diff options
Diffstat (limited to 'data/text/text_2.asm')
-rw-r--r-- | data/text/text_2.asm | 588 |
1 files changed, 59 insertions, 529 deletions
diff --git a/data/text/text_2.asm b/data/text/text_2.asm index 230a38f0..dd74bd79 100644 --- a/data/text/text_2.asm +++ b/data/text/text_2.asm @@ -17,6 +17,15 @@ _AIBattleUseItemText:: text "!" prompt +_BoxFullDebugText:: + text "The BOX is full!" + done + +_BoxWillBeClearedText:: + text "The BOX will be" + line "cleared." + done + _TradeWentToText:: text_ram wcf4b text " went" @@ -318,7 +327,7 @@ _GameOverText:: line "GAME is over!" done -_CinnabarGymQuizIntroText:: +_CinnabarGymQuizDummyIntroText:: text "#MON Quiz!" para "Get it right and" @@ -337,6 +346,34 @@ _CinnabarGymQuizIntroText:: line "Here we go!" prompt +_CinnabarGymQuizIntroText:: + text "#MON Quiz!" + + para "Get it right and" + line "the door opens to" + cont "the next room!" + + para "Get it wrong and" + line "face the trainer" + cont "blocking the way!" + + para "If you want to" + line "conserve your" + cont "#MON for the" + cont "GYM LEADER..." + + para "Then get it right!" + line "Here we go!" + para "" + done + +_CinnabarGymQuizShortIntroText:: + text "#MON Quiz!" + + line "Test your skill!" + para "" + done + _CinnabarQuizQuestionsText1:: text "CATERPIE evolves" line "into BUTTERFREE?" @@ -602,6 +639,14 @@ _KabutopsFossilText:: cont "rare #MON." done +_FanClubPicture1Text:: + text "My cute RAPIDASH." + done + +_FanClubPicture2Text:: + text "My beloved FEAROW." + done + _LinkCableHelpText1:: text "TRAINER TIPS" @@ -947,6 +992,10 @@ _GotAwayText:: text "Got away safely!" prompt +_RunAwayText:: + text "Hurry, get away!" + prompt + _ItemsCantBeUsedHereText:: text "Items can't be" line "used here." @@ -977,7 +1026,7 @@ _NoMovesLeftText:: _MultiHitText:: text "Hit the enemy" line "@" - text_decimal wPlayerNumHits, 1, 1 + text_decimal wPlayerNumHits,1,1 text " times!" prompt @@ -1233,88 +1282,6 @@ _GrewLevelText:: text "!@" text_end -_WildMonAppearedText:: - text "Wild @" - text_ram wEnemyMonNick - text_start - line "appeared!" - prompt - -_HookedMonAttackedText:: - text "The hooked" - line "@" - text_ram wEnemyMonNick - text_start - cont "attacked!" - prompt - -_EnemyAppearedText:: - text_ram wEnemyMonNick - text_start - line "appeared!" - prompt - -_TrainerWantsToFightText:: - text_ram wTrainerName - text " wants" - line "to fight!" - prompt - -_UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" - prompt - -_GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" - prompt - -_GoText:: - text "Go! @" - text_end - -_DoItText:: - text "Do it! @" - text_end - -_GetmText:: - text "Get'm! @" - text_end - -_EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @" - text_end - -_PlayerMon1Text:: - text_ram wBattleMonNick - text "!" - done - -_PlayerMon2Text:: - text_ram wBattleMonNick - text " @" - text_end - -_EnoughText:: - text "enough!@" - text_end - -_OKExclamationText:: - text "OK!@" - text_end - -_GoodText:: - text "good!@" - text_end - -_ComeBackText:: - text_start - line "Come back!" - done - _SuperEffectiveText:: text "It's super" line "effective!" @@ -1339,454 +1306,17 @@ _SafariZoneAngryText:: line "is angry!" prompt -; money related -_PickUpPayDayMoneyText:: - text "<PLAYER> picked up" - line "¥@" - text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text "!" - prompt - -_ClearSaveDataText:: - text "Clear all saved" - line "data?" - done - -_WhichFloorText:: - text "Which floor do" - line "you want? " - done - -_PartyMenuNormalText:: - text "Choose a #MON." - done - -_PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" - done - -_PartyMenuBattleText:: - text "Bring out which" - line "#MON?" - done - -_PartyMenuUseTMText:: - text "Use TM on which" - line "#MON?" - done - -_PartyMenuSwapMonText:: - text "Move #MON" - line "where?" - done - -_PotionText:: - text_ram wcd6d - text_start - line "recovered by @" - text_decimal wHPBarHPDifference, 2, 3 - text "!" - done - -_AntidoteText:: - text_ram wcd6d - text " was" - line "cured of poison!" - done - -_ParlyzHealText:: - text_ram wcd6d - text "'s" - line "rid of paralysis!" - done - -_BurnHealText:: - text_ram wcd6d - text "'s" - line "burn was healed!" - done - -_IceHealText:: - text_ram wcd6d - text " was" - line "defrosted!" - done - -_AwakeningText:: - text_ram wcd6d - text_start - line "woke up!" - done - -_FullHealText:: - text_ram wcd6d - text "'s" - line "health returned!" - done - -_ReviveText:: - text_ram wcd6d +_WildMonAppearedText:: + text "Wild @" + text_ram wEnemyMonNick text_start - line "is revitalized!" - done - -_RareCandyText:: - text_ram wcd6d - text " grew" - line "to level @" - text_decimal wCurEnemyLVL, 1, 3 - text "!@" - text_end - -_TurnedOnPC1Text:: - text "<PLAYER> turned on" - line "the PC." - prompt - -_AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." - - para "Accessed #MON" - line "Storage System." - prompt - -_AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." - - para "Accessed #MON" - line "Storage System." - prompt - -_AccessedMyPCText:: - text "Accessed my PC." - - para "Accessed Item" - line "Storage System." - prompt - -_TurnedOnPC2Text:: - text "<PLAYER> turned on" - line "the PC." - prompt - -_WhatDoYouWantText:: - text "What do you want" - line "to do?" - done - -_WhatToDepositText:: - text "What do you want" - line "to deposit?" - done - -_DepositHowManyText:: - text "How many?" - done - -_ItemWasStoredText:: - text_ram wcd6d - text " was" - line "stored via PC." - prompt - -_NothingToDepositText:: - text "You have nothing" - line "to deposit." - prompt - -_NoRoomToStoreText:: - text "No room left to" - line "store items." - prompt - -_WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" - done - -_WithdrawHowManyText:: - text "How many?" - done - -_WithdrewItemText:: - text "Withdrew" - line "@" - text_ram wcd6d - text "." - prompt - -_NothingStoredText:: - text "There is nothing" - line "stored." - prompt - -_CantCarryMoreText:: - text "You can't carry" - line "any more items." - prompt - -_WhatToTossText:: - text "What do you want" - line "to toss away?" - done - -_TossHowManyText:: - text "How many?" - done - -_AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." - - para "Accessed the HALL" - line "OF FAME List." - prompt - -_SwitchOnText:: - text "Switch on!" - prompt - -_WhatText:: - text "What?" - done - -_DepositWhichMonText:: - text "Deposit which" - line "#MON?" - done - -_MonWasStoredText:: - text_ram wcf4b - text " was" - line "stored in Box @" - text_ram wBoxNumString - text "." - prompt - -_CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" - prompt - -_BoxFullText:: - text "Oops! This Box is" - line "full of #MON." - prompt - -_MonIsTakenOutText:: - text_ram wcf4b - text " is" - line "taken out." - cont "Got @" - text_ram wcf4b - text "." - prompt - -_NoMonText:: - text "What? There are" - line "no #MON here!" - prompt - -_CantTakeMonText:: - text "You can't take" - line "any more #MON." - - para "Deposit #MON" - line "first." - prompt - -_ReleaseWhichMonText:: - text "Release which" - line "#MON?" - done - -_OnceReleasedText:: - text "Once released," - line "@" - text_ram wcf4b - text " is" - cont "gone forever. OK?" - done - -_MonWasReleasedText:: - text_ram wcf4b - text " was" - line "released outside." - cont "Bye @" - -_CF4BExclamationText:: - text_ram wcf4b - text "!" - prompt - -_RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@" - text_end - -_ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + line "appeared!" prompt -_WhichPrizeText:: - text "Which prize do" - line "you want?" - done - -_HereYouGoText:: - text "Here you go!@" - text_end - -_SoYouWantPrizeText:: - text "So, you want" +_HookedMonAttackedText:: + text "The hooked" line "@" - text_ram wcd6d - text "?" - done - -_SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@" - text_end - -_OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@" - text_end - -_OhFineThenText:: - text "Oh, fine then.@" - text_end - -_GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" - done - -_ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@" - text_end - -_AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." - - para "Accessed #DEX" - line "Rating System." - prompt - -_WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" - done - -_PleaseWaitText:: - text "OK, please wait" - line "just a moment." - done - -_LinkCanceledText:: - text "The link was" - line "canceled." - done - -_OakSpeechText1:: - text "Hello there!" - line "Welcome to the" - cont "world of #MON!" - - para "My name is OAK!" - line "People call me" - cont "the #MON PROF!" - prompt - -_OakSpeechText2A:: - text "This world is" - line "inhabited by" - cont "creatures called" - cont "#MON!@" - text_end - -_OakSpeechText2B:: + text_ram wEnemyMonNick text_start - - para "For some people," - line "#MON are" - cont "pets. Others use" - cont "them for fights." - - para "Myself..." - - para "I study #MON" - line "as a profession." - prompt - -_IntroducePlayerText:: - text "First, what is" - line "your name?" - prompt - -_IntroduceRivalText:: - text "This is my grand-" - line "son. He's been" - cont "your rival since" - cont "you were a baby." - - para "...Erm, what is" - line "his name again?" - prompt - -_OakSpeechText3:: - text "<PLAYER>!" - - para "Your very own" - line "#MON legend is" - cont "about to unfold!" - - para "A world of dreams" - line "and adventures" - cont "with #MON" - cont "awaits! Let's go!" - done - -_DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" - text_ram wcd6d - text "?" - done - -_YourNameIsText:: - text "Right! So your" - line "name is <PLAYER>!" - prompt - -_HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is <RIVAL>!" + cont "attacked!" prompt - -_WillBeTradedText:: - text_ram wNameOfPlayerMonToBeTraded - text " and" - line "@" - text_ram wcd6d - text " will" - cont "be traded." - done - -_TextIDErrorText:: - text_decimal hSpriteIndexOrTextID, 1, 2 - text " ERROR." - done - -_ContCharText:: - text "<_CONT>@" - text_end |