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-rw-r--r--data/text/text_1.asm5
-rw-r--r--data/text/text_2.asm588
-rw-r--r--data/text/text_3.asm721
-rw-r--r--data/text/text_4.asm229
-rw-r--r--data/text/text_5.asm313
-rw-r--r--data/text/text_6.asm237
-rw-r--r--data/text/text_7.asm306
-rw-r--r--data/text/text_8.asm118
-rw-r--r--data/text/text_9.asm442
9 files changed, 1582 insertions, 1377 deletions
diff --git a/data/text/text_1.asm b/data/text/text_1.asm
index af1d3827..eb394afe 100644
--- a/data/text/text_1.asm
+++ b/data/text/text_1.asm
@@ -147,3 +147,8 @@ _OaksAideNoRoomText::
text_ram wOaksAideRewardItemName
text "."
done
+
+_NurseChanseyText::
+ text "CHANSEY: Chaaan"
+ line "sey!"
+ done
diff --git a/data/text/text_2.asm b/data/text/text_2.asm
index 230a38f0..dd74bd79 100644
--- a/data/text/text_2.asm
+++ b/data/text/text_2.asm
@@ -17,6 +17,15 @@ _AIBattleUseItemText::
text "!"
prompt
+_BoxFullDebugText::
+ text "The BOX is full!"
+ done
+
+_BoxWillBeClearedText::
+ text "The BOX will be"
+ line "cleared."
+ done
+
_TradeWentToText::
text_ram wcf4b
text " went"
@@ -318,7 +327,7 @@ _GameOverText::
line "GAME is over!"
done
-_CinnabarGymQuizIntroText::
+_CinnabarGymQuizDummyIntroText::
text "#MON Quiz!"
para "Get it right and"
@@ -337,6 +346,34 @@ _CinnabarGymQuizIntroText::
line "Here we go!"
prompt
+_CinnabarGymQuizIntroText::
+ text "#MON Quiz!"
+
+ para "Get it right and"
+ line "the door opens to"
+ cont "the next room!"
+
+ para "Get it wrong and"
+ line "face the trainer"
+ cont "blocking the way!"
+
+ para "If you want to"
+ line "conserve your"
+ cont "#MON for the"
+ cont "GYM LEADER..."
+
+ para "Then get it right!"
+ line "Here we go!"
+ para ""
+ done
+
+_CinnabarGymQuizShortIntroText::
+ text "#MON Quiz!"
+
+ line "Test your skill!"
+ para ""
+ done
+
_CinnabarQuizQuestionsText1::
text "CATERPIE evolves"
line "into BUTTERFREE?"
@@ -602,6 +639,14 @@ _KabutopsFossilText::
cont "rare #MON."
done
+_FanClubPicture1Text::
+ text "My cute RAPIDASH."
+ done
+
+_FanClubPicture2Text::
+ text "My beloved FEAROW."
+ done
+
_LinkCableHelpText1::
text "TRAINER TIPS"
@@ -947,6 +992,10 @@ _GotAwayText::
text "Got away safely!"
prompt
+_RunAwayText::
+ text "Hurry, get away!"
+ prompt
+
_ItemsCantBeUsedHereText::
text "Items can't be"
line "used here."
@@ -977,7 +1026,7 @@ _NoMovesLeftText::
_MultiHitText::
text "Hit the enemy"
line "@"
- text_decimal wPlayerNumHits, 1, 1
+ text_decimal wPlayerNumHits,1,1
text " times!"
prompt
@@ -1233,88 +1282,6 @@ _GrewLevelText::
text "!@"
text_end
-_WildMonAppearedText::
- text "Wild @"
- text_ram wEnemyMonNick
- text_start
- line "appeared!"
- prompt
-
-_HookedMonAttackedText::
- text "The hooked"
- line "@"
- text_ram wEnemyMonNick
- text_start
- cont "attacked!"
- prompt
-
-_EnemyAppearedText::
- text_ram wEnemyMonNick
- text_start
- line "appeared!"
- prompt
-
-_TrainerWantsToFightText::
- text_ram wTrainerName
- text " wants"
- line "to fight!"
- prompt
-
-_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
- prompt
-
-_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
- prompt
-
-_GoText::
- text "Go! @"
- text_end
-
-_DoItText::
- text "Do it! @"
- text_end
-
-_GetmText::
- text "Get'm! @"
- text_end
-
-_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @"
- text_end
-
-_PlayerMon1Text::
- text_ram wBattleMonNick
- text "!"
- done
-
-_PlayerMon2Text::
- text_ram wBattleMonNick
- text " @"
- text_end
-
-_EnoughText::
- text "enough!@"
- text_end
-
-_OKExclamationText::
- text "OK!@"
- text_end
-
-_GoodText::
- text "good!@"
- text_end
-
-_ComeBackText::
- text_start
- line "Come back!"
- done
-
_SuperEffectiveText::
text "It's super"
line "effective!"
@@ -1339,454 +1306,17 @@ _SafariZoneAngryText::
line "is angry!"
prompt
-; money related
-_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
- line "¥@"
- text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text "!"
- prompt
-
-_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
- done
-
-_WhichFloorText::
- text "Which floor do"
- line "you want? "
- done
-
-_PartyMenuNormalText::
- text "Choose a #MON."
- done
-
-_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
- done
-
-_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
- done
-
-_PartyMenuUseTMText::
- text "Use TM on which"
- line "#MON?"
- done
-
-_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
- done
-
-_PotionText::
- text_ram wcd6d
- text_start
- line "recovered by @"
- text_decimal wHPBarHPDifference, 2, 3
- text "!"
- done
-
-_AntidoteText::
- text_ram wcd6d
- text " was"
- line "cured of poison!"
- done
-
-_ParlyzHealText::
- text_ram wcd6d
- text "'s"
- line "rid of paralysis!"
- done
-
-_BurnHealText::
- text_ram wcd6d
- text "'s"
- line "burn was healed!"
- done
-
-_IceHealText::
- text_ram wcd6d
- text " was"
- line "defrosted!"
- done
-
-_AwakeningText::
- text_ram wcd6d
- text_start
- line "woke up!"
- done
-
-_FullHealText::
- text_ram wcd6d
- text "'s"
- line "health returned!"
- done
-
-_ReviveText::
- text_ram wcd6d
+_WildMonAppearedText::
+ text "Wild @"
+ text_ram wEnemyMonNick
text_start
- line "is revitalized!"
- done
-
-_RareCandyText::
- text_ram wcd6d
- text " grew"
- line "to level @"
- text_decimal wCurEnemyLVL, 1, 3
- text "!@"
- text_end
-
-_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
- prompt
-
-_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
-
- para "Accessed #MON"
- line "Storage System."
- prompt
-
-_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
-
- para "Accessed #MON"
- line "Storage System."
- prompt
-
-_AccessedMyPCText::
- text "Accessed my PC."
-
- para "Accessed Item"
- line "Storage System."
- prompt
-
-_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
- prompt
-
-_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
- done
-
-_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
- done
-
-_DepositHowManyText::
- text "How many?"
- done
-
-_ItemWasStoredText::
- text_ram wcd6d
- text " was"
- line "stored via PC."
- prompt
-
-_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
- prompt
-
-_NoRoomToStoreText::
- text "No room left to"
- line "store items."
- prompt
-
-_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
- done
-
-_WithdrawHowManyText::
- text "How many?"
- done
-
-_WithdrewItemText::
- text "Withdrew"
- line "@"
- text_ram wcd6d
- text "."
- prompt
-
-_NothingStoredText::
- text "There is nothing"
- line "stored."
- prompt
-
-_CantCarryMoreText::
- text "You can't carry"
- line "any more items."
- prompt
-
-_WhatToTossText::
- text "What do you want"
- line "to toss away?"
- done
-
-_TossHowManyText::
- text "How many?"
- done
-
-_AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
-
- para "Accessed the HALL"
- line "OF FAME List."
- prompt
-
-_SwitchOnText::
- text "Switch on!"
- prompt
-
-_WhatText::
- text "What?"
- done
-
-_DepositWhichMonText::
- text "Deposit which"
- line "#MON?"
- done
-
-_MonWasStoredText::
- text_ram wcf4b
- text " was"
- line "stored in Box @"
- text_ram wBoxNumString
- text "."
- prompt
-
-_CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
- prompt
-
-_BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
- prompt
-
-_MonIsTakenOutText::
- text_ram wcf4b
- text " is"
- line "taken out."
- cont "Got @"
- text_ram wcf4b
- text "."
- prompt
-
-_NoMonText::
- text "What? There are"
- line "no #MON here!"
- prompt
-
-_CantTakeMonText::
- text "You can't take"
- line "any more #MON."
-
- para "Deposit #MON"
- line "first."
- prompt
-
-_ReleaseWhichMonText::
- text "Release which"
- line "#MON?"
- done
-
-_OnceReleasedText::
- text "Once released,"
- line "@"
- text_ram wcf4b
- text " is"
- cont "gone forever. OK?"
- done
-
-_MonWasReleasedText::
- text_ram wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
-
-_CF4BExclamationText::
- text_ram wcf4b
- text "!"
- prompt
-
-_RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@"
- text_end
-
-_ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
+ line "appeared!"
prompt
-_WhichPrizeText::
- text "Which prize do"
- line "you want?"
- done
-
-_HereYouGoText::
- text "Here you go!@"
- text_end
-
-_SoYouWantPrizeText::
- text "So, you want"
+_HookedMonAttackedText::
+ text "The hooked"
line "@"
- text_ram wcd6d
- text "?"
- done
-
-_SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@"
- text_end
-
-_OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@"
- text_end
-
-_OhFineThenText::
- text "Oh, fine then.@"
- text_end
-
-_GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
- done
-
-_ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@"
- text_end
-
-_AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
-
- para "Accessed #DEX"
- line "Rating System."
- prompt
-
-_WhereWouldYouLikeText::
- text "Where would you"
- line "like to go?"
- done
-
-_PleaseWaitText::
- text "OK, please wait"
- line "just a moment."
- done
-
-_LinkCanceledText::
- text "The link was"
- line "canceled."
- done
-
-_OakSpeechText1::
- text "Hello there!"
- line "Welcome to the"
- cont "world of #MON!"
-
- para "My name is OAK!"
- line "People call me"
- cont "the #MON PROF!"
- prompt
-
-_OakSpeechText2A::
- text "This world is"
- line "inhabited by"
- cont "creatures called"
- cont "#MON!@"
- text_end
-
-_OakSpeechText2B::
+ text_ram wEnemyMonNick
text_start
-
- para "For some people,"
- line "#MON are"
- cont "pets. Others use"
- cont "them for fights."
-
- para "Myself..."
-
- para "I study #MON"
- line "as a profession."
- prompt
-
-_IntroducePlayerText::
- text "First, what is"
- line "your name?"
- prompt
-
-_IntroduceRivalText::
- text "This is my grand-"
- line "son. He's been"
- cont "your rival since"
- cont "you were a baby."
-
- para "...Erm, what is"
- line "his name again?"
- prompt
-
-_OakSpeechText3::
- text "<PLAYER>!"
-
- para "Your very own"
- line "#MON legend is"
- cont "about to unfold!"
-
- para "A world of dreams"
- line "and adventures"
- cont "with #MON"
- cont "awaits! Let's go!"
- done
-
-_DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
- text_ram wcd6d
- text "?"
- done
-
-_YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
- prompt
-
-_HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
+ cont "attacked!"
prompt
-
-_WillBeTradedText::
- text_ram wNameOfPlayerMonToBeTraded
- text " and"
- line "@"
- text_ram wcd6d
- text " will"
- cont "be traded."
- done
-
-_TextIDErrorText::
- text_decimal hSpriteIndexOrTextID, 1, 2
- text " ERROR."
- done
-
-_ContCharText::
- text "<_CONT>@"
- text_end
diff --git a/data/text/text_3.asm b/data/text/text_3.asm
index 6407dce7..bd418402 100644
--- a/data/text/text_3.asm
+++ b/data/text/text_3.asm
@@ -1,330 +1,637 @@
-_FileDataDestroyedText::
- text "The file data is"
- line "destroyed!"
+_EnemyAppearedText::
+ text_ram wEnemyMonNick
+ text_start
+ line "appeared!"
+ prompt
+
+_TrainerWantsToFightText::
+ text_ram wTrainerName
+ text " wants"
+ line "to fight!"
+ prompt
+
+_UnveiledGhostText::
+ text "SILPH SCOPE"
+ line "unveiled the"
+ cont "GHOST's identity!"
+ prompt
+
+_GhostCantBeIDdText::
+ text "Darn! The GHOST"
+ line "can't be ID'd!"
+ prompt
+
+_GoText::
+ text "Go! @"
+ text_end
+
+_DoItText::
+ text "Do it! @"
+ text_end
+
+_GetmText::
+ text "Get'm! @"
+ text_end
+
+_EnemysWeakText::
+ text "The enemy's weak!"
+ line "Get'm! @"
+ text_end
+
+_PlayerMon1Text::
+ text_ram wBattleMonNick
+ text "!"
+ done
+
+_PlayerMon2Text::
+ text_ram wBattleMonNick
+ text " @"
+ text_end
+
+_EnoughText::
+ text "enough!@"
+ text_end
+
+_OKExclamationText::
+ text "OK!@"
+ text_end
+
+_GoodText::
+ text "good!@"
+ text_end
+
+_ComeBackText::
+ text_start
+ line "Come back!"
+ done
+
+; money related
+_PickUpPayDayMoneyText::
+ text "<PLAYER> picked up"
+ line "¥@"
+ text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
+ text "!"
prompt
-_WouldYouLikeToSaveText::
- text "Would you like to"
- line "SAVE the game?"
+_ClearSaveDataText::
+ text "Clear all saved"
+ line "data?"
done
-_GameSavedText::
- text "<PLAYER> saved"
- line "the game!"
+_WhichFloorText::
+ text "Which floor do"
+ line "you want? "
done
-_OlderFileWillBeErasedText::
- text "The older file"
- line "will be erased to"
- cont "save. Okay?"
+_SleepingPikachuText1::
+ text "There isn't any"
+ line "response..."
+ prompt
+
+_PartyMenuNormalText::
+ text "Choose a #MON."
done
-_WhenYouChangeBoxText::
- text "When you change a"
- line "#MON BOX, data"
- cont "will be saved."
+_PartyMenuItemUseText::
+ text "Use item on which"
+ line "#MON?"
+ done
- para "Is that okay?"
+_PartyMenuBattleText::
+ text "Bring out which"
+ line "#MON?"
done
-_ChooseABoxText::
- text "Choose a"
- line "<PKMN> BOX.@"
- text_end
+_PartyMenuUseTMText::
+ text "Teach to which"
+ line "#MON?"
+ done
-_EvolvedText::
- text_ram wcf4b
- text " evolved"
+_PartyMenuSwapMonText::
+ text "Move #MON"
+ line "where?"
done
-_IntoText::
- text_start
- line "into @"
+_PotionText::
text_ram wcd6d
+ text_start
+ line "recovered by @"
+ text_decimal wHPBarHPDifference, 2, 3
text "!"
done
-_StoppedEvolvingText::
- text "Huh? @"
- text_ram wcf4b
+_AntidoteText::
+ text_ram wcd6d
+ text " was"
+ line "cured of poison!"
+ done
+
+_ParlyzHealText::
+ text_ram wcd6d
+ text "'s"
+ line "rid of paralysis!"
+ done
+
+_BurnHealText::
+ text_ram wcd6d
+ text "'s"
+ line "burn was healed!"
+ done
+
+_IceHealText::
+ text_ram wcd6d
+ text " was"
+ line "defrosted!"
+ done
+
+_AwakeningText::
+ text_ram wcd6d
text_start
- line "stopped evolving!"
- prompt
+ line "woke up!"
+ done
-_IsEvolvingText::
- text "What? @"
- text_ram wcf4b
+_FullHealText::
+ text_ram wcd6d
+ text "'s"
+ line "health returned!"
+ done
+
+_ReviveText::
+ text_ram wcd6d
text_start
- line "is evolving!"
+ line "is revitalized!"
done
-_FellAsleepText::
- text "<TARGET>"
- line "fell asleep!"
+_RareCandyText::
+ text_ram wcd6d
+ text " grew"
+ line "to level @"
+ text_decimal wCurEnemyLVL, 1, 3
+ text "!@"
+ text_end
+
+_TurnedOnPC1Text::
+ text "<PLAYER> turned on"
+ line "the PC."
prompt
-_AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
+_AccessedBillsPCText::
+ text "Accessed BILL's"
+ line "PC."
+
+ para "Accessed #MON"
+ line "Storage System."
prompt
-_PoisonedText::
- text "<TARGET>"
- line "was poisoned!"
+_AccessedSomeonesPCText::
+ text "Accessed someone's"
+ line "PC."
+
+ para "Accessed #MON"
+ line "Storage System."
prompt
-_BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
+_AccessedMyPCText::
+ text "Accessed my PC."
+
+ para "Accessed Item"
+ line "Storage System."
prompt
-_BurnedText::
- text "<TARGET>"
- line "was burned!"
+_TurnedOnPC2Text::
+ text "<PLAYER> turned on"
+ line "the PC."
prompt
-_FrozenText::
- text "<TARGET>"
- line "was frozen solid!"
+_WhatDoYouWantText::
+ text "What do you want"
+ line "to do?"
+ done
+
+_WhatToDepositText::
+ text "What do you want"
+ line "to deposit?"
+ done
+
+_DepositHowManyText::
+ text "How many?"
+ done
+
+_ItemWasStoredText::
+ text_ram wcd6d
+ text " was"
+ line "stored via PC."
prompt
-_FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
+_NothingToDepositText::
+ text "You have nothing"
+ line "to deposit."
prompt
-_MonsStatsRoseText::
- text "<USER>'s"
- line "@"
- text_ram wcf4b
- text "@"
- text_end
+_NoRoomToStoreText::
+ text "No room left to"
+ line "store items."
+ prompt
-_GreatlyRoseText::
- text "<SCROLL>greatly@"
- text_end
+_WhatToWithdrawText::
+ text "What do you want"
+ line "to withdraw?"
+ done
-_RoseText::
- text " rose!"
- prompt
+_WithdrawHowManyText::
+ text "How many?"
+ done
-_MonsStatsFellText::
- text "<TARGET>'s"
+_WithdrewItemText::
+ text "Withdrew"
line "@"
- text_ram wcf4b
- text "@"
- text_end
+ text_ram wcd6d
+ text "."
+ prompt
-_GreatlyFellText::
- text "<SCROLL>greatly@"
- text_end
+_NothingStoredText::
+ text "There is nothing"
+ line "stored."
+ prompt
-_FellText::
- text " fell!"
+_CantCarryMoreText::
+ text "You can't carry"
+ line "any more items."
prompt
-_RanFromBattleText::
- text "<USER>"
- line "ran from battle!"
+_WhatToTossText::
+ text "What do you want"
+ line "to toss away?"
+ done
+
+_TossHowManyText::
+ text "How many?"
+ done
+
+_AccessedHoFPCText::
+ text "Accessed #MON"
+ line "LEAGUE's site."
+
+ para "Accessed the HALL"
+ line "OF FAME List."
prompt
-_RanAwayScaredText::
- text "<TARGET>"
- line "ran away scared!"
+_SleepingPikachuText2::
+ text "There isn't any"
+ line "response..."
prompt
-_WasBlownAwayText::
- text "<TARGET>"
- line "was blown away!"
+_SwitchOnText::
+ text "Switch on!"
prompt
-_ChargeMoveEffectText::
- text "<USER>@"
- text_end
+_WhatText::
+ text "What?"
+ done
-_MadeWhirlwindText::
- text_start
- line "made a whirlwind!"
- prompt
+_DepositWhichMonText::
+ text "Deposit which"
+ line "#MON?"
+ done
-_TookInSunlightText::
- text_start
- line "took in sunlight!"
+_MonWasStoredText::
+ text_ram wcf4b
+ text " was"
+ line "stored in Box @"
+ text_ram wBoxNumString
+ text "."
prompt
-_LoweredItsHeadText::
- text_start
- line "lowered its head!"
+_CantDepositLastMonText::
+ text "You can't deposit"
+ line "the last #MON!"
prompt
-_SkyAttackGlowingText::
- text_start
- line "is glowing!"
+_BoxFullText::
+ text "Oops! This Box is"
+ line "full of #MON."
prompt
-_FlewUpHighText::
- text_start
- line "flew up high!"
+_MonIsTakenOutText::
+ text_ram wcf4b
+ text " is"
+ line "taken out."
+ cont "Got @"
+ text_ram wcf4b
+ text "."
prompt
-_DugAHoleText::
- text_start
- line "dug a hole!"
+_NoMonText::
+ text "What? There are"
+ line "no #MON here!"
prompt
-_BecameConfusedText::
- text "<TARGET>"
- line "became confused!"
+_CantTakeMonText::
+ text "You can't take"
+ line "any more #MON."
+
+ para "Deposit #MON"
+ line "first."
prompt
-_MimicLearnedMoveText::
- text "<USER>"
- line "learned"
- cont "@"
+_PikachuUnhappyText::
text_ram wcd6d
- text "!"
+ text " looks"
+ line "unhappy about it!"
prompt
-_MoveWasDisabledText::
- text "<TARGET>'s"
+_ReleaseWhichMonText::
+ text "Release which"
+ line "#MON?"
+ done
+
+_OnceReleasedText::
+ text "Once released,"
line "@"
- text_ram wcd6d
+ text_ram wcf4b
+ text " is"
+ cont "gone forever. OK?"
+ done
+
+_MonWasReleasedText::
+ text_ram wcf4b
text " was"
- cont "disabled!"
+ line "released outside."
+ cont "Bye @"
+
+_CF4BExclamationText::
+ text_ram wcf4b
+ text "!"
prompt
-_NothingHappenedText::
- text "Nothing happened!"
+_RequireCoinCaseText::
+ text "A COIN CASE is"
+ line "required!@"
+ text_end
+
+_ExchangeCoinsForPrizesText::
+ text "We exchange your"
+ line "coins for prizes."
prompt
-_NoEffectText::
- text "No effect!"
+_WhichPrizeText::
+ text "Which prize do"
+ line "you want?"
+ done
+
+_HereYouGoText::
+ text "Here you go!@"
+ text_end
+
+_SoYouWantPrizeText::
+ text "So, you want"
+ line "@"
+ text_ram wcd6d
+ text "?"
+ done
+
+_SorryNeedMoreCoinsText::
+ text "Sorry, you need"
+ line "more coins.@"
+ text_end
+
+_OopsYouDontHaveEnoughRoomText::
+ text "Oops! You don't"
+ line "have enough room.@"
+ text_end
+
+_OhFineThenText::
+ text "Oh, fine then.@"
+ text_end
+
+_GetDexRatedText::
+ text "Want to get your"
+ line "#DEX rated?"
+ done
+
+_ClosedOaksPCText::
+ text "Closed link to"
+ line "PROF.OAK's PC.@"
+ text_end
+
+_AccessedOaksPCText::
+ text "Accessed PROF."
+ line "OAK's PC."
+
+ para "Accessed #DEX"
+ line "Rating System."
prompt
-_ButItFailedText::
- text "But, it failed! "
+_ExpressionText::
+ text "This expression is"
+ line "No. @"
+ text_decimal wExpressionNumber, 1, 2
+ text "."
prompt
-_DidntAffectText::
- text "It didn't affect"
- line "<TARGET>!"
+_NotEnoughMemoryText::
+ text "Not enough Yellow"
+ line "Version memory."
+ done
+
+_OakSpeechText1::
+ text "Hello there!"
+ line "Welcome to the"
+ cont "world of #MON!"
+
+ para "My name is OAK!"
+ line "People call me"
+ cont "the #MON PROF!"
prompt
-_IsUnaffectedText::
- text "<TARGET>"
- line "is unaffected!"
+_OakSpeechText2A::
+ text "This world is"
+ line "inhabited by"
+ cont "creatures called"
+ cont "#MON!@"
+ text_end
+
+_OakSpeechText2B::
+ text $51,"For some people,"
+ line "#MON are"
+ cont "pets. Others use"
+ cont "them for fights."
+
+ para "Myself..."
+
+ para "I study #MON"
+ line "as a profession."
prompt
-_ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
+_IntroducePlayerText::
+ text "First, what is"
+ line "your name?"
prompt
-_SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
+_IntroduceRivalText::
+ text "This is my grand-"
+ line "son. He's been"
+ cont "your rival since"
+ cont "you were a baby."
+
+ para "...Erm, what is"
+ line "his name again?"
prompt
-_HasSubstituteText::
- text "<USER>"
- line "has a SUBSTITUTE!"
+_OakSpeechText3::
+ text "<PLAYER>!"
+
+ para "Your very own"
+ line "#MON legend is"
+ cont "about to unfold!"
+
+ para "A world of dreams"
+ line "and adventures"
+ cont "with #MON"
+ cont "awaits! Let's go!"
+ done
+
+_DoYouWantToNicknameText::
+ text "Do you want to"
+ line "give a nickname"
+ cont "to @"
+ text_ram wcd6d
+ text "?"
+ done
+
+_YourNameIsText::
+ text "Right! So your"
+ line "name is <PLAYER>!"
prompt
-_TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
+_HisNameIsText::
+ text "That's right! I"
+ line "remember now! His"
+ cont "name is <RIVAL>!"
prompt
-_CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
+_WillBeTradedText::
+ text_ram wNameOfPlayerMonToBeTraded
+ text " and"
+ line "@"
+ text_ram wcd6d
+ text " will"
+ cont "be traded."
+ done
+
+_Colosseum3MonsText::
+ text "You need 3 #MON"
+ line "to fight!"
prompt
-_GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
+_ColosseumMewText::
+ text "Sorry, MEW can't"
+ line "attend!"
prompt
-_WasSeededText::
- text "<TARGET>"
- line "was seeded!"
+_ColosseumDifferentMonsText::
+ text "Your #MON must"
+ line "all be different!"
prompt
-_EvadedAttackText::
- text "<TARGET>"
- line "evaded attack!"
+_ColosseumMaxL55Text::
+ text "No #MON can"
+ line "exceed L55!"
prompt
-_HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
+_ColosseumMinL50Text::
+ text "All #MON must"
+ line "be at least L50!"
prompt
-_ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
+_ColosseumTotalL155Text::
+ text "Your total levels"
+ line "exceed 155!"
prompt
-_StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
+_ColosseumMaxL30Text::
+ text "No #MON can"
+ line "exceed L30!"
prompt
-_StartedSleepingEffect::
- text "<USER>"
- line "started sleeping!"
- done
+_ColosseumMinL25Text::
+ text "All #MON must"
+ line "be at least L25!"
+ prompt
-_FellAsleepBecameHealthyText::
- text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
- done
+_ColosseumTotalL80Text::
+ text "Your total levels"
+ line "exceed 80!"
+ prompt
-_RegainedHealthText::
- text "<USER>"
- line "regained health!"
+_ColosseumMaxL20Text::
+ text "No #MON can"
+ line "exceed L20!"
prompt
-_TransformedText::
- text "<USER>"
- line "transformed into"
- cont "@"
- text_ram wcd6d
- text "!"
+_ColosseumMinL15Text::
+ text "All #MON must"
+ line "be at least L15!"
prompt
-_LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
+_ColosseumTotalL50Text::
+ text "Your total levels"
+ line "exceed 50!"
prompt
-_ReflectGainedArmorText::
- text "<USER>"
- line "gained armor!"
+_ColosseumHeightText::
+ text_ram wcd6d
+ text " is over"
+ line "6’8” tall!"
prompt
-_ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
+_ColosseumWeightText::
+ text_ram wcd6d
+ text " weighs"
+ line "over 44 pounds!"
prompt
-_SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
+_ColosseumEvolvedText::
+ text_ram wcd6d
+ text " is an"
+ line "evolved #MON!"
prompt
-_DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
+_ColosseumIneligibleText::
+ text "Your opponent is"
+ line "ineligible."
prompt
-_TradeCenterText1::
- text "!"
+_ColosseumWhereToText::
+ text "Where would you"
+ line "like to go?"
done
-_ColosseumText1::
- text "!"
+_ColosseumPleaseWaitText::
+ text "OK, please wait"
+ line "just a moment."
+ done
+
+_ColosseumCanceledText::
+ text "The link was"
+ line "canceled."
done
+
+_ColosseumVersionText::
+ text "The game versions"
+ line "don't match."
+ prompt
+
+_TextIDErrorText::
+ text_decimal hSpriteIndexOrTextID, 1, 2
+ text " error."
+ done
+
+_ContCharText::
+ text "<_CONT>@"
+ text_end
+
+_NoPokemonText::
+ text "There are no"
+ line "#MON here!"
+ prompt
diff --git a/data/text/text_4.asm b/data/text/text_4.asm
index 4c01b5f4..4c3d6a9c 100644
--- a/data/text/text_4.asm
+++ b/data/text/text_4.asm
@@ -1,221 +1,56 @@
-_PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
- done
-
-_PokemonFaintedText::
- text_ram wcd6d
- text_start
- line "fainted!"
- done
-
-_PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
-
- para "<PLAYER> blacked"
- line "out!"
+_FileDataDestroyedText::
+ text "The file data is"
+ line "destroyed!"
prompt
-_RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
+_WouldYouLikeToSaveText::
+ text "Would you like to"
+ line "SAVE the game?"
done
-_PokemartBuyingGreetingText::
- text "Take your time."
+_SavingText::
+ text "Saving..."
done
-_PokemartTellBuyPriceText::
- text_ram wcf4b
- text "?"
- line "That will be"
- cont "¥@"
- text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
+_GameSavedText::
+ text "<PLAYER> saved"
+ line "the game!"
done
-_PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
- prompt
-
-_PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
- prompt
-
-_PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
- prompt
-
-_PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
- done
-
-_PokemartTellSellPriceText::
- text "I can pay you"
- line "¥@"
- text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
+_OlderFileWillBeErasedText::
+ text "The older file"
+ line "will be erased to"
+ cont "save. Okay?"
done
-_PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
- prompt
-
-_PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
- prompt
+_WhenYouChangeBoxText::
+ text "When you change a"
+ line "#MON BOX, data"
+ cont "will be saved."
-_PokemartThankYouText::
- text "Thank you!"
+ para "Is that okay?"
done
-_PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
- done
-
-_LearnedMove1Text::
- text_ram wLearnMoveMonName
- text " learned"
- line "@"
- text_ram wcf4b
- text "!@"
+_ChooseABoxText::
+ text "Choose a"
+ line "<PKMN> BOX.@"
text_end
-_WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
- done
-
-_AbandonLearningText::
- text "Abandon learning"
- line "@"
+_EvolvedText::
text_ram wcf4b
- text "?"
+ text " evolved"
done
-_DidNotLearnText::
- text_ram wLearnMoveMonName
+_IntoText::
text_start
- line "did not learn"
- cont "@"
- text_ram wcf4b
- text "!"
- prompt
-
-_TryingToLearnText::
- text_ram wLearnMoveMonName
- text " is"
- line "trying to learn"
- cont "@"
- text_ram wcf4b
- text "!"
-
- para "But, @"
- text_ram wLearnMoveMonName
- text_start
- line "can't learn more"
- cont "than 4 moves!"
-
- para "Delete an older"
- line "move to make room"
- cont "for @"
- text_ram wcf4b
- text "?"
- done
-
-_OneTwoAndText::
- text "1, 2 and...@"
- text_end
-
-_PoofText::
- text " Poof!@"
- text_end
-
-_ForgotAndText::
- text_start
- para "@"
- text_ram wLearnMoveMonName
- text " forgot"
- line "@"
+ line "into @"
text_ram wcd6d
text "!"
-
- para "And..."
- prompt
-
-_HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
- prompt
-
-_PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
-
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
- prompt
-
-_ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
- done
-
-_NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
done
-_PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
+_StoppedEvolvingText::
+ text "Huh? @"
+ text_ram wcf4b
+ text_start
+ line "stopped evolving!"
prompt
-
-_PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
- done
-
-_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
- done
-
-_CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
- done
-
-_CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
-
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
- done
-
-_CableClubNPCPleaseWaitText::
- text "Please wait.@"
- text_end
-
-_CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
-
- para "Please contact"
- line "your friend and"
- cont "come again!"
- done
diff --git a/data/text/text_5.asm b/data/text/text_5.asm
index ae7151cc..fc758be9 100644
--- a/data/text/text_5.asm
+++ b/data/text/text_5.asm
@@ -1,104 +1,277 @@
-_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+_IsEvolvingText::
+ text "What? @"
+ text_ram wcf4b
+ text_start
+ line "is evolving!"
done
-_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
- done
+_FellAsleepText::
+ text "<TARGET>"
+ line "fell asleep!"
+ prompt
-_UsedStrengthText::
- text_ram wcd6d
- text " used"
- line "STRENGTH.@"
+_AlreadyAsleepText::
+ text "<TARGET>'s"
+ line "already asleep!"
+ prompt
+
+_PoisonedText::
+ text "<TARGET>"
+ line "was poisoned!"
+ prompt
+
+_BadlyPoisonedText::
+ text "<TARGET>'s"
+ line "badly poisoned!"
+ prompt
+
+_BurnedText::
+ text "<TARGET>"
+ line "was burned!"
+ prompt
+
+_FrozenText::
+ text "<TARGET>"
+ line "was frozen solid!"
+ prompt
+
+_FireDefrostedText::
+ text "Fire defrosted"
+ line "<TARGET>!"
+ prompt
+
+_MonsStatsRoseText::
+ text "<USER>'s"
+ line "@"
+ text_ram wcf4b
+ text "@"
text_end
-_CanMoveBouldersText::
- text_ram wcd6d
- text " can"
- line "move boulders."
+_GreatlyRoseText::
+ text "<SCROLL>greatly@"
+ text_end
+
+_RoseText::
+ text " rose!"
+ prompt
+
+_MonsStatsFellText::
+ text "<TARGET>'s"
+ line "@"
+ text_ram wcf4b
+ text "@"
+ text_end
+
+_GreatlyFellText::
+ text "<SCROLL>greatly@"
+ text_end
+
+_FellText::
+ text " fell!"
prompt
-_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+_RanFromBattleText::
+ text "<USER>"
+ line "ran from battle!"
prompt
-_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+_RanAwayScaredText::
+ text "<TARGET>"
+ line "ran away scared!"
prompt
-_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+_WasBlownAwayText::
+ text "<TARGET>"
+ line "was blown away!"
prompt
-_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
- done
+_ChargeMoveEffectText::
+ text "<USER>@"
+ text_end
-_CannotUseTeleportNowText::
- text_ram wcd6d
- text " can't"
- line "use TELEPORT now."
+_MadeWhirlwindText::
+ text_start
+ line "made a whirlwind!"
prompt
-_CannotFlyHereText::
- text_ram wcd6d
- text " can't"
- line "FLY here."
+_TookInSunlightText::
+ text_start
+ line "took in sunlight!"
prompt
-_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+_LoweredItsHeadText::
+ text_start
+ line "lowered its head!"
prompt
-_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+_SkyAttackGlowingText::
+ text_start
+ line "is glowing!"
prompt
-_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+_FlewUpHighText::
+ text_start
+ line "flew up high!"
prompt
-_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+_DugAHoleText::
+ text_start
+ line "dug a hole!"
prompt
-_GotMonText::
- text "<PLAYER> got"
- line "@"
- text_ram wcd6d
- text "!@"
- text_end
+_BecameConfusedText::
+ text "<TARGET>"
+ line "became confused!"
+ prompt
-_SentToBoxText::
- text "There's no more"
- line "room for #MON!"
+_MimicLearnedMoveText::
+ text "<USER>"
+ line "learned"
cont "@"
- text_ram wBoxMonNicks
+ text_ram wcd6d
+ text "!"
+ prompt
+
+_MoveWasDisabledText::
+ text "<TARGET>'s"
+ line "@"
+ text_ram wcd6d
text " was"
- cont "sent to #MON"
- cont "BOX @"
- text_ram wcf4b
- text " on PC!"
+ cont "disabled!"
+ prompt
+
+_NothingHappenedText::
+ text "Nothing happened!"
+ prompt
+
+_NoEffectText::
+ text "No effect!"
+ prompt
+
+_ButItFailedText::
+ text "But, it failed! "
+ prompt
+
+_DidntAffectText::
+ text "It didn't affect"
+ line "<TARGET>!"
+ prompt
+
+_IsUnaffectedText::
+ text "<TARGET>"
+ line "is unaffected!"
+ prompt
+
+_ParalyzedMayNotAttackText::
+ text "<TARGET>'s"
+ line "paralyzed! It may"
+ cont "not attack!"
+ prompt
+
+_SubstituteText::
+ text "It created a"
+ line "SUBSTITUTE!"
+ prompt
+
+_HasSubstituteText::
+ text "<USER>"
+ line "has a SUBSTITUTE!"
+ prompt
+
+_TooWeakSubstituteText::
+ text "Too weak to make"
+ line "a SUBSTITUTE!"
+ prompt
+
+_WasSeededText::
+ text "<TARGET>"
+ line "was seeded!"
+ prompt
+
+_EvadedAttackText::
+ text "<TARGET>"
+ line "evaded attack!"
+ prompt
+
+_HitWithRecoilText::
+ text "<USER>'s"
+ line "hit with recoil!"
+ prompt
+
+_ConvertedTypeText::
+ text "Converted type to"
+ line "<TARGET>'s!"
+ prompt
+
+_StatusChangesEliminatedText::
+ text "All STATUS changes"
+ line "are eliminated!"
+ prompt
+
+_GettingPumpedText::
+ text "<USER>'s"
+ line "getting pumped!"
+ prompt
+
+_StartedSleepingEffect::
+ text "<USER>"
+ line "started sleeping!"
done
-_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+_FellAsleepBecameHealthyText::
+ text "<USER>"
+ line "fell asleep and"
+ cont "became healthy!"
+ done
+
+_RegainedHealthText::
+ text "<USER>"
+ line "regained health!"
+ prompt
+
+_TransformedText::
+ text "<USER>"
+ line "transformed into"
+ cont "@"
+ text_ram wcd6d
+ text "!"
+ prompt
+
+_LightScreenProtectedText::
+ text "<USER>'s"
+ line "protected against"
+ cont "special attacks!"
+ prompt
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+_ReflectGainedArmorText::
+ text "<USER>"
+ line "gained armor!"
+ prompt
+
+_ShroudedInMistText::
+ text "<USER>'s"
+ line "shrouded in mist!"
+ prompt
+
+_CoinsScatteredText::
+ text "Coins scattered"
+ line "everywhere!"
+ prompt
+
+_SuckedHealthText::
+ text "Sucked health from"
+ line "<TARGET>!"
+ prompt
+
+_DreamWasEatenText::
+ text "<TARGET>'s"
+ line "dream was eaten!"
+ prompt
+
+_TradeCenterText1::
+ text "!"
+ done
- para "Change the BOX at"
- line "a #MON CENTER!"
+_ColosseumText1::
+ text "!"
done
diff --git a/data/text/text_6.asm b/data/text/text_6.asm
index 39eb22ea..bcdc75a3 100644
--- a/data/text/text_6.asm
+++ b/data/text/text_6.asm
@@ -1,231 +1,10 @@
-_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+TeachingHMsText::
+ text "Once a #MON"
+ line "learns an HM, the"
+ cont "technique can't"
+ cont "be replaced."
- para "This #MON"
- line "can't be caught!"
- prompt
-
-_ItemUseBallText01::
- text "You missed the"
- line "#MON!"
- prompt
-
-_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
- prompt
-
-_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
- prompt
-
-_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
- prompt
-
-_ItemUseBallText05::
- text "All right!"
- line "@"
- text_ram wEnemyMonNick
- text " was"
- cont "caught!@"
- text_end
-
-_ItemUseBallText07::
- text_ram wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
- prompt
-
-_ItemUseBallText08::
- text_ram wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
- prompt
-
-_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
- cont "@"
- text_ram wEnemyMonNick
- text "!@"
- text_end
-
-_SurfingGotOnText::
- text "<PLAYER> got on"
- line "@"
- text_ram wcd6d
- text "!"
- prompt
-
-_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
- prompt
-
-_VitaminStatRoseText::
- text_ram wcd6d
- text "'s"
- line "@"
- text_ram wcf4b
- text " rose."
- prompt
-
-_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
- prompt
-
-_ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
- done
-
-_ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
- done
-
-_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
-
- para "Now, that's a"
- line "catchy tune!"
- prompt
-
-_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
- prompt
-
-_PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@"
- text_end
-
-_CoinCaseNumCoinsText::
- text "Coins"
- line "@"
- text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " "
- prompt
-
-_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
- prompt
-
-_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
- prompt
-
-_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
- done
-
-_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
- done
-
-_PPMaxedOutText::
- text_ram wcf4b
- text "'s PP"
- line "is maxed out."
- prompt
-
-_PPIncreasedText::
- text_ram wcf4b
- text "'s PP"
- line "increased."
- prompt
-
-_PPRestoredText::
- text "PP was restored."
- prompt
-
-_BootedUpTMText::
- text "Booted up a TM!"
- prompt
-
-_BootedUpHMText::
- text "Booted up an HM!"
- prompt
-
-_TeachMachineMoveText::
- text "It contained"
- line "@"
- text_ram wcf4b
- text "!"
-
- para "Teach @"
- text_ram wcf4b
- text_start
- line "to a #MON?"
+ para "Better think care-"
+ line "fully before you"
+ cont "teach HM moves."
done
-
-_MonCannotLearnMachineMoveText::
- text_ram wcd6d
- text " is not"
- line "compatible with"
- cont "@"
- text_ram wcf4b
- text "."
-
- para "It can't learn"
- line "@"
- text_ram wcf4b
- text "."
- prompt
-
-_ItemUseNotTimeText::
- text "OAK: <PLAYER>!"
- line "This isn't the"
- cont "time to use that! "
- prompt
-
-_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
- prompt
-
-_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
- prompt
-
-_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
- prompt
-
-_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
- prompt
-
-_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
- prompt
-
-_NoSurfingHereText::
- text "No SURFing on"
- line "@"
- text_ram wcd6d
- text " here!"
- prompt
-
-_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
- prompt
diff --git a/data/text/text_7.asm b/data/text/text_7.asm
index 34f070bd..88c7d884 100644
--- a/data/text/text_7.asm
+++ b/data/text/text_7.asm
@@ -1,200 +1,216 @@
-_ItemUseText001::
- text "<PLAYER> used@"
- text_end
-
-_ItemUseText002::
- text_ram wcf4b
- text "!"
+_PokemonText::
+ text "#MON!"
done
-_GotOnBicycleText1::
- text "<PLAYER> got on the@"
- text_end
+_PokemartGreetingText::
+ text "Hi there!"
+ next "May I help you?"
+ done
-_GotOnBicycleText2::
- text_ram wcf4b
- text "!"
- prompt
+_PokemonFaintedText::
+ text_ram wcd6d
+ text_start
+ line "fainted!"
+ done
-_GotOffBicycleText1::
- text "<PLAYER> got off@"
- text_end
+_PlayerBlackedOutText::
+ text "<PLAYER> is out of"
+ line "useable #MON!"
-_GotOffBicycleText2::
- text "the @"
- text_ram wcf4b
- text "."
+ para "<PLAYER> blacked"
+ line "out!"
prompt
-_ThrewAwayItemText::
- text "Threw away"
- line "@"
- text_ram wcd6d
- text "."
- prompt
+_RepelWoreOffText::
+ text "REPEL's effect"
+ line "wore off."
+ done
-_IsItOKToTossItemText::
- text "Is it OK to toss"
- line "@"
+_PokemartBuyingGreetingText::
+ text "Take your time."
+ done
+
+_PokemartTellBuyPriceText::
text_ram wcf4b
text "?"
- prompt
+ line "That will be"
+ cont "¥@"
+ text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
+ text ". OK?"
+ done
-_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+_PokemartBoughtItemText::
+ text "Here you are!"
+ line "Thank you!"
prompt
-_AlreadyKnowsText::
- text_ram wcd6d
- text " knows"
- line "@"
- text_ram wcf4b
- text "!"
+_PokemartNotEnoughMoneyText::
+ text "You don't have"
+ line "enough money."
prompt
-_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+_PokemartItemBagFullText::
+ text "You can't carry"
+ line "any more items."
prompt
-_TradedForText::
- text "<PLAYER> traded"
- line "@"
- text_ram wInGameTradeGiveMonName
- text " for"
- cont "@"
- text_ram wInGameTradeReceiveMonName
- text "!@"
- text_end
+_PokemonSellingGreetingText::
+ text "What would you"
+ line "like to sell?"
+ done
-_WannaTrade1Text::
- text "I'm looking for"
- line "@"
- text_ram wInGameTradeGiveMonName
- text "! Wanna"
+_PokemartTellSellPriceText::
+ text "I can pay you"
+ line "¥@"
+ text_bcd hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
+ text " for that."
+ done
- para "trade one for"
- line "@"
- text_ram wInGameTradeReceiveMonName
- text "? "
+_PokemartItemBagEmptyText::
+ text "You don't have"
+ line "anything to sell."
+ prompt
+
+_PokemartUnsellableItemText::
+ text "I can't put a"
+ line "price on that."
+ prompt
+
+_PokemartThankYouText::
+ text "Thank you!"
done
-_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+_PokemartAnythingElseText::
+ text "Is there anything"
+ line "else I can do?"
done
-_WrongMon1Text::
- text "What? That's not"
+_LearnedMove1Text::
+ text_ram wLearnMoveMonName
+ text " learned"
line "@"
- text_ram wInGameTradeGiveMonName
- text "!"
-
- para "If you get one,"
- line "come back here!"
- done
+ text_ram wcf4b
+ text "!@"
+ text_end
-_Thanks1Text::
- text "Hey thanks!"
+_WhichMoveToForgetText::
+ text "Which move should"
+ next "be forgotten?"
done
-_AfterTrade1Text::
- text "Isn't my old"
+_AbandonLearningText::
+ text "Abandon learning"
line "@"
- text_ram wInGameTradeReceiveMonName
- text " great?"
+ text_ram wcf4b
+ text "?"
done
-_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
+_DidNotLearnText::
+ text_ram wLearnMoveMonName
+ text_start
+ line "did not learn"
+ cont "@"
+ text_ram wcf4b
+ text "!"
+ prompt
+
+_TryingToLearnText::
+ text_ram wLearnMoveMonName
+ text " is"
+ line "trying to learn"
+ cont "@"
+ text_ram wcf4b
+ text "!"
- para "your @"
- text_ram wInGameTradeGiveMonName
+ para "But, @"
+ text_ram wLearnMoveMonName
text_start
- line "for @"
- text_ram wInGameTradeReceiveMonName
+ line "can't learn more"
+ cont "than 4 moves!"
+
+ para "Delete an older"
+ line "move to make room"
+ cont "for @"
+ text_ram wcf4b
text "?"
done
-_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
- done
+_OneTwoAndText::
+ text "1, 2 and...@"
+ text_end
-_WrongMon2Text::
- text "Hmmm? This isn't"
- line "@"
- text_ram wInGameTradeGiveMonName
- text "."
+_PoofText::
+ text " Poof!@"
+ text_end
- para "Think of me when"
- line "you get one."
- done
+_ForgotAndText::
+ text_start
+ para "@"
+ text_ram wLearnMoveMonName
+ text " forgot"
+ line "@"
+ text_ram wcd6d
+ text "!"
-_Thanks2Text::
- text "Thanks!"
- done
+ para "And..."
+ prompt
-_AfterTrade2Text::
- text "The @"
- text_ram wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+_HMCantDeleteText::
+ text "HM techniques"
+ line "can't be deleted!"
+ prompt
- para "went and evolved!"
- done
+_PokemonCenterWelcomeText::
+ text "Welcome to our"
+ line "#MON CENTER!"
-_WannaTrade3Text::
- text "Hi! Do you have"
- line "@"
- text_ram wInGameTradeGiveMonName
- text "?"
+ para "We heal your"
+ line "#MON back to"
+ cont "perfect health!"
+ prompt
- para "Want to trade it"
- line "for @"
- text_ram wInGameTradeReceiveMonName
- text "?"
+_ShallWeHealYourPokemonText::
+ text "Shall we heal your"
+ line "#MON?"
done
-_NoTrade3Text::
- text "That's too bad."
+_NeedYourPokemonText::
+ text "OK. We'll need"
+ line "your #MON."
done
-_WrongMon3Text::
- text "...This is no"
- line "@"
- text_ram wInGameTradeGiveMonName
- text "."
+_PokemonFightingFitText::
+ text "Thank you!"
+ line "Your #MON are"
+ cont "fighting fit!"
+ prompt
- para "If you get one,"
- line "trade it with me!"
+_PokemonCenterFarewellText::
+ text "We hope to see"
+ line "you again!"
done
-_Thanks3Text::
- text "Thanks pal!"
+_LooksContentText::
+ text "It looks very"
+ line "content asleep."
done
-_AfterTrade3Text::
- text "How is my old"
- line "@"
- text_ram wInGameTradeReceiveMonName
- text "?"
+_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
+ text "This area is"
+ line "reserved for 2"
+ cont "friends who are"
+ cont "linked by cable."
+ done
- para "My @"
- text_ram wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+_CableClubNPCWelcomeText::
+ text "Welcome to the"
+ line "Cable Club!"
done
-_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
- prompt
+_CableClubNPCPleaseApplyHereHaveToSaveText::
+ text "Please apply here."
-_UsedCutText::
- text_ram wcd6d
- text " hacked"
- line "away with CUT!"
- prompt
+ para "Before opening"
+ line "the link, we have"
+ cont "to save the game."
+ done
diff --git a/data/text/text_8.asm b/data/text/text_8.asm
new file mode 100644
index 00000000..d8d11d50
--- /dev/null
+++ b/data/text/text_8.asm
@@ -0,0 +1,118 @@
+_CableClubNPCPleaseWaitText::
+ text "Please wait.@"
+ text_end
+
+_CableClubNPCLinkClosedBecauseOfInactivityText::
+ text "The link has been"
+ line "closed because of"
+ cont "inactivity."
+
+ para "Please contact"
+ line "your friend and"
+ cont "come again!"
+ done
+
+_CableClubNPCPleaseComeAgainText::
+ text "Please come again!"
+ done
+
+_CableClubNPCMakingPreparationsText::
+ text "We're making"
+ line "preparations."
+ cont "Please wait."
+ done
+
+_FlashLightsAreaText::
+ text "A blinding FLASH"
+ line "lights the area!"
+ prompt
+
+_WarpToLastPokemonCenterText::
+ text "Warp to the last"
+ line "#MON CENTER."
+ done
+
+_CannotUseTeleportNowText::
+ text_ram wcd6d
+ text " can't"
+ line "use TELEPORT now."
+ prompt
+
+_CannotFlyHereText::
+ text_ram wcd6d
+ text " can't"
+ line "FLY here."
+ prompt
+
+_NotHealthyEnoughText::
+ text "Not healthy"
+ line "enough."
+ prompt
+
+_NewBadgeRequiredText::
+ text "No! A new BADGE"
+ line "is required."
+ prompt
+
+_CannotUseItemsHereText::
+ text "You can't use items"
+ line "here."
+ prompt
+
+_CannotGetOffHereText::
+ text "You can't get off"
+ line "here."
+ prompt
+
+_UsedStrengthText::
+ text_ram wcd6d
+ text " used"
+ line "STRENGTH.@"
+ text_end
+
+_CanMoveBouldersText::
+ text_ram wcd6d
+ text " can"
+ line "move boulders."
+ prompt
+
+_CurrentTooFastText::
+ text "The current is"
+ line "much too fast!"
+ prompt
+
+_CyclingIsFunText::
+ text "Cycling is fun!"
+ line "Forget SURFing!"
+ prompt
+
+_GotMonText::
+ text "<PLAYER> got"
+ line "@"
+ text_ram wcd6d
+ text "!@"
+ text_end
+
+_SentToBoxText::
+ text "There's no more"
+ line "room for #MON!"
+ cont "@"
+ text_ram wBoxMonNicks
+ text " was"
+ cont "sent to #MON"
+ cont "BOX @"
+ text_ram wcf4b
+ text " on PC!"
+ done
+
+_BoxIsFullText::
+ text "There's no more"
+ line "room for #MON!"
+
+ para "The #MON BOX"
+ line "is full and can't"
+ cont "accept any more!"
+
+ para "Change the BOX at"
+ line "a #MON CENTER!"
+ done
diff --git a/data/text/text_9.asm b/data/text/text_9.asm
new file mode 100644
index 00000000..a5aff49c
--- /dev/null
+++ b/data/text/text_9.asm
@@ -0,0 +1,442 @@
+_ItemUseBallText00::
+ text "It dodged the"
+ line "thrown BALL!"
+
+ para "This #MON"
+ line "can't be caught!"
+ prompt
+
+_ItemUseBallText01::
+ text "You missed the"
+ line "#MON!"
+ prompt
+
+_ItemUseBallText02::
+ text "Darn! The #MON"
+ line "broke free!"
+ prompt
+
+_ItemUseBallText03::
+ text "Aww! It appeared"
+ line "to be caught! "
+ prompt
+
+_ItemUseBallText04::
+ text "Shoot! It was so"
+ line "close too!"
+ prompt
+
+_ItemUseBallText05::
+ text "All right!"
+ line "@"
+ text_ram wEnemyMonNick
+ text " was"
+ cont "caught!@"
+ text_end
+
+_ItemUseBallText07::
+ text_ram wBoxMonNicks
+ text " was"
+ line "transferred to"
+ cont "BILL's PC!"
+ prompt
+
+_ItemUseBallText08::
+ text_ram wBoxMonNicks
+ text " was"
+ line "transferred to"
+ cont "someone's PC!"
+ prompt
+
+_ItemUseBallText06::
+ text "New #DEX data"
+ line "will be added for"
+ cont "@"
+ text_ram wEnemyMonNick
+ text "!@"
+ text_end
+
+_SurfingGotOnText::
+ text "<PLAYER> got on"
+ line "@"
+ text_ram wcd6d
+ text "!"
+ prompt
+
+_SurfingNoPlaceToGetOffText::
+ text "There's no place"
+ line "to get off!"
+ prompt
+
+_RefusingText::
+ text_ram wcd6d
+ text_start
+ line "is refusing!"
+ prompt
+
+_VitaminStatRoseText::
+ text_ram wcd6d
+ text "'s"
+ line "@"
+ text_ram wcf4b
+ text " rose."
+ prompt
+
+_VitaminNoEffectText::
+ text "It won't have any"
+ line "effect."
+ prompt
+
+_ThrewBaitText::
+ text "<PLAYER> threw"
+ line "some BAIT."
+ done
+
+_ThrewRockText::
+ text "<PLAYER> threw a"
+ line "ROCK."
+ done
+
+_PlayedFluteNoEffectText::
+ text "Played the #"
+ line "FLUTE."
+
+ para "Now, that's a"
+ line "catchy tune!"
+ prompt
+
+_FluteWokeUpText::
+ text "All sleeping"
+ line "#MON woke up."
+ prompt
+
+_PlayedFluteHadEffectText::
+ text "<PLAYER> played the"
+ line "# FLUTE.@"
+ text_end
+
+_CoinCaseNumCoinsText::
+ text "Coins"
+ line "@"
+ text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
+ text " "
+ prompt
+
+_ItemfinderFoundItemText::
+ text "Yes! ITEMFINDER"
+ line "indicates there's"
+ cont "an item nearby."
+ prompt
+
+_ItemfinderFoundNothingText::
+ text "Nope! ITEMFINDER"
+ line "isn't responding."
+ prompt
+
+_RaisePPWhichTechniqueText::
+ text "Raise PP of which"
+ line "technique?"
+ done
+
+_RestorePPWhichTechniqueText::
+ text "Restore PP of"
+ line "which technique?"
+ done
+
+_PPMaxedOutText::
+ text_ram wcf4b
+ text "'s PP"
+ line "is maxed out."
+ prompt
+
+_PPIncreasedText::
+ text_ram wcf4b
+ text "'s PP"
+ line "increased."
+ prompt
+
+_PPRestoredText::
+ text "PP was restored."
+ prompt
+
+_BootedUpTMText::
+ text "Booted up a TM!"
+ prompt
+
+_BootedUpHMText::
+ text "Booted up an HM!"
+ prompt
+
+_TeachMachineMoveText::
+ text "It contained"
+ line "@"
+ text_ram wcf4b
+ text "!"
+
+ para "Teach @"
+ text_ram wcf4b
+ text_start
+ line "to a #MON?"
+ done
+
+_MonCannotLearnMachineMoveText::
+ text_ram wcd6d
+ text " is not"
+ line "compatible with"
+ cont "@"
+ text_ram wcf4b
+ text "."
+
+ para "It can't learn"
+ line "@"
+ text_ram wcf4b
+ text "."
+ prompt
+
+_ItemUseNotTimeText::
+ text "OAK: <PLAYER>!"
+ line "This isn't the"
+ cont "time to use that! "
+ prompt
+
+_ItemUseNotYoursToUseText::
+ text "This isn't yours"
+ line "to use!"
+ prompt
+
+_ItemUseNoEffectText::
+ text "It won't have any"
+ line "effect."
+ prompt
+
+_ThrowBallAtTrainerMonText1::
+ text "The trainer"
+ line "blocked the BALL!"
+ prompt
+
+_ThrowBallAtTrainerMonText2::
+ text "Don't be a thief!"
+ prompt
+
+_NoCyclingAllowedHereText::
+ text "No cycling"
+ next "allowed here."
+ prompt
+
+_NoSurfingHereText::
+ text "No SURFing on"
+ line "@"
+ text_ram wcd6d
+ text " here!"
+ prompt
+
+_BoxFullCannotThrowBallText::
+ text "The #MON BOX"
+ line "is full! Can't"
+ cont "use that item!"
+ prompt
+
+_DontHavePokemonText::
+ text "You don't have a "
+ line "#MON!"
+ prompt
+
+_ItemUseText001::
+ text "<PLAYER> used@"
+ text_end
+
+_ItemUseText002::
+ text_ram wcf4b
+ text "!"
+ done
+
+_GotOnBicycleText1::
+ text "<PLAYER> got on the@"
+ text_end
+
+_GotOnBicycleText2::
+ text_ram wcf4b
+ text "!"
+ prompt
+
+_GotOffBicycleText1::
+ text "<PLAYER> got off@"
+ text_end
+
+_GotOffBicycleText2::
+ text "the @"
+ text_ram wcf4b
+ text "."
+ prompt
+
+_ThrewAwayItemText::
+ text "Threw away"
+ line "@"
+ text_ram wcd6d
+ text "."
+ prompt
+
+_IsItOKToTossItemText::
+ text "Is it OK to toss"
+ line "@"
+ text_ram wcf4b
+ text "?"
+ prompt
+
+_TooImportantToTossText::
+ text "That's too impor-"
+ line "tant to toss!"
+ prompt
+
+_AlreadyKnowsText::
+ text_ram wcd6d
+ text " knows"
+ line "@"
+ text_ram wcf4b
+ text "!"
+ prompt
+
+_ConnectCableText::
+ text "Okay, connect the"
+ line "cable like so!"
+ prompt
+
+_TradedForText::
+ text "<PLAYER> traded"
+ line "@"
+ text_ram wInGameTradeGiveMonName
+ text " for"
+ cont "@"
+ text_ram wInGameTradeReceiveMonName
+ text "!@"
+ text_end
+
+_WannaTrade1Text::
+ text "I'm looking for"
+ line "@"
+ text_ram wInGameTradeGiveMonName
+ text "! Wanna"
+
+ para "trade one for"
+ line "@"
+ text_ram wInGameTradeReceiveMonName
+ text "? "
+ done
+
+_NoTrade1Text::
+ text "Awww!"
+ line "Oh well..."
+ done
+
+_WrongMon1Text::
+ text "What? That's not"
+ line "@"
+ text_ram wInGameTradeGiveMonName
+ text "!"
+
+ para "If you get one,"
+ line "come back here!"
+ done
+
+_Thanks1Text::
+ text "Hey thanks!"
+ done
+
+_AfterTrade1Text::
+ text "Isn't my old"
+ line "@"
+ text_ram wInGameTradeReceiveMonName
+ text " great?"
+ done
+
+_WannaTrade2Text::
+ text "Hello there! Do"
+ line "you want to trade"
+
+ para "your @"
+ text_ram wInGameTradeGiveMonName
+ text_start
+ line "for @"
+ text_ram wInGameTradeReceiveMonName
+ text "?"
+ done
+
+_NoTrade2Text::
+ text "Well, if you"
+ line "don't want to..."
+ done
+
+_WrongMon2Text::
+ text "Hmmm? This isn't"
+ line "@"
+ text_ram wInGameTradeGiveMonName
+ text "."
+
+ para "Think of me when"
+ line "you get one."
+ done
+
+_Thanks2Text::
+ text "Thanks!"
+ done
+
+_AfterTrade2Text::
+ text "Hello there! Your"
+ line "old @"
+ text_ram wInGameTradeGiveMonName
+ text " is"
+ cont "magnificent!"
+ done
+
+_WannaTrade3Text::
+ text "Hi! Do you have"
+ line "@"
+ text_ram wInGameTradeGiveMonName
+ text "?"
+
+ para "Want to trade it"
+ line "for @"
+ text_ram wInGameTradeReceiveMonName
+ text "?"
+ done
+
+_NoTrade3Text::
+ text "That's too bad."
+ done
+
+_WrongMon3Text::
+ text "...This is no"
+ line "@"
+ text_ram wInGameTradeGiveMonName
+ text "."
+
+ para "If you get one,"
+ line "trade it with me!"
+ done
+
+_Thanks3Text::
+ text "Thanks, pal!"
+ done
+
+_AfterTrade3Text::
+ text "How is my old"
+ line "@"
+ text_ram wInGameTradeReceiveMonName
+ text "?"
+
+ para "My @"
+ text_ram wInGameTradeGiveMonName
+ text " is"
+ line "doing great!"
+ done
+
+_NothingToCutText::
+ text "There isn't"
+ line "anything to CUT!"
+ prompt
+
+_UsedCutText::
+ text_ram wcd6d
+ text " hacked"
+ line "away with CUT!"
+ prompt