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-rw-r--r--engine/battle/moveEffects/conversion_effect.asm35
1 files changed, 0 insertions, 35 deletions
diff --git a/engine/battle/moveEffects/conversion_effect.asm b/engine/battle/moveEffects/conversion_effect.asm
deleted file mode 100644
index f23c3d70..00000000
--- a/engine/battle/moveEffects/conversion_effect.asm
+++ /dev/null
@@ -1,35 +0,0 @@
-ConversionEffect_:
- ld hl, wEnemyMonType1
- ld de, wBattleMonType1
- ld a, [H_WHOSETURN]
- and a
- ld a, [wEnemyBattleStatus1]
- jr z, .conversionEffect
- push hl
- ld h, d
- ld l, e
- pop de
- ld a, [wPlayerBattleStatus1]
-.conversionEffect
- bit INVULNERABLE, a ; is mon immune to typical attacks (dig/fly)
- jr nz, PrintButItFailedText
-; copy target's types to user
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- ld hl, PlayCurrentMoveAnimation
- call CallBankF
- ld hl, ConvertedTypeText
- jp PrintText
-
-ConvertedTypeText:
- TX_FAR _ConvertedTypeText
- db "@"
-
-PrintButItFailedText:
- ld hl, PrintButItFailedText_
-CallBankF:
- ld b, BANK(PrintButItFailedText_)
- jp Bankswitch