diff options
Diffstat (limited to 'audio.asm')
-rw-r--r-- | audio.asm | 130 |
1 files changed, 65 insertions, 65 deletions
@@ -23,25 +23,25 @@ INCLUDE "audio/headers/musicheaders3.asm" SECTION "Sound Effects 1", ROMX ; BANK $02 -INCLUDE "audio/sfx/snare1_1.asm" -INCLUDE "audio/sfx/snare2_1.asm" -INCLUDE "audio/sfx/snare3_1.asm" -INCLUDE "audio/sfx/snare4_1.asm" -INCLUDE "audio/sfx/snare5_1.asm" -INCLUDE "audio/sfx/triangle1_1.asm" -INCLUDE "audio/sfx/triangle2_1.asm" -INCLUDE "audio/sfx/snare6_1.asm" -INCLUDE "audio/sfx/snare7_1.asm" -INCLUDE "audio/sfx/snare8_1.asm" -INCLUDE "audio/sfx/snare9_1.asm" -INCLUDE "audio/sfx/cymbal1_1.asm" -INCLUDE "audio/sfx/cymbal2_1.asm" -INCLUDE "audio/sfx/cymbal3_1.asm" -INCLUDE "audio/sfx/muted_snare1_1.asm" -INCLUDE "audio/sfx/triangle3_1.asm" -INCLUDE "audio/sfx/muted_snare2_1.asm" -INCLUDE "audio/sfx/muted_snare3_1.asm" -INCLUDE "audio/sfx/muted_snare4_1.asm" +INCLUDE "audio/sfx/noise_instrument01_1.asm" +INCLUDE "audio/sfx/noise_instrument02_1.asm" +INCLUDE "audio/sfx/noise_instrument03_1.asm" +INCLUDE "audio/sfx/noise_instrument04_1.asm" +INCLUDE "audio/sfx/noise_instrument05_1.asm" +INCLUDE "audio/sfx/noise_instrument06_1.asm" +INCLUDE "audio/sfx/noise_instrument07_1.asm" +INCLUDE "audio/sfx/noise_instrument08_1.asm" +INCLUDE "audio/sfx/noise_instrument09_1.asm" +INCLUDE "audio/sfx/noise_instrument10_1.asm" +INCLUDE "audio/sfx/noise_instrument11_1.asm" +INCLUDE "audio/sfx/noise_instrument12_1.asm" +INCLUDE "audio/sfx/noise_instrument13_1.asm" +INCLUDE "audio/sfx/noise_instrument14_1.asm" +INCLUDE "audio/sfx/noise_instrument15_1.asm" +INCLUDE "audio/sfx/noise_instrument16_1.asm" +INCLUDE "audio/sfx/noise_instrument17_1.asm" +INCLUDE "audio/sfx/noise_instrument18_1.asm" +INCLUDE "audio/sfx/noise_instrument19_1.asm" Audio1_WavePointers: INCLUDE "audio/wave_instruments.asm" @@ -122,25 +122,25 @@ INCLUDE "audio/sfx/cry22_1.asm" SECTION "Sound Effects 2", ROMX ; BANK $08 -INCLUDE "audio/sfx/snare1_2.asm" -INCLUDE "audio/sfx/snare2_2.asm" -INCLUDE "audio/sfx/snare3_2.asm" -INCLUDE "audio/sfx/snare4_2.asm" -INCLUDE "audio/sfx/snare5_2.asm" -INCLUDE "audio/sfx/triangle1_2.asm" -INCLUDE "audio/sfx/triangle2_2.asm" -INCLUDE "audio/sfx/snare6_2.asm" -INCLUDE "audio/sfx/snare7_2.asm" -INCLUDE "audio/sfx/snare8_2.asm" -INCLUDE "audio/sfx/snare9_2.asm" -INCLUDE "audio/sfx/cymbal1_2.asm" -INCLUDE "audio/sfx/cymbal2_2.asm" -INCLUDE "audio/sfx/cymbal3_2.asm" -INCLUDE "audio/sfx/muted_snare1_2.asm" -INCLUDE "audio/sfx/triangle3_2.asm" -INCLUDE "audio/sfx/muted_snare2_2.asm" -INCLUDE "audio/sfx/muted_snare3_2.asm" -INCLUDE "audio/sfx/muted_snare4_2.asm" +INCLUDE "audio/sfx/noise_instrument01_2.asm" +INCLUDE "audio/sfx/noise_instrument02_2.asm" +INCLUDE "audio/sfx/noise_instrument03_2.asm" +INCLUDE "audio/sfx/noise_instrument04_2.asm" +INCLUDE "audio/sfx/noise_instrument05_2.asm" +INCLUDE "audio/sfx/noise_instrument06_2.asm" +INCLUDE "audio/sfx/noise_instrument07_2.asm" +INCLUDE "audio/sfx/noise_instrument08_2.asm" +INCLUDE "audio/sfx/noise_instrument09_2.asm" +INCLUDE "audio/sfx/noise_instrument10_2.asm" +INCLUDE "audio/sfx/noise_instrument11_2.asm" +INCLUDE "audio/sfx/noise_instrument12_2.asm" +INCLUDE "audio/sfx/noise_instrument13_2.asm" +INCLUDE "audio/sfx/noise_instrument14_2.asm" +INCLUDE "audio/sfx/noise_instrument15_2.asm" +INCLUDE "audio/sfx/noise_instrument16_2.asm" +INCLUDE "audio/sfx/noise_instrument17_2.asm" +INCLUDE "audio/sfx/noise_instrument18_2.asm" +INCLUDE "audio/sfx/noise_instrument19_2.asm" Audio2_WavePointers: INCLUDE "audio/wave_instruments.asm" @@ -155,7 +155,7 @@ INCLUDE "audio/sfx/ball_poof.asm" INCLUDE "audio/sfx/faint_thud.asm" INCLUDE "audio/sfx/run.asm" INCLUDE "audio/sfx/dex_page_added.asm" -INCLUDE "audio/sfx/pokeflute_ch6.asm" +INCLUDE "audio/sfx/pokeflute_ch7.asm" INCLUDE "audio/sfx/peck.asm" INCLUDE "audio/sfx/faint_fall.asm" INCLUDE "audio/sfx/battle_09.asm" @@ -247,25 +247,25 @@ INCLUDE "audio/sfx/cry22_2.asm" SECTION "Sound Effects 3", ROMX ; BANK $1f -INCLUDE "audio/sfx/snare1_3.asm" -INCLUDE "audio/sfx/snare2_3.asm" -INCLUDE "audio/sfx/snare3_3.asm" -INCLUDE "audio/sfx/snare4_3.asm" -INCLUDE "audio/sfx/snare5_3.asm" -INCLUDE "audio/sfx/triangle1_3.asm" -INCLUDE "audio/sfx/triangle2_3.asm" -INCLUDE "audio/sfx/snare6_3.asm" -INCLUDE "audio/sfx/snare7_3.asm" -INCLUDE "audio/sfx/snare8_3.asm" -INCLUDE "audio/sfx/snare9_3.asm" -INCLUDE "audio/sfx/cymbal1_3.asm" -INCLUDE "audio/sfx/cymbal2_3.asm" -INCLUDE "audio/sfx/cymbal3_3.asm" -INCLUDE "audio/sfx/muted_snare1_3.asm" -INCLUDE "audio/sfx/triangle3_3.asm" -INCLUDE "audio/sfx/muted_snare2_3.asm" -INCLUDE "audio/sfx/muted_snare3_3.asm" -INCLUDE "audio/sfx/muted_snare4_3.asm" +INCLUDE "audio/sfx/noise_instrument01_3.asm" +INCLUDE "audio/sfx/noise_instrument02_3.asm" +INCLUDE "audio/sfx/noise_instrument03_3.asm" +INCLUDE "audio/sfx/noise_instrument04_3.asm" +INCLUDE "audio/sfx/noise_instrument05_3.asm" +INCLUDE "audio/sfx/noise_instrument06_3.asm" +INCLUDE "audio/sfx/noise_instrument07_3.asm" +INCLUDE "audio/sfx/noise_instrument08_3.asm" +INCLUDE "audio/sfx/noise_instrument09_3.asm" +INCLUDE "audio/sfx/noise_instrument10_3.asm" +INCLUDE "audio/sfx/noise_instrument11_3.asm" +INCLUDE "audio/sfx/noise_instrument12_3.asm" +INCLUDE "audio/sfx/noise_instrument13_3.asm" +INCLUDE "audio/sfx/noise_instrument14_3.asm" +INCLUDE "audio/sfx/noise_instrument15_3.asm" +INCLUDE "audio/sfx/noise_instrument16_3.asm" +INCLUDE "audio/sfx/noise_instrument17_3.asm" +INCLUDE "audio/sfx/noise_instrument18_3.asm" +INCLUDE "audio/sfx/noise_instrument19_3.asm" Audio3_WavePointers: INCLUDE "audio/wave_instruments.asm" @@ -470,7 +470,7 @@ Music_DoLowHealthAlarm:: .asm_2138a ld a, $86 - ld [wChannelSoundIDs + Ch4], a ;disable sound channel? + ld [wChannelSoundIDs + Ch5], a ;disable sound channel? ld a, [wLowHealthAlarm] and $7f ;decrement alarm timer. dec a @@ -484,7 +484,7 @@ Music_DoLowHealthAlarm:: .disableAlarm xor a ld [wLowHealthAlarm], a ;disable alarm - ld [wChannelSoundIDs + Ch4], a ;re-enable sound channel? + ld [wChannelSoundIDs + Ch5], a ;re-enable sound channel? ld de, .toneDataSilence jr .playTone @@ -535,12 +535,12 @@ Music_PokeFluteInBattle:: ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent ; then immediately overwrite the channel pointers - ld hl, wChannelCommandPointers + Ch4 * 2 - ld de, SFX_08_PokeFlute_Ch4 + ld hl, wChannelCommandPointers + Ch5 * 2 + ld de, SFX_Pokeflute_Ch5 call Audio2_OverwriteChannelPointer - ld de, SFX_08_PokeFlute_Ch5 + ld de, SFX_Pokeflute_Ch6 call Audio2_OverwriteChannelPointer - ld de, SFX_08_PokeFlute_Ch6 + ld de, SFX_Pokeflute_Ch7 Audio2_OverwriteChannelPointer: ld a, e @@ -625,7 +625,7 @@ INCLUDE "audio/music/pokecenter.asm" SECTION "Music 2", ROMX ; BANK $08 -INCLUDE "audio/sfx/pokeflute_ch4_ch5.asm" +INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm" INCLUDE "audio/sfx/unused2_2.asm" INCLUDE "audio/music/gymleaderbattle.asm" INCLUDE "audio/music/trainerbattle.asm" |