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authorYamaArashi <shadow962@live.com>2015-07-13 00:32:03 -0700
committerYamaArashi <shadow962@live.com>2015-07-13 00:32:03 -0700
commit95b1660e59283b6f76dca638985c76a7d81d026f (patch)
tree3317ff2cfbde1d2e357500816a741c7d2e9a9b39 /wram.asm
parentbcfca2e267a6ee023271d90e27e4a7fde06f66fc (diff)
menu wram variable names
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm11
1 files changed, 9 insertions, 2 deletions
diff --git a/wram.asm b/wram.asm
index c5f06e53..a1b9f1d3 100755
--- a/wram.asm
+++ b/wram.asm
@@ -266,7 +266,12 @@ wListScrollOffset:: ; cc36
; keeps track of what section of the list is on screen
ds 1
-wcc37:: ds 1 ; menu related thing, used in pokedex and dialog boxes
+wMenuWatchMovingOutOfBounds:: ; cc37
+; If non-zero, then when wrapping is disabled and the player tries to go past
+; the top or bottom of the menu, return from HandleMenuInput. This is useful for
+; menus that have too many items to display at once on the screen because it
+; allows the caller to scroll the entire menu up or down when this happens.
+ ds 1
wTradeCenterPointerTableIndex:: ; cc38
ds 1
@@ -1409,7 +1414,9 @@ wItemListPointer:: ; d128
; pointer to list of items terminated by $FF
ds 2
-wd12a:: ds 1 ; Number of list entries for displaying a list
+wListCount::
+; number of entries in a list
+ ds 1
wLinkState:: ; d12b
ds 1