diff options
Diffstat (limited to 'audio/engine_2.asm')
-rw-r--r-- | audio/engine_2.asm | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/audio/engine_2.asm b/audio/engine_2.asm index b09e3d1e..d1b07df9 100644 --- a/audio/engine_2.asm +++ b/audio/engine_2.asm @@ -1,4 +1,4 @@ -Audio2_PlaySound:: ; 218bb (8:58bb) +Audio2_PlaySound:: ld [wSoundID], a ld a, [wSoundID] cp $ff @@ -13,7 +13,7 @@ Audio2_PlaySound:: ; 218bb (8:58bb) call InitMusicVariables jp Audio2_21940 -Audio2_218db: ; 218db (8:58db) +Audio2_218db: ld l, a ld e, a ld h, $0 @@ -79,11 +79,11 @@ Audio2_218db: ; 218db (8:58db) dec c jp .asm_218f4 -Audio2_2193c: ; 2193c (8:593c) +Audio2_2193c: call StopAllAudio ret -Audio2_21940: ; 21940 (8:5940) +Audio2_21940: ld a, [wSoundID] ld l, a ld e, a @@ -184,10 +184,10 @@ Audio2_21940: ; 21940 (8:5940) .asm_219cd ret -Noise2_endchannel: ; 222d5 (8:62d5) +Noise2_endchannel: endchannel -Music_PokeFluteInBattle:: ; 219cf (8:59cf) +Music_PokeFluteInBattle:: ; begin playing the "caught mon" sound effect ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent @@ -199,7 +199,7 @@ Music_PokeFluteInBattle:: ; 219cf (8:59cf) call Audio2_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch3 -Audio2_OverwriteChannelPointer: ; 219e6 (8:59e6) +Audio2_OverwriteChannelPointer: ld a, e ld [hli], a ld a, d @@ -208,7 +208,7 @@ Audio2_OverwriteChannelPointer: ; 219e6 (8:59e6) INCLUDE "audio/sfx/pokeflute_ch1_ch2.asm" -Audio2_InitMusicVariables:: ; 219f8 (8:59f8) +Audio2_InitMusicVariables:: xor a ld [wUnusedC000], a ld [wDisableChannelOutputWhenSfxEnds], a @@ -281,7 +281,7 @@ Audio2_InitMusicVariables:: ; 219f8 (8:59f8) ld [rNR50], a ret -Audio2_InitSFXVariables:: ; 21ab7 (8:5ab7) +Audio2_InitSFXVariables:: xor a push de ld h, d @@ -369,7 +369,7 @@ Audio2_InitSFXVariables:: ; 21ab7 (8:5ab7) ld [rNR10], a ret -Audio2_StopAllAudio:: ; 21b3f (8:5b3f) +Audio2_StopAllAudio:: ld a, $80 ld [rNR52], a ld [rNR30], a @@ -408,10 +408,10 @@ Audio2_StopAllAudio:: ; 21b3f (8:5b3f) ld [wStereoPanning], a ret -FillAudioRAM2: ; 21b94 (8:5b94) +FillAudioRAM2: ld b, d .loop ld [hli], a dec b jr nz, .loop - ret
\ No newline at end of file + ret |