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-rw-r--r--audio/headers/musicheaders1.asm89
-rw-r--r--audio/headers/musicheaders2.asm28
-rw-r--r--audio/headers/musicheaders3.asm81
-rw-r--r--audio/headers/musicheaders4.asm15
-rw-r--r--audio/headers/sfxheaders1.asm319
-rw-r--r--audio/headers/sfxheaders2.asm394
-rw-r--r--audio/headers/sfxheaders3.asm335
-rw-r--r--audio/headers/sfxheaders4.asm414
8 files changed, 594 insertions, 1081 deletions
diff --git a/audio/headers/musicheaders1.asm b/audio/headers/musicheaders1.asm
index 665efceb..ef85eae6 100644
--- a/audio/headers/musicheaders1.asm
+++ b/audio/headers/musicheaders1.asm
@@ -1,115 +1,66 @@
Music_PalletTown::
- dbw ( $80 | CH0 ), Music_PalletTown_Ch1
- dbw CH1, Music_PalletTown_Ch2
- dbw CH2, Music_PalletTown_Ch3
+ audio_header Music_PalletTown, Ch1, Ch2, Ch3
Music_Pokecenter::
- dbw ( $80 | CH0 ), Music_Pokecenter_Ch1
- dbw CH1, Music_Pokecenter_Ch2
- dbw CH2, Music_Pokecenter_Ch3
+ audio_header Music_Pokecenter, Ch1, Ch2, Ch3
Music_Gym::
- dbw ( $80 | CH0 ), Music_Gym_Ch1
- dbw CH1, Music_Gym_Ch2
- dbw CH2, Music_Gym_Ch3
+ audio_header Music_Gym, Ch1, Ch2, Ch3
; Viridian City, Pewter City, Saffron City
Music_Cities1::
- dbw ( $C0 | CH0 ), Music_Cities1_Ch1
- dbw CH1, Music_Cities1_Ch2
- dbw CH2, Music_Cities1_Ch3
- dbw CH3, Music_Cities1_Ch4
+ audio_header Music_Cities1, Ch1, Ch2, Ch3, Ch4
; Cerulean City, Fuchsia City
Music_Cities2::
- dbw ( $80 | CH0 ), Music_Cities2_Ch1
- dbw CH1, Music_Cities2_Ch2
- dbw CH2, Music_Cities2_Ch3
+ audio_header Music_Cities2, Ch1, Ch2, Ch3
Music_Celadon::
- dbw ( $80 | CH0 ), Music_Celadon_Ch1
- dbw CH1, Music_Celadon_Ch2
- dbw CH2, Music_Celadon_Ch3
+ audio_header Music_Celadon, Ch1, Ch2, Ch3
Music_Cinnabar::
- dbw ( $80 | CH0 ), Music_Cinnabar_Ch1
- dbw CH1, Music_Cinnabar_Ch2
- dbw CH2, Music_Cinnabar_Ch3
+ audio_header Music_Cinnabar, Ch1, Ch2, Ch3
Music_Vermilion::
- dbw ( $C0 | CH0 ), Music_Vermilion_Ch1
- dbw CH1, Music_Vermilion_Ch2
- dbw CH2, Music_Vermilion_Ch3
- dbw CH3, Music_Vermilion_Ch4
+ audio_header Music_Vermilion, Ch1, Ch2, Ch3, Ch4
Music_Lavender::
- dbw ( $C0 | CH0 ), Music_Lavender_Ch1
- dbw CH1, Music_Lavender_Ch2
- dbw CH2, Music_Lavender_Ch3
- dbw CH3, Music_Lavender_Ch4
+ audio_header Music_Lavender, Ch1, Ch2, Ch3, Ch4
Music_SSAnne::
- dbw ( $80 | CH0 ), Music_SSAnne_Ch1
- dbw CH1, Music_SSAnne_Ch2
- dbw CH2, Music_SSAnne_Ch3
+ audio_header Music_SSAnne, Ch1, Ch2, Ch3
Music_MeetProfOak::
- dbw ( $80 | CH0 ), Music_MeetProfOak_Ch1
- dbw CH1, Music_MeetProfOak_Ch2
- dbw CH2, Music_MeetProfOak_Ch3
+ audio_header Music_MeetProfOak, Ch1, Ch2, Ch3
Music_MeetRival::
- dbw ( $80 | CH0 ), Music_MeetRival_Ch1
- dbw CH1, Music_MeetRival_Ch2
- dbw CH2, Music_MeetRival_Ch3
+ audio_header Music_MeetRival, Ch1, Ch2, Ch3
Music_MuseumGuy::
- dbw ( $C0 | CH0 ), Music_MuseumGuy_Ch1
- dbw CH1, Music_MuseumGuy_Ch2
- dbw CH2, Music_MuseumGuy_Ch3
- dbw CH3, Music_MuseumGuy_Ch4
+ audio_header Music_MuseumGuy, Ch1, Ch2, Ch3, Ch4
Music_SafariZone::
- dbw ( $80 | CH0 ), Music_SafariZone_Ch1
- dbw CH1, Music_SafariZone_Ch2
- dbw CH2, Music_SafariZone_Ch3
+ audio_header Music_SafariZone, Ch1, Ch2, Ch3
Music_PkmnHealed::
- dbw ( $80 | CH0 ), Music_PkmnHealed_Ch1
- dbw CH1, Music_PkmnHealed_Ch2
- dbw CH2, Music_PkmnHealed_Ch3
+ audio_header Music_PkmnHealed, Ch1, Ch2, Ch3
; Routes 1 and 2
Music_Routes1::
- dbw ( $C0 | CH0 ), Music_Routes1_Ch1
- dbw CH1, Music_Routes1_Ch2
- dbw CH2, Music_Routes1_Ch3
- dbw CH3, Music_Routes1_Ch4
+ audio_header Music_Routes1, Ch1, Ch2, Ch3, Ch4
; Routes 24 and 25
Music_Routes2::
- dbw ( $C0 | CH0 ), Music_Routes2_Ch1
- dbw CH1, Music_Routes2_Ch2
- dbw CH2, Music_Routes2_Ch3
- dbw CH3, Music_Routes2_Ch4
+ audio_header Music_Routes2, Ch1, Ch2, Ch3, Ch4
; Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22
Music_Routes3::
- dbw ( $C0 | CH0 ), Music_Routes3_Ch1
- dbw CH1, Music_Routes3_Ch2
- dbw CH2, Music_Routes3_Ch3
- dbw CH3, Music_Routes3_Ch4
+ audio_header Music_Routes3, Ch1, Ch2, Ch3, Ch4
; Routes 11, 12, 13, 14, 15
Music_Routes4::
- dbw ( $C0 | CH0 ), Music_Routes4_Ch1
- dbw CH1, Music_Routes4_Ch2
- dbw CH2, Music_Routes4_Ch3
- dbw CH3, Music_Routes4_Ch4
+ audio_header Music_Routes4, Ch1, Ch2, Ch3, Ch4
; Route 23, Indigo Plateau
Music_IndigoPlateau::
- dbw ( $C0 | CH0 ), Music_IndigoPlateau_Ch1
- dbw CH1, Music_IndigoPlateau_Ch2
- dbw CH2, Music_IndigoPlateau_Ch3
- dbw CH3, Music_IndigoPlateau_Ch4
+ audio_header Music_IndigoPlateau, Ch1, Ch2, Ch3, Ch4
diff --git a/audio/headers/musicheaders2.asm b/audio/headers/musicheaders2.asm
index 7df3f8bf..d6cca9a9 100644
--- a/audio/headers/musicheaders2.asm
+++ b/audio/headers/musicheaders2.asm
@@ -1,34 +1,20 @@
Music_GymLeaderBattle::
- dbw ( $80 | CH0 ), Music_GymLeaderBattle_Ch1
- dbw CH1, Music_GymLeaderBattle_Ch2
- dbw CH2, Music_GymLeaderBattle_Ch3
+ audio_header Music_GymLeaderBattle, Ch1, Ch2, Ch3
Music_TrainerBattle::
- dbw ( $80 | CH0 ), Music_TrainerBattle_Ch1
- dbw CH1, Music_TrainerBattle_Ch2
- dbw CH2, Music_TrainerBattle_Ch3
+ audio_header Music_TrainerBattle, Ch1, Ch2, Ch3
Music_WildBattle::
- dbw ( $80 | CH0 ), Music_WildBattle_Ch1
- dbw CH1, Music_WildBattle_Ch2
- dbw CH2, Music_WildBattle_Ch3
+ audio_header Music_WildBattle, Ch1, Ch2, Ch3
Music_FinalBattle::
- dbw ( $80 | CH0 ), Music_FinalBattle_Ch1
- dbw CH1, Music_FinalBattle_Ch2
- dbw CH2, Music_FinalBattle_Ch3
+ audio_header Music_FinalBattle, Ch1, Ch2, Ch3
Music_DefeatedTrainer::
- dbw ( $80 | CH0 ), Music_DefeatedTrainer_Ch1
- dbw CH1, Music_DefeatedTrainer_Ch2
- dbw CH2, Music_DefeatedTrainer_Ch3
+ audio_header Music_DefeatedTrainer, Ch1, Ch2, Ch3
Music_DefeatedWildMon::
- dbw ( $80 | CH0 ), Music_DefeatedWildMon_Ch1
- dbw CH1, Music_DefeatedWildMon_Ch2
- dbw CH2, Music_DefeatedWildMon_Ch3
+ audio_header Music_DefeatedWildMon, Ch1, Ch2, Ch3
Music_DefeatedGymLeader::
- dbw ( $80 | CH0 ), Music_DefeatedGymLeader_Ch1
- dbw CH1, Music_DefeatedGymLeader_Ch2
- dbw CH2, Music_DefeatedGymLeader_Ch3
+ audio_header Music_DefeatedGymLeader, Ch1, Ch2, Ch3
diff --git a/audio/headers/musicheaders3.asm b/audio/headers/musicheaders3.asm
index c694be9b..51c67966 100644
--- a/audio/headers/musicheaders3.asm
+++ b/audio/headers/musicheaders3.asm
@@ -1,97 +1,56 @@
Music_TitleScreen::
- dbw ( $C0 | CH0 ), Music_TitleScreen_Ch1
- dbw CH1, Music_TitleScreen_Ch2
- dbw CH2, Music_TitleScreen_Ch3
- dbw CH3, Music_TitleScreen_Ch4
+ audio_header Music_TitleScreen, Ch1, Ch2, Ch3, Ch4
Music_Credits::
- dbw ( $80 | CH0 ), Music_Credits_Ch1
- dbw CH1, Music_Credits_Ch2
- dbw CH2, Music_Credits_Ch3
+ audio_header Music_Credits, Ch1, Ch2, Ch3
Music_HallOfFame::
- dbw ( $80 | CH0 ), Music_HallOfFame_Ch1
- dbw CH1, Music_HallOfFame_Ch2
- dbw CH2, Music_HallOfFame_Ch3
+ audio_header Music_HallOfFame, Ch1, Ch2, Ch3
Music_OaksLab::
- dbw ( $80 | CH0 ), Music_OaksLab_Ch1
- dbw CH1, Music_OaksLab_Ch2
- dbw CH2, Music_OaksLab_Ch3
+ audio_header Music_OaksLab, Ch1, Ch2, Ch3
Music_JigglypuffSong::
- dbw $40, Music_JigglypuffSong_Ch1
- dbw CH1, Music_JigglypuffSong_Ch2
+ audio_header Music_JigglypuffSong, Ch1, Ch2
Music_BikeRiding::
- dbw ( $C0 | CH0 ), Music_BikeRiding_Ch1
- dbw CH1, Music_BikeRiding_Ch2
- dbw CH2, Music_BikeRiding_Ch3
- dbw CH3, Music_BikeRiding_Ch4
+ audio_header Music_BikeRiding, Ch1, Ch2, Ch3, Ch4
Music_Surfing::
- dbw ( $80 | CH0 ), Music_Surfing_Ch1
- dbw CH1, Music_Surfing_Ch2
- dbw CH2, Music_Surfing_Ch3
+ audio_header Music_Surfing, Ch1, Ch2, Ch3
Music_GameCorner::
- dbw ( $80 | CH0 ), Music_GameCorner_Ch1
- dbw CH1, Music_GameCorner_Ch2
- dbw CH2, Music_GameCorner_Ch3
+ audio_header Music_GameCorner, Ch1, Ch2, Ch3
-Music_IntroBattle::
- dbw ( $80 | CH0 ), Music_YellowIntro_Ch1
- dbw CH1, Music_YellowIntro_Ch2
- dbw CH2, Music_YellowIntro_Ch3
+Music_YellowIntro::
+ audio_header Music_YellowIntro, Ch1, Ch2, Ch3
-; Power Plant, Unknown Dungeon, Rocket HQ
+; Power Plant, Cerulean Cave, Rocket HQ
Music_Dungeon1::
- dbw ( $C0 | CH0 ), Music_Dungeon1_Ch1
- dbw CH1, Music_Dungeon1_Ch2
- dbw CH2, Music_Dungeon1_Ch3
- dbw CH3, Music_Dungeon1_Ch4
+ audio_header Music_Dungeon1, Ch1, Ch2, Ch3, Ch4
; Viridian Forest, Seafoam Islands
Music_Dungeon2::
- dbw ( $C0 | CH0 ), Music_Dungeon2_Ch1
- dbw CH1, Music_Dungeon2_Ch2
- dbw CH2, Music_Dungeon2_Ch3
- dbw CH3, Music_Dungeon2_Ch4
+ audio_header Music_Dungeon2, Ch1, Ch2, Ch3, Ch4
; Mt. Moon, Rock Tunnel, Victory Road
Music_Dungeon3::
- dbw ( $C0 | CH0 ), Music_Dungeon3_Ch1
- dbw CH1, Music_Dungeon3_Ch2
- dbw CH2, Music_Dungeon3_Ch3
- dbw CH3, Music_Dungeon3_Ch4
+ audio_header Music_Dungeon3, Ch1, Ch2, Ch3, Ch4
Music_CinnabarMansion::
- dbw ( $C0 | CH0 ), Music_CinnabarMansion_Ch1
- dbw CH1, Music_CinnabarMansion_Ch2
- dbw CH2, Music_CinnabarMansion_Ch3
- dbw CH3, Music_CinnabarMansion_Ch4
+ audio_header Music_CinnabarMansion, Ch1, Ch2, Ch3, Ch4
Music_PokemonTower::
- dbw ( $80 | CH0 ), Music_PokemonTower_Ch1
- dbw CH1, Music_PokemonTower_Ch2
- dbw CH2, Music_PokemonTower_Ch3
+ audio_header Music_PokemonTower, Ch1, Ch2, Ch3
Music_SilphCo::
- dbw ( $80 | CH0 ), Music_SilphCo_Ch1
- dbw CH1, Music_SilphCo_Ch2
- dbw CH2, Music_SilphCo_Ch3
+ audio_header Music_SilphCo, Ch1, Ch2, Ch3
Music_MeetEvilTrainer::
- dbw ( $80 | CH0 ), Music_MeetEvilTrainer_Ch1
- dbw CH1, Music_MeetEvilTrainer_Ch2
- dbw CH2, Music_MeetEvilTrainer_Ch3
+ audio_header Music_MeetEvilTrainer, Ch1, Ch2, Ch3
Music_MeetFemaleTrainer::
- dbw ( $80 | CH0 ), Music_MeetFemaleTrainer_Ch1
- dbw CH1, Music_MeetFemaleTrainer_Ch2
- dbw CH2, Music_MeetFemaleTrainer_Ch3
+ audio_header Music_MeetFemaleTrainer, Ch1, Ch2, Ch3
Music_MeetMaleTrainer::
- dbw ( $80 | CH0 ), Music_MeetMaleTrainer_Ch1
- dbw CH1, Music_MeetMaleTrainer_Ch2
- dbw CH2, Music_MeetMaleTrainer_Ch3
+ audio_header Music_MeetMaleTrainer, Ch1, Ch2, Ch3
diff --git a/audio/headers/musicheaders4.asm b/audio/headers/musicheaders4.asm
index be5d822a..8c537ff9 100644
--- a/audio/headers/musicheaders4.asm
+++ b/audio/headers/musicheaders4.asm
@@ -1,18 +1,11 @@
Music_SurfingPikachu::
- dbw ((3 - 1) << 6) | CH0, Music_SurfingPikachu_Ch1
- dbw CH1, Music_SurfingPikachu_Ch2
- dbw CH2, Music_SurfingPikachu_Ch3
+ audio_header Music_SurfingPikachu, Ch1, Ch2, Ch3
Music_MeetJessieJames::
- dbw ((3 - 1) << 6) | CH0, Music_MeetJessieJames_Ch1
- dbw CH1, Music_MeetJessieJames_Ch2
- dbw CH2, Music_MeetJessieJames_Ch3
+ audio_header Music_MeetJessieJames, Ch1, Ch2, Ch3
Music_YellowUnusedSong::
- dbw ((4 - 1) << 6) | CH0, Music_YellowUnusedSong_Ch1
- dbw CH1, Music_YellowUnusedSong_Ch2
- dbw CH2, Music_YellowUnusedSong_Ch3
- dbw CH3, Music_YellowUnusedSong_Ch4
+ audio_header Music_YellowUnusedSong, Ch1, Ch2, Ch3, Ch4
Music_GBPrinter::
- dbw ((1 - 1) << 6) | CH2, Music_GBPrinter_Ch3
+ audio_header Music_GBPrinter, Ch3
diff --git a/audio/headers/sfxheaders1.asm b/audio/headers/sfxheaders1.asm
index fdbcb5f3..de0d3b89 100644
--- a/audio/headers/sfxheaders1.asm
+++ b/audio/headers/sfxheaders1.asm
@@ -1,377 +1,288 @@
SFX_Headers_1::
dbw -1, -1 ; padding
-SFX_Snare1_1::
- dbw CH7, SFX_Snare1_1_Ch1
+SFX_Noise_Instrument01_1::
+ audio_header SFX_Noise_Instrument01_1, Ch8
-SFX_Snare2_1::
- dbw CH7, SFX_Snare2_1_Ch1
+SFX_Noise_Instrument02_1::
+ audio_header SFX_Noise_Instrument02_1, Ch8
-SFX_Snare3_1::
- dbw CH7, SFX_Snare3_1_Ch1
+SFX_Noise_Instrument03_1::
+ audio_header SFX_Noise_Instrument03_1, Ch8
-SFX_Snare4_1::
- dbw CH7, SFX_Snare4_1_Ch1
+SFX_Noise_Instrument04_1::
+ audio_header SFX_Noise_Instrument04_1, Ch8
-SFX_Snare5_1::
- dbw CH7, SFX_Snare5_1_Ch1
+SFX_Noise_Instrument05_1::
+ audio_header SFX_Noise_Instrument05_1, Ch8
-SFX_Triangle1_1::
- dbw CH7, SFX_Triangle1_1_Ch1
+SFX_Noise_Instrument06_1::
+ audio_header SFX_Noise_Instrument06_1, Ch8
-SFX_Triangle2_1::
- dbw CH7, SFX_Triangle2_1_Ch1
+SFX_Noise_Instrument07_1::
+ audio_header SFX_Noise_Instrument07_1, Ch8
-SFX_Snare6_1::
- dbw CH7, SFX_Snare6_1_Ch1
+SFX_Noise_Instrument08_1::
+ audio_header SFX_Noise_Instrument08_1, Ch8
-SFX_Snare7_1::
- dbw CH7, SFX_Snare7_1_Ch1
+SFX_Noise_Instrument09_1::
+ audio_header SFX_Noise_Instrument09_1, Ch8
-SFX_Snare8_1::
- dbw CH7, SFX_Snare8_1_Ch1
+SFX_Noise_Instrument10_1::
+ audio_header SFX_Noise_Instrument10_1, Ch8
-SFX_Snare9_1::
- dbw CH7, SFX_Snare9_1_Ch1
+SFX_Noise_Instrument11_1::
+ audio_header SFX_Noise_Instrument11_1, Ch8
-SFX_Cymbal1_1::
- dbw CH7, SFX_Cymbal1_1_Ch1
+SFX_Noise_Instrument12_1::
+ audio_header SFX_Noise_Instrument12_1, Ch8
-SFX_Cymbal2_1::
- dbw CH7, SFX_Cymbal2_1_Ch1
+SFX_Noise_Instrument13_1::
+ audio_header SFX_Noise_Instrument13_1, Ch8
-SFX_Cymbal3_1::
- dbw CH7, SFX_Cymbal3_1_Ch1
+SFX_Noise_Instrument14_1::
+ audio_header SFX_Noise_Instrument14_1, Ch8
-SFX_Muted_Snare1_1::
- dbw CH7, SFX_Muted_Snare1_1_Ch1
+SFX_Noise_Instrument15_1::
+ audio_header SFX_Noise_Instrument15_1, Ch8
-SFX_Triangle3_1::
- dbw CH7, SFX_Triangle3_1_Ch1
+SFX_Noise_Instrument16_1::
+ audio_header SFX_Noise_Instrument16_1, Ch8
-SFX_Muted_Snare2_1::
- dbw CH7, SFX_Muted_Snare2_1_Ch1
+SFX_Noise_Instrument17_1::
+ audio_header SFX_Noise_Instrument17_1, Ch8
-SFX_Muted_Snare3_1::
- dbw CH7, SFX_Muted_Snare3_1_Ch1
+SFX_Noise_Instrument18_1::
+ audio_header SFX_Noise_Instrument18_1, Ch8
-SFX_Muted_Snare4_1::
- dbw CH7, SFX_Muted_Snare4_1_Ch1
+SFX_Noise_Instrument19_1::
+ audio_header SFX_Noise_Instrument19_1, Ch8
SFX_Cry00_1::
- dbw ( $80 | CH4 ), SFX_Cry00_1_Ch1
- dbw CH5, SFX_Cry00_1_Ch2
- dbw CH7, SFX_Cry00_1_Ch3
+ audio_header SFX_Cry00_1, Ch5, Ch6, Ch8
SFX_Cry01_1::
- dbw ( $80 | CH4 ), SFX_Cry01_1_Ch1
- dbw CH5, SFX_Cry01_1_Ch2
- dbw CH7, SFX_Cry01_1_Ch3
+ audio_header SFX_Cry01_1, Ch5, Ch6, Ch8
SFX_Cry02_1::
- dbw ( $80 | CH4 ), SFX_Cry02_1_Ch1
- dbw CH5, SFX_Cry02_1_Ch2
- dbw CH7, SFX_Cry02_1_Ch3
+ audio_header SFX_Cry02_1, Ch5, Ch6, Ch8
SFX_Cry03_1::
- dbw ( $80 | CH4 ), SFX_Cry03_1_Ch1
- dbw CH5, SFX_Cry03_1_Ch2
- dbw CH7, SFX_Cry03_1_Ch3
+ audio_header SFX_Cry03_1, Ch5, Ch6, Ch8
SFX_Cry04_1::
- dbw ( $80 | CH4 ), SFX_Cry04_1_Ch1
- dbw CH5, SFX_Cry04_1_Ch2
- dbw CH7, SFX_Cry04_1_Ch3
+ audio_header SFX_Cry04_1, Ch5, Ch6, Ch8
SFX_Cry05_1::
- dbw ( $80 | CH4 ), SFX_Cry05_1_Ch1
- dbw CH5, SFX_Cry05_1_Ch2
- dbw CH7, SFX_Cry05_1_Ch3
+ audio_header SFX_Cry05_1, Ch5, Ch6, Ch8
SFX_Cry06_1::
- dbw ( $80 | CH4 ), SFX_Cry06_1_Ch1
- dbw CH5, SFX_Cry06_1_Ch2
- dbw CH7, SFX_Cry06_1_Ch3
+ audio_header SFX_Cry06_1, Ch5, Ch6, Ch8
SFX_Cry07_1::
- dbw ( $80 | CH4 ), SFX_Cry07_1_Ch1
- dbw CH5, SFX_Cry07_1_Ch2
- dbw CH7, SFX_Cry07_1_Ch3
+ audio_header SFX_Cry07_1, Ch5, Ch6, Ch8
SFX_Cry08_1::
- dbw ( $80 | CH4 ), SFX_Cry08_1_Ch1
- dbw CH5, SFX_Cry08_1_Ch2
- dbw CH7, SFX_Cry08_1_Ch3
+ audio_header SFX_Cry08_1, Ch5, Ch6, Ch8
SFX_Cry09_1::
- dbw ( $80 | CH4 ), SFX_Cry09_1_Ch1
- dbw CH5, SFX_Cry09_1_Ch2
- dbw CH7, SFX_Cry09_1_Ch3
+ audio_header SFX_Cry09_1, Ch5, Ch6, Ch8
SFX_Cry0A_1::
- dbw ( $80 | CH4 ), SFX_Cry0A_1_Ch1
- dbw CH5, SFX_Cry0A_1_Ch2
- dbw CH7, SFX_Cry0A_1_Ch3
+ audio_header SFX_Cry0A_1, Ch5, Ch6, Ch8
SFX_Cry0B_1::
- dbw ( $80 | CH4 ), SFX_Cry0B_1_Ch1
- dbw CH5, SFX_Cry0B_1_Ch2
- dbw CH7, SFX_Cry0B_1_Ch3
+ audio_header SFX_Cry0B_1, Ch5, Ch6, Ch8
SFX_Cry0C_1::
- dbw ( $80 | CH4 ), SFX_Cry0C_1_Ch1
- dbw CH5, SFX_Cry0C_1_Ch2
- dbw CH7, SFX_Cry0C_1_Ch3
+ audio_header SFX_Cry0C_1, Ch5, Ch6, Ch8
SFX_Cry0D_1::
- dbw ( $80 | CH4 ), SFX_Cry0D_1_Ch1
- dbw CH5, SFX_Cry0D_1_Ch2
- dbw CH7, SFX_Cry0D_1_Ch3
+ audio_header SFX_Cry0D_1, Ch5, Ch6, Ch8
SFX_Cry0E_1::
- dbw ( $80 | CH4 ), SFX_Cry0E_1_Ch1
- dbw CH5, SFX_Cry0E_1_Ch2
- dbw CH7, SFX_Cry0E_1_Ch3
+ audio_header SFX_Cry0E_1, Ch5, Ch6, Ch8
SFX_Cry0F_1::
- dbw ( $80 | CH4 ), SFX_Cry0F_1_Ch1
- dbw CH5, SFX_Cry0F_1_Ch2
- dbw CH7, SFX_Cry0F_1_Ch3
+ audio_header SFX_Cry0F_1, Ch5, Ch6, Ch8
SFX_Cry10_1::
- dbw ( $80 | CH4 ), SFX_Cry10_1_Ch1
- dbw CH5, SFX_Cry10_1_Ch2
- dbw CH7, SFX_Cry10_1_Ch3
+ audio_header SFX_Cry10_1, Ch5, Ch6, Ch8
SFX_Cry11_1::
- dbw ( $80 | CH4 ), SFX_Cry11_1_Ch1
- dbw CH5, SFX_Cry11_1_Ch2
- dbw CH7, SFX_Cry11_1_Ch3
+ audio_header SFX_Cry11_1, Ch5, Ch6, Ch8
SFX_Cry12_1::
- dbw ( $80 | CH4 ), SFX_Cry12_1_Ch1
- dbw CH5, SFX_Cry12_1_Ch2
- dbw CH7, SFX_Cry12_1_Ch3
+ audio_header SFX_Cry12_1, Ch5, Ch6, Ch8
SFX_Cry13_1::
- dbw ( $80 | CH4 ), SFX_Cry13_1_Ch1
- dbw CH5, SFX_Cry13_1_Ch2
- dbw CH7, SFX_Cry13_1_Ch3
+ audio_header SFX_Cry13_1, Ch5, Ch6, Ch8
SFX_Cry14_1::
- dbw ( $80 | CH4 ), SFX_Cry14_1_Ch1
- dbw CH5, SFX_Cry14_1_Ch2
- dbw CH7, SFX_Cry14_1_Ch3
+ audio_header SFX_Cry14_1, Ch5, Ch6, Ch8
SFX_Cry15_1::
- dbw ( $80 | CH4 ), SFX_Cry15_1_Ch1
- dbw CH5, SFX_Cry15_1_Ch2
- dbw CH7, SFX_Cry15_1_Ch3
+ audio_header SFX_Cry15_1, Ch5, Ch6, Ch8
SFX_Cry16_1::
- dbw ( $80 | CH4 ), SFX_Cry16_1_Ch1
- dbw CH5, SFX_Cry16_1_Ch2
- dbw CH7, SFX_Cry16_1_Ch3
+ audio_header SFX_Cry16_1, Ch5, Ch6, Ch8
SFX_Cry17_1::
- dbw ( $80 | CH4 ), SFX_Cry17_1_Ch1
- dbw CH5, SFX_Cry17_1_Ch2
- dbw CH7, SFX_Cry17_1_Ch3
+ audio_header SFX_Cry17_1, Ch5, Ch6, Ch8
SFX_Cry18_1::
- dbw ( $80 | CH4 ), SFX_Cry18_1_Ch1
- dbw CH5, SFX_Cry18_1_Ch2
- dbw CH7, SFX_Cry18_1_Ch3
+ audio_header SFX_Cry18_1, Ch5, Ch6, Ch8
SFX_Cry19_1::
- dbw ( $80 | CH4 ), SFX_Cry19_1_Ch1
- dbw CH5, SFX_Cry19_1_Ch2
- dbw CH7, SFX_Cry19_1_Ch3
+ audio_header SFX_Cry19_1, Ch5, Ch6, Ch8
SFX_Cry1A_1::
- dbw ( $80 | CH4 ), SFX_Cry1A_1_Ch1
- dbw CH5, SFX_Cry1A_1_Ch2
- dbw CH7, SFX_Cry1A_1_Ch3
+ audio_header SFX_Cry1A_1, Ch5, Ch6, Ch8
SFX_Cry1B_1::
- dbw ( $80 | CH4 ), SFX_Cry1B_1_Ch1
- dbw CH5, SFX_Cry1B_1_Ch2
- dbw CH7, SFX_Cry1B_1_Ch3
+ audio_header SFX_Cry1B_1, Ch5, Ch6, Ch8
SFX_Cry1C_1::
- dbw ( $80 | CH4 ), SFX_Cry1C_1_Ch1
- dbw CH5, SFX_Cry1C_1_Ch2
- dbw CH7, SFX_Cry1C_1_Ch3
+ audio_header SFX_Cry1C_1, Ch5, Ch6, Ch8
SFX_Cry1D_1::
- dbw ( $80 | CH4 ), SFX_Cry1D_1_Ch1
- dbw CH5, SFX_Cry1D_1_Ch2
- dbw CH7, SFX_Cry1D_1_Ch3
+ audio_header SFX_Cry1D_1, Ch5, Ch6, Ch8
SFX_Cry1E_1::
- dbw ( $80 | CH4 ), SFX_Cry1E_1_Ch1
- dbw CH5, SFX_Cry1E_1_Ch2
- dbw CH7, SFX_Cry1E_1_Ch3
+ audio_header SFX_Cry1E_1, Ch5, Ch6, Ch8
SFX_Cry1F_1::
- dbw ( $80 | CH4 ), SFX_Cry1F_1_Ch1
- dbw CH5, SFX_Cry1F_1_Ch2
- dbw CH7, SFX_Cry1F_1_Ch3
+ audio_header SFX_Cry1F_1, Ch5, Ch6, Ch8
SFX_Cry20_1::
- dbw ( $80 | CH4 ), SFX_Cry20_1_Ch1
- dbw CH5, SFX_Cry20_1_Ch2
- dbw CH7, SFX_Cry20_1_Ch3
+ audio_header SFX_Cry20_1, Ch5, Ch6, Ch8
SFX_Cry21_1::
- dbw ( $80 | CH4 ), SFX_Cry21_1_Ch1
- dbw CH5, SFX_Cry21_1_Ch2
- dbw CH7, SFX_Cry21_1_Ch3
+ audio_header SFX_Cry21_1, Ch5, Ch6, Ch8
SFX_Cry22_1::
- dbw ( $80 | CH4 ), SFX_Cry22_1_Ch1
- dbw CH5, SFX_Cry22_1_Ch2
- dbw CH7, SFX_Cry22_1_Ch3
+ audio_header SFX_Cry22_1, Ch5, Ch6, Ch8
SFX_Cry23_1::
- dbw ( $80 | CH4 ), SFX_Cry23_1_Ch1
- dbw CH5, SFX_Cry23_1_Ch2
- dbw CH7, SFX_Cry23_1_Ch3
+ audio_header SFX_Cry23_1, Ch5, Ch6, Ch8
SFX_Cry24_1::
- dbw ( $80 | CH4 ), SFX_Cry24_1_Ch1
- dbw CH5, SFX_Cry24_1_Ch2
- dbw CH7, SFX_Cry24_1_Ch3
+ audio_header SFX_Cry24_1, Ch5, Ch6, Ch8
SFX_Cry25_1::
- dbw ( $80 | CH4 ), SFX_Cry25_1_Ch1
- dbw CH5, SFX_Cry25_1_Ch2
- dbw CH7, SFX_Cry25_1_Ch3
+ audio_header SFX_Cry25_1, Ch5, Ch6, Ch8
SFX_Get_Item1_1::
- dbw ( $80 | CH4 ), SFX_Get_Item1_1_Ch1
- dbw CH5, SFX_Get_Item1_1_Ch2
- dbw CH6, SFX_Get_Item1_1_Ch3
+ audio_header SFX_Get_Item1_1, Ch5, Ch6, Ch7
SFX_Get_Item2_1::
- dbw ( $80 | CH4 ), SFX_Get_Item2_1_Ch1
- dbw CH5, SFX_Get_Item2_1_Ch2
- dbw CH6, SFX_Get_Item2_1_Ch3
+ audio_header SFX_Get_Item2_1, Ch5, Ch6, Ch7
SFX_Tink_1::
- dbw CH4, SFX_Tink_1_Ch1
+ audio_header SFX_Tink_1, Ch5
SFX_Heal_HP_1::
- dbw CH4, SFX_Heal_HP_1_Ch1
+ audio_header SFX_Heal_HP_1, Ch5
SFX_Heal_Ailment_1::
- dbw CH4, SFX_Heal_Ailment_1_Ch1
+ audio_header SFX_Heal_Ailment_1, Ch5
SFX_Start_Menu_1::
- dbw CH7, SFX_Start_Menu_1_Ch1
+ audio_header SFX_Start_Menu_1, Ch8
SFX_Press_AB_1::
- dbw CH4, SFX_Press_AB_1_Ch1
+ audio_header SFX_Press_AB_1, Ch5
SFX_Pokedex_Rating_1::
- dbw ( $80 | CH4 ), SFX_Pokedex_Rating_1_Ch1
- dbw CH5, SFX_Pokedex_Rating_1_Ch2
- dbw CH6, SFX_Pokedex_Rating_1_Ch3
+ audio_header SFX_Pokedex_Rating_1, Ch5, Ch6, Ch7
SFX_Get_Key_Item_1::
- dbw ( $80 | CH4 ), SFX_Get_Key_Item_1_Ch1
- dbw CH5, SFX_Get_Key_Item_1_Ch2
- dbw CH6, SFX_Get_Key_Item_1_Ch3
+ audio_header SFX_Get_Key_Item_1, Ch5, Ch6, Ch7
SFX_Poisoned_1::
- dbw CH4, SFX_Poisoned_1_Ch1
+ audio_header SFX_Poisoned_1, Ch5
SFX_Trade_Machine_1::
- dbw CH4, SFX_Trade_Machine_1_Ch1
+ audio_header SFX_Trade_Machine_1, Ch5
SFX_Turn_On_PC_1::
- dbw CH4, SFX_Turn_On_PC_1_Ch1
+ audio_header SFX_Turn_On_PC_1, Ch5
SFX_Turn_Off_PC_1::
- dbw CH4, SFX_Turn_Off_PC_1_Ch1
+ audio_header SFX_Turn_Off_PC_1, Ch5
SFX_Enter_PC_1::
- dbw CH4, SFX_Enter_PC_1_Ch1
+ audio_header SFX_Enter_PC_1, Ch5
SFX_Shrink_1::
- dbw CH4, SFX_Shrink_1_Ch1
+ audio_header SFX_Shrink_1, Ch5
SFX_Switch_1::
- dbw CH4, SFX_Switch_1_Ch1
+ audio_header SFX_Switch_1, Ch5
SFX_Healing_Machine_1::
- dbw CH4, SFX_Healing_Machine_1_Ch1
+ audio_header SFX_Healing_Machine_1, Ch5
SFX_Teleport_Exit1_1::
- dbw CH4, SFX_Teleport_Exit1_1_Ch1
+ audio_header SFX_Teleport_Exit1_1, Ch5
SFX_Teleport_Enter1_1::
- dbw CH4, SFX_Teleport_Enter1_1_Ch1
+ audio_header SFX_Teleport_Enter1_1, Ch5
SFX_Teleport_Exit2_1::
- dbw CH4, SFX_Teleport_Exit2_1_Ch1
+ audio_header SFX_Teleport_Exit2_1, Ch5
SFX_Ledge_1::
- dbw CH4, SFX_Ledge_1_Ch1
+ audio_header SFX_Ledge_1, Ch5
SFX_Teleport_Enter2_1::
- dbw CH7, SFX_Teleport_Enter2_1_Ch1
+ audio_header SFX_Teleport_Enter2_1, Ch8
SFX_Fly_1::
- dbw CH7, SFX_Fly_1_Ch1
+ audio_header SFX_Fly_1, Ch8
SFX_Denied_1::
- dbw ( $40 | CH4 ), SFX_Denied_1_Ch1
- dbw CH5, SFX_Denied_1_Ch2
+ audio_header SFX_Denied_1, Ch5, Ch6
SFX_Arrow_Tiles_1::
- dbw CH4, SFX_Arrow_Tiles_1_Ch1
+ audio_header SFX_Arrow_Tiles_1, Ch5
SFX_Push_Boulder_1::
- dbw CH7, SFX_Push_Boulder_1_Ch1
+ audio_header SFX_Push_Boulder_1, Ch8
SFX_SS_Anne_Horn_1::
- dbw ( $40 | CH4 ), SFX_SS_Anne_Horn_1_Ch1
- dbw CH5, SFX_SS_Anne_Horn_1_Ch2
+ audio_header SFX_SS_Anne_Horn_1, Ch5, Ch6
SFX_Withdraw_Deposit_1::
- dbw CH4, SFX_Withdraw_Deposit_1_Ch1
+ audio_header SFX_Withdraw_Deposit_1, Ch5
SFX_Cut_1::
- dbw CH7, SFX_Cut_1_Ch1
+ audio_header SFX_Cut_1, Ch8
SFX_Go_Inside_1::
- dbw CH7, SFX_Go_Inside_1_Ch1
+ audio_header SFX_Go_Inside_1, Ch8
SFX_Swap_1::
- dbw ( $40 | CH4 ), SFX_Swap_1_Ch1
- dbw CH5, SFX_Swap_1_Ch2
+ audio_header SFX_Swap_1, Ch5, Ch6
SFX_59_1::
- dbw ( $40 | CH4 ), SFX_59_1_Ch1
- dbw CH5, SFX_59_1_Ch2
+ audio_header SFX_59_1, Ch5, Ch6
SFX_Purchase_1::
- dbw ( $40 | CH4 ), SFX_Purchase_1_Ch1
- dbw CH5, SFX_Purchase_1_Ch2
+ audio_header SFX_Purchase_1, Ch5, Ch6
SFX_Collision_1::
- dbw CH4, SFX_Collision_1_Ch1
+ audio_header SFX_Collision_1, Ch5
SFX_Go_Outside_1::
- dbw CH7, SFX_Go_Outside_1_Ch1
+ audio_header SFX_Go_Outside_1, Ch8
SFX_Save_1::
- dbw ( $40 | CH4 ), SFX_Save_1_Ch1
- dbw CH5, SFX_Save_1_Ch2
+ audio_header SFX_Save_1, Ch5, Ch6
+; the Pokeflute sound effect directly hijacks channel 3
SFX_Pokeflute::
- dbw CH2, SFX_Pokeflute_Ch1
+ audio_header SFX_Pokeflute, Ch3
SFX_Safari_Zone_PA::
- dbw CH4, SFX_Safari_Zone_PA_Ch1
+ audio_header SFX_Safari_Zone_PA, Ch5
diff --git a/audio/headers/sfxheaders2.asm b/audio/headers/sfxheaders2.asm
index 2f517d10..eb8eb4c1 100644
--- a/audio/headers/sfxheaders2.asm
+++ b/audio/headers/sfxheaders2.asm
@@ -1,473 +1,359 @@
SFX_Headers_2::
dbw -1, -1 ; padding
-SFX_Snare1_2::
- dbw CH7, SFX_Snare1_2_Ch1
+SFX_Noise_Instrument01_2::
+ audio_header SFX_Noise_Instrument01_2, Ch8
-SFX_Snare2_2::
- dbw CH7, SFX_Snare2_2_Ch1
+SFX_Noise_Instrument02_2::
+ audio_header SFX_Noise_Instrument02_2, Ch8
-SFX_Snare3_2::
- dbw CH7, SFX_Snare3_2_Ch1
+SFX_Noise_Instrument03_2::
+ audio_header SFX_Noise_Instrument03_2, Ch8
-SFX_Snare4_2::
- dbw CH7, SFX_Snare4_2_Ch1
+SFX_Noise_Instrument04_2::
+ audio_header SFX_Noise_Instrument04_2, Ch8
-SFX_Snare5_2::
- dbw CH7, SFX_Snare5_2_Ch1
+SFX_Noise_Instrument05_2::
+ audio_header SFX_Noise_Instrument05_2, Ch8
-SFX_Triangle1_2::
- dbw CH7, SFX_Triangle1_2_Ch1
+SFX_Noise_Instrument06_2::
+ audio_header SFX_Noise_Instrument06_2, Ch8
-SFX_Triangle2_2::
- dbw CH7, SFX_Triangle2_2_Ch1
+SFX_Noise_Instrument07_2::
+ audio_header SFX_Noise_Instrument07_2, Ch8
-SFX_Snare6_2::
- dbw CH7, SFX_Snare6_2_Ch1
+SFX_Noise_Instrument08_2::
+ audio_header SFX_Noise_Instrument08_2, Ch8
-SFX_Snare7_2::
- dbw CH7, SFX_Snare7_2_Ch1
+SFX_Noise_Instrument09_2::
+ audio_header SFX_Noise_Instrument09_2, Ch8
-SFX_Snare8_2::
- dbw CH7, SFX_Snare8_2_Ch1
+SFX_Noise_Instrument10_2::
+ audio_header SFX_Noise_Instrument10_2, Ch8
-SFX_Snare9_2::
- dbw CH7, SFX_Snare9_2_Ch1
+SFX_Noise_Instrument11_2::
+ audio_header SFX_Noise_Instrument11_2, Ch8
-SFX_Cymbal1_2::
- dbw CH7, SFX_Cymbal1_2_Ch1
+SFX_Noise_Instrument12_2::
+ audio_header SFX_Noise_Instrument12_2, Ch8
-SFX_Cymbal2_2::
- dbw CH7, SFX_Cymbal2_2_Ch1
+SFX_Noise_Instrument13_2::
+ audio_header SFX_Noise_Instrument13_2, Ch8
-SFX_Cymbal3_2::
- dbw CH7, SFX_Cymbal3_2_Ch1
+SFX_Noise_Instrument14_2::
+ audio_header SFX_Noise_Instrument14_2, Ch8
-SFX_Muted_Snare1_2::
- dbw CH7, SFX_Muted_Snare1_2_Ch1
+SFX_Noise_Instrument15_2::
+ audio_header SFX_Noise_Instrument15_2, Ch8
-SFX_Triangle3_2::
- dbw CH7, SFX_Triangle3_2_Ch1
+SFX_Noise_Instrument16_2::
+ audio_header SFX_Noise_Instrument16_2, Ch8
-SFX_Muted_Snare2_2::
- dbw CH7, SFX_Muted_Snare2_2_Ch1
+SFX_Noise_Instrument17_2::
+ audio_header SFX_Noise_Instrument17_2, Ch8
-SFX_Muted_Snare3_2::
- dbw CH7, SFX_Muted_Snare3_2_Ch1
+SFX_Noise_Instrument18_2::
+ audio_header SFX_Noise_Instrument18_2, Ch8
-SFX_Muted_Snare4_2::
- dbw CH7, SFX_Muted_Snare4_2_Ch1
+SFX_Noise_Instrument19_2::
+ audio_header SFX_Noise_Instrument19_2, Ch8
SFX_Cry00_2::
- dbw ( $80 | CH4 ), SFX_Cry00_2_Ch1
- dbw CH5, SFX_Cry00_2_Ch2
- dbw CH7, SFX_Cry00_2_Ch3
+ audio_header SFX_Cry00_2, Ch5, Ch6, Ch8
SFX_Cry01_2::
- dbw ( $80 | CH4 ), SFX_Cry01_2_Ch1
- dbw CH5, SFX_Cry01_2_Ch2
- dbw CH7, SFX_Cry01_2_Ch3
+ audio_header SFX_Cry01_2, Ch5, Ch6, Ch8
SFX_Cry02_2::
- dbw ( $80 | CH4 ), SFX_Cry02_2_Ch1
- dbw CH5, SFX_Cry02_2_Ch2
- dbw CH7, SFX_Cry02_2_Ch3
+ audio_header SFX_Cry02_2, Ch5, Ch6, Ch8
SFX_Cry03_2::
- dbw ( $80 | CH4 ), SFX_Cry03_2_Ch1
- dbw CH5, SFX_Cry03_2_Ch2
- dbw CH7, SFX_Cry03_2_Ch3
+ audio_header SFX_Cry03_2, Ch5, Ch6, Ch8
SFX_Cry04_2::
- dbw ( $80 | CH4 ), SFX_Cry04_2_Ch1
- dbw CH5, SFX_Cry04_2_Ch2
- dbw CH7, SFX_Cry04_2_Ch3
+ audio_header SFX_Cry04_2, Ch5, Ch6, Ch8
SFX_Cry05_2::
- dbw ( $80 | CH4 ), SFX_Cry05_2_Ch1
- dbw CH5, SFX_Cry05_2_Ch2
- dbw CH7, SFX_Cry05_2_Ch3
+ audio_header SFX_Cry05_2, Ch5, Ch6, Ch8
SFX_Cry06_2::
- dbw ( $80 | CH4 ), SFX_Cry06_2_Ch1
- dbw CH5, SFX_Cry06_2_Ch2
- dbw CH7, SFX_Cry06_2_Ch3
+ audio_header SFX_Cry06_2, Ch5, Ch6, Ch8
SFX_Cry07_2::
- dbw ( $80 | CH4 ), SFX_Cry07_2_Ch1
- dbw CH5, SFX_Cry07_2_Ch2
- dbw CH7, SFX_Cry07_2_Ch3
+ audio_header SFX_Cry07_2, Ch5, Ch6, Ch8
SFX_Cry08_2::
- dbw ( $80 | CH4 ), SFX_Cry08_2_Ch1
- dbw CH5, SFX_Cry08_2_Ch2
- dbw CH7, SFX_Cry08_2_Ch3
+ audio_header SFX_Cry08_2, Ch5, Ch6, Ch8
SFX_Cry09_2::
- dbw ( $80 | CH4 ), SFX_Cry09_2_Ch1
- dbw CH5, SFX_Cry09_2_Ch2
- dbw CH7, SFX_Cry09_2_Ch3
+ audio_header SFX_Cry09_2, Ch5, Ch6, Ch8
SFX_Cry0A_2::
- dbw ( $80 | CH4 ), SFX_Cry0A_2_Ch1
- dbw CH5, SFX_Cry0A_2_Ch2
- dbw CH7, SFX_Cry0A_2_Ch3
+ audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8
SFX_Cry0B_2::
- dbw ( $80 | CH4 ), SFX_Cry0B_2_Ch1
- dbw CH5, SFX_Cry0B_2_Ch2
- dbw CH7, SFX_Cry0B_2_Ch3
+ audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8
SFX_Cry0C_2::
- dbw ( $80 | CH4 ), SFX_Cry0C_2_Ch1
- dbw CH5, SFX_Cry0C_2_Ch2
- dbw CH7, SFX_Cry0C_2_Ch3
+ audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8
SFX_Cry0D_2::
- dbw ( $80 | CH4 ), SFX_Cry0D_2_Ch1
- dbw CH5, SFX_Cry0D_2_Ch2
- dbw CH7, SFX_Cry0D_2_Ch3
+ audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8
SFX_Cry0E_2::
- dbw ( $80 | CH4 ), SFX_Cry0E_2_Ch1
- dbw CH5, SFX_Cry0E_2_Ch2
- dbw CH7, SFX_Cry0E_2_Ch3
+ audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8
SFX_Cry0F_2::
- dbw ( $80 | CH4 ), SFX_Cry0F_2_Ch1
- dbw CH5, SFX_Cry0F_2_Ch2
- dbw CH7, SFX_Cry0F_2_Ch3
+ audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8
SFX_Cry10_2::
- dbw ( $80 | CH4 ), SFX_Cry10_2_Ch1
- dbw CH5, SFX_Cry10_2_Ch2
- dbw CH7, SFX_Cry10_2_Ch3
+ audio_header SFX_Cry10_2, Ch5, Ch6, Ch8
SFX_Cry11_2::
- dbw ( $80 | CH4 ), SFX_Cry11_2_Ch1
- dbw CH5, SFX_Cry11_2_Ch2
- dbw CH7, SFX_Cry11_2_Ch3
+ audio_header SFX_Cry11_2, Ch5, Ch6, Ch8
SFX_Cry12_2::
- dbw ( $80 | CH4 ), SFX_Cry12_2_Ch1
- dbw CH5, SFX_Cry12_2_Ch2
- dbw CH7, SFX_Cry12_2_Ch3
+ audio_header SFX_Cry12_2, Ch5, Ch6, Ch8
SFX_Cry13_2::
- dbw ( $80 | CH4 ), SFX_Cry13_2_Ch1
- dbw CH5, SFX_Cry13_2_Ch2
- dbw CH7, SFX_Cry13_2_Ch3
+ audio_header SFX_Cry13_2, Ch5, Ch6, Ch8
SFX_Cry14_2::
- dbw ( $80 | CH4 ), SFX_Cry14_2_Ch1
- dbw CH5, SFX_Cry14_2_Ch2
- dbw CH7, SFX_Cry14_2_Ch3
+ audio_header SFX_Cry14_2, Ch5, Ch6, Ch8
SFX_Cry15_2::
- dbw ( $80 | CH4 ), SFX_Cry15_2_Ch1
- dbw CH5, SFX_Cry15_2_Ch2
- dbw CH7, SFX_Cry15_2_Ch3
+ audio_header SFX_Cry15_2, Ch5, Ch6, Ch8
SFX_Cry16_2::
- dbw ( $80 | CH4 ), SFX_Cry16_2_Ch1
- dbw CH5, SFX_Cry16_2_Ch2
- dbw CH7, SFX_Cry16_2_Ch3
+ audio_header SFX_Cry16_2, Ch5, Ch6, Ch8
SFX_Cry17_2::
- dbw ( $80 | CH4 ), SFX_Cry17_2_Ch1
- dbw CH5, SFX_Cry17_2_Ch2
- dbw CH7, SFX_Cry17_2_Ch3
+ audio_header SFX_Cry17_2, Ch5, Ch6, Ch8
SFX_Cry18_2::
- dbw ( $80 | CH4 ), SFX_Cry18_2_Ch1
- dbw CH5, SFX_Cry18_2_Ch2
- dbw CH7, SFX_Cry18_2_Ch3
+ audio_header SFX_Cry18_2, Ch5, Ch6, Ch8
SFX_Cry19_2::
- dbw ( $80 | CH4 ), SFX_Cry19_2_Ch1
- dbw CH5, SFX_Cry19_2_Ch2
- dbw CH7, SFX_Cry19_2_Ch3
+ audio_header SFX_Cry19_2, Ch5, Ch6, Ch8
SFX_Cry1A_2::
- dbw ( $80 | CH4 ), SFX_Cry1A_2_Ch1
- dbw CH5, SFX_Cry1A_2_Ch2
- dbw CH7, SFX_Cry1A_2_Ch3
+ audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8
SFX_Cry1B_2::
- dbw ( $80 | CH4 ), SFX_Cry1B_2_Ch1
- dbw CH5, SFX_Cry1B_2_Ch2
- dbw CH7, SFX_Cry1B_2_Ch3
+ audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8
SFX_Cry1C_2::
- dbw ( $80 | CH4 ), SFX_Cry1C_2_Ch1
- dbw CH5, SFX_Cry1C_2_Ch2
- dbw CH7, SFX_Cry1C_2_Ch3
+ audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8
SFX_Cry1D_2::
- dbw ( $80 | CH4 ), SFX_Cry1D_2_Ch1
- dbw CH5, SFX_Cry1D_2_Ch2
- dbw CH7, SFX_Cry1D_2_Ch3
+ audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8
SFX_Cry1E_2::
- dbw ( $80 | CH4 ), SFX_Cry1E_2_Ch1
- dbw CH5, SFX_Cry1E_2_Ch2
- dbw CH7, SFX_Cry1E_2_Ch3
+ audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8
SFX_Cry1F_2::
- dbw ( $80 | CH4 ), SFX_Cry1F_2_Ch1
- dbw CH5, SFX_Cry1F_2_Ch2
- dbw CH7, SFX_Cry1F_2_Ch3
+ audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8
SFX_Cry20_2::
- dbw ( $80 | CH4 ), SFX_Cry20_2_Ch1
- dbw CH5, SFX_Cry20_2_Ch2
- dbw CH7, SFX_Cry20_2_Ch3
+ audio_header SFX_Cry20_2, Ch5, Ch6, Ch8
SFX_Cry21_2::
- dbw ( $80 | CH4 ), SFX_Cry21_2_Ch1
- dbw CH5, SFX_Cry21_2_Ch2
- dbw CH7, SFX_Cry21_2_Ch3
+ audio_header SFX_Cry21_2, Ch5, Ch6, Ch8
SFX_Cry22_2::
- dbw ( $80 | CH4 ), SFX_Cry22_2_Ch1
- dbw CH5, SFX_Cry22_2_Ch2
- dbw CH7, SFX_Cry22_2_Ch3
+ audio_header SFX_Cry22_2, Ch5, Ch6, Ch8
SFX_Cry23_2::
- dbw ( $80 | CH4 ), SFX_Cry23_2_Ch1
- dbw CH5, SFX_Cry23_2_Ch2
- dbw CH7, SFX_Cry23_2_Ch3
+ audio_header SFX_Cry23_2, Ch5, Ch6, Ch8
SFX_Cry24_2::
- dbw ( $80 | CH4 ), SFX_Cry24_2_Ch1
- dbw CH5, SFX_Cry24_2_Ch2
- dbw CH7, SFX_Cry24_2_Ch3
+ audio_header SFX_Cry24_2, Ch5, Ch6, Ch8
SFX_Cry25_2::
- dbw ( $80 | CH4 ), SFX_Cry25_2_Ch1
- dbw CH5, SFX_Cry25_2_Ch2
- dbw CH7, SFX_Cry25_2_Ch3
+ audio_header SFX_Cry25_2, Ch5, Ch6, Ch8
SFX_Level_Up::
- dbw ( $80 | CH4 ), SFX_Level_Up_Ch1
- dbw CH5, SFX_Level_Up_Ch2
- dbw CH6, SFX_Level_Up_Ch3
+ audio_header SFX_Level_Up, Ch5, Ch6, Ch7
SFX_Get_Item2_2::
- dbw ( $80 | CH4 ), SFX_Get_Item2_2_Ch1
- dbw CH5, SFX_Get_Item2_2_Ch2
- dbw CH6, SFX_Get_Item2_2_Ch3
+ audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7
SFX_Tink_2::
- dbw CH4, SFX_Tink_2_Ch1
+ audio_header SFX_Tink_2, Ch5
SFX_Heal_HP_2::
- dbw CH4, SFX_Heal_HP_2_Ch1
+ audio_header SFX_Heal_HP_2, Ch5
SFX_Heal_Ailment_2::
- dbw CH4, SFX_Heal_Ailment_2_Ch1
+ audio_header SFX_Heal_Ailment_2, Ch5
SFX_Start_Menu_2::
- dbw CH7, SFX_Start_Menu_2_Ch1
+ audio_header SFX_Start_Menu_2, Ch8
SFX_Press_AB_2::
- dbw CH4, SFX_Press_AB_2_Ch1
+ audio_header SFX_Press_AB_2, Ch5
SFX_Ball_Toss::
- dbw ( $40 | CH4 ), SFX_Ball_Toss_Ch1
- dbw CH5, SFX_Ball_Toss_Ch2
+ audio_header SFX_Ball_Toss, Ch5, Ch6
SFX_Ball_Poof::
- dbw ( $40 | CH4 ), SFX_Ball_Poof_Ch1
- dbw CH7, SFX_Ball_Poof_Ch2
+ audio_header SFX_Ball_Poof, Ch5, Ch8
SFX_Faint_Thud::
- dbw ( $40 | CH4 ), SFX_Faint_Thud_Ch1
- dbw CH7, SFX_Faint_Thud_Ch2
+ audio_header SFX_Faint_Thud, Ch5, Ch8
SFX_Run::
- dbw CH7, SFX_Run_Ch1
+ audio_header SFX_Run, Ch8
SFX_Dex_Page_Added::
- dbw ( $40 | CH4 ), SFX_Dex_Page_Added_Ch1
- dbw CH5, SFX_Dex_Page_Added_Ch2
+ audio_header SFX_Dex_Page_Added, Ch5, Ch6
SFX_Caught_Mon::
- dbw ( $80 | CH4 ), SFX_Caught_Mon_Ch1
- dbw CH5, SFX_Caught_Mon_Ch2
- dbw CH6, SFX_Caught_Mon_Ch3
+ audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7
SFX_Peck::
- dbw CH7, SFX_Peck_Ch1
+ audio_header SFX_Peck, Ch8
SFX_Faint_Fall::
- dbw CH4, SFX_Faint_Fall_Ch1
+ audio_header SFX_Faint_Fall, Ch5
SFX_Battle_09::
- dbw CH4, SFX_Battle_09_Ch1
+ audio_header SFX_Battle_09, Ch5
SFX_Pound::
- dbw CH7, SFX_Pound_Ch1
+ audio_header SFX_Pound, Ch8
SFX_Battle_0B::
- dbw CH7, SFX_Battle_0B_Ch1
+ audio_header SFX_Battle_0B, Ch8
SFX_Battle_0C::
- dbw CH7, SFX_Battle_0C_Ch1
+ audio_header SFX_Battle_0C, Ch8
SFX_Battle_0D::
- dbw CH7, SFX_Battle_0D_Ch1
+ audio_header SFX_Battle_0D, Ch8
SFX_Battle_0E::
- dbw CH7, SFX_Battle_0E_Ch1
+ audio_header SFX_Battle_0E, Ch8
SFX_Battle_0F::
- dbw CH7, SFX_Battle_0F_Ch1
+ audio_header SFX_Battle_0F, Ch8
SFX_Damage::
- dbw CH7, SFX_Damage_Ch1
+ audio_header SFX_Damage, Ch8
SFX_Not_Very_Effective::
- dbw CH7, SFX_Not_Very_Effective_Ch1
+ audio_header SFX_Not_Very_Effective, Ch8
SFX_Battle_12::
- dbw CH7, SFX_Battle_12_Ch1
+ audio_header SFX_Battle_12, Ch8
SFX_Battle_13::
- dbw CH7, SFX_Battle_13_Ch1
+ audio_header SFX_Battle_13, Ch8
SFX_Battle_14::
- dbw CH7, SFX_Battle_14_Ch1
+ audio_header SFX_Battle_14, Ch8
SFX_Vine_Whip::
- dbw CH7, SFX_Vine_Whip_Ch1
+ audio_header SFX_Vine_Whip, Ch8
SFX_Battle_16::
- dbw CH7, SFX_Battle_16_Ch1
+ audio_header SFX_Battle_16, Ch8
SFX_Battle_17::
- dbw CH7, SFX_Battle_17_Ch1
+ audio_header SFX_Battle_17, Ch8
SFX_Battle_18::
- dbw CH7, SFX_Battle_18_Ch1
+ audio_header SFX_Battle_18, Ch8
SFX_Battle_19::
- dbw CH7, SFX_Battle_19_Ch1
+ audio_header SFX_Battle_19, Ch8
SFX_Super_Effective::
- dbw CH7, SFX_Super_Effective_Ch1
+ audio_header SFX_Super_Effective, Ch8
SFX_Battle_1B::
- dbw CH7, SFX_Battle_1B_Ch1
+ audio_header SFX_Battle_1B, Ch8
SFX_Battle_1C::
- dbw CH7, SFX_Battle_1C_Ch1
+ audio_header SFX_Battle_1C, Ch8
SFX_Doubleslap::
- dbw CH7, SFX_Doubleslap_Ch1
+ audio_header SFX_Doubleslap, Ch8
SFX_Battle_1E::
- dbw ( $40 | CH4 ), SFX_Battle_1E_Ch1
- dbw CH7, SFX_Battle_1E_Ch2
+ audio_header SFX_Battle_1E, Ch5, Ch8
SFX_Horn_Drill::
- dbw CH7, SFX_Horn_Drill_Ch1
+ audio_header SFX_Horn_Drill, Ch8
SFX_Battle_20::
- dbw CH7, SFX_Battle_20_Ch1
+ audio_header SFX_Battle_20, Ch8
SFX_Battle_21::
- dbw CH7, SFX_Battle_21_Ch1
+ audio_header SFX_Battle_21, Ch8
SFX_Battle_22::
- dbw CH7, SFX_Battle_22_Ch1
+ audio_header SFX_Battle_22, Ch8
SFX_Battle_23::
- dbw CH7, SFX_Battle_23_Ch1
+ audio_header SFX_Battle_23, Ch8
SFX_Battle_24::
- dbw ( $40 | CH4 ), SFX_Battle_24_Ch1
- dbw CH7, SFX_Battle_24_Ch2
+ audio_header SFX_Battle_24, Ch5, Ch8
SFX_Battle_25::
- dbw CH7, SFX_Battle_25_Ch1
+ audio_header SFX_Battle_25, Ch8
SFX_Battle_26::
- dbw CH7, SFX_Battle_26_Ch1
+ audio_header SFX_Battle_26, Ch8
SFX_Battle_27::
- dbw ( $80 | CH4 ), SFX_Battle_27_Ch1
- dbw CH5, SFX_Battle_27_Ch2
- dbw CH7, SFX_Battle_27_Ch3
+ audio_header SFX_Battle_27, Ch5, Ch6, Ch8
SFX_Battle_28::
- dbw ( $80 | CH4 ), SFX_Battle_28_Ch1
- dbw CH5, SFX_Battle_28_Ch2
- dbw CH7, SFX_Battle_28_Ch3
+ audio_header SFX_Battle_28, Ch5, Ch6, Ch8
-SFX_Earthquake::
- dbw ( $40 | CH4 ), SFX_Earthquake_Ch1
- dbw CH7, SFX_Earthquake_Ch2
+SFX_Battle_29::
+ audio_header SFX_Battle_29, Ch5, Ch8
SFX_Battle_2A::
- dbw ( $80 | CH4 ), SFX_Battle_2A_Ch1
- dbw CH5, SFX_Battle_2A_Ch2
- dbw CH7, SFX_Battle_2A_Ch3
+ audio_header SFX_Battle_2A, Ch5, Ch6, Ch8
SFX_Battle_2B::
- dbw ( $40 | CH4 ), SFX_Battle_2B_Ch1
- dbw CH7, SFX_Battle_2B_Ch2
+ audio_header SFX_Battle_2B, Ch5, Ch8
SFX_Battle_2C::
- dbw ( $80 | CH4 ), SFX_Battle_2C_Ch1
- dbw CH5, SFX_Battle_2C_Ch2
- dbw CH7, SFX_Battle_2C_Ch3
+ audio_header SFX_Battle_2C, Ch5, Ch6, Ch8
SFX_Psybeam::
- dbw ( $80 | CH4 ), SFX_Psybeam_Ch1
- dbw CH5, SFX_Psybeam_Ch2
- dbw CH7, SFX_Psybeam_Ch3
+ audio_header SFX_Psybeam, Ch5, Ch6, Ch8
SFX_Battle_2E::
- dbw ( $80 | CH4 ), SFX_Battle_2E_Ch1
- dbw CH5, SFX_Battle_2E_Ch2
- dbw CH7, SFX_Battle_2E_Ch3
+ audio_header SFX_Battle_2E, Ch5, Ch6, Ch8
-SFX_Thunderbolt::
- dbw ( $80 | CH4 ), SFX_Thunderbolt_Ch1
- dbw CH5, SFX_Thunderbolt_Ch2
- dbw CH7, SFX_Thunderbolt_Ch3
+SFX_Battle_2F::
+ audio_header SFX_Battle_2F, Ch5, Ch6, Ch8
SFX_Psychic_M::
- dbw ( $80 | CH4 ), SFX_Psychic_M_Ch1
- dbw CH5, SFX_Psychic_M_Ch2
- dbw CH7, SFX_Psychic_M_Ch3
+ audio_header SFX_Psychic_M, Ch5, Ch6, Ch8
SFX_Battle_31::
- dbw ( $40 | CH4 ), SFX_Battle_31_Ch1
- dbw CH5, SFX_Battle_31_Ch2
+ audio_header SFX_Battle_31, Ch5, Ch6
SFX_Battle_32::
- dbw ( $40 | CH4 ), SFX_Battle_32_Ch1
- dbw CH5, SFX_Battle_32_Ch2
+ audio_header SFX_Battle_32, Ch5, Ch6
SFX_Battle_33::
- dbw ( $40 | CH4 ), SFX_Battle_33_Ch1
- dbw CH5, SFX_Battle_33_Ch2
+ audio_header SFX_Battle_33, Ch5, Ch6
SFX_Battle_34::
- dbw ( $80 | CH4 ), SFX_Battle_34_Ch1
- dbw CH5, SFX_Battle_34_Ch2
- dbw CH7, SFX_Battle_34_Ch3
+ audio_header SFX_Battle_34, Ch5, Ch6, Ch8
SFX_Battle_35::
- dbw ( $40 | CH4 ), SFX_Battle_35_Ch1
- dbw CH5, SFX_Battle_35_Ch2
+ audio_header SFX_Battle_35, Ch5, Ch6
SFX_Battle_36::
- dbw ( $80 | CH4 ), SFX_Battle_36_Ch1
- dbw CH5, SFX_Battle_36_Ch2
- dbw CH7, SFX_Battle_36_Ch3
+ audio_header SFX_Battle_36, Ch5, Ch6, Ch8
SFX_Silph_Scope::
- dbw CH4, SFX_Silph_Scope_Ch1
+ audio_header SFX_Silph_Scope, Ch5
diff --git a/audio/headers/sfxheaders3.asm b/audio/headers/sfxheaders3.asm
index cd940357..d1e0a127 100644
--- a/audio/headers/sfxheaders3.asm
+++ b/audio/headers/sfxheaders3.asm
@@ -1,402 +1,311 @@
SFX_Headers_3::
dbw -1, -1 ; padding
-SFX_Snare1_3::
- dbw CH7, SFX_Snare1_3_Ch1
+SFX_Noise_Instrument01_3::
+ audio_header SFX_Noise_Instrument01_3, Ch8
-SFX_Snare2_3::
- dbw CH7, SFX_Snare2_3_Ch1
+SFX_Noise_Instrument02_3::
+ audio_header SFX_Noise_Instrument02_3, Ch8
-SFX_Snare3_3::
- dbw CH7, SFX_Snare3_3_Ch1
+SFX_Noise_Instrument03_3::
+ audio_header SFX_Noise_Instrument03_3, Ch8
-SFX_Snare4_3::
- dbw CH7, SFX_Snare4_3_Ch1
+SFX_Noise_Instrument04_3::
+ audio_header SFX_Noise_Instrument04_3, Ch8
-SFX_Snare5_3::
- dbw CH7, SFX_Snare5_3_Ch1
+SFX_Noise_Instrument05_3::
+ audio_header SFX_Noise_Instrument05_3, Ch8
-SFX_Triangle1_3::
- dbw CH7, SFX_Triangle1_3_Ch1
+SFX_Noise_Instrument06_3::
+ audio_header SFX_Noise_Instrument06_3, Ch8
-SFX_Triangle2_3::
- dbw CH7, SFX_Triangle2_3_Ch1
+SFX_Noise_Instrument07_3::
+ audio_header SFX_Noise_Instrument07_3, Ch8
-SFX_Snare6_3::
- dbw CH7, SFX_Snare6_3_Ch1
+SFX_Noise_Instrument08_3::
+ audio_header SFX_Noise_Instrument08_3, Ch8
-SFX_Snare7_3::
- dbw CH7, SFX_Snare7_3_Ch1
+SFX_Noise_Instrument09_3::
+ audio_header SFX_Noise_Instrument09_3, Ch8
-SFX_Snare8_3::
- dbw CH7, SFX_Snare8_3_Ch1
+SFX_Noise_Instrument10_3::
+ audio_header SFX_Noise_Instrument10_3, Ch8
-SFX_Snare9_3::
- dbw CH7, SFX_Snare9_3_Ch1
+SFX_Noise_Instrument11_3::
+ audio_header SFX_Noise_Instrument11_3, Ch8
-SFX_Cymbal1_3::
- dbw CH7, SFX_Cymbal1_3_Ch1
+SFX_Noise_Instrument12_3::
+ audio_header SFX_Noise_Instrument12_3, Ch8
-SFX_Cymbal2_3::
- dbw CH7, SFX_Cymbal2_3_Ch1
+SFX_Noise_Instrument13_3::
+ audio_header SFX_Noise_Instrument13_3, Ch8
-SFX_Cymbal3_3::
- dbw CH7, SFX_Cymbal3_3_Ch1
+SFX_Noise_Instrument14_3::
+ audio_header SFX_Noise_Instrument14_3, Ch8
-SFX_Muted_Snare1_3::
- dbw CH7, SFX_Muted_Snare1_3_Ch1
+SFX_Noise_Instrument15_3::
+ audio_header SFX_Noise_Instrument15_3, Ch8
-SFX_Triangle3_3::
- dbw CH7, SFX_Triangle3_3_Ch1
+SFX_Noise_Instrument16_3::
+ audio_header SFX_Noise_Instrument16_3, Ch8
-SFX_Muted_Snare2_3::
- dbw CH7, SFX_Muted_Snare2_3_Ch1
+SFX_Noise_Instrument17_3::
+ audio_header SFX_Noise_Instrument17_3, Ch8
-SFX_Muted_Snare3_3::
- dbw CH7, SFX_Muted_Snare3_3_Ch1
+SFX_Noise_Instrument18_3::
+ audio_header SFX_Noise_Instrument18_3, Ch8
-SFX_Muted_Snare4_3::
- dbw CH7, SFX_Muted_Snare4_3_Ch1
+SFX_Noise_Instrument19_3::
+ audio_header SFX_Noise_Instrument19_3, Ch8
SFX_Cry00_3::
- dbw ( $80 | CH4 ), SFX_Cry00_3_Ch1
- dbw CH5, SFX_Cry00_3_Ch2
- dbw CH7, SFX_Cry00_3_Ch3
+ audio_header SFX_Cry00_3, Ch5, Ch6, Ch8
SFX_Cry01_3::
- dbw ( $80 | CH4 ), SFX_Cry01_3_Ch1
- dbw CH5, SFX_Cry01_3_Ch2
- dbw CH7, SFX_Cry01_3_Ch3
+ audio_header SFX_Cry01_3, Ch5, Ch6, Ch8
SFX_Cry02_3::
- dbw ( $80 | CH4 ), SFX_Cry02_3_Ch1
- dbw CH5, SFX_Cry02_3_Ch2
- dbw CH7, SFX_Cry02_3_Ch3
+ audio_header SFX_Cry02_3, Ch5, Ch6, Ch8
SFX_Cry03_3::
- dbw ( $80 | CH4 ), SFX_Cry03_3_Ch1
- dbw CH5, SFX_Cry03_3_Ch2
- dbw CH7, SFX_Cry03_3_Ch3
+ audio_header SFX_Cry03_3, Ch5, Ch6, Ch8
SFX_Cry04_3::
- dbw ( $80 | CH4 ), SFX_Cry04_3_Ch1
- dbw CH5, SFX_Cry04_3_Ch2
- dbw CH7, SFX_Cry04_3_Ch3
+ audio_header SFX_Cry04_3, Ch5, Ch6, Ch8
SFX_Cry05_3::
- dbw ( $80 | CH4 ), SFX_Cry05_3_Ch1
- dbw CH5, SFX_Cry05_3_Ch2
- dbw CH7, SFX_Cry05_3_Ch3
+ audio_header SFX_Cry05_3, Ch5, Ch6, Ch8
SFX_Cry06_3::
- dbw ( $80 | CH4 ), SFX_Cry06_3_Ch1
- dbw CH5, SFX_Cry06_3_Ch2
- dbw CH7, SFX_Cry06_3_Ch3
+ audio_header SFX_Cry06_3, Ch5, Ch6, Ch8
SFX_Cry07_3::
- dbw ( $80 | CH4 ), SFX_Cry07_3_Ch1
- dbw CH5, SFX_Cry07_3_Ch2
- dbw CH7, SFX_Cry07_3_Ch3
+ audio_header SFX_Cry07_3, Ch5, Ch6, Ch8
SFX_Cry08_3::
- dbw ( $80 | CH4 ), SFX_Cry08_3_Ch1
- dbw CH5, SFX_Cry08_3_Ch2
- dbw CH7, SFX_Cry08_3_Ch3
+ audio_header SFX_Cry08_3, Ch5, Ch6, Ch8
SFX_Cry09_3::
- dbw ( $80 | CH4 ), SFX_Cry09_3_Ch1
- dbw CH5, SFX_Cry09_3_Ch2
- dbw CH7, SFX_Cry09_3_Ch3
+ audio_header SFX_Cry09_3, Ch5, Ch6, Ch8
SFX_Cry0A_3::
- dbw ( $80 | CH4 ), SFX_Cry0A_3_Ch1
- dbw CH5, SFX_Cry0A_3_Ch2
- dbw CH7, SFX_Cry0A_3_Ch3
+ audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8
SFX_Cry0B_3::
- dbw ( $80 | CH4 ), SFX_Cry0B_3_Ch1
- dbw CH5, SFX_Cry0B_3_Ch2
- dbw CH7, SFX_Cry0B_3_Ch3
+ audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8
SFX_Cry0C_3::
- dbw ( $80 | CH4 ), SFX_Cry0C_3_Ch1
- dbw CH5, SFX_Cry0C_3_Ch2
- dbw CH7, SFX_Cry0C_3_Ch3
+ audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8
SFX_Cry0D_3::
- dbw ( $80 | CH4 ), SFX_Cry0D_3_Ch1
- dbw CH5, SFX_Cry0D_3_Ch2
- dbw CH7, SFX_Cry0D_3_Ch3
+ audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8
SFX_Cry0E_3::
- dbw ( $80 | CH4 ), SFX_Cry0E_3_Ch1
- dbw CH5, SFX_Cry0E_3_Ch2
- dbw CH7, SFX_Cry0E_3_Ch3
+ audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8
SFX_Cry0F_3::
- dbw ( $80 | CH4 ), SFX_Cry0F_3_Ch1
- dbw CH5, SFX_Cry0F_3_Ch2
- dbw CH7, SFX_Cry0F_3_Ch3
+ audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8
SFX_Cry10_3::
- dbw ( $80 | CH4 ), SFX_Cry10_3_Ch1
- dbw CH5, SFX_Cry10_3_Ch2
- dbw CH7, SFX_Cry10_3_Ch3
+ audio_header SFX_Cry10_3, Ch5, Ch6, Ch8
SFX_Cry11_3::
- dbw ( $80 | CH4 ), SFX_Cry11_3_Ch1
- dbw CH5, SFX_Cry11_3_Ch2
- dbw CH7, SFX_Cry11_3_Ch3
+ audio_header SFX_Cry11_3, Ch5, Ch6, Ch8
SFX_Cry12_3::
- dbw ( $80 | CH4 ), SFX_Cry12_3_Ch1
- dbw CH5, SFX_Cry12_3_Ch2
- dbw CH7, SFX_Cry12_3_Ch3
+ audio_header SFX_Cry12_3, Ch5, Ch6, Ch8
SFX_Cry13_3::
- dbw ( $80 | CH4 ), SFX_Cry13_3_Ch1
- dbw CH5, SFX_Cry13_3_Ch2
- dbw CH7, SFX_Cry13_3_Ch3
+ audio_header SFX_Cry13_3, Ch5, Ch6, Ch8
SFX_Cry14_3::
- dbw ( $80 | CH4 ), SFX_Cry14_3_Ch1
- dbw CH5, SFX_Cry14_3_Ch2
- dbw CH7, SFX_Cry14_3_Ch3
+ audio_header SFX_Cry14_3, Ch5, Ch6, Ch8
SFX_Cry15_3::
- dbw ( $80 | CH4 ), SFX_Cry15_3_Ch1
- dbw CH5, SFX_Cry15_3_Ch2
- dbw CH7, SFX_Cry15_3_Ch3
+ audio_header SFX_Cry15_3, Ch5, Ch6, Ch8
SFX_Cry16_3::
- dbw ( $80 | CH4 ), SFX_Cry16_3_Ch1
- dbw CH5, SFX_Cry16_3_Ch2
- dbw CH7, SFX_Cry16_3_Ch3
+ audio_header SFX_Cry16_3, Ch5, Ch6, Ch8
SFX_Cry17_3::
- dbw ( $80 | CH4 ), SFX_Cry17_3_Ch1
- dbw CH5, SFX_Cry17_3_Ch2
- dbw CH7, SFX_Cry17_3_Ch3
+ audio_header SFX_Cry17_3, Ch5, Ch6, Ch8
SFX_Cry18_3::
- dbw ( $80 | CH4 ), SFX_Cry18_3_Ch1
- dbw CH5, SFX_Cry18_3_Ch2
- dbw CH7, SFX_Cry18_3_Ch3
+ audio_header SFX_Cry18_3, Ch5, Ch6, Ch8
SFX_Cry19_3::
- dbw ( $80 | CH4 ), SFX_Cry19_3_Ch1
- dbw CH5, SFX_Cry19_3_Ch2
- dbw CH7, SFX_Cry19_3_Ch3
+ audio_header SFX_Cry19_3, Ch5, Ch6, Ch8
SFX_Cry1A_3::
- dbw ( $80 | CH4 ), SFX_Cry1A_3_Ch1
- dbw CH5, SFX_Cry1A_3_Ch2
- dbw CH7, SFX_Cry1A_3_Ch3
+ audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8
SFX_Cry1B_3::
- dbw ( $80 | CH4 ), SFX_Cry1B_3_Ch1
- dbw CH5, SFX_Cry1B_3_Ch2
- dbw CH7, SFX_Cry1B_3_Ch3
+ audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8
SFX_Cry1C_3::
- dbw ( $80 | CH4 ), SFX_Cry1C_3_Ch1
- dbw CH5, SFX_Cry1C_3_Ch2
- dbw CH7, SFX_Cry1C_3_Ch3
+ audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8
SFX_Cry1D_3::
- dbw ( $80 | CH4 ), SFX_Cry1D_3_Ch1
- dbw CH5, SFX_Cry1D_3_Ch2
- dbw CH7, SFX_Cry1D_3_Ch3
+ audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8
SFX_Cry1E_3::
- dbw ( $80 | CH4 ), SFX_Cry1E_3_Ch1
- dbw CH5, SFX_Cry1E_3_Ch2
- dbw CH7, SFX_Cry1E_3_Ch3
+ audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8
SFX_Cry1F_3::
- dbw ( $80 | CH4 ), SFX_Cry1F_3_Ch1
- dbw CH5, SFX_Cry1F_3_Ch2
- dbw CH7, SFX_Cry1F_3_Ch3
+ audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8
SFX_Cry20_3::
- dbw ( $80 | CH4 ), SFX_Cry20_3_Ch1
- dbw CH5, SFX_Cry20_3_Ch2
- dbw CH7, SFX_Cry20_3_Ch3
+ audio_header SFX_Cry20_3, Ch5, Ch6, Ch8
SFX_Cry21_3::
- dbw ( $80 | CH4 ), SFX_Cry21_3_Ch1
- dbw CH5, SFX_Cry21_3_Ch2
- dbw CH7, SFX_Cry21_3_Ch3
+ audio_header SFX_Cry21_3, Ch5, Ch6, Ch8
SFX_Cry22_3::
- dbw ( $80 | CH4 ), SFX_Cry22_3_Ch1
- dbw CH5, SFX_Cry22_3_Ch2
- dbw CH7, SFX_Cry22_3_Ch3
+ audio_header SFX_Cry22_3, Ch5, Ch6, Ch8
SFX_Cry23_3::
- dbw ( $80 | CH4 ), SFX_Cry23_3_Ch1
- dbw CH5, SFX_Cry23_3_Ch2
- dbw CH7, SFX_Cry23_3_Ch3
+ audio_header SFX_Cry23_3, Ch5, Ch6, Ch8
SFX_Cry24_3::
- dbw ( $80 | CH4 ), SFX_Cry24_3_Ch1
- dbw CH5, SFX_Cry24_3_Ch2
- dbw CH7, SFX_Cry24_3_Ch3
+ audio_header SFX_Cry24_3, Ch5, Ch6, Ch8
SFX_Cry25_3::
- dbw ( $80 | CH4 ), SFX_Cry25_3_Ch1
- dbw CH5, SFX_Cry25_3_Ch2
- dbw CH7, SFX_Cry25_3_Ch3
+ audio_header SFX_Cry25_3, Ch5, Ch6, Ch8
SFX_Get_Item1_3::
- dbw ( $80 | CH4 ), SFX_Get_Item1_3_Ch1
- dbw CH5, SFX_Get_Item1_3_Ch2
- dbw CH6, SFX_Get_Item1_3_Ch3
+ audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7
SFX_Get_Item2_3::
- dbw ( $80 | CH4 ), SFX_Get_Item2_3_Ch1
- dbw CH5, SFX_Get_Item2_3_Ch2
- dbw CH6, SFX_Get_Item2_3_Ch3
+ audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7
SFX_Tink_3::
- dbw CH4, SFX_Tink_3_Ch1
+ audio_header SFX_Tink_3, Ch5
SFX_Heal_HP_3::
- dbw CH4, SFX_Heal_HP_3_Ch1
+ audio_header SFX_Heal_HP_3, Ch5
SFX_Heal_Ailment_3::
- dbw CH4, SFX_Heal_Ailment_3_Ch1
+ audio_header SFX_Heal_Ailment_3, Ch5
SFX_Start_Menu_3::
- dbw CH7, SFX_Start_Menu_3_Ch1
+ audio_header SFX_Start_Menu_3, Ch8
SFX_Press_AB_3::
- dbw CH4, SFX_Press_AB_3_Ch1
+ audio_header SFX_Press_AB_3, Ch5
SFX_Pokedex_Rating_3::
- dbw ( $80 | CH4 ), SFX_Pokedex_Rating_3_Ch1
- dbw CH5, SFX_Pokedex_Rating_3_Ch2
- dbw CH6, SFX_Pokedex_Rating_3_Ch3
+ audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7
SFX_Get_Key_Item_3::
- dbw ( $80 | CH4 ), SFX_Get_Key_Item_3_Ch1
- dbw CH5, SFX_Get_Key_Item_3_Ch2
- dbw CH6, SFX_Get_Key_Item_3_Ch3
+ audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7
SFX_Poisoned_3::
- dbw CH4, SFX_Poisoned_3_Ch1
+ audio_header SFX_Poisoned_3, Ch5
SFX_Trade_Machine_3::
- dbw CH4, SFX_Trade_Machine_3_Ch1
+ audio_header SFX_Trade_Machine_3, Ch5
SFX_Turn_On_PC_3::
- dbw CH4, SFX_Turn_On_PC_3_Ch1
+ audio_header SFX_Turn_On_PC_3, Ch5
SFX_Turn_Off_PC_3::
- dbw CH4, SFX_Turn_Off_PC_3_Ch1
+ audio_header SFX_Turn_Off_PC_3, Ch5
SFX_Enter_PC_3::
- dbw CH4, SFX_Enter_PC_3_Ch1
+ audio_header SFX_Enter_PC_3, Ch5
SFX_Shrink_3::
- dbw CH4, SFX_Shrink_3_Ch1
+ audio_header SFX_Shrink_3, Ch5
SFX_Switch_3::
- dbw CH4, SFX_Switch_3_Ch1
+ audio_header SFX_Switch_3, Ch5
SFX_Healing_Machine_3::
- dbw CH4, SFX_Healing_Machine_3_Ch1
+ audio_header SFX_Healing_Machine_3, Ch5
SFX_Teleport_Exit1_3::
- dbw CH4, SFX_Teleport_Exit1_3_Ch1
+ audio_header SFX_Teleport_Exit1_3, Ch5
SFX_Teleport_Enter1_3::
- dbw CH4, SFX_Teleport_Enter1_3_Ch1
+ audio_header SFX_Teleport_Enter1_3, Ch5
SFX_Teleport_Exit2_3::
- dbw CH4, SFX_Teleport_Exit2_3_Ch1
+ audio_header SFX_Teleport_Exit2_3, Ch5
SFX_Ledge_3::
- dbw CH4, SFX_Ledge_3_Ch1
+ audio_header SFX_Ledge_3, Ch5
SFX_Teleport_Enter2_3::
- dbw CH7, SFX_Teleport_Enter2_3_Ch1
+ audio_header SFX_Teleport_Enter2_3, Ch8
SFX_Fly_3::
- dbw CH7, SFX_Fly_3_Ch1
+ audio_header SFX_Fly_3, Ch8
SFX_Denied_3::
- dbw ( $40 | CH4 ), SFX_Denied_3_Ch1
- dbw CH5, SFX_Denied_3_Ch2
+ audio_header SFX_Denied_3, Ch5, Ch6
SFX_Arrow_Tiles_3::
- dbw CH4, SFX_Arrow_Tiles_3_Ch1
+ audio_header SFX_Arrow_Tiles_3, Ch5
SFX_Push_Boulder_3::
- dbw CH7, SFX_Push_Boulder_3_Ch1
+ audio_header SFX_Push_Boulder_3, Ch8
SFX_SS_Anne_Horn_3::
- dbw ( $40 | CH4 ), SFX_SS_Anne_Horn_3_Ch1
- dbw CH5, SFX_SS_Anne_Horn_3_Ch2
+ audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6
SFX_Withdraw_Deposit_3::
- dbw CH4, SFX_Withdraw_Deposit_3_Ch1
+ audio_header SFX_Withdraw_Deposit_3, Ch5
SFX_Cut_3::
- dbw CH7, SFX_Cut_3_Ch1
+ audio_header SFX_Cut_3, Ch8
SFX_Go_Inside_3::
- dbw CH7, SFX_Go_Inside_3_Ch1
+ audio_header SFX_Go_Inside_3, Ch8
SFX_Swap_3::
- dbw ( $40 | CH4 ), SFX_Swap_3_Ch1
- dbw CH5, SFX_Swap_3_Ch2
+ audio_header SFX_Swap_3, Ch5, Ch6
SFX_59_3::
- dbw ( $40 | CH4 ), SFX_59_3_Ch1
- dbw CH5, SFX_59_3_Ch2
+ audio_header SFX_59_3, Ch5, Ch6
SFX_Purchase_3::
- dbw ( $40 | CH4 ), SFX_Purchase_3_Ch1
- dbw CH5, SFX_Purchase_3_Ch2
+ audio_header SFX_Purchase_3, Ch5, Ch6
SFX_Collision_3::
- dbw CH4, SFX_Collision_3_Ch1
+ audio_header SFX_Collision_3, Ch5
SFX_Go_Outside_3::
- dbw CH7, SFX_Go_Outside_3_Ch1
+ audio_header SFX_Go_Outside_3, Ch8
SFX_Save_3::
- dbw ( $40 | CH4 ), SFX_Save_3_Ch1
- dbw CH5, SFX_Save_3_Ch2
+ audio_header SFX_Save_3, Ch5, Ch6
SFX_Intro_Lunge::
- dbw CH7, SFX_Intro_Lunge_Ch1
+ audio_header SFX_Intro_Lunge, Ch8
SFX_Intro_Hip::
- dbw CH4, SFX_Intro_Hip_Ch1
+ audio_header SFX_Intro_Hip, Ch5
SFX_Intro_Hop::
- dbw CH4, SFX_Intro_Hop_Ch1
+ audio_header SFX_Intro_Hop, Ch5
SFX_Intro_Raise::
- dbw CH7, SFX_Intro_Raise_Ch1
+ audio_header SFX_Intro_Raise, Ch8
SFX_Intro_Crash::
- dbw CH7, SFX_Intro_Crash_Ch1
+ audio_header SFX_Intro_Crash, Ch8
SFX_Intro_Whoosh::
- dbw CH7, SFX_Intro_Whoosh_Ch1
+ audio_header SFX_Intro_Whoosh, Ch8
SFX_Slots_Stop_Wheel::
- dbw CH4, SFX_Slots_Stop_Wheel_Ch1
+ audio_header SFX_Slots_Stop_Wheel, Ch5
SFX_Slots_Reward::
- dbw CH4, SFX_Slots_Reward_Ch1
+ audio_header SFX_Slots_Reward, Ch5
SFX_Slots_New_Spin::
- dbw ( $40 | CH4 ), SFX_Slots_New_Spin_Ch1
- dbw CH5, SFX_Slots_New_Spin_Ch2
+ audio_header SFX_Slots_New_Spin, Ch5, Ch6
SFX_Shooting_Star::
- dbw CH4, SFX_Shooting_Star_Ch1
+ audio_header SFX_Shooting_Star, Ch5
diff --git a/audio/headers/sfxheaders4.asm b/audio/headers/sfxheaders4.asm
index 1fdb69ab..c7f7e9d6 100644
--- a/audio/headers/sfxheaders4.asm
+++ b/audio/headers/sfxheaders4.asm
@@ -1,294 +1,212 @@
SFX_Headers_4::
dbw -1, -1 ; padding
-SFX_Snare1_4::
- dbw CH7, SFX_Snare1_4_Ch7
+SFX_Noise_Instrument01_4::
+ audio_header SFX_Noise_Instrument01_4, Ch8
-SFX_Snare2_4::
- dbw CH7, SFX_Snare2_4_Ch7
+SFX_Noise_Instrument02_4::
+ audio_header SFX_Noise_Instrument02_4, Ch8
-SFX_Snare3_4::
- dbw CH7, SFX_Snare3_4_Ch7
+SFX_Noise_Instrument03_4::
+ audio_header SFX_Noise_Instrument03_4, Ch8
-SFX_Snare4_4::
- dbw CH7, SFX_Snare4_4_Ch7
+SFX_Noise_Instrument04_4::
+ audio_header SFX_Noise_Instrument04_4, Ch8
-SFX_Snare5_4::
- dbw CH7, SFX_Snare5_4_Ch7
+SFX_Noise_Instrument05_4::
+ audio_header SFX_Noise_Instrument05_4, Ch8
-SFX_Triangle1_4::
- dbw CH7, SFX_Triangle1_4_Ch7
+SFX_Noise_Instrument06_4::
+ audio_header SFX_Noise_Instrument06_4, Ch8
-SFX_Triangle2_4::
- dbw CH7, SFX_Triangle2_4_Ch7
+SFX_Noise_Instrument07_4::
+ audio_header SFX_Noise_Instrument07_4, Ch8
-SFX_Snare6_4::
- dbw CH7, SFX_Snare6_4_Ch7
+SFX_Noise_Instrument08_4::
+ audio_header SFX_Noise_Instrument08_4, Ch8
-SFX_Snare7_4::
- dbw CH7, SFX_Snare7_4_Ch7
+SFX_Noise_Instrument09_4::
+ audio_header SFX_Noise_Instrument09_4, Ch8
-SFX_Snare8_4::
- dbw CH7, SFX_Snare8_4_Ch7
+SFX_Noise_Instrument10_4::
+ audio_header SFX_Noise_Instrument10_4, Ch8
-SFX_Snare9_4::
- dbw CH7, SFX_Snare9_4_Ch7
+SFX_Noise_Instrument11_4::
+ audio_header SFX_Noise_Instrument11_4, Ch8
-SFX_Cymbal1_4::
- dbw CH7, SFX_Cymbal1_4_Ch7
+SFX_Noise_Instrument12_4::
+ audio_header SFX_Noise_Instrument12_4, Ch8
-SFX_Cymbal2_4::
- dbw CH7, SFX_Cymbal2_4_Ch7
+SFX_Noise_Instrument13_4::
+ audio_header SFX_Noise_Instrument13_4, Ch8
-SFX_Cymbal3_4::
- dbw CH7, SFX_Cymbal3_4_Ch7
+SFX_Noise_Instrument14_4::
+ audio_header SFX_Noise_Instrument14_4, Ch8
-SFX_Muted_Snare1_4::
- dbw CH7, SFX_Muted_Snare1_4_Ch7
+SFX_Noise_Instrument15_4::
+ audio_header SFX_Noise_Instrument15_4, Ch8
-SFX_Triangle3_4::
- dbw CH7, SFX_Triangle3_4_Ch7
+SFX_Noise_Instrument16_4::
+ audio_header SFX_Noise_Instrument16_4, Ch8
-SFX_Muted_Snare2_4::
- dbw CH7, SFX_Muted_Snare2_4_Ch7
+SFX_Noise_Instrument17_4::
+ audio_header SFX_Noise_Instrument17_4, Ch8
-SFX_Muted_Snare3_4::
- dbw CH7, SFX_Muted_Snare3_4_Ch7
+SFX_Noise_Instrument18_4::
+ audio_header SFX_Noise_Instrument18_4, Ch8
-SFX_Muted_Snare4_4::
- dbw CH7, SFX_Muted_Snare4_4_Ch7
+SFX_Noise_Instrument19_4::
+ audio_header SFX_Noise_Instrument19_4, Ch8
-SFX_8003c_4::
- dbw ( $80 | CH4 ), SFX_805db_4_Ch4
- dbw CH5, SFX_805ea_4_Ch5
- dbw CH7, SFX_805f9_4_Ch7
+SFX_Unknown_805db::
+ audio_header SFX_Unknown_805db, Ch5, Ch6, Ch8
-SFX_80045_4::
- dbw ( $80 | CH4 ), SFX_807eb_4_Ch4
- dbw CH5, SFX_807fe_4_Ch5
- dbw CH7, SFX_80811_4_Ch7
+SFX_Unknown_807eb::
+ audio_header SFX_Unknown_807eb, Ch5, Ch6, Ch8
-SFX_8004e_4::
- dbw ( $80 | CH4 ), SFX_80760_4_Ch4
- dbw CH5, SFX_8076f_4_Ch5
- dbw CH7, SFX_8077d_4_Ch7
-
-SFX_80057_4::
- dbw ( $80 | CH4 ), SFX_804fa_4_Ch4
- dbw CH5, SFX_80519_4_Ch5
- dbw CH7, SFX_80538_4_Ch7
-
-SFX_80060_4::
- dbw ( $80 | CH4 ), SFX_808a9_4_Ch4
- dbw CH5, SFX_808c8_4_Ch5
- dbw CH7, SFX_808e7_4_Ch7
-
-SFX_80069_4::
- dbw ( $80 | CH4 ), SFX_80689_4_Ch4
- dbw CH5, SFX_8069c_4_Ch5
- dbw CH7, SFX_806ae_4_Ch7
-
-SFX_80072_4::
- dbw ( $80 | CH4 ), SFX_80633_4_Ch4
- dbw CH5, SFX_8064d_4_Ch5
- dbw CH7, SFX_8064e_4_Ch7
-
-SFX_8007b_4::
- dbw ( $80 | CH4 ), SFX_80661_4_Ch4
- dbw CH5, SFX_80670_4_Ch5
- dbw CH7, SFX_8067f_4_Ch7
-
-SFX_80084_4::
- dbw ( $80 | CH4 ), SFX_80879_4_Ch4
- dbw CH5, SFX_8088c_4_Ch5
- dbw CH7, SFX_8089f_4_Ch7
-
-SFX_8008d_4::
- dbw ( $80 | CH4 ), SFX_80383_4_Ch4
- dbw CH5, SFX_803a0_4_Ch5
- dbw CH7, SFX_803c1_4_Ch7
-
-SFX_80096_4::
- dbw ( $80 | CH4 ), SFX_8081e_4_Ch4
- dbw CH5, SFX_8083d_4_Ch5
- dbw CH7, SFX_80860_4_Ch7
-
-SFX_8009f_4::
- dbw ( $80 | CH4 ), SFX_806af_4_Ch4
- dbw CH5, SFX_806da_4_Ch5
- dbw CH7, SFX_806f9_4_Ch7
-
-SFX_800a8_4::
- dbw ( $80 | CH4 ), SFX_80712_4_Ch4
- dbw CH5, SFX_80739_4_Ch5
- dbw CH7, SFX_8075f_4_Ch7
-
-SFX_800b1_4::
- dbw ( $80 | CH4 ), SFX_8077e_4_Ch4
- dbw CH5, SFX_8079d_4_Ch5
- dbw CH7, SFX_807cc_4_Ch7
-
-SFX_800ba_4::
- dbw ( $80 | CH4 ), SFX_80603_4_Ch4
- dbw CH5, SFX_80616_4_Ch5
- dbw CH7, SFX_80629_4_Ch7
-
-SFX_800c3_4::
- dbw ( $80 | CH4 ), SFX_80545_4_Ch4
- dbw CH5, SFX_80560_4_Ch5
- dbw CH7, SFX_8057b_4_Ch7
-
-SFX_800cc_4::
- dbw ( $80 | CH4 ), SFX_8058b_4_Ch4
- dbw CH5, SFX_805ae_4_Ch5
- dbw CH7, SFX_805d1_4_Ch7
-
-SFX_800d5_4::
- dbw ( $80 | CH4 ), SFX_80467_4_Ch4
- dbw CH5, SFX_80486_4_Ch5
- dbw CH7, SFX_804a9_4_Ch7
-
-SFX_800de_4::
- dbw ( $80 | CH4 ), SFX_8097f_4_Ch4
- dbw CH5, SFX_80992_4_Ch5
- dbw CH7, SFX_809a5_4_Ch7
-
-SFX_800e7_4::
- dbw ( $80 | CH4 ), SFX_809b2_4_Ch4
- dbw CH5, SFX_809cd_4_Ch5
- dbw CH7, SFX_809e8_4_Ch7
-
-SFX_800f0_4::
- dbw ( $80 | CH4 ), SFX_809fb_4_Ch4
- dbw CH5, SFX_80a0a_4_Ch5
- dbw CH7, SFX_80a19_4_Ch7
-
-SFX_800f9_4::
- dbw ( $80 | CH4 ), SFX_80a89_4_Ch4
- dbw CH5, SFX_80aa4_4_Ch5
- dbw CH7, SFX_80abf_4_Ch7
-
-SFX_80102_4::
- dbw ( $80 | CH4 ), SFX_8091c_4_Ch4
- dbw CH5, SFX_8092b_4_Ch5
- dbw CH7, SFX_8093a_4_Ch7
-
-SFX_8010b_4::
- dbw ( $80 | CH4 ), SFX_80ad2_4_Ch4
- dbw CH5, SFX_80ae5_4_Ch5
- dbw CH7, SFX_80af8_4_Ch7
-
-SFX_80114_4::
- dbw ( $80 | CH4 ), SFX_80be2_4_Ch4
- dbw CH5, SFX_80c05_4_Ch5
- dbw CH7, SFX_80c28_4_Ch7
-
-SFX_8011d_4::
- dbw ( $80 | CH4 ), SFX_808fa_4_Ch4
- dbw CH5, SFX_80909_4_Ch5
- dbw CH7, SFX_8091b_4_Ch7
-
-SFX_80126_4::
- dbw ( $80 | CH4 ), SFX_80b53_4_Ch4
- dbw CH5, SFX_80b6e_4_Ch5
- dbw CH7, SFX_80b89_4_Ch7
-
-SFX_8012f_4::
- dbw ( $80 | CH4 ), SFX_80944_4_Ch4
- dbw CH5, SFX_8095b_4_Ch5
- dbw CH7, SFX_80972_4_Ch7
-
-SFX_80138_4::
- dbw ( $80 | CH4 ), SFX_80b05_4_Ch4
- dbw CH5, SFX_80b28_4_Ch5
- dbw CH7, SFX_80b43_4_Ch7
-
-SFX_80141_4::
- dbw ( $80 | CH4 ), SFX_80b9c_4_Ch4
- dbw CH5, SFX_80bb7_4_Ch5
- dbw CH7, SFX_80bd2_4_Ch7
-
-SFX_8014a_4::
- dbw ( $80 | CH4 ), SFX_80a23_4_Ch4
- dbw CH5, SFX_80a46_4_Ch5
- dbw CH7, SFX_80a6d_4_Ch7
-
-SFX_80153_4::
- dbw ( $80 | CH4 ), SFX_80c3b_4_Ch4
- dbw CH5, SFX_80c4e_4_Ch5
- dbw CH7, SFX_80c61_4_Ch7
-
-SFX_8015c_4::
- dbw ( $80 | CH4 ), SFX_80c6e_4_Ch4
- dbw CH5, SFX_80c81_4_Ch5
- dbw CH7, SFX_80c94_4_Ch7
-
-SFX_80165_4::
- dbw ( $80 | CH4 ), SFX_80ca1_4_Ch4
- dbw CH5, SFX_80cc4_4_Ch5
- dbw CH7, SFX_80ce6_4_Ch7
-
-SFX_8016e_4::
- dbw ( $80 | CH4 ), SFX_80ce7_4_Ch4
- dbw CH5, SFX_80cfa_4_Ch5
- dbw CH7, SFX_80d0d_4_Ch7
-
-SFX_80177_4::
- dbw ( $80 | CH4 ), SFX_803da_4_Ch4
- dbw CH5, SFX_803f1_4_Ch5
- dbw CH7, SFX_80404_4_Ch7
-
-SFX_80180_4::
- dbw ( $80 | CH4 ), SFX_80411_4_Ch4
- dbw CH5, SFX_80434_4_Ch5
- dbw CH7, SFX_80457_4_Ch7
-
-SFX_80189_4::
- dbw ( $80 | CH4 ), SFX_804bf_4_Ch4
- dbw CH5, SFX_804d6_4_Ch5
- dbw CH7, SFX_804ed_4_Ch7
+SFX_Unknown_80760::
+ audio_header SFX_Unknown_80760, Ch5, Ch6, Ch8
+
+SFX_Unknown_804fa::
+ audio_header SFX_Unknown_804fa, Ch5, Ch6, Ch8
+
+SFX_Unknown_808a9::
+ audio_header SFX_Unknown_808a9, Ch5, Ch6, Ch8
+
+SFX_Unknown_80689::
+ audio_header SFX_Unknown_80689, Ch5, Ch6, Ch8
+
+SFX_Unknown_80633::
+ audio_header SFX_Unknown_80633, Ch5, Ch6, Ch8
+
+SFX_Unknown_80661::
+ audio_header SFX_Unknown_80661, Ch5, Ch6, Ch8
+
+SFX_Unknown_80879::
+ audio_header SFX_Unknown_80879, Ch5, Ch6, Ch8
+
+SFX_Unknown_80383::
+ audio_header SFX_Unknown_80383, Ch5, Ch6, Ch8
+
+SFX_Unknown_8081e::
+ audio_header SFX_Unknown_8081e, Ch5, Ch6, Ch8
+
+SFX_Unknown_806af::
+ audio_header SFX_Unknown_806af, Ch5, Ch6, Ch8
+
+SFX_Unknown_80712::
+ audio_header SFX_Unknown_80712, Ch5, Ch6, Ch8
+
+SFX_Unknown_8077e::
+ audio_header SFX_Unknown_8077e, Ch5, Ch6, Ch8
+
+SFX_Unknown_80603::
+ audio_header SFX_Unknown_80603, Ch5, Ch6, Ch8
+
+SFX_Unknown_80545::
+ audio_header SFX_Unknown_80545, Ch5, Ch6, Ch8
+
+SFX_Unknown_8058b::
+ audio_header SFX_Unknown_8058b, Ch5, Ch6, Ch8
+
+SFX_Unknown_80467::
+ audio_header SFX_Unknown_80467, Ch5, Ch6, Ch8
+
+SFX_Unknown_8097f::
+ audio_header SFX_Unknown_8097f, Ch5, Ch6, Ch8
+
+SFX_Unknown_809b2::
+ audio_header SFX_Unknown_809b2, Ch5, Ch6, Ch8
+
+SFX_Unknown_809fb::
+ audio_header SFX_Unknown_809fb, Ch5, Ch6, Ch8
+
+SFX_Unknown_80a89::
+ audio_header SFX_Unknown_80a89, Ch5, Ch6, Ch8
+
+SFX_Unknown_8091c::
+ audio_header SFX_Unknown_8091c, Ch5, Ch6, Ch8
+
+SFX_Unknown_80ad2::
+ audio_header SFX_Unknown_80ad2, Ch5, Ch6, Ch8
+
+SFX_Unknown_80be2::
+ audio_header SFX_Unknown_80be2, Ch5, Ch6, Ch8
+
+SFX_Unknown_808fa::
+ audio_header SFX_Unknown_808fa, Ch5, Ch6, Ch8
+
+SFX_Unknown_80b53::
+ audio_header SFX_Unknown_80b53, Ch5, Ch6, Ch8
+
+SFX_Unknown_80944::
+ audio_header SFX_Unknown_80944, Ch5, Ch6, Ch8
+
+SFX_Unknown_80b05::
+ audio_header SFX_Unknown_80b05, Ch5, Ch6, Ch8
+
+SFX_Unknown_80b9c::
+ audio_header SFX_Unknown_80b9c, Ch5, Ch6, Ch8
+
+SFX_Unknown_80a23::
+ audio_header SFX_Unknown_80a23, Ch5, Ch6, Ch8
+
+SFX_Unknown_80c3b::
+ audio_header SFX_Unknown_80c3b, Ch5, Ch6, Ch8
+
+SFX_Unknown_80c6e::
+ audio_header SFX_Unknown_80c6e, Ch5, Ch6, Ch8
+
+SFX_Unknown_80ca1::
+ audio_header SFX_Unknown_80ca1, Ch5, Ch6, Ch8
+
+SFX_Unknown_80ce7::
+ audio_header SFX_Unknown_80ce7, Ch5, Ch6, Ch8
+
+SFX_Unknown_803da::
+ audio_header SFX_Unknown_803da, Ch5, Ch6, Ch8
+
+SFX_Unknown_80411::
+ audio_header SFX_Unknown_80411, Ch5, Ch6, Ch8
+
+SFX_Unknown_804bf::
+ audio_header SFX_Unknown_804bf, Ch5, Ch6, Ch8
SFX_Get_Item1_4::
- dbw ( $80 | CH4 ), SFX_80e5a_4_Ch4
- dbw CH5, SFX_80e71_4_Ch5
- dbw CH6, SFX_80e81_4_Ch6
+ audio_header SFX_Get_Item1_4, Ch5, Ch6, Ch7
SFX_Get_Item2_4::
- dbw ( $80 | CH4 ), SFX_80ec8_4_Ch4
- dbw CH5, SFX_80ee7_4_Ch5
- dbw CH6, SFX_80eff_4_Ch6
+ audio_header SFX_Get_Item2_4, Ch5, Ch6, Ch7
SFX_Tink_4::
- dbw CH4, SFX_8028e_4_Ch4
+ audio_header SFX_Tink_4, Ch5
-SFX_Heal_Ailment_4::
- dbw CH4, SFX_8027f_4_Ch4
+SFX_Unknown_8027f::
+ audio_header SFX_Unknown_8027f, Ch5
-SFX_Start_Menu_4::
- dbw CH4, SFX_8026a_4_Ch4
+SFX_Unknown_8026a::
+ audio_header SFX_Unknown_8026a, Ch5
-SFX_PressAB_4::
- dbw CH7, SFX_80263_4_Ch7
+SFX_Unknown_80263::
+ audio_header SFX_Unknown_80263, Ch8
SFX_Surfing_Add_Points::
- dbw CH4, SFX_Surfing_Add_Points_Ch4
+ audio_header SFX_Surfing_Add_Points, Ch5
SFX_Surfing_Jump::
- dbw CH7, SFX_Surfing_Jump_Ch7
+ audio_header SFX_Surfing_Jump, Ch8
SFX_Surfing_Flip::
- dbw CH4, SFX_Surfing_Flip_Ch4
+ audio_header SFX_Surfing_Flip, Ch5
SFX_Surfing_Land::
- dbw CH7, SFX_Surfing_Land_Ch7
+ audio_header SFX_Surfing_Land, Ch8
-SFX_801bc_4::
- dbw CH4, SFX_802cc_4_Ch4
+SFX_Unknown_802cc::
+ audio_header SFX_Unknown_802cc, Ch5
SFX_Surfing_Crash::
- dbw CH7, SFX_Surfing_Crash_Ch7
+ audio_header SFX_Surfing_Crash, Ch8
SFX_Get_Item2_4_2::
- dbw ( $80 | CH4 ), SFX_Get_Item2_4_2_Ch1
- dbw CH5, SFX_Get_Item2_4_2_Ch2
- dbw CH6, SFX_Get_Item2_4_2_Ch3
+ audio_header SFX_Get_Item2_4_2, Ch5, Ch6, Ch7