diff options
Diffstat (limited to 'audio')
-rw-r--r-- | audio/alternate_tempo.asm | 7 | ||||
-rw-r--r-- | audio/engine_1.asm | 4 | ||||
-rw-r--r-- | audio/engine_2.asm | 2 | ||||
-rw-r--r-- | audio/engine_3.asm | 2 | ||||
-rw-r--r-- | audio/engine_4.asm | 2 | ||||
-rw-r--r-- | audio/music/dungeon1.asm | 2 | ||||
-rw-r--r-- | audio/pikachu_cries.asm | 30 | ||||
-rw-r--r-- | audio/wave_instruments.asm | 1 |
8 files changed, 24 insertions, 26 deletions
diff --git a/audio/alternate_tempo.asm b/audio/alternate_tempo.asm index 87d08e18..eb47d62d 100644 --- a/audio/alternate_tempo.asm +++ b/audio/alternate_tempo.asm @@ -23,18 +23,17 @@ Music_RivalAlternateTempo:: ld a, MUSIC_MEET_RIVAL call PlayMusic ld de, Music_MeetRival_branch_b119 - jr asm_99ed + jr FinishAlternateRivalMusic ; applies both the alternate start and alternate tempo Music_RivalAlternateStartAndTempo:: call Music_RivalAlternateStart ld de, Music_MeetRival_branch_b19b -asm_99ed: +FinishAlternateRivalMusic: ld hl, wChannelCommandPointers jp Audio1_OverwriteChannelPointer -; XXX - ret + ret ; unused ; an alternate tempo for Cities1 which is used for the Hall of Fame room Music_Cities1AlternateTempo:: diff --git a/audio/engine_1.asm b/audio/engine_1.asm index a585cd43..df3281cb 100644 --- a/audio/engine_1.asm +++ b/audio/engine_1.asm @@ -1,4 +1,4 @@ -; The first of three duplicated sound engines. +; The first of four partially duplicated sound engines. Audio1_UpdateMusic:: ld c, Ch1 @@ -1064,7 +1064,7 @@ Audio1_IsCry: Audio1_96c3: ld a, [wAudioROMBank] - cp BANK(AudioEngine2) + cp BANK("Audio Engine 2") jr nz, .asm_96dc ld a, [wChannelSoundIDs + Ch8] ld b, a diff --git a/audio/engine_2.asm b/audio/engine_2.asm index 65c25c20..800a2246 100644 --- a/audio/engine_2.asm +++ b/audio/engine_2.asm @@ -1,4 +1,4 @@ -; The second of three duplicated sound engines. +; The second of four partially duplicated sound engines. ; This copy has a few differences relating to battle sound effects ; and the low health alarm that plays in battle diff --git a/audio/engine_3.asm b/audio/engine_3.asm index 10893868..06698ca5 100644 --- a/audio/engine_3.asm +++ b/audio/engine_3.asm @@ -1,4 +1,4 @@ -; The third of three duplicated sound engines. +; The third of four partially duplicated sound engines. Audio3_PlaySound:: ld [wSoundID], a diff --git a/audio/engine_4.asm b/audio/engine_4.asm index 850bb66a..b3ed422e 100644 --- a/audio/engine_4.asm +++ b/audio/engine_4.asm @@ -1,4 +1,4 @@ -; The fourth of three duplicated sound engines. +; The fourth of four partially duplicated sound engines. Audio4_PlaySound:: ld [wSoundID], a diff --git a/audio/music/dungeon1.asm b/audio/music/dungeon1.asm index 6bcb1fc0..445576bb 100644 --- a/audio/music/dungeon1.asm +++ b/audio/music/dungeon1.asm @@ -6,10 +6,8 @@ Music_Dungeon1_Ch1:: vibrato 10, 1, 4 note_type 12, 4, -5 rest 8 - ; stereo_panning %1110, %1101 octave 4 note F#, 8 - ; stereo_panning %1111, %1111 Music_Dungeon1_branch_7dee5:: note_type 12, 11, 2 diff --git a/audio/pikachu_cries.asm b/audio/pikachu_cries.asm index a09425b3..1f6bc2c4 100644 --- a/audio/pikachu_cries.asm +++ b/audio/pikachu_cries.asm @@ -5,12 +5,14 @@ pcm: MACRO .End: ENDM -SECTION "Pikachu Cries 1", ROMX ; BANK $21 + +; All of the pcm data has one trailing byte that is never processed. + +SECTION "Pikachu Cries 1", ROMX PikachuCry1:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_1.pcm" db $77 ; unused - ; All of the pcm data has one trailing byte that is never processed. PikachuCry2:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_2.pcm" @@ -25,7 +27,7 @@ PikachuCry4:: db $e0 ; unused -SECTION "Pikachu Cries 2", ROMX ; BANK $22 +SECTION "Pikachu Cries 2", ROMX PikachuCry5:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_5.pcm" @@ -40,7 +42,7 @@ PikachuCry7:: db $ff ; unused -SECTION "Pikachu Cries 3", ROMX ; BANK $23 +SECTION "Pikachu Cries 3", ROMX PikachuCry8:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_8.pcm" @@ -55,7 +57,7 @@ PikachuCry10:: db $ff ; unused -SECTION "Pikachu Cries 4", ROMX ; BANK $24 +SECTION "Pikachu Cries 4", ROMX PikachuCry11:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_11.pcm" @@ -70,7 +72,7 @@ PikachuCry13:: db $f0 ; unused -SECTION "Pikachu Cries 5", ROMX ; BANK $25 +SECTION "Pikachu Cries 5", ROMX PikachuCry14:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_14.pcm" @@ -80,7 +82,7 @@ PikachuCry15:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_15.pcm" db $77 ; unused -SECTION "Pikachu Cries 6", ROMX ; BANK $31 +SECTION "Pikachu Cries 6", ROMX PikachuCry16:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_16.pcm" @@ -95,7 +97,7 @@ PikachuCry22:: db $7e ; unused -SECTION "Pikachu Cries 7", ROMX ; BANK $32 +SECTION "Pikachu Cries 7", ROMX PikachuCry20:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_20.pcm" @@ -106,7 +108,7 @@ PikachuCry21:: db $ff ; unused -SECTION "Pikachu Cries 8", ROMX ; BANK $33 +SECTION "Pikachu Cries 8", ROMX PikachuCry19:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_19.pcm" @@ -120,7 +122,7 @@ PikachuCry26:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_26.pcm" db $00 ; unused -SECTION "Pikachu Cries 9", ROMX ; BANK $34 +SECTION "Pikachu Cries 9", ROMX PikachuCry17:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_17.pcm" @@ -135,7 +137,7 @@ PikachuCry25:: db $03 ; unused -SECTION "Pikachu Cries 10", ROMX ; BANK $35 +SECTION "Pikachu Cries 10", ROMX PikachuCry27:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_27.pcm" @@ -157,7 +159,7 @@ PikachuCry31:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_31.pcm" db $00 ; unused -SECTION "Pikachu Cries 11", ROMX ; BANK $36 +SECTION "Pikachu Cries 11", ROMX PikachuCry32:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_32.pcm" @@ -176,7 +178,7 @@ PikachuCry41:: db $9b ; unused -SECTION "Pikachu Cries 12", ROMX ; BANK $37 +SECTION "Pikachu Cries 12", ROMX PikachuCry35:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_35.pcm" @@ -191,7 +193,7 @@ PikachuCry39:: db $0f ; unused -SECTION "Pikachu Cries 13", ROMX ; BANK $38 +SECTION "Pikachu Cries 13", ROMX PikachuCry37:: pcm INCBIN "audio/pikachu_cries/pikachu_cry_37.pcm" diff --git a/audio/wave_instruments.asm b/audio/wave_instruments.asm index 5095cced..911ce873 100644 --- a/audio/wave_instruments.asm +++ b/audio/wave_instruments.asm @@ -8,7 +8,6 @@ dw .wave5 ; used in the Lavender Town and Pokemon Tower themes dw .wave5 ; unused dw .wave5 ; unused -; dw .wave5 ; unused ; these are the definitions for the channel 3 instruments ; each instrument definition is made up of 32 points (nibbles) that form |