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-rw-r--r--audio/engine_2.asm1651
1 files changed, 167 insertions, 1484 deletions
diff --git a/audio/engine_2.asm b/audio/engine_2.asm
index 85541409..d1b07df9 100644
--- a/audio/engine_2.asm
+++ b/audio/engine_2.asm
@@ -1,1341 +1,214 @@
-; The second of three duplicated sound engines.
-
-Audio2_UpdateMusic::
- ld c, CH0
-.loop
- ld b, $0
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [hl]
- and a
- jr z, .nextChannel
- ld a, c
- cp CH4
- jr nc, .applyAffects ; if sfx channel
- ld a, [wMuteAudioAndPauseMusic]
- and a
- jr z, .applyAffects
- bit 7, a
- jr nz, .nextChannel
- set 7, a
- ld [wMuteAudioAndPauseMusic], a
- xor a
- ld [rNR51], a
- ld [rNR30], a
- ld a, $80
- ld [rNR30], a
- jr .nextChannel
-.applyAffects
- call Audio2_ApplyMusicAffects
-.nextChannel
- ld a, c
- inc c
- cp CH7
- jr nz, .loop
- ret
+Audio2_PlaySound::
+ ld [wSoundID], a
+ ld a, [wSoundID]
+ cp $ff
+ jp z, Audio2_2193c
+ cp $e9
+ jp z, Audio2_218db
+ jp c, Audio2_218db
+ cp $fe
+ jr z, .asm_218d5
+ jp nc, Audio2_218db
+.asm_218d5
+ call InitMusicVariables
+ jp Audio2_21940
-; this routine checks flags for music effects currently applied
-; to the channel and calls certain functions based on flags.
-; known flags for wChannelFlags1:
-; 0: toggleperfectpitch has been used
-; 1: call has been used
-; 3: a toggle used only by this routine for vibrato
-; 4: pitchbend flag
-; 6: dutycycle flag
-Audio2_ApplyMusicAffects:
- ld b, $0
- ld hl, wChannelNoteDelayCounters ; delay until next note
- add hl, bc
+Audio2_218db:
+ ld l, a
+ ld e, a
+ ld h, $0
+ ld d, h
+ add hl, hl
+ add hl, de
+ ld de, SFX_Headers_2
+ add hl, de
+ ld a, h
+ ld [wSfxHeaderPointer], a
+ ld a, l
+ ld [wSfxHeaderPointer + 1], a
ld a, [hl]
- cp $1 ; if the delay is 1, play next note
- jp z, Audio2_PlayNextNote
- dec a ; otherwise, decrease the delay timer
- ld [hl], a
+ and $c0
+ rlca
+ rlca
+ ld c, a
+.asm_218f4
+ ld d, c
ld a, c
- cp CH4
- jr nc, .startChecks ; if a sfx channel
- ld hl, wChannelSoundIDs + CH4
- add hl, bc
- ld a, [hl]
- and a
- jr z, .startChecks
- ret
-.startChecks
- ld hl, wChannelFlags1
- add hl, bc
- bit 6, [hl] ; dutycycle
- jr z, .checkForExecuteMusic
- call Audio2_ApplyDutyCycle
-.checkForExecuteMusic
+ add a
+ add c
+ ld c, a
ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- bit 0, [hl]
- jr nz, .checkForPitchBend
- ld hl, wChannelFlags1
- add hl, bc
- bit 2, [hl]
- jr nz, .disablePitchBendVibrato
-.checkForPitchBend
- ld hl, wChannelFlags1
- add hl, bc
- bit 4, [hl] ; pitchbend
- jr z, .checkVibratoDelay
- jp Audio2_ApplyPitchBend
-.checkVibratoDelay
- ld hl, wChannelVibratoDelayCounters ; vibrato delay
- add hl, bc
- ld a, [hl]
- and a ; check if delay is over
- jr z, .checkForVibrato
- dec [hl] ; otherwise, dec delay
-.disablePitchBendVibrato
- ret
-.checkForVibrato
- ld hl, wChannelVibratoExtents ; vibrato rate
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .vibrato
- ret ; no vibrato
-.vibrato
- ld d, a
- ld hl, wChannelVibratoRates
+ ld a, [wSfxHeaderPointer]
+ ld h, a
+ ld a, [wSfxHeaderPointer + 1]
+ ld l, a
add hl, bc
+ ld c, d
ld a, [hl]
and $f
- and a
- jr z, .vibratoAlreadyDone
- dec [hl] ; apply vibrato pitch change
- ret
-.vibratoAlreadyDone
+ ld e, a
+ ld d, $0
+ ld hl, wChannelSoundIDs
+ add hl, de
ld a, [hl]
- swap [hl]
- or [hl]
- ld [hl], a ; reset the vibrato value and start again
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld e, [hl] ; get note pitch
- ld hl, wChannelFlags1
- add hl, bc
- bit 3, [hl] ; this is the only code that sets/resets bit three so
- jr z, .unset ; it continuously alternates which path it takes
- res 3, [hl]
- ld a, d
- and $f
- ld d, a
+ and a
+ jr z, .asm_21930
ld a, e
- sub d
- jr nc, .noCarry
- ld a, $0
-.noCarry
- jr .done
-.unset
- set 3, [hl]
- ld a, d
- and $f0
- swap a
- add e
- jr nc, .done
- ld a, $ff
-.done
- ld d, a
- ld b, $3
- call Audio2_21ff7
- ld [hl], d
+ cp $7
+ jr nz, .asm_21927
+ ld a, [wSoundID]
+ cp $14
+ jr nc, .asm_21920
ret
-
-; this routine executes all music commands that take up no time,
-; like tempo changes, duty changes etc. and doesn't return
-; until the first note is reached
-Audio2_PlayNextNote:
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
+.asm_21920
ld a, [hl]
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a
- ld hl, wChannelFlags1
- add hl, bc
- res 4, [hl]
- res 5, [hl]
- ld a, c
- cp CH4
- jr nz, .beginChecks
- ld a, [wLowHealthAlarm] ;low health alarm enabled?
- bit 7, a
- ret nz
-.beginChecks
- call Audio2_endchannel
+ cp $14
+ jr z, .asm_21930
+ jr c, .asm_21930
+.asm_21927
+ ld a, [wSoundID]
+ cp [hl]
+ jr z, .asm_21930
+ jr c, .asm_21930
ret
-
-Audio2_endchannel:
- call Audio2_GetNextMusicByte
- ld d, a
- cp $ff ; is this command an endchannel?
- jp nz, Audio2_callchannel ; no
- ld b, $0 ; yes
- ld hl, wChannelFlags1
- add hl, bc
- bit 1, [hl]
- jr nz, .returnFromCall
+.asm_21930
+ call InitSFXVariables
ld a, c
- cp CH3
- jr nc, .noiseOrSfxChannel
- jr .asm_219c0
-.noiseOrSfxChannel
- res 2, [hl]
- ld hl, wChannelFlags2
- add hl, bc
- res 0, [hl]
- cp CH6
- jr nz, .notSfxChannel3
- ld a, $0
- ld [rNR30], a
- ld a, $80
- ld [rNR30], a
-.notSfxChannel3
- jr nz, .asm_219a3
- ld a, [wDisableChannelOutputWhenSfxEnds]
and a
- jr z, .asm_219a3
- xor a
- ld [wDisableChannelOutputWhenSfxEnds], a
- jr .asm_219c0
-.asm_219a3
- jr .asm_219c9
-.returnFromCall
- res 1, [hl]
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- push hl ; store current channel address
- ld hl, wChannelReturnAddresses
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hl], a ; loads channel address to return to
- jp Audio2_endchannel
-.asm_219c0
- ld hl, Unknown_222de
- add hl, bc
- ld a, [rNR51]
- and [hl]
- ld [rNR51], a
-.asm_219c9
- ld a, [wChannelSoundIDs + CH4]
- cp $14
- jr nc, .asm_219d2
- jr .asm_219ef
-.asm_219d2
- ld a, [wChannelSoundIDs + CH4]
- cp $86
- jr z, .asm_219ef
- jr c, .asm_219dd
- jr .asm_219ef
-.asm_219dd
- ld a, c
- cp CH4
- jr z, .asm_219e6
- call Audio2_21e6d
- ret c
-.asm_219e6
- ld a, [wSavedVolume]
- ld [rNR50], a
- xor a
- ld [wSavedVolume], a
-.asm_219ef
- ld hl, wChannelSoundIDs
- add hl, bc
- ld [hl], b
+ jp z, Audio2_21940
+ dec c
+ jp .asm_218f4
+
+Audio2_2193c:
+ call StopAllAudio
ret
-Audio2_callchannel:
- cp $fd ; is this command a callchannel?
- jp nz, Audio2_loopchannel ; no
- call Audio2_GetNextMusicByte ; yes
- push af
- call Audio2_GetNextMusicByte
- ld d, a
- pop af
- ld e, a
- push de ; store pointer
- ld d, $0
- ld a, c
- add a
+Audio2_21940:
+ ld a, [wSoundID]
+ ld l, a
ld e, a
- ld hl, wChannelCommandPointers
+ ld h, $0
+ ld d, h
+ add hl, hl
add hl, de
- push hl
- ld hl, wChannelReturnAddresses
+ ld de, SFX_Headers_2
add hl, de
ld e, l
ld d, h
- pop hl
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hld]
- ld [de], a ; copy current channel address
- pop de
- ld [hl], e
- inc hl
- ld [hl], d ; overwrite current address with pointer
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- set 1, [hl] ; set the call flag
- jp Audio2_endchannel
-
-Audio2_loopchannel:
- cp $fe ; is this command a loopchannel?
- jp nz, Audio2_notetype ; no
- call Audio2_GetNextMusicByte ; yes
- ld e, a
- and a
- jr z, .infiniteLoop
- ld b, $0
- ld hl, wChannelLoopCounters
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .loopAgain
- ld a, $1 ; if no more loops to make,
- ld [hl], a
- call Audio2_GetNextMusicByte ; skip pointer
- call Audio2_GetNextMusicByte
- jp Audio2_endchannel
-.loopAgain ; inc loop count
- inc a
- ld [hl], a
- ; fall through
-.infiniteLoop ; overwrite current address with pointer
- call Audio2_GetNextMusicByte
- push af
- call Audio2_GetNextMusicByte
- ld b, a
- ld d, $0
- ld a, c
- add a
- ld e, a
ld hl, wChannelCommandPointers
- add hl, de
- pop af
- ld [hli], a
- ld [hl], b
- jp Audio2_endchannel
-
-Audio2_notetype:
- and $f0
- cp $d0 ; is this command a notetype?
- jp nz, Audio2_toggleperfectpitch ; no
- ld a, d ; yes
- and $f
- ld b, $0
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld [hl], a ; store low nibble as speed
- ld a, c
- cp CH3
- jr z, .noiseChannel ; noise channel has 0 params
- call Audio2_GetNextMusicByte
- ld d, a
- ld a, c
- cp CH2
- jr z, .musicChannel3
- cp CH6
- jr nz, .notChannel3
- ld hl, wSfxWaveInstrument
- jr .sfxChannel3
-.musicChannel3
- ld hl, wMusicWaveInstrument
-.sfxChannel3
- ld a, d
- and $f
- ld [hl], a ; store low nibble of param as duty
- ld a, d
- and $30
- sla a
- ld d, a
- ; fall through
-
- ; if channel 3, store high nibble as volume
- ; else, store volume (high nibble) and fade (low nibble)
-.notChannel3
- ld b, $0
- ld hl, wChannelVolumes
- add hl, bc
- ld [hl], d
-.noiseChannel
- jp Audio2_endchannel
-
-Audio2_toggleperfectpitch:
- ld a, d
- cp $e8 ; is this command a toggleperfectpitch?
- jr nz, Audio2_vibrato ; no
- ld b, $0 ; yes
- ld hl, wChannelFlags1
- add hl, bc
- ld a, [hl]
- xor $1
- ld [hl], a ; flip bit 0 of wChannelFlags1
- jp Audio2_endchannel
-
-Audio2_vibrato:
- cp $ea ; is this command a vibrato?
- jr nz, Audio2_pitchbend ; no
- call Audio2_GetNextMusicByte ; yes
- ld b, $0
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a ; store delay
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
- ld [hl], a ; store delay
- call Audio2_GetNextMusicByte
- ld d, a
- and $f0
- swap a
- ld b, $0
- ld hl, wChannelVibratoExtents
- add hl, bc
- srl a
- ld e, a
- adc b
- swap a
- or e
- ld [hl], a ; store rate as both high and low nibbles
- ld a, d
- and $f
- ld d, a
- ld hl, wChannelVibratoRates
- add hl, bc
- swap a
- or d
- ld [hl], a ; store depth as both high and low nibbles
- jp Audio2_endchannel
-
-Audio2_pitchbend:
- cp $eb ; is this command a pitchbend?
- jr nz, Audio2_duty ; no
- call Audio2_GetNextMusicByte ; yes
- ld b, $0
- ld hl, wChannelPitchBendLengthModifiers
- add hl, bc
- ld [hl], a ; store first param
- call Audio2_GetNextMusicByte
- ld d, a
- and $f0
- swap a
- ld b, a
- ld a, d
- and $f
- call Audio2_22017
- ld b, $0
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld [hl], d ; store unknown part of second param
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld [hl], e ; store unknown part of second param
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- set 4, [hl] ; set pitchbend flag
- call Audio2_GetNextMusicByte
- ld d, a
- jp Audio2_notelength
-
-Audio2_duty:
- cp $ec ; is this command a duty?
- jr nz, Audio2_tempo ; no
- call Audio2_GetNextMusicByte ; yes
- rrca
- rrca
- and $c0
- ld b, $0
- ld hl, wChannelDuties
- add hl, bc
- ld [hl], a ; store duty
- jp Audio2_endchannel
-
-Audio2_tempo:
- cp $ed ; is this command a tempo?
- jr nz, Audio2_stereopanning ; no
- ld a, c ; yes
- cp CH4
- jr nc, .sfxChannel
- call Audio2_GetNextMusicByte
- ld [wMusicTempo], a ; store first param
- call Audio2_GetNextMusicByte
- ld [wMusicTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 1], a
- ld [wChannelNoteDelayCountersFractionalPart + 2], a
- ld [wChannelNoteDelayCountersFractionalPart + 3], a
- jr .musicChannelDone
-.sfxChannel
- call Audio2_GetNextMusicByte
- ld [wSfxTempo], a ; store first param
- call Audio2_GetNextMusicByte
- ld [wSfxTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart + 4], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 5], a
- ld [wChannelNoteDelayCountersFractionalPart + 6], a
- ld [wChannelNoteDelayCountersFractionalPart + 7], a
-.musicChannelDone
- jp Audio2_endchannel
-
-Audio2_stereopanning:
- cp $ee ; is this command a stereopanning?
- jr nz, Audio2_unknownmusic0xef ; no
- call Audio2_GetNextMusicByte ; yes
- ld [wStereoPanning], a ; store panning
- jp Audio2_endchannel
-
-; this appears to never be used
-Audio2_unknownmusic0xef:
- cp $ef ; is this command an unknownmusic0xef?
- jr nz, Audio2_dutycycle ; no
- call Audio2_GetNextMusicByte ; yes
- push bc
- call Audio2_PlaySound
- pop bc
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .skip
- ld a, [wChannelSoundIDs + CH7]
- ld [wDisableChannelOutputWhenSfxEnds], a
- xor a
- ld [wChannelSoundIDs + CH7], a
-.skip
- jp Audio2_endchannel
-
-Audio2_dutycycle:
- cp $fc ; is this command a dutycycle?
- jr nz, Audio2_volume ; no
- call Audio2_GetNextMusicByte ; yes
- ld b, $0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld [hl], a ; store full cycle
- and $c0
- ld hl, wChannelDuties
- add hl, bc
- ld [hl], a ; store first duty
- ld hl, wChannelFlags1
- add hl, bc
- set 6, [hl] ; set dutycycle flag
- jp Audio2_endchannel
-
-Audio2_volume:
- cp $f0 ; is this command a volume?
- jr nz, Audio2_executemusic ; no
- call Audio2_GetNextMusicByte ; yes
- ld [rNR50], a ; store volume
- jp Audio2_endchannel
-
-Audio2_executemusic:
- cp $f8 ; is this command an executemusic?
- jr nz, Audio2_octave ; no
- ld b, $0 ; yes
- ld hl, wChannelFlags2
- add hl, bc
- set 0, [hl]
- jp Audio2_endchannel
-
-Audio2_octave:
- and $f0
- cp $e0 ; is this command an octave?
- jr nz, Audio2_unknownsfx0x20 ; no
- ld hl, wChannelOctaves ; yes
- ld b, $0
- add hl, bc
- ld a, d
- and $f
- ld [hl], a ; store low nibble as octave
- jp Audio2_endchannel
-
-Audio2_unknownsfx0x20: ; 21bf3
- cp $20 ; is this command an unknownsfx0x20?
- jr nz, Audio2_unknownsfx0x10 ; no
- ld a, c
- cp CH3 ; is this a noise or sfx channel?
- jr c, Audio2_unknownsfx0x10 ; no
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- bit 0, [hl]
- jr nz, Audio2_unknownsfx0x10 ; no
- call Audio2_notelength
- ld d, a
- ld b, $0
- ld hl, wChannelDuties
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
- ld b, $1
- call Audio2_21ff7
- ld [hl], d
- call Audio2_GetNextMusicByte
- ld d, a
- ld b, $2
- call Audio2_21ff7
- ld [hl], d
- call Audio2_GetNextMusicByte
- ld e, a
- ld a, c
- cp CH7
- ld a, $0
- jr z, .sfxNoiseChannel ; only two params for noise channel
- push de
- call Audio2_GetNextMusicByte
- pop de
-.sfxNoiseChannel
- ld d, a
- push de
- call Audio2_21daa
- call Audio2_21d79
- pop de
- call Audio2_21dcc
- ret
-
-Audio2_unknownsfx0x10:
- ld a, c
- cp CH4
- jr c, Audio2_note ; if not a sfx
- ld a, d
- cp $10 ; is this command a unknownsfx0x10?
- jr nz, Audio2_note ; no
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- bit 0, [hl]
- jr nz, Audio2_note ; no
- call Audio2_GetNextMusicByte ; yes
- ld [rNR10], a
- jp Audio2_endchannel
-
-Audio2_note:
- ld a, c
- cp CH3
- jr nz, Audio2_notelength ; if not noise channel
- ld a, d
- and $f0
- cp $b0 ; is this command a dnote?
- jr z, Audio2_dnote ; yes
- jr nc, Audio2_notelength ; no
- swap a
+ ld a, [de] ; get channel number
ld b, a
- ld a, d
- and $f
- ld d, a
+ rlca
+ rlca
+ and $3
+ ld c, a
ld a, b
- push de
- push bc
- jr asm_21c7e
-
-Audio2_dnote:
- ld a, d
and $f
+ ld b, c
+ inc b
+ inc de
+ ld c, $0
+.asm_21962
+ cp c
+ jr z, .asm_2196a
+ inc c
+ inc hl
+ inc hl
+ jr .asm_21962
+.asm_2196a
push af
+ push hl
push bc
- call Audio2_GetNextMusicByte ; get dnote instrument
-asm_21c7e
- ld d, a
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .asm_21c89
- ld a, d
- call Audio2_PlaySound
-.asm_21c89
- pop bc
- pop de
-
-Audio2_notelength:
- ld a, d
- push af
- and $f
- inc a
ld b, $0
- ld e, a ; store note length (in 16ths)
- ld d, b
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld a, [hl]
- ld l, b
- call Audio2_22006
- ld a, c
- cp CH4
- jr nc, .sfxChannel
- ld a, [wMusicTempo]
- ld d, a
- ld a, [wMusicTempo + 1]
- ld e, a
- jr .skip
-.sfxChannel
- ld d, $1
- ld e, $0
- cp CH7
- jr z, .skip ; if noise channel
- call Audio2_21e2f
- ld a, [wSfxTempo]
- ld d, a
- ld a, [wSfxTempo + 1]
- ld e, a
-.skip
- ld a, l
- ld b, $0
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld l, [hl]
- call Audio2_22006
- ld e, l
- ld d, h
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld [hl], e
- ld a, d
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld [hl], a
- ld hl, wChannelFlags2
- add hl, bc
- bit 0, [hl]
- jr nz, Audio2_notepitch
+ ld c, a
+ cp $3
+ jr c, .asm_2197a
ld hl, wChannelFlags1
add hl, bc
- bit 2, [hl]
- jr z, Audio2_notepitch
+ set 2, [hl]
+.asm_2197a
+ pop bc
pop hl
- ret
-
-Audio2_notepitch:
+ ld a, [de] ; get channel pointer
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
pop af
- and $f0
- cp $c0 ; compare to rest
- jr nz, .notRest
- ld a, c
- cp CH4
- jr nc, .sfxChannel
- ld hl, wChannelSoundIDs + CH4
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .done
- ; fall through
-.sfxChannel
- ld a, c
- cp CH2
- jr z, .musicChannel3
- cp CH6
- jr nz, .notSfxChannel3
-.musicChannel3
+ push hl
+ push bc
ld b, $0
- ld hl, Unknown_222de
+ ld c, a
+ ld hl, wChannelSoundIDs
add hl, bc
- ld a, [rNR51]
- and [hl]
- ld [rNR51], a
- jr .done
-.notSfxChannel3
- ld b, $2
- call Audio2_21ff7
- ld a, $8
- ld [hli], a
- inc hl
- ld a, $80
+ ld a, [wSoundID]
ld [hl], a
-.done
- ret
-.notRest
- swap a
- ld b, $0
- ld hl, wChannelOctaves
- add hl, bc
- ld b, [hl]
- call Audio2_22017
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- bit 4, [hl]
- jr z, .asm_21d39
- call Audio2_21f4e
-.asm_21d39
- push de
- ld a, c
- cp CH4
- jr nc, .skip ; if sfx channel
- ld hl, wChannelSoundIDs + CH4
- ld d, $0
- ld e, a
- add hl, de
- ld a, [hl]
- and a
- jr nz, .asm_21d4c
- jr .skip
-.asm_21d4c
- pop de
- ret
-.skip
- ld b, $0
- ld hl, wChannelVolumes
- add hl, bc
- ld d, [hl]
- ld b, $2
- call Audio2_21ff7
- ld [hl], d
- call Audio2_21daa
- call Audio2_21d79
- pop de
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- bit 0, [hl] ; has toggleperfectpitch been used?
- jr z, .skip2
- inc e ; if yes, increment the pitch by 1
- jr nc, .skip2
- inc d
-.skip2
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld [hl], e
- call Audio2_21dcc
- ret
-
-Audio2_21d79:
- ld b, $0
- ld hl, Unknown_222e6
- add hl, bc
- ld a, [rNR51]
- or [hl]
- ld d, a
- ld a, c
- cp CH7
- jr z, .sfxNoiseChannel
- cp CH4
- jr nc, .skip ; if sfx channel
- ld hl, wChannelSoundIDs + CH4
- add hl, bc
- ld a, [hl]
+ pop bc
+ pop hl
+ inc c
+ dec b
+ ld a, b
and a
- jr nz, .skip
-.sfxNoiseChannel
- ld a, [wStereoPanning]
- ld hl, Unknown_222e6
- add hl, bc
- and [hl]
- ld d, a
- ld a, [rNR51]
- ld hl, Unknown_222de
- add hl, bc
- and [hl]
- or d
- ld d, a
-.skip
- ld a, d
- ld [rNR51], a
- ret
-
-Audio2_21daa:
- ld b, $0
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld d, [hl]
- ld a, c
- cp CH2
- jr z, .channel3 ; if music channel 3
- cp CH6
- jr z, .channel3 ; if sfx channel 3
- ld a, d
- and $3f
- ld d, a
- ld hl, wChannelDuties
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
-.channel3
- ld b, $1
- call Audio2_21ff7
- ld [hl], d
- ret
-
-Audio2_21dcc:
- ld a, c
- cp CH2
- jr z, .channel3
- cp CH6
- jr nz, .notSfxChannel3
- ; fall through
-.channel3
- push de
- ld de, wMusicWaveInstrument
- cp CH2
- jr z, .musicChannel3
- ld de, wSfxWaveInstrument
-.musicChannel3
- ld a, [de]
- add a
- ld d, $0
- ld e, a
- ld hl, Audio2_WavePointers
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, $ff30
- ld b, $f
- ld a, $0
- ld [rNR30], a
-.loop
ld a, [de]
inc de
+ jr nz, .asm_21962
+ ld a, [wSoundID]
+ cp $14
+ jr nc, .asm_219a3
+ jr .asm_219cd
+.asm_219a3
+ ld a, [wSoundID]
+ cp $86
+ jr z, .asm_219cd
+ jr c, .asm_219ae
+ jr .asm_219cd
+.asm_219ae
+ ld hl, wChannelSoundIDs + CH4
+ ld [hli], a
+ ld [hli], a
ld [hli], a
- ld a, b
- dec b
- and a
- jr nz, .loop
- ld a, $80
- ld [rNR30], a
- pop de
-.notSfxChannel3
- ld a, d
- or $80
- and $c7
- ld d, a
- ld b, $3
- call Audio2_21ff7
- ld [hl], e
- inc hl
- ld [hl], d
- ld a, c
- cp CH4
- jr c, .musicChannel
- call Audio2_21e56
-.musicChannel
- ret
-
-Audio2_21e19:
- ld a, c
- cp CH4
- jr nz, .asm_21e2e
- ld a, [wLowHealthAlarm]
- bit 7, a
- jr z, .asm_21e2e
- xor a
- ld [wFrequencyModifier], a
- ld a, $80
- ld [wTempoModifier], a
-.asm_21e2e
- ret
-
-Audio2_21e2f:
- call Audio2_21e8b
- jr c, .asm_21e39
- call Audio2_21e9f
- jr nc, .asm_21e4c
-.asm_21e39
- ld d, $0
- ld a, [wTempoModifier]
- add $80
- jr nc, .asm_21e43
- inc d
-.asm_21e43
- ld [wSfxTempo + 1], a
- ld a, d
- ld [wSfxTempo], a
- jr .asm_21e55
-.asm_21e4c
- xor a
- ld [wSfxTempo + 1], a
- ld a, $1
- ld [wSfxTempo], a
-.asm_21e55
- ret
-
-Audio2_21e56:
- call Audio2_21e8b
- jr c, .asm_21e60
- call Audio2_21e9f
- jr nc, .asm_21e6c
-.asm_21e60
- ld a, [wFrequencyModifier]
- add e
- jr nc, .asm_21e67
- inc d
-.asm_21e67
- dec hl
- ld e, a
- ld [hl], e
- inc hl
- ld [hl], d
-.asm_21e6c
- ret
-
-Audio2_21e6d:
- call Audio2_21e8b
- jr nc, .asm_21e88
- ld hl, wChannelCommandPointers
- ld e, c
- ld d, $0
- sla e
- rl d
- add hl, de
- ld a, [hl]
- sub $1
ld [hl], a
+ ld hl, wChannelCommandPointers + CH6 * 2 ; sfx noise channel pointer
+ ld de, Noise2_endchannel
+ ld [hl], e
inc hl
- ld a, [hl]
- sbc $0
- ld [hl], a
- scf
- ret
-.asm_21e88
- scf
- ccf
- ret
-
-Audio2_21e8b:
- ld a, [wChannelSoundIDs + CH4]
- cp $14
- jr nc, .asm_21e94
- jr .asm_21e9a
-.asm_21e94
- cp $86
- jr z, .asm_21e9a
- jr c, .asm_21e9d
-.asm_21e9a
- scf
- ccf
- ret
-.asm_21e9d
- scf
+ ld [hl], d ; overwrite pointer to point to endchannel
+ ld a, [wSavedVolume]
+ and a
+ jr nz, .asm_219cd
+ ld a, [rNR50]
+ ld [wSavedVolume], a
+ ld a, $77
+ ld [rNR50], a
+.asm_219cd
ret
-Audio2_21e9f:
- ld a, [wChannelSoundIDs + CH7]
- ld b, a
- ld a, [wChannelSoundIDs + CH4]
- or b
- cp $9d
- jr nc, .asm_21ead
- jr .asm_21eb3
-.asm_21ead
- cp $ea
- jr z, .asm_21eb3
- jr c, .asm_21eb6
-.asm_21eb3
- scf
- ccf
- ret
-.asm_21eb6
- scf
- ret
+Noise2_endchannel:
+ endchannel
-Audio2_ApplyPitchBend:
- ld hl, wChannelFlags1
- add hl, bc
- bit 5, [hl]
- jp nz, .asm_21eff
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchBendFrequencySteps
- add hl, bc
- ld l, [hl]
- ld h, b
- add hl, de
- ld d, h
- ld e, l
- ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
- add hl, bc
- push hl
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- pop hl
- add [hl]
- ld [hl], a
- ld a, $0
- adc e
- ld e, a
- ld a, $0
- adc d
- ld d, a
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- cp d
- jp c, .asm_21f45
- jr nz, .asm_21f32
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- cp e
- jp c, .asm_21f45
- jr .asm_21f32
-.asm_21eff
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchBendFrequencySteps
- add hl, bc
- ld e, [hl]
- sub e
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- add a
- ld [hl], a
- ld a, e
- sbc b
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld a, d
- cp [hl]
- jr c, .asm_21f45
- jr nz, .asm_21f32
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- cp [hl]
- jr c, .asm_21f45
-.asm_21f32
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld b, $3
- call Audio2_21ff7
+Music_PokeFluteInBattle::
+ ; begin playing the "caught mon" sound effect
+ ld a, SFX_CAUGHT_MON
+ call PlaySoundWaitForCurrent
+ ; then immediately overwrtie the channel pointers
+ ld hl, wChannelCommandPointers + CH4 * 2
+ ld de, SFX_08_PokeFlute_Ch1
+ call Audio2_OverwriteChannelPointer
+ ld de, SFX_08_PokeFlute_Ch2
+ call Audio2_OverwriteChannelPointer
+ ld de, SFX_08_PokeFlute_Ch3
+
+Audio2_OverwriteChannelPointer:
ld a, e
ld [hli], a
- ld [hl], d
- ret
-.asm_21f45
- ld hl, wChannelFlags1
- add hl, bc
- res 4, [hl]
- res 5, [hl]
- ret
-
-Audio2_21f4e:
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchBendLengthModifiers
- add hl, bc
- sub [hl]
- jr nc, .asm_21f66
- ld a, $1
-.asm_21f66
- ld [hl], a
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- sub [hl]
- ld e, a
- ld a, d
- sbc b
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- sub [hl]
- jr c, .asm_21f82
- ld d, a
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- set 5, [hl]
- jr .asm_21fa5
-.asm_21f82
- ld hl, wChannelPitchBendCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchBendCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchBendTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- sub e
- ld e, a
ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchBendTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- sub d
- ld d, a
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- res 5, [hl]
-.asm_21fa5
- ld hl, wChannelPitchBendLengthModifiers
- add hl, bc
-.asm_21fa9
- inc b
- ld a, e
- sub [hl]
- ld e, a
- jr nc, .asm_21fa9
- ld a, d
- and a
- jr z, .asm_21fb7
- dec a
- ld d, a
- jr .asm_21fa9
-.asm_21fb7
- ld a, e
- add [hl]
- ld d, b
- ld b, $0
- ld hl, wChannelPitchBendFrequencySteps
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchBendFrequencyStepsFractionalPart
- add hl, bc
- ld [hl], a
- ld hl, wChannelPitchBendCurrentFrequencyFractionalPart
- add hl, bc
- ld [hl], a
- ret
-
-Audio2_ApplyDutyCycle:
- ld b, $0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld a, [hl]
- rlca
- rlca
- ld [hl], a
- and $c0
- ld d, a
- ld b, $1
- call Audio2_21ff7
- ld a, [hl]
- and $3f
- or d
- ld [hl], a
- ret
-
-Audio2_GetNextMusicByte:
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- ld a, [hli]
- ld e, a
- ld a, [hld]
- ld d, a
- ld a, [de] ; get next music command
- inc de
- ld [hl], e ; store address of next command
- inc hl
- ld [hl], d
- ret
-
-Audio2_21ff7:
- ld a, c
- ld hl, Unknown_222d6
- add l
- jr nc, .noCarry
- inc h
-.noCarry
- ld l, a
- ld a, [hl]
- add b
- ld l, a
- ld h, $ff
+ ld [hli], a
ret
-Audio2_22006:
- ld h, $0
-.loop
- srl a
- jr nc, .noCarry
- add hl, de
-.noCarry
- sla e
- rl d
- and a
- jr z, .done
- jr .loop
-.done
- ret
+INCLUDE "audio/sfx/pokeflute_ch1_ch2.asm"
-Audio2_22017:
- ld h, $0
- ld l, a
- add hl, hl
- ld d, h
- ld e, l
- ld hl, Audio2_Pitches
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld a, b
-.loop
- cp CH7
- jr z, .done
- sra d
- rr e
- inc a
- jr .loop
-.done
- ld a, $8
- add d
- ld d, a
- ret
-
-Audio2_PlaySound::
- ld [wSoundID], a
- cp $ff
- jp z, Audio2_221f3
- cp $e9
- jp z, Audio2_2210d
- jp c, Audio2_2210d
- cp $fe
- jr z, .asm_2204c
- jp nc, Audio2_2210d
-.asm_2204c
+Audio2_InitMusicVariables::
xor a
ld [wUnusedC000], a
ld [wDisableChannelOutputWhenSfxEnds], a
@@ -1406,67 +279,9 @@ Audio2_PlaySound::
ld [rNR30], a
ld a, $77
ld [rNR50], a
- jp Audio2_2224e
-
-Audio2_2210d:
- ld l, a
- ld e, a
- ld h, $0
- ld d, h
- add hl, hl
- add hl, de
- ld de, SFX_Headers_2
- add hl, de
- ld a, h
- ld [wSfxHeaderPointer], a
- ld a, l
- ld [wSfxHeaderPointer + 1], a
- ld a, [hl]
- and $c0
- rlca
- rlca
- ld c, a
-.asm_22126
- ld d, c
- ld a, c
- add a
- add c
- ld c, a
- ld b, $0
- ld a, [wSfxHeaderPointer]
- ld h, a
- ld a, [wSfxHeaderPointer + 1]
- ld l, a
- add hl, bc
- ld c, d
- ld a, [hl]
- and $f
- ld e, a
- ld d, $0
- ld hl, wChannelSoundIDs
- add hl, de
- ld a, [hl]
- and a
- jr z, .asm_22162
- ld a, e
- cp $7
- jr nz, .asm_22159
- ld a, [wSoundID]
- cp $14
- jr nc, .asm_22152
ret
-.asm_22152
- ld a, [hl]
- cp $14
- jr z, .asm_22162
- jr c, .asm_22162
-.asm_22159
- ld a, [wSoundID]
- cp [hl]
- jr z, .asm_22162
- jr c, .asm_22162
- ret
-.asm_22162
+
+Audio2_InitSFXVariables::
xor a
push de
ld h, d
@@ -1549,17 +364,12 @@ Audio2_2210d:
ld [hl], a
ld a, e
cp $4
- jr nz, .asm_221ea
+ ret nz
ld a, $8
ld [rNR10], a
-.asm_221ea
- ld a, c
- and a
- jp z, Audio2_2224e
- dec c
- jp .asm_22126
+ ret
-Audio2_221f3:
+Audio2_StopAllAudio::
ld a, $80
ld [rNR52], a
ld [rNR30], a
@@ -1585,7 +395,7 @@ Audio2_221f3:
ld [wSfxTempo + 1], a
ld [wMusicWaveInstrument], a
ld [wSfxWaveInstrument], a
- ld d, $a0
+ ld d, $b0
ld hl, wChannelCommandPointers
call FillAudioRAM2
ld a, $1
@@ -1598,7 +408,6 @@ Audio2_221f3:
ld [wStereoPanning], a
ret
-; fills d bytes at hl with a
FillAudioRAM2:
ld b, d
.loop
@@ -1606,129 +415,3 @@ FillAudioRAM2:
dec b
jr nz, .loop
ret
-
-Audio2_2224e:
- ld a, [wSoundID]
- ld l, a
- ld e, a
- ld h, $0
- ld d, h
- add hl, hl
- add hl, de
- ld de, SFX_Headers_2
- add hl, de
- ld e, l
- ld d, h
- ld hl, wChannelCommandPointers
- ld a, [de] ; get channel number
- ld b, a
- rlca
- rlca
- and $3
- ld c, a
- ld a, b
- and $f
- ld b, c
- inc b
- inc de
- ld c, $0
-.asm_22270
- cp c
- jr z, .asm_22278
- inc c
- inc hl
- inc hl
- jr .asm_22270
-.asm_22278
- push hl
- push bc
- push af
- ld b, $0
- ld c, a
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [wSoundID]
- ld [hl], a
- pop af
- cp $3
- jr c, .asm_22291
- ld hl, wChannelFlags1
- add hl, bc
- set 2, [hl]
-.asm_22291
- pop bc
- pop hl
- ld a, [de] ; get channel pointer
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- inc c
- dec b
- ld a, b
- and a
- ld a, [de]
- inc de
- jr nz, .asm_22270
- ld a, [wSoundID]
- cp $14
- jr nc, .asm_222aa
- jr .asm_222d4
-.asm_222aa
- ld a, [wSoundID]
- cp $86
- jr z, .asm_222d4
- jr c, .asm_222b5
- jr .asm_222d4
-.asm_222b5
- ld hl, wChannelSoundIDs + CH4
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld hl, wChannelCommandPointers + CH6 * 2 ; sfx noise channel pointer
- ld de, Noise2_endchannel
- ld [hl], e
- inc hl
- ld [hl], d ; overwrite pointer to point to endchannel
- ld a, [wSavedVolume]
- and a
- jr nz, .asm_222d4
- ld a, [rNR50]
- ld [wSavedVolume], a
- ld a, $77
- ld [rNR50], a
-.asm_222d4
- ret
-
-Noise2_endchannel:
- endchannel
-
-Unknown_222d6:
- db $10, $15, $1A, $1F ; channels 0-3
- db $10, $15, $1A, $1F ; channels 4-7
-
-Unknown_222de:
- db $EE, $DD, $BB, $77 ; channels 0-3
- db $EE, $DD, $BB, $77 ; channels 4-7
-
-Unknown_222e6:
- db $11, $22, $44, $88 ; channels 0-3
- db $11, $22, $44, $88 ; channels 4-7
-
-Audio2_Pitches:
- dw $F82C ; C_
- dw $F89D ; C#
- dw $F907 ; D_
- dw $F96B ; D#
- dw $F9CA ; E_
- dw $FA23 ; F_
- dw $FA77 ; F#
- dw $FAC7 ; G_
- dw $FB12 ; G#
- dw $FB58 ; A_
- dw $FB9B ; A#
- dw $FBDA ; B_
-
-