diff options
Diffstat (limited to 'audio/headers/sfxheaders1.asm')
-rw-r--r-- | audio/headers/sfxheaders1.asm | 319 |
1 files changed, 115 insertions, 204 deletions
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm index fdbcb5f3..de0d3b89 100644 --- a/audio/headers/sfxheaders1.asm +++ b/audio/headers/sfxheaders1.asm @@ -1,377 +1,288 @@ SFX_Headers_1:: dbw -1, -1 ; padding -SFX_Snare1_1:: - dbw CH7, SFX_Snare1_1_Ch1 +SFX_Noise_Instrument01_1:: + audio_header SFX_Noise_Instrument01_1, Ch8 -SFX_Snare2_1:: - dbw CH7, SFX_Snare2_1_Ch1 +SFX_Noise_Instrument02_1:: + audio_header SFX_Noise_Instrument02_1, Ch8 -SFX_Snare3_1:: - dbw CH7, SFX_Snare3_1_Ch1 +SFX_Noise_Instrument03_1:: + audio_header SFX_Noise_Instrument03_1, Ch8 -SFX_Snare4_1:: - dbw CH7, SFX_Snare4_1_Ch1 +SFX_Noise_Instrument04_1:: + audio_header SFX_Noise_Instrument04_1, Ch8 -SFX_Snare5_1:: - dbw CH7, SFX_Snare5_1_Ch1 +SFX_Noise_Instrument05_1:: + audio_header SFX_Noise_Instrument05_1, Ch8 -SFX_Triangle1_1:: - dbw CH7, SFX_Triangle1_1_Ch1 +SFX_Noise_Instrument06_1:: + audio_header SFX_Noise_Instrument06_1, Ch8 -SFX_Triangle2_1:: - dbw CH7, SFX_Triangle2_1_Ch1 +SFX_Noise_Instrument07_1:: + audio_header SFX_Noise_Instrument07_1, Ch8 -SFX_Snare6_1:: - dbw CH7, SFX_Snare6_1_Ch1 +SFX_Noise_Instrument08_1:: + audio_header SFX_Noise_Instrument08_1, Ch8 -SFX_Snare7_1:: - dbw CH7, SFX_Snare7_1_Ch1 +SFX_Noise_Instrument09_1:: + audio_header SFX_Noise_Instrument09_1, Ch8 -SFX_Snare8_1:: - dbw CH7, SFX_Snare8_1_Ch1 +SFX_Noise_Instrument10_1:: + audio_header SFX_Noise_Instrument10_1, Ch8 -SFX_Snare9_1:: - dbw CH7, SFX_Snare9_1_Ch1 +SFX_Noise_Instrument11_1:: + audio_header SFX_Noise_Instrument11_1, Ch8 -SFX_Cymbal1_1:: - dbw CH7, SFX_Cymbal1_1_Ch1 +SFX_Noise_Instrument12_1:: + audio_header SFX_Noise_Instrument12_1, Ch8 -SFX_Cymbal2_1:: - dbw CH7, SFX_Cymbal2_1_Ch1 +SFX_Noise_Instrument13_1:: + audio_header SFX_Noise_Instrument13_1, Ch8 -SFX_Cymbal3_1:: - dbw CH7, SFX_Cymbal3_1_Ch1 +SFX_Noise_Instrument14_1:: + audio_header SFX_Noise_Instrument14_1, Ch8 -SFX_Muted_Snare1_1:: - dbw CH7, SFX_Muted_Snare1_1_Ch1 +SFX_Noise_Instrument15_1:: + audio_header SFX_Noise_Instrument15_1, Ch8 -SFX_Triangle3_1:: - dbw CH7, SFX_Triangle3_1_Ch1 +SFX_Noise_Instrument16_1:: + audio_header SFX_Noise_Instrument16_1, Ch8 -SFX_Muted_Snare2_1:: - dbw CH7, SFX_Muted_Snare2_1_Ch1 +SFX_Noise_Instrument17_1:: + audio_header SFX_Noise_Instrument17_1, Ch8 -SFX_Muted_Snare3_1:: - dbw CH7, SFX_Muted_Snare3_1_Ch1 +SFX_Noise_Instrument18_1:: + audio_header SFX_Noise_Instrument18_1, Ch8 -SFX_Muted_Snare4_1:: - dbw CH7, SFX_Muted_Snare4_1_Ch1 +SFX_Noise_Instrument19_1:: + audio_header SFX_Noise_Instrument19_1, Ch8 SFX_Cry00_1:: - dbw ( $80 | CH4 ), SFX_Cry00_1_Ch1 - dbw CH5, SFX_Cry00_1_Ch2 - dbw CH7, SFX_Cry00_1_Ch3 + audio_header SFX_Cry00_1, Ch5, Ch6, Ch8 SFX_Cry01_1:: - dbw ( $80 | CH4 ), SFX_Cry01_1_Ch1 - dbw CH5, SFX_Cry01_1_Ch2 - dbw CH7, SFX_Cry01_1_Ch3 + audio_header SFX_Cry01_1, Ch5, Ch6, Ch8 SFX_Cry02_1:: - dbw ( $80 | CH4 ), SFX_Cry02_1_Ch1 - dbw CH5, SFX_Cry02_1_Ch2 - dbw CH7, SFX_Cry02_1_Ch3 + audio_header SFX_Cry02_1, Ch5, Ch6, Ch8 SFX_Cry03_1:: - dbw ( $80 | CH4 ), SFX_Cry03_1_Ch1 - dbw CH5, SFX_Cry03_1_Ch2 - dbw CH7, SFX_Cry03_1_Ch3 + audio_header SFX_Cry03_1, Ch5, Ch6, Ch8 SFX_Cry04_1:: - dbw ( $80 | CH4 ), SFX_Cry04_1_Ch1 - dbw CH5, SFX_Cry04_1_Ch2 - dbw CH7, SFX_Cry04_1_Ch3 + audio_header SFX_Cry04_1, Ch5, Ch6, Ch8 SFX_Cry05_1:: - dbw ( $80 | CH4 ), SFX_Cry05_1_Ch1 - dbw CH5, SFX_Cry05_1_Ch2 - dbw CH7, SFX_Cry05_1_Ch3 + audio_header SFX_Cry05_1, Ch5, Ch6, Ch8 SFX_Cry06_1:: - dbw ( $80 | CH4 ), SFX_Cry06_1_Ch1 - dbw CH5, SFX_Cry06_1_Ch2 - dbw CH7, SFX_Cry06_1_Ch3 + audio_header SFX_Cry06_1, Ch5, Ch6, Ch8 SFX_Cry07_1:: - dbw ( $80 | CH4 ), SFX_Cry07_1_Ch1 - dbw CH5, SFX_Cry07_1_Ch2 - dbw CH7, SFX_Cry07_1_Ch3 + audio_header SFX_Cry07_1, Ch5, Ch6, Ch8 SFX_Cry08_1:: - dbw ( $80 | CH4 ), SFX_Cry08_1_Ch1 - dbw CH5, SFX_Cry08_1_Ch2 - dbw CH7, SFX_Cry08_1_Ch3 + audio_header SFX_Cry08_1, Ch5, Ch6, Ch8 SFX_Cry09_1:: - dbw ( $80 | CH4 ), SFX_Cry09_1_Ch1 - dbw CH5, SFX_Cry09_1_Ch2 - dbw CH7, SFX_Cry09_1_Ch3 + audio_header SFX_Cry09_1, Ch5, Ch6, Ch8 SFX_Cry0A_1:: - dbw ( $80 | CH4 ), SFX_Cry0A_1_Ch1 - dbw CH5, SFX_Cry0A_1_Ch2 - dbw CH7, SFX_Cry0A_1_Ch3 + audio_header SFX_Cry0A_1, Ch5, Ch6, Ch8 SFX_Cry0B_1:: - dbw ( $80 | CH4 ), SFX_Cry0B_1_Ch1 - dbw CH5, SFX_Cry0B_1_Ch2 - dbw CH7, SFX_Cry0B_1_Ch3 + audio_header SFX_Cry0B_1, Ch5, Ch6, Ch8 SFX_Cry0C_1:: - dbw ( $80 | CH4 ), SFX_Cry0C_1_Ch1 - dbw CH5, SFX_Cry0C_1_Ch2 - dbw CH7, SFX_Cry0C_1_Ch3 + audio_header SFX_Cry0C_1, Ch5, Ch6, Ch8 SFX_Cry0D_1:: - dbw ( $80 | CH4 ), SFX_Cry0D_1_Ch1 - dbw CH5, SFX_Cry0D_1_Ch2 - dbw CH7, SFX_Cry0D_1_Ch3 + audio_header SFX_Cry0D_1, Ch5, Ch6, Ch8 SFX_Cry0E_1:: - dbw ( $80 | CH4 ), SFX_Cry0E_1_Ch1 - dbw CH5, SFX_Cry0E_1_Ch2 - dbw CH7, SFX_Cry0E_1_Ch3 + audio_header SFX_Cry0E_1, Ch5, Ch6, Ch8 SFX_Cry0F_1:: - dbw ( $80 | CH4 ), SFX_Cry0F_1_Ch1 - dbw CH5, SFX_Cry0F_1_Ch2 - dbw CH7, SFX_Cry0F_1_Ch3 + audio_header SFX_Cry0F_1, Ch5, Ch6, Ch8 SFX_Cry10_1:: - dbw ( $80 | CH4 ), SFX_Cry10_1_Ch1 - dbw CH5, SFX_Cry10_1_Ch2 - dbw CH7, SFX_Cry10_1_Ch3 + audio_header SFX_Cry10_1, Ch5, Ch6, Ch8 SFX_Cry11_1:: - dbw ( $80 | CH4 ), SFX_Cry11_1_Ch1 - dbw CH5, SFX_Cry11_1_Ch2 - dbw CH7, SFX_Cry11_1_Ch3 + audio_header SFX_Cry11_1, Ch5, Ch6, Ch8 SFX_Cry12_1:: - dbw ( $80 | CH4 ), SFX_Cry12_1_Ch1 - dbw CH5, SFX_Cry12_1_Ch2 - dbw CH7, SFX_Cry12_1_Ch3 + audio_header SFX_Cry12_1, Ch5, Ch6, Ch8 SFX_Cry13_1:: - dbw ( $80 | CH4 ), SFX_Cry13_1_Ch1 - dbw CH5, SFX_Cry13_1_Ch2 - dbw CH7, SFX_Cry13_1_Ch3 + audio_header SFX_Cry13_1, Ch5, Ch6, Ch8 SFX_Cry14_1:: - dbw ( $80 | CH4 ), SFX_Cry14_1_Ch1 - dbw CH5, SFX_Cry14_1_Ch2 - dbw CH7, SFX_Cry14_1_Ch3 + audio_header SFX_Cry14_1, Ch5, Ch6, Ch8 SFX_Cry15_1:: - dbw ( $80 | CH4 ), SFX_Cry15_1_Ch1 - dbw CH5, SFX_Cry15_1_Ch2 - dbw CH7, SFX_Cry15_1_Ch3 + audio_header SFX_Cry15_1, Ch5, Ch6, Ch8 SFX_Cry16_1:: - dbw ( $80 | CH4 ), SFX_Cry16_1_Ch1 - dbw CH5, SFX_Cry16_1_Ch2 - dbw CH7, SFX_Cry16_1_Ch3 + audio_header SFX_Cry16_1, Ch5, Ch6, Ch8 SFX_Cry17_1:: - dbw ( $80 | CH4 ), SFX_Cry17_1_Ch1 - dbw CH5, SFX_Cry17_1_Ch2 - dbw CH7, SFX_Cry17_1_Ch3 + audio_header SFX_Cry17_1, Ch5, Ch6, Ch8 SFX_Cry18_1:: - dbw ( $80 | CH4 ), SFX_Cry18_1_Ch1 - dbw CH5, SFX_Cry18_1_Ch2 - dbw CH7, SFX_Cry18_1_Ch3 + audio_header SFX_Cry18_1, Ch5, Ch6, Ch8 SFX_Cry19_1:: - dbw ( $80 | CH4 ), SFX_Cry19_1_Ch1 - dbw CH5, SFX_Cry19_1_Ch2 - dbw CH7, SFX_Cry19_1_Ch3 + audio_header SFX_Cry19_1, Ch5, Ch6, Ch8 SFX_Cry1A_1:: - dbw ( $80 | CH4 ), SFX_Cry1A_1_Ch1 - dbw CH5, SFX_Cry1A_1_Ch2 - dbw CH7, SFX_Cry1A_1_Ch3 + audio_header SFX_Cry1A_1, Ch5, Ch6, Ch8 SFX_Cry1B_1:: - dbw ( $80 | CH4 ), SFX_Cry1B_1_Ch1 - dbw CH5, SFX_Cry1B_1_Ch2 - dbw CH7, SFX_Cry1B_1_Ch3 + audio_header SFX_Cry1B_1, Ch5, Ch6, Ch8 SFX_Cry1C_1:: - dbw ( $80 | CH4 ), SFX_Cry1C_1_Ch1 - dbw CH5, SFX_Cry1C_1_Ch2 - dbw CH7, SFX_Cry1C_1_Ch3 + audio_header SFX_Cry1C_1, Ch5, Ch6, Ch8 SFX_Cry1D_1:: - dbw ( $80 | CH4 ), SFX_Cry1D_1_Ch1 - dbw CH5, SFX_Cry1D_1_Ch2 - dbw CH7, SFX_Cry1D_1_Ch3 + audio_header SFX_Cry1D_1, Ch5, Ch6, Ch8 SFX_Cry1E_1:: - dbw ( $80 | CH4 ), SFX_Cry1E_1_Ch1 - dbw CH5, SFX_Cry1E_1_Ch2 - dbw CH7, SFX_Cry1E_1_Ch3 + audio_header SFX_Cry1E_1, Ch5, Ch6, Ch8 SFX_Cry1F_1:: - dbw ( $80 | CH4 ), SFX_Cry1F_1_Ch1 - dbw CH5, SFX_Cry1F_1_Ch2 - dbw CH7, SFX_Cry1F_1_Ch3 + audio_header SFX_Cry1F_1, Ch5, Ch6, Ch8 SFX_Cry20_1:: - dbw ( $80 | CH4 ), SFX_Cry20_1_Ch1 - dbw CH5, SFX_Cry20_1_Ch2 - dbw CH7, SFX_Cry20_1_Ch3 + audio_header SFX_Cry20_1, Ch5, Ch6, Ch8 SFX_Cry21_1:: - dbw ( $80 | CH4 ), SFX_Cry21_1_Ch1 - dbw CH5, SFX_Cry21_1_Ch2 - dbw CH7, SFX_Cry21_1_Ch3 + audio_header SFX_Cry21_1, Ch5, Ch6, Ch8 SFX_Cry22_1:: - dbw ( $80 | CH4 ), SFX_Cry22_1_Ch1 - dbw CH5, SFX_Cry22_1_Ch2 - dbw CH7, SFX_Cry22_1_Ch3 + audio_header SFX_Cry22_1, Ch5, Ch6, Ch8 SFX_Cry23_1:: - dbw ( $80 | CH4 ), SFX_Cry23_1_Ch1 - dbw CH5, SFX_Cry23_1_Ch2 - dbw CH7, SFX_Cry23_1_Ch3 + audio_header SFX_Cry23_1, Ch5, Ch6, Ch8 SFX_Cry24_1:: - dbw ( $80 | CH4 ), SFX_Cry24_1_Ch1 - dbw CH5, SFX_Cry24_1_Ch2 - dbw CH7, SFX_Cry24_1_Ch3 + audio_header SFX_Cry24_1, Ch5, Ch6, Ch8 SFX_Cry25_1:: - dbw ( $80 | CH4 ), SFX_Cry25_1_Ch1 - dbw CH5, SFX_Cry25_1_Ch2 - dbw CH7, SFX_Cry25_1_Ch3 + audio_header SFX_Cry25_1, Ch5, Ch6, Ch8 SFX_Get_Item1_1:: - dbw ( $80 | CH4 ), SFX_Get_Item1_1_Ch1 - dbw CH5, SFX_Get_Item1_1_Ch2 - dbw CH6, SFX_Get_Item1_1_Ch3 + audio_header SFX_Get_Item1_1, Ch5, Ch6, Ch7 SFX_Get_Item2_1:: - dbw ( $80 | CH4 ), SFX_Get_Item2_1_Ch1 - dbw CH5, SFX_Get_Item2_1_Ch2 - dbw CH6, SFX_Get_Item2_1_Ch3 + audio_header SFX_Get_Item2_1, Ch5, Ch6, Ch7 SFX_Tink_1:: - dbw CH4, SFX_Tink_1_Ch1 + audio_header SFX_Tink_1, Ch5 SFX_Heal_HP_1:: - dbw CH4, SFX_Heal_HP_1_Ch1 + audio_header SFX_Heal_HP_1, Ch5 SFX_Heal_Ailment_1:: - dbw CH4, SFX_Heal_Ailment_1_Ch1 + audio_header SFX_Heal_Ailment_1, Ch5 SFX_Start_Menu_1:: - dbw CH7, SFX_Start_Menu_1_Ch1 + audio_header SFX_Start_Menu_1, Ch8 SFX_Press_AB_1:: - dbw CH4, SFX_Press_AB_1_Ch1 + audio_header SFX_Press_AB_1, Ch5 SFX_Pokedex_Rating_1:: - dbw ( $80 | CH4 ), SFX_Pokedex_Rating_1_Ch1 - dbw CH5, SFX_Pokedex_Rating_1_Ch2 - dbw CH6, SFX_Pokedex_Rating_1_Ch3 + audio_header SFX_Pokedex_Rating_1, Ch5, Ch6, Ch7 SFX_Get_Key_Item_1:: - dbw ( $80 | CH4 ), SFX_Get_Key_Item_1_Ch1 - dbw CH5, SFX_Get_Key_Item_1_Ch2 - dbw CH6, SFX_Get_Key_Item_1_Ch3 + audio_header SFX_Get_Key_Item_1, Ch5, Ch6, Ch7 SFX_Poisoned_1:: - dbw CH4, SFX_Poisoned_1_Ch1 + audio_header SFX_Poisoned_1, Ch5 SFX_Trade_Machine_1:: - dbw CH4, SFX_Trade_Machine_1_Ch1 + audio_header SFX_Trade_Machine_1, Ch5 SFX_Turn_On_PC_1:: - dbw CH4, SFX_Turn_On_PC_1_Ch1 + audio_header SFX_Turn_On_PC_1, Ch5 SFX_Turn_Off_PC_1:: - dbw CH4, SFX_Turn_Off_PC_1_Ch1 + audio_header SFX_Turn_Off_PC_1, Ch5 SFX_Enter_PC_1:: - dbw CH4, SFX_Enter_PC_1_Ch1 + audio_header SFX_Enter_PC_1, Ch5 SFX_Shrink_1:: - dbw CH4, SFX_Shrink_1_Ch1 + audio_header SFX_Shrink_1, Ch5 SFX_Switch_1:: - dbw CH4, SFX_Switch_1_Ch1 + audio_header SFX_Switch_1, Ch5 SFX_Healing_Machine_1:: - dbw CH4, SFX_Healing_Machine_1_Ch1 + audio_header SFX_Healing_Machine_1, Ch5 SFX_Teleport_Exit1_1:: - dbw CH4, SFX_Teleport_Exit1_1_Ch1 + audio_header SFX_Teleport_Exit1_1, Ch5 SFX_Teleport_Enter1_1:: - dbw CH4, SFX_Teleport_Enter1_1_Ch1 + audio_header SFX_Teleport_Enter1_1, Ch5 SFX_Teleport_Exit2_1:: - dbw CH4, SFX_Teleport_Exit2_1_Ch1 + audio_header SFX_Teleport_Exit2_1, Ch5 SFX_Ledge_1:: - dbw CH4, SFX_Ledge_1_Ch1 + audio_header SFX_Ledge_1, Ch5 SFX_Teleport_Enter2_1:: - dbw CH7, SFX_Teleport_Enter2_1_Ch1 + audio_header SFX_Teleport_Enter2_1, Ch8 SFX_Fly_1:: - dbw CH7, SFX_Fly_1_Ch1 + audio_header SFX_Fly_1, Ch8 SFX_Denied_1:: - dbw ( $40 | CH4 ), SFX_Denied_1_Ch1 - dbw CH5, SFX_Denied_1_Ch2 + audio_header SFX_Denied_1, Ch5, Ch6 SFX_Arrow_Tiles_1:: - dbw CH4, SFX_Arrow_Tiles_1_Ch1 + audio_header SFX_Arrow_Tiles_1, Ch5 SFX_Push_Boulder_1:: - dbw CH7, SFX_Push_Boulder_1_Ch1 + audio_header SFX_Push_Boulder_1, Ch8 SFX_SS_Anne_Horn_1:: - dbw ( $40 | CH4 ), SFX_SS_Anne_Horn_1_Ch1 - dbw CH5, SFX_SS_Anne_Horn_1_Ch2 + audio_header SFX_SS_Anne_Horn_1, Ch5, Ch6 SFX_Withdraw_Deposit_1:: - dbw CH4, SFX_Withdraw_Deposit_1_Ch1 + audio_header SFX_Withdraw_Deposit_1, Ch5 SFX_Cut_1:: - dbw CH7, SFX_Cut_1_Ch1 + audio_header SFX_Cut_1, Ch8 SFX_Go_Inside_1:: - dbw CH7, SFX_Go_Inside_1_Ch1 + audio_header SFX_Go_Inside_1, Ch8 SFX_Swap_1:: - dbw ( $40 | CH4 ), SFX_Swap_1_Ch1 - dbw CH5, SFX_Swap_1_Ch2 + audio_header SFX_Swap_1, Ch5, Ch6 SFX_59_1:: - dbw ( $40 | CH4 ), SFX_59_1_Ch1 - dbw CH5, SFX_59_1_Ch2 + audio_header SFX_59_1, Ch5, Ch6 SFX_Purchase_1:: - dbw ( $40 | CH4 ), SFX_Purchase_1_Ch1 - dbw CH5, SFX_Purchase_1_Ch2 + audio_header SFX_Purchase_1, Ch5, Ch6 SFX_Collision_1:: - dbw CH4, SFX_Collision_1_Ch1 + audio_header SFX_Collision_1, Ch5 SFX_Go_Outside_1:: - dbw CH7, SFX_Go_Outside_1_Ch1 + audio_header SFX_Go_Outside_1, Ch8 SFX_Save_1:: - dbw ( $40 | CH4 ), SFX_Save_1_Ch1 - dbw CH5, SFX_Save_1_Ch2 + audio_header SFX_Save_1, Ch5, Ch6 +; the Pokeflute sound effect directly hijacks channel 3 SFX_Pokeflute:: - dbw CH2, SFX_Pokeflute_Ch1 + audio_header SFX_Pokeflute, Ch3 SFX_Safari_Zone_PA:: - dbw CH4, SFX_Safari_Zone_PA_Ch1 + audio_header SFX_Safari_Zone_PA, Ch5 |