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-rw-r--r--data/text/text_3.asm721
1 files changed, 514 insertions, 207 deletions
diff --git a/data/text/text_3.asm b/data/text/text_3.asm
index 6407dce7..bd418402 100644
--- a/data/text/text_3.asm
+++ b/data/text/text_3.asm
@@ -1,330 +1,637 @@
-_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+_EnemyAppearedText::
+ text_ram wEnemyMonNick
+ text_start
+ line "appeared!"
+ prompt
+
+_TrainerWantsToFightText::
+ text_ram wTrainerName
+ text " wants"
+ line "to fight!"
+ prompt
+
+_UnveiledGhostText::
+ text "SILPH SCOPE"
+ line "unveiled the"
+ cont "GHOST's identity!"
+ prompt
+
+_GhostCantBeIDdText::
+ text "Darn! The GHOST"
+ line "can't be ID'd!"
+ prompt
+
+_GoText::
+ text "Go! @"
+ text_end
+
+_DoItText::
+ text "Do it! @"
+ text_end
+
+_GetmText::
+ text "Get'm! @"
+ text_end
+
+_EnemysWeakText::
+ text "The enemy's weak!"
+ line "Get'm! @"
+ text_end
+
+_PlayerMon1Text::
+ text_ram wBattleMonNick
+ text "!"
+ done
+
+_PlayerMon2Text::
+ text_ram wBattleMonNick
+ text " @"
+ text_end
+
+_EnoughText::
+ text "enough!@"
+ text_end
+
+_OKExclamationText::
+ text "OK!@"
+ text_end
+
+_GoodText::
+ text "good!@"
+ text_end
+
+_ComeBackText::
+ text_start
+ line "Come back!"
+ done
+
+; money related
+_PickUpPayDayMoneyText::
+ text "<PLAYER> picked up"
+ line "¥@"
+ text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
+ text "!"
prompt
-_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+_ClearSaveDataText::
+ text "Clear all saved"
+ line "data?"
done
-_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+_WhichFloorText::
+ text "Which floor do"
+ line "you want? "
done
-_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+_SleepingPikachuText1::
+ text "There isn't any"
+ line "response..."
+ prompt
+
+_PartyMenuNormalText::
+ text "Choose a #MON."
done
-_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+_PartyMenuItemUseText::
+ text "Use item on which"
+ line "#MON?"
+ done
- para "Is that okay?"
+_PartyMenuBattleText::
+ text "Bring out which"
+ line "#MON?"
done
-_ChooseABoxText::
- text "Choose a"
- line "<PKMN> BOX.@"
- text_end
+_PartyMenuUseTMText::
+ text "Teach to which"
+ line "#MON?"
+ done
-_EvolvedText::
- text_ram wcf4b
- text " evolved"
+_PartyMenuSwapMonText::
+ text "Move #MON"
+ line "where?"
done
-_IntoText::
- text_start
- line "into @"
+_PotionText::
text_ram wcd6d
+ text_start
+ line "recovered by @"
+ text_decimal wHPBarHPDifference, 2, 3
text "!"
done
-_StoppedEvolvingText::
- text "Huh? @"
- text_ram wcf4b
+_AntidoteText::
+ text_ram wcd6d
+ text " was"
+ line "cured of poison!"
+ done
+
+_ParlyzHealText::
+ text_ram wcd6d
+ text "'s"
+ line "rid of paralysis!"
+ done
+
+_BurnHealText::
+ text_ram wcd6d
+ text "'s"
+ line "burn was healed!"
+ done
+
+_IceHealText::
+ text_ram wcd6d
+ text " was"
+ line "defrosted!"
+ done
+
+_AwakeningText::
+ text_ram wcd6d
text_start
- line "stopped evolving!"
- prompt
+ line "woke up!"
+ done
-_IsEvolvingText::
- text "What? @"
- text_ram wcf4b
+_FullHealText::
+ text_ram wcd6d
+ text "'s"
+ line "health returned!"
+ done
+
+_ReviveText::
+ text_ram wcd6d
text_start
- line "is evolving!"
+ line "is revitalized!"
done
-_FellAsleepText::
- text "<TARGET>"
- line "fell asleep!"
+_RareCandyText::
+ text_ram wcd6d
+ text " grew"
+ line "to level @"
+ text_decimal wCurEnemyLVL, 1, 3
+ text "!@"
+ text_end
+
+_TurnedOnPC1Text::
+ text "<PLAYER> turned on"
+ line "the PC."
prompt
-_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+_AccessedBillsPCText::
+ text "Accessed BILL's"
+ line "PC."
+
+ para "Accessed #MON"
+ line "Storage System."
prompt
-_PoisonedText::
- text "<TARGET>"
- line "was poisoned!"
+_AccessedSomeonesPCText::
+ text "Accessed someone's"
+ line "PC."
+
+ para "Accessed #MON"
+ line "Storage System."
prompt
-_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+_AccessedMyPCText::
+ text "Accessed my PC."
+
+ para "Accessed Item"
+ line "Storage System."
prompt
-_BurnedText::
- text "<TARGET>"
- line "was burned!"
+_TurnedOnPC2Text::
+ text "<PLAYER> turned on"
+ line "the PC."
prompt
-_FrozenText::
- text "<TARGET>"
- line "was frozen solid!"
+_WhatDoYouWantText::
+ text "What do you want"
+ line "to do?"
+ done
+
+_WhatToDepositText::
+ text "What do you want"
+ line "to deposit?"
+ done
+
+_DepositHowManyText::
+ text "How many?"
+ done
+
+_ItemWasStoredText::
+ text_ram wcd6d
+ text " was"
+ line "stored via PC."
prompt
-_FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
+_NothingToDepositText::
+ text "You have nothing"
+ line "to deposit."
prompt
-_MonsStatsRoseText::
- text "<USER>'s"
- line "@"
- text_ram wcf4b
- text "@"
- text_end
+_NoRoomToStoreText::
+ text "No room left to"
+ line "store items."
+ prompt
-_GreatlyRoseText::
- text "<SCROLL>greatly@"
- text_end
+_WhatToWithdrawText::
+ text "What do you want"
+ line "to withdraw?"
+ done
-_RoseText::
- text " rose!"
- prompt
+_WithdrawHowManyText::
+ text "How many?"
+ done
-_MonsStatsFellText::
- text "<TARGET>'s"
+_WithdrewItemText::
+ text "Withdrew"
line "@"
- text_ram wcf4b
- text "@"
- text_end
+ text_ram wcd6d
+ text "."
+ prompt
-_GreatlyFellText::
- text "<SCROLL>greatly@"
- text_end
+_NothingStoredText::
+ text "There is nothing"
+ line "stored."
+ prompt
-_FellText::
- text " fell!"
+_CantCarryMoreText::
+ text "You can't carry"
+ line "any more items."
prompt
-_RanFromBattleText::
- text "<USER>"
- line "ran from battle!"
+_WhatToTossText::
+ text "What do you want"
+ line "to toss away?"
+ done
+
+_TossHowManyText::
+ text "How many?"
+ done
+
+_AccessedHoFPCText::
+ text "Accessed #MON"
+ line "LEAGUE's site."
+
+ para "Accessed the HALL"
+ line "OF FAME List."
prompt
-_RanAwayScaredText::
- text "<TARGET>"
- line "ran away scared!"
+_SleepingPikachuText2::
+ text "There isn't any"
+ line "response..."
prompt
-_WasBlownAwayText::
- text "<TARGET>"
- line "was blown away!"
+_SwitchOnText::
+ text "Switch on!"
prompt
-_ChargeMoveEffectText::
- text "<USER>@"
- text_end
+_WhatText::
+ text "What?"
+ done
-_MadeWhirlwindText::
- text_start
- line "made a whirlwind!"
- prompt
+_DepositWhichMonText::
+ text "Deposit which"
+ line "#MON?"
+ done
-_TookInSunlightText::
- text_start
- line "took in sunlight!"
+_MonWasStoredText::
+ text_ram wcf4b
+ text " was"
+ line "stored in Box @"
+ text_ram wBoxNumString
+ text "."
prompt
-_LoweredItsHeadText::
- text_start
- line "lowered its head!"
+_CantDepositLastMonText::
+ text "You can't deposit"
+ line "the last #MON!"
prompt
-_SkyAttackGlowingText::
- text_start
- line "is glowing!"
+_BoxFullText::
+ text "Oops! This Box is"
+ line "full of #MON."
prompt
-_FlewUpHighText::
- text_start
- line "flew up high!"
+_MonIsTakenOutText::
+ text_ram wcf4b
+ text " is"
+ line "taken out."
+ cont "Got @"
+ text_ram wcf4b
+ text "."
prompt
-_DugAHoleText::
- text_start
- line "dug a hole!"
+_NoMonText::
+ text "What? There are"
+ line "no #MON here!"
prompt
-_BecameConfusedText::
- text "<TARGET>"
- line "became confused!"
+_CantTakeMonText::
+ text "You can't take"
+ line "any more #MON."
+
+ para "Deposit #MON"
+ line "first."
prompt
-_MimicLearnedMoveText::
- text "<USER>"
- line "learned"
- cont "@"
+_PikachuUnhappyText::
text_ram wcd6d
- text "!"
+ text " looks"
+ line "unhappy about it!"
prompt
-_MoveWasDisabledText::
- text "<TARGET>'s"
+_ReleaseWhichMonText::
+ text "Release which"
+ line "#MON?"
+ done
+
+_OnceReleasedText::
+ text "Once released,"
line "@"
- text_ram wcd6d
+ text_ram wcf4b
+ text " is"
+ cont "gone forever. OK?"
+ done
+
+_MonWasReleasedText::
+ text_ram wcf4b
text " was"
- cont "disabled!"
+ line "released outside."
+ cont "Bye @"
+
+_CF4BExclamationText::
+ text_ram wcf4b
+ text "!"
prompt
-_NothingHappenedText::
- text "Nothing happened!"
+_RequireCoinCaseText::
+ text "A COIN CASE is"
+ line "required!@"
+ text_end
+
+_ExchangeCoinsForPrizesText::
+ text "We exchange your"
+ line "coins for prizes."
prompt
-_NoEffectText::
- text "No effect!"
+_WhichPrizeText::
+ text "Which prize do"
+ line "you want?"
+ done
+
+_HereYouGoText::
+ text "Here you go!@"
+ text_end
+
+_SoYouWantPrizeText::
+ text "So, you want"
+ line "@"
+ text_ram wcd6d
+ text "?"
+ done
+
+_SorryNeedMoreCoinsText::
+ text "Sorry, you need"
+ line "more coins.@"
+ text_end
+
+_OopsYouDontHaveEnoughRoomText::
+ text "Oops! You don't"
+ line "have enough room.@"
+ text_end
+
+_OhFineThenText::
+ text "Oh, fine then.@"
+ text_end
+
+_GetDexRatedText::
+ text "Want to get your"
+ line "#DEX rated?"
+ done
+
+_ClosedOaksPCText::
+ text "Closed link to"
+ line "PROF.OAK's PC.@"
+ text_end
+
+_AccessedOaksPCText::
+ text "Accessed PROF."
+ line "OAK's PC."
+
+ para "Accessed #DEX"
+ line "Rating System."
prompt
-_ButItFailedText::
- text "But, it failed! "
+_ExpressionText::
+ text "This expression is"
+ line "No. @"
+ text_decimal wExpressionNumber, 1, 2
+ text "."
prompt
-_DidntAffectText::
- text "It didn't affect"
- line "<TARGET>!"
+_NotEnoughMemoryText::
+ text "Not enough Yellow"
+ line "Version memory."
+ done
+
+_OakSpeechText1::
+ text "Hello there!"
+ line "Welcome to the"
+ cont "world of #MON!"
+
+ para "My name is OAK!"
+ line "People call me"
+ cont "the #MON PROF!"
prompt
-_IsUnaffectedText::
- text "<TARGET>"
- line "is unaffected!"
+_OakSpeechText2A::
+ text "This world is"
+ line "inhabited by"
+ cont "creatures called"
+ cont "#MON!@"
+ text_end
+
+_OakSpeechText2B::
+ text $51,"For some people,"
+ line "#MON are"
+ cont "pets. Others use"
+ cont "them for fights."
+
+ para "Myself..."
+
+ para "I study #MON"
+ line "as a profession."
prompt
-_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+_IntroducePlayerText::
+ text "First, what is"
+ line "your name?"
prompt
-_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+_IntroduceRivalText::
+ text "This is my grand-"
+ line "son. He's been"
+ cont "your rival since"
+ cont "you were a baby."
+
+ para "...Erm, what is"
+ line "his name again?"
prompt
-_HasSubstituteText::
- text "<USER>"
- line "has a SUBSTITUTE!"
+_OakSpeechText3::
+ text "<PLAYER>!"
+
+ para "Your very own"
+ line "#MON legend is"
+ cont "about to unfold!"
+
+ para "A world of dreams"
+ line "and adventures"
+ cont "with #MON"
+ cont "awaits! Let's go!"
+ done
+
+_DoYouWantToNicknameText::
+ text "Do you want to"
+ line "give a nickname"
+ cont "to @"
+ text_ram wcd6d
+ text "?"
+ done
+
+_YourNameIsText::
+ text "Right! So your"
+ line "name is <PLAYER>!"
prompt
-_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+_HisNameIsText::
+ text "That's right! I"
+ line "remember now! His"
+ cont "name is <RIVAL>!"
prompt
-_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+_WillBeTradedText::
+ text_ram wNameOfPlayerMonToBeTraded
+ text " and"
+ line "@"
+ text_ram wcd6d
+ text " will"
+ cont "be traded."
+ done
+
+_Colosseum3MonsText::
+ text "You need 3 #MON"
+ line "to fight!"
prompt
-_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+_ColosseumMewText::
+ text "Sorry, MEW can't"
+ line "attend!"
prompt
-_WasSeededText::
- text "<TARGET>"
- line "was seeded!"
+_ColosseumDifferentMonsText::
+ text "Your #MON must"
+ line "all be different!"
prompt
-_EvadedAttackText::
- text "<TARGET>"
- line "evaded attack!"
+_ColosseumMaxL55Text::
+ text "No #MON can"
+ line "exceed L55!"
prompt
-_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+_ColosseumMinL50Text::
+ text "All #MON must"
+ line "be at least L50!"
prompt
-_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+_ColosseumTotalL155Text::
+ text "Your total levels"
+ line "exceed 155!"
prompt
-_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+_ColosseumMaxL30Text::
+ text "No #MON can"
+ line "exceed L30!"
prompt
-_StartedSleepingEffect::
- text "<USER>"
- line "started sleeping!"
- done
+_ColosseumMinL25Text::
+ text "All #MON must"
+ line "be at least L25!"
+ prompt
-_FellAsleepBecameHealthyText::
- text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
- done
+_ColosseumTotalL80Text::
+ text "Your total levels"
+ line "exceed 80!"
+ prompt
-_RegainedHealthText::
- text "<USER>"
- line "regained health!"
+_ColosseumMaxL20Text::
+ text "No #MON can"
+ line "exceed L20!"
prompt
-_TransformedText::
- text "<USER>"
- line "transformed into"
- cont "@"
- text_ram wcd6d
- text "!"
+_ColosseumMinL15Text::
+ text "All #MON must"
+ line "be at least L15!"
prompt
-_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+_ColosseumTotalL50Text::
+ text "Your total levels"
+ line "exceed 50!"
prompt
-_ReflectGainedArmorText::
- text "<USER>"
- line "gained armor!"
+_ColosseumHeightText::
+ text_ram wcd6d
+ text " is over"
+ line "6’8” tall!"
prompt
-_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+_ColosseumWeightText::
+ text_ram wcd6d
+ text " weighs"
+ line "over 44 pounds!"
prompt
-_SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
+_ColosseumEvolvedText::
+ text_ram wcd6d
+ text " is an"
+ line "evolved #MON!"
prompt
-_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+_ColosseumIneligibleText::
+ text "Your opponent is"
+ line "ineligible."
prompt
-_TradeCenterText1::
- text "!"
+_ColosseumWhereToText::
+ text "Where would you"
+ line "like to go?"
done
-_ColosseumText1::
- text "!"
+_ColosseumPleaseWaitText::
+ text "OK, please wait"
+ line "just a moment."
+ done
+
+_ColosseumCanceledText::
+ text "The link was"
+ line "canceled."
done
+
+_ColosseumVersionText::
+ text "The game versions"
+ line "don't match."
+ prompt
+
+_TextIDErrorText::
+ text_decimal hSpriteIndexOrTextID, 1, 2
+ text " error."
+ done
+
+_ContCharText::
+ text "<_CONT>@"
+ text_end
+
+_NoPokemonText::
+ text "There are no"
+ line "#MON here!"
+ prompt