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-rwxr-xr-xengine/battle/core.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 6805fbfe..51701157 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2347,7 +2347,7 @@ DisplayBattleMenu:
call PrintText
jp DisplayBattleMenu
-.RunAwayText ; 3d0df (f:50df)
+.RunAwayText
TX_FAR _RunAwayText
db "@"
@@ -3379,7 +3379,7 @@ getPlayerAnimationType:
ld a,4 ; move has no effect other than dealing damage
jr z,playPlayerMoveAnimation
ld a,5 ; move has effect
-playPlayerMoveAnimation ; 3d890 (f:5890)
+playPlayerMoveAnimation
push af
ld a,[wPlayerBattleStatus2]
bit HasSubstituteUp,a
@@ -3398,7 +3398,7 @@ playPlayerMoveAnimation ; 3d890 (f:5890)
ld b,BANK(ReshowSubstituteAnim)
call nz,Bankswitch
jr MirrorMoveCheck
-playerCheckIfFlyOrChargeEffect ; 3d8bd (f:58bd)
+playerCheckIfFlyOrChargeEffect
ld c,30
call DelayFrames
ld a,[wPlayerMoveEffect]
@@ -7172,7 +7172,7 @@ FellAsleepText:
TX_FAR _FellAsleepText
db "@"
-AlreadyAsleepText: ; 3f1cd (f:71cds)
+AlreadyAsleepText:
TX_FAR _AlreadyAsleepText
db "@"
@@ -7361,7 +7361,7 @@ FreezeBurnParalyzeEffect:
call PlayBattleAnimation
ld hl, FrozenText
jp PrintText
-.opponentAttacker ; 3f382 (f:7382)
+.opponentAttacker
ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent
and a
jp nz, CheckDefrost