diff options
Diffstat (limited to 'data/text')
-rw-r--r-- | data/text/text_1.asm | 5 | ||||
-rw-r--r-- | data/text/text_2.asm | 588 | ||||
-rw-r--r-- | data/text/text_3.asm | 721 | ||||
-rw-r--r-- | data/text/text_4.asm | 229 | ||||
-rw-r--r-- | data/text/text_5.asm | 313 | ||||
-rw-r--r-- | data/text/text_6.asm | 237 | ||||
-rw-r--r-- | data/text/text_7.asm | 306 | ||||
-rw-r--r-- | data/text/text_8.asm | 118 | ||||
-rw-r--r-- | data/text/text_9.asm | 442 |
9 files changed, 1582 insertions, 1377 deletions
diff --git a/data/text/text_1.asm b/data/text/text_1.asm index af1d3827..eb394afe 100644 --- a/data/text/text_1.asm +++ b/data/text/text_1.asm @@ -147,3 +147,8 @@ _OaksAideNoRoomText:: text_ram wOaksAideRewardItemName text "." done + +_NurseChanseyText:: + text "CHANSEY: Chaaan" + line "sey!" + done diff --git a/data/text/text_2.asm b/data/text/text_2.asm index 230a38f0..dd74bd79 100644 --- a/data/text/text_2.asm +++ b/data/text/text_2.asm @@ -17,6 +17,15 @@ _AIBattleUseItemText:: text "!" prompt +_BoxFullDebugText:: + text "The BOX is full!" + done + +_BoxWillBeClearedText:: + text "The BOX will be" + line "cleared." + done + _TradeWentToText:: text_ram wcf4b text " went" @@ -318,7 +327,7 @@ _GameOverText:: line "GAME is over!" done -_CinnabarGymQuizIntroText:: +_CinnabarGymQuizDummyIntroText:: text "#MON Quiz!" para "Get it right and" @@ -337,6 +346,34 @@ _CinnabarGymQuizIntroText:: line "Here we go!" prompt +_CinnabarGymQuizIntroText:: + text "#MON Quiz!" + + para "Get it right and" + line "the door opens to" + cont "the next room!" + + para "Get it wrong and" + line "face the trainer" + cont "blocking the way!" + + para "If you want to" + line "conserve your" + cont "#MON for the" + cont "GYM LEADER..." + + para "Then get it right!" + line "Here we go!" + para "" + done + +_CinnabarGymQuizShortIntroText:: + text "#MON Quiz!" + + line "Test your skill!" + para "" + done + _CinnabarQuizQuestionsText1:: text "CATERPIE evolves" line "into BUTTERFREE?" @@ -602,6 +639,14 @@ _KabutopsFossilText:: cont "rare #MON." done +_FanClubPicture1Text:: + text "My cute RAPIDASH." + done + +_FanClubPicture2Text:: + text "My beloved FEAROW." + done + _LinkCableHelpText1:: text "TRAINER TIPS" @@ -947,6 +992,10 @@ _GotAwayText:: text "Got away safely!" prompt +_RunAwayText:: + text "Hurry, get away!" + prompt + _ItemsCantBeUsedHereText:: text "Items can't be" line "used here." @@ -977,7 +1026,7 @@ _NoMovesLeftText:: _MultiHitText:: text "Hit the enemy" line "@" - text_decimal wPlayerNumHits, 1, 1 + text_decimal wPlayerNumHits,1,1 text " times!" prompt @@ -1233,88 +1282,6 @@ _GrewLevelText:: text "!@" text_end -_WildMonAppearedText:: - text "Wild @" - text_ram wEnemyMonNick - text_start - line "appeared!" - prompt - -_HookedMonAttackedText:: - text "The hooked" - line "@" - text_ram wEnemyMonNick - text_start - cont "attacked!" - prompt - -_EnemyAppearedText:: - text_ram wEnemyMonNick - text_start - line "appeared!" - prompt - -_TrainerWantsToFightText:: - text_ram wTrainerName - text " wants" - line "to fight!" - prompt - -_UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" - prompt - -_GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" - prompt - -_GoText:: - text "Go! @" - text_end - -_DoItText:: - text "Do it! @" - text_end - -_GetmText:: - text "Get'm! @" - text_end - -_EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @" - text_end - -_PlayerMon1Text:: - text_ram wBattleMonNick - text "!" - done - -_PlayerMon2Text:: - text_ram wBattleMonNick - text " @" - text_end - -_EnoughText:: - text "enough!@" - text_end - -_OKExclamationText:: - text "OK!@" - text_end - -_GoodText:: - text "good!@" - text_end - -_ComeBackText:: - text_start - line "Come back!" - done - _SuperEffectiveText:: text "It's super" line "effective!" @@ -1339,454 +1306,17 @@ _SafariZoneAngryText:: line "is angry!" prompt -; money related -_PickUpPayDayMoneyText:: - text "<PLAYER> picked up" - line "¥@" - text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text "!" - prompt - -_ClearSaveDataText:: - text "Clear all saved" - line "data?" - done - -_WhichFloorText:: - text "Which floor do" - line "you want? " - done - -_PartyMenuNormalText:: - text "Choose a #MON." - done - -_PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" - done - -_PartyMenuBattleText:: - text "Bring out which" - line "#MON?" - done - -_PartyMenuUseTMText:: - text "Use TM on which" - line "#MON?" - done - -_PartyMenuSwapMonText:: - text "Move #MON" - line "where?" - done - -_PotionText:: - text_ram wcd6d - text_start - line "recovered by @" - text_decimal wHPBarHPDifference, 2, 3 - text "!" - done - -_AntidoteText:: - text_ram wcd6d - text " was" - line "cured of poison!" - done - -_ParlyzHealText:: - text_ram wcd6d - text "'s" - line "rid of paralysis!" - done - -_BurnHealText:: - text_ram wcd6d - text "'s" - line "burn was healed!" - done - -_IceHealText:: - text_ram wcd6d - text " was" - line "defrosted!" - done - -_AwakeningText:: - text_ram wcd6d - text_start - line "woke up!" - done - -_FullHealText:: - text_ram wcd6d - text "'s" - line "health returned!" - done - -_ReviveText:: - text_ram wcd6d +_WildMonAppearedText:: + text "Wild @" + text_ram wEnemyMonNick text_start - line "is revitalized!" - done - -_RareCandyText:: - text_ram wcd6d - text " grew" - line "to level @" - text_decimal wCurEnemyLVL, 1, 3 - text "!@" - text_end - -_TurnedOnPC1Text:: - text "<PLAYER> turned on" - line "the PC." - prompt - -_AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." - - para "Accessed #MON" - line "Storage System." - prompt - -_AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." - - para "Accessed #MON" - line "Storage System." - prompt - -_AccessedMyPCText:: - text "Accessed my PC." - - para "Accessed Item" - line "Storage System." - prompt - -_TurnedOnPC2Text:: - text "<PLAYER> turned on" - line "the PC." - prompt - -_WhatDoYouWantText:: - text "What do you want" - line "to do?" - done - -_WhatToDepositText:: - text "What do you want" - line "to deposit?" - done - -_DepositHowManyText:: - text "How many?" - done - -_ItemWasStoredText:: - text_ram wcd6d - text " was" - line "stored via PC." - prompt - -_NothingToDepositText:: - text "You have nothing" - line "to deposit." - prompt - -_NoRoomToStoreText:: - text "No room left to" - line "store items." - prompt - -_WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" - done - -_WithdrawHowManyText:: - text "How many?" - done - -_WithdrewItemText:: - text "Withdrew" - line "@" - text_ram wcd6d - text "." - prompt - -_NothingStoredText:: - text "There is nothing" - line "stored." - prompt - -_CantCarryMoreText:: - text "You can't carry" - line "any more items." - prompt - -_WhatToTossText:: - text "What do you want" - line "to toss away?" - done - -_TossHowManyText:: - text "How many?" - done - -_AccessedHoFPCText:: - text "Accessed #MON" - line "LEAGUE's site." - - para "Accessed the HALL" - line "OF FAME List." - prompt - -_SwitchOnText:: - text "Switch on!" - prompt - -_WhatText:: - text "What?" - done - -_DepositWhichMonText:: - text "Deposit which" - line "#MON?" - done - -_MonWasStoredText:: - text_ram wcf4b - text " was" - line "stored in Box @" - text_ram wBoxNumString - text "." - prompt - -_CantDepositLastMonText:: - text "You can't deposit" - line "the last #MON!" - prompt - -_BoxFullText:: - text "Oops! This Box is" - line "full of #MON." - prompt - -_MonIsTakenOutText:: - text_ram wcf4b - text " is" - line "taken out." - cont "Got @" - text_ram wcf4b - text "." - prompt - -_NoMonText:: - text "What? There are" - line "no #MON here!" - prompt - -_CantTakeMonText:: - text "You can't take" - line "any more #MON." - - para "Deposit #MON" - line "first." - prompt - -_ReleaseWhichMonText:: - text "Release which" - line "#MON?" - done - -_OnceReleasedText:: - text "Once released," - line "@" - text_ram wcf4b - text " is" - cont "gone forever. OK?" - done - -_MonWasReleasedText:: - text_ram wcf4b - text " was" - line "released outside." - cont "Bye @" - -_CF4BExclamationText:: - text_ram wcf4b - text "!" - prompt - -_RequireCoinCaseText:: - text "A COIN CASE is" - line "required!@" - text_end - -_ExchangeCoinsForPrizesText:: - text "We exchange your" - line "coins for prizes." + line "appeared!" prompt -_WhichPrizeText:: - text "Which prize do" - line "you want?" - done - -_HereYouGoText:: - text "Here you go!@" - text_end - -_SoYouWantPrizeText:: - text "So, you want" +_HookedMonAttackedText:: + text "The hooked" line "@" - text_ram wcd6d - text "?" - done - -_SorryNeedMoreCoinsText:: - text "Sorry, you need" - line "more coins.@" - text_end - -_OopsYouDontHaveEnoughRoomText:: - text "Oops! You don't" - line "have enough room.@" - text_end - -_OhFineThenText:: - text "Oh, fine then.@" - text_end - -_GetDexRatedText:: - text "Want to get your" - line "#DEX rated?" - done - -_ClosedOaksPCText:: - text "Closed link to" - line "PROF.OAK's PC.@" - text_end - -_AccessedOaksPCText:: - text "Accessed PROF." - line "OAK's PC." - - para "Accessed #DEX" - line "Rating System." - prompt - -_WhereWouldYouLikeText:: - text "Where would you" - line "like to go?" - done - -_PleaseWaitText:: - text "OK, please wait" - line "just a moment." - done - -_LinkCanceledText:: - text "The link was" - line "canceled." - done - -_OakSpeechText1:: - text "Hello there!" - line "Welcome to the" - cont "world of #MON!" - - para "My name is OAK!" - line "People call me" - cont "the #MON PROF!" - prompt - -_OakSpeechText2A:: - text "This world is" - line "inhabited by" - cont "creatures called" - cont "#MON!@" - text_end - -_OakSpeechText2B:: + text_ram wEnemyMonNick text_start - - para "For some people," - line "#MON are" - cont "pets. Others use" - cont "them for fights." - - para "Myself..." - - para "I study #MON" - line "as a profession." - prompt - -_IntroducePlayerText:: - text "First, what is" - line "your name?" - prompt - -_IntroduceRivalText:: - text "This is my grand-" - line "son. He's been" - cont "your rival since" - cont "you were a baby." - - para "...Erm, what is" - line "his name again?" - prompt - -_OakSpeechText3:: - text "<PLAYER>!" - - para "Your very own" - line "#MON legend is" - cont "about to unfold!" - - para "A world of dreams" - line "and adventures" - cont "with #MON" - cont "awaits! Let's go!" - done - -_DoYouWantToNicknameText:: - text "Do you want to" - line "give a nickname" - cont "to @" - text_ram wcd6d - text "?" - done - -_YourNameIsText:: - text "Right! So your" - line "name is <PLAYER>!" - prompt - -_HisNameIsText:: - text "That's right! I" - line "remember now! His" - cont "name is <RIVAL>!" + cont "attacked!" prompt - -_WillBeTradedText:: - text_ram wNameOfPlayerMonToBeTraded - text " and" - line "@" - text_ram wcd6d - text " will" - cont "be traded." - done - -_TextIDErrorText:: - text_decimal hSpriteIndexOrTextID, 1, 2 - text " ERROR." - done - -_ContCharText:: - text "<_CONT>@" - text_end diff --git a/data/text/text_3.asm b/data/text/text_3.asm index 6407dce7..bd418402 100644 --- a/data/text/text_3.asm +++ b/data/text/text_3.asm @@ -1,330 +1,637 @@ -_FileDataDestroyedText:: - text "The file data is" - line "destroyed!" +_EnemyAppearedText:: + text_ram wEnemyMonNick + text_start + line "appeared!" + prompt + +_TrainerWantsToFightText:: + text_ram wTrainerName + text " wants" + line "to fight!" + prompt + +_UnveiledGhostText:: + text "SILPH SCOPE" + line "unveiled the" + cont "GHOST's identity!" + prompt + +_GhostCantBeIDdText:: + text "Darn! The GHOST" + line "can't be ID'd!" + prompt + +_GoText:: + text "Go! @" + text_end + +_DoItText:: + text "Do it! @" + text_end + +_GetmText:: + text "Get'm! @" + text_end + +_EnemysWeakText:: + text "The enemy's weak!" + line "Get'm! @" + text_end + +_PlayerMon1Text:: + text_ram wBattleMonNick + text "!" + done + +_PlayerMon2Text:: + text_ram wBattleMonNick + text " @" + text_end + +_EnoughText:: + text "enough!@" + text_end + +_OKExclamationText:: + text "OK!@" + text_end + +_GoodText:: + text "good!@" + text_end + +_ComeBackText:: + text_start + line "Come back!" + done + +; money related +_PickUpPayDayMoneyText:: + text "<PLAYER> picked up" + line "¥@" + text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN + text "!" prompt -_WouldYouLikeToSaveText:: - text "Would you like to" - line "SAVE the game?" +_ClearSaveDataText:: + text "Clear all saved" + line "data?" done -_GameSavedText:: - text "<PLAYER> saved" - line "the game!" +_WhichFloorText:: + text "Which floor do" + line "you want? " done -_OlderFileWillBeErasedText:: - text "The older file" - line "will be erased to" - cont "save. Okay?" +_SleepingPikachuText1:: + text "There isn't any" + line "response..." + prompt + +_PartyMenuNormalText:: + text "Choose a #MON." done -_WhenYouChangeBoxText:: - text "When you change a" - line "#MON BOX, data" - cont "will be saved." +_PartyMenuItemUseText:: + text "Use item on which" + line "#MON?" + done - para "Is that okay?" +_PartyMenuBattleText:: + text "Bring out which" + line "#MON?" done -_ChooseABoxText:: - text "Choose a" - line "<PKMN> BOX.@" - text_end +_PartyMenuUseTMText:: + text "Teach to which" + line "#MON?" + done -_EvolvedText:: - text_ram wcf4b - text " evolved" +_PartyMenuSwapMonText:: + text "Move #MON" + line "where?" done -_IntoText:: - text_start - line "into @" +_PotionText:: text_ram wcd6d + text_start + line "recovered by @" + text_decimal wHPBarHPDifference, 2, 3 text "!" done -_StoppedEvolvingText:: - text "Huh? @" - text_ram wcf4b +_AntidoteText:: + text_ram wcd6d + text " was" + line "cured of poison!" + done + +_ParlyzHealText:: + text_ram wcd6d + text "'s" + line "rid of paralysis!" + done + +_BurnHealText:: + text_ram wcd6d + text "'s" + line "burn was healed!" + done + +_IceHealText:: + text_ram wcd6d + text " was" + line "defrosted!" + done + +_AwakeningText:: + text_ram wcd6d text_start - line "stopped evolving!" - prompt + line "woke up!" + done -_IsEvolvingText:: - text "What? @" - text_ram wcf4b +_FullHealText:: + text_ram wcd6d + text "'s" + line "health returned!" + done + +_ReviveText:: + text_ram wcd6d text_start - line "is evolving!" + line "is revitalized!" done -_FellAsleepText:: - text "<TARGET>" - line "fell asleep!" +_RareCandyText:: + text_ram wcd6d + text " grew" + line "to level @" + text_decimal wCurEnemyLVL, 1, 3 + text "!@" + text_end + +_TurnedOnPC1Text:: + text "<PLAYER> turned on" + line "the PC." prompt -_AlreadyAsleepText:: - text "<TARGET>'s" - line "already asleep!" +_AccessedBillsPCText:: + text "Accessed BILL's" + line "PC." + + para "Accessed #MON" + line "Storage System." prompt -_PoisonedText:: - text "<TARGET>" - line "was poisoned!" +_AccessedSomeonesPCText:: + text "Accessed someone's" + line "PC." + + para "Accessed #MON" + line "Storage System." prompt -_BadlyPoisonedText:: - text "<TARGET>'s" - line "badly poisoned!" +_AccessedMyPCText:: + text "Accessed my PC." + + para "Accessed Item" + line "Storage System." prompt -_BurnedText:: - text "<TARGET>" - line "was burned!" +_TurnedOnPC2Text:: + text "<PLAYER> turned on" + line "the PC." prompt -_FrozenText:: - text "<TARGET>" - line "was frozen solid!" +_WhatDoYouWantText:: + text "What do you want" + line "to do?" + done + +_WhatToDepositText:: + text "What do you want" + line "to deposit?" + done + +_DepositHowManyText:: + text "How many?" + done + +_ItemWasStoredText:: + text_ram wcd6d + text " was" + line "stored via PC." prompt -_FireDefrostedText:: - text "Fire defrosted" - line "<TARGET>!" +_NothingToDepositText:: + text "You have nothing" + line "to deposit." prompt -_MonsStatsRoseText:: - text "<USER>'s" - line "@" - text_ram wcf4b - text "@" - text_end +_NoRoomToStoreText:: + text "No room left to" + line "store items." + prompt -_GreatlyRoseText:: - text "<SCROLL>greatly@" - text_end +_WhatToWithdrawText:: + text "What do you want" + line "to withdraw?" + done -_RoseText:: - text " rose!" - prompt +_WithdrawHowManyText:: + text "How many?" + done -_MonsStatsFellText:: - text "<TARGET>'s" +_WithdrewItemText:: + text "Withdrew" line "@" - text_ram wcf4b - text "@" - text_end + text_ram wcd6d + text "." + prompt -_GreatlyFellText:: - text "<SCROLL>greatly@" - text_end +_NothingStoredText:: + text "There is nothing" + line "stored." + prompt -_FellText:: - text " fell!" +_CantCarryMoreText:: + text "You can't carry" + line "any more items." prompt -_RanFromBattleText:: - text "<USER>" - line "ran from battle!" +_WhatToTossText:: + text "What do you want" + line "to toss away?" + done + +_TossHowManyText:: + text "How many?" + done + +_AccessedHoFPCText:: + text "Accessed #MON" + line "LEAGUE's site." + + para "Accessed the HALL" + line "OF FAME List." prompt -_RanAwayScaredText:: - text "<TARGET>" - line "ran away scared!" +_SleepingPikachuText2:: + text "There isn't any" + line "response..." prompt -_WasBlownAwayText:: - text "<TARGET>" - line "was blown away!" +_SwitchOnText:: + text "Switch on!" prompt -_ChargeMoveEffectText:: - text "<USER>@" - text_end +_WhatText:: + text "What?" + done -_MadeWhirlwindText:: - text_start - line "made a whirlwind!" - prompt +_DepositWhichMonText:: + text "Deposit which" + line "#MON?" + done -_TookInSunlightText:: - text_start - line "took in sunlight!" +_MonWasStoredText:: + text_ram wcf4b + text " was" + line "stored in Box @" + text_ram wBoxNumString + text "." prompt -_LoweredItsHeadText:: - text_start - line "lowered its head!" +_CantDepositLastMonText:: + text "You can't deposit" + line "the last #MON!" prompt -_SkyAttackGlowingText:: - text_start - line "is glowing!" +_BoxFullText:: + text "Oops! This Box is" + line "full of #MON." prompt -_FlewUpHighText:: - text_start - line "flew up high!" +_MonIsTakenOutText:: + text_ram wcf4b + text " is" + line "taken out." + cont "Got @" + text_ram wcf4b + text "." prompt -_DugAHoleText:: - text_start - line "dug a hole!" +_NoMonText:: + text "What? There are" + line "no #MON here!" prompt -_BecameConfusedText:: - text "<TARGET>" - line "became confused!" +_CantTakeMonText:: + text "You can't take" + line "any more #MON." + + para "Deposit #MON" + line "first." prompt -_MimicLearnedMoveText:: - text "<USER>" - line "learned" - cont "@" +_PikachuUnhappyText:: text_ram wcd6d - text "!" + text " looks" + line "unhappy about it!" prompt -_MoveWasDisabledText:: - text "<TARGET>'s" +_ReleaseWhichMonText:: + text "Release which" + line "#MON?" + done + +_OnceReleasedText:: + text "Once released," line "@" - text_ram wcd6d + text_ram wcf4b + text " is" + cont "gone forever. OK?" + done + +_MonWasReleasedText:: + text_ram wcf4b text " was" - cont "disabled!" + line "released outside." + cont "Bye @" + +_CF4BExclamationText:: + text_ram wcf4b + text "!" prompt -_NothingHappenedText:: - text "Nothing happened!" +_RequireCoinCaseText:: + text "A COIN CASE is" + line "required!@" + text_end + +_ExchangeCoinsForPrizesText:: + text "We exchange your" + line "coins for prizes." prompt -_NoEffectText:: - text "No effect!" +_WhichPrizeText:: + text "Which prize do" + line "you want?" + done + +_HereYouGoText:: + text "Here you go!@" + text_end + +_SoYouWantPrizeText:: + text "So, you want" + line "@" + text_ram wcd6d + text "?" + done + +_SorryNeedMoreCoinsText:: + text "Sorry, you need" + line "more coins.@" + text_end + +_OopsYouDontHaveEnoughRoomText:: + text "Oops! You don't" + line "have enough room.@" + text_end + +_OhFineThenText:: + text "Oh, fine then.@" + text_end + +_GetDexRatedText:: + text "Want to get your" + line "#DEX rated?" + done + +_ClosedOaksPCText:: + text "Closed link to" + line "PROF.OAK's PC.@" + text_end + +_AccessedOaksPCText:: + text "Accessed PROF." + line "OAK's PC." + + para "Accessed #DEX" + line "Rating System." prompt -_ButItFailedText:: - text "But, it failed! " +_ExpressionText:: + text "This expression is" + line "No. @" + text_decimal wExpressionNumber, 1, 2 + text "." prompt -_DidntAffectText:: - text "It didn't affect" - line "<TARGET>!" +_NotEnoughMemoryText:: + text "Not enough Yellow" + line "Version memory." + done + +_OakSpeechText1:: + text "Hello there!" + line "Welcome to the" + cont "world of #MON!" + + para "My name is OAK!" + line "People call me" + cont "the #MON PROF!" prompt -_IsUnaffectedText:: - text "<TARGET>" - line "is unaffected!" +_OakSpeechText2A:: + text "This world is" + line "inhabited by" + cont "creatures called" + cont "#MON!@" + text_end + +_OakSpeechText2B:: + text $51,"For some people," + line "#MON are" + cont "pets. Others use" + cont "them for fights." + + para "Myself..." + + para "I study #MON" + line "as a profession." prompt -_ParalyzedMayNotAttackText:: - text "<TARGET>'s" - line "paralyzed! It may" - cont "not attack!" +_IntroducePlayerText:: + text "First, what is" + line "your name?" prompt -_SubstituteText:: - text "It created a" - line "SUBSTITUTE!" +_IntroduceRivalText:: + text "This is my grand-" + line "son. He's been" + cont "your rival since" + cont "you were a baby." + + para "...Erm, what is" + line "his name again?" prompt -_HasSubstituteText:: - text "<USER>" - line "has a SUBSTITUTE!" +_OakSpeechText3:: + text "<PLAYER>!" + + para "Your very own" + line "#MON legend is" + cont "about to unfold!" + + para "A world of dreams" + line "and adventures" + cont "with #MON" + cont "awaits! Let's go!" + done + +_DoYouWantToNicknameText:: + text "Do you want to" + line "give a nickname" + cont "to @" + text_ram wcd6d + text "?" + done + +_YourNameIsText:: + text "Right! So your" + line "name is <PLAYER>!" prompt -_TooWeakSubstituteText:: - text "Too weak to make" - line "a SUBSTITUTE!" +_HisNameIsText:: + text "That's right! I" + line "remember now! His" + cont "name is <RIVAL>!" prompt -_CoinsScatteredText:: - text "Coins scattered" - line "everywhere!" +_WillBeTradedText:: + text_ram wNameOfPlayerMonToBeTraded + text " and" + line "@" + text_ram wcd6d + text " will" + cont "be traded." + done + +_Colosseum3MonsText:: + text "You need 3 #MON" + line "to fight!" prompt -_GettingPumpedText:: - text "<USER>'s" - line "getting pumped!" +_ColosseumMewText:: + text "Sorry, MEW can't" + line "attend!" prompt -_WasSeededText:: - text "<TARGET>" - line "was seeded!" +_ColosseumDifferentMonsText:: + text "Your #MON must" + line "all be different!" prompt -_EvadedAttackText:: - text "<TARGET>" - line "evaded attack!" +_ColosseumMaxL55Text:: + text "No #MON can" + line "exceed L55!" prompt -_HitWithRecoilText:: - text "<USER>'s" - line "hit with recoil!" +_ColosseumMinL50Text:: + text "All #MON must" + line "be at least L50!" prompt -_ConvertedTypeText:: - text "Converted type to" - line "<TARGET>'s!" +_ColosseumTotalL155Text:: + text "Your total levels" + line "exceed 155!" prompt -_StatusChangesEliminatedText:: - text "All STATUS changes" - line "are eliminated!" +_ColosseumMaxL30Text:: + text "No #MON can" + line "exceed L30!" prompt -_StartedSleepingEffect:: - text "<USER>" - line "started sleeping!" - done +_ColosseumMinL25Text:: + text "All #MON must" + line "be at least L25!" + prompt -_FellAsleepBecameHealthyText:: - text "<USER>" - line "fell asleep and" - cont "became healthy!" - done +_ColosseumTotalL80Text:: + text "Your total levels" + line "exceed 80!" + prompt -_RegainedHealthText:: - text "<USER>" - line "regained health!" +_ColosseumMaxL20Text:: + text "No #MON can" + line "exceed L20!" prompt -_TransformedText:: - text "<USER>" - line "transformed into" - cont "@" - text_ram wcd6d - text "!" +_ColosseumMinL15Text:: + text "All #MON must" + line "be at least L15!" prompt -_LightScreenProtectedText:: - text "<USER>'s" - line "protected against" - cont "special attacks!" +_ColosseumTotalL50Text:: + text "Your total levels" + line "exceed 50!" prompt -_ReflectGainedArmorText:: - text "<USER>" - line "gained armor!" +_ColosseumHeightText:: + text_ram wcd6d + text " is over" + line "6’8” tall!" prompt -_ShroudedInMistText:: - text "<USER>'s" - line "shrouded in mist!" +_ColosseumWeightText:: + text_ram wcd6d + text " weighs" + line "over 44 pounds!" prompt -_SuckedHealthText:: - text "Sucked health from" - line "<TARGET>!" +_ColosseumEvolvedText:: + text_ram wcd6d + text " is an" + line "evolved #MON!" prompt -_DreamWasEatenText:: - text "<TARGET>'s" - line "dream was eaten!" +_ColosseumIneligibleText:: + text "Your opponent is" + line "ineligible." prompt -_TradeCenterText1:: - text "!" +_ColosseumWhereToText:: + text "Where would you" + line "like to go?" done -_ColosseumText1:: - text "!" +_ColosseumPleaseWaitText:: + text "OK, please wait" + line "just a moment." + done + +_ColosseumCanceledText:: + text "The link was" + line "canceled." done + +_ColosseumVersionText:: + text "The game versions" + line "don't match." + prompt + +_TextIDErrorText:: + text_decimal hSpriteIndexOrTextID, 1, 2 + text " error." + done + +_ContCharText:: + text "<_CONT>@" + text_end + +_NoPokemonText:: + text "There are no" + line "#MON here!" + prompt diff --git a/data/text/text_4.asm b/data/text/text_4.asm index 4c01b5f4..4c3d6a9c 100644 --- a/data/text/text_4.asm +++ b/data/text/text_4.asm @@ -1,221 +1,56 @@ -_PokemartGreetingText:: - text "Hi there!" - next "May I help you?" - done - -_PokemonFaintedText:: - text_ram wcd6d - text_start - line "fainted!" - done - -_PlayerBlackedOutText:: - text "<PLAYER> is out of" - line "useable #MON!" - - para "<PLAYER> blacked" - line "out!" +_FileDataDestroyedText:: + text "The file data is" + line "destroyed!" prompt -_RepelWoreOffText:: - text "REPEL's effect" - line "wore off." +_WouldYouLikeToSaveText:: + text "Would you like to" + line "SAVE the game?" done -_PokemartBuyingGreetingText:: - text "Take your time." +_SavingText:: + text "Saving..." done -_PokemartTellBuyPriceText:: - text_ram wcf4b - text "?" - line "That will be" - cont "¥@" - text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text ". OK?" +_GameSavedText:: + text "<PLAYER> saved" + line "the game!" done -_PokemartBoughtItemText:: - text "Here you are!" - line "Thank you!" - prompt - -_PokemartNotEnoughMoneyText:: - text "You don't have" - line "enough money." - prompt - -_PokemartItemBagFullText:: - text "You can't carry" - line "any more items." - prompt - -_PokemonSellingGreetingText:: - text "What would you" - line "like to sell?" - done - -_PokemartTellSellPriceText:: - text "I can pay you" - line "¥@" - text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text " for that." +_OlderFileWillBeErasedText:: + text "The older file" + line "will be erased to" + cont "save. Okay?" done -_PokemartItemBagEmptyText:: - text "You don't have" - line "anything to sell." - prompt - -_PokemartUnsellableItemText:: - text "I can't put a" - line "price on that." - prompt +_WhenYouChangeBoxText:: + text "When you change a" + line "#MON BOX, data" + cont "will be saved." -_PokemartThankYouText:: - text "Thank you!" + para "Is that okay?" done -_PokemartAnythingElseText:: - text "Is there anything" - line "else I can do?" - done - -_LearnedMove1Text:: - text_ram wLearnMoveMonName - text " learned" - line "@" - text_ram wcf4b - text "!@" +_ChooseABoxText:: + text "Choose a" + line "<PKMN> BOX.@" text_end -_WhichMoveToForgetText:: - text "Which move should" - next "be forgotten?" - done - -_AbandonLearningText:: - text "Abandon learning" - line "@" +_EvolvedText:: text_ram wcf4b - text "?" + text " evolved" done -_DidNotLearnText:: - text_ram wLearnMoveMonName +_IntoText:: text_start - line "did not learn" - cont "@" - text_ram wcf4b - text "!" - prompt - -_TryingToLearnText:: - text_ram wLearnMoveMonName - text " is" - line "trying to learn" - cont "@" - text_ram wcf4b - text "!" - - para "But, @" - text_ram wLearnMoveMonName - text_start - line "can't learn more" - cont "than 4 moves!" - - para "Delete an older" - line "move to make room" - cont "for @" - text_ram wcf4b - text "?" - done - -_OneTwoAndText:: - text "1, 2 and...@" - text_end - -_PoofText:: - text " Poof!@" - text_end - -_ForgotAndText:: - text_start - para "@" - text_ram wLearnMoveMonName - text " forgot" - line "@" + line "into @" text_ram wcd6d text "!" - - para "And..." - prompt - -_HMCantDeleteText:: - text "HM techniques" - line "can't be deleted!" - prompt - -_PokemonCenterWelcomeText:: - text "Welcome to our" - line "#MON CENTER!" - - para "We heal your" - line "#MON back to" - cont "perfect health!" - prompt - -_ShallWeHealYourPokemonText:: - text "Shall we heal your" - line "#MON?" - done - -_NeedYourPokemonText:: - text "OK. We'll need" - line "your #MON." done -_PokemonFightingFitText:: - text "Thank you!" - line "Your #MON are" - cont "fighting fit!" +_StoppedEvolvingText:: + text "Huh? @" + text_ram wcf4b + text_start + line "stopped evolving!" prompt - -_PokemonCenterFarewellText:: - text "We hope to see" - line "you again!" - done - -_CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: - text "This area is" - line "reserved for 2" - cont "friends who are" - cont "linked by cable." - done - -_CableClubNPCWelcomeText:: - text "Welcome to the" - line "Cable Club!" - done - -_CableClubNPCPleaseApplyHereHaveToSaveText:: - text "Please apply here." - - para "Before opening" - line "the link, we have" - cont "to save the game." - done - -_CableClubNPCPleaseWaitText:: - text "Please wait.@" - text_end - -_CableClubNPCLinkClosedBecauseOfInactivityText:: - text "The link has been" - line "closed because of" - cont "inactivity." - - para "Please contact" - line "your friend and" - cont "come again!" - done diff --git a/data/text/text_5.asm b/data/text/text_5.asm index ae7151cc..fc758be9 100644 --- a/data/text/text_5.asm +++ b/data/text/text_5.asm @@ -1,104 +1,277 @@ -_CableClubNPCPleaseComeAgainText:: - text "Please come again!" +_IsEvolvingText:: + text "What? @" + text_ram wcf4b + text_start + line "is evolving!" done -_CableClubNPCMakingPreparationsText:: - text "We're making" - line "preparations." - cont "Please wait." - done +_FellAsleepText:: + text "<TARGET>" + line "fell asleep!" + prompt -_UsedStrengthText:: - text_ram wcd6d - text " used" - line "STRENGTH.@" +_AlreadyAsleepText:: + text "<TARGET>'s" + line "already asleep!" + prompt + +_PoisonedText:: + text "<TARGET>" + line "was poisoned!" + prompt + +_BadlyPoisonedText:: + text "<TARGET>'s" + line "badly poisoned!" + prompt + +_BurnedText:: + text "<TARGET>" + line "was burned!" + prompt + +_FrozenText:: + text "<TARGET>" + line "was frozen solid!" + prompt + +_FireDefrostedText:: + text "Fire defrosted" + line "<TARGET>!" + prompt + +_MonsStatsRoseText:: + text "<USER>'s" + line "@" + text_ram wcf4b + text "@" text_end -_CanMoveBouldersText:: - text_ram wcd6d - text " can" - line "move boulders." +_GreatlyRoseText:: + text "<SCROLL>greatly@" + text_end + +_RoseText:: + text " rose!" + prompt + +_MonsStatsFellText:: + text "<TARGET>'s" + line "@" + text_ram wcf4b + text "@" + text_end + +_GreatlyFellText:: + text "<SCROLL>greatly@" + text_end + +_FellText:: + text " fell!" prompt -_CurrentTooFastText:: - text "The current is" - line "much too fast!" +_RanFromBattleText:: + text "<USER>" + line "ran from battle!" prompt -_CyclingIsFunText:: - text "Cycling is fun!" - line "Forget SURFing!" +_RanAwayScaredText:: + text "<TARGET>" + line "ran away scared!" prompt -_FlashLightsAreaText:: - text "A blinding FLASH" - line "lights the area!" +_WasBlownAwayText:: + text "<TARGET>" + line "was blown away!" prompt -_WarpToLastPokemonCenterText:: - text "Warp to the last" - line "#MON CENTER." - done +_ChargeMoveEffectText:: + text "<USER>@" + text_end -_CannotUseTeleportNowText:: - text_ram wcd6d - text " can't" - line "use TELEPORT now." +_MadeWhirlwindText:: + text_start + line "made a whirlwind!" prompt -_CannotFlyHereText:: - text_ram wcd6d - text " can't" - line "FLY here." +_TookInSunlightText:: + text_start + line "took in sunlight!" prompt -_NotHealthyEnoughText:: - text "Not healthy" - line "enough." +_LoweredItsHeadText:: + text_start + line "lowered its head!" prompt -_NewBadgeRequiredText:: - text "No! A new BADGE" - line "is required." +_SkyAttackGlowingText:: + text_start + line "is glowing!" prompt -_CannotUseItemsHereText:: - text "You can't use items" - line "here." +_FlewUpHighText:: + text_start + line "flew up high!" prompt -_CannotGetOffHereText:: - text "You can't get off" - line "here." +_DugAHoleText:: + text_start + line "dug a hole!" prompt -_GotMonText:: - text "<PLAYER> got" - line "@" - text_ram wcd6d - text "!@" - text_end +_BecameConfusedText:: + text "<TARGET>" + line "became confused!" + prompt -_SentToBoxText:: - text "There's no more" - line "room for #MON!" +_MimicLearnedMoveText:: + text "<USER>" + line "learned" cont "@" - text_ram wBoxMonNicks + text_ram wcd6d + text "!" + prompt + +_MoveWasDisabledText:: + text "<TARGET>'s" + line "@" + text_ram wcd6d text " was" - cont "sent to #MON" - cont "BOX @" - text_ram wcf4b - text " on PC!" + cont "disabled!" + prompt + +_NothingHappenedText:: + text "Nothing happened!" + prompt + +_NoEffectText:: + text "No effect!" + prompt + +_ButItFailedText:: + text "But, it failed! " + prompt + +_DidntAffectText:: + text "It didn't affect" + line "<TARGET>!" + prompt + +_IsUnaffectedText:: + text "<TARGET>" + line "is unaffected!" + prompt + +_ParalyzedMayNotAttackText:: + text "<TARGET>'s" + line "paralyzed! It may" + cont "not attack!" + prompt + +_SubstituteText:: + text "It created a" + line "SUBSTITUTE!" + prompt + +_HasSubstituteText:: + text "<USER>" + line "has a SUBSTITUTE!" + prompt + +_TooWeakSubstituteText:: + text "Too weak to make" + line "a SUBSTITUTE!" + prompt + +_WasSeededText:: + text "<TARGET>" + line "was seeded!" + prompt + +_EvadedAttackText:: + text "<TARGET>" + line "evaded attack!" + prompt + +_HitWithRecoilText:: + text "<USER>'s" + line "hit with recoil!" + prompt + +_ConvertedTypeText:: + text "Converted type to" + line "<TARGET>'s!" + prompt + +_StatusChangesEliminatedText:: + text "All STATUS changes" + line "are eliminated!" + prompt + +_GettingPumpedText:: + text "<USER>'s" + line "getting pumped!" + prompt + +_StartedSleepingEffect:: + text "<USER>" + line "started sleeping!" done -_BoxIsFullText:: - text "There's no more" - line "room for #MON!" +_FellAsleepBecameHealthyText:: + text "<USER>" + line "fell asleep and" + cont "became healthy!" + done + +_RegainedHealthText:: + text "<USER>" + line "regained health!" + prompt + +_TransformedText:: + text "<USER>" + line "transformed into" + cont "@" + text_ram wcd6d + text "!" + prompt + +_LightScreenProtectedText:: + text "<USER>'s" + line "protected against" + cont "special attacks!" + prompt - para "The #MON BOX" - line "is full and can't" - cont "accept any more!" +_ReflectGainedArmorText:: + text "<USER>" + line "gained armor!" + prompt + +_ShroudedInMistText:: + text "<USER>'s" + line "shrouded in mist!" + prompt + +_CoinsScatteredText:: + text "Coins scattered" + line "everywhere!" + prompt + +_SuckedHealthText:: + text "Sucked health from" + line "<TARGET>!" + prompt + +_DreamWasEatenText:: + text "<TARGET>'s" + line "dream was eaten!" + prompt + +_TradeCenterText1:: + text "!" + done - para "Change the BOX at" - line "a #MON CENTER!" +_ColosseumText1:: + text "!" done diff --git a/data/text/text_6.asm b/data/text/text_6.asm index 39eb22ea..bcdc75a3 100644 --- a/data/text/text_6.asm +++ b/data/text/text_6.asm @@ -1,231 +1,10 @@ -_ItemUseBallText00:: - text "It dodged the" - line "thrown BALL!" +TeachingHMsText:: + text "Once a #MON" + line "learns an HM, the" + cont "technique can't" + cont "be replaced." - para "This #MON" - line "can't be caught!" - prompt - -_ItemUseBallText01:: - text "You missed the" - line "#MON!" - prompt - -_ItemUseBallText02:: - text "Darn! The #MON" - line "broke free!" - prompt - -_ItemUseBallText03:: - text "Aww! It appeared" - line "to be caught! " - prompt - -_ItemUseBallText04:: - text "Shoot! It was so" - line "close too!" - prompt - -_ItemUseBallText05:: - text "All right!" - line "@" - text_ram wEnemyMonNick - text " was" - cont "caught!@" - text_end - -_ItemUseBallText07:: - text_ram wBoxMonNicks - text " was" - line "transferred to" - cont "BILL's PC!" - prompt - -_ItemUseBallText08:: - text_ram wBoxMonNicks - text " was" - line "transferred to" - cont "someone's PC!" - prompt - -_ItemUseBallText06:: - text "New #DEX data" - line "will be added for" - cont "@" - text_ram wEnemyMonNick - text "!@" - text_end - -_SurfingGotOnText:: - text "<PLAYER> got on" - line "@" - text_ram wcd6d - text "!" - prompt - -_SurfingNoPlaceToGetOffText:: - text "There's no place" - line "to get off!" - prompt - -_VitaminStatRoseText:: - text_ram wcd6d - text "'s" - line "@" - text_ram wcf4b - text " rose." - prompt - -_VitaminNoEffectText:: - text "It won't have any" - line "effect." - prompt - -_ThrewBaitText:: - text "<PLAYER> threw" - line "some BAIT." - done - -_ThrewRockText:: - text "<PLAYER> threw a" - line "ROCK." - done - -_PlayedFluteNoEffectText:: - text "Played the #" - line "FLUTE." - - para "Now, that's a" - line "catchy tune!" - prompt - -_FluteWokeUpText:: - text "All sleeping" - line "#MON woke up." - prompt - -_PlayedFluteHadEffectText:: - text "<PLAYER> played the" - line "# FLUTE.@" - text_end - -_CoinCaseNumCoinsText:: - text "Coins" - line "@" - text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN - text " " - prompt - -_ItemfinderFoundItemText:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." - prompt - -_ItemfinderFoundNothingText:: - text "Nope! ITEMFINDER" - line "isn't responding." - prompt - -_RaisePPWhichTechniqueText:: - text "Raise PP of which" - line "technique?" - done - -_RestorePPWhichTechniqueText:: - text "Restore PP of" - line "which technique?" - done - -_PPMaxedOutText:: - text_ram wcf4b - text "'s PP" - line "is maxed out." - prompt - -_PPIncreasedText:: - text_ram wcf4b - text "'s PP" - line "increased." - prompt - -_PPRestoredText:: - text "PP was restored." - prompt - -_BootedUpTMText:: - text "Booted up a TM!" - prompt - -_BootedUpHMText:: - text "Booted up an HM!" - prompt - -_TeachMachineMoveText:: - text "It contained" - line "@" - text_ram wcf4b - text "!" - - para "Teach @" - text_ram wcf4b - text_start - line "to a #MON?" + para "Better think care-" + line "fully before you" + cont "teach HM moves." done - -_MonCannotLearnMachineMoveText:: - text_ram wcd6d - text " is not" - line "compatible with" - cont "@" - text_ram wcf4b - text "." - - para "It can't learn" - line "@" - text_ram wcf4b - text "." - prompt - -_ItemUseNotTimeText:: - text "OAK: <PLAYER>!" - line "This isn't the" - cont "time to use that! " - prompt - -_ItemUseNotYoursToUseText:: - text "This isn't yours" - line "to use!" - prompt - -_ItemUseNoEffectText:: - text "It won't have any" - line "effect." - prompt - -_ThrowBallAtTrainerMonText1:: - text "The trainer" - line "blocked the BALL!" - prompt - -_ThrowBallAtTrainerMonText2:: - text "Don't be a thief!" - prompt - -_NoCyclingAllowedHereText:: - text "No cycling" - next "allowed here." - prompt - -_NoSurfingHereText:: - text "No SURFing on" - line "@" - text_ram wcd6d - text " here!" - prompt - -_BoxFullCannotThrowBallText:: - text "The #MON BOX" - line "is full! Can't" - cont "use that item!" - prompt diff --git a/data/text/text_7.asm b/data/text/text_7.asm index 34f070bd..88c7d884 100644 --- a/data/text/text_7.asm +++ b/data/text/text_7.asm @@ -1,200 +1,216 @@ -_ItemUseText001:: - text "<PLAYER> used@" - text_end - -_ItemUseText002:: - text_ram wcf4b - text "!" +_PokemonText:: + text "#MON!" done -_GotOnBicycleText1:: - text "<PLAYER> got on the@" - text_end +_PokemartGreetingText:: + text "Hi there!" + next "May I help you?" + done -_GotOnBicycleText2:: - text_ram wcf4b - text "!" - prompt +_PokemonFaintedText:: + text_ram wcd6d + text_start + line "fainted!" + done -_GotOffBicycleText1:: - text "<PLAYER> got off@" - text_end +_PlayerBlackedOutText:: + text "<PLAYER> is out of" + line "useable #MON!" -_GotOffBicycleText2:: - text "the @" - text_ram wcf4b - text "." + para "<PLAYER> blacked" + line "out!" prompt -_ThrewAwayItemText:: - text "Threw away" - line "@" - text_ram wcd6d - text "." - prompt +_RepelWoreOffText:: + text "REPEL's effect" + line "wore off." + done -_IsItOKToTossItemText:: - text "Is it OK to toss" - line "@" +_PokemartBuyingGreetingText:: + text "Take your time." + done + +_PokemartTellBuyPriceText:: text_ram wcf4b text "?" - prompt + line "That will be" + cont "¥@" + text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN + text ". OK?" + done -_TooImportantToTossText:: - text "That's too impor-" - line "tant to toss!" +_PokemartBoughtItemText:: + text "Here you are!" + line "Thank you!" prompt -_AlreadyKnowsText:: - text_ram wcd6d - text " knows" - line "@" - text_ram wcf4b - text "!" +_PokemartNotEnoughMoneyText:: + text "You don't have" + line "enough money." prompt -_ConnectCableText:: - text "Okay, connect the" - line "cable like so!" +_PokemartItemBagFullText:: + text "You can't carry" + line "any more items." prompt -_TradedForText:: - text "<PLAYER> traded" - line "@" - text_ram wInGameTradeGiveMonName - text " for" - cont "@" - text_ram wInGameTradeReceiveMonName - text "!@" - text_end +_PokemonSellingGreetingText:: + text "What would you" + line "like to sell?" + done -_WannaTrade1Text:: - text "I'm looking for" - line "@" - text_ram wInGameTradeGiveMonName - text "! Wanna" +_PokemartTellSellPriceText:: + text "I can pay you" + line "¥@" + text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN + text " for that." + done - para "trade one for" - line "@" - text_ram wInGameTradeReceiveMonName - text "? " +_PokemartItemBagEmptyText:: + text "You don't have" + line "anything to sell." + prompt + +_PokemartUnsellableItemText:: + text "I can't put a" + line "price on that." + prompt + +_PokemartThankYouText:: + text "Thank you!" done -_NoTrade1Text:: - text "Awww!" - line "Oh well..." +_PokemartAnythingElseText:: + text "Is there anything" + line "else I can do?" done -_WrongMon1Text:: - text "What? That's not" +_LearnedMove1Text:: + text_ram wLearnMoveMonName + text " learned" line "@" - text_ram wInGameTradeGiveMonName - text "!" - - para "If you get one," - line "come back here!" - done + text_ram wcf4b + text "!@" + text_end -_Thanks1Text:: - text "Hey thanks!" +_WhichMoveToForgetText:: + text "Which move should" + next "be forgotten?" done -_AfterTrade1Text:: - text "Isn't my old" +_AbandonLearningText:: + text "Abandon learning" line "@" - text_ram wInGameTradeReceiveMonName - text " great?" + text_ram wcf4b + text "?" done -_WannaTrade2Text:: - text "Hello there! Do" - line "you want to trade" +_DidNotLearnText:: + text_ram wLearnMoveMonName + text_start + line "did not learn" + cont "@" + text_ram wcf4b + text "!" + prompt + +_TryingToLearnText:: + text_ram wLearnMoveMonName + text " is" + line "trying to learn" + cont "@" + text_ram wcf4b + text "!" - para "your @" - text_ram wInGameTradeGiveMonName + para "But, @" + text_ram wLearnMoveMonName text_start - line "for @" - text_ram wInGameTradeReceiveMonName + line "can't learn more" + cont "than 4 moves!" + + para "Delete an older" + line "move to make room" + cont "for @" + text_ram wcf4b text "?" done -_NoTrade2Text:: - text "Well, if you" - line "don't want to..." - done +_OneTwoAndText:: + text "1, 2 and...@" + text_end -_WrongMon2Text:: - text "Hmmm? This isn't" - line "@" - text_ram wInGameTradeGiveMonName - text "." +_PoofText:: + text " Poof!@" + text_end - para "Think of me when" - line "you get one." - done +_ForgotAndText:: + text_start + para "@" + text_ram wLearnMoveMonName + text " forgot" + line "@" + text_ram wcd6d + text "!" -_Thanks2Text:: - text "Thanks!" - done + para "And..." + prompt -_AfterTrade2Text:: - text "The @" - text_ram wInGameTradeGiveMonName - text " you" - line "traded to me" +_HMCantDeleteText:: + text "HM techniques" + line "can't be deleted!" + prompt - para "went and evolved!" - done +_PokemonCenterWelcomeText:: + text "Welcome to our" + line "#MON CENTER!" -_WannaTrade3Text:: - text "Hi! Do you have" - line "@" - text_ram wInGameTradeGiveMonName - text "?" + para "We heal your" + line "#MON back to" + cont "perfect health!" + prompt - para "Want to trade it" - line "for @" - text_ram wInGameTradeReceiveMonName - text "?" +_ShallWeHealYourPokemonText:: + text "Shall we heal your" + line "#MON?" done -_NoTrade3Text:: - text "That's too bad." +_NeedYourPokemonText:: + text "OK. We'll need" + line "your #MON." done -_WrongMon3Text:: - text "...This is no" - line "@" - text_ram wInGameTradeGiveMonName - text "." +_PokemonFightingFitText:: + text "Thank you!" + line "Your #MON are" + cont "fighting fit!" + prompt - para "If you get one," - line "trade it with me!" +_PokemonCenterFarewellText:: + text "We hope to see" + line "you again!" done -_Thanks3Text:: - text "Thanks pal!" +_LooksContentText:: + text "It looks very" + line "content asleep." done -_AfterTrade3Text:: - text "How is my old" - line "@" - text_ram wInGameTradeReceiveMonName - text "?" +_CableClubNPCAreaReservedFor2FriendsLinkedByCableText:: + text "This area is" + line "reserved for 2" + cont "friends who are" + cont "linked by cable." + done - para "My @" - text_ram wInGameTradeGiveMonName - text " is" - line "doing great!" +_CableClubNPCWelcomeText:: + text "Welcome to the" + line "Cable Club!" done -_NothingToCutText:: - text "There isn't" - line "anything to CUT!" - prompt +_CableClubNPCPleaseApplyHereHaveToSaveText:: + text "Please apply here." -_UsedCutText:: - text_ram wcd6d - text " hacked" - line "away with CUT!" - prompt + para "Before opening" + line "the link, we have" + cont "to save the game." + done diff --git a/data/text/text_8.asm b/data/text/text_8.asm new file mode 100644 index 00000000..d8d11d50 --- /dev/null +++ b/data/text/text_8.asm @@ -0,0 +1,118 @@ +_CableClubNPCPleaseWaitText:: + text "Please wait.@" + text_end + +_CableClubNPCLinkClosedBecauseOfInactivityText:: + text "The link has been" + line "closed because of" + cont "inactivity." + + para "Please contact" + line "your friend and" + cont "come again!" + done + +_CableClubNPCPleaseComeAgainText:: + text "Please come again!" + done + +_CableClubNPCMakingPreparationsText:: + text "We're making" + line "preparations." + cont "Please wait." + done + +_FlashLightsAreaText:: + text "A blinding FLASH" + line "lights the area!" + prompt + +_WarpToLastPokemonCenterText:: + text "Warp to the last" + line "#MON CENTER." + done + +_CannotUseTeleportNowText:: + text_ram wcd6d + text " can't" + line "use TELEPORT now." + prompt + +_CannotFlyHereText:: + text_ram wcd6d + text " can't" + line "FLY here." + prompt + +_NotHealthyEnoughText:: + text "Not healthy" + line "enough." + prompt + +_NewBadgeRequiredText:: + text "No! A new BADGE" + line "is required." + prompt + +_CannotUseItemsHereText:: + text "You can't use items" + line "here." + prompt + +_CannotGetOffHereText:: + text "You can't get off" + line "here." + prompt + +_UsedStrengthText:: + text_ram wcd6d + text " used" + line "STRENGTH.@" + text_end + +_CanMoveBouldersText:: + text_ram wcd6d + text " can" + line "move boulders." + prompt + +_CurrentTooFastText:: + text "The current is" + line "much too fast!" + prompt + +_CyclingIsFunText:: + text "Cycling is fun!" + line "Forget SURFing!" + prompt + +_GotMonText:: + text "<PLAYER> got" + line "@" + text_ram wcd6d + text "!@" + text_end + +_SentToBoxText:: + text "There's no more" + line "room for #MON!" + cont "@" + text_ram wBoxMonNicks + text " was" + cont "sent to #MON" + cont "BOX @" + text_ram wcf4b + text " on PC!" + done + +_BoxIsFullText:: + text "There's no more" + line "room for #MON!" + + para "The #MON BOX" + line "is full and can't" + cont "accept any more!" + + para "Change the BOX at" + line "a #MON CENTER!" + done diff --git a/data/text/text_9.asm b/data/text/text_9.asm new file mode 100644 index 00000000..a5aff49c --- /dev/null +++ b/data/text/text_9.asm @@ -0,0 +1,442 @@ +_ItemUseBallText00:: + text "It dodged the" + line "thrown BALL!" + + para "This #MON" + line "can't be caught!" + prompt + +_ItemUseBallText01:: + text "You missed the" + line "#MON!" + prompt + +_ItemUseBallText02:: + text "Darn! The #MON" + line "broke free!" + prompt + +_ItemUseBallText03:: + text "Aww! It appeared" + line "to be caught! " + prompt + +_ItemUseBallText04:: + text "Shoot! It was so" + line "close too!" + prompt + +_ItemUseBallText05:: + text "All right!" + line "@" + text_ram wEnemyMonNick + text " was" + cont "caught!@" + text_end + +_ItemUseBallText07:: + text_ram wBoxMonNicks + text " was" + line "transferred to" + cont "BILL's PC!" + prompt + +_ItemUseBallText08:: + text_ram wBoxMonNicks + text " was" + line "transferred to" + cont "someone's PC!" + prompt + +_ItemUseBallText06:: + text "New #DEX data" + line "will be added for" + cont "@" + text_ram wEnemyMonNick + text "!@" + text_end + +_SurfingGotOnText:: + text "<PLAYER> got on" + line "@" + text_ram wcd6d + text "!" + prompt + +_SurfingNoPlaceToGetOffText:: + text "There's no place" + line "to get off!" + prompt + +_RefusingText:: + text_ram wcd6d + text_start + line "is refusing!" + prompt + +_VitaminStatRoseText:: + text_ram wcd6d + text "'s" + line "@" + text_ram wcf4b + text " rose." + prompt + +_VitaminNoEffectText:: + text "It won't have any" + line "effect." + prompt + +_ThrewBaitText:: + text "<PLAYER> threw" + line "some BAIT." + done + +_ThrewRockText:: + text "<PLAYER> threw a" + line "ROCK." + done + +_PlayedFluteNoEffectText:: + text "Played the #" + line "FLUTE." + + para "Now, that's a" + line "catchy tune!" + prompt + +_FluteWokeUpText:: + text "All sleeping" + line "#MON woke up." + prompt + +_PlayedFluteHadEffectText:: + text "<PLAYER> played the" + line "# FLUTE.@" + text_end + +_CoinCaseNumCoinsText:: + text "Coins" + line "@" + text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN + text " " + prompt + +_ItemfinderFoundItemText:: + text "Yes! ITEMFINDER" + line "indicates there's" + cont "an item nearby." + prompt + +_ItemfinderFoundNothingText:: + text "Nope! ITEMFINDER" + line "isn't responding." + prompt + +_RaisePPWhichTechniqueText:: + text "Raise PP of which" + line "technique?" + done + +_RestorePPWhichTechniqueText:: + text "Restore PP of" + line "which technique?" + done + +_PPMaxedOutText:: + text_ram wcf4b + text "'s PP" + line "is maxed out." + prompt + +_PPIncreasedText:: + text_ram wcf4b + text "'s PP" + line "increased." + prompt + +_PPRestoredText:: + text "PP was restored." + prompt + +_BootedUpTMText:: + text "Booted up a TM!" + prompt + +_BootedUpHMText:: + text "Booted up an HM!" + prompt + +_TeachMachineMoveText:: + text "It contained" + line "@" + text_ram wcf4b + text "!" + + para "Teach @" + text_ram wcf4b + text_start + line "to a #MON?" + done + +_MonCannotLearnMachineMoveText:: + text_ram wcd6d + text " is not" + line "compatible with" + cont "@" + text_ram wcf4b + text "." + + para "It can't learn" + line "@" + text_ram wcf4b + text "." + prompt + +_ItemUseNotTimeText:: + text "OAK: <PLAYER>!" + line "This isn't the" + cont "time to use that! " + prompt + +_ItemUseNotYoursToUseText:: + text "This isn't yours" + line "to use!" + prompt + +_ItemUseNoEffectText:: + text "It won't have any" + line "effect." + prompt + +_ThrowBallAtTrainerMonText1:: + text "The trainer" + line "blocked the BALL!" + prompt + +_ThrowBallAtTrainerMonText2:: + text "Don't be a thief!" + prompt + +_NoCyclingAllowedHereText:: + text "No cycling" + next "allowed here." + prompt + +_NoSurfingHereText:: + text "No SURFing on" + line "@" + text_ram wcd6d + text " here!" + prompt + +_BoxFullCannotThrowBallText:: + text "The #MON BOX" + line "is full! Can't" + cont "use that item!" + prompt + +_DontHavePokemonText:: + text "You don't have a " + line "#MON!" + prompt + +_ItemUseText001:: + text "<PLAYER> used@" + text_end + +_ItemUseText002:: + text_ram wcf4b + text "!" + done + +_GotOnBicycleText1:: + text "<PLAYER> got on the@" + text_end + +_GotOnBicycleText2:: + text_ram wcf4b + text "!" + prompt + +_GotOffBicycleText1:: + text "<PLAYER> got off@" + text_end + +_GotOffBicycleText2:: + text "the @" + text_ram wcf4b + text "." + prompt + +_ThrewAwayItemText:: + text "Threw away" + line "@" + text_ram wcd6d + text "." + prompt + +_IsItOKToTossItemText:: + text "Is it OK to toss" + line "@" + text_ram wcf4b + text "?" + prompt + +_TooImportantToTossText:: + text "That's too impor-" + line "tant to toss!" + prompt + +_AlreadyKnowsText:: + text_ram wcd6d + text " knows" + line "@" + text_ram wcf4b + text "!" + prompt + +_ConnectCableText:: + text "Okay, connect the" + line "cable like so!" + prompt + +_TradedForText:: + text "<PLAYER> traded" + line "@" + text_ram wInGameTradeGiveMonName + text " for" + cont "@" + text_ram wInGameTradeReceiveMonName + text "!@" + text_end + +_WannaTrade1Text:: + text "I'm looking for" + line "@" + text_ram wInGameTradeGiveMonName + text "! Wanna" + + para "trade one for" + line "@" + text_ram wInGameTradeReceiveMonName + text "? " + done + +_NoTrade1Text:: + text "Awww!" + line "Oh well..." + done + +_WrongMon1Text:: + text "What? That's not" + line "@" + text_ram wInGameTradeGiveMonName + text "!" + + para "If you get one," + line "come back here!" + done + +_Thanks1Text:: + text "Hey thanks!" + done + +_AfterTrade1Text:: + text "Isn't my old" + line "@" + text_ram wInGameTradeReceiveMonName + text " great?" + done + +_WannaTrade2Text:: + text "Hello there! Do" + line "you want to trade" + + para "your @" + text_ram wInGameTradeGiveMonName + text_start + line "for @" + text_ram wInGameTradeReceiveMonName + text "?" + done + +_NoTrade2Text:: + text "Well, if you" + line "don't want to..." + done + +_WrongMon2Text:: + text "Hmmm? This isn't" + line "@" + text_ram wInGameTradeGiveMonName + text "." + + para "Think of me when" + line "you get one." + done + +_Thanks2Text:: + text "Thanks!" + done + +_AfterTrade2Text:: + text "Hello there! Your" + line "old @" + text_ram wInGameTradeGiveMonName + text " is" + cont "magnificent!" + done + +_WannaTrade3Text:: + text "Hi! Do you have" + line "@" + text_ram wInGameTradeGiveMonName + text "?" + + para "Want to trade it" + line "for @" + text_ram wInGameTradeReceiveMonName + text "?" + done + +_NoTrade3Text:: + text "That's too bad." + done + +_WrongMon3Text:: + text "...This is no" + line "@" + text_ram wInGameTradeGiveMonName + text "." + + para "If you get one," + line "trade it with me!" + done + +_Thanks3Text:: + text "Thanks, pal!" + done + +_AfterTrade3Text:: + text "How is my old" + line "@" + text_ram wInGameTradeReceiveMonName + text "?" + + para "My @" + text_ram wInGameTradeGiveMonName + text " is" + line "doing great!" + done + +_NothingToCutText:: + text "There isn't" + line "anything to CUT!" + prompt + +_UsedCutText:: + text_ram wcd6d + text " hacked" + line "away with CUT!" + prompt |