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authorluckytyphlosion <alan.rj.huang@gmail.com>2015-10-29 14:23:30 -0400
committerluckytyphlosion <alan.rj.huang@gmail.com>2015-10-29 14:23:30 -0400
commitcb414f1480e9117e5d6ee0ab5cb81903e83cde9a (patch)
treee44bd6299c61335a9a0476db57b565aadcd0b4d7 /engine/battle/wild_encounters.asm
parent2ea331ebb341505df1cd8429b140c52e345a5af4 (diff)
overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
Also make replace.sh take args
Diffstat (limited to 'engine/battle/wild_encounters.asm')
-rw-r--r--engine/battle/wild_encounters.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm
index 908bd493..044f7ea5 100644
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -27,24 +27,24 @@ TryDoWildEncounter: ; 13870 (4:7870)
; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
coord hl, 9, 9
ld c, [hl]
- ld a, [W_GRASSTILE]
+ ld a, [wGrassTile]
cp c
- ld a, [W_GRASSRATE]
+ ld a, [wGrassRate]
jr z, .CanEncounter
ld a, $14 ; in all tilesets with a water tile, this is its id
cp c
- ld a, [W_WATERRATE]
+ ld a, [wWaterRate]
jr z, .CanEncounter
; even if not in grass/water, standing anywhere we can encounter pokemon
; so long as the map is "indoor" and has wild pokemon defined.
; ...as long as it's not Viridian Forest or Safari Zone.
- ld a, [W_CURMAP]
+ ld a, [wCurMap]
cp REDS_HOUSE_1F ; is this an indoor map?
jr c, .CantEncounter2
ld a, [wCurMapTileset]
cp FOREST ; Viridian Forest/Safari Zone
jr z, .CantEncounter2
- ld a, [W_GRASSRATE]
+ ld a, [wGrassRate]
.CanEncounter
; compare encounter chance with a random number to determine if there will be an encounter
ld b, a
@@ -63,18 +63,18 @@ TryDoWildEncounter: ; 13870 (4:7870)
.gotEncounterSlot
; determine which wild pokemon (grass or water) can appear in the half-block we're standing in
ld c, [hl]
- ld hl, W_GRASSMONS
+ ld hl, wGrassMons
aCoord 8, 9
cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
- ld hl, W_WATERMONS
+ ld hl, wWaterMons
; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
.gotWildEncounterType
ld b, 0
add hl, bc
ld a, [hli]
- ld [W_CURENEMYLVL], a
+ ld [wCurEnemyLVL], a
ld a, [hl]
ld [wcf91], a
ld [wEnemyMonSpecies2], a
@@ -83,7 +83,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
jr z, .willEncounter
ld a, [wPartyMon1Level]
ld b, a
- ld a, [W_CURENEMYLVL]
+ ld a, [wCurEnemyLVL]
cp b
jr c, .CantEncounter2 ; repel prevents encounters if the leading party mon's level is higher than the wild mon
jr .willEncounter