summaryrefslogtreecommitdiff
path: root/engine/bank3d/main.asm
diff options
context:
space:
mode:
Diffstat (limited to 'engine/bank3d/main.asm')
-rw-r--r--engine/bank3d/main.asm398
1 files changed, 398 insertions, 0 deletions
diff --git a/engine/bank3d/main.asm b/engine/bank3d/main.asm
new file mode 100644
index 00000000..9cf96ccd
--- /dev/null
+++ b/engine/bank3d/main.asm
@@ -0,0 +1,398 @@
+INCLUDE "engine/battle/common_text.asm"
+INCLUDE "engine/battle/link_battle_versus_text.asm"
+INCLUDE "engine/battle/unused_stats_functions.asm"
+INCLUDE "engine/battle/scroll_draw_trainer_pic.asm"
+
+Func_f429f:: ; f429f (3d:429f)
+ hlCoord 0,5
+ ld c,$0
+.asm_f42a4
+ inc c
+ ld a,c
+ cp $9
+ ret z
+ ld d,$5b
+ push bc
+ push hl
+.asm_f42ad
+ call Func_f42c2
+ dec hl
+ ld a,d
+ sub $7
+ ld d,a
+ dec c
+ jr nz,.asm_f42ad
+ ld c,$2
+ call DelayFrames
+ pop hl
+ pop bc
+ inc hl
+ jr .asm_f42a4
+
+Func_f42c2:: ; f42c2 (3d:f42c2)
+ push hl
+ push de
+ push bc
+ ld e,$7
+.loop
+ ld a,d
+ cp $31
+ jr nc,.asm_f42ce
+ ld a,$7f
+ ld [hl],a
+ ld bc,$14
+ add hl,bc
+ inc d
+ dec e
+ jr nz,.loop
+ pop bc
+ pop de
+ pop hl
+ ret
+
+INCLUDE "engine/battle/decrement_pp.asm"
+
+Func_f430a:: ; f430a (3d:430a)
+ ld a,d
+ cp $4
+ jr z,.asm_f4320
+ cp $6
+ jr z,.asm_f4320
+ push de
+ callab Func_fce18
+ pop de
+ ret nc
+ jr .asm_f432b
+.asm_f4320
+ push de
+ callab Func_fcdb8
+ pop de
+ ret nc
+ push de
+ ld e,$0
+ ld a,[wd470]
+ cp $64
+ jr c,.asm_f433b
+ inc e
+ cp $c8
+ jr c,.asm_f433b
+ inc e
+ ld c,d
+ dec c
+ ld b,$0
+ ld hl,Pointer_f4385
+ add hl,bc
+ add hl,bc
+ add hl,bc
+ ld d,$0
+ add hl,de
+ ld a,[hl]
+ cp $64
+ ld a,[wd470]
+ jr nc,.asm_f4357
+ add [hl]
+ jr nc,.asm_f435b
+ ld a,$ff
+ jr .asm_f435b
+.asm_f4357
+ add [hl]
+ jr c,.asm_f435b
+ xor a
+.asm_f435b
+ ld [wd470],a
+ pop de
+ dec d
+ ld hl,Pointer_f43a6
+ ld e,d
+ ld d,$0
+ add hl,de
+ ld a,[hl]
+ ld b,a
+ cp $80
+ jr z,.asm_f4384
+ ld a,[wd471]
+ jr c,.asm_f437d
+ cp b
+ jr nc,.asm_f4384
+ ld a,[wd49c]
+ and a
+ jr nz,.asm_f4384
+ jr .asm_f4380
+.asm_f437d
+ cp b
+ jr c,.asm_f4384
+.asm_f4380
+ ld a,b
+ ld [wd471],a
+ ret
+
+Pointer_f4385:: ; f4385 (3d:4385)
+ db $05,$03,$02,$05,$03,$02,$01,$01,$00,$03,$02,$01,$01,$01,$00,$02,$01,$01
+ db $fd,$fb,$ff,$ff,$ff,$fb,$fb,$f6,$fb,$fb,$f6,$f6,$f6,$ec
+
+Pointer_f43a6:: ; f43a6 (3d:43a6)
+ db $8a,$83,$80,$80,$94,$80,$62,$6c,$62,$6c
+ db $00
+
+; f43b1 (3d:43b1)
+RedPicBack:: INCBIN "pic/trainer/redb.pic"
+OldManPic:: INCBIN "pic/trainer/oldman.pic"
+OakPicBack:: INCBIN "pic/ytrainer/prof.oakb.pic"
+
+SECTION "bank3d Yellow Intro",ROMX[$453f],BANK[$3D]
+
+Func_f453f:: ; f453f (3d:453f)
+ ld hl,PokemonLogoGraphics
+ ld de,vChars2
+ ld bc,$730
+ ld a,BANK(PokemonLogoGraphics) ; redundant because this function is in bank3d
+ call FarCopyData
+ ld hl,YellowLogoGraphics
+ ld de,vChars1+$fd0
+ ld bc,$30
+ ld a,BANK(YellowLogoGraphics)
+ call FarCopyData
+ ld hl,YellowLogoGraphics+$30
+ ld de,vChars1
+ ld bc,$400
+ ld a,BANK(YellowLogoGraphics)
+ call FarCopyData
+ ld hl,YellowLogoGraphics+$430
+ ld de,vChars1+$f00
+ ld bc,$c0
+ ld a,BANK(YellowLogoGraphics)
+ call FarCopyData
+ ret
+
+Func_f4578:: ; f4578 (3d:4578)
+ hlCoord 1,1
+ ld de,Pointer_f45f9
+ ld bc,7 << 8 | 16 ; 16x7 (xy)
+ call CopyScreenArea
+ ret
+
+Func_f4585:: ; f4585 (3d:4585)
+ hlCoord 5,3
+ ld de,Pointer_f4673
+ ld bc,4 << 8 | 7 ; 7x4 (xy)
+ call CopyScreenArea
+ hlCoord 8,7
+ ld [hl],$64
+ inc hl
+ ld [hl],$65
+ ret
+
+Func_f459a:: ; f459a (3d:459a)
+ hlCoord 3,7
+ ld de,Pointer_f468f
+ ld bc,9 << 8 | 12 ; 12x9 (xy)
+ call CopyScreenArea
+ hlCoord 15,9
+ ld [hl],$96
+ hlCoord 15,10
+ ld [hl],$9d
+ hlCoord 15,11
+ ld [hl],$a7
+ hlCoord 15,12
+ ld [hl],$b1
+ ld hl,Pointer_f45c7
+ ld de,wOAMBuffer
+ ld bc,$20
+ call CopyData
+ ret
+
+Pointer_f45c7:: ; f45c7 (3d:45c7)
+ db $60,$40,$f1,$22
+ db $60,$48,$f0,$22
+ db $68,$40,$f3,$22
+ db $68,$48,$f2,$22
+ db $60,$60,$f0,$02
+ db $60,$68,$f1,$02
+ db $68,$60,$f2,$02
+ db $68,$68,$f3,$02
+
+CopyScreenArea:: ; f45e7 (3d:45e7)
+; copy cxb (xy) screen area from de to hl
+ push bc
+ push hl
+.loop
+ ld a,[de]
+ inc de
+ ld [hli],a
+ dec c
+ jr nz,.loop
+ pop hl
+ ld bc,$14
+ add hl,bc
+ pop bc
+ dec b
+ jr nz,CopyScreenArea
+ ret
+
+Pointer_f45f9:: ; f45f9 (3d:45f9)
+; 16x7 (xy)
+ db $f4,$f4,$f4,$f4,$f4,$f4,$49,$f4,$72,$30,$f4,$f4,$f4,$f4,$f4,$f4
+ db $fd,$01,$02,$03,$04,$05,$06,$07,$08,$09,$0a,$0b,$f4,$0d,$0e,$0f
+ db $10,$11,$12,$13,$14,$15,$16,$17,$18,$19,$1a,$1b,$1c,$1d,$1e,$1f
+ db $20,$21,$22,$23,$24,$25,$26,$27,$28,$29,$2a,$2b,$2c,$2d,$2e,$2f
+ db $f4,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3a,$3b,$3c,$3d,$3e,$3f
+ db $f4,$41,$42,$43,$44,$45,$46,$47,$48,$f4,$4a,$4b,$4c,$4d,$4e,$4f
+ db $f4,$6a,$6b,$6c,$6d,$f4,$f4,$f4,$f4,$f4,$f4,$6e,$6f,$70,$71,$f4
+
+Pointer_f4669:: ; f4669 (3d:4669)
+ db $47,$48,$49,$4a,$4b,$4c,$4d,$4e,$4f,$5f
+
+Pointer_f4673:: ; f4673 (3d:4673)
+; 7x4 (xy)
+ db $24,$25,$66,$67,$68,$69,$2a
+ db $50,$51,$52,$53,$54,$55,$56
+ db $57,$58,$59,$5a,$5b,$5c,$5d
+ db $6d,$5e,$5f,$60,$61,$62,$63
+
+Pointer_f468f:: ; f468f (3d:468f)
+; 12x9 (xy)
+ db $80,$81,$82,$83,$00,$00,$00,$00,$84,$85,$86,$87
+ db $88,$89,$8a,$8b,$8c,$8d,$8d,$8e,$8f,$8a,$90,$91
+ db $00,$92,$93,$8a,$8a,$8a,$8a,$8a,$8a,$94,$95,$00
+ db $00,$00,$97,$8a,$8a,$98,$99,$8a,$8a,$9a,$9b,$9c
+ db $00,$00,$9e,$9f,$a0,$a1,$a2,$a3,$a4,$a5,$a6,$8a
+ db $00,$a8,$a9,$aa,$8a,$ab,$ac,$8a,$ad,$ae,$af,$b0
+ db $00,$b2,$b3,$b4,$8a,$8a,$8a,$8a,$b5,$b6,$b7,$b8
+ db $00,$b9,$ba,$8a,$8a,$8a,$8a,$8a,$8a,$bb,$bc,$00
+ db $00,$00,$bd,$8a,$8a,$8a,$8a,$8a,$8a,$be,$bf,$00
+
+; f46f9 (3d:46f9)
+PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp"
+YellowLogoGraphics: INCBIN "gfx/yellow_titlescreen.2bpp"
+
+INCLUDE "engine/bank3d/link_menu.asm"
+
+HandleMenuInputDouble:: ; f5a40 (3d:5a40)
+ xor a
+ ld [wd09b],a
+
+HandleMenuInputPokemonSelectionDouble:: ; 3aaf (0:3aaf)
+ ld a,[H_DOWNARROWBLINKCNT1]
+ push af
+ ld a,[H_DOWNARROWBLINKCNT2]
+ push af ; save existing values on stack
+ xor a
+ ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1
+ ld a,$06
+ ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2
+ xor a
+ ld [wPartyMonAnimCounter],a ; counter for pokemon shaking animation
+ call Func_f5ab0
+ call Delay3
+ ld a,[hJoy5]
+ and a ; was a key pressed?
+ jr nz,.keyPressed
+ pop af
+ ld [H_DOWNARROWBLINKCNT2],a
+ pop af
+ ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
+ xor a
+ ld [wMenuWrappingEnabled],a ; disable menu wrapping
+ ret
+.keyPressed
+ xor a
+ ld [wcc4b],a
+ ld a,[hJoy5]
+ ld b,a
+ bit 6,a ; pressed Up key?
+ jr z,.checkIfDownPressed
+.upPressed
+ ld a,[wCurrentMenuItem] ; selected menu item
+ and a ; already at the top of the menu?
+ jr z,.checkOtherKeys
+.notAtTop
+ dec a
+ ld [wCurrentMenuItem],a ; move selected menu item up one space
+ jr .checkOtherKeys
+.checkIfDownPressed
+ bit 7,a
+ jr z,.checkOtherKeys
+.downPressed
+ ld a,[wCurrentMenuItem]
+ inc a
+ ld c,a
+ ld a,[wMaxMenuItem]
+ cp c
+ jr nc,.checkOtherKeys
+ ld a,c
+ ld [wCurrentMenuItem],a
+.checkOtherKeys
+ ld a,[wMenuWatchedKeys]
+ and b ; does the menu care about any of the pressed keys?
+ jp z,.loop1
+.checkIfAButtonOrBButtonPressed
+ ld a,[hJoy5]
+ and A_BUTTON | B_BUTTON
+ jr z,.skipPlayingSound
+.AButtonOrBButtonPressed
+ ld a,(SFX_02_40 - SFX_Headers_02) / 3
+ call PlaySound ; play sound
+.skipPlayingSound
+ pop af
+ ld [H_DOWNARROWBLINKCNT2],a
+ pop af
+ ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
+ xor a
+ ld [wMenuWrappingEnabled],a ; disable menu wrapping
+ ld a,[hJoy5]
+ ret
+
+Func_f5ab0:: ; f5ab0 (3d:5ab0)
+ ld a,[wTopMenuItemY]
+ and a
+ jr z,.asm_f5ac0
+ hlCoord 0,0
+ ld bc,$14
+.loop
+ add hl,bc
+ dec a
+ jr nz,.loop
+.asm_f5ac0
+ ld a,[wTopMenuItemX]
+ ld b,$0
+ ld c,a
+ add hl,bc
+ push hl
+ ld a,[wLastMenuItem]
+ and a
+ jr z,.asm_f5ad5
+ ld bc,$28
+.loop2
+ add hl,bc
+ dec a
+ jr nz,.loop2
+.asm_f5ad5
+ ld a,[hl]
+ cp "▶"
+ jr nz,.asm_f5ade
+ ld a,[wTileBehindCursor]
+ ld [hl],a
+.asm_f5ade
+ pop hl
+ ld a,[wCurrentMenuItem]
+ and a
+ jr z,.asm_f5aec
+ ld bc,$28
+.loop3
+ add hl,bc
+ dec a
+ jr nz,.loop3
+.asm_f5aec
+ ld a,[hl]
+ cp "▶"
+ jr z,.asm_f5af4
+ ld [wTileBehindCursor],a
+ ld a,"▶"
+ ld [hl],a
+ ld a,l
+ ld [wMenuCursorLocation],a
+ ld a,h
+ ld [wMenuCursorLocation+1],a
+ ld a,[wCurrentMenuItem]
+ ld [wLastMenuItem],a
+ ret \ No newline at end of file