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-rw-r--r--audio/engine_2.asm1741
1 files changed, 179 insertions, 1562 deletions
diff --git a/audio/engine_2.asm b/audio/engine_2.asm
index 51a5d7c4..65c25c20 100644
--- a/audio/engine_2.asm
+++ b/audio/engine_2.asm
@@ -2,1407 +2,201 @@
; This copy has a few differences relating to battle sound effects
; and the low health alarm that plays in battle
-Audio2_UpdateMusic::
- ld c, Ch1
-.loop
- ld b, 0
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [hl]
- and a
- jr z, .nextChannel
- ld a, c
- cp Ch5
- jr nc, .applyAffects ; if sfx channel
- ld a, [wMuteAudioAndPauseMusic]
- and a
- jr z, .applyAffects
- bit 7, a
- jr nz, .nextChannel
- set 7, a
- ld [wMuteAudioAndPauseMusic], a
- xor a ; disable all channels' output
- ldh [rNR51], a
- ldh [rNR30], a
- ld a, $80
- ldh [rNR30], a
- jr .nextChannel
-.applyAffects
- call Audio2_ApplyMusicAffects
-.nextChannel
- ld a, c
- inc c ; inc channel number
- cp Ch8
- jr nz, .loop
- ret
+Audio2_PlaySound::
+ ld [wSoundID], a
+ ld a, [wSoundID]
+ cp SFX_STOP_ALL_MUSIC
+ jp z, .stopAllAudio
+ cp MAX_SFX_ID_2
+ jp z, .playSfx
+ jp c, .playSfx
+ cp $fe
+ jr z, .playMusic
+ jp nc, .playSfx
-; this routine checks flags for music effects currently applied
-; to the channel and calls certain functions based on flags.
-Audio2_ApplyMusicAffects:
- ld b, $0
- ld hl, wChannelNoteDelayCounters ; delay until next note
- add hl, bc
+.playMusic
+ call InitMusicVariables
+ jp .playSoundCommon
+
+.playSfx
+ ld l, a
+ ld e, a
+ ld h, 0
+ ld d, h
+ add hl, hl
+ add hl, de
+ ld de, SFX_Headers_2
+ add hl, de
+ ld a, h
+ ld [wSfxHeaderPointer], a
+ ld a, l
+ ld [wSfxHeaderPointer + 1], a
ld a, [hl]
- cp 1 ; if the delay is 1, play next note
- jp z, Audio2_PlayNextNote
- dec a ; otherwise, decrease the delay timer
- ld [hl], a
+ and $c0
+ rlca
+ rlca
+ ld c, a
+.sfxChannelLoop
+ ld d, c
ld a, c
- cp Ch5
- jr nc, .startChecks ; if a sfx channel
- ld hl, wChannelSoundIDs + Ch5
- add hl, bc
- ld a, [hl]
- and a
- jr z, .startChecks
- ret
-.startChecks
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_ROTATE_DUTY_CYCLE, [hl]
- jr z, .checkForExecuteMusic
- call Audio2_ApplyDutyCyclePattern
-.checkForExecuteMusic
- ld b, 0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, .checkForPitchSlide
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_NOISE_OR_SFX, [hl]
- jr nz, .skipPitchSlideVibrato
-.checkForPitchSlide
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_SLIDE_ON, [hl]
- jr z, .checkVibratoDelay
- jp Audio2_ApplyPitchSlide
-.checkVibratoDelay
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld a, [hl]
- and a ; check if delay is over
- jr z, .checkForVibrato
- dec [hl] ; otherwise, dec delay
-.skipPitchSlideVibrato
- ret
-.checkForVibrato
- ld hl, wChannelVibratoExtents
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .vibrato
- ret ; no vibrato
-.vibrato
- ld d, a
- ld hl, wChannelVibratoRates
+ add a
+ add c
+ ld c, a
+ ld b, $0
+ ld a, [wSfxHeaderPointer]
+ ld h, a
+ ld a, [wSfxHeaderPointer + 1]
+ ld l, a
add hl, bc
+ ld c, d
ld a, [hl]
and $f
- and a
- jr z, .applyVibrato
- dec [hl] ; decrement counter
- ret
-.applyVibrato
+ ld e, a ; software channel ID
+ ld d, 0
+ ld hl, wChannelSoundIDs
+ add hl, de
ld a, [hl]
- swap [hl]
- or [hl]
- ld [hl], a ; reload the counter
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld e, [hl] ; get note pitch
- ld hl, wChannelFlags1
- add hl, bc
-; This is the only code that sets/resets the vibrato direction bit, so it
-; continuously alternates which path it takes.
- bit BIT_VIBRATO_DIRECTION, [hl]
- jr z, .unset
- res BIT_VIBRATO_DIRECTION, [hl]
- ld a, d
- and $f
- ld d, a
+ and a
+ jr z, .playChannel
ld a, e
- sub d
- jr nc, .noCarry
- ld a, 0
-.noCarry
- jr .done
-.unset
- set BIT_VIBRATO_DIRECTION, [hl]
- ld a, d
- and $f0
- swap a
- add e
- jr nc, .done
- ld a, $ff
-.done
- ld d, a
- ld b, REG_FREQUENCY_LO
- call Audio2_GetRegisterPointer
- ld [hl], d
+ cp Ch8
+ jr nz, .notNoiseChannel
+ ld a, [wSoundID]
+ cp NOISE_INSTRUMENTS_END
+ jr nc, .notNoiseInstrument
ret
-
-; this routine executes all music commands that take up no time,
-; like tempo changes, duty cycle changes etc. and doesn't return
-; until the first note is reached
-Audio2_PlayNextNote:
-; reload the vibrato delay counter
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
+.notNoiseInstrument
ld a, [hl]
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a
-
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_SLIDE_ON, [hl]
- res BIT_PITCH_SLIDE_DECREASING, [hl]
- ; --- this section is only present in this copy of the sound engine
- ld a, c
- cp Ch5
- jr nz, .beginChecks
- ld a, [wLowHealthAlarm] ; low health alarm enabled?
- bit 7, a
- ret nz
-.beginChecks
- ; ---
- call Audio2_sound_ret
+ cp NOISE_INSTRUMENTS_END
+ jr z, .playChannel
+ jr c, .playChannel
+.notNoiseChannel
+ ld a, [wSoundID]
+ cp [hl]
+ jr z, .playChannel
+ jr c, .playChannel
ret
-
-Audio2_sound_ret:
- call Audio2_GetNextMusicByte
- ld d, a
- cp sound_ret_cmd
- jp nz, Audio2_sound_call
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_SOUND_CALL, [hl]
- jr nz, .returnFromCall
+.playChannel
+ call InitSFXVariables
ld a, c
- cp Ch4
- jr nc, .noiseOrSfxChannel
- jr .disableChannelOutput
-.noiseOrSfxChannel
- res BIT_NOISE_OR_SFX, [hl]
- ld hl, wChannelFlags2
- add hl, bc
- res BIT_EXECUTE_MUSIC, [hl]
- cp Ch7
- jr nz, .skipSfxChannel3
-; restart hardware channel 3 (wave channel) output
- ld a, $0
- ldh [rNR30], a
- ld a, $80
- ldh [rNR30], a
-.skipSfxChannel3
- jr nz, .dontDisable
- ld a, [wDisableChannelOutputWhenSfxEnds]
and a
- jr z, .dontDisable
- xor a
- ld [wDisableChannelOutputWhenSfxEnds], a
- jr .disableChannelOutput
-.dontDisable
- jr .afterDisable
-.returnFromCall
- res 1, [hl]
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- push hl ; store current channel address
- ld hl, wChannelReturnAddresses
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hl], a ; loads channel address to return to
- jp Audio2_sound_ret
-.disableChannelOutput
- ld hl, Audio2_HWChannelDisableMasks
- add hl, bc
- ldh a, [rNR51]
- and [hl]
- ldh [rNR51], a
-.afterDisable
- ld a, [wChannelSoundIDs + Ch5]
- cp CRY_SFX_START
- jr nc, .maybeCry
- jr .skipCry
-.maybeCry
- ld a, [wChannelSoundIDs + Ch5]
- cp CRY_SFX_END
- jr z, .skipCry
- jr c, .cry
- jr .skipCry
-.cry
- ld a, c
- cp Ch5
- jr z, .skipRewind
- call Audio2_GoBackOneCommandIfCry
- ret c
-.skipRewind
- ld a, [wSavedVolume]
- ldh [rNR50], a
- xor a
- ld [wSavedVolume], a
-.skipCry
- ld hl, wChannelSoundIDs
- add hl, bc
- ld [hl], b
+ jp z, .playSoundCommon
+ dec c
+ jp .sfxChannelLoop
+
+.stopAllAudio
+ call StopAllAudio
ret
-Audio2_sound_call:
- cp sound_call_cmd
- jp nz, Audio2_sound_loop
- call Audio2_GetNextMusicByte
- push af
- call Audio2_GetNextMusicByte
- ld d, a
- pop af
- ld e, a
- push de ; store pointer
- ld d, $0
- ld a, c
- add a
+.playSoundCommon
+ ld a, [wSoundID]
+ ld l, a
ld e, a
- ld hl, wChannelCommandPointers
+ ld h, 0
+ ld d, h
+ add hl, hl
add hl, de
- push hl
- ld hl, wChannelReturnAddresses
+ ld de, SFX_Headers_2
add hl, de
ld e, l
ld d, h
- pop hl
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hld]
- ld [de], a ; copy current channel address
- pop de
- ld [hl], e
- inc hl
- ld [hl], d ; overwrite current address with pointer
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_SOUND_CALL, [hl] ; set the call flag
- jp Audio2_sound_ret
-
-Audio2_sound_loop:
- cp sound_loop_cmd
- jp nz, Audio2_note_type
- call Audio2_GetNextMusicByte
- ld e, a
- and a
- jr z, .infiniteLoop
- ld b, 0
- ld hl, wChannelLoopCounters
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .loopAgain
- ld a, $1 ; if no more loops to make,
- ld [hl], a
- call Audio2_GetNextMusicByte ; skip pointer
- call Audio2_GetNextMusicByte
- jp Audio2_sound_ret
-.loopAgain ; inc loop count
- inc a
- ld [hl], a
- ; fall through
-.infiniteLoop ; overwrite current address with pointer
- call Audio2_GetNextMusicByte
- push af
- call Audio2_GetNextMusicByte
- ld b, a
- ld d, $0
- ld a, c
- add a
- ld e, a
ld hl, wChannelCommandPointers
- add hl, de
- pop af
- ld [hli], a
- ld [hl], b
- jp Audio2_sound_ret
-
-Audio2_note_type:
- and $f0
- cp note_type_cmd
- jp nz, Audio2_toggle_perfect_pitch
- ld a, d
- and $f
- ld b, $0
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld [hl], a ; store low nibble as speed
- ld a, c
- cp Ch4
- jr z, .noiseChannel ; noise channel has 0 params
- call Audio2_GetNextMusicByte
- ld d, a
- ld a, c
- cp Ch3
- jr z, .musicChannel3
- cp Ch7
- jr nz, .skipChannel3
- ld hl, wSfxWaveInstrument
- jr .channel3
-.musicChannel3
- ld hl, wMusicWaveInstrument
-.channel3
- ld a, d
- and $f
- ld [hl], a ; store low nibble of param as wave instrument
- ld a, d
- and $30
- sla a
- ld d, a
- ; fall through
-
- ; if channel 3, store high nibble as volume
- ; else, store volume (high nibble) and fade (low nibble)
-.skipChannel3
- ld b, 0
- ld hl, wChannelVolumes
- add hl, bc
- ld [hl], d
-.noiseChannel
- jp Audio2_sound_ret
-
-Audio2_toggle_perfect_pitch:
- ld a, d
- cp toggle_perfect_pitch_cmd
- jr nz, Audio2_vibrato
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- ld a, [hl]
- xor $1
- ld [hl], a ; flip bit 0 of wChannelFlags1
- jp Audio2_sound_ret
-
-Audio2_vibrato:
- cp vibrato_cmd
- jr nz, Audio2_pitch_slide
- call Audio2_GetNextMusicByte
- ld b, 0
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a ; store delay
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
- ld [hl], a ; store delay
- call Audio2_GetNextMusicByte
- ld d, a
-
-; The high nybble of the command byte is the extent of the vibrato.
-; Let n be the extent.
-; The upper nybble of the channel's byte in the wChannelVibratoExtents
-; array will store the extent above the note: (n / 2) + (n % 2).
-; The lower nybble will store the extent below the note: (n / 2).
-; These two values add to the total extent, n.
- and $f0
- swap a
- ld b, 0
- ld hl, wChannelVibratoExtents
- add hl, bc
- srl a
- ld e, a
- adc b
- swap a
- or e
- ld [hl], a
-
-; The low nybble of the command byte is the rate of the vibrato.
-; The high and low nybbles of the channel's byte in the wChannelVibratoRates
-; array are both initialised to this value because the high nybble is the
-; counter reload value and the low nybble is the counter itself, which should
-; start at its value upon reload.
- ld a, d
- and $f
- ld d, a
- ld hl, wChannelVibratoRates
- add hl, bc
- swap a
- or d
- ld [hl], a
-
- jp Audio2_sound_ret
-
-Audio2_pitch_slide:
- cp pitch_slide_cmd
- jr nz, Audio2_duty_cycle
- call Audio2_GetNextMusicByte
- ld b, 0
- ld hl, wChannelPitchSlideLengthModifiers
- add hl, bc
- ld [hl], a
- call Audio2_GetNextMusicByte
- ld d, a
- and $f0
- swap a
- ld b, a
- ld a, d
- and $f
- call Audio2_CalculateFrequency
- ld b, 0
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_PITCH_SLIDE_ON, [hl]
- call Audio2_GetNextMusicByte
- ld d, a
- jp Audio2_note_length
-
-Audio2_duty_cycle:
- cp duty_cycle_cmd
- jr nz, Audio2_tempo
- call Audio2_GetNextMusicByte
- rrca
- rrca
- and $c0
- ld b, 0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld [hl], a ; store duty cycle
- jp Audio2_sound_ret
-
-Audio2_tempo:
- cp tempo_cmd
- jr nz, Audio2_stereo_panning
- ld a, c
- cp Ch5
- jr nc, .sfxChannel
- call Audio2_GetNextMusicByte
- ld [wMusicTempo], a ; store first param
- call Audio2_GetNextMusicByte
- ld [wMusicTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 1], a
- ld [wChannelNoteDelayCountersFractionalPart + 2], a
- ld [wChannelNoteDelayCountersFractionalPart + 3], a
- jr .musicChannelDone
-.sfxChannel
- call Audio2_GetNextMusicByte
- ld [wSfxTempo], a ; store first param
- call Audio2_GetNextMusicByte
- ld [wSfxTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart + 4], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 5], a
- ld [wChannelNoteDelayCountersFractionalPart + 6], a
- ld [wChannelNoteDelayCountersFractionalPart + 7], a
-.musicChannelDone
- jp Audio2_sound_ret
-
-Audio2_stereo_panning:
- cp stereo_panning_cmd
- jr nz, Audio2_unknownmusic0xef
- call Audio2_GetNextMusicByte
- ld [wStereoPanning], a ; store panning
- jp Audio2_sound_ret
-
-; this appears to never be used
-Audio2_unknownmusic0xef:
- cp unknownmusic0xef_cmd
- jr nz, Audio2_duty_cycle_pattern
- call Audio2_GetNextMusicByte
- push bc
- call Audio2_PlaySound
- pop bc
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .skip
- ld a, [wChannelSoundIDs + Ch8]
- ld [wDisableChannelOutputWhenSfxEnds], a
- xor a
- ld [wChannelSoundIDs + Ch8], a
-.skip
- jp Audio2_sound_ret
-
-Audio2_duty_cycle_pattern:
- cp duty_cycle_pattern_cmd
- jr nz, Audio2_volume
- call Audio2_GetNextMusicByte
- ld b, 0
- ld hl, wChannelDutyCyclePatterns
- add hl, bc
- ld [hl], a ; store full pattern
- and %11000000
- ld hl, wChannelDutyCycles
- add hl, bc
- ld [hl], a ; store first duty cycle
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_ROTATE_DUTY_CYCLE, [hl]
- jp Audio2_sound_ret
-
-Audio2_volume:
- cp volume_cmd
- jr nz, Audio2_execute_music
- call Audio2_GetNextMusicByte
- ldh [rNR50], a ; store volume
- jp Audio2_sound_ret
-
-Audio2_execute_music:
- cp execute_music_cmd
- jr nz, Audio2_octave
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- set BIT_EXECUTE_MUSIC, [hl]
- jp Audio2_sound_ret
-
-Audio2_octave:
- and $f0
- cp octave_cmd
- jr nz, Audio2_sfx_note
- ld hl, wChannelOctaves
- ld b, 0
- add hl, bc
- ld a, d
- and $f
- ld [hl], a ; store low nibble as octave
- jp Audio2_sound_ret
-
-; sfx_note is either square_note or noise_note depending on the channel
-Audio2_sfx_note:
- cp sfx_note_cmd
- jr nz, Audio2_pitch_sweep
- ld a, c
- cp Ch4 ; is this a noise or sfx channel?
- jr c, Audio2_pitch_sweep ; no
- ld b, 0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl] ; is execute_music being used?
- jr nz, Audio2_pitch_sweep ; yes
- call Audio2_note_length
-
-; This code seems to do the same thing as what Audio2_ApplyDutyCycleAndSoundLength
-; does below.
- ld d, a
- ld b, 0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
- ld b, REG_DUTY_SOUND_LEN
- call Audio2_GetRegisterPointer
- ld [hl], d
-
- call Audio2_GetNextMusicByte
- ld d, a
- ld b, REG_VOLUME_ENVELOPE
- call Audio2_GetRegisterPointer
- ld [hl], d
- call Audio2_GetNextMusicByte
- ld e, a
- ld a, c
- cp Ch8
- ld a, 0
- jr z, .skip
-; Channels 1 through 3 have 2 registers that control frequency, but the noise
-; channel a single register (the polynomial counter) that controls frequency,
-; so this command has one less byte on the noise channel.
- push de
- call Audio2_GetNextMusicByte
- pop de
-.skip
- ld d, a
- push de
- call Audio2_ApplyDutyCycleAndSoundLength
- call Audio2_EnableChannelOutput
- pop de
- call Audio2_ApplyWavePatternAndFrequency
- ret
-
-Audio2_pitch_sweep:
- ld a, c
- cp Ch5
- jr c, Audio2_note ; if not a sfx
- ld a, d
- cp pitch_sweep_cmd
- jr nz, Audio2_note
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, Audio2_note ; no
- call Audio2_GetNextMusicByte
- ldh [rNR10], a
- jp Audio2_sound_ret
-
-Audio2_note:
- ld a, c
- cp Ch4
- jr nz, Audio2_note_length ; if not noise channel
- ld a, d
- and $f0
- cp drum_note_cmd
- jr z, .drum_note
- jr nc, Audio2_note_length
-
- ; this executes when on the noise channel and
- ; the command id is less than drum_note_cmd ($b0)
- ; in this case, the upper nybble is used as the noise instrument ($1-$a)
- ; and the lower nybble is the length minus 1 (0-15)
- ; however, this doesn't work for instrument #2 because the command id
- ; is captured by the noise_note command (command id $2x)
- ; this essentially acts like a drum_note command that is only 1 byte
- ; instead of 2 and can only be used with instruments 1 and 3 through 10
- ; this is unused by the game
- swap a
+ ld a, [de] ; get channel number
ld b, a
- ld a, d
- and $f
- ld d, a
+ rlca
+ rlca
+ and $3
+ ld c, a
ld a, b
- push de
- push bc
- jr .playDnote
-
-.drum_note
- ld a, d
and $f
+ ld b, c
+ inc b
+ inc de
+ ld c, 0
+.commandPointerLoop
+ cp c
+ jr z, .next
+ inc c
+ inc hl
+ inc hl
+ jr .commandPointerLoop
+.next
push af
+ push hl
push bc
- call Audio2_GetNextMusicByte ; get drum_note instrument
-.playDnote
- ld d, a
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .skipDnote
- ld a, d
- call Audio2_PlaySound
-.skipDnote
- pop bc
- pop de
-
-Audio2_note_length:
- ld a, d
- push af
- and $f
- inc a
- ld b, 0
- ld e, a ; store note length (in 16ths)
- ld d, b
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld a, [hl]
- ld l, b
- call Audio2_MultiplyAdd
- ld a, c
- cp Ch5
- jr nc, .sfxChannel
- ld a, [wMusicTempo]
- ld d, a
- ld a, [wMusicTempo + 1]
- ld e, a
- jr .skip
-.sfxChannel
- ld d, $1
- ld e, $0
- cp Ch8
- jr z, .skip ; if noise channel
- call Audio2_SetSfxTempo
- ld a, [wSfxTempo]
- ld d, a
- ld a, [wSfxTempo + 1]
- ld e, a
-.skip
- ld a, l ; a = note_length * note_speed
ld b, 0
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld l, [hl]
- call Audio2_MultiplyAdd
- ld e, l
- ld d, h ; de = note_delay_frac_part + (note_length * note_speed * tempo)
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld [hl], e
- ld a, d
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld [hl], a
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, Audio2_note_pitch
+ ld c, a
+ cp Ch4
+ jr c, .skipSettingFlag
ld hl, wChannelFlags1
add hl, bc
- bit BIT_NOISE_OR_SFX, [hl]
- jr z, Audio2_note_pitch
+ set BIT_NOISE_OR_SFX, [hl]
+.skipSettingFlag
+ pop bc
pop hl
- ret
-
-Audio2_note_pitch:
+ ld a, [de] ; get channel pointer
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
pop af
- and $f0
- cp rest_cmd
- jr nz, .notRest
- ld a, c
- cp Ch5
- jr nc, .next
-; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .done
- ; fall through
-.next
- ld a, c
- cp Ch3
- jr z, .channel3
- cp Ch7
- jr nz, .notChannel3
-.channel3
+ push hl
+ push bc
ld b, 0
- ld hl, Audio2_HWChannelDisableMasks
+ ld c, a
+ ld hl, wChannelSoundIDs
add hl, bc
- ldh a, [rNR51]
- and [hl]
- ldh [rNR51], a ; disable hardware channel 3's output
- jr .done
-.notChannel3
- ld b, REG_VOLUME_ENVELOPE
- call Audio2_GetRegisterPointer
- ld a, $8 ; fade in sound
- ld [hli], a
- inc hl
- ld a, $80 ; restart sound
+ ld a, [wSoundID]
ld [hl], a
-.done
- ret
-.notRest
- swap a
- ld b, 0
- ld hl, wChannelOctaves
- add hl, bc
- ld b, [hl]
- call Audio2_CalculateFrequency
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_SLIDE_ON, [hl]
- jr z, .skipPitchSlide
- call Audio2_InitPitchSlideVars
-.skipPitchSlide
- push de
- ld a, c
- cp Ch5
- jr nc, .sfxChannel ; if sfx channel
-; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hl]
- and a
- jr nz, .noSfx
- jr .sfxChannel
-.noSfx
- pop de
- ret
-.sfxChannel
- ld b, 0
- ld hl, wChannelVolumes
- add hl, bc
- ld d, [hl]
- ld b, REG_VOLUME_ENVELOPE
- call Audio2_GetRegisterPointer
- ld [hl], d
- call Audio2_ApplyDutyCycleAndSoundLength
- call Audio2_EnableChannelOutput
- pop de
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PERFECT_PITCH, [hl] ; has toggle_perfect_pitch been used?
- jr z, .skipFrequencyInc
- inc e ; if yes, increment the frequency by 1
- jr nc, .skipFrequencyInc
- inc d
-.skipFrequencyInc
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld [hl], e
- call Audio2_ApplyWavePatternAndFrequency
- ret
-
-Audio2_EnableChannelOutput:
- ld b, 0
- ld hl, Audio2_HWChannelEnableMasks
- add hl, bc
- ldh a, [rNR51]
- or [hl] ; set this channel's bits
- ld d, a
- ld a, c
- cp Ch8
- jr z, .noiseChannelOrNoSfx
- cp Ch5
- jr nc, .skip ; if sfx channel
-; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
- add hl, bc
- ld a, [hl]
+ pop bc
+ pop hl
+ inc c
+ dec b
+ ld a, b
and a
- jr nz, .skip
-.noiseChannelOrNoSfx
-; If this is the SFX noise channel or a music channel whose corresponding
-; SFX channel is off, apply stereo panning.
- ld a, [wStereoPanning]
- ld hl, Audio2_HWChannelEnableMasks
- add hl, bc
- and [hl]
- ld d, a
- ldh a, [rNR51]
- ld hl, Audio2_HWChannelDisableMasks
- add hl, bc
- and [hl] ; reset this channel's output bits
- or d ; set this channel's output bits that enabled in [wStereoPanning]
- ld d, a
-.skip
- ld a, d
- ldh [rNR51], a
- ret
-
-Audio2_ApplyDutyCycleAndSoundLength:
- ld b, 0
- ld hl, wChannelNoteDelayCounters ; use the note delay as sound length
- add hl, bc
- ld d, [hl]
- ld a, c
- cp Ch3
- jr z, .skipDuty ; if music channel 3
- cp Ch7
- jr z, .skipDuty ; if sfx channel 3
-; include duty cycle (except on channel 3 which doesn't have it)
- ld a, d
- and $3f
- ld d, a
- ld hl, wChannelDutyCycles
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
-.skipDuty
- ld b, REG_DUTY_SOUND_LEN
- call Audio2_GetRegisterPointer
- ld [hl], d
- ret
-
-Audio2_ApplyWavePatternAndFrequency:
- ld a, c
- cp Ch3
- jr z, .channel3
- cp Ch7
- jr nz, .notChannel3
- ; fall through
-.channel3
- push de
- ld de, wMusicWaveInstrument
- cp Ch3
- jr z, .next
- ld de, wSfxWaveInstrument
-.next
- ld a, [de]
- add a
- ld d, 0
- ld e, a
- ld hl, Audio2_WavePointers
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, rWave_0
- ld b, $f
- ld a, $0 ; stop hardware channel 3
- ldh [rNR30], a
-.loop
ld a, [de]
inc de
- ld [hli], a
- ld a, b
- dec b
- and a
- jr nz, .loop
- ld a, $80 ; start hardware channel 3
- ldh [rNR30], a
- pop de
-.notChannel3
- ld a, d
- or $80 ; use counter mode (i.e. disable output when the counter reaches 0)
- and $c7 ; zero the unused bits in the register
- ld d, a
- ld b, REG_FREQUENCY_LO
- call Audio2_GetRegisterPointer
- ld [hl], e ; store frequency low byte
- inc hl
- ld [hl], d ; store frequency high byte
- ; --- this section is only present in this copy of the sound engine
- ld a, c
- cp Ch5
- jr c, .musicChannel
- call Audio2_ApplyFrequencyModifier
-.musicChannel
- ; ---
- ret
-
-; --- this section is only present in this copy of the sound engine
-; unused
-Audio2_ResetCryModifiers:
- ld a, c
- cp Ch5
- jr nz, .skip
- ld a, [wLowHealthAlarm]
- bit 7, a
- jr z, .skip
- xor a
- ld [wFrequencyModifier], a
- ld a, $80
- ld [wTempoModifier], a
-.skip
- ret
-; ---
-
-Audio2_SetSfxTempo:
- call Audio2_IsCry
- jr c, .skipCryCheck
- call Audio2_IsBattleSFX
- jr nc, .notCry
-.skipCryCheck
- ld d, 0
- ld a, [wTempoModifier]
- add $80
- jr nc, .next
- inc d
-.next
- ld [wSfxTempo + 1], a
- ld a, d
- ld [wSfxTempo], a
- jr .done
-.notCry
- xor a
- ld [wSfxTempo + 1], a
- ld a, $1
- ld [wSfxTempo], a
-.done
- ret
-
-Audio2_ApplyFrequencyModifier:
- call Audio2_IsCry
- jr c, .skipCryCheck
- call Audio2_IsBattleSFX
- jr nc, .done
-.skipCryCheck
-; if playing a cry, add the cry's frequency modifier
- ld a, [wFrequencyModifier]
- add e
- jr nc, .noCarry
- inc d
-.noCarry
- dec hl
- ld e, a
- ld [hl], e
- inc hl
- ld [hl], d
-.done
- ret
-
-Audio2_GoBackOneCommandIfCry:
- call Audio2_IsCry
- jr nc, .done
- ld hl, wChannelCommandPointers
- ld e, c
- ld d, 0
- sla e
- rl d
- add hl, de
- ld a, [hl]
- sub 1
- ld [hl], a
- inc hl
- ld a, [hl]
- sbc 0
- ld [hl], a
- scf
- ret
-.done
- scf
- ccf
- ret
-
-Audio2_IsCry:
-; Returns whether the currently playing audio is a cry in carry.
- ld a, [wChannelSoundIDs + Ch5]
+ jr nz, .commandPointerLoop
+ ld a, [wSoundID]
cp CRY_SFX_START
- jr nc, .next
- jr .no
-.next
+ jr nc, .maybeCry
+ jr .done
+.maybeCry
+ ld a, [wSoundID]
cp CRY_SFX_END
- jr z, .no
- jr c, .yes
-.no
- scf
- ccf
- ret
-.yes
- scf
- ret
-
-; --- this section is only present in this copy of the sound engine
-Audio2_IsBattleSFX:
-; Returns whether the currently playing audio is a cry in carry.
- ld a, [wChannelSoundIDs + Ch8]
- ld b, a
- ld a, [wChannelSoundIDs + Ch5]
- or b
- cp BATTLE_SFX_START
- jr nc, .next
- jr .no
-.next
- cp BATTLE_SFX_END
- jr z, .no
- jr c, .yes
-.no
- scf
- ccf
- ret
-.yes
- scf
- ret
-; ---
-
-Audio2_ApplyPitchSlide:
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_SLIDE_DECREASING, [hl]
- jp nz, .frequencyDecreasing
-; frequency increasing
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchSlideFrequencySteps
- add hl, bc
- ld l, [hl]
- ld h, b
- add hl, de
- ld d, h
- ld e, l
- ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
- add hl, bc
- push hl
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- pop hl
- add [hl]
- ld [hl], a
- ld a, 0
- adc e
- ld e, a
- ld a, 0
- adc d
- ld d, a
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- cp d
- jp c, .reachedTargetFrequency
- jr nz, .applyUpdatedFrequency
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- cp e
- jp c, .reachedTargetFrequency
- jr .applyUpdatedFrequency
-.frequencyDecreasing
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchSlideFrequencySteps
- add hl, bc
- ld e, [hl]
- sub e
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- add a
- ld [hl], a
- ld a, e
- sbc b
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld a, d
- cp [hl]
- jr c, .reachedTargetFrequency
- jr nz, .applyUpdatedFrequency
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- cp [hl]
- jr c, .reachedTargetFrequency
-.applyUpdatedFrequency
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld b, REG_FREQUENCY_LO
- call Audio2_GetRegisterPointer
- ld a, e
+ jr z, .done
+ jr c, .cry
+ jr .done
+.cry
+ ld hl, wChannelSoundIDs + Ch5
+ ld [hli], a
+ ld [hli], a
ld [hli], a
- ld [hl], d
- ret
-.reachedTargetFrequency
-; Turn off pitch slide when the target frequency has been reached.
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_SLIDE_ON, [hl]
- res BIT_PITCH_SLIDE_DECREASING, [hl]
- ret
-
-Audio2_InitPitchSlideVars:
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchSlideLengthModifiers
- add hl, bc
- sub [hl]
- jr nc, .next
- ld a, 1
-.next
- ld [hl], a
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- sub [hl]
- ld e, a
- ld a, d
- sbc b
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- sub [hl]
- jr c, .targetFrequencyGreater
- ld d, a
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_PITCH_SLIDE_DECREASING, [hl]
- jr .next2
-.targetFrequencyGreater
-; If the target frequency is greater, subtract the current frequency from
-; the target frequency to get the absolute difference.
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- sub e
- ld e, a
-
-; Bug. Instead of borrowing from the high byte of the target frequency as it
-; should, it borrows from the high byte of the current frequency instead.
-; This means that the result will be 0x200 greater than it should be if the
-; low byte of the current frequency is greater than the low byte of the
-; target frequency.
- ld a, d
- sbc b
- ld d, a
-
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- sub d
- ld d, a
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_SLIDE_DECREASING, [hl]
-
-.next2
- ld hl, wChannelPitchSlideLengthModifiers
- add hl, bc
-.divideLoop
- inc b
- ld a, e
- sub [hl]
- ld e, a
- jr nc, .divideLoop
- ld a, d
- and a
- jr z, .doneDividing
- dec a
- ld d, a
- jr .divideLoop
-.doneDividing
- ld a, e ; a = remainder - dividend
- add [hl]
- ld d, b ; d = quotient + 1
- ld b, 0
- ld hl, wChannelPitchSlideFrequencySteps
- add hl, bc
- ld [hl], d ; store quotient + 1
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- add hl, bc
- ld [hl], a ; store remainder - dividend
- ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
- add hl, bc
- ld [hl], a ; store remainder - dividend
- ret
-
-Audio2_ApplyDutyCyclePattern:
- ld b, 0
- ld hl, wChannelDutyCyclePatterns
- add hl, bc
- ld a, [hl]
- rlca
- rlca
- ld [hl], a
- and $c0
- ld d, a
- ld b, REG_DUTY_SOUND_LEN
- call Audio2_GetRegisterPointer
- ld a, [hl]
- and $3f
- or d
ld [hl], a
- ret
-
-Audio2_GetNextMusicByte:
- ld d, 0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- ld a, [hli]
- ld e, a
- ld a, [hld]
- ld d, a
- ld a, [de] ; get next music command
- inc de
- ld [hl], e ; store address of next command
+ ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer
+ ld de, Audio2_CryRet
+ ld [hl], e
inc hl
- ld [hl], d
- ret
-
-Audio2_GetRegisterPointer:
-; hl = address of hardware sound register b for software channel c
- ld a, c
- ld hl, Audio2_HWChannelBaseAddresses
- add l
- jr nc, .noCarry
- inc h
-.noCarry
- ld l, a
- ld a, [hl]
- add b
- ld l, a
- ld h, $ff
- ret
-
-Audio2_MultiplyAdd:
-; hl = l + (a * de)
- ld h, 0
-.loop
- srl a
- jr nc, .skipAdd
- add hl, de
-.skipAdd
- sla e
- rl d
+ ld [hl], d ; overwrite pointer to point to sound_ret
+ ld a, [wSavedVolume]
and a
- jr z, .done
- jr .loop
+ jr nz, .done
+ ldh a, [rNR50]
+ ld [wSavedVolume], a
+ ld a, $77
+ ldh [rNR50], a
.done
ret
-Audio2_CalculateFrequency:
-; return the frequency for note a, octave b in de
- ld h, 0
- ld l, a
- add hl, hl
- ld d, h
- ld e, l
- ld hl, Audio2_Pitches
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld a, b
-.loop
- cp 7
- jr z, .done
- sra d
- rr e
- inc a
- jr .loop
-.done
- ld a, 8
- add d
- ld d, a
- ret
+Audio2_CryRet:
+ sound_ret
-Audio2_PlaySound::
- ld [wSoundID], a
- cp SFX_STOP_ALL_MUSIC
- jp z, .stopAllAudio
- cp MAX_SFX_ID_2
- jp z, .playSfx
- jp c, .playSfx
- cp $fe
- jr z, .playMusic
- jp nc, .playSfx
+INCLUDE "audio/poke_flute.asm"
-.playMusic
+INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm"
+
+Audio2_InitMusicVariables::
xor a
ld [wUnusedC000], a
ld [wDisableChannelOutputWhenSfxEnds], a
@@ -1411,53 +205,53 @@ Audio2_PlaySound::
ld [wSfxWaveInstrument], a
ld d, NUM_CHANNELS
ld hl, wChannelReturnAddresses
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelCommandPointers
- call .FillMem
+ call Audio2_FillMem
ld d, NUM_MUSIC_CHANS
ld hl, wChannelSoundIDs
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelFlags1
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelDutyCycles
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelDutyCyclePatterns
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelVibratoDelayCounters
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelVibratoExtents
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelVibratoRates
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelFrequencyLowBytes
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelVibratoDelayCounterReloadValues
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelFlags2
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideLengthModifiers
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideFrequencySteps
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- call .FillMem
+ call Audio2_FillMem
ld a, $1
ld hl, wChannelLoopCounters
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelNoteDelayCounters
- call .FillMem
+ call Audio2_FillMem
ld hl, wChannelNoteSpeeds
- call .FillMem
+ call Audio2_FillMem
ld [wMusicTempo], a
ld a, $ff
ld [wStereoPanning], a
@@ -1473,67 +267,9 @@ Audio2_PlaySound::
ldh [rNR30], a
ld a, $77
ldh [rNR50], a
- jp .playSoundCommon
-
-.playSfx
- ld l, a
- ld e, a
- ld h, 0
- ld d, h
- add hl, hl
- add hl, de
- ld de, SFX_Headers_2
- add hl, de
- ld a, h
- ld [wSfxHeaderPointer], a
- ld a, l
- ld [wSfxHeaderPointer + 1], a
- ld a, [hl]
- and $c0
- rlca
- rlca
- ld c, a
-.sfxChannelLoop
- ld d, c
- ld a, c
- add a
- add c
- ld c, a
- ld b, 0
- ld a, [wSfxHeaderPointer]
- ld h, a
- ld a, [wSfxHeaderPointer + 1]
- ld l, a
- add hl, bc
- ld c, d
- ld a, [hl]
- and $f
- ld e, a ; software channel ID
- ld d, 0
- ld hl, wChannelSoundIDs
- add hl, de
- ld a, [hl]
- and a
- jr z, .playChannel
- ld a, e
- cp Ch8
- jr nz, .notNoiseChannel
- ld a, [wSoundID]
- cp NOISE_INSTRUMENTS_END
- jr nc, .notNoiseInstrument
- ret
-.notNoiseInstrument
- ld a, [hl]
- cp NOISE_INSTRUMENTS_END
- jr z, .playChannel
- jr c, .playChannel
-.notNoiseChannel
- ld a, [wSoundID]
- cp [hl]
- jr z, .playChannel
- jr c, .playChannel
ret
-.playChannel
+
+Audio2_InitSFXVariables::
xor a
push de
ld h, d
@@ -1616,17 +352,12 @@ Audio2_PlaySound::
ld [hl], a
ld a, e
cp Ch5
- jr nz, .skipSweepDisable
+ ret nz
ld a, $8
ldh [rNR10], a ; sweep off
-.skipSweepDisable
- ld a, c
- and a
- jp z, .playSoundCommon
- dec c
- jp .sfxChannelLoop
+ ret
-.stopAllAudio
+Audio2_StopAllAudio::
ld a, $80
ldh [rNR52], a ; sound hardware on
ldh [rNR30], a ; wave playback on
@@ -1652,13 +383,13 @@ Audio2_PlaySound::
ld [wSfxTempo + 1], a
ld [wMusicWaveInstrument], a
ld [wSfxWaveInstrument], a
- ld d, $a0
+ ld d, $b0
ld hl, wChannelCommandPointers
- call .FillMem
+ call Audio2_FillMem
ld a, $1
ld d, $18
ld hl, wChannelNoteDelayCounters
- call .FillMem
+ call Audio2_FillMem
ld [wMusicTempo], a
ld [wSfxTempo], a
ld a, $ff
@@ -1666,124 +397,10 @@ Audio2_PlaySound::
ret
; fills d bytes at hl with a
-.FillMem
+Audio2_FillMem:
ld b, d
.loop
ld [hli], a
dec b
jr nz, .loop
ret
-
-.playSoundCommon
- ld a, [wSoundID]
- ld l, a
- ld e, a
- ld h, 0
- ld d, h
- add hl, hl
- add hl, de
- ld de, SFX_Headers_2
- add hl, de
- ld e, l
- ld d, h
- ld hl, wChannelCommandPointers
- ld a, [de] ; get channel number
- ld b, a
- rlca
- rlca
- and $3
- ld c, a
- ld a, b
- and $f
- ld b, c
- inc b
- inc de
- ld c, 0
-.commandPointerLoop
- cp c
- jr z, .next
- inc c
- inc hl
- inc hl
- jr .commandPointerLoop
-.next
- push hl
- push bc
- push af
- ld b, 0
- ld c, a
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [wSoundID]
- ld [hl], a
- pop af
- cp Ch4
- jr c, .skipSettingFlag
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_NOISE_OR_SFX, [hl]
-.skipSettingFlag
- pop bc
- pop hl
- ld a, [de] ; get channel pointer
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- inc c
- dec b
- ld a, b
- and a
- ld a, [de]
- inc de
- jr nz, .commandPointerLoop
- ld a, [wSoundID]
- cp CRY_SFX_START
- jr nc, .maybeCry
- jr .done
-.maybeCry
- ld a, [wSoundID]
- cp CRY_SFX_END
- jr z, .done
- jr c, .cry
- jr .done
-.cry
- ld hl, wChannelSoundIDs + Ch5
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld hl, wChannelCommandPointers + Ch7 * 2 ; sfx wave channel pointer
- ld de, Audio2_CryRet
- ld [hl], e
- inc hl
- ld [hl], d ; overwrite pointer to point to sound_ret
- ld a, [wSavedVolume]
- and a
- jr nz, .done
- ldh a, [rNR50]
- ld [wSavedVolume], a
- ld a, $77
- ldh [rNR50], a ; full volume
-.done
- ret
-
-Audio2_CryRet:
- sound_ret
-
-Audio2_HWChannelBaseAddresses:
-; the low bytes of each HW channel's base address
- db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 0-3
- db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 4-7
-
-Audio2_HWChannelDisableMasks:
- db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 0-3
- db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 4-7
-
-Audio2_HWChannelEnableMasks:
- db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 0-3
- db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 4-7
-
-Audio2_Pitches:
-INCLUDE "audio/notes.asm"