diff options
Diffstat (limited to 'engine/bank3d/main.asm')
-rw-r--r-- | engine/bank3d/main.asm | 398 |
1 files changed, 398 insertions, 0 deletions
diff --git a/engine/bank3d/main.asm b/engine/bank3d/main.asm new file mode 100644 index 00000000..9cf96ccd --- /dev/null +++ b/engine/bank3d/main.asm @@ -0,0 +1,398 @@ +INCLUDE "engine/battle/common_text.asm" +INCLUDE "engine/battle/link_battle_versus_text.asm" +INCLUDE "engine/battle/unused_stats_functions.asm" +INCLUDE "engine/battle/scroll_draw_trainer_pic.asm" + +Func_f429f:: ; f429f (3d:429f) + hlCoord 0,5 + ld c,$0 +.asm_f42a4 + inc c + ld a,c + cp $9 + ret z + ld d,$5b + push bc + push hl +.asm_f42ad + call Func_f42c2 + dec hl + ld a,d + sub $7 + ld d,a + dec c + jr nz,.asm_f42ad + ld c,$2 + call DelayFrames + pop hl + pop bc + inc hl + jr .asm_f42a4 + +Func_f42c2:: ; f42c2 (3d:f42c2) + push hl + push de + push bc + ld e,$7 +.loop + ld a,d + cp $31 + jr nc,.asm_f42ce + ld a,$7f + ld [hl],a + ld bc,$14 + add hl,bc + inc d + dec e + jr nz,.loop + pop bc + pop de + pop hl + ret + +INCLUDE "engine/battle/decrement_pp.asm" + +Func_f430a:: ; f430a (3d:430a) + ld a,d + cp $4 + jr z,.asm_f4320 + cp $6 + jr z,.asm_f4320 + push de + callab Func_fce18 + pop de + ret nc + jr .asm_f432b +.asm_f4320 + push de + callab Func_fcdb8 + pop de + ret nc + push de + ld e,$0 + ld a,[wd470] + cp $64 + jr c,.asm_f433b + inc e + cp $c8 + jr c,.asm_f433b + inc e + ld c,d + dec c + ld b,$0 + ld hl,Pointer_f4385 + add hl,bc + add hl,bc + add hl,bc + ld d,$0 + add hl,de + ld a,[hl] + cp $64 + ld a,[wd470] + jr nc,.asm_f4357 + add [hl] + jr nc,.asm_f435b + ld a,$ff + jr .asm_f435b +.asm_f4357 + add [hl] + jr c,.asm_f435b + xor a +.asm_f435b + ld [wd470],a + pop de + dec d + ld hl,Pointer_f43a6 + ld e,d + ld d,$0 + add hl,de + ld a,[hl] + ld b,a + cp $80 + jr z,.asm_f4384 + ld a,[wd471] + jr c,.asm_f437d + cp b + jr nc,.asm_f4384 + ld a,[wd49c] + and a + jr nz,.asm_f4384 + jr .asm_f4380 +.asm_f437d + cp b + jr c,.asm_f4384 +.asm_f4380 + ld a,b + ld [wd471],a + ret + +Pointer_f4385:: ; f4385 (3d:4385) + db $05,$03,$02,$05,$03,$02,$01,$01,$00,$03,$02,$01,$01,$01,$00,$02,$01,$01 + db $fd,$fb,$ff,$ff,$ff,$fb,$fb,$f6,$fb,$fb,$f6,$f6,$f6,$ec + +Pointer_f43a6:: ; f43a6 (3d:43a6) + db $8a,$83,$80,$80,$94,$80,$62,$6c,$62,$6c + db $00 + +; f43b1 (3d:43b1) +RedPicBack:: INCBIN "pic/trainer/redb.pic" +OldManPic:: INCBIN "pic/trainer/oldman.pic" +OakPicBack:: INCBIN "pic/ytrainer/prof.oakb.pic" + +SECTION "bank3d Yellow Intro",ROMX[$453f],BANK[$3D] + +Func_f453f:: ; f453f (3d:453f) + ld hl,PokemonLogoGraphics + ld de,vChars2 + ld bc,$730 + ld a,BANK(PokemonLogoGraphics) ; redundant because this function is in bank3d + call FarCopyData + ld hl,YellowLogoGraphics + ld de,vChars1+$fd0 + ld bc,$30 + ld a,BANK(YellowLogoGraphics) + call FarCopyData + ld hl,YellowLogoGraphics+$30 + ld de,vChars1 + ld bc,$400 + ld a,BANK(YellowLogoGraphics) + call FarCopyData + ld hl,YellowLogoGraphics+$430 + ld de,vChars1+$f00 + ld bc,$c0 + ld a,BANK(YellowLogoGraphics) + call FarCopyData + ret + +Func_f4578:: ; f4578 (3d:4578) + hlCoord 1,1 + ld de,Pointer_f45f9 + ld bc,7 << 8 | 16 ; 16x7 (xy) + call CopyScreenArea + ret + +Func_f4585:: ; f4585 (3d:4585) + hlCoord 5,3 + ld de,Pointer_f4673 + ld bc,4 << 8 | 7 ; 7x4 (xy) + call CopyScreenArea + hlCoord 8,7 + ld [hl],$64 + inc hl + ld [hl],$65 + ret + +Func_f459a:: ; f459a (3d:459a) + hlCoord 3,7 + ld de,Pointer_f468f + ld bc,9 << 8 | 12 ; 12x9 (xy) + call CopyScreenArea + hlCoord 15,9 + ld [hl],$96 + hlCoord 15,10 + ld [hl],$9d + hlCoord 15,11 + ld [hl],$a7 + hlCoord 15,12 + ld [hl],$b1 + ld hl,Pointer_f45c7 + ld de,wOAMBuffer + ld bc,$20 + call CopyData + ret + +Pointer_f45c7:: ; f45c7 (3d:45c7) + db $60,$40,$f1,$22 + db $60,$48,$f0,$22 + db $68,$40,$f3,$22 + db $68,$48,$f2,$22 + db $60,$60,$f0,$02 + db $60,$68,$f1,$02 + db $68,$60,$f2,$02 + db $68,$68,$f3,$02 + +CopyScreenArea:: ; f45e7 (3d:45e7) +; copy cxb (xy) screen area from de to hl + push bc + push hl +.loop + ld a,[de] + inc de + ld [hli],a + dec c + jr nz,.loop + pop hl + ld bc,$14 + add hl,bc + pop bc + dec b + jr nz,CopyScreenArea + ret + +Pointer_f45f9:: ; f45f9 (3d:45f9) +; 16x7 (xy) + db $f4,$f4,$f4,$f4,$f4,$f4,$49,$f4,$72,$30,$f4,$f4,$f4,$f4,$f4,$f4 + db $fd,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0a,$0b,$f4,$0d,$0e,$0f + db $10,$11,$12,$13,$14,$15,$16,$17,$18,$19,$1a,$1b,$1c,$1d,$1e,$1f + db $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2a,$2b,$2c,$2d,$2e,$2f + db $f4,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3a,$3b,$3c,$3d,$3e,$3f + db $f4,$41,$42,$43,$44,$45,$46,$47,$48,$f4,$4a,$4b,$4c,$4d,$4e,$4f + db $f4,$6a,$6b,$6c,$6d,$f4,$f4,$f4,$f4,$f4,$f4,$6e,$6f,$70,$71,$f4 + +Pointer_f4669:: ; f4669 (3d:4669) + db $47,$48,$49,$4a,$4b,$4c,$4d,$4e,$4f,$5f + +Pointer_f4673:: ; f4673 (3d:4673) +; 7x4 (xy) + db $24,$25,$66,$67,$68,$69,$2a + db $50,$51,$52,$53,$54,$55,$56 + db $57,$58,$59,$5a,$5b,$5c,$5d + db $6d,$5e,$5f,$60,$61,$62,$63 + +Pointer_f468f:: ; f468f (3d:468f) +; 12x9 (xy) + db $80,$81,$82,$83,$00,$00,$00,$00,$84,$85,$86,$87 + db $88,$89,$8a,$8b,$8c,$8d,$8d,$8e,$8f,$8a,$90,$91 + db $00,$92,$93,$8a,$8a,$8a,$8a,$8a,$8a,$94,$95,$00 + db $00,$00,$97,$8a,$8a,$98,$99,$8a,$8a,$9a,$9b,$9c + db $00,$00,$9e,$9f,$a0,$a1,$a2,$a3,$a4,$a5,$a6,$8a + db $00,$a8,$a9,$aa,$8a,$ab,$ac,$8a,$ad,$ae,$af,$b0 + db $00,$b2,$b3,$b4,$8a,$8a,$8a,$8a,$b5,$b6,$b7,$b8 + db $00,$b9,$ba,$8a,$8a,$8a,$8a,$8a,$8a,$bb,$bc,$00 + db $00,$00,$bd,$8a,$8a,$8a,$8a,$8a,$8a,$be,$bf,$00 + +; f46f9 (3d:46f9) +PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp" +YellowLogoGraphics: INCBIN "gfx/yellow_titlescreen.2bpp" + +INCLUDE "engine/bank3d/link_menu.asm" + +HandleMenuInputDouble:: ; f5a40 (3d:5a40) + xor a + ld [wd09b],a + +HandleMenuInputPokemonSelectionDouble:: ; 3aaf (0:3aaf) + ld a,[H_DOWNARROWBLINKCNT1] + push af + ld a,[H_DOWNARROWBLINKCNT2] + push af ; save existing values on stack + xor a + ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1 + ld a,$06 + ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2 + xor a + ld [wPartyMonAnimCounter],a ; counter for pokemon shaking animation + call Func_f5ab0 + call Delay3 + ld a,[hJoy5] + and a ; was a key pressed? + jr nz,.keyPressed + pop af + ld [H_DOWNARROWBLINKCNT2],a + pop af + ld [H_DOWNARROWBLINKCNT1],a ; restore previous values + xor a + ld [wMenuWrappingEnabled],a ; disable menu wrapping + ret +.keyPressed + xor a + ld [wcc4b],a + ld a,[hJoy5] + ld b,a + bit 6,a ; pressed Up key? + jr z,.checkIfDownPressed +.upPressed + ld a,[wCurrentMenuItem] ; selected menu item + and a ; already at the top of the menu? + jr z,.checkOtherKeys +.notAtTop + dec a + ld [wCurrentMenuItem],a ; move selected menu item up one space + jr .checkOtherKeys +.checkIfDownPressed + bit 7,a + jr z,.checkOtherKeys +.downPressed + ld a,[wCurrentMenuItem] + inc a + ld c,a + ld a,[wMaxMenuItem] + cp c + jr nc,.checkOtherKeys + ld a,c + ld [wCurrentMenuItem],a +.checkOtherKeys + ld a,[wMenuWatchedKeys] + and b ; does the menu care about any of the pressed keys? + jp z,.loop1 +.checkIfAButtonOrBButtonPressed + ld a,[hJoy5] + and A_BUTTON | B_BUTTON + jr z,.skipPlayingSound +.AButtonOrBButtonPressed + ld a,(SFX_02_40 - SFX_Headers_02) / 3 + call PlaySound ; play sound +.skipPlayingSound + pop af + ld [H_DOWNARROWBLINKCNT2],a + pop af + ld [H_DOWNARROWBLINKCNT1],a ; restore previous values + xor a + ld [wMenuWrappingEnabled],a ; disable menu wrapping + ld a,[hJoy5] + ret + +Func_f5ab0:: ; f5ab0 (3d:5ab0) + ld a,[wTopMenuItemY] + and a + jr z,.asm_f5ac0 + hlCoord 0,0 + ld bc,$14 +.loop + add hl,bc + dec a + jr nz,.loop +.asm_f5ac0 + ld a,[wTopMenuItemX] + ld b,$0 + ld c,a + add hl,bc + push hl + ld a,[wLastMenuItem] + and a + jr z,.asm_f5ad5 + ld bc,$28 +.loop2 + add hl,bc + dec a + jr nz,.loop2 +.asm_f5ad5 + ld a,[hl] + cp "▶" + jr nz,.asm_f5ade + ld a,[wTileBehindCursor] + ld [hl],a +.asm_f5ade + pop hl + ld a,[wCurrentMenuItem] + and a + jr z,.asm_f5aec + ld bc,$28 +.loop3 + add hl,bc + dec a + jr nz,.loop3 +.asm_f5aec + ld a,[hl] + cp "▶" + jr z,.asm_f5af4 + ld [wTileBehindCursor],a + ld a,"▶" + ld [hl],a + ld a,l + ld [wMenuCursorLocation],a + ld a,h + ld [wMenuCursorLocation+1],a + ld a,[wCurrentMenuItem] + ld [wLastMenuItem],a + ret
\ No newline at end of file |