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-rw-r--r--home.asm10
-rw-r--r--home/init.asm2
-rw-r--r--home/serial.asm2
-rw-r--r--home/vblank.asm4
4 files changed, 9 insertions, 9 deletions
diff --git a/home.asm b/home.asm
index 7dcb62e5..98160097 100644
--- a/home.asm
+++ b/home.asm
@@ -3808,7 +3808,7 @@ ManualTextScroll:: ; 388e (0:388e)
Multiply:: ; 38a5 (0:38a5)
push hl
push bc
- callab _Multiply
+ callab _Multiply ; 3d:660e
pop bc
pop hl
ret
@@ -4191,11 +4191,11 @@ WriteOAMBlock:: ; 3a84 (0:3a84)
ld [hli],a
ret
-HandleMenuInput:: ; 3abc (0:3abc)
+HandleMenuInput:: ; 3aab (0:3aab)
xor a
ld [wd09b],a
-HandleMenuInputPokemonSelection:: ; 3ac0 (0:3ac0)
+HandleMenuInputPokemonSelection:: ; 3aaf (0:3aaf)
ld a,[H_DOWNARROWBLINKCNT1]
push af
ld a,[H_DOWNARROWBLINKCNT2]
@@ -4817,7 +4817,7 @@ GBPalWhiteOut:: ; 3df2 (0:3df2)
GoPAL_SET_CF1C:: ; 3e03 (0:3e03)
ld b,$ff
-GoPAL_SET:: ; 3e08 (0:3e08)
+GoPAL_SET:: ; 3e05 (0:3e05)
ld a,[wOnSGB]
and a
ret z
@@ -4884,7 +4884,7 @@ GivePokemon:: ; 3e59 (0:3e59)
ld [W_CURENEMYLVL], a
xor a
ld [wcc49], a
- ld b, BANK(_GivePokemon)
+ ld b, BANK(_GivePokemon) ; 3d:66fa
ld hl, _GivePokemon
jp Bankswitch
diff --git a/home/init.asm b/home/init.asm
index e4d980ef..671809a7 100644
--- a/home/init.asm
+++ b/home/init.asm
@@ -54,7 +54,7 @@ rLCDC_DEFAULT EQU %11100011
call ClearVram ; 1dc6
ld hl, $ff80
- ld bc, $ffff - $ff80
+ ld bc, $fffe - $ff80
call FillMemory
call ClearSprites
diff --git a/home/serial.asm b/home/serial.asm
index 3c5c343b..c8e64f38 100644
--- a/home/serial.asm
+++ b/home/serial.asm
@@ -232,7 +232,7 @@ Serial_PrintWaitingTextAndSyncAndExchangeNybble:: ; 20ca (0:20ca)
call Serial_SyncAndExchangeNybble
jp LoadScreenTilesFromBuffer1
-Serial_SyncAndExchangeNybble:: ; 227f (0:227f)
+Serial_SyncAndExchangeNybble:: ; 20db (0:20db)
ld a, $ff
ld [wSerialExchangeNybbleReceiveData], a
.loop1
diff --git a/home/vblank.asm b/home/vblank.asm
index 08348f79..fda0f6f5 100644
--- a/home/vblank.asm
+++ b/home/vblank.asm
@@ -1,4 +1,4 @@
-VBlank::
+VBlank:: ; 1de5 (0:1de5)
push af
push bc
@@ -83,7 +83,7 @@ VBlank::
reti
-DelayFrame::
+DelayFrame:: ; 1e64 (0:1e64)
; Wait for the next vblank interrupt.
; As a bonus, this saves battery.