diff options
Diffstat (limited to 'data/text/text_3.asm')
-rw-r--r-- | data/text/text_3.asm | 721 |
1 files changed, 514 insertions, 207 deletions
diff --git a/data/text/text_3.asm b/data/text/text_3.asm index 6407dce7..bd418402 100644 --- a/data/text/text_3.asm +++ b/data/text/text_3.asm @@ -1,330 +1,637 @@ -_FileDataDestroyedText:: - text "The file data is" - line "destroyed!" +_EnemyAppearedText:: + text_ram wEnemyMonNick + text_start + line "appeared!" + prompt + +_TrainerWantsToFightText:: + text_ram wTrainerName + text " wants" + line "to fight!" + prompt + +_UnveiledGhostText:: + text "SILPH SCOPE" + line "unveiled the" + cont "GHOST's identity!" + prompt + +_GhostCantBeIDdText:: + text "Darn! The GHOST" + line "can't be ID'd!" + prompt + +_GoText:: + text "Go! @" + text_end + +_DoItText:: + text "Do it! @" + text_end + +_GetmText:: + text "Get'm! @" + text_end + +_EnemysWeakText:: + text "The enemy's weak!" + line "Get'm! @" + text_end + +_PlayerMon1Text:: + text_ram wBattleMonNick + text "!" + done + +_PlayerMon2Text:: + text_ram wBattleMonNick + text " @" + text_end + +_EnoughText:: + text "enough!@" + text_end + +_OKExclamationText:: + text "OK!@" + text_end + +_GoodText:: + text "good!@" + text_end + +_ComeBackText:: + text_start + line "Come back!" + done + +; money related +_PickUpPayDayMoneyText:: + text "<PLAYER> picked up" + line "¥@" + text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN + text "!" prompt -_WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" +_ClearSaveDataText:: + text "Clear all saved" + line "data?" done -_GameSavedText:: - text "<PLAYER> saved" - line "the game!" +_WhichFloorText:: + text "Which floor do" + line "you want? " done -_OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" +_SleepingPikachuText1:: + text "There isn't any" + line "response..." + prompt + +_PartyMenuNormalText:: + text "Choose a #MON." done -_WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." +_PartyMenuItemUseText:: + text "Use item on which" + line "#MON?" + done - para "Is that okay?" +_PartyMenuBattleText:: + text "Bring out which" + line "#MON?" done -_ChooseABoxText:: - text "Choose a" - line "<PKMN> BOX.@" - text_end +_PartyMenuUseTMText:: + text "Teach to which" + line "#MON?" + done -_EvolvedText:: - text_ram wcf4b - text " evolved" +_PartyMenuSwapMonText:: + text "Move #MON" + line "where?" done -_IntoText:: - text_start - line "into @" +_PotionText:: text_ram wcd6d + text_start + line "recovered by @" + text_decimal wHPBarHPDifference, 2, 3 text "!" done -_StoppedEvolvingText:: - text "Huh? @" - text_ram wcf4b +_AntidoteText:: + text_ram wcd6d + text " was" + line "cured of poison!" + done + +_ParlyzHealText:: + text_ram wcd6d + text "'s" + line "rid of paralysis!" + done + +_BurnHealText:: + text_ram wcd6d + text "'s" + line "burn was healed!" + done + +_IceHealText:: + text_ram wcd6d + text " was" + line "defrosted!" + done + +_AwakeningText:: + text_ram wcd6d text_start - line "stopped evolving!" - prompt + line "woke up!" + done -_IsEvolvingText:: - text "What? @" - text_ram wcf4b +_FullHealText:: + text_ram wcd6d + text "'s" + line "health returned!" + done + +_ReviveText:: + text_ram wcd6d text_start - line "is evolving!" + line "is revitalized!" done -_FellAsleepText:: - text "<TARGET>" - line "fell asleep!" +_RareCandyText:: + text_ram wcd6d + text " grew" + line "to level @" + text_decimal wCurEnemyLVL, 1, 3 + text "!@" + text_end + +_TurnedOnPC1Text:: + text "<PLAYER> turned on" + line "the PC." prompt -_AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" +_AccessedBillsPCText:: + text "Accessed BILL's" + line "PC." + + para "Accessed #MON" + line "Storage System." prompt -_PoisonedText:: - text "<TARGET>" - line "was poisoned!" +_AccessedSomeonesPCText:: + text "Accessed someone's" + line "PC." + + para "Accessed #MON" + line "Storage System." prompt -_BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" +_AccessedMyPCText:: + text "Accessed my PC." + + para "Accessed Item" + line "Storage System." prompt -_BurnedText:: - text "<TARGET>" - line "was burned!" +_TurnedOnPC2Text:: + text "<PLAYER> turned on" + line "the PC." prompt -_FrozenText:: - text "<TARGET>" - line "was frozen solid!" +_WhatDoYouWantText:: + text "What do you want" + line "to do?" + done + +_WhatToDepositText:: + text "What do you want" + line "to deposit?" + done + +_DepositHowManyText:: + text "How many?" + done + +_ItemWasStoredText:: + text_ram wcd6d + text " was" + line "stored via PC." prompt -_FireDefrostedText:: - text "Fire defrosted" - line "<TARGET>!" +_NothingToDepositText:: + text "You have nothing" + line "to deposit." prompt -_MonsStatsRoseText:: - text "<USER>'s" - line "@" - text_ram wcf4b - text "@" - text_end +_NoRoomToStoreText:: + text "No room left to" + line "store items." + prompt -_GreatlyRoseText:: - text "<SCROLL>greatly@" - text_end +_WhatToWithdrawText:: + text "What do you want" + line "to withdraw?" + done -_RoseText:: - text " rose!" - prompt +_WithdrawHowManyText:: + text "How many?" + done -_MonsStatsFellText:: - text "<TARGET>'s" +_WithdrewItemText:: + text "Withdrew" line "@" - text_ram wcf4b - text "@" - text_end + text_ram wcd6d + text "." + prompt -_GreatlyFellText:: - text "<SCROLL>greatly@" - text_end +_NothingStoredText:: + text "There is nothing" + line "stored." + prompt -_FellText:: - text " fell!" +_CantCarryMoreText:: + text "You can't carry" + line "any more items." prompt -_RanFromBattleText:: - text "<USER>" - line "ran from battle!" +_WhatToTossText:: + text "What do you want" + line "to toss away?" + done + +_TossHowManyText:: + text "How many?" + done + +_AccessedHoFPCText:: + text "Accessed #MON" + line "LEAGUE's site." + + para "Accessed the HALL" + line "OF FAME List." prompt -_RanAwayScaredText:: - text "<TARGET>" - line "ran away scared!" +_SleepingPikachuText2:: + text "There isn't any" + line "response..." prompt -_WasBlownAwayText:: - text "<TARGET>" - line "was blown away!" +_SwitchOnText:: + text "Switch on!" prompt -_ChargeMoveEffectText:: - text "<USER>@" - text_end +_WhatText:: + text "What?" + done -_MadeWhirlwindText:: - text_start - line "made a whirlwind!" - prompt +_DepositWhichMonText:: + text "Deposit which" + line "#MON?" + done -_TookInSunlightText:: - text_start - line "took in sunlight!" +_MonWasStoredText:: + text_ram wcf4b + text " was" + line "stored in Box @" + text_ram wBoxNumString + text "." prompt -_LoweredItsHeadText:: - text_start - line "lowered its head!" +_CantDepositLastMonText:: + text "You can't deposit" + line "the last #MON!" prompt -_SkyAttackGlowingText:: - text_start - line "is glowing!" +_BoxFullText:: + text "Oops! This Box is" + line "full of #MON." prompt -_FlewUpHighText:: - text_start - line "flew up high!" +_MonIsTakenOutText:: + text_ram wcf4b + text " is" + line "taken out." + cont "Got @" + text_ram wcf4b + text "." prompt -_DugAHoleText:: - text_start - line "dug a hole!" +_NoMonText:: + text "What? There are" + line "no #MON here!" prompt -_BecameConfusedText:: - text "<TARGET>" - line "became confused!" +_CantTakeMonText:: + text "You can't take" + line "any more #MON." + + para "Deposit #MON" + line "first." prompt -_MimicLearnedMoveText:: - text "<USER>" - line "learned" - cont "@" +_PikachuUnhappyText:: text_ram wcd6d - text "!" + text " looks" + line "unhappy about it!" prompt -_MoveWasDisabledText:: - text "<TARGET>'s" +_ReleaseWhichMonText:: + text "Release which" + line "#MON?" + done + +_OnceReleasedText:: + text "Once released," line "@" - text_ram wcd6d + text_ram wcf4b + text " is" + cont "gone forever. OK?" + done + +_MonWasReleasedText:: + text_ram wcf4b text " was" - cont "disabled!" + line "released outside." + cont "Bye @" + +_CF4BExclamationText:: + text_ram wcf4b + text "!" prompt -_NothingHappenedText:: - text "Nothing happened!" +_RequireCoinCaseText:: + text "A COIN CASE is" + line "required!@" + text_end + +_ExchangeCoinsForPrizesText:: + text "We exchange your" + line "coins for prizes." prompt -_NoEffectText:: - text "No effect!" +_WhichPrizeText:: + text "Which prize do" + line "you want?" + done + +_HereYouGoText:: + text "Here you go!@" + text_end + +_SoYouWantPrizeText:: + text "So, you want" + line "@" + text_ram wcd6d + text "?" + done + +_SorryNeedMoreCoinsText:: + text "Sorry, you need" + line "more coins.@" + text_end + +_OopsYouDontHaveEnoughRoomText:: + text "Oops! You don't" + line "have enough room.@" + text_end + +_OhFineThenText:: + text "Oh, fine then.@" + text_end + +_GetDexRatedText:: + text "Want to get your" + line "#DEX rated?" + done + +_ClosedOaksPCText:: + text "Closed link to" + line "PROF.OAK's PC.@" + text_end + +_AccessedOaksPCText:: + text "Accessed PROF." + line "OAK's PC." + + para "Accessed #DEX" + line "Rating System." prompt -_ButItFailedText:: - text "But, it failed! " +_ExpressionText:: + text "This expression is" + line "No. @" + text_decimal wExpressionNumber, 1, 2 + text "." prompt -_DidntAffectText:: - text "It didn't affect" - line "<TARGET>!" +_NotEnoughMemoryText:: + text "Not enough Yellow" + line "Version memory." + done + +_OakSpeechText1:: + text "Hello there!" + line "Welcome to the" + cont "world of #MON!" + + para "My name is OAK!" + line "People call me" + cont "the #MON PROF!" prompt -_IsUnaffectedText:: - text "<TARGET>" - line "is unaffected!" +_OakSpeechText2A:: + text "This world is" + line "inhabited by" + cont "creatures called" + cont "#MON!@" + text_end + +_OakSpeechText2B:: + text $51,"For some people," + line "#MON are" + cont "pets. Others use" + cont "them for fights." + + para "Myself..." + + para "I study #MON" + line "as a profession." prompt -_ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" +_IntroducePlayerText:: + text "First, what is" + line "your name?" prompt -_SubstituteText:: - text "It created a" - line "SUBSTITUTE!" +_IntroduceRivalText:: + text "This is my grand-" + line "son. He's been" + cont "your rival since" + cont "you were a baby." + + para "...Erm, what is" + line "his name again?" prompt -_HasSubstituteText:: - text "<USER>" - line "has a SUBSTITUTE!" +_OakSpeechText3:: + text "<PLAYER>!" + + para "Your very own" + line "#MON legend is" + cont "about to unfold!" + + para "A world of dreams" + line "and adventures" + cont "with #MON" + cont "awaits! Let's go!" + done + +_DoYouWantToNicknameText:: + text "Do you want to" + line "give a nickname" + cont "to @" + text_ram wcd6d + text "?" + done + +_YourNameIsText:: + text "Right! So your" + line "name is <PLAYER>!" prompt -_TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" +_HisNameIsText:: + text "That's right! I" + line "remember now! His" + cont "name is <RIVAL>!" prompt -_CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" +_WillBeTradedText:: + text_ram wNameOfPlayerMonToBeTraded + text " and" + line "@" + text_ram wcd6d + text " will" + cont "be traded." + done + +_Colosseum3MonsText:: + text "You need 3 #MON" + line "to fight!" prompt -_GettingPumpedText:: - text "<USER>'s" - line "getting pumped!" +_ColosseumMewText:: + text "Sorry, MEW can't" + line "attend!" prompt -_WasSeededText:: - text "<TARGET>" - line "was seeded!" +_ColosseumDifferentMonsText:: + text "Your #MON must" + line "all be different!" prompt -_EvadedAttackText:: - text "<TARGET>" - line "evaded attack!" +_ColosseumMaxL55Text:: + text "No #MON can" + line "exceed L55!" prompt -_HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" +_ColosseumMinL50Text:: + text "All #MON must" + line "be at least L50!" prompt -_ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" +_ColosseumTotalL155Text:: + text "Your total levels" + line "exceed 155!" prompt -_StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" +_ColosseumMaxL30Text:: + text "No #MON can" + line "exceed L30!" prompt -_StartedSleepingEffect:: - text "<USER>" - line "started sleeping!" - done +_ColosseumMinL25Text:: + text "All #MON must" + line "be at least L25!" + prompt -_FellAsleepBecameHealthyText:: - text "<USER>" - line "fell asleep and" - cont "became healthy!" - done +_ColosseumTotalL80Text:: + text "Your total levels" + line "exceed 80!" + prompt -_RegainedHealthText:: - text "<USER>" - line "regained health!" +_ColosseumMaxL20Text:: + text "No #MON can" + line "exceed L20!" prompt -_TransformedText:: - text "<USER>" - line "transformed into" - cont "@" - text_ram wcd6d - text "!" +_ColosseumMinL15Text:: + text "All #MON must" + line "be at least L15!" prompt -_LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" +_ColosseumTotalL50Text:: + text "Your total levels" + line "exceed 50!" prompt -_ReflectGainedArmorText:: - text "<USER>" - line "gained armor!" +_ColosseumHeightText:: + text_ram wcd6d + text " is over" + line "6’8” tall!" prompt -_ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" +_ColosseumWeightText:: + text_ram wcd6d + text " weighs" + line "over 44 pounds!" prompt -_SuckedHealthText:: - text "Sucked health from" - line "<TARGET>!" +_ColosseumEvolvedText:: + text_ram wcd6d + text " is an" + line "evolved #MON!" prompt -_DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" +_ColosseumIneligibleText:: + text "Your opponent is" + line "ineligible." prompt -_TradeCenterText1:: - text "!" +_ColosseumWhereToText:: + text "Where would you" + line "like to go?" done -_ColosseumText1:: - text "!" +_ColosseumPleaseWaitText:: + text "OK, please wait" + line "just a moment." + done + +_ColosseumCanceledText:: + text "The link was" + line "canceled." done + +_ColosseumVersionText:: + text "The game versions" + line "don't match." + prompt + +_TextIDErrorText:: + text_decimal hSpriteIndexOrTextID, 1, 2 + text " error." + done + +_ContCharText:: + text "<_CONT>@" + text_end + +_NoPokemonText:: + text "There are no" + line "#MON here!" + prompt |