diff options
Diffstat (limited to 'engine/battle/moveEffects')
-rw-r--r-- | engine/battle/moveEffects/conversion_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/focus_energy_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/haze_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/leech_seed_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/mist_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/reflect_light_screen_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/substitute_effect.asm | 12 | ||||
-rw-r--r-- | engine/battle/moveEffects/transform_effect.asm | 12 |
8 files changed, 24 insertions, 24 deletions
diff --git a/engine/battle/moveEffects/conversion_effect.asm b/engine/battle/moveEffects/conversion_effect.asm index 968f27e9..5965f2a8 100644 --- a/engine/battle/moveEffects/conversion_effect.asm +++ b/engine/battle/moveEffects/conversion_effect.asm @@ -3,13 +3,13 @@ ConversionEffect_: ; 1396d (4:796d) ld de, wBattleMonType1 ld a, [H_WHOSETURN] and a - ld a, [W_ENEMYBATTSTATUS1] + ld a, [wEnemyBattleStatus1] jr z, .conversionEffect push hl ld h, d ld l, e pop de - ld a, [W_PLAYERBATTSTATUS1] + ld a, [wPlayerBattleStatus1] .conversionEffect bit Invulnerable, a ; is mon immune to typical attacks (dig/fly) jr nz, PrintButItFailedText diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm index e88d065a..e7f30794 100644 --- a/engine/battle/moveEffects/focus_energy_effect.asm +++ b/engine/battle/moveEffects/focus_energy_effect.asm @@ -1,9 +1,9 @@ FocusEnergyEffect_: ; f628b (3d:628b) - ld hl, W_PLAYERBATTSTATUS2 + ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .notEnemy - ld hl, W_ENEMYBATTSTATUS2 + ld hl, wEnemyBattleStatus2 .notEnemy bit GettingPumped, [hl] ; is mon already using focus energy? jr nz, .alreadyUsing diff --git a/engine/battle/moveEffects/haze_effect.asm b/engine/battle/moveEffects/haze_effect.asm index fcee5a2f..de36ac36 100644 --- a/engine/battle/moveEffects/haze_effect.asm +++ b/engine/battle/moveEffects/haze_effect.asm @@ -36,9 +36,9 @@ HazeEffect_: ; 139a4 (4:79a4) ld hl, wPlayerDisabledMoveNumber ld [hli], a ld [hl], a - ld hl, W_PLAYERBATTSTATUS1 + ld hl, wPlayerBattleStatus1 call CureVolatileStatuses - ld hl, W_ENEMYBATTSTATUS1 + ld hl, wEnemyBattleStatus1 call CureVolatileStatuses ld hl, PlayCurrentMoveAnimation call CallBankF diff --git a/engine/battle/moveEffects/leech_seed_effect.asm b/engine/battle/moveEffects/leech_seed_effect.asm index 1b0afe4b..769e9ed9 100644 --- a/engine/battle/moveEffects/leech_seed_effect.asm +++ b/engine/battle/moveEffects/leech_seed_effect.asm @@ -3,12 +3,12 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9) ld a, [W_MOVEMISSED] and a jr nz, .moveMissed - ld hl, W_ENEMYBATTSTATUS2 + ld hl, wEnemyBattleStatus2 ld de, wEnemyMonType1 ld a, [H_WHOSETURN] and a jr z, .leechSeedEffect - ld hl, W_PLAYERBATTSTATUS2 + ld hl, wPlayerBattleStatus2 ld de, wBattleMonType1 .leechSeedEffect ; miss if the target is grass-type or already seeded diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm index 5d7669f8..022606bb 100644 --- a/engine/battle/moveEffects/mist_effect.asm +++ b/engine/battle/moveEffects/mist_effect.asm @@ -1,9 +1,9 @@ MistEffect_: ; f64ac (3d:64ac) - ld hl, W_PLAYERBATTSTATUS2 + ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .mistEffect - ld hl, W_ENEMYBATTSTATUS2 + ld hl, wEnemyBattleStatus2 .mistEffect bit ProtectedByMist, [hl] ; is mon protected by mist? jr nz, .mistAlreadyInUse diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm index ee053670..12bb3367 100644 --- a/engine/battle/moveEffects/reflect_light_screen_effect.asm +++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm @@ -1,10 +1,10 @@ ReflectLightScreenEffect_: ; f645d (3d:645d) - ld hl, W_PLAYERBATTSTATUS3 + ld hl, wPlayerBattleStatus3 ld de, W_PLAYERMOVEEFFECT ld a, [H_WHOSETURN] and a jr z, .reflectLightScreenEffect - ld hl, W_ENEMYBATTSTATUS3 + ld hl, wEnemyBattleStatus3 ld de, W_ENEMYMOVEEFFECT .reflectLightScreenEffect ld a, [de] diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm index 54b752ef..a4cd0264 100644 --- a/engine/battle/moveEffects/substitute_effect.asm +++ b/engine/battle/moveEffects/substitute_effect.asm @@ -1,15 +1,15 @@ -SubstituteEffect_: ; 17dad (5:7dad) +SubstituteEffect_: ; 17c31 (5:7c31) ld c, 50 call DelayFrames ld hl, wBattleMonMaxHP ld de, wPlayerSubstituteHP - ld bc, W_PLAYERBATTSTATUS2 + ld bc, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .notEnemy ld hl, wEnemyMonMaxHP ld de, wEnemySubstituteHP - ld bc, W_ENEMYBATTSTATUS2 + ld bc, wEnemyBattleStatus2 .notEnemy ld a, [bc] bit HasSubstituteUp, a ; user already has substitute? @@ -64,14 +64,14 @@ SubstituteEffect_: ; 17dad (5:7dad) .printText jp PrintText -SubstituteText: ; 17e1d (5:7e1d) +SubstituteText: ; 17ca1 (5:7ca1) TX_FAR _SubstituteText db "@" -HasSubstituteText: ; 17e22 (5:7e22) +HasSubstituteText: ; 17ca6 (5:7ca6) TX_FAR _HasSubstituteText db "@" -TooWeakSubstituteText: ; 17e27 (5:7e27) +TooWeakSubstituteText: ; 17cab (5:7cab) TX_FAR _TooWeakSubstituteText db "@" diff --git a/engine/battle/moveEffects/transform_effect.asm b/engine/battle/moveEffects/transform_effect.asm index bf252600..d77f43a3 100644 --- a/engine/battle/moveEffects/transform_effect.asm +++ b/engine/battle/moveEffects/transform_effect.asm @@ -1,27 +1,27 @@ TransformEffect_: ; f637f (3d:637f) ld hl, wBattleMonSpecies ld de, wEnemyMonSpecies - ld bc, W_ENEMYBATTSTATUS3 - ld a, [W_ENEMYBATTSTATUS1] + ld bc, wEnemyBattleStatus3 + ld a, [wEnemyBattleStatus1] ld a, [H_WHOSETURN] and a jr nz, .hitTest ld hl, wEnemyMonSpecies ld de, wBattleMonSpecies - ld bc, W_PLAYERBATTSTATUS3 + ld bc, wPlayerBattleStatus3 ld [wPlayerMoveListIndex], a - ld a, [W_PLAYERBATTSTATUS1] + ld a, [wPlayerBattleStatus1] .hitTest bit Invulnerable, a ; is mon invulnerable to typical attacks? (fly/dig) jp nz, .failed push hl push de push bc - ld hl, W_PLAYERBATTSTATUS2 + ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .transformEffect - ld hl, W_ENEMYBATTSTATUS2 + ld hl, wEnemyBattleStatus2 .transformEffect ; animation(s) played are different if target has Substitute up bit HasSubstituteUp, [hl] |