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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-06-29 12:26:02 -0400
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-06-29 12:26:02 -0400
commit8d1adbe2a946edf6c1b456b0c2ad04d1c9f41cd9 (patch)
tree47ef2660a899d4d7de03740d2a2fd40d12abc618 /engine/battle/scroll_draw_trainer_pic.asm
parentc3e09695f21cb6b77544c5cca6cbf439577f6ebd (diff)
Bank3d documentation.
Diffstat (limited to 'engine/battle/scroll_draw_trainer_pic.asm')
-rw-r--r--engine/battle/scroll_draw_trainer_pic.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/scroll_draw_trainer_pic.asm b/engine/battle/scroll_draw_trainer_pic.asm
index 18df86e0..c6b69362 100644
--- a/engine/battle/scroll_draw_trainer_pic.asm
+++ b/engine/battle/scroll_draw_trainer_pic.asm
@@ -1,4 +1,4 @@
-_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
+_ScrollTrainerPicAfterBattle: ; f4259 (e:f4259)
; Load the enemy trainer's pic and scrolls it into
; the screen from the right.
xor a
@@ -32,7 +32,7 @@ _ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
jr .scrollLoop
; write one 7-tile column of the trainer pic to the tilemap
-DrawTrainerPicColumn: ; 39707 (e:5707)
+DrawTrainerPicColumn: ; f428d (3d:428d)
push hl
push de
push bc