summaryrefslogtreecommitdiff
path: root/constants
diff options
context:
space:
mode:
Diffstat (limited to 'constants')
-rw-r--r--constants/gfx_constants.asm15
-rwxr-xr-xconstants/hide_show_constants.asm239
-rw-r--r--constants/map_constants.asm2
-rw-r--r--constants/misc_constants.asm23
-rwxr-xr-xconstants/oam_constants.asm15
-rw-r--r--constants/pikachu_emotion_constants.asm120
-rw-r--r--constants/sprite_anim_constants.asm17
-rwxr-xr-xconstants/sprite_constants.asm6
-rw-r--r--constants/tileset_constants.asm2
9 files changed, 215 insertions, 224 deletions
diff --git a/constants/gfx_constants.asm b/constants/gfx_constants.asm
index 912e5835..e6eb50db 100644
--- a/constants/gfx_constants.asm
+++ b/constants/gfx_constants.asm
@@ -2,10 +2,18 @@ TILE_WIDTH EQU 8 ; pixels
LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
-NUM_PAL_COLORS EQU 4
+ const_def
+ const SHADE_WHITE ; %00
+ const SHADE_LIGHT ; %01
+ const SHADE_DARK ; %10
+ const SHADE_BLACK ; %11
+NUM_PAL_COLORS EQU const_value
+
PAL_COLOR_SIZE EQU 2
PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
+NUM_ACTIVE_PALS EQU 4
+
SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18
SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
@@ -16,6 +24,11 @@ BG_MAP_HEIGHT EQU 32 ; tiles
SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
+; DMGPalToGBCPal
+CONVERT_BGP EQU 0
+CONVERT_OBP0 EQU 1
+CONVERT_OBP1 EQU 2
+
; HP bar
HP_BAR_GREEN EQU 0
HP_BAR_YELLOW EQU 1
diff --git a/constants/hide_show_constants.asm b/constants/hide_show_constants.asm
index 54d27769..08bb2607 100755
--- a/constants/hide_show_constants.asm
+++ b/constants/hide_show_constants.asm
@@ -3,8 +3,7 @@ SHOW EQU $15
; MissableObjects indexes (see data/maps/hide_show_data.asm)
; this is a list of the sprites that can be enabled/disabled during the game
-; there may be unused sprites, but these will remain unmarked until
-; the disassembly is complete
+; TODO: mark sprite constants with an X that are never used
const_def
const HS_PALLET_TOWN_OAK ; 00
@@ -33,20 +32,20 @@ SHOW EQU $15
const HS_SAFFRON_CITY_D ; 17
const HS_SAFFRON_CITY_E ; 18
const HS_SAFFRON_CITY_F ; 19
- const HS_ROUTE_2_ITEM_1 ; 1A X
- const HS_ROUTE_2_ITEM_2 ; 1B X
- const HS_ROUTE_4_ITEM ; 1C X
- const HS_ROUTE_9_ITEM ; 1D X
+ const HS_ROUTE_2_ITEM_1 ; 1A
+ const HS_ROUTE_2_ITEM_2 ; 1B
+ const HS_ROUTE_4_ITEM ; 1C
+ const HS_ROUTE_9_ITEM ; 1D
const HS_ROUTE_12_SNORLAX ; 1E
- const HS_ROUTE_12_ITEM_1 ; 1F X
- const HS_ROUTE_12_ITEM_2 ; 20 X
- const HS_ROUTE_15_ITEM ; 21 X
+ const HS_ROUTE_12_ITEM_1 ; 1F
+ const HS_ROUTE_12_ITEM_2 ; 20
+ const HS_ROUTE_15_ITEM ; 21
const HS_ROUTE_16_SNORLAX ; 22
const HS_ROUTE_22_RIVAL_1 ; 23
const HS_ROUTE_22_RIVAL_2 ; 24
const HS_NUGGET_BRIDGE_GUY ; 25
- const HS_ROUTE_24_ITEM ; 26 X
- const HS_ROUTE_25_ITEM ; 27 X
+ const HS_ROUTE_24_ITEM ; 26
+ const HS_ROUTE_25_ITEM ; 27
const HS_DAISY_SITTING ; 28
const HS_DAISY_WALKING ; 29
const HS_TOWN_MAP ; 2A
@@ -57,95 +56,95 @@ SHOW EQU $15
const HS_POKEDEX_2 ; 2F
const HS_OAKS_LAB_OAK_2 ; 30
const HS_VIRIDIAN_GYM_GIOVANNI ; 31
- const HS_VIRIDIAN_GYM_ITEM ; 32 X
+ const HS_VIRIDIAN_GYM_ITEM ; 32
const HS_OLD_AMBER ; 33
const HS_CERULEAN_BULBASAUR ; 34
- const HS_CERULEAN_CAVE_1F_ITEM_1 ; 35 X
- const HS_CERULEAN_CAVE_1F_ITEM_2 ; 36 X
- const HS_CERULEAN_CAVE_1F_ITEM_3 ; 37 X
- const HS_CERULEAN_CAVE_1F_ITEM_4 ; 38 X
+ const HS_CERULEAN_CAVE_1F_ITEM_1 ; 35
+ const HS_CERULEAN_CAVE_1F_ITEM_2 ; 36
+ const HS_CERULEAN_CAVE_1F_ITEM_3 ; 37
+ const HS_CERULEAN_CAVE_1F_ITEM_4 ; 38
const HS_POKEMON_TOWER_2F_RIVAL ; 39
- const HS_POKEMON_TOWER_3F_ITEM ; 3A X
- const HS_POKEMON_TOWER_4F_ITEM_1 ; 3B X
- const HS_POKEMON_TOWER_4F_ITEM_2 ; 3C X
- const HS_POKEMON_TOWER_4F_ITEM_3 ; 3D X
- const HS_POKEMON_TOWER_5F_ITEM ; 3E X
- const HS_POKEMON_TOWER_6F_ITEM_1 ; 3F X
- const HS_POKEMON_TOWER_6F_ITEM_2 ; 40 X
+ const HS_POKEMON_TOWER_3F_ITEM ; 3A
+ const HS_POKEMON_TOWER_4F_ITEM_1 ; 3B
+ const HS_POKEMON_TOWER_4F_ITEM_2 ; 3C
+ const HS_POKEMON_TOWER_4F_ITEM_3 ; 3D
+ const HS_POKEMON_TOWER_5F_ITEM ; 3E
+ const HS_POKEMON_TOWER_6F_ITEM_1 ; 3F
+ const HS_POKEMON_TOWER_6F_ITEM_2 ; 40
const HS_POKEMON_TOWER_7F_JESSIE ; 41
const HS_POKEMON_TOWER_7F_JAMES ; 42
const HS_POKEMON_TOWER_7F_MR_FUJI ; 43
const HS_MR_FUJIS_HOUSE_MR_FUJI ; 44
const HS_CELADON_MANSION_EEVEE_GIFT ; 45
const HS_GAME_CORNER_ROCKET ; 46
- const HS_WARDENS_HOUSE_ITEM ; 47 X
- const HS_POKEMON_MANSION_1F_ITEM_1 ; 48 X
- const HS_POKEMON_MANSION_1F_ITEM_2 ; 49 X
+ const HS_WARDENS_HOUSE_ITEM ; 47
+ const HS_POKEMON_MANSION_1F_ITEM_1 ; 48
+ const HS_POKEMON_MANSION_1F_ITEM_2 ; 49
const HS_FIGHTING_DOJO_GIFT_1 ; 4A
const HS_FIGHTING_DOJO_GIFT_2 ; 4B
const HS_SILPH_CO_1F_RECEPTIONIST ; 4C
- const HS_VOLTORB_1 ; 4D X
- const HS_VOLTORB_2 ; 4E X
- const HS_VOLTORB_3 ; 4F X
- const HS_ELECTRODE_1 ; 50 X
- const HS_VOLTORB_4 ; 51 X
- const HS_VOLTORB_5 ; 52 X
- const HS_ELECTRODE_2 ; 53 X
- const HS_VOLTORB_6 ; 54 X
- const HS_ZAPDOS ; 55 X
- const HS_POWER_PLANT_ITEM_1 ; 56 X
- const HS_POWER_PLANT_ITEM_2 ; 57 X
- const HS_POWER_PLANT_ITEM_3 ; 58 X
- const HS_POWER_PLANT_ITEM_4 ; 59 X
- const HS_POWER_PLANT_ITEM_5 ; 5A X
- const HS_MOLTRES ; 5B X
- const HS_VICTORY_ROAD_2F_ITEM_1 ; 5C X
- const HS_VICTORY_ROAD_2F_ITEM_2 ; 5D X
- const HS_VICTORY_ROAD_2F_ITEM_3 ; 5E X
- const HS_VICTORY_ROAD_2F_ITEM_4 ; 5F X
+ const HS_VOLTORB_1 ; 4D
+ const HS_VOLTORB_2 ; 4E
+ const HS_VOLTORB_3 ; 4F
+ const HS_ELECTRODE_1 ; 50
+ const HS_VOLTORB_4 ; 51
+ const HS_VOLTORB_5 ; 52
+ const HS_ELECTRODE_2 ; 53
+ const HS_VOLTORB_6 ; 54
+ const HS_ZAPDOS ; 55
+ const HS_POWER_PLANT_ITEM_1 ; 56
+ const HS_POWER_PLANT_ITEM_2 ; 57
+ const HS_POWER_PLANT_ITEM_3 ; 58
+ const HS_POWER_PLANT_ITEM_4 ; 59
+ const HS_POWER_PLANT_ITEM_5 ; 5A
+ const HS_MOLTRES ; 5B
+ const HS_VICTORY_ROAD_2F_ITEM_1 ; 5C
+ const HS_VICTORY_ROAD_2F_ITEM_2 ; 5D
+ const HS_VICTORY_ROAD_2F_ITEM_3 ; 5E
+ const HS_VICTORY_ROAD_2F_ITEM_4 ; 5F
const HS_VICTORY_ROAD_2F_BOULDER ; 60
const HS_BILL_POKEMON ; 61
const HS_BILL_1 ; 62
const HS_BILL_2 ; 63
- const HS_VIRIDIAN_FOREST_ITEM_1 ; 64 X
- const HS_VIRIDIAN_FOREST_ITEM_2 ; 65 X
- const HS_VIRIDIAN_FOREST_ITEM_3 ; 66 X
- const HS_MT_MOON_1F_ITEM_1 ; 67 X
- const HS_MT_MOON_1F_ITEM_2 ; 68 X
- const HS_MT_MOON_1F_ITEM_3 ; 69 X
- const HS_MT_MOON_1F_ITEM_4 ; 6A X
- const HS_MT_MOON_1F_ITEM_5 ; 6B X
- const HS_MT_MOON_1F_ITEM_6 ; 6C X
+ const HS_VIRIDIAN_FOREST_ITEM_1 ; 64
+ const HS_VIRIDIAN_FOREST_ITEM_2 ; 65
+ const HS_VIRIDIAN_FOREST_ITEM_3 ; 66
+ const HS_MT_MOON_1F_ITEM_1 ; 67
+ const HS_MT_MOON_1F_ITEM_2 ; 68
+ const HS_MT_MOON_1F_ITEM_3 ; 69
+ const HS_MT_MOON_1F_ITEM_4 ; 6A
+ const HS_MT_MOON_1F_ITEM_5 ; 6B
+ const HS_MT_MOON_1F_ITEM_6 ; 6C
const HS_MT_MOON_B2F_JESSIE ; 6D
const HS_MT_MOON_B2F_JAMES ; 6E
const HS_MT_MOON_B2F_FOSSIL_1 ; 6F
const HS_MT_MOON_B2F_FOSSIL_2 ; 70
- const HS_MT_MOON_B2F_ITEM_1 ; 71 X
- const HS_MT_MOON_B2F_ITEM_2 ; 72 X
+ const HS_MT_MOON_B2F_ITEM_1 ; 71
+ const HS_MT_MOON_B2F_ITEM_2 ; 72
const HS_SS_ANNE_2F_RIVAL ; 73
- const HS_SS_ANNE_1F_ROOMS_ITEM ; 74 X
- const HS_SS_ANNE_2F_ROOMS_ITEM_1 ; 75 X
- const HS_SS_ANNE_2F_ROOMS_ITEM_2 ; 76 X
- const HS_SS_ANNE_B1F_ROOMS_ITEM_1 ; 77 X
- const HS_SS_ANNE_B1F_ROOMS_ITEM_2 ; 78 X
- const HS_SS_ANNE_B1F_ROOMS_ITEM_3 ; 79 X
- const HS_VICTORY_ROAD_3F_ITEM_1 ; 7A X
- const HS_VICTORY_ROAD_3F_ITEM_2 ; 7B X
+ const HS_SS_ANNE_1F_ROOMS_ITEM ; 74
+ const HS_SS_ANNE_2F_ROOMS_ITEM_1 ; 75
+ const HS_SS_ANNE_2F_ROOMS_ITEM_2 ; 76
+ const HS_SS_ANNE_B1F_ROOMS_ITEM_1 ; 77
+ const HS_SS_ANNE_B1F_ROOMS_ITEM_2 ; 78
+ const HS_SS_ANNE_B1F_ROOMS_ITEM_3 ; 79
+ const HS_VICTORY_ROAD_3F_ITEM_1 ; 7A
+ const HS_VICTORY_ROAD_3F_ITEM_2 ; 7B
const HS_VICTORY_ROAD_3F_BOULDER ; 7C
- const HS_ROCKET_HIDEOUT_B1F_ITEM_1 ; 7D X
- const HS_ROCKET_HIDEOUT_B1F_ITEM_2 ; 7E X
- const HS_ROCKET_HIDEOUT_B2F_ITEM_1 ; 7F X
- const HS_ROCKET_HIDEOUT_B2F_ITEM_2 ; 80 X
- const HS_ROCKET_HIDEOUT_B2F_ITEM_3 ; 81 X
- const HS_ROCKET_HIDEOUT_B2F_ITEM_4 ; 82 X
- const HS_ROCKET_HIDEOUT_B3F_ITEM_1 ; 83 X
- const HS_ROCKET_HIDEOUT_B3F_ITEM_2 ; 84 X
+ const HS_ROCKET_HIDEOUT_B1F_ITEM_1 ; 7D
+ const HS_ROCKET_HIDEOUT_B1F_ITEM_2 ; 7E
+ const HS_ROCKET_HIDEOUT_B2F_ITEM_1 ; 7F
+ const HS_ROCKET_HIDEOUT_B2F_ITEM_2 ; 80
+ const HS_ROCKET_HIDEOUT_B2F_ITEM_3 ; 81
+ const HS_ROCKET_HIDEOUT_B2F_ITEM_4 ; 82
+ const HS_ROCKET_HIDEOUT_B3F_ITEM_1 ; 83
+ const HS_ROCKET_HIDEOUT_B3F_ITEM_2 ; 84
const HS_ROCKET_HIDEOUT_B4F_GIOVANNI ; 85
const HS_ROCKET_HIDEOUT_B4F_JAMES ; 86
const HS_ROCKET_HIDEOUT_B4F_JESSIE ; 87
- const HS_ROCKET_HIDEOUT_B4F_ITEM_1 ; 88 X
- const HS_ROCKET_HIDEOUT_B4F_ITEM_2 ; 89 X
- const HS_ROCKET_HIDEOUT_B4F_ITEM_3 ; 8A X
+ const HS_ROCKET_HIDEOUT_B4F_ITEM_1 ; 88
+ const HS_ROCKET_HIDEOUT_B4F_ITEM_2 ; 89
+ const HS_ROCKET_HIDEOUT_B4F_ITEM_3 ; 8A
const HS_ROCKET_HIDEOUT_B4F_ITEM_4 ; 8B
const HS_ROCKET_HIDEOUT_B4F_ITEM_5 ; 8C
const HS_SILPH_CO_2F_1 ; 8D XXX never (de)activated?
@@ -155,32 +154,32 @@ SHOW EQU $15
const HS_SILPH_CO_2F_5 ; 91
const HS_SILPH_CO_3F_1 ; 92
const HS_SILPH_CO_3F_2 ; 93
- const HS_SILPH_CO_3F_ITEM ; 94 X
+ const HS_SILPH_CO_3F_ITEM ; 94
const HS_SILPH_CO_4F_1 ; 95
const HS_SILPH_CO_4F_2 ; 96
const HS_SILPH_CO_4F_3 ; 97
- const HS_SILPH_CO_4F_ITEM_1 ; 98 X
- const HS_SILPH_CO_4F_ITEM_2 ; 99 X
- const HS_SILPH_CO_4F_ITEM_3 ; 9A X
+ const HS_SILPH_CO_4F_ITEM_1 ; 98
+ const HS_SILPH_CO_4F_ITEM_2 ; 99
+ const HS_SILPH_CO_4F_ITEM_3 ; 9A
const HS_SILPH_CO_5F_1 ; 9B
const HS_SILPH_CO_5F_2 ; 9C
const HS_SILPH_CO_5F_3 ; 9D
const HS_SILPH_CO_5F_4 ; 9E
- const HS_SILPH_CO_5F_ITEM_1 ; 9F X
- const HS_SILPH_CO_5F_ITEM_2 ; A0 X
- const HS_SILPH_CO_5F_ITEM_3 ; A1 X
+ const HS_SILPH_CO_5F_ITEM_1 ; 9F
+ const HS_SILPH_CO_5F_ITEM_2 ; A0
+ const HS_SILPH_CO_5F_ITEM_3 ; A1
const HS_SILPH_CO_6F_1 ; A2
const HS_SILPH_CO_6F_2 ; A3
const HS_SILPH_CO_6F_3 ; A4
- const HS_SILPH_CO_6F_ITEM_1 ; A5 X
- const HS_SILPH_CO_6F_ITEM_2 ; A6 X
+ const HS_SILPH_CO_6F_ITEM_1 ; A5
+ const HS_SILPH_CO_6F_ITEM_2 ; A6
const HS_SILPH_CO_7F_1 ; A7
const HS_SILPH_CO_7F_2 ; A8
const HS_SILPH_CO_7F_3 ; A9
const HS_SILPH_CO_7F_4 ; AA
const HS_SILPH_CO_7F_RIVAL ; AB
- const HS_SILPH_CO_7F_ITEM_1 ; AC X
- const HS_SILPH_CO_7F_ITEM_2 ; AD X
+ const HS_SILPH_CO_7F_ITEM_1 ; AC
+ const HS_SILPH_CO_7F_ITEM_2 ; AD
const HS_SILPH_CO_7F_8 ; AE XXX sprite doesn't exist
const HS_SILPH_CO_8F_1 ; AF
const HS_SILPH_CO_8F_2 ; B0
@@ -191,44 +190,44 @@ SHOW EQU $15
const HS_SILPH_CO_10F_1 ; B5
const HS_SILPH_CO_10F_2 ; B6
const HS_SILPH_CO_10F_3 ; B7 XXX never (de)activated?
- const HS_SILPH_CO_10F_ITEM_1 ; B8 X
- const HS_SILPH_CO_10F_ITEM_2 ; B9 X
- const HS_SILPH_CO_10F_ITEM_3 ; BA X
+ const HS_SILPH_CO_10F_ITEM_1 ; B8
+ const HS_SILPH_CO_10F_ITEM_2 ; B9
+ const HS_SILPH_CO_10F_ITEM_3 ; BA
const HS_SILPH_CO_11F_1 ; BB
const HS_SILPH_CO_11F_JAMES ; BC
const HS_SILPH_CO_11F_2 ; BD
const HS_SILPH_CO_11F_JESSIE ; BE
const HS_UNUSED_MAP_F4_1 ; BF XXX sprite doesn't exist
- const HS_POKEMON_MANSION_2F_ITEM ; C0 X
- const HS_POKEMON_MANSION_3F_ITEM_1 ; C1 X
- const HS_POKEMON_MANSION_3F_ITEM_2 ; C2 X
- const HS_POKEMON_MANSION_B1F_ITEM_1 ; C3 X
- const HS_POKEMON_MANSION_B1F_ITEM_2 ; C4 X
- const HS_POKEMON_MANSION_B1F_ITEM_3 ; C5 X
- const HS_POKEMON_MANSION_B1F_ITEM_4 ; C6 X
- const HS_POKEMON_MANSION_B1F_ITEM_5 ; C7 X
- const HS_SAFARI_ZONE_EAST_ITEM_1 ; C8 X
- const HS_SAFARI_ZONE_EAST_ITEM_2 ; C9 X
- const HS_SAFARI_ZONE_EAST_ITEM_3 ; CA X
- const HS_SAFARI_ZONE_EAST_ITEM_4 ; CB X
- const HS_SAFARI_ZONE_NORTH_ITEM_1 ; CC X
- const HS_SAFARI_ZONE_NORTH_ITEM_2 ; CD X
- const HS_SAFARI_ZONE_WEST_ITEM_1 ; CE X
- const HS_SAFARI_ZONE_WEST_ITEM_2 ; CF X
- const HS_SAFARI_ZONE_WEST_ITEM_3 ; D0 X
- const HS_SAFARI_ZONE_WEST_ITEM_4 ; D1 X
- const HS_SAFARI_ZONE_CENTER_ITEM ; D2 X
- const HS_CERULEAN_CAVE_2F_ITEM_1 ; D3 X
- const HS_CERULEAN_CAVE_2F_ITEM_2 ; D4 X
- const HS_CERULEAN_CAVE_2F_ITEM_3 ; D5 X
- const HS_CERULEAN_CAVE_2F_ITEM_4 ; D6 X
- const HS_MEWTWO ; D7 X
- const HS_CERULEAN_CAVE_B1F_ITEM_1 ; D8 X
- const HS_CERULEAN_CAVE_B1F_ITEM_2 ; D9 X
- const HS_CERULEAN_CAVE_B1F_ITEM_3 ; DA X
- const HS_CERULEAN_CAVE_B1F_ITEM_4 ; DB X
- const HS_VICTORY_ROAD_1F_ITEM_1 ; DC X
- const HS_VICTORY_ROAD_1F_ITEM_2 ; DD X
+ const HS_POKEMON_MANSION_2F_ITEM ; C0
+ const HS_POKEMON_MANSION_3F_ITEM_1 ; C1
+ const HS_POKEMON_MANSION_3F_ITEM_2 ; C2
+ const HS_POKEMON_MANSION_B1F_ITEM_1 ; C3
+ const HS_POKEMON_MANSION_B1F_ITEM_2 ; C4
+ const HS_POKEMON_MANSION_B1F_ITEM_3 ; C5
+ const HS_POKEMON_MANSION_B1F_ITEM_4 ; C6
+ const HS_POKEMON_MANSION_B1F_ITEM_5 ; C7
+ const HS_SAFARI_ZONE_EAST_ITEM_1 ; C8
+ const HS_SAFARI_ZONE_EAST_ITEM_2 ; C9
+ const HS_SAFARI_ZONE_EAST_ITEM_3 ; CA
+ const HS_SAFARI_ZONE_EAST_ITEM_4 ; CB
+ const HS_SAFARI_ZONE_NORTH_ITEM_1 ; CC
+ const HS_SAFARI_ZONE_NORTH_ITEM_2 ; CD
+ const HS_SAFARI_ZONE_WEST_ITEM_1 ; CE
+ const HS_SAFARI_ZONE_WEST_ITEM_2 ; CF
+ const HS_SAFARI_ZONE_WEST_ITEM_3 ; D0
+ const HS_SAFARI_ZONE_WEST_ITEM_4 ; D1
+ const HS_SAFARI_ZONE_CENTER_ITEM ; D2
+ const HS_CERULEAN_CAVE_2F_ITEM_1 ; D3
+ const HS_CERULEAN_CAVE_2F_ITEM_2 ; D4
+ const HS_CERULEAN_CAVE_2F_ITEM_3 ; D5
+ const HS_CERULEAN_CAVE_2F_ITEM_4 ; D6
+ const HS_MEWTWO ; D7
+ const HS_CERULEAN_CAVE_B1F_ITEM_1 ; D8
+ const HS_CERULEAN_CAVE_B1F_ITEM_2 ; D9
+ const HS_CERULEAN_CAVE_B1F_ITEM_3 ; DA
+ const HS_CERULEAN_CAVE_B1F_ITEM_4 ; DB
+ const HS_VICTORY_ROAD_1F_ITEM_1 ; DC
+ const HS_VICTORY_ROAD_1F_ITEM_2 ; DD
const HS_CHAMPIONS_ROOM_OAK ; DE
const HS_SEAFOAM_ISLANDS_1F_BOULDER_1 ; DF
const HS_SEAFOAM_ISLANDS_1F_BOULDER_2 ; E0
@@ -242,7 +241,7 @@ SHOW EQU $15
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_4 ; E8
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E9
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; EA
- const HS_ARTICUNO ; EB X
+ const HS_ARTICUNO ; EB
const HS_DAISY_SITTING_COPY ; EC
const HS_DAISY_WALKING_COPY ; ED
const HS_TOWN_MAP_COPY ; EE
diff --git a/constants/map_constants.asm b/constants/map_constants.asm
index 038c2ab2..366c8619 100644
--- a/constants/map_constants.asm
+++ b/constants/map_constants.asm
@@ -266,7 +266,7 @@ FIRST_INDOOR_MAP EQU const_value
mapconst LORELEIS_ROOM, 6, 5 ; $F5
mapconst BRUNOS_ROOM, 6, 5 ; $F6
mapconst AGATHAS_ROOM, 6, 5 ; $F7
- mapconst BEACH_HOUSE, 4, 7 ; $F8
+ mapconst SUMMER_BEACH_HOUSE, 4, 7 ; $F8
; Indoor maps, such as houses, use this as the Map ID in their exit warps
; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm
index 6fb43490..1bb32f8e 100644
--- a/constants/misc_constants.asm
+++ b/constants/misc_constants.asm
@@ -7,26 +7,3 @@ TRUE EQU 1
const FLAG_RESET ; 0
const FLAG_SET ; 1
const FLAG_TEST ; 2
-
-; pikachu happiness modifiers
- const_def 1
- const PIKAHAPPY_LEVELUP
- const PIKAHAPPY_USEDITEM
- const PIKAHAPPY_USEDXITEM
- const PIKAHAPPY_GYMLEADER
- const PIKAHAPPY_USEDTMHM
- const PIKAHAPPY_WALKING
- const PIKAHAPPY_DEPOSITED
- const PIKAHAPPY_FAINTED
- const PIKAHAPPY_PSNFNT
- const PIKAHAPPY_CARELESSTRAINER
- const PIKAHAPPY_TRADE
-
-; DMGPalToGBCPal
-CONVERT_BGP EQU 0
-CONVERT_OBP0 EQU 1
-CONVERT_OBP1 EQU 2
-
-NUM_COLORS EQU 4
-PAL_SIZE EQU NUM_COLORS * 2
-NUM_ACTIVE_PALS EQU 4
diff --git a/constants/oam_constants.asm b/constants/oam_constants.asm
index 7a80bdd2..be63dc24 100755
--- a/constants/oam_constants.asm
+++ b/constants/oam_constants.asm
@@ -15,18 +15,3 @@ OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
-
-frame: MACRO
- db \1
-x = \2
-REPT _NARG +- 2
-x = x | (\3 << 1)
- shift
-endr
- db x
- endm
-
-delanim EQUS "db $fc"
-dorepeat EQUS "db $fd,"
-dorestart EQUS "db $fe"
-endanim EQUS "db $ff"
diff --git a/constants/pikachu_emotion_constants.asm b/constants/pikachu_emotion_constants.asm
index feb4a438..fa2a9457 100644
--- a/constants/pikachu_emotion_constants.asm
+++ b/constants/pikachu_emotion_constants.asm
@@ -1,29 +1,28 @@
-dpikapic: macro
+; pikachu happiness modifiers
+ const_def 1
+ const PIKAHAPPY_LEVELUP
+ const PIKAHAPPY_USEDITEM
+ const PIKAHAPPY_USEDXITEM
+ const PIKAHAPPY_GYMLEADER
+ const PIKAHAPPY_USEDTMHM
+ const PIKAHAPPY_WALKING
+ const PIKAHAPPY_DEPOSITED
+ const PIKAHAPPY_FAINTED
+ const PIKAHAPPY_PSNFNT
+ const PIKAHAPPY_CARELESSTRAINER
+ const PIKAHAPPY_TRADE
+
+dpikapic: MACRO
db (\1_id - PikaPicAnimPointers) / 2
- endm
-
-ldpikapic: macro
- ld \1, (\2_id - PikaPicAnimPointers) / 2
- endm
+ENDM
-dpikaemotion: macro
+dpikaemotion: MACRO
db (\1_id - PikachuEmotionTable) / 2
- endm
+ENDM
-ldpikaemotion: macro
+ldpikaemotion: MACRO
ld \1, (\2_id - PikachuEmotionTable) / 2
- endm
-
-dpikaanim: macro
- db (\1_id - PikaPicAnimBGFramesPointers) / 2
- endm
-
-pikaframeend EQUS "db $e0"
-pikaframe: macro
- db (\1_id - PikaPicTilemapPointers) / 2, \2
- endm
-
-pikaframedelay EQUS "db 0,"
+ENDM
; Starter Pikachu emotion commands constants
@@ -60,7 +59,7 @@ pikaframedelay EQUS "db 0,"
const PIKASTEPDIR_UP_RIGHT
-; Macros for commands
+; MACROs for commands
pikaemotion_dummy1: MACRO
db PIKAEMOTION_DUMMY1
ENDM
@@ -117,108 +116,109 @@ pikaemotion_dummy3: MACRO
ENDM
pikacry_def: MACRO
-\1_id:: dba \1
-endm
+\1_id::
+ dba \1
+ENDM
dpikacry: MACRO
db (\1_id - PikachuCriesPointerTable) / 3
- endm
+ENDM
ldpikacry: MACRO
ld \1, (\2_id - PikachuCriesPointerTable) / 3
- ENDM
+ENDM
pikacry: MACRO
ldpikacry a, \1
- endm
+ENDM
const_def
const pikapic_nop_command
-pikapic_nop: macro
+pikapic_nop: MACRO
db pikapic_nop_command
- endm
+ENDM
const pikapic_writebyte_command
-pikapic_writebyte: macro
+pikapic_writebyte: MACRO
db pikapic_writebyte_command, \1
- endm
+ENDM
const pikapic_loadgfx_command
-pikapic_loadgfx: macro
+pikapic_loadgfx: MACRO
db pikapic_loadgfx_command, (\1_id - PikaPicAnimGFXHeaders) / 4
- endm
+ENDM
const pikapic_animation_command
-pikapic_animation: macro
+pikapic_animation: MACRO
; frameset pointer, starting vtile, y offset, x offset
db pikapic_animation_command
- dpikaanim \1
+ db (\1_id - PikaPicAnimBGFramesPointers) / 2
db 0, \2, \3, \4
- endm
+ENDM
const pikapic_nop4_command
-pikapic_nop4: macro
+pikapic_nop4: MACRO
db pikapic_nop4_command
- endm
+ENDM
const pikapic_nop5_command
-pikapic_nop5: macro
+pikapic_nop5: MACRO
db pikapic_nop5_command
- endm
+ENDM
const pikapic_waitbgmapeleteobject_command
-pikapic_waitbgmapeleteobject: macro
+pikapic_waitbgmapeleteobject: MACRO
db pikapic_waitbgmapeleteobject_command, \1
- endm
+ENDM
const pikapic_nop7_command
-pikapic_nop7: macro
+pikapic_nop7: MACRO
db pikapic_nop7_command
- endm
+ENDM
const pikapic_nop8_command
-pikapic_nop8: macro
+pikapic_nop8: MACRO
db pikapic_nop8_command
- endm
+ENDM
const pikapic_jump_command
-pikapic_jump: macro ; 9
+pikapic_jump: MACRO ; 9
dbw pikapic_jump_command, \1
- endm
+ENDM
const pikapic_setduration_command
-pikapic_setduration: macro ; a
+pikapic_setduration: MACRO ; a
dbw pikapic_setduration_command, \1
- endm
+ENDM
const pikapic_cry_command
-pikapic_cry: macro ; b
+pikapic_cry: MACRO ; b
db pikapic_cry_command
IF _NARG == 0
db $ff
else
dpikacry \1
endc
- endm
+ENDM
const pikapic_thunderbolt_command
-pikapic_thunderbolt: macro ; c
+pikapic_thunderbolt: MACRO ; c
db pikapic_thunderbolt_command
- endm
+ENDM
const pikapic_waitbgmap_command
-pikapic_waitbgmap: macro ; d
+pikapic_waitbgmap: MACRO ; d
db pikapic_waitbgmap_command
- endm
+ENDM
const pikapic_ret_command
-pikapic_ret: macro ; e
+pikapic_ret: MACRO ; e
db pikapic_ret_command
- endm
+ENDM
-pikapic_looptofinish: macro
+pikapic_looptofinish: MACRO
.loop\@
pikapic_waitbgmap
pikapic_jump .loop\@
- endm
+ENDM
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm
new file mode 100644
index 00000000..f5a90ab9
--- /dev/null
+++ b/constants/sprite_anim_constants.asm
@@ -0,0 +1,17 @@
+; animated_object struct members (see macros/wram.asm)
+ANIM_OBJ_INDEX EQUS "wAnimatedObject0Index - wAnimatedObject0"
+ANIM_OBJ_FRAME_SET EQUS "wAnimatedObject0FramesetID - wAnimatedObject0"
+ANIM_OBJ_CALLBACK EQUS "wAnimatedObject0AnimSeqID - wAnimatedObject0"
+ANIM_OBJ_TILE EQUS "wAnimatedObject0TileID - wAnimatedObject0"
+ANIM_OBJ_X_COORD EQUS "wAnimatedObject0XCoord - wAnimatedObject0"
+ANIM_OBJ_Y_COORD EQUS "wAnimatedObject0YCoord - wAnimatedObject0"
+ANIM_OBJ_X_OFFSET EQUS "wAnimatedObject0XOffset - wAnimatedObject0"
+ANIM_OBJ_Y_OFFSET EQUS "wAnimatedObject0YOffset - wAnimatedObject0"
+ANIM_OBJ_DURATION EQUS "wAnimatedObject0Duration - wAnimatedObject0"
+ANIM_OBJ_DURATION_OFFSET EQUS "wAnimatedObject0DurationOffset - wAnimatedObject0"
+ANIM_OBJ_FRAME_IDX EQUS "wAnimatedObject0FrameIndex - wAnimatedObject0"
+ANIM_OBJ_FIELD_B EQUS "wAnimatedObject0FieldB - wAnimatedObject0"
+ANIM_OBJ_FIELD_C EQUS "wAnimatedObject0FieldC - wAnimatedObject0"
+ANIM_OBJ_FIELD_D EQUS "wAnimatedObject0FieldD - wAnimatedObject0"
+ANIM_OBJ_FIELD_E EQUS "wAnimatedObject0FieldE - wAnimatedObject0"
+ANIM_OBJ_FIELD_F EQUS "wAnimatedObject0FieldF - wAnimatedObject0"
diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm
index da0b3b43..2613f707 100755
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -32,7 +32,7 @@
const SPRITE_MIDDLE_AGED_WOMAN ; $1c
const SPRITE_BRUNETTE_GIRL ; $1d
const SPRITE_LANCE ; $1e
- const SPRITE_UNUSED_SCIENTIST ; $1f
+ const SPRITE_UNUSED_RED_1 ; $1f
const SPRITE_SCIENTIST ; $20
const SPRITE_ROCKER ; $21
const SPRITE_SWIMMER ; $22
@@ -51,11 +51,11 @@
const SPRITE_FISHER ; $2f
const SPRITE_KOGA ; $30
const SPRITE_GUARD ; $31
- const SPRITE_UNUSED_GUARD ; $32
+ const SPRITE_UNUSED_RED_2 ; $32
const SPRITE_MOM ; $33
const SPRITE_BALDING_GUY ; $34
const SPRITE_LITTLE_BOY ; $35
- const SPRITE_UNUSED_GAMEBOY_KID ; $36
+ const SPRITE_UNUSED_RED_3 ; $36
const SPRITE_GAMEBOY_KID ; $37
const SPRITE_FAIRY ; $38
const SPRITE_AGATHA ; $39
diff --git a/constants/tileset_constants.asm b/constants/tileset_constants.asm
index 12b30ffe..3991ac4d 100644
--- a/constants/tileset_constants.asm
+++ b/constants/tileset_constants.asm
@@ -25,4 +25,4 @@
const CLUB ; 21
const FACILITY ; 22
const PLATEAU ; 23
- const BEACH_HOUSE_TILESET ; 24
+ const BEACH_HOUSE ; 24