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-rw-r--r--engine/battle/common_text.asm46
1 files changed, 23 insertions, 23 deletions
diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm
index a0c44346..d84d0300 100644
--- a/engine/battle/common_text.asm
+++ b/engine/battle/common_text.asm
@@ -1,5 +1,5 @@
-PrintBeginningBattleText: ; f4000 (3d:4000)
- ld a, [wIsInBattle] ; W_ISINBATTLE
+PrintBeginningBattleText:
+ ld a, [wIsInBattle]
dec a
jr nz, .trainerBattle
ld a, [wCurMap]
@@ -80,37 +80,37 @@ PrintBeginningBattleText: ; f4000 (3d:4000)
ld [wFrequencyModifier], a
ld a, $80
ld [wTempoModifier], a
- ld a, $e9 ; (SFX_08_77 - SFX_Headers_08) / 3
+ ld a, SFX_SILPH_SCOPE
call PlaySound
jp WaitForSoundToFinish
.done
ret
-WildMonAppearedText: ; f40c7 (3d:40c7)
+WildMonAppearedText:
TX_FAR _WildMonAppearedText
db "@"
-HookedMonAttackedText: ; f40cc (3d:40cc)
+HookedMonAttackedText:
TX_FAR _HookedMonAttackedText
db "@"
-EnemyAppearedText: ; f40d1 (3d:40d1)
+EnemyAppearedText:
TX_FAR _EnemyAppearedText
db "@"
-TrainerWantsToFightText: ; f40d6 (3d:40d6)
+TrainerWantsToFightText:
TX_FAR _TrainerWantsToFightText
db "@"
-UnveiledGhostText: ; f40db (3d:40db)
+UnveiledGhostText:
TX_FAR _UnveiledGhostText
db "@"
-GhostCantBeIDdText: ; f40e0 (3d:40e0)
+GhostCantBeIDdText:
TX_FAR _GhostCantBeIDdText
db "@"
-PrintSendOutMonMessage: ; f40e0 (3d:40e5)
+PrintSendOutMonMessage:
ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
@@ -153,38 +153,38 @@ PrintSendOutMonMessage: ; f40e0 (3d:40e5)
.printText
jp PrintText
-GoText: ; f413a (3d:413a)
+GoText:
TX_FAR _GoText
TX_ASM
jr PrintPlayerMon1Text
-DoItText: ; f4141 (3d:4141)
+DoItText:
TX_FAR _DoItText
TX_ASM
jr PrintPlayerMon1Text
-GetmText: ; f4148 (3d:4148)
+GetmText:
TX_FAR _GetmText
TX_ASM
jr PrintPlayerMon1Text
-EnemysWeakText: ; f414f (3d:414f)
+EnemysWeakText:
TX_FAR _EnemysWeakText
TX_ASM
-PrintPlayerMon1Text: ; f4154 (3d:4154)
+PrintPlayerMon1Text:
ld hl, PlayerMon1Text
ret
-PlayerMon1Text: ; f4158 (3d:4158)
+PlayerMon1Text:
TX_FAR _PlayerMon1Text
db "@"
-RetreatMon: ; f415d (3d:415d)
+RetreatMon:
ld hl, PlayerMon2Text
jp PrintText
-PlayerMon2Text: ; f4163 (3d:4163)
+PlayerMon2Text:
TX_FAR _PlayerMon2Text
TX_ASM
push de
@@ -235,25 +235,25 @@ PlayerMon2Text: ; f4163 (3d:4163)
ld hl, GoodText ; HP went down 70% or more
ret
-EnoughText: ; f41b1 (3d:41b1)
+EnoughText:
TX_FAR _EnoughText
TX_ASM
jr PrintComeBackText
-OKExclamationText: ; f41b8 (3d:41b8)
+OKExclamationText:
TX_FAR _OKExclamationText
TX_ASM
jr PrintComeBackText
-GoodText: ; f41bf (3d:41bf)
+GoodText:
TX_FAR _GoodText
TX_ASM
jr PrintComeBackText
-PrintComeBackText: ; f41c6 (3d:41c6)
+PrintComeBackText:
ld hl, ComeBackText
ret
-ComeBackText: ; f41ca (3d:41ca)
+ComeBackText:
TX_FAR _ComeBackText
db "@"