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authorpikalaxalt <PikalaxALT@gmail.com>2016-06-06 12:09:36 -0400
committerpikalaxalt <PikalaxALT@gmail.com>2016-06-06 12:09:36 -0400
commit96a58ce52ac4b8c4c8b2ecbf0f185d1ebda10a6e (patch)
tree94af78e339c96436e8ee2180e19279788659056d /engine/hidden_object_functions18.asm
parentaafed67874b49180b4640eeaf5b20981c24ce9fc (diff)
Split out pikachu engine functions; sprite state data macros
Diffstat (limited to 'engine/hidden_object_functions18.asm')
-rwxr-xr-xengine/hidden_object_functions18.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/hidden_object_functions18.asm b/engine/hidden_object_functions18.asm
index 443f8369..cdba142b 100755
--- a/engine/hidden_object_functions18.asm
+++ b/engine/hidden_object_functions18.asm
@@ -3,7 +3,7 @@ GymStatues: ; 625e8 (18:65e8)
; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; else ret
call EnableAutoTextBoxDrawing
- ld a, [wSpriteStateData1 + 9]
+ ld a, [wPlayerFacingDirection]
cp SPRITE_FACING_UP
ret nz
ld hl, .BadgeFlags
@@ -64,7 +64,7 @@ PrintBenchGuyText: ; 6245d (18:645d)
.match
ld a, [hli]
ld b, a
- ld a, [wSpriteStateData1 + 9]
+ ld a, [wPlayerFacingDirection]
cp b
jr nz, .loop ; player isn't facing left at the bench guy
ld a, [hl]
@@ -192,7 +192,7 @@ BookcaseText: ; 62511 (18:6511)
db "@"
OpenPokemonCenterPC: ; 62516 (18:6516)
- ld a, [wSpriteStateData1 + 9]
+ ld a, [wPlayerFacingDirection]
cp SPRITE_FACING_UP ; check to see if player is facing up
ret nz
call EnableAutoTextBoxDrawing