diff options
-rwxr-xr-x | main.asm | 248 | ||||
-rw-r--r-- | text.asm | 20 |
2 files changed, 135 insertions, 133 deletions
@@ -17679,10 +17679,10 @@ FieldMoveDisplayData: ; 7823 (1:7823) db $ff ; list terminator -Func_783f: ; 783f (1:783f) +DrainHPEffect_: ; 783f (1:783f) ld hl, W_DAMAGE ; $d0d7 ld a, [hl] - srl a + srl a ; divide damage by 2 ld [hli], a ld a, [hl] rr a @@ -17764,25 +17764,25 @@ Func_7861: ; 7861 (1:7861) ld a, $49 call Predef ; indirect jump to Func_3cdec (3cdec (f:4dec)) callab ReadPlayerMonCurHPAndStatus - ld hl, UnnamedText_78dc ; $78dc + ld hl, SuckedHealthText ; $78dc ld a, [H_WHOSETURN] ; $fff3 and a ld a, [W_PLAYERMOVEEFFECT] ; $cfd3 jr z, .asm_78d2 ld a, [W_ENEMYMOVEEFFECT] ; $cfcd .asm_78d2 - cp $8 + cp DREAM_EATER_EFFECT jr nz, .asm_78d9 - ld hl, UnnamedText_78e1 ; $78e1 + ld hl, DreamEatenText ; $78e1 .asm_78d9 jp PrintText -UnnamedText_78dc: ; 78dc (1:78dc) - TX_FAR _UnnamedText_78dc +SuckedHealthText: ; 78dc (1:78dc) + TX_FAR _SuckedHealthText db "@" -UnnamedText_78e1: ; 78e1 (1:78e1) - TX_FAR _UnnamedText_78e1 +DreamEatenText: ; 78e1 (1:78e1) + TX_FAR _DreamEatenText db "@" Func_78e6: ; 78e6 (1:78e6) @@ -31775,7 +31775,7 @@ Func_139a3: ; 139a3 (4:79a3) .asm_139b8 bit 6, a - jr nz, Func_139d2 + jr nz, PrintButItFailedText ld a, [hli] ld [de], a inc de @@ -31790,10 +31790,10 @@ UnnamedText_139cd: ; 139cd (4:79cd) TX_FAR _UnnamedText_139cd db "@" -Func_139d2: ; 139d2 (4:79d2) - ld hl, Func_3fb53 +PrintButItFailedText: ; 139d2 (4:79d2) + ld hl, PrintButItFailedText_ Func_139d5: ; 139d5 (4:79d5) - ld b, BANK(Func_3fb53) + ld b, BANK(PrintButItFailedText_) jp Bankswitch Func_139da: ; 139da (4:79da) @@ -42511,8 +42511,8 @@ Func_27f86: ; 27f86 (9:7f86) .asm_27fa5 ld c, $32 call DelayFrames - ld hl, Func_3fb53 - ld b, BANK(Func_3fb53) + ld hl, PrintButItFailedText_ + ld b, BANK(PrintButItFailedText_) jp Bankswitch UnnamedText_27fb3: ; 27fb3 (9:7fb3) @@ -43187,8 +43187,8 @@ Func_33f2b: ; 33f2b (c:7f2b) ld hl, UnnamedText_33f52 jp PrintText .asm_33f4a - ld hl, Func_3fb53 - ld b, BANK(Func_3fb53) + ld hl, PrintButItFailedText_ + ld b, BANK(PrintButItFailedText_) jp Bankswitch UnnamedText_33f52: ; 33f52 (c:7f52) @@ -55814,7 +55814,7 @@ Func_3b9ec: ; 3b9ec (e:79ec) Func_3ba97: ; 3ba97 (e:7a97) ld c, $32 call DelayFrames - ld hl, Func_3fb53 + ld hl, PrintButItFailedText_ jp BankswitchEtoF UnnamedText_3baa2: ; 3baa2 (e:7aa2) @@ -55961,14 +55961,14 @@ Func_3bb7d: ; 3bb7d (e:7b7d) jp CopyData Func_3bb8c: ; 3bb8c (e:7b8c) - ld hl, Func_3fb53 ; $7b53 + ld hl, PrintButItFailedText_ ; $7b53 jp BankswitchEtoF UnnamedText_3bb92: ; 3bb92 (e:7b92) TX_FAR _UnnamedText_3bb92 db "@" -Func_3bb97: ; 3bb97 (e:7b97) +ReflectLightScreenEffect_: ; 3bb97 (e:7b97) ld hl, W_PLAYERBATTSTATUS3 ; $d064 ld de, W_PLAYERMOVEEFFECT ; $cfd3 ld a, [H_WHOSETURN] ; $fff3 @@ -55978,36 +55978,36 @@ Func_3bb97: ; 3bb97 (e:7b97) ld de, W_ENEMYMOVEEFFECT ; $cfcd .asm_3bba8 ld a, [de] - cp $40 - jr nz, .asm_3bbb8 - bit 1, [hl] - jr nz, .asm_3bbcc - set 1, [hl] - ld hl, UnnamedText_3bbd7 ; $7bd7 + cp LIGHT_SCREEN_EFFECT + jr nz, .reflect + bit 1, [hl] ; is mon already protected by light screen? + jr nz, .moveFailed + set 1, [hl] ; mon is now protected by light screen + ld hl, LightScreenProtectedText ; $7bd7 jr .asm_3bbc1 -.asm_3bbb8 - bit 2, [hl] - jr nz, .asm_3bbcc - set 2, [hl] - ld hl, UnnamedText_3bbdc ; $7bdc +.reflect + bit 2, [hl] ; is mon already protected by reflect? + jr nz, .moveFailed + set 2, [hl] ; mon is now protected by reflect + ld hl, ReflectGainedArmorText ; $7bdc .asm_3bbc1 push hl ld hl, Func_3fba8 ; $7ba8 call BankswitchEtoF pop hl jp PrintText -.asm_3bbcc +.moveFailed ld c, $32 call DelayFrames - ld hl, Func_3fb53 ; $7b53 + ld hl, PrintButItFailedText_ ; $7b53 jp BankswitchEtoF -UnnamedText_3bbd7: ; 3bbd7 (e:7bd7) - TX_FAR _UnnamedText_3bbd7 +LightScreenProtectedText: ; 3bbd7 (e:7bd7) + TX_FAR _LightScreenProtectedText db "@" -UnnamedText_3bbdc: ; 3bbdc (e:7bdc) - TX_FAR _UnnamedText_3bbdc +ReflectGainedArmorText: ; 3bbdc (e:7bdc) + TX_FAR _ReflectGainedArmorText db "@" BankswitchEtoF: ; 3bbe1 (e:7be1) @@ -56102,7 +56102,7 @@ EffectsArray5: ; 3c03b (f:403b) db ATTACK_TWICE_EFFECT db JUMP_KICK_EFFECT db RECOIL_EFFECT - ; fallthrough + ; fallthrough to Next EffectsArray EffectsArray5B: ; 3c049 (f:4049) ; moves that prevent the player from switching moves? db THRASH_PETAL_DANCE_EFFECT @@ -59121,9 +59121,9 @@ Func_3d65e: ; 3d65e (f:565e) Func_3d69a: ; 3d69a (f:569a) ld a, [W_PLAYERMOVEEFFECT] ; $cfd3 - cp $27 + cp CHARGE_EFFECT jp z, Func_3f132 - cp $2b + cp FLY_EFFECT jp z, Func_3f132 jr asm_3d6b0 @@ -59850,15 +59850,15 @@ Func_3dbe2: ; 3dbe2 (f:5be2) jr z, .asm_3dbed ld de, W_ENEMYMOVEEFFECT ; $cfcd .asm_3dbed - ld hl, UnnamedText_3dc57 ; $5c57 + ld hl, DoesntAffectMonText ; $5c57 ld a, [$d05b] and $7f jr z, .asm_3dc04 - ld hl, UnnamedText_3dc42 ; $5c42 + ld hl, AttackMissedText ; $5c42 ld a, [$d05e] cp $ff jr nz, .asm_3dc04 - ld hl, UnnamedText_3dc4c ; $5c4c + ld hl, UnaffectedText ; $5c4c .asm_3dc04 push de call PrintText @@ -59866,8 +59866,10 @@ Func_3dbe2: ; 3dbe2 (f:5be2) ld [$d05e], a pop de ld a, [de] - cp $2d + cp JUMP_KICK_EFFECT ret nz + + ; if you get here, the mon used hi jump kick and missed ld hl, W_DAMAGE ; $d0d7 ld a, [hli] ld b, [hl] @@ -59885,7 +59887,7 @@ Func_3dbe2: ; 3dbe2 (f:5be2) inc a ld [hl], a .asm_3dc2a - ld hl, UnnamedText_3dc47 ; $5c47 + ld hl, KeptGoingAndCrashedText ; $5c47 call PrintText ld b, $4 ld a, $24 @@ -59897,24 +59899,24 @@ Func_3dbe2: ; 3dbe2 (f:5be2) .asm_3dc3f jp ApplyDamageToEnemyPokemon -UnnamedText_3dc42: ; 3dc42 (f:5c42) - TX_FAR _UnnamedText_3dc42 +AttackMissedText: ; 3dc42 (f:5c42) + TX_FAR _AttackMissedText db "@" -UnnamedText_3dc47: ; 3dc47 (f:5c47) - TX_FAR _UnnamedText_3dc47 +KeptGoingAndCrashedText: ; 3dc47 (f:5c47) + TX_FAR _KeptGoingAndCrashedText db "@" -UnnamedText_3dc4c: ; 3dc4c (f:5c4c) - TX_FAR _UnnamedText_3dc4c +UnaffectedText: ; 3dc4c (f:5c4c) + TX_FAR _UnaffectedText db "@" Func_3dc51: ; 3dc51 (f:5c51) - ld hl, UnnamedText_3dc57 ; $5c57 + ld hl, DoesntAffectMonText ; $5c57 jp PrintText -UnnamedText_3dc57: ; 3dc57 (f:5c57) - TX_FAR _UnnamedText_3dc57 +DoesntAffectMonText: ; 3dc57 (f:5c57) + TX_FAR _DoesntAffectMonText db "@" Func_3dc5c: ; 3dc5c (f:5c5c) @@ -61432,13 +61434,13 @@ MoveHitTest: ; 3e56b (f:656b) .playerTurn ; this checks if the move effect is disallowed by mist ld a,[W_PLAYERMOVEEFFECT] - cp a,$12 + cp a,ATTACK_DOWN1_EFFECT jr c,.skipEnemyMistCheck - cp a,$1a + cp a,BIDE_EFFECT jr c,.enemyMistCheck cp a,$3a jr c,.skipEnemyMistCheck - cp a,$42 + cp a,POISON_EFFECT jr c,.enemyMistCheck jr .skipEnemyMistCheck .enemyMistCheck @@ -61450,7 +61452,7 @@ MoveHitTest: ; 3e56b (f:656b) ; function is not called when those moves are used ; XXX are there are any others like those three? ld a,[W_ENEMYBATTSTATUS2] - bit 1,a + bit 1,a ; is mon protected by mist? jp nz,.moveMissed .skipEnemyMistCheck ld a,[W_PLAYERBATTSTATUS2] @@ -61459,19 +61461,19 @@ MoveHitTest: ; 3e56b (f:656b) jr .calcHitChance .enemyTurn ld a,[W_ENEMYMOVEEFFECT] - cp a,$12 + cp a,ATTACK_DOWN1_EFFECT jr c,.skipPlayerMistCheck - cp a,$1a + cp a,BIDE_EFFECT jr c,.playerMistCheck cp a,$3a jr c,.skipPlayerMistCheck - cp a,$42 + cp a,POISON_EFFECT jr c,.playerMistCheck jr .skipPlayerMistCheck .playerMistCheck ; similar to enemy mist check ld a,[W_PLAYERBATTSTATUS2] - bit 1,a + bit 1,a ; is mon protected by mist? jp nz,.moveMissed .skipPlayerMistCheck ld a,[W_ENEMYBATTSTATUS2] @@ -61649,15 +61651,15 @@ Func_3e6bc: ; 3e6bc (f:66bc) Func_3e6fc: ; 3e6fc (f:66fc) ld a, [W_ENEMYMOVEEFFECT] ; $cfcd - cp $27 + cp CHARGE_EFFECT jp z, Func_3f132 - cp $2b + cp FLY_EFFECT jp z, Func_3f132 jr asm_3e72b asm_3e70b: ; 3e70b (f:670b) ld hl, W_ENEMYBATTSTATUS1 ; $d067 - res 4, [hl] - res 6, [hl] + res 4, [hl] ; no longer charging up for attack + res 6, [hl] ; no longer invulnerable to typcial attacks ld a, [W_ENEMYMOVENUM] ; $cfcc ld [$d0b5], a ld a, $2c @@ -61706,7 +61708,7 @@ asm_3e782: ; 3e782 (f:6782) and a jr z, .asm_3e791 ld a, [W_ENEMYMOVEEFFECT] ; $cfcd - cp $7 + cp EXPLODE_EFFECT jr z, asm_3e7a0 jr Func_3e7d1 .asm_3e791 @@ -61725,7 +61727,7 @@ asm_3e7a0: ; 3e7a0 (f:67a0) asm_3e7a4: ; 3e7a4 (f:67a4) push af ld a, [W_ENEMYBATTSTATUS2] ; $d068 - bit 4, a + bit 4, a ; does mon have a substitute? ld hl, Func_79747 ld b, BANK(Func_79747) call nz, Bankswitch @@ -61736,10 +61738,10 @@ asm_3e7a4: ; 3e7a4 (f:67a4) call Func_3eed3 call Func_3cdec ld a, [W_ENEMYBATTSTATUS2] ; $d068 - bit 4, a + bit 4, a ; does mon have a substitute? ld hl, Func_79771 ld b, BANK(Func_79771) - call nz, Bankswitch + call nz, Bankswitch ; slide the substitute's sprite out jr asm_3e7ef Func_3e7d1: ; 3e7d1 (f:67d1) @@ -61747,9 +61749,9 @@ Func_3e7d1: ; 3e7d1 (f:67d1) ld c, $1e call DelayFrames ld a, [W_ENEMYMOVEEFFECT] ; $cfcd - cp $2b + cp FLY_EFFECT jr z, .asm_3e7e6 - cp $27 + cp CHARGE_EFFECT jr z, .asm_3e7e6 jr asm_3e7ef .asm_3e7e6 @@ -61759,17 +61761,17 @@ Func_3e7d1: ; 3e7d1 (f:67d1) call PlayMoveAnimation asm_3e7ef: ; 3e7ef (f:67ef) ld a, [W_ENEMYMOVEEFFECT] ; $cfcd - cp $9 - jr nz, .asm_3e7ff + cp MIRROR_MOVE_EFFECT + jr nz, .notMirrorMoveEffect call MirrorMoveCopyMove jp z, Func_3e88c jp Func_3e6fc -.asm_3e7ff - cp $53 - jr nz, .asm_3e809 +.notMirrorMoveEffect + cp METRONOME_EFFECT + jr nz, .notMetronomeEffect call MetronomePickMove jp Func_3e6fc -.asm_3e809 +.notMetronomeEffect ld a, [W_ENEMYMOVEEFFECT] ; $cfcd ld hl, EffectsArray3 ; $4014 ld de, $1 @@ -61780,7 +61782,7 @@ asm_3e7ef: ; 3e7ef (f:67ef) jr z, .asm_3e82b call Func_3dbe2 ld a, [W_ENEMYMOVEEFFECT] ; $cfcd - cp $7 + cp EXPLODE_EFFECT jr z, .asm_3e83e jp Func_3e88c .asm_3e82b @@ -61802,15 +61804,15 @@ asm_3e7ef: ; 3e7ef (f:67ef) ret z call HandleBuildingRage ld hl, W_ENEMYBATTSTATUS1 ; $d067 - bit 2, [hl] + bit 2, [hl] ; is mon hitting multiple times? (example: double kick) jr z, .asm_3e873 push hl ld hl, $d06f dec [hl] pop hl jp nz, Func_3e794 - res 2, [hl] - ld hl, UnnamedText_3e887 ; $6887 + res 2, [hl] ; mon is no longer hitting multiple times + ld hl, HitXTimesText ; $6887 call PrintText xor a ld [$cd05], a @@ -61824,8 +61826,8 @@ asm_3e7ef: ; 3e7ef (f:67ef) call nc, Func_3f132 jr Func_3e88c -UnnamedText_3e887: ; 3e887 (f:6887) - TX_FAR _UnnamedText_3e887 +HitXTimesText: ; 3e887 (f:6887) + TX_FAR _HitXTimesText db "@" Func_3e88c: ; 3e88c (f:688c) @@ -61999,9 +62001,9 @@ asm_3e9d3: ; 3e9d3 (f:69d3) and $cc ld [hl], a ld a, [W_ENEMYMOVEEFFECT] ; $cfcd - cp $2b + cp FLY_EFFECT jr z, .asm_3e9e7 - cp $27 + cp CHARGE_EFFECT jr z, .asm_3e9e7 jr .asm_3e9f0 .asm_3e9e7 @@ -62014,7 +62016,7 @@ asm_3e9d3: ; 3e9d3 (f:69d3) jp Func_3eab8 asm_3e9f6: ; 3e9f6 (f:69f6) ld hl, W_ENEMYBATTSTATUS1 ; $d067 - bit 0, [hl] + bit 0, [hl] ; is mon using bide? jr z, .asm_3ea54 xor a ld [W_ENEMYMOVENUM], a ; $cfcc @@ -62063,7 +62065,7 @@ asm_3e9f6: ; 3e9f6 (f:69f6) ld hl, asm_3e782 ; $6782 jp Func_3eab8 .asm_3ea54 - bit 1, [hl] + bit 1, [hl] ; is mon using thrash or petal dance? jr z, .asm_3ea83 ld a, THRASH ld [W_ENEMYMOVENUM], a ; $cfcc @@ -62075,8 +62077,8 @@ asm_3e9f6: ; 3e9f6 (f:69f6) jp nz, Func_3eab8 push hl ld hl, W_ENEMYBATTSTATUS1 ; $d067 - res 1, [hl] - set 7, [hl] + res 1, [hl] ; mon is no longer using thrash or petal dance + set 7, [hl] ; mon is now confused call GenRandomInBattle and $3 inc a @@ -62085,7 +62087,7 @@ asm_3e9f6: ; 3e9f6 (f:69f6) pop hl jp Func_3eab8 .asm_3ea83 - bit 5, [hl] + bit 5, [hl] ; is mon using multi-turn move? jp z, Func_3ea9b ld hl, AttackContinuesText ; $5a7e call PrintText @@ -62097,7 +62099,7 @@ asm_3e9f6: ; 3e9f6 (f:69f6) Func_3ea9b: ; 3ea9b (f:6a9b) ld a, [W_ENEMYBATTSTATUS2] ; $d068 - bit 6, a + bit 6, a ; is mon using rage? jp z, Func_3eaba ld a, RAGE ld [$d11e], a @@ -63074,14 +63076,14 @@ JumpMoveEffect: ; 3f138 (f:7138) jp [hl] ;jump to special effect handler MoveEffectPointerTable: ; 3f150 (f:7150) - dw Func_3f1fc + dw Func_3f1fc ; dw Func_3f24f - dw Func_3f2e9 + dw DrainHPEffect dw FreezeBurnParalyzeEffect dw FreezeBurnParalyzeEffect dw FreezeBurnParalyzeEffect - dw Func_3f2f1 - dw Func_3f2e9 + dw ExplodeEffect + dw DrainHPEffect dw $0000 dw Func_3f428 dw Func_3f428 @@ -63137,8 +63139,8 @@ MoveEffectPointerTable: ; 3f150 (f:7150) dw Func_3f54c dw Func_3f54c dw Func_3f54c - dw Func_3fb36 - dw Func_3fb36 + dw ReflectLightScreenEffect + dw ReflectLightScreenEffect dw Func_3f24f dw Func_3f9b1 dw Func_3f54c @@ -63172,8 +63174,8 @@ Func_3f1fc: ; 3f1fc (f:71fc) Func_3f20e: ; 3f20e (f:720e) ld a, [bc] - bit 5, a - res 5, a + bit 5, a ; does the mon need to recharge? (hyper beam) + res 5, a ; mon no longer needs to recharge ld [bc], a jr nz, .asm_3f231 ld a, [de] @@ -63305,12 +63307,12 @@ UnnamedText_3f2e4: ; 3f2e4 (f:72e4) TX_FAR _UnnamedText_3f2e4 db "@" -Func_3f2e9: ; 3f2e9 (f:72e9) - ld hl, Func_783f - ld b, BANK(Func_783f) +DrainHPEffect: ; 3f2e9 (f:72e9) + ld hl, DrainHPEffect_ + ld b, BANK(DrainHPEffect_) jp Bankswitch -Func_3f2f1: ; 3f2f1 (f:72f1) +ExplodeEffect: ; 3f2f1 (f:72f1) ld hl, W_PLAYERMONCURHP ; $d015 ld de, W_PLAYERBATTSTATUS2 ; $d063 ld a, [H_WHOSETURN] ; $fff3 @@ -63320,12 +63322,12 @@ Func_3f2f1: ; 3f2f1 (f:72f1) ld de, W_ENEMYBATTSTATUS2 ; $d068 .asm_3f302 xor a - ld [hli], a + ld [hli], a ; set the mon's HP to 0 ld [hli], a inc hl - ld [hl], a + ld [hl], a ; set mon's status to 0 ld a, [de] - res 7, a + res 7, a ; clear mon's leech seed status ld [de], a ret @@ -63682,13 +63684,13 @@ Func_3f54c: ; 3f54c (f:754c) call CheckTargetSubstitute jp nz, Func_3f65a ld a, [de] - cp $44 + cp ATTACK_DOWN_SIDE_EFFECT jr c, .asm_3f58a call GenRandomInBattle - cp $55 + cp SPLASH_EFFECT jp nc, Func_3f650 ld a, [de] - sub $44 + sub ATTACK_DOWN_SIDE_EFFECT jr .asm_3f5a9 .asm_3f58a push hl @@ -63823,7 +63825,7 @@ Func_3f64d: ; 3f64d (f:764d) Func_3f650: ; 3f650 (f:7650) ld a, [de] - cp $44 + cp ATTACK_DOWN_SIDE_EFFECT ret nc ld hl, UnnamedText_3fb3e ; $7b3e jp PrintText @@ -63973,7 +63975,7 @@ Func_3f739: ; 3f739 (f:7739) ld a, [W_PLAYERMOVENUM] ; $cfd2 cp $64 jp nz, Func_3fb5e - jp Func_3fb53 + jp PrintButItFailedText_ .asm_3f76e call ReadPlayerMonCurHPAndStatus xor a @@ -63989,7 +63991,7 @@ Func_3f739: ; 3f739 (f:7739) ld a, [W_PLAYERMOVENUM] ; $cfd2 cp $64 jp nz, PrintText - jp Func_3fb53 + jp PrintButItFailedText_ .asm_3f791 ld a, [W_ISINBATTLE] ; $d057 dec a @@ -64015,7 +64017,7 @@ Func_3f739: ; 3f739 (f:7739) ld a, [W_ENEMYMOVENUM] ; $cfcc cp TELEPORT jp nz, Func_3fb5e - jp Func_3fb53 + jp PrintButItFailedText_ .asm_3f7c1 call ReadPlayerMonCurHPAndStatus xor a @@ -64417,7 +64419,7 @@ Func_3f9ed: ; 3f9ed (f:79ed) ld hl, UnnamedText_3fa77 jp PrintText .asm_3fa74 - jp Func_3fb53 + jp PrintButItFailedText_ UnnamedText_3fa77: ; 3fa77 (f:7a77) TX_FAR _UnnamedText_3fa77 @@ -64510,7 +64512,7 @@ Func_3fa8a: ; 3fa8a (f:7a8a) .asm_3fb05 pop hl .asm_3fb06 - jp Func_3fb53 + jp PrintButItFailedText_ UnnamedText_3fb09: ; 3fb09 (f:7b09) TX_FAR _UnnamedText_3fb09 @@ -64541,9 +64543,9 @@ Func_3fb2e: ; 3fb2e (f:7b2e) ld b, BANK(Func_3bab1) jp Bankswitch -Func_3fb36: ; 3fb36 (f:7b36) - ld hl, Func_3bb97 - ld b, BANK(Func_3bb97) +ReflectLightScreenEffect: ; 3fb36 (f:7b36) + ld hl, ReflectLightScreenEffect_ + ld b, BANK(ReflectLightScreenEffect_) jp Bankswitch UnnamedText_3fb3e: ; 3fb3e (f:7b3e) @@ -64563,12 +64565,12 @@ Func_3fb4e: ; 3fb4e (f:7b4e) and a ret nz -Func_3fb53: ; 3fb53 (f:7b53) - ld hl, UnnamedText_3fb59 ; $7b59 +PrintButItFailedText_: ; 3fb53 (f:7b53) + ld hl, ButItFailedText ; $7b59 jp PrintText -UnnamedText_3fb59: ; 3fb59 (f:7b59) - TX_FAR _UnnamedText_3fb59 +ButItFailedText: ; 3fb59 (f:7b59) + TX_FAR _ButItFailedText db "@" Func_3fb5e: ; 3fb5e (f:7b5e) @@ -1340,23 +1340,23 @@ _UnnamedText_3db80:: ; 89a73 (22:5a73) text "!" done -_UnnamedText_3dc42:: ; 89a76 (22:5a76) +_AttackMissedText:: ; 89a76 (22:5a76) text $5a, "'s" line "attack missed!" prompt -_UnnamedText_3dc47:: ; 89a89 (22:5a89) +_KeptGoingAndCrashedText:: ; 89a89 (22:5a89) text $5a line "kept going and" cont "crashed!" prompt -_UnnamedText_3dc4c:: ; 89aa4 (22:5aa4) +_UnaffectedText:: ; 89aa4 (22:5aa4) text $59, "'s" line "unaffected!" prompt -_UnnamedText_3dc57:: ; 89ab4 (22:5ab4) +_DoesntAffectMonText:: ; 89ab4 (22:5ab4) text "It doesn't affect" line $59, "!" prompt @@ -1420,7 +1420,7 @@ _MirrorMoveFailedText:: ; 89b96 (22:5b96) next "failed!" prompt -_UnnamedText_3e887:: ; 89baf (22:5baf) +_HitXTimesText:: ; 89baf (22:5baf) text "Hit @" TX_NUM $cd05, 1, 1 text " times!" @@ -2207,7 +2207,7 @@ _UnnamedText_3fb49:: ; 948c9 (25:48c9) text "No effect!" prompt -_UnnamedText_3fb59:: ; 948d5 (25:48d5) +_ButItFailedText:: ; 948d5 (25:48d5) text "But, it failed! " prompt @@ -2301,13 +2301,13 @@ _UnnamedText_3bb92:: ; 94a6c (25:4a6c) text "!" prompt -_UnnamedText_3bbd7:: ; 94a87 (25:4a87) +_LightScreenProtectedText:: ; 94a87 (25:4a87) text $5a, "'s" line "protected against" cont "special attacks!" prompt -_UnnamedText_3bbdc:: ; 94aae (25:4aae) +_ReflectGainedArmorText:: ; 94aae (25:4aae) text $5a line "gained armor!" prompt @@ -2317,12 +2317,12 @@ _UnnamedText_33f52:: ; 94abf (25:4abf) line "shrouded in mist!" prompt -_UnnamedText_78dc:: ; 94ad5 (25:4ad5) +_SuckedHealthText:: ; 94ad5 (25:4ad5) text "Sucked health from" line $59, "!" prompt -_UnnamedText_78e1:: ; 94aec (25:4aec) +_DreamEatenText:: ; 94aec (25:4aec) text $59, "'s" line "dream was eaten!" prompt |