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-rw-r--r--engine/bank3d/bank3d_battle.asm20
-rw-r--r--engine/bank3d/main.asm5
2 files changed, 13 insertions, 12 deletions
diff --git a/engine/bank3d/bank3d_battle.asm b/engine/bank3d/bank3d_battle.asm
index 5c5acd15..1f84d314 100644
--- a/engine/bank3d/bank3d_battle.asm
+++ b/engine/bank3d/bank3d_battle.asm
@@ -1,10 +1,10 @@
InitBattle: ; f5ff2 (3d:5ff2)
- ld a, [W_CUROPPONENT]
+ ld a, [wCurOpponent]
and a
jr z, asm_f6003
InitOpponent: ; f5ff8 (3d:5ff8)
- ld a, [W_CUROPPONENT]
+ ld a, [wCurOpponent]
ld [wcf91], a
ld [wEnemyMonSpecies2], a
jr asm_f601d
@@ -47,10 +47,10 @@ asm_f601d: ; f601d (f:601d)
ld a, $ff
ld [wEnemyMonPartyPos], a
ld a, $2
- ld [W_ISINBATTLE], a
+ ld [wIsInBattle], a
; Is this a major story battle?
- ld a,[W_LONEATTACKNO]
+ ld a,[wLoneAttackNo]
and a
jp z,InitBattle_Common
callabd_ModifyPikachuHappiness PIKAHAPPY_GYMLEADER ; useless since already in bank3d
@@ -58,16 +58,16 @@ asm_f601d: ; f601d (f:601d)
InitWildBattle: ; f607c (3d:607c)
ld a, $1
- ld [W_ISINBATTLE], a
+ ld [wIsInBattle], a
callab LoadEnemyMonData
callab DoBattleTransitionAndInitBattleVariables
- ld a, [W_CUROPPONENT]
+ ld a, [wCurOpponent]
cp MAROWAK
jr z, .isGhost
callab IsGhostBattle
jr nz, .isNoGhost
.isGhost
- ld hl, W_MONHSPRITEDIM
+ ld hl, wMonHSpriteDim
ld a, $66
ld [hli], a ; write sprite dimensions
ld bc, GhostPic
@@ -131,7 +131,7 @@ InitBattle_Common: ; f60eb (3d:60eb)
ld bc, $40a
call ClearScreenArea
call ClearSprites
- ld a, [W_ISINBATTLE]
+ ld a, [wIsInBattle]
dec a ; is it a wild battle?
ld hl, DrawEnemyHUDAndHPBar
ld b,BANK(DrawEnemyHUDAndHPBar)
@@ -175,7 +175,7 @@ LoadMonBackPic: ; f6178 (3d:6178)
coord hl, 1, 5
ld bc,$708
call ClearScreenArea
- ld hl, W_MONHBACKSPRITE - W_MONHEADER
+ ld hl, wMonHBackSprite - wMonHeader
call UncompressMonSprite
predef ScaleSpriteByTwo
ld de, vBackPic
@@ -195,7 +195,7 @@ Func_f61a6: ; f61a6 (3d:f61a6)
ld a, [$ffe1]
ld [H_DOWNARROWBLINKCNT1], a
ld b, $4c
- ld a, [W_ISINBATTLE]
+ ld a, [wIsInBattle]
and a
jr z, .asm_f61ef
add b
diff --git a/engine/bank3d/main.asm b/engine/bank3d/main.asm
index 131f4fca..c64dd26f 100644
--- a/engine/bank3d/main.asm
+++ b/engine/bank3d/main.asm
@@ -461,7 +461,7 @@ Func_f5b2d:: ; f5b2d (3d:5b2d)
ld a,[wd732]
bit 5,a
jr nz,.asm_f5b59
- ld a,[W_CURMAP]
+ ld a,[wCurMap]
cp SEAFOAM_ISLANDS_5
ret nz
ld a,[wd881]
@@ -640,12 +640,13 @@ RemoveItemFromInventory_: ; f5be1 (3d:5be1)
ret
TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp"
+TrainerInfoTextBoxTileGraphicsEnd:
BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp"
ReadSuperRodData:: ; f5ea4 (3d:5ea4)
- ld a,[W_CURMAP]
+ ld a,[wCurMap]
ld c,a
ld hl,FishingSlots
.loop