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-rw-r--r--data/text/text_2.asm588
1 files changed, 59 insertions, 529 deletions
diff --git a/data/text/text_2.asm b/data/text/text_2.asm
index 230a38f0..dd74bd79 100644
--- a/data/text/text_2.asm
+++ b/data/text/text_2.asm
@@ -17,6 +17,15 @@ _AIBattleUseItemText::
text "!"
prompt
+_BoxFullDebugText::
+ text "The BOX is full!"
+ done
+
+_BoxWillBeClearedText::
+ text "The BOX will be"
+ line "cleared."
+ done
+
_TradeWentToText::
text_ram wcf4b
text " went"
@@ -318,7 +327,7 @@ _GameOverText::
line "GAME is over!"
done
-_CinnabarGymQuizIntroText::
+_CinnabarGymQuizDummyIntroText::
text "#MON Quiz!"
para "Get it right and"
@@ -337,6 +346,34 @@ _CinnabarGymQuizIntroText::
line "Here we go!"
prompt
+_CinnabarGymQuizIntroText::
+ text "#MON Quiz!"
+
+ para "Get it right and"
+ line "the door opens to"
+ cont "the next room!"
+
+ para "Get it wrong and"
+ line "face the trainer"
+ cont "blocking the way!"
+
+ para "If you want to"
+ line "conserve your"
+ cont "#MON for the"
+ cont "GYM LEADER..."
+
+ para "Then get it right!"
+ line "Here we go!"
+ para ""
+ done
+
+_CinnabarGymQuizShortIntroText::
+ text "#MON Quiz!"
+
+ line "Test your skill!"
+ para ""
+ done
+
_CinnabarQuizQuestionsText1::
text "CATERPIE evolves"
line "into BUTTERFREE?"
@@ -602,6 +639,14 @@ _KabutopsFossilText::
cont "rare #MON."
done
+_FanClubPicture1Text::
+ text "My cute RAPIDASH."
+ done
+
+_FanClubPicture2Text::
+ text "My beloved FEAROW."
+ done
+
_LinkCableHelpText1::
text "TRAINER TIPS"
@@ -947,6 +992,10 @@ _GotAwayText::
text "Got away safely!"
prompt
+_RunAwayText::
+ text "Hurry, get away!"
+ prompt
+
_ItemsCantBeUsedHereText::
text "Items can't be"
line "used here."
@@ -977,7 +1026,7 @@ _NoMovesLeftText::
_MultiHitText::
text "Hit the enemy"
line "@"
- text_decimal wPlayerNumHits, 1, 1
+ text_decimal wPlayerNumHits,1,1
text " times!"
prompt
@@ -1233,88 +1282,6 @@ _GrewLevelText::
text "!@"
text_end
-_WildMonAppearedText::
- text "Wild @"
- text_ram wEnemyMonNick
- text_start
- line "appeared!"
- prompt
-
-_HookedMonAttackedText::
- text "The hooked"
- line "@"
- text_ram wEnemyMonNick
- text_start
- cont "attacked!"
- prompt
-
-_EnemyAppearedText::
- text_ram wEnemyMonNick
- text_start
- line "appeared!"
- prompt
-
-_TrainerWantsToFightText::
- text_ram wTrainerName
- text " wants"
- line "to fight!"
- prompt
-
-_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
- prompt
-
-_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
- prompt
-
-_GoText::
- text "Go! @"
- text_end
-
-_DoItText::
- text "Do it! @"
- text_end
-
-_GetmText::
- text "Get'm! @"
- text_end
-
-_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @"
- text_end
-
-_PlayerMon1Text::
- text_ram wBattleMonNick
- text "!"
- done
-
-_PlayerMon2Text::
- text_ram wBattleMonNick
- text " @"
- text_end
-
-_EnoughText::
- text "enough!@"
- text_end
-
-_OKExclamationText::
- text "OK!@"
- text_end
-
-_GoodText::
- text "good!@"
- text_end
-
-_ComeBackText::
- text_start
- line "Come back!"
- done
-
_SuperEffectiveText::
text "It's super"
line "effective!"
@@ -1339,454 +1306,17 @@ _SafariZoneAngryText::
line "is angry!"
prompt
-; money related
-_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
- line "¥@"
- text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text "!"
- prompt
-
-_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
- done
-
-_WhichFloorText::
- text "Which floor do"
- line "you want? "
- done
-
-_PartyMenuNormalText::
- text "Choose a #MON."
- done
-
-_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
- done
-
-_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
- done
-
-_PartyMenuUseTMText::
- text "Use TM on which"
- line "#MON?"
- done
-
-_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
- done
-
-_PotionText::
- text_ram wcd6d
- text_start
- line "recovered by @"
- text_decimal wHPBarHPDifference, 2, 3
- text "!"
- done
-
-_AntidoteText::
- text_ram wcd6d
- text " was"
- line "cured of poison!"
- done
-
-_ParlyzHealText::
- text_ram wcd6d
- text "'s"
- line "rid of paralysis!"
- done
-
-_BurnHealText::
- text_ram wcd6d
- text "'s"
- line "burn was healed!"
- done
-
-_IceHealText::
- text_ram wcd6d
- text " was"
- line "defrosted!"
- done
-
-_AwakeningText::
- text_ram wcd6d
- text_start
- line "woke up!"
- done
-
-_FullHealText::
- text_ram wcd6d
- text "'s"
- line "health returned!"
- done
-
-_ReviveText::
- text_ram wcd6d
+_WildMonAppearedText::
+ text "Wild @"
+ text_ram wEnemyMonNick
text_start
- line "is revitalized!"
- done
-
-_RareCandyText::
- text_ram wcd6d
- text " grew"
- line "to level @"
- text_decimal wCurEnemyLVL, 1, 3
- text "!@"
- text_end
-
-_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
- prompt
-
-_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
-
- para "Accessed #MON"
- line "Storage System."
- prompt
-
-_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
-
- para "Accessed #MON"
- line "Storage System."
- prompt
-
-_AccessedMyPCText::
- text "Accessed my PC."
-
- para "Accessed Item"
- line "Storage System."
- prompt
-
-_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
- prompt
-
-_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
- done
-
-_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
- done
-
-_DepositHowManyText::
- text "How many?"
- done
-
-_ItemWasStoredText::
- text_ram wcd6d
- text " was"
- line "stored via PC."
- prompt
-
-_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
- prompt
-
-_NoRoomToStoreText::
- text "No room left to"
- line "store items."
- prompt
-
-_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
- done
-
-_WithdrawHowManyText::
- text "How many?"
- done
-
-_WithdrewItemText::
- text "Withdrew"
- line "@"
- text_ram wcd6d
- text "."
- prompt
-
-_NothingStoredText::
- text "There is nothing"
- line "stored."
- prompt
-
-_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
- prompt
-
-_WhatToTossText::
- text "What do you want"
- line "to toss away?"
- done
-
-_TossHowManyText::
- text "How many?"
- done
-
-_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
-
- para "Accessed the HALL"
- line "OF FAME List."
- prompt
-
-_SwitchOnText::
- text "Switch on!"
- prompt
-
-_WhatText::
- text "What?"
- done
-
-_DepositWhichMonText::
- text "Deposit which"
- line "#MON?"
- done
-
-_MonWasStoredText::
- text_ram wcf4b
- text " was"
- line "stored in Box @"
- text_ram wBoxNumString
- text "."
- prompt
-
-_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
- prompt
-
-_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
- prompt
-
-_MonIsTakenOutText::
- text_ram wcf4b
- text " is"
- line "taken out."
- cont "Got @"
- text_ram wcf4b
- text "."
- prompt
-
-_NoMonText::
- text "What? There are"
- line "no #MON here!"
- prompt
-
-_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
-
- para "Deposit #MON"
- line "first."
- prompt
-
-_ReleaseWhichMonText::
- text "Release which"
- line "#MON?"
- done
-
-_OnceReleasedText::
- text "Once released,"
- line "@"
- text_ram wcf4b
- text " is"
- cont "gone forever. OK?"
- done
-
-_MonWasReleasedText::
- text_ram wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
-
-_CF4BExclamationText::
- text_ram wcf4b
- text "!"
- prompt
-
-_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@"
- text_end
-
-_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ line "appeared!"
prompt
-_WhichPrizeText::
- text "Which prize do"
- line "you want?"
- done
-
-_HereYouGoText::
- text "Here you go!@"
- text_end
-
-_SoYouWantPrizeText::
- text "So, you want"
+_HookedMonAttackedText::
+ text "The hooked"
line "@"
- text_ram wcd6d
- text "?"
- done
-
-_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@"
- text_end
-
-_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@"
- text_end
-
-_OhFineThenText::
- text "Oh, fine then.@"
- text_end
-
-_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
- done
-
-_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@"
- text_end
-
-_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
-
- para "Accessed #DEX"
- line "Rating System."
- prompt
-
-_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
- done
-
-_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
- done
-
-_LinkCanceledText::
- text "The link was"
- line "canceled."
- done
-
-_OakSpeechText1::
- text "Hello there!"
- line "Welcome to the"
- cont "world of #MON!"
-
- para "My name is OAK!"
- line "People call me"
- cont "the #MON PROF!"
- prompt
-
-_OakSpeechText2A::
- text "This world is"
- line "inhabited by"
- cont "creatures called"
- cont "#MON!@"
- text_end
-
-_OakSpeechText2B::
+ text_ram wEnemyMonNick
text_start
-
- para "For some people,"
- line "#MON are"
- cont "pets. Others use"
- cont "them for fights."
-
- para "Myself..."
-
- para "I study #MON"
- line "as a profession."
- prompt
-
-_IntroducePlayerText::
- text "First, what is"
- line "your name?"
- prompt
-
-_IntroduceRivalText::
- text "This is my grand-"
- line "son. He's been"
- cont "your rival since"
- cont "you were a baby."
-
- para "...Erm, what is"
- line "his name again?"
- prompt
-
-_OakSpeechText3::
- text "<PLAYER>!"
-
- para "Your very own"
- line "#MON legend is"
- cont "about to unfold!"
-
- para "A world of dreams"
- line "and adventures"
- cont "with #MON"
- cont "awaits! Let's go!"
- done
-
-_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
- text_ram wcd6d
- text "?"
- done
-
-_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
- prompt
-
-_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ cont "attacked!"
prompt
-
-_WillBeTradedText::
- text_ram wNameOfPlayerMonToBeTraded
- text " and"
- line "@"
- text_ram wcd6d
- text " will"
- cont "be traded."
- done
-
-_TextIDErrorText::
- text_decimal hSpriteIndexOrTextID, 1, 2
- text " ERROR."
- done
-
-_ContCharText::
- text "<_CONT>@"
- text_end