diff options
Diffstat (limited to 'audio/headers/sfxheaders2.asm')
-rw-r--r-- | audio/headers/sfxheaders2.asm | 238 |
1 files changed, 119 insertions, 119 deletions
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index b96a764f..7e76325d 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -2,358 +2,358 @@ SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Snare1_2:: - audio SFX_Snare1_2, Ch7 + audio_header SFX_Snare1_2, Ch8 SFX_Snare2_2:: - audio SFX_Snare2_2, Ch7 + audio_header SFX_Snare2_2, Ch8 SFX_Snare3_2:: - audio SFX_Snare3_2, Ch7 + audio_header SFX_Snare3_2, Ch8 SFX_Snare4_2:: - audio SFX_Snare4_2, Ch7 + audio_header SFX_Snare4_2, Ch8 SFX_Snare5_2:: - audio SFX_Snare5_2, Ch7 + audio_header SFX_Snare5_2, Ch8 SFX_Triangle1_2:: - audio SFX_Triangle1_2, Ch7 + audio_header SFX_Triangle1_2, Ch8 SFX_Triangle2_2:: - audio SFX_Triangle2_2, Ch7 + audio_header SFX_Triangle2_2, Ch8 SFX_Snare6_2:: - audio SFX_Snare6_2, Ch7 + audio_header SFX_Snare6_2, Ch8 SFX_Snare7_2:: - audio SFX_Snare7_2, Ch7 + audio_header SFX_Snare7_2, Ch8 SFX_Snare8_2:: - audio SFX_Snare8_2, Ch7 + audio_header SFX_Snare8_2, Ch8 SFX_Snare9_2:: - audio SFX_Snare9_2, Ch7 + audio_header SFX_Snare9_2, Ch8 SFX_Cymbal1_2:: - audio SFX_Cymbal1_2, Ch7 + audio_header SFX_Cymbal1_2, Ch8 SFX_Cymbal2_2:: - audio SFX_Cymbal2_2, Ch7 + audio_header SFX_Cymbal2_2, Ch8 SFX_Cymbal3_2:: - audio SFX_Cymbal3_2, Ch7 + audio_header SFX_Cymbal3_2, Ch8 SFX_Muted_Snare1_2:: - audio SFX_Muted_Snare1_2, Ch7 + audio_header SFX_Muted_Snare1_2, Ch8 SFX_Triangle3_2:: - audio SFX_Triangle3_2, Ch7 + audio_header SFX_Triangle3_2, Ch8 SFX_Muted_Snare2_2:: - audio SFX_Muted_Snare2_2, Ch7 + audio_header SFX_Muted_Snare2_2, Ch8 SFX_Muted_Snare3_2:: - audio SFX_Muted_Snare3_2, Ch7 + audio_header SFX_Muted_Snare3_2, Ch8 SFX_Muted_Snare4_2:: - audio SFX_Muted_Snare4_2, Ch7 + audio_header SFX_Muted_Snare4_2, Ch8 SFX_Cry00_2:: - audio SFX_Cry00_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry00_2, Ch5, Ch6, Ch8 SFX_Cry01_2:: - audio SFX_Cry01_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry01_2, Ch5, Ch6, Ch8 SFX_Cry02_2:: - audio SFX_Cry02_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry02_2, Ch5, Ch6, Ch8 SFX_Cry03_2:: - audio SFX_Cry03_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry03_2, Ch5, Ch6, Ch8 SFX_Cry04_2:: - audio SFX_Cry04_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry04_2, Ch5, Ch6, Ch8 SFX_Cry05_2:: - audio SFX_Cry05_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry05_2, Ch5, Ch6, Ch8 SFX_Cry06_2:: - audio SFX_Cry06_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry06_2, Ch5, Ch6, Ch8 SFX_Cry07_2:: - audio SFX_Cry07_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry07_2, Ch5, Ch6, Ch8 SFX_Cry08_2:: - audio SFX_Cry08_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry08_2, Ch5, Ch6, Ch8 SFX_Cry09_2:: - audio SFX_Cry09_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry09_2, Ch5, Ch6, Ch8 SFX_Cry0A_2:: - audio SFX_Cry0A_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8 SFX_Cry0B_2:: - audio SFX_Cry0B_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8 SFX_Cry0C_2:: - audio SFX_Cry0C_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8 SFX_Cry0D_2:: - audio SFX_Cry0D_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8 SFX_Cry0E_2:: - audio SFX_Cry0E_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8 SFX_Cry0F_2:: - audio SFX_Cry0F_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8 SFX_Cry10_2:: - audio SFX_Cry10_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry10_2, Ch5, Ch6, Ch8 SFX_Cry11_2:: - audio SFX_Cry11_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry11_2, Ch5, Ch6, Ch8 SFX_Cry12_2:: - audio SFX_Cry12_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry12_2, Ch5, Ch6, Ch8 SFX_Cry13_2:: - audio SFX_Cry13_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry13_2, Ch5, Ch6, Ch8 SFX_Cry14_2:: - audio SFX_Cry14_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry14_2, Ch5, Ch6, Ch8 SFX_Cry15_2:: - audio SFX_Cry15_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry15_2, Ch5, Ch6, Ch8 SFX_Cry16_2:: - audio SFX_Cry16_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry16_2, Ch5, Ch6, Ch8 SFX_Cry17_2:: - audio SFX_Cry17_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry17_2, Ch5, Ch6, Ch8 SFX_Cry18_2:: - audio SFX_Cry18_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry18_2, Ch5, Ch6, Ch8 SFX_Cry19_2:: - audio SFX_Cry19_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry19_2, Ch5, Ch6, Ch8 SFX_Cry1A_2:: - audio SFX_Cry1A_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8 SFX_Cry1B_2:: - audio SFX_Cry1B_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8 SFX_Cry1C_2:: - audio SFX_Cry1C_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8 SFX_Cry1D_2:: - audio SFX_Cry1D_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8 SFX_Cry1E_2:: - audio SFX_Cry1E_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8 SFX_Cry1F_2:: - audio SFX_Cry1F_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8 SFX_Cry20_2:: - audio SFX_Cry20_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry20_2, Ch5, Ch6, Ch8 SFX_Cry21_2:: - audio SFX_Cry21_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry21_2, Ch5, Ch6, Ch8 SFX_Cry22_2:: - audio SFX_Cry22_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry22_2, Ch5, Ch6, Ch8 SFX_Cry23_2:: - audio SFX_Cry23_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry23_2, Ch5, Ch6, Ch8 SFX_Cry24_2:: - audio SFX_Cry24_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry24_2, Ch5, Ch6, Ch8 SFX_Cry25_2:: - audio SFX_Cry25_2, Ch4, Ch5, Ch7 + audio_header SFX_Cry25_2, Ch5, Ch6, Ch8 SFX_Level_Up:: - audio SFX_Level_Up, Ch4, Ch5, Ch6 + audio_header SFX_Level_Up, Ch5, Ch6, Ch7 SFX_Get_Item2_2:: - audio SFX_Get_Item2_2, Ch4, Ch5, Ch6 + audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7 SFX_Tink_2:: - audio SFX_Tink_2, Ch4 + audio_header SFX_Tink_2, Ch5 SFX_Heal_HP_2:: - audio SFX_Heal_HP_2, Ch4 + audio_header SFX_Heal_HP_2, Ch5 SFX_Heal_Ailment_2:: - audio SFX_Heal_Ailment_2, Ch4 + audio_header SFX_Heal_Ailment_2, Ch5 SFX_Start_Menu_2:: - audio SFX_Start_Menu_2, Ch7 + audio_header SFX_Start_Menu_2, Ch8 SFX_Press_AB_2:: - audio SFX_Press_AB_2, Ch4 + audio_header SFX_Press_AB_2, Ch5 SFX_Ball_Toss:: - audio SFX_Ball_Toss, Ch4, Ch5 + audio_header SFX_Ball_Toss, Ch5, Ch6 SFX_Ball_Poof:: - audio SFX_Ball_Poof, Ch4, Ch7 + audio_header SFX_Ball_Poof, Ch5, Ch8 SFX_Faint_Thud:: - audio SFX_Faint_Thud, Ch4, Ch7 + audio_header SFX_Faint_Thud, Ch5, Ch8 SFX_Run:: - audio SFX_Run, Ch7 + audio_header SFX_Run, Ch8 SFX_Dex_Page_Added:: - audio SFX_Dex_Page_Added, Ch4, Ch5 + audio_header SFX_Dex_Page_Added, Ch5, Ch6 SFX_Caught_Mon:: - audio SFX_Caught_Mon, Ch4, Ch5, Ch6 + audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7 SFX_Peck:: - audio SFX_Peck, Ch7 + audio_header SFX_Peck, Ch8 SFX_Faint_Fall:: - audio SFX_Faint_Fall, Ch4 + audio_header SFX_Faint_Fall, Ch5 SFX_Battle_09:: - audio SFX_Battle_09, Ch4 + audio_header SFX_Battle_09, Ch5 SFX_Pound:: - audio SFX_Pound, Ch7 + audio_header SFX_Pound, Ch8 SFX_Battle_0B:: - audio SFX_Battle_0B, Ch7 + audio_header SFX_Battle_0B, Ch8 SFX_Battle_0C:: - audio SFX_Battle_0C, Ch7 + audio_header SFX_Battle_0C, Ch8 SFX_Battle_0D:: - audio SFX_Battle_0D, Ch7 + audio_header SFX_Battle_0D, Ch8 SFX_Battle_0E:: - audio SFX_Battle_0E, Ch7 + audio_header SFX_Battle_0E, Ch8 SFX_Battle_0F:: - audio SFX_Battle_0F, Ch7 + audio_header SFX_Battle_0F, Ch8 SFX_Damage:: - audio SFX_Damage, Ch7 + audio_header SFX_Damage, Ch8 SFX_Not_Very_Effective:: - audio SFX_Not_Very_Effective, Ch7 + audio_header SFX_Not_Very_Effective, Ch8 SFX_Battle_12:: - audio SFX_Battle_12, Ch7 + audio_header SFX_Battle_12, Ch8 SFX_Battle_13:: - audio SFX_Battle_13, Ch7 + audio_header SFX_Battle_13, Ch8 SFX_Battle_14:: - audio SFX_Battle_14, Ch7 + audio_header SFX_Battle_14, Ch8 SFX_Vine_Whip:: - audio SFX_Vine_Whip, Ch7 + audio_header SFX_Vine_Whip, Ch8 SFX_Battle_16:: - audio SFX_Battle_16, Ch7 + audio_header SFX_Battle_16, Ch8 SFX_Battle_17:: - audio SFX_Battle_17, Ch7 + audio_header SFX_Battle_17, Ch8 SFX_Battle_18:: - audio SFX_Battle_18, Ch7 + audio_header SFX_Battle_18, Ch8 SFX_Battle_19:: - audio SFX_Battle_19, Ch7 + audio_header SFX_Battle_19, Ch8 SFX_Super_Effective:: - audio SFX_Super_Effective, Ch7 + audio_header SFX_Super_Effective, Ch8 SFX_Battle_1B:: - audio SFX_Battle_1B, Ch7 + audio_header SFX_Battle_1B, Ch8 SFX_Battle_1C:: - audio SFX_Battle_1C, Ch7 + audio_header SFX_Battle_1C, Ch8 SFX_Doubleslap:: - audio SFX_Doubleslap, Ch7 + audio_header SFX_Doubleslap, Ch8 SFX_Battle_1E:: - audio SFX_Battle_1E, Ch4, Ch7 + audio_header SFX_Battle_1E, Ch5, Ch8 SFX_Horn_Drill:: - audio SFX_Horn_Drill, Ch7 + audio_header SFX_Horn_Drill, Ch8 SFX_Battle_20:: - audio SFX_Battle_20, Ch7 + audio_header SFX_Battle_20, Ch8 SFX_Battle_21:: - audio SFX_Battle_21, Ch7 + audio_header SFX_Battle_21, Ch8 SFX_Battle_22:: - audio SFX_Battle_22, Ch7 + audio_header SFX_Battle_22, Ch8 SFX_Battle_23:: - audio SFX_Battle_23, Ch7 + audio_header SFX_Battle_23, Ch8 SFX_Battle_24:: - audio SFX_Battle_24, Ch4, Ch7 + audio_header SFX_Battle_24, Ch5, Ch8 SFX_Battle_25:: - audio SFX_Battle_25, Ch7 + audio_header SFX_Battle_25, Ch8 SFX_Battle_26:: - audio SFX_Battle_26, Ch7 + audio_header SFX_Battle_26, Ch8 SFX_Battle_27:: - audio SFX_Battle_27, Ch4, Ch5, Ch7 + audio_header SFX_Battle_27, Ch5, Ch6, Ch8 SFX_Battle_28:: - audio SFX_Battle_28, Ch4, Ch5, Ch7 + audio_header SFX_Battle_28, Ch5, Ch6, Ch8 SFX_Battle_29:: - audio SFX_Battle_29, Ch4, Ch7 + audio_header SFX_Battle_29, Ch5, Ch8 SFX_Battle_2A:: - audio SFX_Battle_2A, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2A, Ch5, Ch6, Ch8 SFX_Battle_2B:: - audio SFX_Battle_2B, Ch4, Ch7 + audio_header SFX_Battle_2B, Ch5, Ch8 SFX_Battle_2C:: - audio SFX_Battle_2C, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2C, Ch5, Ch6, Ch8 SFX_Psybeam:: - audio SFX_Psybeam, Ch4, Ch5, Ch7 + audio_header SFX_Psybeam, Ch5, Ch6, Ch8 SFX_Battle_2E:: - audio SFX_Battle_2E, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2E, Ch5, Ch6, Ch8 SFX_Battle_2F:: - audio SFX_Battle_2F, Ch4, Ch5, Ch7 + audio_header SFX_Battle_2F, Ch5, Ch6, Ch8 SFX_Psychic_M:: - audio SFX_Psychic_M, Ch4, Ch5, Ch7 + audio_header SFX_Psychic_M, Ch5, Ch6, Ch8 SFX_Battle_31:: - audio SFX_Battle_31, Ch4, Ch5 + audio_header SFX_Battle_31, Ch5, Ch6 SFX_Battle_32:: - audio SFX_Battle_32, Ch4, Ch5 + audio_header SFX_Battle_32, Ch5, Ch6 SFX_Battle_33:: - audio SFX_Battle_33, Ch4, Ch5 + audio_header SFX_Battle_33, Ch5, Ch6 SFX_Battle_34:: - audio SFX_Battle_34, Ch4, Ch5, Ch7 + audio_header SFX_Battle_34, Ch5, Ch6, Ch8 SFX_Battle_35:: - audio SFX_Battle_35, Ch4, Ch5 + audio_header SFX_Battle_35, Ch5, Ch6 SFX_Battle_36:: - audio SFX_Battle_36, Ch4, Ch5, Ch7 + audio_header SFX_Battle_36, Ch5, Ch6, Ch8 SFX_Silph_Scope:: - audio SFX_Silph_Scope, Ch4 + audio_header SFX_Silph_Scope, Ch5 |