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-rw-r--r--data/text/text_4.asm229
1 files changed, 32 insertions, 197 deletions
diff --git a/data/text/text_4.asm b/data/text/text_4.asm
index 4c01b5f4..4c3d6a9c 100644
--- a/data/text/text_4.asm
+++ b/data/text/text_4.asm
@@ -1,221 +1,56 @@
-_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
- done
-
-_PokemonFaintedText::
- text_ram wcd6d
- text_start
- line "fainted!"
- done
-
-_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
-
- para "<PLAYER> blacked"
- line "out!"
+_FileDataDestroyedText::
+ text "The file data is"
+ line "destroyed!"
prompt
-_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+_WouldYouLikeToSaveText::
+ text "Would you like to"
+ line "SAVE the game?"
done
-_PokemartBuyingGreetingText::
- text "Take your time."
+_SavingText::
+ text "Saving..."
done
-_PokemartTellBuyPriceText::
- text_ram wcf4b
- text "?"
- line "That will be"
- cont "¥@"
- text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+_GameSavedText::
+ text "<PLAYER> saved"
+ line "the game!"
done
-_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
- prompt
-
-_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
- prompt
-
-_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
- prompt
-
-_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
- done
-
-_PokemartTellSellPriceText::
- text "I can pay you"
- line "¥@"
- text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+_OlderFileWillBeErasedText::
+ text "The older file"
+ line "will be erased to"
+ cont "save. Okay?"
done
-_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
- prompt
-
-_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
- prompt
+_WhenYouChangeBoxText::
+ text "When you change a"
+ line "#MON BOX, data"
+ cont "will be saved."
-_PokemartThankYouText::
- text "Thank you!"
+ para "Is that okay?"
done
-_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
- done
-
-_LearnedMove1Text::
- text_ram wLearnMoveMonName
- text " learned"
- line "@"
- text_ram wcf4b
- text "!@"
+_ChooseABoxText::
+ text "Choose a"
+ line "<PKMN> BOX.@"
text_end
-_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
- done
-
-_AbandonLearningText::
- text "Abandon learning"
- line "@"
+_EvolvedText::
text_ram wcf4b
- text "?"
+ text " evolved"
done
-_DidNotLearnText::
- text_ram wLearnMoveMonName
+_IntoText::
text_start
- line "did not learn"
- cont "@"
- text_ram wcf4b
- text "!"
- prompt
-
-_TryingToLearnText::
- text_ram wLearnMoveMonName
- text " is"
- line "trying to learn"
- cont "@"
- text_ram wcf4b
- text "!"
-
- para "But, @"
- text_ram wLearnMoveMonName
- text_start
- line "can't learn more"
- cont "than 4 moves!"
-
- para "Delete an older"
- line "move to make room"
- cont "for @"
- text_ram wcf4b
- text "?"
- done
-
-_OneTwoAndText::
- text "1, 2 and...@"
- text_end
-
-_PoofText::
- text " Poof!@"
- text_end
-
-_ForgotAndText::
- text_start
- para "@"
- text_ram wLearnMoveMonName
- text " forgot"
- line "@"
+ line "into @"
text_ram wcd6d
text "!"
-
- para "And..."
- prompt
-
-_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
- prompt
-
-_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
-
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
- prompt
-
-_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
- done
-
-_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
done
-_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+_StoppedEvolvingText::
+ text "Huh? @"
+ text_ram wcf4b
+ text_start
+ line "stopped evolving!"
prompt
-
-_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
- done
-
-_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
- done
-
-_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
- done
-
-_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
-
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
- done
-
-_CableClubNPCPleaseWaitText::
- text "Please wait.@"
- text_end
-
-_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
-
- para "Please contact"
- line "your friend and"
- cont "come again!"
- done