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-rw-r--r--audio/engine_3.asm1569
1 files changed, 17 insertions, 1552 deletions
diff --git a/audio/engine_3.asm b/audio/engine_3.asm
index 57618486..10893868 100644
--- a/audio/engine_3.asm
+++ b/audio/engine_3.asm
@@ -1,1415 +1,19 @@
; The third of three duplicated sound engines.
-Audio3_UpdateMusic::
- ld c, Ch1
-.loop
- ld b, 0
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [hl]
- and a
- jr z, .nextChannel
- ld a, c
- cp Ch5
- jr nc, .applyAffects ; if sfx channel
- ld a, [wMuteAudioAndPauseMusic]
- and a
- jr z, .applyAffects
- bit 7, a
- jr nz, .nextChannel
- set 7, a
- ld [wMuteAudioAndPauseMusic], a
- xor a ; disable all channels' output
- ldh [rNR51], a
- ldh [rNR30], a
- ld a, $80
- ldh [rNR30], a
- jr .nextChannel
-.applyAffects
- call Audio3_ApplyMusicAffects
-.nextChannel
- ld a, c
- inc c ; inc channel number
- cp Ch8
- jr nz, .loop
- ret
-
-; this routine checks flags for music effects currently applied
-; to the channel and calls certain functions based on flags.
-Audio3_ApplyMusicAffects:
- ld b, $0
- ld hl, wChannelNoteDelayCounters ; delay until next note
- add hl, bc
- ld a, [hl]
- cp 1 ; if the delay is 1, play next note
- jp z, Audio3_PlayNextNote
- dec a ; otherwise, decrease the delay timer
- ld [hl], a
- ld a, c
- cp Ch5
- jr nc, .startChecks ; if a sfx channel
- ld hl, wChannelSoundIDs + Ch5
- add hl, bc
- ld a, [hl]
- and a
- jr z, .startChecks
- ret
-.startChecks
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_ROTATE_DUTY_CYCLE, [hl]
- jr z, .checkForExecuteMusic
- call Audio3_ApplyDutyCyclePattern
-.checkForExecuteMusic
- ld b, 0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, .checkForPitchSlide
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_NOISE_OR_SFX, [hl]
- jr nz, .skipPitchSlideVibrato
-.checkForPitchSlide
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_SLIDE_ON, [hl]
- jr z, .checkVibratoDelay
- jp Audio3_ApplyPitchSlide
-.checkVibratoDelay
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld a, [hl]
- and a ; check if delay is over
- jr z, .checkForVibrato
- dec [hl] ; otherwise, dec delay
-.skipPitchSlideVibrato
- ret
-.checkForVibrato
- ld hl, wChannelVibratoExtents
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .vibrato
- ret ; no vibrato
-.vibrato
- ld d, a
- ld hl, wChannelVibratoRates
- add hl, bc
- ld a, [hl]
- and $f
- and a
- jr z, .applyVibrato
- dec [hl] ; decrement counter
- ret
-.applyVibrato
- ld a, [hl]
- swap [hl]
- or [hl]
- ld [hl], a ; reload the counter
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld e, [hl] ; get note pitch
- ld hl, wChannelFlags1
- add hl, bc
-; This is the only code that sets/resets the vibrato direction bit, so it
-; continuously alternates which path it takes.
- bit BIT_VIBRATO_DIRECTION, [hl]
- jr z, .unset
- res BIT_VIBRATO_DIRECTION, [hl]
- ld a, d
- and $f
- ld d, a
- ld a, e
- sub d
- jr nc, .noCarry
- ld a, 0
-.noCarry
- jr .done
-.unset
- set BIT_VIBRATO_DIRECTION, [hl]
- ld a, d
- and $f0
- swap a
- add e
- jr nc, .done
- ld a, $ff
-.done
- ld d, a
- ld b, REG_FREQUENCY_LO
- call Audio3_GetRegisterPointer
- ld [hl], d
- ret
-
-; this routine executes all music commands that take up no time,
-; like tempo changes, duty cycle changes etc. and doesn't return
-; until the first note is reached
-Audio3_PlayNextNote:
-; reload the vibrato delay counter
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
- ld a, [hl]
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a
-
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_SLIDE_ON, [hl]
- res BIT_PITCH_SLIDE_DECREASING, [hl]
- call Audio3_sound_ret
- ret
-
-Audio3_sound_ret:
- call Audio3_GetNextMusicByte
- ld d, a
- cp sound_ret_cmd
- jp nz, Audio3_sound_call
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_SOUND_CALL, [hl]
- jr nz, .returnFromCall
- ld a, c
- cp Ch4
- jr nc, .noiseOrSfxChannel
- jr .disableChannelOutput
-.noiseOrSfxChannel
- res BIT_NOISE_OR_SFX, [hl]
- ld hl, wChannelFlags2
- add hl, bc
- res BIT_EXECUTE_MUSIC, [hl]
- cp Ch7
- jr nz, .skipSfxChannel3
-; restart hardware channel 3 (wave channel) output
- ld a, $0
- ldh [rNR30], a
- ld a, $80
- ldh [rNR30], a
-.skipSfxChannel3
- jr nz, .dontDisable
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr z, .dontDisable
- xor a
- ld [wDisableChannelOutputWhenSfxEnds], a
- jr .disableChannelOutput
-.dontDisable
- jr .afterDisable
-.returnFromCall
- res 1, [hl]
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- push hl ; store current channel address
- ld hl, wChannelReturnAddresses
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hl], a ; loads channel address to return to
- jp Audio3_sound_ret
-.disableChannelOutput
- ld hl, Audio3_HWChannelDisableMasks
- add hl, bc
- ldh a, [rNR51]
- and [hl]
- ldh [rNR51], a
-.afterDisable
- ld a, [wChannelSoundIDs + Ch5]
- cp CRY_SFX_START
- jr nc, .maybeCry
- jr .skipCry
-.maybeCry
- ld a, [wChannelSoundIDs + Ch5]
- cp CRY_SFX_END
- jr z, .skipCry
- jr c, .cry
- jr .skipCry
-.cry
- ld a, c
- cp Ch5
- jr z, .skipRewind
- call Audio3_GoBackOneCommandIfCry
- ret c
-.skipRewind
- ld a, [wSavedVolume]
- ldh [rNR50], a
- xor a
- ld [wSavedVolume], a
-.skipCry
- ld hl, wChannelSoundIDs
- add hl, bc
- ld [hl], b
- ret
-
-Audio3_sound_call:
- cp sound_call_cmd
- jp nz, Audio3_sound_loop
- call Audio3_GetNextMusicByte
- push af
- call Audio3_GetNextMusicByte
- ld d, a
- pop af
- ld e, a
- push de ; store pointer
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- push hl
- ld hl, wChannelReturnAddresses
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hld]
- ld [de], a ; copy current channel address
- pop de
- ld [hl], e
- inc hl
- ld [hl], d ; overwrite current address with pointer
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_SOUND_CALL, [hl] ; set the call flag
- jp Audio3_sound_ret
-
-Audio3_sound_loop:
- cp sound_loop_cmd
- jp nz, Audio3_note_type
- call Audio3_GetNextMusicByte
- ld e, a
- and a
- jr z, .infiniteLoop
- ld b, 0
- ld hl, wChannelLoopCounters
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .loopAgain
- ld a, $1 ; if no more loops to make,
- ld [hl], a
- call Audio3_GetNextMusicByte ; skip pointer
- call Audio3_GetNextMusicByte
- jp Audio3_sound_ret
-.loopAgain ; inc loop count
- inc a
- ld [hl], a
- ; fall through
-.infiniteLoop ; overwrite current address with pointer
- call Audio3_GetNextMusicByte
- push af
- call Audio3_GetNextMusicByte
- ld b, a
- ld d, $0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- pop af
- ld [hli], a
- ld [hl], b
- jp Audio3_sound_ret
-
-Audio3_note_type:
- and $f0
- cp note_type_cmd
- jp nz, Audio3_toggle_perfect_pitch
- ld a, d
- and $f
- ld b, $0
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld [hl], a ; store low nibble as speed
- ld a, c
- cp Ch4
- jr z, .noiseChannel ; noise channel has 0 params
- call Audio3_GetNextMusicByte
- ld d, a
- ld a, c
- cp Ch3
- jr z, .musicChannel3
- cp Ch7
- jr nz, .skipChannel3
- ld hl, wSfxWaveInstrument
- jr .channel3
-.musicChannel3
- ld hl, wMusicWaveInstrument
-.channel3
- ld a, d
- and $f
- ld [hl], a ; store low nibble of param as wave instrument
- ld a, d
- and $30
- sla a
- ld d, a
- ; fall through
-
- ; if channel 3, store high nibble as volume
- ; else, store volume (high nibble) and fade (low nibble)
-.skipChannel3
- ld b, 0
- ld hl, wChannelVolumes
- add hl, bc
- ld [hl], d
-.noiseChannel
- jp Audio3_sound_ret
-
-Audio3_toggle_perfect_pitch:
- ld a, d
- cp toggle_perfect_pitch_cmd
- jr nz, Audio3_vibrato
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- ld a, [hl]
- xor $1
- ld [hl], a ; flip bit 0 of wChannelFlags1
- jp Audio3_sound_ret
-
-Audio3_vibrato:
- cp vibrato_cmd
- jr nz, Audio3_pitch_slide
- call Audio3_GetNextMusicByte
- ld b, 0
- ld hl, wChannelVibratoDelayCounters
- add hl, bc
- ld [hl], a ; store delay
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, bc
- ld [hl], a ; store delay
- call Audio3_GetNextMusicByte
- ld d, a
-
-; The high nybble of the command byte is the extent of the vibrato.
-; Let n be the extent.
-; The upper nybble of the channel's byte in the wChannelVibratoExtents
-; array will store the extent above the note: (n / 2) + (n % 2).
-; The lower nybble will store the extent below the note: (n / 2).
-; These two values add to the total extent, n.
- and $f0
- swap a
- ld b, 0
- ld hl, wChannelVibratoExtents
- add hl, bc
- srl a
- ld e, a
- adc b
- swap a
- or e
- ld [hl], a
-
-; The low nybble of the command byte is the rate of the vibrato.
-; The high and low nybbles of the channel's byte in the wChannelVibratoRates
-; array are both initialised to this value because the high nybble is the
-; counter reload value and the low nybble is the counter itself, which should
-; start at its value upon reload.
- ld a, d
- and $f
- ld d, a
- ld hl, wChannelVibratoRates
- add hl, bc
- swap a
- or d
- ld [hl], a
-
- jp Audio3_sound_ret
-
-Audio3_pitch_slide:
- cp pitch_slide_cmd
- jr nz, Audio3_duty_cycle
- call Audio3_GetNextMusicByte
- ld b, 0
- ld hl, wChannelPitchSlideLengthModifiers
- add hl, bc
- ld [hl], a
- call Audio3_GetNextMusicByte
- ld d, a
- and $f0
- swap a
- ld b, a
- ld a, d
- and $f
- call Audio3_CalculateFrequency
- ld b, 0
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_PITCH_SLIDE_ON, [hl]
- call Audio3_GetNextMusicByte
- ld d, a
- jp Audio3_note_length
-
-Audio3_duty_cycle:
- cp duty_cycle_cmd
- jr nz, Audio3_tempo
- call Audio3_GetNextMusicByte
- rrca
- rrca
- and $c0
- ld b, 0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld [hl], a ; store duty cycle
- jp Audio3_sound_ret
-
-Audio3_tempo:
- cp tempo_cmd
- jr nz, Audio3_stereo_panning
- ld a, c
- cp Ch5
- jr nc, .sfxChannel
- call Audio3_GetNextMusicByte
- ld [wMusicTempo], a ; store first param
- call Audio3_GetNextMusicByte
- ld [wMusicTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 1], a
- ld [wChannelNoteDelayCountersFractionalPart + 2], a
- ld [wChannelNoteDelayCountersFractionalPart + 3], a
- jr .musicChannelDone
-.sfxChannel
- call Audio3_GetNextMusicByte
- ld [wSfxTempo], a ; store first param
- call Audio3_GetNextMusicByte
- ld [wSfxTempo + 1], a ; store second param
- xor a
- ld [wChannelNoteDelayCountersFractionalPart + 4], a ; clear RAM
- ld [wChannelNoteDelayCountersFractionalPart + 5], a
- ld [wChannelNoteDelayCountersFractionalPart + 6], a
- ld [wChannelNoteDelayCountersFractionalPart + 7], a
-.musicChannelDone
- jp Audio3_sound_ret
-
-Audio3_stereo_panning:
- cp stereo_panning_cmd
- jr nz, Audio3_unknownmusic0xef
- call Audio3_GetNextMusicByte
- ld [wStereoPanning], a ; store panning
- jp Audio3_sound_ret
-
-; this appears to never be used
-Audio3_unknownmusic0xef:
- cp unknownmusic0xef_cmd
- jr nz, Audio3_duty_cycle_pattern
- call Audio3_GetNextMusicByte
- push bc
- call Audio3_PlaySound
- pop bc
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .skip
- ld a, [wChannelSoundIDs + Ch8]
- ld [wDisableChannelOutputWhenSfxEnds], a
- xor a
- ld [wChannelSoundIDs + Ch8], a
-.skip
- jp Audio3_sound_ret
-
-Audio3_duty_cycle_pattern:
- cp duty_cycle_pattern_cmd
- jr nz, Audio3_volume
- call Audio3_GetNextMusicByte
- ld b, 0
- ld hl, wChannelDutyCyclePatterns
- add hl, bc
- ld [hl], a ; store full pattern
- and %11000000
- ld hl, wChannelDutyCycles
- add hl, bc
- ld [hl], a ; store first duty cycle
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_ROTATE_DUTY_CYCLE, [hl]
- jp Audio3_sound_ret
-
-Audio3_volume:
- cp volume_cmd
- jr nz, Audio3_execute_music
- call Audio3_GetNextMusicByte
- ldh [rNR50], a ; store volume
- jp Audio3_sound_ret
-
-Audio3_execute_music:
- cp execute_music_cmd
- jr nz, Audio3_octave
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- set BIT_EXECUTE_MUSIC, [hl]
- jp Audio3_sound_ret
-
-Audio3_octave:
- and $f0
- cp octave_cmd
- jr nz, Audio3_sfx_note
- ld hl, wChannelOctaves
- ld b, 0
- add hl, bc
- ld a, d
- and $f
- ld [hl], a ; store low nibble as octave
- jp Audio3_sound_ret
-
-; sfx_note is either square_note or noise_note depending on the channel
-Audio3_sfx_note:
- cp sfx_note_cmd
- jr nz, Audio3_pitch_sweep
- ld a, c
- cp Ch4 ; is this a noise or sfx channel?
- jr c, Audio3_pitch_sweep ; no
- ld b, 0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl] ; is execute_music being used?
- jr nz, Audio3_pitch_sweep ; yes
- call Audio3_note_length
-
-; This code seems to do the same thing as what Audio3_ApplyDutyCycleAndSoundLength
-; does below.
- ld d, a
- ld b, 0
- ld hl, wChannelDutyCycles
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
- ld b, REG_DUTY_SOUND_LEN
- call Audio3_GetRegisterPointer
- ld [hl], d
-
- call Audio3_GetNextMusicByte
- ld d, a
- ld b, REG_VOLUME_ENVELOPE
- call Audio3_GetRegisterPointer
- ld [hl], d
- call Audio3_GetNextMusicByte
- ld e, a
- ld a, c
- cp Ch8
- ld a, 0
- jr z, .skip
-; Channels 1 through 3 have 2 registers that control frequency, but the noise
-; channel a single register (the polynomial counter) that controls frequency,
-; so this command has one less byte on the noise channel.
- push de
- call Audio3_GetNextMusicByte
- pop de
-.skip
- ld d, a
- push de
- call Audio3_ApplyDutyCycleAndSoundLength
- call Audio3_EnableChannelOutput
- pop de
- call Audio3_ApplyWavePatternAndFrequency
- ret
-
-Audio3_pitch_sweep:
- ld a, c
- cp Ch5
- jr c, Audio3_note ; if not a sfx
- ld a, d
- cp pitch_sweep_cmd
- jr nz, Audio3_note
- ld b, $0
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, Audio3_note ; no
- call Audio3_GetNextMusicByte
- ldh [rNR10], a
- jp Audio3_sound_ret
-
-Audio3_note:
- ld a, c
- cp Ch4
- jr nz, Audio3_note_length ; if not noise channel
- ld a, d
- and $f0
- cp drum_note_cmd
- jr z, .drum_note
- jr nc, Audio3_note_length
-
- ; this executes when on the noise channel and
- ; the command id is less than drum_note_cmd ($b0)
- ; in this case, the upper nybble is used as the noise instrument ($1-$a)
- ; and the lower nybble is the length minus 1 (0-15)
- ; however, this doesn't work for instrument #2 because the command id
- ; is captured by the noise_note command (command id $2x)
- ; this essentially acts like a drum_note command that is only 1 byte
- ; instead of 2 and can only be used with instruments 1 and 3 through 10
- ; this is unused by the game
- swap a
- ld b, a
- ld a, d
- and $f
- ld d, a
- ld a, b
- push de
- push bc
- jr .playDnote
-
-.drum_note
- ld a, d
- and $f
- push af
- push bc
- call Audio3_GetNextMusicByte ; get drum_note instrument
-.playDnote
- ld d, a
- ld a, [wDisableChannelOutputWhenSfxEnds]
- and a
- jr nz, .skipDnote
- ld a, d
- call Audio3_PlaySound
-.skipDnote
- pop bc
- pop de
-
-Audio3_note_length:
- ld a, d
- push af
- and $f
- inc a
- ld b, 0
- ld e, a ; store note length (in 16ths)
- ld d, b
- ld hl, wChannelNoteSpeeds
- add hl, bc
- ld a, [hl]
- ld l, b
- call Audio3_MultiplyAdd
- ld a, c
- cp Ch5
- jr nc, .sfxChannel
- ld a, [wMusicTempo]
- ld d, a
- ld a, [wMusicTempo + 1]
- ld e, a
- jr .skip
-.sfxChannel
- ld d, $1
- ld e, $0
- cp Ch8
- jr z, .skip ; if noise channel
- call Audio3_SetSfxTempo
- ld a, [wSfxTempo]
- ld d, a
- ld a, [wSfxTempo + 1]
- ld e, a
-.skip
- ld a, l ; a = note_length * note_speed
- ld b, 0
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld l, [hl]
- call Audio3_MultiplyAdd
- ld e, l
- ld d, h ; de = note_delay_frac_part + (note_length * note_speed * tempo)
- ld hl, wChannelNoteDelayCountersFractionalPart
- add hl, bc
- ld [hl], e
- ld a, d
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld [hl], a
- ld hl, wChannelFlags2
- add hl, bc
- bit BIT_EXECUTE_MUSIC, [hl]
- jr nz, Audio3_note_pitch
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_NOISE_OR_SFX, [hl]
- jr z, Audio3_note_pitch
- pop hl
- ret
-
-Audio3_note_pitch:
- pop af
- and $f0
- cp rest_cmd
- jr nz, .notRest
- ld a, c
- cp Ch5
- jr nc, .next
-; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .done
- ; fall through
-.next
- ld a, c
- cp Ch3
- jr z, .channel3
- cp Ch7
- jr nz, .notChannel3
-.channel3
- ld b, 0
- ld hl, Audio3_HWChannelDisableMasks
- add hl, bc
- ldh a, [rNR51]
- and [hl]
- ldh [rNR51], a ; disable hardware channel 3's output
- jr .done
-.notChannel3
- ld b, REG_VOLUME_ENVELOPE
- call Audio3_GetRegisterPointer
- ld a, $8 ; fade in sound
- ld [hli], a
- inc hl
- ld a, $80 ; restart sound
- ld [hl], a
-.done
- ret
-.notRest
- swap a
- ld b, 0
- ld hl, wChannelOctaves
- add hl, bc
- ld b, [hl]
- call Audio3_CalculateFrequency
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_SLIDE_ON, [hl]
- jr z, .skipPitchSlide
- call Audio3_InitPitchSlideVars
-.skipPitchSlide
- push de
- ld a, c
- cp Ch5
- jr nc, .sfxChannel ; if sfx channel
-; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hl]
- and a
- jr nz, .noSfx
- jr .sfxChannel
-.noSfx
- pop de
- ret
-.sfxChannel
- ld b, 0
- ld hl, wChannelVolumes
- add hl, bc
- ld d, [hl]
- ld b, REG_VOLUME_ENVELOPE
- call Audio3_GetRegisterPointer
- ld [hl], d
- call Audio3_ApplyDutyCycleAndSoundLength
- call Audio3_EnableChannelOutput
- pop de
- ld b, $0
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PERFECT_PITCH, [hl] ; has toggle_perfect_pitch been used?
- jr z, .skipFrequencyInc
- inc e ; if yes, increment the frequency by 1
- jr nc, .skipFrequencyInc
- inc d
-.skipFrequencyInc
- ld hl, wChannelFrequencyLowBytes
- add hl, bc
- ld [hl], e
- call Audio3_ApplyWavePatternAndFrequency
- ret
-
-Audio3_EnableChannelOutput:
- ld b, 0
- ld hl, Audio3_HWChannelEnableMasks
- add hl, bc
- ldh a, [rNR51]
- or [hl] ; set this channel's bits
- ld d, a
- ld a, c
- cp Ch8
- jr z, .noiseChannelOrNoSfx
- cp Ch5
- jr nc, .skip ; if sfx channel
-; If this isn't an SFX channel, try the corresponding SFX channel.
- ld hl, wChannelSoundIDs + Ch5
- add hl, bc
- ld a, [hl]
- and a
- jr nz, .skip
-.noiseChannelOrNoSfx
-; If this is the SFX noise channel or a music channel whose corresponding
-; SFX channel is off, apply stereo panning.
- ld a, [wStereoPanning]
- ld hl, Audio3_HWChannelEnableMasks
- add hl, bc
- and [hl]
- ld d, a
- ldh a, [rNR51]
- ld hl, Audio3_HWChannelDisableMasks
- add hl, bc
- and [hl] ; reset this channel's output bits
- or d ; set this channel's output bits that enabled in [wStereoPanning]
- ld d, a
-.skip
- ld a, d
- ldh [rNR51], a
- ret
-
-Audio3_ApplyDutyCycleAndSoundLength:
- ld b, 0
- ld hl, wChannelNoteDelayCounters ; use the note delay as sound length
- add hl, bc
- ld d, [hl]
- ld a, c
- cp Ch3
- jr z, .skipDuty ; if music channel 3
- cp Ch7
- jr z, .skipDuty ; if sfx channel 3
-; include duty cycle (except on channel 3 which doesn't have it)
- ld a, d
- and $3f
- ld d, a
- ld hl, wChannelDutyCycles
- add hl, bc
- ld a, [hl]
- or d
- ld d, a
-.skipDuty
- ld b, REG_DUTY_SOUND_LEN
- call Audio3_GetRegisterPointer
- ld [hl], d
- ret
-
-Audio3_ApplyWavePatternAndFrequency:
- ld a, c
- cp Ch3
- jr z, .channel3
- cp Ch7
- jr nz, .notChannel3
- ; fall through
-.channel3
- push de
- ld de, wMusicWaveInstrument
- cp Ch3
- jr z, .next
- ld de, wSfxWaveInstrument
-.next
- ld a, [de]
- add a
- ld d, 0
- ld e, a
- ld hl, Audio3_WavePointers
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, rWave_0
- ld b, $f
- ld a, $0 ; stop hardware channel 3
- ldh [rNR30], a
-.loop
- ld a, [de]
- inc de
- ld [hli], a
- ld a, b
- dec b
- and a
- jr nz, .loop
- ld a, $80 ; start hardware channel 3
- ldh [rNR30], a
- pop de
-.notChannel3
- ld a, d
- or $80 ; use counter mode (i.e. disable output when the counter reaches 0)
- and $c7 ; zero the unused bits in the register
- ld d, a
- ld b, REG_FREQUENCY_LO
- call Audio3_GetRegisterPointer
- ld [hl], e ; store frequency low byte
- inc hl
- ld [hl], d ; store frequency high byte
- call Audio3_ApplyFrequencyModifier
- ret
-
-Audio3_SetSfxTempo:
- call Audio3_IsCry
- jr nc, .notCry
- ld d, 0
- ld a, [wTempoModifier]
- add $80
- jr nc, .next
- inc d
-.next
- ld [wSfxTempo + 1], a
- ld a, d
- ld [wSfxTempo], a
- jr .done
-.notCry
- xor a
- ld [wSfxTempo + 1], a
- ld a, $1
- ld [wSfxTempo], a
-.done
- ret
-
-Audio3_ApplyFrequencyModifier:
- call Audio3_IsCry
- jr nc, .done
-; if playing a cry, add the cry's frequency modifier
- ld a, [wFrequencyModifier]
- add e
- jr nc, .noCarry
- inc d
-.noCarry
- dec hl
- ld e, a
- ld [hl], e
- inc hl
- ld [hl], d
-.done
- ret
-
-Audio3_GoBackOneCommandIfCry:
- call Audio3_IsCry
- jr nc, .done
- ld hl, wChannelCommandPointers
- ld e, c
- ld d, 0
- sla e
- rl d
- add hl, de
- ld a, [hl]
- sub 1
- ld [hl], a
- inc hl
- ld a, [hl]
- sbc 0
- ld [hl], a
- scf
- ret
-.done
- scf
- ccf
- ret
-
-Audio3_IsCry:
-; Returns whether the currently playing audio is a cry in carry.
- ld a, [wChannelSoundIDs + Ch5]
- cp CRY_SFX_START
- jr nc, .next
- jr .no
-.next
- cp CRY_SFX_END
- jr z, .no
- jr c, .yes
-.no
- scf
- ccf
- ret
-.yes
- scf
- ret
-
-Audio3_ApplyPitchSlide:
- ld hl, wChannelFlags1
- add hl, bc
- bit BIT_PITCH_SLIDE_DECREASING, [hl]
- jp nz, .frequencyDecreasing
-; frequency increasing
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchSlideFrequencySteps
- add hl, bc
- ld l, [hl]
- ld h, b
- add hl, de
- ld d, h
- ld e, l
- ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
- add hl, bc
- push hl
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- pop hl
- add [hl]
- ld [hl], a
- ld a, 0
- adc e
- ld e, a
- ld a, 0
- adc d
- ld d, a
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- cp d
- jp c, .reachedTargetFrequency
- jr nz, .applyUpdatedFrequency
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- cp e
- jp c, .reachedTargetFrequency
- jr .applyUpdatedFrequency
-.frequencyDecreasing
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchSlideFrequencySteps
- add hl, bc
- ld e, [hl]
- sub e
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- add hl, bc
- ld a, [hl]
- add a
- ld [hl], a
- ld a, e
- sbc b
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld a, d
- cp [hl]
- jr c, .reachedTargetFrequency
- jr nz, .applyUpdatedFrequency
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- cp [hl]
- jr c, .reachedTargetFrequency
-.applyUpdatedFrequency
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld b, REG_FREQUENCY_LO
- call Audio3_GetRegisterPointer
- ld a, e
- ld [hli], a
- ld [hl], d
- ret
-.reachedTargetFrequency
-; Turn off pitch slide when the target frequency has been reached.
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_SLIDE_ON, [hl]
- res BIT_PITCH_SLIDE_DECREASING, [hl]
- ret
-
-Audio3_InitPitchSlideVars:
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld [hl], d
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld [hl], e
- ld hl, wChannelNoteDelayCounters
- add hl, bc
- ld a, [hl]
- ld hl, wChannelPitchSlideLengthModifiers
- add hl, bc
- sub [hl]
- jr nc, .next
- ld a, 1
-.next
- ld [hl], a
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, e
- sub [hl]
- ld e, a
- ld a, d
- sbc b
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- sub [hl]
- jr c, .targetFrequencyGreater
- ld d, a
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- set BIT_PITCH_SLIDE_DECREASING, [hl]
- jr .next2
-.targetFrequencyGreater
-; If the target frequency is greater, subtract the current frequency from
-; the target frequency to get the absolute difference.
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, bc
- ld d, [hl]
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, bc
- ld e, [hl]
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, bc
- ld a, [hl]
- sub e
- ld e, a
-
-; Bug. Instead of borrowing from the high byte of the target frequency as it
-; should, it borrows from the high byte of the current frequency instead.
-; This means that the result will be 0x200 greater than it should be if the
-; low byte of the current frequency is greater than the low byte of the
-; target frequency.
- ld a, d
- sbc b
- ld d, a
-
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, bc
- ld a, [hl]
- sub d
- ld d, a
- ld b, 0
- ld hl, wChannelFlags1
- add hl, bc
- res BIT_PITCH_SLIDE_DECREASING, [hl]
-
-.next2
- ld hl, wChannelPitchSlideLengthModifiers
- add hl, bc
-.divideLoop
- inc b
- ld a, e
- sub [hl]
- ld e, a
- jr nc, .divideLoop
- ld a, d
- and a
- jr z, .doneDividing
- dec a
- ld d, a
- jr .divideLoop
-.doneDividing
- ld a, e ; a = remainder - dividend
- add [hl]
- ld d, b ; d = quotient + 1
- ld b, 0
- ld hl, wChannelPitchSlideFrequencySteps
- add hl, bc
- ld [hl], d ; store quotient + 1
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- add hl, bc
- ld [hl], a ; store remainder - dividend
- ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
- add hl, bc
- ld [hl], a ; store remainder - dividend
- ret
-
-Audio3_ApplyDutyCyclePattern:
- ld b, 0
- ld hl, wChannelDutyCyclePatterns
- add hl, bc
- ld a, [hl]
- rlca
- rlca
- ld [hl], a
- and $c0
- ld d, a
- ld b, REG_DUTY_SOUND_LEN
- call Audio3_GetRegisterPointer
- ld a, [hl]
- and $3f
- or d
- ld [hl], a
- ret
-
-Audio3_GetNextMusicByte:
- ld d, 0
- ld a, c
- add a
- ld e, a
- ld hl, wChannelCommandPointers
- add hl, de
- ld a, [hli]
- ld e, a
- ld a, [hld]
- ld d, a
- ld a, [de] ; get next music command
- inc de
- ld [hl], e ; store address of next command
- inc hl
- ld [hl], d
- ret
-
-Audio3_GetRegisterPointer:
-; hl = address of hardware sound register b for software channel c
- ld a, c
- ld hl, Audio3_HWChannelBaseAddresses
- add l
- jr nc, .noCarry
- inc h
-.noCarry
- ld l, a
- ld a, [hl]
- add b
- ld l, a
- ld h, $ff
- ret
-
-Audio3_MultiplyAdd:
-; hl = l + (a * de)
- ld h, 0
-.loop
- srl a
- jr nc, .skipAdd
- add hl, de
-.skipAdd
- sla e
- rl d
- and a
- jr z, .done
- jr .loop
-.done
- ret
-
-Audio3_CalculateFrequency:
-; return the frequency for note a, octave b in de
- ld h, 0
- ld l, a
- add hl, hl
- ld d, h
- ld e, l
- ld hl, Audio3_Pitches
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld a, b
-.loop
- cp 7
- jr z, .done
- sra d
- rr e
- inc a
- jr .loop
-.done
- ld a, 8
- add d
- ld d, a
- ret
-
Audio3_PlaySound::
ld [wSoundID], a
+ ld a, [wSoundID]
cp SFX_STOP_ALL_MUSIC
jp z, .stopAllAudio
cp MAX_SFX_ID_3
jp z, .playSfx
jp c, .playSfx
- cp $fe
+ cp $fd
jr z, .playMusic
jp nc, .playSfx
.playMusic
- xor a
- ld [wUnusedC000], a
- ld [wDisableChannelOutputWhenSfxEnds], a
- ld [wMusicTempo + 1], a
- ld [wMusicWaveInstrument], a
- ld [wSfxWaveInstrument], a
- ld d, NUM_CHANNELS
- ld hl, wChannelReturnAddresses
- call .FillMem
- ld hl, wChannelCommandPointers
- call .FillMem
- ld d, NUM_MUSIC_CHANS
- ld hl, wChannelSoundIDs
- call .FillMem
- ld hl, wChannelFlags1
- call .FillMem
- ld hl, wChannelDutyCycles
- call .FillMem
- ld hl, wChannelDutyCyclePatterns
- call .FillMem
- ld hl, wChannelVibratoDelayCounters
- call .FillMem
- ld hl, wChannelVibratoExtents
- call .FillMem
- ld hl, wChannelVibratoRates
- call .FillMem
- ld hl, wChannelFrequencyLowBytes
- call .FillMem
- ld hl, wChannelVibratoDelayCounterReloadValues
- call .FillMem
- ld hl, wChannelFlags2
- call .FillMem
- ld hl, wChannelPitchSlideLengthModifiers
- call .FillMem
- ld hl, wChannelPitchSlideFrequencySteps
- call .FillMem
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- call .FillMem
- ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
- call .FillMem
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- call .FillMem
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- call .FillMem
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- call .FillMem
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- call .FillMem
- ld a, $1
- ld hl, wChannelLoopCounters
- call .FillMem
- ld hl, wChannelNoteDelayCounters
- call .FillMem
- ld hl, wChannelNoteSpeeds
- call .FillMem
- ld [wMusicTempo], a
- ld a, $ff
- ld [wStereoPanning], a
- xor a
- ldh [rNR50], a
- ld a, $8
- ldh [rNR10], a
- ld a, 0
- ldh [rNR51], a
- xor a
- ldh [rNR30], a
- ld a, $80
- ldh [rNR30], a
- ld a, $77
- ldh [rNR50], a
+ call InitMusicVariables
jp .playSoundCommon
.playSfx
@@ -1471,92 +75,7 @@ Audio3_PlaySound::
jr c, .playChannel
ret
.playChannel
- xor a
- push de
- ld h, d
- ld l, e
- add hl, hl
- ld d, h
- ld e, l
- ld hl, wChannelReturnAddresses
- add hl, de
- ld [hli], a
- ld [hl], a
- ld hl, wChannelCommandPointers
- add hl, de
- ld [hli], a
- ld [hl], a
- pop de
- ld hl, wChannelSoundIDs
- add hl, de
- ld [hl], a
- ld hl, wChannelFlags1
- add hl, de
- ld [hl], a
- ld hl, wChannelDutyCycles
- add hl, de
- ld [hl], a
- ld hl, wChannelDutyCyclePatterns
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoDelayCounters
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoExtents
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoRates
- add hl, de
- ld [hl], a
- ld hl, wChannelFrequencyLowBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelVibratoDelayCounterReloadValues
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideLengthModifiers
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideFrequencySteps
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideFrequencyStepsFractionalPart
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideCurrentFrequencyFractionalPart
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideCurrentFrequencyHighBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideCurrentFrequencyLowBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideTargetFrequencyHighBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelPitchSlideTargetFrequencyLowBytes
- add hl, de
- ld [hl], a
- ld hl, wChannelFlags2
- add hl, de
- ld [hl], a
- ld a, $1
- ld hl, wChannelLoopCounters
- add hl, de
- ld [hl], a
- ld hl, wChannelNoteDelayCounters
- add hl, de
- ld [hl], a
- ld hl, wChannelNoteSpeeds
- add hl, de
- ld [hl], a
- ld a, e
- cp Ch5
- jr nz, .skipSweepDisable
- ld a, $8
- ldh [rNR10], a ; sweep off
-.skipSweepDisable
+ call InitSFXVariables
ld a, c
and a
jp z, .playSoundCommon
@@ -1564,51 +83,7 @@ Audio3_PlaySound::
jp .sfxChannelLoop
.stopAllAudio
- ld a, $80
- ldh [rNR52], a ; sound hardware on
- ldh [rNR30], a ; wave playback on
- xor a
- ldh [rNR51], a ; no sound output
- ldh [rNR32], a ; mute channel 3 (wave channel)
- ld a, $8
- ldh [rNR10], a ; sweep off
- ldh [rNR12], a ; mute channel 1 (pulse channel 1)
- ldh [rNR22], a ; mute channel 2 (pulse channel 2)
- ldh [rNR42], a ; mute channel 4 (noise channel)
- ld a, $40
- ldh [rNR14], a ; counter mode
- ldh [rNR24], a
- ldh [rNR44], a
- ld a, $77
- ldh [rNR50], a ; full volume
- xor a
- ld [wUnusedC000], a
- ld [wDisableChannelOutputWhenSfxEnds], a
- ld [wMuteAudioAndPauseMusic], a
- ld [wMusicTempo + 1], a
- ld [wSfxTempo + 1], a
- ld [wMusicWaveInstrument], a
- ld [wSfxWaveInstrument], a
- ld d, $a0
- ld hl, wChannelCommandPointers
- call .FillMem
- ld a, $1
- ld d, $18
- ld hl, wChannelNoteDelayCounters
- call .FillMem
- ld [wMusicTempo], a
- ld [wSfxTempo], a
- ld a, $ff
- ld [wStereoPanning], a
- ret
-
-; fills d bytes at hl with a
-.FillMem
- ld b, d
-.loop
- ld [hli], a
- dec b
- jr nz, .loop
+ call StopAllAudio
ret
.playSoundCommon
@@ -1644,16 +119,11 @@ Audio3_PlaySound::
inc hl
jr .commandPointerLoop
.next
+ push af
push hl
push bc
- push af
ld b, 0
ld c, a
- ld hl, wChannelSoundIDs
- add hl, bc
- ld a, [wSoundID]
- ld [hl], a
- pop af
cp Ch4
jr c, .skipSettingFlag
ld hl, wChannelFlags1
@@ -1668,6 +138,17 @@ Audio3_PlaySound::
ld a, [de]
ld [hli], a
inc de
+ pop af
+ push hl
+ push bc
+ ld b, 0
+ ld c, a
+ ld hl, wChannelSoundIDs
+ add hl, bc
+ ld a, [wSoundID]
+ ld [hl], a
+ pop bc
+ pop hl
inc c
dec b
ld a, b
@@ -1708,19 +189,3 @@ Audio3_PlaySound::
Audio3_CryRet:
sound_ret
-
-Audio3_HWChannelBaseAddresses:
-; the low bytes of each HW channel's base address
- db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 0-3
- db HW_CH1_BASE, HW_CH2_BASE, HW_CH3_BASE, HW_CH4_BASE ; channels 4-7
-
-Audio3_HWChannelDisableMasks:
- db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 0-3
- db HW_CH1_DISABLE_MASK, HW_CH2_DISABLE_MASK, HW_CH3_DISABLE_MASK, HW_CH4_DISABLE_MASK ; channels 4-7
-
-Audio3_HWChannelEnableMasks:
- db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 0-3
- db HW_CH1_ENABLE_MASK, HW_CH2_ENABLE_MASK, HW_CH3_ENABLE_MASK, HW_CH4_ENABLE_MASK ; channels 4-7
-
-Audio3_Pitches:
-INCLUDE "audio/notes.asm"