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-rwxr-xr-xdata/mapObjects/rockethideout4.asm4
-rw-r--r--data/map_header_banks.asm10
-rw-r--r--data/map_header_pointers.asm16
-rwxr-xr-xdata/tileset_headers.asm52
4 files changed, 41 insertions, 41 deletions
diff --git a/data/mapObjects/rockethideout4.asm b/data/mapObjects/rockethideout4.asm
index 5441f9cd..616f5a75 100755
--- a/data/mapObjects/rockethideout4.asm
+++ b/data/mapObjects/rockethideout4.asm
@@ -10,8 +10,8 @@ RocketHideout4Object: ; 0x455f1 (size=95)
db $9 ; objects
object SPRITE_GIOVANNI, $19, $3, STAY, DOWN, $1, OPP_GIOVANNI, $1
- object SPRITE_ROCKET, $17, $c, STAY, DOWN, $2, OPP_ROCKET, $10
- object SPRITE_ROCKET, $1a, $c, STAY, DOWN, $3, OPP_ROCKET, $11
+ object SPRITE_JAMES, $19, $a, STAY, DOWN, $2
+ object SPRITE_JESSIE, $18, $a, STAY, DOWN, $3
object SPRITE_ROCKET, $b, $2, STAY, DOWN, $4, OPP_ROCKET, $12
object SPRITE_BALL, $a, $c, STAY, NONE, $5, HP_UP
object SPRITE_BALL, $9, $4, STAY, NONE, $6, TM_02
diff --git a/data/map_header_banks.asm b/data/map_header_banks.asm
index 532c9c85..04bee42f 100644
--- a/data/map_header_banks.asm
+++ b/data/map_header_banks.asm
@@ -199,11 +199,11 @@ MapHeaderBanks:: ; fc3e4 (3f:43e4)
db BANK(VermilionHouse3_h)
db BANK(DiglettsCave_h)
db BANK(VictoryRoad3_h)
- db $11 ; db BANK(RocketHideout1_h)
- db $11 ; db BANK(RocketHideout2_h)
- db $11 ; db BANK(RocketHideout3_h)
- db $11 ; db BANK(RocketHideout4_h)
- db $11 ; db BANK(RocketHideoutElevator_h)
+ db BANK(RocketHideout1_h)
+ db BANK(RocketHideout2_h)
+ db BANK(RocketHideout3_h)
+ db BANK(RocketHideout4_h)
+ db BANK(RocketHideoutElevator_h)
db $01 ; unused
db $01 ; unused
db $01 ; unused
diff --git a/data/map_header_pointers.asm b/data/map_header_pointers.asm
index 23b17f2f..501724af 100644
--- a/data/map_header_pointers.asm
+++ b/data/map_header_pointers.asm
@@ -199,14 +199,14 @@ MapHeaderPointers:: ; fc1f2 (3f:41f2)
dw VermilionHouse3_h
dw DiglettsCave_h
dw VictoryRoad3_h
- dw $4c5e ; dw RocketHideout1_h
- dw $4ebb ; dw RocketHideout2_h ;200
- dw $52b9 ; dw RocketHideout3_h
- dw $54f1 ; dw RocketHideout4_h
- dw $5958 ; dw RocketHideoutElevator_h
- dw $5958 ; dw RocketHideoutElevator_h ; unused
- dw $5958 ; dw RocketHideoutElevator_h ; unused
- dw $5958 ; dw RocketHideoutElevator_h ; unused
+ dw RocketHideout1_h
+ dw RocketHideout2_h ;200
+ dw RocketHideout3_h
+ dw RocketHideout4_h
+ dw RocketHideoutElevator_h
+ dw RocketHideoutElevator_h ; unused
+ dw RocketHideoutElevator_h ; unused
+ dw RocketHideoutElevator_h ; unused
dw $5c80 ; dw SilphCo2_h
dw $5eea ; dw SilphCo3_h
dw $5e09 ; dw SilphCo4_h
diff --git a/data/tileset_headers.asm b/data/tileset_headers.asm
index c21474f8..d6c6a2c9 100755
--- a/data/tileset_headers.asm
+++ b/data/tileset_headers.asm
@@ -1,28 +1,28 @@
Tilesets: ; c558 (3:4558)
- dr $c558,$c684
+ ; dr $c558,$c684
- ;tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
- ;tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
- ;tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR
- ;tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, CAVE
- ;tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, INDOOR
- ;tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, OUTDOOR
- ;tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, INDOOR
- ;tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, OUTDOOR
- ;tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, INDOOR
- ;tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, INDOOR
- ;tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, INDOOR
- ;tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, INDOOR
- ;tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, INDOOR
- ;tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, CAVE
- ;tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, CAVE
- ;tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, INDOOR
- ;tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, INDOOR
- ;tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, CAVE
- ;tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, INDOOR
- ;tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, INDOOR
- ;tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, INDOOR
- ;tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, INDOOR
- ;tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, CAVE
- ;tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, CAVE
- ;tileset BeachHouse_Block, BeachHouse_GFX, BeachHouse_Coll, $FF,$FF,$FF, $FF, INDOOR \ No newline at end of file
+ tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
+ tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
+ tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR
+ tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, CAVE
+ tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, INDOOR
+ tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, OUTDOOR
+ tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, INDOOR
+ tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, OUTDOOR
+ tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, INDOOR
+ tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, INDOOR
+ tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, INDOOR
+ tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, INDOOR
+ tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, INDOOR
+ tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, CAVE
+ tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, CAVE
+ tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, INDOOR
+ tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, INDOOR
+ tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, CAVE
+ tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, INDOOR
+ tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, INDOOR
+ tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, INDOOR
+ tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, INDOOR
+ tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, CAVE
+ tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, CAVE
+ tileset BeachHouse_Block, BeachHouse_GFX, BeachHouse_Coll, $FF,$FF,$FF, $FF, INDOOR