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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-11-15 15:29:11 -0500
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-11-15 15:29:11 -0500
commit52b2097f923b29baeef7dc5bcaa5cb7ea32d7070 (patch)
treed5e3a9a7f2ce744ddfd19c356c90fa202f2fafce /engine/battle/wild_encounters.asm
parent5812b213fd2d3dd967ad09007f384bbd176b0786 (diff)
EndOfBattle and TryDoWildEncounter
Diffstat (limited to 'engine/battle/wild_encounters.asm')
-rw-r--r--engine/battle/wild_encounters.asm11
1 files changed, 5 insertions, 6 deletions
diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm
index 044f7ea5..f2f2f457 100644
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -1,6 +1,6 @@
; try to initiate a wild pokemon encounter
; returns success in Z
-TryDoWildEncounter: ; 13870 (4:7870)
+TryDoWildEncounter: ; 1383a (4:783a)
ld a, [wNPCMovementScriptPointerTableNum]
and a
ret nz
@@ -24,8 +24,9 @@ TryDoWildEncounter: ; 13870 (4:7870)
ld [wRepelRemainingSteps], a
.next
; determine if wild pokemon can appear in the half-block we're standing in
-; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
- coord hl, 9, 9
+; is the bottom left tile (8,9) of the half-block we're standing in a grass/water tile?
+; note that by using the bottom left tile, this prevents the "left-shore" tiles from generating grass encounters
+ coord hl, 8, 9
ld c, [hl]
ld a, [wGrassTile]
cp c
@@ -68,8 +69,6 @@ TryDoWildEncounter: ; 13870 (4:7870)
cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
ld hl, wWaterMons
-; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
-; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
.gotWildEncounterType
ld b, 0
add hl, bc
@@ -101,7 +100,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
xor a
ret
-WildMonEncounterSlotChances: ; 13918 (4:7918)
+WildMonEncounterSlotChances: ; 138e2 (4:78e2)
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
; those 10 slots is. A random number is generated and then the first byte of each pair in this
; table is compared against that random number. If the random number is less than or equal