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-rwxr-xr-xengine/animated_objects_3e.asm394
1 files changed, 394 insertions, 0 deletions
diff --git a/engine/animated_objects_3e.asm b/engine/animated_objects_3e.asm
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+ClearObjectAnimationBuffers:
+ ld hl, wAnimatedObjectsData
+ ld bc, wAnimatedObjectsDataEnd - wAnimatedObjectsData
+ xor a
+ call FillMemory
+ ret
+
+RunObjectAnimations:
+ ld hl, wAnimatedObjectDataStructs
+ ld e, 10
+.loop
+ ld a, [hl]
+ and a
+ jr z, .next
+ ld c, l
+ ld b, h
+ push hl
+ push de
+ call ExecuteCurrentAnimatedObjectCallback
+ call UpdateCurrentAnimatedObjectFrame
+ pop de
+ pop hl
+ jr c, .quit
+.next
+ ld bc, $10
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ld a, [wCurrentAnimatedObjectOAMBufferOffset]
+ ld l, a
+ ld h, wOAMBuffer / $100
+.deinit_unused_oam_loop
+ ld a, l
+ cp wOAMBufferEnd % $100
+ jr nc, .quit
+ xor a
+ ld [hli], a
+ jr .deinit_unused_oam_loop
+
+.quit
+ ret
+
+SpawnAnimatedObject:
+ push de
+ push af
+ ld hl, wAnimatedObjectDataStructs
+ ld e, 10
+.loop
+ ld a, [hl]
+ and a
+ jr z, .init
+ ld bc, $10
+ add hl, bc
+ dec e
+ jr nz, .loop
+ pop af
+ pop de
+ scf
+ ret
+
+.init
+ pop af
+ ld c, l
+ ld b, h
+ ld hl, wNumLoadedAnimatedObjects
+ inc [hl]
+ ld e, a
+ ld d, $0
+ ld a, [wAnimatedObjectSpawnStateDataPointer]
+ ld l, a
+ ld a, [wAnimatedObjectSpawnStateDataPointer + 1]
+ ld h, a
+ add hl, de
+ add hl, de
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, $0
+ add hl, bc
+ ld a, [wNumLoadedAnimatedObjects]
+ ld [hli], a
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
+ xor a
+ ld [hli], a
+ pop de
+ ld hl, $4
+ add hl, bc
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+ xor a
+ ld [hli], a
+ ld [hli], a
+ xor a
+ ld [hli], a
+ ld [hli], a
+ dec a
+ ld [hli], a
+ xor a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+MaskCurrentAnimatedObjectStruct:
+ ld hl, $0
+ add hl, bc
+ ld [hl], $0
+ ret
+
+MaskAllAnimatedObjectStructs:
+ ld hl, wAnimatedObjectDataStructs
+ ld e, 10
+.loop
+ ld [hl], $0
+ ld bc, $10
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ret
+
+UpdateCurrentAnimatedObjectFrame:
+ xor a
+ ld [wCurAnimatedObjectOAMAttributes], a
+ ld hl, $3
+ add hl, bc
+ ld a, [hli]
+ ld [wCurrentAnimatedObjectVTileOffset], a
+ ld a, [hli]
+ ld [wCurrentAnimatedObjectXCoord], a
+ ld a, [hli]
+ ld [wCurrentAnimatedObjectYCoord], a
+ ld a, [hli]
+ ld [wCurrentAnimatedObjectXOffset], a
+ ld a, [hl]
+ ld [wCurrentAnimatedObjectYOffset], a
+ call UpdateDurationTimerAndFrameStateForCurrentAnimatedObject
+ cp $fd
+ jr z, .finish
+ cp $fc
+ jr z, .delete_animation
+ call GetCurrentAnimatedObjectOAMDataPointer
+ ld a, [wCurrentAnimatedObjectVTileOffset]
+ add [hl]
+ ld [wCurrentAnimatedObjectVTileOffset], a
+ inc hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ push bc
+ ld a, [wCurrentAnimatedObjectOAMBufferOffset]
+ ld e, a
+ ld d, wOAMBuffer / $100
+ ld a, [hli]
+ ld c, a
+.loop
+ ld a, [wCurrentAnimatedObjectYCoord]
+ ld b, a
+ ld a, [wCurrentAnimatedObjectYOffset]
+ add b
+ ld b, a
+ ld a, [wAnimatedObjectGlobalYOffset]
+ add b
+ ld b, a
+ call GetCurrentAnimatedObjectTileYCoordinate
+ add b
+ ld [de], a
+ inc hl
+ inc de
+ ld a, [wCurrentAnimatedObjectXCoord]
+ ld b, a
+ ld a, [wCurrentAnimatedObjectXOffset]
+ add b
+ ld b, a
+ ld a, [wAnimatedObjectGlobalXOffset]
+ add b
+ ld b, a
+ call GetCurrentAnimatedObjectTileXCoordinate
+ add b
+ ld [de], a
+ inc hl
+ inc de
+ ld a, [wCurrentAnimatedObjectVTileOffset]
+ add [hl]
+ ld [de], a
+ inc hl
+ inc de
+ call SetCurrentAnimatedObjectOAMAttributes
+ ld b, a
+ ld a, [wc634]
+ cp $7
+ ld a, b
+ jr z, .skip_load
+ ld [de], a
+.skip_load
+ inc hl
+ inc de
+ ld a, e
+ ld [wCurrentAnimatedObjectOAMBufferOffset], a
+ cp wOAMBufferEnd % $100
+ jr nc, .oam_is_full
+ dec c
+ jr nz, .loop
+ pop bc
+ jr .finish
+
+.delete_animation
+ call MaskCurrentAnimatedObjectStruct
+.finish
+ and a
+ ret
+
+.oam_is_full
+ pop bc
+ scf
+ ret
+
+GetCurrentAnimatedObjectTileYCoordinate:
+ push hl
+ ld a, [hl]
+ ld hl, wCurAnimatedObjectOAMAttributes
+ bit 6, [hl]
+ jr z, .no_flip
+ add $8
+ xor $ff
+ inc a
+.no_flip
+ pop hl
+ ret
+
+GetCurrentAnimatedObjectTileXCoordinate:
+ push hl
+ ld a, [hl]
+ ld hl, wCurAnimatedObjectOAMAttributes
+ bit 5, [hl]
+ jr z, .no_flip
+ add $8
+ xor $ff
+ inc a
+.no_flip
+ pop hl
+ ret
+
+SetCurrentAnimatedObjectOAMAttributes:
+ ld a, [wCurAnimatedObjectOAMAttributes]
+ ld b, a
+ ld a, [hl]
+ xor b
+ and $e0
+ ld b, a
+ ld a, [hl]
+ and $10
+ or b
+ bit 4, a
+ ret z
+ or $4
+ ret
+
+GetCurrentAnimatedObjectOAMDataPointer:
+ ld e, a
+ ld d, $0
+ ld a, [wAnimatedObjectOAMDataPointer]
+ ld l, a
+ ld a, [wAnimatedObjectOAMDataPointer + 1]
+ ld h, a
+ add hl, de
+ add hl, de
+ add hl, de
+ ret
+
+SetCurrentAnimatedObjectCallbackAndResetFrameStateRegisters:
+ ld hl, $1
+ add hl, bc
+ ld [hl], a
+ ld hl, $8
+ add hl, bc
+ ld [hl], $0
+ ld hl, $9
+ add hl, bc
+ ld [hl], $0
+ ld hl, $a
+ add hl, bc
+ ld [hl], $ff
+ ret
+
+UpdateDurationTimerAndFrameStateForCurrentAnimatedObject:
+.loop
+ ld hl, $8
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next_frame
+ dec [hl]
+ call GetPointerToCurrentAnimatedObjectFrameScript
+ ld a, [hli]
+ push af
+ jr .finish
+
+.next_frame
+ ld hl, $a
+ add hl, bc
+ inc [hl]
+ call GetPointerToCurrentAnimatedObjectFrameScript
+ ld a, [hli]
+ cp $fe
+ jr z, .restart_anim
+ cp $ff
+ jr z, .hold_last_frame_state
+ push af
+ ld a, [hl]
+ push hl
+ and $3f
+ ld hl, $9
+ add hl, bc
+ add [hl]
+ ld hl, $8
+ add hl, bc
+ ld [hl], a
+ pop hl
+.finish
+ ld a, [hl]
+ and $c0
+ srl a
+ ld [wCurAnimatedObjectOAMAttributes], a
+ pop af
+ ret
+
+.hold_last_frame_state
+ xor a
+ ld hl, $8
+ add hl, bc
+ ld [hl], a
+ ld hl, $a
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ jr .loop
+
+.restart_anim
+ xor a
+ ld hl, $8
+ add hl, bc
+ ld [hl], a
+ dec a
+ ld hl, $a
+ add hl, bc
+ ld [hl], a
+ jr .loop
+
+GetPointerToCurrentAnimatedObjectFrameScript:
+ ld hl, $1
+ add hl, bc
+ ld e, [hl]
+ ld d, $0
+ ld a, [wAnimatedObjectFramesDataPointer]
+ ld l, a
+ ld a, [wAnimatedObjectFramesDataPointer + 1]
+ ld h, a
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, $a
+ add hl, bc
+ ld l, [hl]
+ ld h, $0
+ add hl, hl
+ add hl, de
+ ret
+
+ExecuteCurrentAnimatedObjectCallback:
+ ld hl, $2
+ add hl, bc
+ ld e, [hl]
+ ld d, $0
+ ld a, [wAnimatedObjectJumptablePointer]
+ ld l, a
+ ld a, [wAnimatedObjectJumptablePointer + 1]
+ ld h, a
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl