diff options
Diffstat (limited to 'audio/headers/sfxheaders2.asm')
-rw-r--r-- | audio/headers/sfxheaders2.asm | 394 |
1 files changed, 140 insertions, 254 deletions
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm index 2f517d10..eb8eb4c1 100644 --- a/audio/headers/sfxheaders2.asm +++ b/audio/headers/sfxheaders2.asm @@ -1,473 +1,359 @@ SFX_Headers_2:: dbw -1, -1 ; padding -SFX_Snare1_2:: - dbw CH7, SFX_Snare1_2_Ch1 +SFX_Noise_Instrument01_2:: + audio_header SFX_Noise_Instrument01_2, Ch8 -SFX_Snare2_2:: - dbw CH7, SFX_Snare2_2_Ch1 +SFX_Noise_Instrument02_2:: + audio_header SFX_Noise_Instrument02_2, Ch8 -SFX_Snare3_2:: - dbw CH7, SFX_Snare3_2_Ch1 +SFX_Noise_Instrument03_2:: + audio_header SFX_Noise_Instrument03_2, Ch8 -SFX_Snare4_2:: - dbw CH7, SFX_Snare4_2_Ch1 +SFX_Noise_Instrument04_2:: + audio_header SFX_Noise_Instrument04_2, Ch8 -SFX_Snare5_2:: - dbw CH7, SFX_Snare5_2_Ch1 +SFX_Noise_Instrument05_2:: + audio_header SFX_Noise_Instrument05_2, Ch8 -SFX_Triangle1_2:: - dbw CH7, SFX_Triangle1_2_Ch1 +SFX_Noise_Instrument06_2:: + audio_header SFX_Noise_Instrument06_2, Ch8 -SFX_Triangle2_2:: - dbw CH7, SFX_Triangle2_2_Ch1 +SFX_Noise_Instrument07_2:: + audio_header SFX_Noise_Instrument07_2, Ch8 -SFX_Snare6_2:: - dbw CH7, SFX_Snare6_2_Ch1 +SFX_Noise_Instrument08_2:: + audio_header SFX_Noise_Instrument08_2, Ch8 -SFX_Snare7_2:: - dbw CH7, SFX_Snare7_2_Ch1 +SFX_Noise_Instrument09_2:: + audio_header SFX_Noise_Instrument09_2, Ch8 -SFX_Snare8_2:: - dbw CH7, SFX_Snare8_2_Ch1 +SFX_Noise_Instrument10_2:: + audio_header SFX_Noise_Instrument10_2, Ch8 -SFX_Snare9_2:: - dbw CH7, SFX_Snare9_2_Ch1 +SFX_Noise_Instrument11_2:: + audio_header SFX_Noise_Instrument11_2, Ch8 -SFX_Cymbal1_2:: - dbw CH7, SFX_Cymbal1_2_Ch1 +SFX_Noise_Instrument12_2:: + audio_header SFX_Noise_Instrument12_2, Ch8 -SFX_Cymbal2_2:: - dbw CH7, SFX_Cymbal2_2_Ch1 +SFX_Noise_Instrument13_2:: + audio_header SFX_Noise_Instrument13_2, Ch8 -SFX_Cymbal3_2:: - dbw CH7, SFX_Cymbal3_2_Ch1 +SFX_Noise_Instrument14_2:: + audio_header SFX_Noise_Instrument14_2, Ch8 -SFX_Muted_Snare1_2:: - dbw CH7, SFX_Muted_Snare1_2_Ch1 +SFX_Noise_Instrument15_2:: + audio_header SFX_Noise_Instrument15_2, Ch8 -SFX_Triangle3_2:: - dbw CH7, SFX_Triangle3_2_Ch1 +SFX_Noise_Instrument16_2:: + audio_header SFX_Noise_Instrument16_2, Ch8 -SFX_Muted_Snare2_2:: - dbw CH7, SFX_Muted_Snare2_2_Ch1 +SFX_Noise_Instrument17_2:: + audio_header SFX_Noise_Instrument17_2, Ch8 -SFX_Muted_Snare3_2:: - dbw CH7, SFX_Muted_Snare3_2_Ch1 +SFX_Noise_Instrument18_2:: + audio_header SFX_Noise_Instrument18_2, Ch8 -SFX_Muted_Snare4_2:: - dbw CH7, SFX_Muted_Snare4_2_Ch1 +SFX_Noise_Instrument19_2:: + audio_header SFX_Noise_Instrument19_2, Ch8 SFX_Cry00_2:: - dbw ( $80 | CH4 ), SFX_Cry00_2_Ch1 - dbw CH5, SFX_Cry00_2_Ch2 - dbw CH7, SFX_Cry00_2_Ch3 + audio_header SFX_Cry00_2, Ch5, Ch6, Ch8 SFX_Cry01_2:: - dbw ( $80 | CH4 ), SFX_Cry01_2_Ch1 - dbw CH5, SFX_Cry01_2_Ch2 - dbw CH7, SFX_Cry01_2_Ch3 + audio_header SFX_Cry01_2, Ch5, Ch6, Ch8 SFX_Cry02_2:: - dbw ( $80 | CH4 ), SFX_Cry02_2_Ch1 - dbw CH5, SFX_Cry02_2_Ch2 - dbw CH7, SFX_Cry02_2_Ch3 + audio_header SFX_Cry02_2, Ch5, Ch6, Ch8 SFX_Cry03_2:: - dbw ( $80 | CH4 ), SFX_Cry03_2_Ch1 - dbw CH5, SFX_Cry03_2_Ch2 - dbw CH7, SFX_Cry03_2_Ch3 + audio_header SFX_Cry03_2, Ch5, Ch6, Ch8 SFX_Cry04_2:: - dbw ( $80 | CH4 ), SFX_Cry04_2_Ch1 - dbw CH5, SFX_Cry04_2_Ch2 - dbw CH7, SFX_Cry04_2_Ch3 + audio_header SFX_Cry04_2, Ch5, Ch6, Ch8 SFX_Cry05_2:: - dbw ( $80 | CH4 ), SFX_Cry05_2_Ch1 - dbw CH5, SFX_Cry05_2_Ch2 - dbw CH7, SFX_Cry05_2_Ch3 + audio_header SFX_Cry05_2, Ch5, Ch6, Ch8 SFX_Cry06_2:: - dbw ( $80 | CH4 ), SFX_Cry06_2_Ch1 - dbw CH5, SFX_Cry06_2_Ch2 - dbw CH7, SFX_Cry06_2_Ch3 + audio_header SFX_Cry06_2, Ch5, Ch6, Ch8 SFX_Cry07_2:: - dbw ( $80 | CH4 ), SFX_Cry07_2_Ch1 - dbw CH5, SFX_Cry07_2_Ch2 - dbw CH7, SFX_Cry07_2_Ch3 + audio_header SFX_Cry07_2, Ch5, Ch6, Ch8 SFX_Cry08_2:: - dbw ( $80 | CH4 ), SFX_Cry08_2_Ch1 - dbw CH5, SFX_Cry08_2_Ch2 - dbw CH7, SFX_Cry08_2_Ch3 + audio_header SFX_Cry08_2, Ch5, Ch6, Ch8 SFX_Cry09_2:: - dbw ( $80 | CH4 ), SFX_Cry09_2_Ch1 - dbw CH5, SFX_Cry09_2_Ch2 - dbw CH7, SFX_Cry09_2_Ch3 + audio_header SFX_Cry09_2, Ch5, Ch6, Ch8 SFX_Cry0A_2:: - dbw ( $80 | CH4 ), SFX_Cry0A_2_Ch1 - dbw CH5, SFX_Cry0A_2_Ch2 - dbw CH7, SFX_Cry0A_2_Ch3 + audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8 SFX_Cry0B_2:: - dbw ( $80 | CH4 ), SFX_Cry0B_2_Ch1 - dbw CH5, SFX_Cry0B_2_Ch2 - dbw CH7, SFX_Cry0B_2_Ch3 + audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8 SFX_Cry0C_2:: - dbw ( $80 | CH4 ), SFX_Cry0C_2_Ch1 - dbw CH5, SFX_Cry0C_2_Ch2 - dbw CH7, SFX_Cry0C_2_Ch3 + audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8 SFX_Cry0D_2:: - dbw ( $80 | CH4 ), SFX_Cry0D_2_Ch1 - dbw CH5, SFX_Cry0D_2_Ch2 - dbw CH7, SFX_Cry0D_2_Ch3 + audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8 SFX_Cry0E_2:: - dbw ( $80 | CH4 ), SFX_Cry0E_2_Ch1 - dbw CH5, SFX_Cry0E_2_Ch2 - dbw CH7, SFX_Cry0E_2_Ch3 + audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8 SFX_Cry0F_2:: - dbw ( $80 | CH4 ), SFX_Cry0F_2_Ch1 - dbw CH5, SFX_Cry0F_2_Ch2 - dbw CH7, SFX_Cry0F_2_Ch3 + audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8 SFX_Cry10_2:: - dbw ( $80 | CH4 ), SFX_Cry10_2_Ch1 - dbw CH5, SFX_Cry10_2_Ch2 - dbw CH7, SFX_Cry10_2_Ch3 + audio_header SFX_Cry10_2, Ch5, Ch6, Ch8 SFX_Cry11_2:: - dbw ( $80 | CH4 ), SFX_Cry11_2_Ch1 - dbw CH5, SFX_Cry11_2_Ch2 - dbw CH7, SFX_Cry11_2_Ch3 + audio_header SFX_Cry11_2, Ch5, Ch6, Ch8 SFX_Cry12_2:: - dbw ( $80 | CH4 ), SFX_Cry12_2_Ch1 - dbw CH5, SFX_Cry12_2_Ch2 - dbw CH7, SFX_Cry12_2_Ch3 + audio_header SFX_Cry12_2, Ch5, Ch6, Ch8 SFX_Cry13_2:: - dbw ( $80 | CH4 ), SFX_Cry13_2_Ch1 - dbw CH5, SFX_Cry13_2_Ch2 - dbw CH7, SFX_Cry13_2_Ch3 + audio_header SFX_Cry13_2, Ch5, Ch6, Ch8 SFX_Cry14_2:: - dbw ( $80 | CH4 ), SFX_Cry14_2_Ch1 - dbw CH5, SFX_Cry14_2_Ch2 - dbw CH7, SFX_Cry14_2_Ch3 + audio_header SFX_Cry14_2, Ch5, Ch6, Ch8 SFX_Cry15_2:: - dbw ( $80 | CH4 ), SFX_Cry15_2_Ch1 - dbw CH5, SFX_Cry15_2_Ch2 - dbw CH7, SFX_Cry15_2_Ch3 + audio_header SFX_Cry15_2, Ch5, Ch6, Ch8 SFX_Cry16_2:: - dbw ( $80 | CH4 ), SFX_Cry16_2_Ch1 - dbw CH5, SFX_Cry16_2_Ch2 - dbw CH7, SFX_Cry16_2_Ch3 + audio_header SFX_Cry16_2, Ch5, Ch6, Ch8 SFX_Cry17_2:: - dbw ( $80 | CH4 ), SFX_Cry17_2_Ch1 - dbw CH5, SFX_Cry17_2_Ch2 - dbw CH7, SFX_Cry17_2_Ch3 + audio_header SFX_Cry17_2, Ch5, Ch6, Ch8 SFX_Cry18_2:: - dbw ( $80 | CH4 ), SFX_Cry18_2_Ch1 - dbw CH5, SFX_Cry18_2_Ch2 - dbw CH7, SFX_Cry18_2_Ch3 + audio_header SFX_Cry18_2, Ch5, Ch6, Ch8 SFX_Cry19_2:: - dbw ( $80 | CH4 ), SFX_Cry19_2_Ch1 - dbw CH5, SFX_Cry19_2_Ch2 - dbw CH7, SFX_Cry19_2_Ch3 + audio_header SFX_Cry19_2, Ch5, Ch6, Ch8 SFX_Cry1A_2:: - dbw ( $80 | CH4 ), SFX_Cry1A_2_Ch1 - dbw CH5, SFX_Cry1A_2_Ch2 - dbw CH7, SFX_Cry1A_2_Ch3 + audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8 SFX_Cry1B_2:: - dbw ( $80 | CH4 ), SFX_Cry1B_2_Ch1 - dbw CH5, SFX_Cry1B_2_Ch2 - dbw CH7, SFX_Cry1B_2_Ch3 + audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8 SFX_Cry1C_2:: - dbw ( $80 | CH4 ), SFX_Cry1C_2_Ch1 - dbw CH5, SFX_Cry1C_2_Ch2 - dbw CH7, SFX_Cry1C_2_Ch3 + audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8 SFX_Cry1D_2:: - dbw ( $80 | CH4 ), SFX_Cry1D_2_Ch1 - dbw CH5, SFX_Cry1D_2_Ch2 - dbw CH7, SFX_Cry1D_2_Ch3 + audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8 SFX_Cry1E_2:: - dbw ( $80 | CH4 ), SFX_Cry1E_2_Ch1 - dbw CH5, SFX_Cry1E_2_Ch2 - dbw CH7, SFX_Cry1E_2_Ch3 + audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8 SFX_Cry1F_2:: - dbw ( $80 | CH4 ), SFX_Cry1F_2_Ch1 - dbw CH5, SFX_Cry1F_2_Ch2 - dbw CH7, SFX_Cry1F_2_Ch3 + audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8 SFX_Cry20_2:: - dbw ( $80 | CH4 ), SFX_Cry20_2_Ch1 - dbw CH5, SFX_Cry20_2_Ch2 - dbw CH7, SFX_Cry20_2_Ch3 + audio_header SFX_Cry20_2, Ch5, Ch6, Ch8 SFX_Cry21_2:: - dbw ( $80 | CH4 ), SFX_Cry21_2_Ch1 - dbw CH5, SFX_Cry21_2_Ch2 - dbw CH7, SFX_Cry21_2_Ch3 + audio_header SFX_Cry21_2, Ch5, Ch6, Ch8 SFX_Cry22_2:: - dbw ( $80 | CH4 ), SFX_Cry22_2_Ch1 - dbw CH5, SFX_Cry22_2_Ch2 - dbw CH7, SFX_Cry22_2_Ch3 + audio_header SFX_Cry22_2, Ch5, Ch6, Ch8 SFX_Cry23_2:: - dbw ( $80 | CH4 ), SFX_Cry23_2_Ch1 - dbw CH5, SFX_Cry23_2_Ch2 - dbw CH7, SFX_Cry23_2_Ch3 + audio_header SFX_Cry23_2, Ch5, Ch6, Ch8 SFX_Cry24_2:: - dbw ( $80 | CH4 ), SFX_Cry24_2_Ch1 - dbw CH5, SFX_Cry24_2_Ch2 - dbw CH7, SFX_Cry24_2_Ch3 + audio_header SFX_Cry24_2, Ch5, Ch6, Ch8 SFX_Cry25_2:: - dbw ( $80 | CH4 ), SFX_Cry25_2_Ch1 - dbw CH5, SFX_Cry25_2_Ch2 - dbw CH7, SFX_Cry25_2_Ch3 + audio_header SFX_Cry25_2, Ch5, Ch6, Ch8 SFX_Level_Up:: - dbw ( $80 | CH4 ), SFX_Level_Up_Ch1 - dbw CH5, SFX_Level_Up_Ch2 - dbw CH6, SFX_Level_Up_Ch3 + audio_header SFX_Level_Up, Ch5, Ch6, Ch7 SFX_Get_Item2_2:: - dbw ( $80 | CH4 ), SFX_Get_Item2_2_Ch1 - dbw CH5, SFX_Get_Item2_2_Ch2 - dbw CH6, SFX_Get_Item2_2_Ch3 + audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7 SFX_Tink_2:: - dbw CH4, SFX_Tink_2_Ch1 + audio_header SFX_Tink_2, Ch5 SFX_Heal_HP_2:: - dbw CH4, SFX_Heal_HP_2_Ch1 + audio_header SFX_Heal_HP_2, Ch5 SFX_Heal_Ailment_2:: - dbw CH4, SFX_Heal_Ailment_2_Ch1 + audio_header SFX_Heal_Ailment_2, Ch5 SFX_Start_Menu_2:: - dbw CH7, SFX_Start_Menu_2_Ch1 + audio_header SFX_Start_Menu_2, Ch8 SFX_Press_AB_2:: - dbw CH4, SFX_Press_AB_2_Ch1 + audio_header SFX_Press_AB_2, Ch5 SFX_Ball_Toss:: - dbw ( $40 | CH4 ), SFX_Ball_Toss_Ch1 - dbw CH5, SFX_Ball_Toss_Ch2 + audio_header SFX_Ball_Toss, Ch5, Ch6 SFX_Ball_Poof:: - dbw ( $40 | CH4 ), SFX_Ball_Poof_Ch1 - dbw CH7, SFX_Ball_Poof_Ch2 + audio_header SFX_Ball_Poof, Ch5, Ch8 SFX_Faint_Thud:: - dbw ( $40 | CH4 ), SFX_Faint_Thud_Ch1 - dbw CH7, SFX_Faint_Thud_Ch2 + audio_header SFX_Faint_Thud, Ch5, Ch8 SFX_Run:: - dbw CH7, SFX_Run_Ch1 + audio_header SFX_Run, Ch8 SFX_Dex_Page_Added:: - dbw ( $40 | CH4 ), SFX_Dex_Page_Added_Ch1 - dbw CH5, SFX_Dex_Page_Added_Ch2 + audio_header SFX_Dex_Page_Added, Ch5, Ch6 SFX_Caught_Mon:: - dbw ( $80 | CH4 ), SFX_Caught_Mon_Ch1 - dbw CH5, SFX_Caught_Mon_Ch2 - dbw CH6, SFX_Caught_Mon_Ch3 + audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7 SFX_Peck:: - dbw CH7, SFX_Peck_Ch1 + audio_header SFX_Peck, Ch8 SFX_Faint_Fall:: - dbw CH4, SFX_Faint_Fall_Ch1 + audio_header SFX_Faint_Fall, Ch5 SFX_Battle_09:: - dbw CH4, SFX_Battle_09_Ch1 + audio_header SFX_Battle_09, Ch5 SFX_Pound:: - dbw CH7, SFX_Pound_Ch1 + audio_header SFX_Pound, Ch8 SFX_Battle_0B:: - dbw CH7, SFX_Battle_0B_Ch1 + audio_header SFX_Battle_0B, Ch8 SFX_Battle_0C:: - dbw CH7, SFX_Battle_0C_Ch1 + audio_header SFX_Battle_0C, Ch8 SFX_Battle_0D:: - dbw CH7, SFX_Battle_0D_Ch1 + audio_header SFX_Battle_0D, Ch8 SFX_Battle_0E:: - dbw CH7, SFX_Battle_0E_Ch1 + audio_header SFX_Battle_0E, Ch8 SFX_Battle_0F:: - dbw CH7, SFX_Battle_0F_Ch1 + audio_header SFX_Battle_0F, Ch8 SFX_Damage:: - dbw CH7, SFX_Damage_Ch1 + audio_header SFX_Damage, Ch8 SFX_Not_Very_Effective:: - dbw CH7, SFX_Not_Very_Effective_Ch1 + audio_header SFX_Not_Very_Effective, Ch8 SFX_Battle_12:: - dbw CH7, SFX_Battle_12_Ch1 + audio_header SFX_Battle_12, Ch8 SFX_Battle_13:: - dbw CH7, SFX_Battle_13_Ch1 + audio_header SFX_Battle_13, Ch8 SFX_Battle_14:: - dbw CH7, SFX_Battle_14_Ch1 + audio_header SFX_Battle_14, Ch8 SFX_Vine_Whip:: - dbw CH7, SFX_Vine_Whip_Ch1 + audio_header SFX_Vine_Whip, Ch8 SFX_Battle_16:: - dbw CH7, SFX_Battle_16_Ch1 + audio_header SFX_Battle_16, Ch8 SFX_Battle_17:: - dbw CH7, SFX_Battle_17_Ch1 + audio_header SFX_Battle_17, Ch8 SFX_Battle_18:: - dbw CH7, SFX_Battle_18_Ch1 + audio_header SFX_Battle_18, Ch8 SFX_Battle_19:: - dbw CH7, SFX_Battle_19_Ch1 + audio_header SFX_Battle_19, Ch8 SFX_Super_Effective:: - dbw CH7, SFX_Super_Effective_Ch1 + audio_header SFX_Super_Effective, Ch8 SFX_Battle_1B:: - dbw CH7, SFX_Battle_1B_Ch1 + audio_header SFX_Battle_1B, Ch8 SFX_Battle_1C:: - dbw CH7, SFX_Battle_1C_Ch1 + audio_header SFX_Battle_1C, Ch8 SFX_Doubleslap:: - dbw CH7, SFX_Doubleslap_Ch1 + audio_header SFX_Doubleslap, Ch8 SFX_Battle_1E:: - dbw ( $40 | CH4 ), SFX_Battle_1E_Ch1 - dbw CH7, SFX_Battle_1E_Ch2 + audio_header SFX_Battle_1E, Ch5, Ch8 SFX_Horn_Drill:: - dbw CH7, SFX_Horn_Drill_Ch1 + audio_header SFX_Horn_Drill, Ch8 SFX_Battle_20:: - dbw CH7, SFX_Battle_20_Ch1 + audio_header SFX_Battle_20, Ch8 SFX_Battle_21:: - dbw CH7, SFX_Battle_21_Ch1 + audio_header SFX_Battle_21, Ch8 SFX_Battle_22:: - dbw CH7, SFX_Battle_22_Ch1 + audio_header SFX_Battle_22, Ch8 SFX_Battle_23:: - dbw CH7, SFX_Battle_23_Ch1 + audio_header SFX_Battle_23, Ch8 SFX_Battle_24:: - dbw ( $40 | CH4 ), SFX_Battle_24_Ch1 - dbw CH7, SFX_Battle_24_Ch2 + audio_header SFX_Battle_24, Ch5, Ch8 SFX_Battle_25:: - dbw CH7, SFX_Battle_25_Ch1 + audio_header SFX_Battle_25, Ch8 SFX_Battle_26:: - dbw CH7, SFX_Battle_26_Ch1 + audio_header SFX_Battle_26, Ch8 SFX_Battle_27:: - dbw ( $80 | CH4 ), SFX_Battle_27_Ch1 - dbw CH5, SFX_Battle_27_Ch2 - dbw CH7, SFX_Battle_27_Ch3 + audio_header SFX_Battle_27, Ch5, Ch6, Ch8 SFX_Battle_28:: - dbw ( $80 | CH4 ), SFX_Battle_28_Ch1 - dbw CH5, SFX_Battle_28_Ch2 - dbw CH7, SFX_Battle_28_Ch3 + audio_header SFX_Battle_28, Ch5, Ch6, Ch8 -SFX_Earthquake:: - dbw ( $40 | CH4 ), SFX_Earthquake_Ch1 - dbw CH7, SFX_Earthquake_Ch2 +SFX_Battle_29:: + audio_header SFX_Battle_29, Ch5, Ch8 SFX_Battle_2A:: - dbw ( $80 | CH4 ), SFX_Battle_2A_Ch1 - dbw CH5, SFX_Battle_2A_Ch2 - dbw CH7, SFX_Battle_2A_Ch3 + audio_header SFX_Battle_2A, Ch5, Ch6, Ch8 SFX_Battle_2B:: - dbw ( $40 | CH4 ), SFX_Battle_2B_Ch1 - dbw CH7, SFX_Battle_2B_Ch2 + audio_header SFX_Battle_2B, Ch5, Ch8 SFX_Battle_2C:: - dbw ( $80 | CH4 ), SFX_Battle_2C_Ch1 - dbw CH5, SFX_Battle_2C_Ch2 - dbw CH7, SFX_Battle_2C_Ch3 + audio_header SFX_Battle_2C, Ch5, Ch6, Ch8 SFX_Psybeam:: - dbw ( $80 | CH4 ), SFX_Psybeam_Ch1 - dbw CH5, SFX_Psybeam_Ch2 - dbw CH7, SFX_Psybeam_Ch3 + audio_header SFX_Psybeam, Ch5, Ch6, Ch8 SFX_Battle_2E:: - dbw ( $80 | CH4 ), SFX_Battle_2E_Ch1 - dbw CH5, SFX_Battle_2E_Ch2 - dbw CH7, SFX_Battle_2E_Ch3 + audio_header SFX_Battle_2E, Ch5, Ch6, Ch8 -SFX_Thunderbolt:: - dbw ( $80 | CH4 ), SFX_Thunderbolt_Ch1 - dbw CH5, SFX_Thunderbolt_Ch2 - dbw CH7, SFX_Thunderbolt_Ch3 +SFX_Battle_2F:: + audio_header SFX_Battle_2F, Ch5, Ch6, Ch8 SFX_Psychic_M:: - dbw ( $80 | CH4 ), SFX_Psychic_M_Ch1 - dbw CH5, SFX_Psychic_M_Ch2 - dbw CH7, SFX_Psychic_M_Ch3 + audio_header SFX_Psychic_M, Ch5, Ch6, Ch8 SFX_Battle_31:: - dbw ( $40 | CH4 ), SFX_Battle_31_Ch1 - dbw CH5, SFX_Battle_31_Ch2 + audio_header SFX_Battle_31, Ch5, Ch6 SFX_Battle_32:: - dbw ( $40 | CH4 ), SFX_Battle_32_Ch1 - dbw CH5, SFX_Battle_32_Ch2 + audio_header SFX_Battle_32, Ch5, Ch6 SFX_Battle_33:: - dbw ( $40 | CH4 ), SFX_Battle_33_Ch1 - dbw CH5, SFX_Battle_33_Ch2 + audio_header SFX_Battle_33, Ch5, Ch6 SFX_Battle_34:: - dbw ( $80 | CH4 ), SFX_Battle_34_Ch1 - dbw CH5, SFX_Battle_34_Ch2 - dbw CH7, SFX_Battle_34_Ch3 + audio_header SFX_Battle_34, Ch5, Ch6, Ch8 SFX_Battle_35:: - dbw ( $40 | CH4 ), SFX_Battle_35_Ch1 - dbw CH5, SFX_Battle_35_Ch2 + audio_header SFX_Battle_35, Ch5, Ch6 SFX_Battle_36:: - dbw ( $80 | CH4 ), SFX_Battle_36_Ch1 - dbw CH5, SFX_Battle_36_Ch2 - dbw CH7, SFX_Battle_36_Ch3 + audio_header SFX_Battle_36, Ch5, Ch6, Ch8 SFX_Silph_Scope:: - dbw CH4, SFX_Silph_Scope_Ch1 + audio_header SFX_Silph_Scope, Ch5 |