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-rw-r--r--engine/battle/moveEffects/conversion_effect.asm4
-rw-r--r--engine/battle/moveEffects/focus_energy_effect.asm4
-rw-r--r--engine/battle/moveEffects/haze_effect.asm4
-rw-r--r--engine/battle/moveEffects/leech_seed_effect.asm4
-rw-r--r--engine/battle/moveEffects/mist_effect.asm4
-rw-r--r--engine/battle/moveEffects/reflect_light_screen_effect.asm4
-rw-r--r--engine/battle/moveEffects/substitute_effect.asm12
-rw-r--r--engine/battle/moveEffects/transform_effect.asm12
8 files changed, 24 insertions, 24 deletions
diff --git a/engine/battle/moveEffects/conversion_effect.asm b/engine/battle/moveEffects/conversion_effect.asm
index 968f27e9..5965f2a8 100644
--- a/engine/battle/moveEffects/conversion_effect.asm
+++ b/engine/battle/moveEffects/conversion_effect.asm
@@ -3,13 +3,13 @@ ConversionEffect_: ; 1396d (4:796d)
ld de, wBattleMonType1
ld a, [H_WHOSETURN]
and a
- ld a, [W_ENEMYBATTSTATUS1]
+ ld a, [wEnemyBattleStatus1]
jr z, .conversionEffect
push hl
ld h, d
ld l, e
pop de
- ld a, [W_PLAYERBATTSTATUS1]
+ ld a, [wPlayerBattleStatus1]
.conversionEffect
bit Invulnerable, a ; is mon immune to typical attacks (dig/fly)
jr nz, PrintButItFailedText
diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm
index e88d065a..e7f30794 100644
--- a/engine/battle/moveEffects/focus_energy_effect.asm
+++ b/engine/battle/moveEffects/focus_energy_effect.asm
@@ -1,9 +1,9 @@
FocusEnergyEffect_: ; f628b (3d:628b)
- ld hl, W_PLAYERBATTSTATUS2
+ ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
- ld hl, W_ENEMYBATTSTATUS2
+ ld hl, wEnemyBattleStatus2
.notEnemy
bit GettingPumped, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
diff --git a/engine/battle/moveEffects/haze_effect.asm b/engine/battle/moveEffects/haze_effect.asm
index fcee5a2f..de36ac36 100644
--- a/engine/battle/moveEffects/haze_effect.asm
+++ b/engine/battle/moveEffects/haze_effect.asm
@@ -36,9 +36,9 @@ HazeEffect_: ; 139a4 (4:79a4)
ld hl, wPlayerDisabledMoveNumber
ld [hli], a
ld [hl], a
- ld hl, W_PLAYERBATTSTATUS1
+ ld hl, wPlayerBattleStatus1
call CureVolatileStatuses
- ld hl, W_ENEMYBATTSTATUS1
+ ld hl, wEnemyBattleStatus1
call CureVolatileStatuses
ld hl, PlayCurrentMoveAnimation
call CallBankF
diff --git a/engine/battle/moveEffects/leech_seed_effect.asm b/engine/battle/moveEffects/leech_seed_effect.asm
index 1b0afe4b..769e9ed9 100644
--- a/engine/battle/moveEffects/leech_seed_effect.asm
+++ b/engine/battle/moveEffects/leech_seed_effect.asm
@@ -3,12 +3,12 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9)
ld a, [W_MOVEMISSED]
and a
jr nz, .moveMissed
- ld hl, W_ENEMYBATTSTATUS2
+ ld hl, wEnemyBattleStatus2
ld de, wEnemyMonType1
ld a, [H_WHOSETURN]
and a
jr z, .leechSeedEffect
- ld hl, W_PLAYERBATTSTATUS2
+ ld hl, wPlayerBattleStatus2
ld de, wBattleMonType1
.leechSeedEffect
; miss if the target is grass-type or already seeded
diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm
index 5d7669f8..022606bb 100644
--- a/engine/battle/moveEffects/mist_effect.asm
+++ b/engine/battle/moveEffects/mist_effect.asm
@@ -1,9 +1,9 @@
MistEffect_: ; f64ac (3d:64ac)
- ld hl, W_PLAYERBATTSTATUS2
+ ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .mistEffect
- ld hl, W_ENEMYBATTSTATUS2
+ ld hl, wEnemyBattleStatus2
.mistEffect
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse
diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm
index ee053670..12bb3367 100644
--- a/engine/battle/moveEffects/reflect_light_screen_effect.asm
+++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm
@@ -1,10 +1,10 @@
ReflectLightScreenEffect_: ; f645d (3d:645d)
- ld hl, W_PLAYERBATTSTATUS3
+ ld hl, wPlayerBattleStatus3
ld de, W_PLAYERMOVEEFFECT
ld a, [H_WHOSETURN]
and a
jr z, .reflectLightScreenEffect
- ld hl, W_ENEMYBATTSTATUS3
+ ld hl, wEnemyBattleStatus3
ld de, W_ENEMYMOVEEFFECT
.reflectLightScreenEffect
ld a, [de]
diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm
index 54b752ef..a4cd0264 100644
--- a/engine/battle/moveEffects/substitute_effect.asm
+++ b/engine/battle/moveEffects/substitute_effect.asm
@@ -1,15 +1,15 @@
-SubstituteEffect_: ; 17dad (5:7dad)
+SubstituteEffect_: ; 17c31 (5:7c31)
ld c, 50
call DelayFrames
ld hl, wBattleMonMaxHP
ld de, wPlayerSubstituteHP
- ld bc, W_PLAYERBATTSTATUS2
+ ld bc, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, wEnemyMonMaxHP
ld de, wEnemySubstituteHP
- ld bc, W_ENEMYBATTSTATUS2
+ ld bc, wEnemyBattleStatus2
.notEnemy
ld a, [bc]
bit HasSubstituteUp, a ; user already has substitute?
@@ -64,14 +64,14 @@ SubstituteEffect_: ; 17dad (5:7dad)
.printText
jp PrintText
-SubstituteText: ; 17e1d (5:7e1d)
+SubstituteText: ; 17ca1 (5:7ca1)
TX_FAR _SubstituteText
db "@"
-HasSubstituteText: ; 17e22 (5:7e22)
+HasSubstituteText: ; 17ca6 (5:7ca6)
TX_FAR _HasSubstituteText
db "@"
-TooWeakSubstituteText: ; 17e27 (5:7e27)
+TooWeakSubstituteText: ; 17cab (5:7cab)
TX_FAR _TooWeakSubstituteText
db "@"
diff --git a/engine/battle/moveEffects/transform_effect.asm b/engine/battle/moveEffects/transform_effect.asm
index bf252600..d77f43a3 100644
--- a/engine/battle/moveEffects/transform_effect.asm
+++ b/engine/battle/moveEffects/transform_effect.asm
@@ -1,27 +1,27 @@
TransformEffect_: ; f637f (3d:637f)
ld hl, wBattleMonSpecies
ld de, wEnemyMonSpecies
- ld bc, W_ENEMYBATTSTATUS3
- ld a, [W_ENEMYBATTSTATUS1]
+ ld bc, wEnemyBattleStatus3
+ ld a, [wEnemyBattleStatus1]
ld a, [H_WHOSETURN]
and a
jr nz, .hitTest
ld hl, wEnemyMonSpecies
ld de, wBattleMonSpecies
- ld bc, W_PLAYERBATTSTATUS3
+ ld bc, wPlayerBattleStatus3
ld [wPlayerMoveListIndex], a
- ld a, [W_PLAYERBATTSTATUS1]
+ ld a, [wPlayerBattleStatus1]
.hitTest
bit Invulnerable, a ; is mon invulnerable to typical attacks? (fly/dig)
jp nz, .failed
push hl
push de
push bc
- ld hl, W_PLAYERBATTSTATUS2
+ ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .transformEffect
- ld hl, W_ENEMYBATTSTATUS2
+ ld hl, wEnemyBattleStatus2
.transformEffect
; animation(s) played are different if target has Substitute up
bit HasSubstituteUp, [hl]