summaryrefslogtreecommitdiff
path: root/engine/battle/core.asm
diff options
context:
space:
mode:
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm256
1 files changed, 136 insertions, 120 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 04a6de1c..ec67d094 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -177,7 +177,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
ld a, $31
ld [$ffe1], a
hlCoord 1, 5
- predef Func_3f0c6
+ predef CopyUncompressedPicToTilemap
xor a
ld [hWY], a
ld [rWY], a
@@ -620,7 +620,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
or [hl]
ret nz ; test if fainted
call DrawHUDsAndHPBars
- ld c, $14
+ ld c, 20
call DelayFrames
xor a
ret
@@ -823,7 +823,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525)
ld [wcd6a], a
jp MainInBattleLoop
-FaintEnemyPokemon ; 0x3c567
+FaintEnemyPokemon: ; 0x3c567
call ReadPlayerMonCurHPAndStatus
ld a, [W_ISINBATTLE]
dec a
@@ -1020,10 +1020,10 @@ TrainerBattleVictory: ; 3c696 (f:4696)
cp LINK_STATE_BATTLING
ret z
call ScrollTrainerPicAfterBattle
- ld c, $28
+ ld c, 40
call DelayFrames
call PrintEndBattleText
-; win money
+; win money
ld hl, MoneyForWinningText
call PrintText
ld de, wPlayerMoney + 2
@@ -1218,7 +1218,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)
ld bc, $815
call ClearScreenArea
call ScrollTrainerPicAfterBattle
- ld c, $28
+ ld c, 40
call DelayFrames
ld hl, Sony1WinText
call PrintText
@@ -1506,7 +1506,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
ld a,$CF
ld [$FFE1],a
hlCoord 15, 6
- predef Func_3f073
+ predef AnimateSendingOutMon
ld a,[wEnemyMonSpecies2]
call PlayCry
call DrawEnemyHUDAndHPBar
@@ -1642,7 +1642,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
ld b, a
ld a, [H_QUOTIENT + 3]
cp b
- jr nc, .canEscape ; if the random value was less than or equal to the quotient
+ jr nc, .canEscape ; if the random value was less than or equal to the quotient
; plus 30 times the number of attempts, the player can escape
; can't escape
ld a, $1
@@ -1836,7 +1836,7 @@ SendOutMon: ; 3cc91 (f:4c91)
ld a, POOF_ANIM
call PlayMoveAnimation
hlCoord 4, 11
- predef Func_3f073
+ predef AnimateSendingOutMon
ld a, [wcf91]
call PlayCry
call PrintEmptyString
@@ -1852,8 +1852,8 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa)
xor a
ld [wcd6c], a
ld [H_DOWNARROWBLINKCNT1], a
- predef Func_79aba
- ld c, $4
+ predef CopyGrowingMonTiles
+ ld c, 4
call DelayFrames
call .clearScreenArea
hlCoord 4, 9
@@ -1862,7 +1862,7 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa)
ld [wcd6c], a
xor a
ld [H_DOWNARROWBLINKCNT1], a
- predef Func_79aba
+ predef CopyGrowingMonTiles
call Delay3
call .clearScreenArea
ld a, $4c
@@ -2110,12 +2110,12 @@ DisplayBattleMenu: ; 3ceb3 (f:4eb3)
; the following simulates the keystrokes by drawing menus on screen
hlCoord 9, 14
ld [hl], "▶"
- ld c, $50
+ ld c, 80
call DelayFrames
ld [hl], $7f
hlCoord 9, 16
ld [hl], "▶"
- ld c, $32
+ ld c, 50
call DelayFrames
ld [hl], $ec
ld a, $2 ; select the "ITEM" menu
@@ -2490,7 +2490,7 @@ PartyMenuOrRockOrRun:
SwitchPlayerMon: ; 3d1ba (f:51ba)
callab RetreatMon
- ld c, $32
+ ld c, 50
call DelayFrames
call AnimateRetreatingPlayerMon
ld a, [wWhichPokemon]
@@ -2815,7 +2815,7 @@ AnyMoveToSelect: ; 3d3f5 (f:53f5)
.asm_3d423
ld hl, NoMovesLeftText
call PrintText
- ld c, $3c
+ ld c, 60
call DelayFrames
xor a
ret
@@ -2930,8 +2930,8 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld c, a
ld b, $0 ; which item in the menu is the cursor pointing to? (0-3)
add hl, bc ; point to the item (move) in memory
- ld a, [hl]
- ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move
+ ld a, [hl]
+ ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move
; isn't actually selected (just pointed to by the cursor)
ld a, [wPlayerMonNumber]
ld [wWhichPokemon], a
@@ -2947,7 +2947,7 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld a, [hl]
and $3f
ld [wcd6d], a
-; print TYPE/<type> and <curPP>/<maxPP>
+; print TYPE/<type> and <curPP>/<maxPP>
hlCoord 1, 9
ld de, TypeText
call PlaceString
@@ -2963,7 +2963,7 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld de, wd11e
ld bc, $102
call PrintNumber
- call GetCurrentMove
+ call GetCurrentMove
hlCoord 2, 10
predef PrintMoveType
.moveDisabled
@@ -3174,13 +3174,13 @@ PlayerCanExecuteMove: ; 3d6b0 (f:56b0)
ld hl,ResidualEffects1
ld de,1
call IsInArray
- jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests
- ; unless executed as part of their exclusive effect functions
+ jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests
+ ; unless executed as part of their exclusive effect functions
ld a,[W_PLAYERMOVEEFFECT]
ld hl,SpecialEffectsCont
ld de,1
call IsInArray
- call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything
+ call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything
PlayerCalcMoveDamage: ; 3d6dc (f:56dc)
ld a,[W_PLAYERMOVEEFFECT]
ld hl,SetDamageEffects
@@ -3203,7 +3203,7 @@ handleIfPlayerMoveMissed
and a
jr z,getPlayerAnimationType
ld a,[W_PLAYERMOVEEFFECT]
- sub a,EXPLODE_EFFECT
+ sub a,EXPLODE_EFFECT
jr z,playPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT
jr playerCheckIfFlyOrChargeEffect
getPlayerAnimationType
@@ -3232,7 +3232,7 @@ playPlayerMoveAnimation
call nz,Bankswitch
jr MirrorMoveCheck
playerCheckIfFlyOrChargeEffect
- ld c,$1E
+ ld c,30
call DelayFrames
ld a,[W_PLAYERMOVEEFFECT]
cp a,FLY_EFFECT
@@ -3298,7 +3298,7 @@ MirrorMoveCheck
ld a,[wPlayerNumAttacksLeft]
dec a
ld [wPlayerNumAttacksLeft],a
- jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.
+ jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.
; damage calculation and accuracy tests only happen for the first hit
res AttackingMultipleTimes,[hl] ; clear attacking multiple times status when all attacks are over
ld hl,MultiHitText
@@ -3509,8 +3509,8 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
.MonHurtItselfOrFullyParalysed
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
- ; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
- and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
+ ; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
+ and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
ld [hl],a
ld a,[W_PLAYERMOVEEFFECT]
cp a,FLY_EFFECT
@@ -3588,7 +3588,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
ld hl,wPlayerNumAttacksLeft
dec [hl] ; did Thrashing About counter hit 0?
ld hl,PlayerCalcMoveDamage ; skip DecrementPP
- jp nz,.returnToHL
+ jp nz,.returnToHL
push hl
ld hl,W_PLAYERBATTSTATUS1
res ThrashingAbout,[hl] ; no longer thrashing about
@@ -3609,7 +3609,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
ld a,[wPlayerNumAttacksLeft]
dec a ; did multi-turn move end?
ld [wPlayerNumAttacksLeft],a
- ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
+ ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
; DecrementPP and MoveHitTest
jp nz,.returnToHL
jp .returnToHL
@@ -3706,7 +3706,7 @@ PrintMoveIsDisabledText: ; 3da88 (f:5a88)
ld de, W_ENEMYBATTSTATUS1
.removeChargingUp
ld a, [de]
- res ChargingUp, a ; end the pokemon's
+ res ChargingUp, a ; end the pokemon's
ld [de], a
ld a, [hl]
ld [wd11e], a
@@ -3766,9 +3766,14 @@ PrintMonName1Text: ; 3daf5 (f:5af5)
ld hl, MonName1Text
jp PrintText
+; this function wastes time calling DetermineExclamationPointTextNum
+; and choosing between Used1Text and Used2Text, even though
+; those text strings are identical and both continue at PrintInsteadText
+; this likely had to do with Japanese grammar that got translated,
+; but the functionality didn't get removed
MonName1Text: ; 3dafb (f:5afb)
TX_FAR _MonName1Text
- db $08 ; asm
+ TX_ASM
ld a, [H_WHOSETURN]
and a
ld a, [W_PLAYERMOVENUM]
@@ -3779,7 +3784,7 @@ MonName1Text: ; 3dafb (f:5afb)
.asm_3db11
ld [hl], a
ld [wd11e], a
- call Func_3db85
+ call DetermineExclamationPointTextNum
ld a, [wMonIsDisobedient]
and a
ld hl, Used2Text
@@ -3793,33 +3798,35 @@ MonName1Text: ; 3dafb (f:5afb)
Used1Text: ; 3db2d (f:5b2d)
TX_FAR _Used1Text
- db $08 ; asm
+ TX_ASM
jr PrintInsteadText
Used2Text: ; 3db34 (f:5b34)
TX_FAR _Used2Text
- db $08 ; asm
+ TX_ASM
+ ; fall through
PrintInsteadText: ; 3db39 (f:5b39)
ld a, [wMonIsDisobedient]
and a
- jr z, PrintCF4BText
+ jr z, PrintMoveName
ld hl, InsteadText
ret
InsteadText: ; 3db43 (f:5b43)
TX_FAR _InsteadText
- db $08 ; asm
+ TX_ASM
+ ; fall through
-PrintCF4BText: ; 3db48 (f:5b48)
- ld hl, CF4BText
+PrintMoveName: ; 3db48 (f:5b48)
+ ld hl, _PrintMoveName
ret
-CF4BText: ; 3db4c (f:5b4c)
+_PrintMoveName: ; 3db4c (f:5b4c)
TX_FAR _CF4BText
- db $08 ; asm
+ TX_ASM
ld hl, ExclamationPointPointerTable
- ld a, [wd11e]
+ ld a, [wd11e] ; exclamation point num
add a
push bc
ld b, $0
@@ -3858,29 +3865,36 @@ ExclamationPoint5Text: ; 3db80 (f:5b80)
TX_FAR _ExclamationPoint5Text
db "@"
-Func_3db85: ; 3db85 (f:5b85)
+; this function does nothing useful
+; if the move being used is in set [1-4] from ExclamationPointMoveSets,
+; use ExclamationPoint[1-4]Text
+; otherwise, use ExclamationPoint5Text
+; but all five text strings are identical
+; this likely had to do with Japanese grammar that got translated,
+; but the functionality didn't get removed
+DetermineExclamationPointTextNum: ; 3db85 (f:5b85)
push bc
- ld a, [wd11e] ; move number
+ ld a, [wd11e] ; move ID
ld c, a
ld b, $0
- ld hl, UnknownMovesList_3dba3
-.asm_3db8f
+ ld hl, ExclamationPointMoveSets
+.loop
ld a, [hli]
cp $ff
- jr z, .asm_3db9d
+ jr z, .done
cp c
- jr z, .asm_3db9d
+ jr z, .done
and a
- jr nz, .asm_3db8f
+ jr nz, .loop
inc b
- jr .asm_3db8f
-.asm_3db9d
+ jr .loop
+.done
ld a, b
- ld [wd11e], a
+ ld [wd11e], a ; exclamation point num
pop bc
ret
-UnknownMovesList_3dba3: ; 3dba3 (f:5ba3)
+ExclamationPointMoveSets: ; 3dba3 (f:5ba3)
db SWORDS_DANCE, GROWTH
db $00
db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
@@ -3923,7 +3937,7 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2)
; if you get here, the mon used jump kick or hi jump kick and missed
ld hl, W_DAMAGE ; since the move missed, W_DAMAGE will always contain 0 at this point.
- ; Thus, recoil damage will always be equal to 1
+ ; Thus, recoil damage will always be equal to 1
; even if it was intended to be potential damage/8.
ld a, [hli]
ld b, [hl]
@@ -3990,7 +4004,7 @@ PrintCriticalOHKOText: ; 3dc5c (f:5c5c)
xor a
ld [wCriticalHitOrOHKO], a
.done
- ld c, $14
+ ld c, 20
jp DelayFrames
CriticalOHKOTextPointers: ; 3dc7a (f:5c7a)
@@ -4677,7 +4691,7 @@ CriticalHitTest: ; 3e023 (f:6023)
jr z, .calcCriticalHitProbability
ld hl, W_ENEMYMOVEPOWER
ld de, W_ENEMYBATTSTATUS2
-.calcCriticalHitProbability ; 0x3e04f
+.calcCriticalHitProbability
ld a, [hld] ; read base power from RAM
and a
ret z ; do nothing if zero
@@ -4776,7 +4790,7 @@ HandleCounterMove: ; 3e093 (f:6093)
ld a,[hli]
or [hl]
ret z ; If we made it here, Counter still misses if the last move used in battle did no damage to its target.
- ; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself
+ ; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself
; if the conditions meet, even though 99% of the times damage will come from the target.
; if it did damage, double it
ld a,[hl]
@@ -5037,9 +5051,9 @@ ApplyAttackToPlayerPokemonDone
AttackSubstitute: ; 3e25e (f:625e)
; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy.
; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied.
-; If the user has a Substitute up and would take damage because of that,
+; If the user has a Substitute up and would take damage because of that,
; damage will be applied to the other player's Substitute.
-; Normal recoil such as from Double-Edge isn't affected by this glitch,
+; Normal recoil such as from Double-Edge isn't affected by this glitch,
; because this function is never called in that case.
ld hl,SubstituteTookDamageText
@@ -5064,7 +5078,7 @@ AttackSubstitute: ; 3e25e (f:625e)
ld [de],a
ret nc
.substituteBroke
-; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP
+; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP
; the Substitute had before being attacked.
ld h,b
ld l,c
@@ -5565,7 +5579,7 @@ CalcHitChance: ; 3e624 (f:6624)
; the second iteration multiplies by the evasion ratio
.loop
push bc
- ld hl, StatModifierRatios ; $76cb ; stat modifier ratios
+ ld hl, StatModifierRatios ; stat modifier ratios
dec b
sla b
ld c,b
@@ -5771,7 +5785,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4)
EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1)
call SwapPlayerAndEnemyLevels
- ld c, $1e
+ ld c, 30
call DelayFrames
ld a, [W_ENEMYMOVEEFFECT]
cp FLY_EFFECT
@@ -6023,7 +6037,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
.monHurtItselfOrFullyParalysed
ld hl, W_ENEMYBATTSTATUS1
ld a, [hl]
- ; clear bide, thrashing about, charging up, and multi-turn moves such as warp
+ ; clear bide, thrashing about, charging up, and multi-turn moves such as warp
and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
ld [hl], a
ld a, [W_ENEMYMOVEEFFECT]
@@ -6119,7 +6133,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
call PrintText
ld hl, wEnemyNumAttacksLeft
dec [hl] ; did multi-turn move end?
- ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
+ ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
; DecrementPP and MoveHitTest
jp nz, .enemyReturnToHL
jp .enemyReturnToHL
@@ -6442,7 +6456,7 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92)
ld a, $31
ld [$ffe1], a
hlCoord 1, 5
- predef_jump Func_3f0c6
+ predef_jump CopyUncompressedPicToTilemap
; does nothing since no stats are ever selected (barring glitches)
DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02)
@@ -6753,8 +6767,8 @@ BattleRandom:
push hl
push bc
push af
-
-; point to seed 0 so we pick the first number the next time
+
+; point to seed 0 so we pick the first number the next time
xor a
ld [wLinkBattleRandomNumberListIndex], a
@@ -6763,11 +6777,11 @@ BattleRandom:
.loop
ld a, [hl]
ld c, a
-; multiply by 5
+; multiply by 5
add a
add a
add c
-; add 1
+; add 1
inc a
ld [hli], a
dec b
@@ -6782,11 +6796,11 @@ BattleRandom:
HandleExplodingAnimation: ; 3eed3 (f:6ed3)
ld a, [H_WHOSETURN]
and a
- ld hl, wEnemyMonType1 ; wcfea
+ ld hl, wEnemyMonType1
ld de, W_ENEMYBATTSTATUS1
ld a, [W_PLAYERMOVENUM]
jr z, .asm_3eeea
- ld hl, wBattleMonType1 ; wd019
+ ld hl, wBattleMonType1
ld de, W_ENEMYBATTSTATUS1
ld a, [W_ENEMYMOVENUM]
.asm_3eeea
@@ -6818,14 +6832,15 @@ PlayMoveAnimation: ; 3ef07 (f:6f07)
InitBattle: ; 3ef12 (f:6f12)
ld a, [W_CUROPPONENT]
and a
- jr z, asm_3ef23
+ jr z, DetermineWildOpponent
InitOpponent: ; 3ef18 (f:6f18)
ld a, [W_CUROPPONENT]
ld [wcf91], a
ld [wEnemyMonSpecies2], a
- jr asm_3ef3d
-asm_3ef23: ; 3ef23 (f:6f23)
+ jr InitBattleCommon
+
+DetermineWildOpponent: ; 3ef23 (f:6f23)
ld a, [wd732]
bit 1, a
jr z, .asm_3ef2f
@@ -6838,7 +6853,7 @@ asm_3ef23: ; 3ef23 (f:6f23)
ret nz
callab TryDoWildEncounter
ret nz
-asm_3ef3d: ; 3ef3d (f:6f3d)
+InitBattleCommon: ; 3ef3d (f:6f3d)
ld a, [wMapPalOffset]
push af
ld hl, wd358
@@ -6860,7 +6875,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
dec a
ld [wAICount], a
hlCoord 12, 0
- predef Func_3f0c6
+ predef CopyUncompressedPicToTilemap
ld a, $ff
ld [wEnemyMonPartyPos], a
ld a, $2
@@ -6914,7 +6929,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
ld [W_TRAINERCLASS], a
ld [$ffe1], a
hlCoord 12, 0
- predef Func_3f0c6
+ predef CopyUncompressedPicToTilemap
; common code that executes after init battle code specific to trainer or wild battles
InitBattle_Common: ; 3efeb (f:6feb)
@@ -6960,9 +6975,9 @@ InitBattle_Common: ; 3efeb (f:6feb)
_LoadTrainerPic: ; 3f04b (f:704b)
; wd033-wd034 contain pointer to pic
- ld a, [wTrainerPicPointer] ; wd033
+ ld a, [wTrainerPicPointer]
ld e, a
- ld a, [wTrainerPicPointer + 1] ; wd034
+ ld a, [wTrainerPicPointer + 1]
ld d, a ; de contains pointer to trainer pic
ld a, [wLinkState]
and a
@@ -6977,13 +6992,14 @@ _LoadTrainerPic: ; 3f04b (f:704b)
jp LoadUncompressedSpriteData
; unreferenced
-Func_3f069: ; 3f069 (f:7069)
+ResetCryModifiers: ; 3f069 (f:7069)
xor a
ld [wc0f1], a
ld [wc0f2], a
jp PlaySound
-Func_3f073: ; 3f073 (f:7073)
+; animtes the mon "growing" out of the pokeball
+AnimateSendingOutMon: ; 3f073 (f:7073)
ld a, [wPredefRegisters]
ld h, a
ld a, [wPredefRegisters + 1]
@@ -7002,16 +7018,16 @@ Func_3f073: ; 3f073 (f:7073)
ld a, $1
ld [wcd6c], a
ld bc, $303
- predef Func_79aba
- ld c, $4
+ predef CopyGrowingMonTiles
+ ld c, 4
call DelayFrames
ld bc, -41
add hl, bc
xor a
ld [wcd6c], a
ld bc, $505
- predef Func_79aba
- ld c, $5
+ predef CopyGrowingMonTiles
+ ld c, 5
call DelayFrames
ld bc, -41
jr .asm_3f0bf
@@ -7021,15 +7037,15 @@ Func_3f073: ; 3f073 (f:7073)
add hl, bc
ld a, [H_DOWNARROWBLINKCNT1]
add $31
- jr asm_3f0d0
+ jr CopyUncompressedPicToHL
-Func_3f0c6: ; 3f0c6 (f:70c6)
+CopyUncompressedPicToTilemap: ; 3f0c6 (f:70c6)
ld a, [wPredefRegisters]
ld h, a
ld a, [wPredefRegisters + 1]
ld l, a
ld a, [$ffe1]
-asm_3f0d0: ; 3f0d0 (f:70d0)
+CopyUncompressedPicToHL: ; 3f0d0 (f:70d0)
ld bc, $707
ld de, $14
push af
@@ -7052,7 +7068,7 @@ asm_3f0d0: ; 3f0d0 (f:70d0)
dec b
jr nz, .asm_3f0de
ret
-
+
.asm_3f0ed
push bc
ld b, $0
@@ -7342,7 +7358,7 @@ PoisonEffect: ; 3f24f (f:724f)
cp POISON_EFFECT
ret nz
.didntAffect
- ld c, $32
+ ld c, 50
call DelayFrames
jp PrintDidntAffectText
@@ -7604,17 +7620,17 @@ StatModifierUpEffect: ; 3f428 (f:7428)
add hl, bc
pop bc
xor a
- ld [H_MULTIPLICAND], a
+ ld [H_MULTIPLICAND], a
ld a, [de]
ld [H_MULTIPLICAND + 1], a
inc de
ld a, [de]
ld [H_MULTIPLICAND + 2], a
ld a, [hli]
- ld [H_MULTIPLIER], a
+ ld [H_MULTIPLIER], a
call Multiply
ld a, [hl]
- ld [H_DIVISOR], a
+ ld [H_DIVISOR], a
ld b, $4
call Divide
pop hl
@@ -7638,7 +7654,7 @@ UpdateStat: ; 3f4c3 (f:74c3)
UpdateStatDone: ; 3f4ca (f:74ca)
ld b, c
inc b
- call Func_3f688
+ call PrintStatText
ld hl, W_PLAYERBATTSTATUS2
ld de, W_PLAYERMOVENUM
ld bc, wccf7
@@ -7694,7 +7710,7 @@ PrintNothingHappenedText: ; 3f522 (f:7522)
MonsStatsRoseText: ; 3f528 (f:7528)
TX_FAR _MonsStatsRoseText
- db $08 ; asm
+ TX_ASM
ld hl, GreatlyRoseText
ld a, [H_WHOSETURN]
and a
@@ -7808,7 +7824,7 @@ StatModifierDownEffect: ; 3f54c (f:754c)
jr nz, .recalculateStat
ld a, [hl]
and a
- jp z, Func_3f64d
+ jp z, CantLowerAnymore_Pop
.recalculateStat
; recalculate affected stat
; paralysis and burn penalties, as well as badge boosts are ignored
@@ -7822,17 +7838,17 @@ StatModifierDownEffect: ; 3f54c (f:754c)
add hl, bc
pop bc
xor a
- ld [H_MULTIPLICAND], a
+ ld [H_MULTIPLICAND], a
ld a, [de]
ld [H_MULTIPLICAND + 1], a
inc de
ld a, [de]
ld [H_MULTIPLICAND + 2], a
ld a, [hli]
- ld [H_MULTIPLIER], a
+ ld [H_MULTIPLIER], a
call Multiply
ld a, [hl]
- ld [H_DIVISOR], a
+ ld [H_DIVISOR], a
ld b, $4
call Divide
pop hl
@@ -7856,7 +7872,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c)
ld b, c
inc b
push de
- call Func_3f688
+ call PrintStatText
pop de
ld a, [de]
cp $44
@@ -7876,7 +7892,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c)
call QuarterSpeedDueToParalysis
jp HalveAttackDueToBurn
-Func_3f64d: ; 3f64d (f:764d)
+CantLowerAnymore_Pop: ; 3f64d (f:764d)
pop de
pop hl
inc [hl]
@@ -7896,7 +7912,7 @@ MoveMissed: ; 3f65a (f:765a)
MonsStatsFellText: ; 3f661 (f:7661)
TX_FAR _MonsStatsFellText
- db $08 ; asm
+ TX_ASM
ld hl, FellText
ld a, [H_WHOSETURN]
and a
@@ -7919,7 +7935,7 @@ FellText: ; 3f683 (f:7683)
TX_FAR _FellText
db "@"
-Func_3f688: ; 3f688 (f:7688)
+PrintStatText: ; 3f688 (f:7688)
ld hl, StatsTextStrings
ld c, $50
.asm_3f68d
@@ -8028,7 +8044,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
srl b
cp b
jr nc, .asm_3f76e
- ld c, $32
+ ld c, 50
call DelayFrames
ld a, [W_PLAYERMOVENUM]
cp TELEPORT
@@ -8043,7 +8059,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
ld a, [W_PLAYERMOVENUM]
jr .asm_3f7e4
.asm_3f77e
- ld c, $32
+ ld c, 50
call DelayFrames
ld hl, IsUnaffectedText
ld a, [W_PLAYERMOVENUM]
@@ -8070,7 +8086,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
srl b
cp b
jr nc, .asm_3f7c1
- ld c, $32
+ ld c, 50
call DelayFrames
ld a, [W_ENEMYMOVENUM]
cp TELEPORT
@@ -8085,7 +8101,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
ld a, [W_ENEMYMOVENUM]
jr .asm_3f7e4
.asm_3f7d1
- ld c, $32
+ ld c, 50
call DelayFrames
ld hl, IsUnaffectedText
ld a, [W_ENEMYMOVENUM]
@@ -8095,7 +8111,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
.asm_3f7e4
push af
call PlayBattleAnimation
- ld c, $14
+ ld c, 20
call DelayFrames
pop af
ld hl, RanFromBattleText
@@ -8230,7 +8246,7 @@ ChargeEffect: ; 3f88c (f:788c)
ChargeMoveEffectText: ; 3f8c8 (f:78c8)
TX_FAR _ChargeMoveEffectText
- db $08 ; asm
+ TX_ASM
ld a, [wWhichTrade]
cp RAZOR_WIND
ld hl, MadeWhirlwindText
@@ -8287,8 +8303,8 @@ TrappingEffect: ; 3f917 (f:7917)
.trappingEffect
bit UsingTrappingMove, [hl]
ret nz
- call ClearHyperBeam ; since this effect is called before testing whether the move will hit,
- ; the target won't need to recharge even if the trapping move missed
+ call ClearHyperBeam ; since this effect is called before testing whether the move will hit,
+ ; the target won't need to recharge even if the trapping move missed
set UsingTrappingMove, [hl] ; mon is now using a trapping move
call BattleRandom ; 3/8 chance for 2 and 3 attacks, and 1/8 chance for 4 and 5 attacks
and $3
@@ -8346,7 +8362,7 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f)
set Confused, [hl] ; mon is now confused
push af
call BattleRandom
- and $3
+ and $3
inc a
inc a
ld [bc], a ; confusion status will last 2-5 turns
@@ -8363,7 +8379,7 @@ BecameConfusedText: ; 3f9a1 (f:79a1)
ConfusionEffectFailed: ; 3f9a6 (f:79a6)
cp CONFUSION_SIDE_EFFECT
ret z
- ld c, $32
+ ld c, 50
call DelayFrames
jp ConditionalPrintButItFailed
@@ -8410,7 +8426,7 @@ RageEffect: ; 3f9df (f:79df)
ret
MimicEffect: ; 3f9ed (f:79ed)
- ld c, $32
+ ld c, 50
call DelayFrames
call MoveHitTest
ld a, [W_MOVEMISSED]
@@ -8527,12 +8543,12 @@ DisableEffect: ; 3fa8a (f:7a8a)
ld a, [H_WHOSETURN]
and a
ld hl, wBattleMonPP
- jr nz, .enemyTurn
+ jr nz, .enemyTurn
ld a, [wLinkState]
cp LINK_STATE_BATTLING
pop hl ; wEnemyMonMoves
jr nz, .playerTurnNotLinkBattle
-; .playerTurnLinkBattle
+; .playerTurnLinkBattle
push hl
ld hl, wEnemyMonPP
.enemyTurn
@@ -8557,7 +8573,7 @@ DisableEffect: ; 3fa8a (f:7a8a)
and $7
inc a ; 1-8 turns disabled
inc c ; move 1-4 will be disabled
- swap c
+ swap c
add c ; map disabled move to high nibble of W_ENEMYDISABLEDMOVE / W_PLAYERDISABLEDMOVE
ld [de], a
call PlayCurrentMoveAnimation2
@@ -8568,7 +8584,7 @@ DisableEffect: ; 3fa8a (f:7a8a)
inc hl ; wEnemyDisabledMoveNumber
.printDisableText
ld a, [wd11e] ; move number
- ld [hl], a
+ ld [hl], a
call GetMoveName
ld hl, MoveWasDisabledText
jp PrintText
@@ -8659,12 +8675,12 @@ ParalyzedMayNotAttackText: ; 3fb74 (f:7b74)
CheckTargetSubstitute: ; 3fb79 (f:7b79)
push hl
ld hl, W_ENEMYBATTSTATUS2
- ld a, [H_WHOSETURN]
+ ld a, [H_WHOSETURN]
and a
jr z, .next1
ld hl, W_PLAYERBATTSTATUS2
.next1
- bit HasSubstituteUp, [hl]
+ bit HasSubstituteUp, [hl]
pop hl
ret