diff options
Diffstat (limited to 'engine/bank3c.asm')
-rw-r--r-- | engine/bank3c.asm | 521 |
1 files changed, 426 insertions, 95 deletions
diff --git a/engine/bank3c.asm b/engine/bank3c.asm index cadfe1cf..d176511c 100644 --- a/engine/bank3c.asm +++ b/engine/bank3c.asm @@ -14,10 +14,11 @@ PlayPikachuSoundClip:: ; f0000 (3c:4000) ld c, $4 .loop dec c - jr z, .asm_f0019 + jr z, .done_delay call DelayFrame jr .loop -.asm_f0019 + +.done_delay di push bc push hl @@ -90,74 +91,74 @@ PikachuCriesPointerTable: ; f008e (3c:408e) ; dw pointer to cry ; bank 21 - dbw BANK(PikachuCry1), PikachuCry1 ; 21:4000 - dbw BANK(PikachuCry2), PikachuCry2 ; 21:491a - dbw BANK(PikachuCry3), PikachuCry3 ; 21:4fdc - dbw BANK(PikachuCry4), PikachuCry4 ; 21:59ee - + pikacry_def PikachuCry1 ; 21:4000 + pikacry_def PikachuCry2 ; 21:491a + pikacry_def PikachuCry3 ; 21:4fdc + pikacry_def PikachuCry4 ; 21:59ee + ; bank 22 - dbw BANK(PikachuCry5), PikachuCry5 ; 22:4000 - dbw BANK(PikachuCry6), PikachuCry6 ; 22:5042 - dbw BANK(PikachuCry7), PikachuCry7 ; 22:6254 - + pikacry_def PikachuCry5 ; 22:4000 + pikacry_def PikachuCry6 ; 22:5042 + pikacry_def PikachuCry7 ; 22:6254 + ; bank 23 - dbw BANK(PikachuCry8), PikachuCry8 ; 23:4000 - dbw BANK(PikachuCry9), PikachuCry9 ; 23:50ca - dbw BANK(PikachuCry10), PikachuCry10 ; 23:5e0c + pikacry_def PikachuCry8 ; 23:4000 + pikacry_def PikachuCry9 ; 23:50ca + pikacry_def PikachuCry10 ; 23:5e0c ; bank 24 - dbw BANK(PikachuCry11), PikachuCry11 ; 24:4000 - dbw BANK(PikachuCry12), PikachuCry12 ; 24:4722 - dbw BANK(PikachuCry13), PikachuCry13 ; 24:54a4 - + pikacry_def PikachuCry11 ; 24:4000 + pikacry_def PikachuCry12 ; 24:4722 + pikacry_def PikachuCry13 ; 24:54a4 + ; bank 25 - dbw BANK(PikachuCry14), PikachuCry14 ; 25:4000 - dbw BANK(PikachuCry15), PikachuCry15 ; 25:589a - + pikacry_def PikachuCry14 ; 25:4000 + pikacry_def PikachuCry15 ; 25:589a + ; banks 31-34, in no particular order - dbw BANK(PikachuCry16), PikachuCry16 ; 31:4000 - dbw BANK(PikachuCry17), PikachuCry17 ; 34:4000 - dbw BANK(PikachuCry18), PikachuCry18 ; 31:549a - dbw BANK(PikachuCry19), PikachuCry19 ; 33:4000 - dbw BANK(PikachuCry20), PikachuCry20 ; 32:4000 - dbw BANK(PikachuCry21), PikachuCry21 ; 32:6002 - dbw BANK(PikachuCry22), PikachuCry22 ; 31:63a4 - dbw BANK(PikachuCry23), PikachuCry23 ; 34:4862 - dbw BANK(PikachuCry24), PikachuCry24 ; 33:5632 - dbw BANK(PikachuCry25), PikachuCry25 ; 34:573c - dbw BANK(PikachuCry26), PikachuCry26 ; 33:725c - + pikacry_def PikachuCry16 ; 31:4000 + pikacry_def PikachuCry17 ; 34:4000 + pikacry_def PikachuCry18 ; 31:549a + pikacry_def PikachuCry19 ; 33:4000 + pikacry_def PikachuCry20 ; 32:4000 + pikacry_def PikachuCry21 ; 32:6002 + pikacry_def PikachuCry22 ; 31:63a4 + pikacry_def PikachuCry23 ; 34:4862 + pikacry_def PikachuCry24 ; 33:5632 + pikacry_def PikachuCry25 ; 34:573c + pikacry_def PikachuCry26 ; 33:725c + ; bank 35 - dbw BANK(PikachuCry27), PikachuCry27 ; 35:4000 - dbw BANK(PikachuCry28), PikachuCry28 ; 35:4b5a - dbw BANK(PikachuCry29), PikachuCry29 ; 35:5da4 - dbw BANK(PikachuCry30), PikachuCry30 ; 35:69ce - dbw BANK(PikachuCry31), PikachuCry31 ; 35:6e80 - + pikacry_def PikachuCry27 ; 35:4000 + pikacry_def PikachuCry28 ; 35:4b5a + pikacry_def PikachuCry29 ; 35:5da4 + pikacry_def PikachuCry30 ; 35:69ce + pikacry_def PikachuCry31 ; 35:6e80 + ; bank 36 - dbw BANK(PikachuCry32), PikachuCry32 ; 36:4000 - dbw BANK(PikachuCry33), PikachuCry33 ; 36:458a - dbw BANK(PikachuCry34), PikachuCry34 ; 36:523c - + pikacry_def PikachuCry32 ; 36:4000 + pikacry_def PikachuCry33 ; 36:458a + pikacry_def PikachuCry34 ; 36:523c + ; bank 37 - dbw BANK(PikachuCry35), PikachuCry35 ; 37:4000 - dbw BANK(PikachuCry36), PikachuCry36 ; 37:522a + pikacry_def PikachuCry35 ; 37:4000 + pikacry_def PikachuCry36 ; 37:522a ; banks 36-38 - dbw BANK(PikachuCry37), PikachuCry37 ; 38:4000 - dbw BANK(PikachuCry38), PikachuCry38 ; 38:4dfa - dbw BANK(PikachuCry39), PikachuCry39 ; 37:6e0c - dbw BANK(PikachuCry40), PikachuCry40 ; 38:5a64 - dbw BANK(PikachuCry41), PikachuCry41 ; 36:6746 - dbw BANK(PikachuCry42), PikachuCry42 ; 38:6976 + pikacry_def PikachuCry37 ; 38:4000 + pikacry_def PikachuCry38 ; 38:4dfa + pikacry_def PikachuCry39 ; 37:6e0c + pikacry_def PikachuCry40 ; 38:5a64 + pikacry_def PikachuCry41 ; 36:6746 + pikacry_def PikachuCry42 ; 38:6976 INCLUDE "engine/overworld/advance_player_sprite.asm" ResetStatusAndHalveMoneyOnBlackout:: ; f0274 (3c:4274) ; Reset player status on blackout. xor a - ld [wd435],a + ld [wd435], a xor a ; gamefreak copypasting functions (double xor a) ld [wBattleResult], a ld [wWalkBikeSurfState], a @@ -202,35 +203,56 @@ ResetStatusAndHalveMoneyOnBlackout:: ; f0274 (3c:4274) ld a, %11111111 ld [wJoyIgnore], a predef_jump HealParty - + Func_f02da:: ; f02da (3c:42da) - ld a,[wCurMap] + ld a, [wCurMap] cp VERMILION_GYM ; ??? new thing about verm gym? - jr z,.asm_f02ee - ld c,a - ld hl,Pointer_f02fa + jr z, .asm_f02ee + ld c, a + ld hl, Pointer_f02fa .asm_f02e5 - ld a,[hli] + ld a, [hli] cp c - jr z,.asm_f02f4 - cp a,$ff - jr nz,.asm_f02e5 + jr z, .asm_f02f4 + cp a, $ff + jr nz, .asm_f02e5 ret .asm_f02ee - ld hl,wd126 - set 6,[hl] + ld hl, wd126 + set 6, [hl] ret .asm_f02f4 - ld hl,wd126 - set 5,[hl] + ld hl, wd126 + set 5, [hl] ret Pointer_f02fa:: ; f02fa (3c:42fa) - db $cf,$d0,$d1,$d2,$d3,$d4 - db $d5,$e9,$ea,$eb,$d6,$d7 - db $d8,$a5,$a6,$87,$c7,$ca - db $c6,$6c,$c2,$71,$f5,$f6 - db $f7,$ff + db SILPH_CO_2F + db SILPH_CO_3F + db SILPH_CO_4F + db SILPH_CO_5F + db SILPH_CO_6F + db SILPH_CO_7F + db SILPH_CO_8F + db SILPH_CO_9F + db SILPH_CO_10F + db SILPH_CO_11F + db MANSION_2 + db MANSION_3 + db MANSION_4 + db MANSION_1 + db CINNABAR_GYM + db GAME_CORNER + db ROCKET_HIDEOUT_1 + db ROCKET_HIDEOUT_4 + db VICTORY_ROAD_3 + db VICTORY_ROAD_1 + db VICTORY_ROAD_2 + db LANCES_ROOM + db LORELEIS_ROOM + db BRUNOS_ROOM + db AGATHAS_ROOM + db $ff BeachHouse_GFX:: ; f0314 (3c:4314) INCBIN "gfx/tilesets/beachhouse.2bpp" @@ -240,42 +262,351 @@ BeachHouse_Block:: ; f0914 (3c:4914) Func_f0a54:: ; f0a54 (3c:4a54) ret - + Func_f0a55:: ; f0a55 (3c:4a55) - ld hl,Pointer_f0a76 ; 3c:4a76 + ld hl, Pointer_f0a76 ; 3c:4a76 .loop - ld a,[hli] - cp a,$ff + ld a, [hli] + cp a, $ff ret z - ld b,a - ld a,[wCurMap] + ld b, a + ld a, [wCurMap] cp b - jr z,.asm_f0a68 + jr z, .asm_f0a68 inc hl inc hl inc hl jr .loop .asm_f0a68 - ld a,[hli] - ld c,a - ld b,$0 - ld a,[hli] - ld h,[hl] - ld l,a - ld de,wMissableObjectList + ld a, [hli] + ld c, a + ld b, $0 + ld a, [hli] + ld h, [hl] + ld l, a + ld de, wMissableObjectList call CopyData ret Pointer_f0a76:: ; f0a76 (3c:4a76) - db $27,$07,$7b,$4a,$ff - db $01,$ec,$02,$ed,$03,$ee,$ff - - dr $f0a82,$f220e -BeachHouse_h: ; f220e (3c:620e) -;INCLUDE "data/mapHeaders/beach_house.asm" - dr $f220e,$f24ae -Func_f24ae: ; f24ae (3c:64ae) - dr $f24ae,$f25f8 -CheckForHiddenObject:: ; f25f8 (3c:65f8) - dr $f25f8,$f4000
\ No newline at end of file + db $27, $07, $7b, $4a, $ff + db $01, $ec, $02, $ed, $03, $ee, $ff + +Func_f0a82: ; f0a82 + ld a, [wd472] + bit 7, a + ret z + ld a, [wWalkBikeSurfState] + and a + ret nz + push hl + push bc + callab GetPikachuFacingDirectionAndReturnToE + pop bc + pop hl + ld a, b + cp e + ret nz + push hl + ld a, [wUpdateSpritesEnabled] + push af + ld a, $ff + ld [wUpdateSpritesEnabled], a + callab LoadPikachuShadowIntoVRAM + pop af + ld [wUpdateSpritesEnabled], a + pop hl + call Func_159b ; homecall Func_fd2a1 - pikachu movement script? + callab Func_fcba1 + ret + +Pic_f0abf: ; f0abf (3c:4abf) + dr $f0abf, $f0b64 +GFX_f0b64: ; f0b64 (3c:4b64) + dr $f0b64, $f0cf4 +Pic_f0cf4: ; f0cf4 (3c:4cf4) + dr $f0cf4, $f0d82 +GFX_f0d82: ; f0d82 (3c:4d82) + dr $f0d82, $f0f12 + +Func_f0f12: + ld hl, NurseChanseyText + call PrintText + ld a, CHANSEY + call PlayCry + call WaitForSoundToFinish + ret + +NurseChanseyText: + TX_FAR _NurseChanseyText + db "@" + +INCLUDE "engine/HoF_room_pc.asm" +INCLUDE "scripts/viridiancity2.asm" +INCLUDE "scripts/vermilioncity2.asm" +INCLUDE "scripts/celadoncity2.asm" +INCLUDE "scripts/route1_2.asm" +INCLUDE "scripts/route22_2.asm" +INCLUDE "scripts/redshouse1f2.asm" +INCLUDE "scripts/oakslab2.asm" +INCLUDE "scripts/school2.asm" +INCLUDE "scripts/museum1f2.asm" +INCLUDE "scripts/pewterpokecenter2.asm" + +Func_f1e22: + ld hl, PikachuMovementData_f1e2b + ld b, SPRITE_FACING_RIGHT + call Func_f0a82 + ret + +PikachuMovementData_f1e2b: + db $00 + db $1d + db $1f + db $38 + db $3f + +Func_f1e30 + CheckEvent EVENT_GOT_TM18 + jr nz, .asm_f1e54 + ld hl, CeladonMart3Text_f1e5b + call PrintText + lb bc, TM_18, 1 + call GiveItem + jr nc, .asm_f1e4f + SetEvent EVENT_GOT_TM18 + ld hl, CeladonMart3Text_f1e60 + jr .asm_f1e57 + +.asm_f1e4f + ld hl, CeladonMart3Text_f1e6b + jr .asm_f1e57 + +.asm_f1e54 + ld hl, CeladonMart3Text_f1e66 +.asm_f1e57 + call PrintText + ret + +CeladonMart3Text_f1e5b: + TX_FAR _TM18PreReceiveText + db "@" + +CeladonMart3Text_f1e60: + TX_FAR _ReceivedTM18Text + TX_SFX_ITEM + db "@" + +CeladonMart3Text_f1e66: + TX_FAR _TM18ExplanationText + db "@" + +CeladonMart3Text_f1e6b: + TX_FAR _TM18NoRoomText + db "@" + +Func_f1e70: + ld a, $1 + ld [wDoNotWaitForButtonPressAfterDisplayingText], a + ld hl, CeladonMansion1Text_f1e96 + call PrintText + callab IsStarterPikachuInOurParty + ret nc + ld hl, CeladonMansionText_f1e9c + call PrintText + ld a, $0 + ld [wDoNotWaitForButtonPressAfterDisplayingText], a + call Func_f1ea2 + call PrintText + ret + +CeladonMansion1Text_f1e96: + TX_FAR _CeladonMansion1Text2 + TX_WAIT_BUTTON + db "@" + +CeladonMansionText_f1e9c: + TX_FAR _CeladonMansion1Text6 + TX_BUTTON_SOUND + db "@" + +Func_f1ea2: + ld hl, PikachuHappinessThresholds_f1eb9 +.asm_f1ea5 + ld a, [hli] + inc hl + and a + jr z, .asm_f1eb5 + ld b, a + ld a, [wPikachuHappiness] + cp b + jr c, .asm_f1eb5 + inc hl + inc hl + jr .asm_f1ea5 + +.asm_f1eb5 + ld a, [hli] + ld h, [hl] + ld l, a + ret + +PikachuHappinessThresholds_f1eb9 + dw 51, CeladonMansion1Text_f1ed5 + dw 101, CeladonMansion1Text_f1eda + dw 131, CeladonMansion1Text_f1edf + dw 161, CeladonMansion1Text_f1ee4 + dw 201, CeladonMansion1Text_f1ee9 + dw 255, CeladonMansion1Text_f1eee + dbbw 0, $ff, CeladonMansion1Text_f1eee + +CeladonMansion1Text_f1ed5: + TX_FAR _CeladonMansion1Text7 + db "@" + +CeladonMansion1Text_f1eda: + TX_FAR _CeladonMansion1Text8 + db "@" + +CeladonMansion1Text_f1edf: + TX_FAR _CeladonMansion1Text9 + db "@" + +CeladonMansion1Text_f1ee4: + TX_FAR _CeladonMansion1Text10 + db "@" + +CeladonMansion1Text_f1ee9: + TX_FAR _CeladonMansion1Text11 + db "@" + +CeladonMansion1Text_f1eee: + TX_FAR _CeladonMansion1Text12 + db "@" + + dr $f1ef3, $f218c + +INCLUDE "scripts/mtmoonpokecenter2.asm" + +INCLUDE "data/mapHeaders/beach_house.asm" +INCLUDE "scripts/beach_house.asm" +BeachHouseBlockdata: ; f2388 (3c:6388) +INCBIN "maps/beach_house.blk" +INCLUDE "data/mapObjects/beach_house.asm" + +INCLUDE "scripts/beach_house2.asm" +INCLUDE "scripts/billshouse2.asm" +INCLUDE "scripts/viridianforest2.asm" +INCLUDE "scripts/ssanne9_2.asm" +INCLUDE "scripts/silphco11_2.asm" + +INCLUDE "engine/overworld/hidden_objects.asm" + +Func_f2cd0: + ld d, 0 + ld hl, Jumptable_f2ce1 + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + call JumpToAddress + ld e, a + ld d, 0 + ret + +Jumptable_f2ce1: + dw Func_f2ceb + dw Func_f2ceb + dw Func_f2cee + dw Func_f2cf4 + dw Func_f2d06 + +Func_f2ceb: + ld a, 0 + ret + +Func_f2cee: + call Random + and $1 + ret + +Func_f2cf4: ; should return to a, instead returns to b + call Random + swap a + cp $55 + ld b, 0 + ret c + cp $aa + ld b, 1 + ret c + ld b, 2 + ret + +Func_f2d06: + call Random + and $3 + ret + +Func_f2d0c: + ld hl, GymTrashCans3a + ld a, [wGymTrashCanIndex] + ld c, a + ld b, 0 + ld a, 9 + call AddNTimes + call AddNTimes ; ???? + ld a, [hli] + ld [hGymTrashCanRandNumMask], a + ld e, a + push hl + call Func_f2cd0 + pop hl + add hl, de + add hl, de + ld a, [hli] + ld [wSecondLockTrashCanIndex], a + ld a, [hl] + ld [wSecondLockTrashCanIndex + 1], a + ret + +GymTrashCans3a: ; f2d31 (3c:6d31) +; First byte: number of trashcan entries +; Following four byte pairs: indices for the second trash can. +; BUG: Rows that have 3 trashcan entries are sampled incorrectly. +; The sampling occurs by taking a random number and seeing which +; third of the range 0-255 the number falls in. However, it returns +; that value to the wrong register, so the result is never used. +; Instead of using an offset in [0,1,2], the offset is instead +; in the full range 0-255. This results in truly random behavior. + db 4 + db 1,3, 3,1, 1,-1, 3,-1 + db 3 + db 0,2, 2,4, 4,0, -1,-1 + db 4 + db 1,5, 5,1, 1,-1, 5,-1 + db 3 + db 0,4, 4,6, 6,0, -1,-1 + db 4 + db 1,3, 3,1, 5,5, 7,7 + db 3 + db 2,4, 4,8, 8,2, -1,-1 + db 3 + db 3,7, 7,9, 9,3, -1,-1 + db 4 + db 4,8, 6,10, 8,4, 10,6 + db 3 + db 5,7, 7,11, 11,5, -1,-1 + db 3 + db 6,10, 10,12, 12,6, -1,-1 + db 4 + db 7,9, 9,7, 11,13, 13,11 + db 3 + db 8,10, 10,14, 14,8, -1,-1 + db 4 + db 9,13, 13,9, 9,-1, 13,-1 + db 3 + db 10,12, 12,14, 14,10, -1,-1 + db 4 + db 11,13, 13,11, 11,-1, 13,-1 |