diff options
Diffstat (limited to 'engine/battle')
-rw-r--r-- | engine/battle/bank3d_battle.asm | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/engine/battle/bank3d_battle.asm b/engine/battle/bank3d_battle.asm new file mode 100644 index 00000000..b9713cec --- /dev/null +++ b/engine/battle/bank3d_battle.asm @@ -0,0 +1,291 @@ +InitBattle: ; f5ff2 (3d:5ff2) + ld a, [wCurOpponent] + and a + jr z, asm_f6003 + +InitOpponent: ; f5ff8 (3d:5ff8) + ld a, [wCurOpponent] + ld [wcf91], a + ld [wEnemyMonSpecies2], a + jr asm_f601d +asm_f6003: ; f6003 (3d:6003) + ld a, [wd732] + bit 1, a + jr z, .asm_f600f + ld a, [hJoyHeld] + bit 1, a ; B button pressed? + ret nz +.asm_f600f + ld a, [wNumberOfNoRandomBattleStepsLeft] + and a + ret nz + callab TryDoWildEncounter + ret nz +asm_f601d: ; f601d (f:601d) + ld a, [wMapPalOffset] + push af + ld hl, wLetterPrintingDelayFlags + ld a, [hl] + push af + res 1, [hl] + call InitBattleVariables ; 3d:6236 + ld a, [wEnemyMonSpecies2] + sub $c8 + jp c, InitWildBattle + ld [wTrainerClass], a + call GetTrainerInformation + callab ReadTrainer + callab DoBattleTransitionAndInitBattleVariables + call _LoadTrainerPic ; 3d:615a + xor a + ld [wEnemyMonSpecies2], a + ld [$ffe1], a + dec a + ld [wAICount], a + coord hl, 12, 0 + predef CopyUncompressedPicToTilemap + ld a, $ff + ld [wEnemyMonPartyPos], a + ld a, $2 + ld [wIsInBattle], a + + ; Is this a major story battle? + ld a,[wLoneAttackNo] + and a + jp z,InitBattle_Common + callabd_ModifyPikachuHappiness PIKAHAPPY_GYMLEADER ; useless since already in bank3d + jp InitBattle_Common + +InitWildBattle: ; f607c (3d:607c) + ld a, $1 + ld [wIsInBattle], a + callab LoadEnemyMonData + callab DoBattleTransitionAndInitBattleVariables + ld a, [wCurOpponent] + cp MAROWAK + jr z, .isGhost + callab IsGhostBattle + jr nz, .isNoGhost +.isGhost + ld hl, wMonHSpriteDim + ld a, $66 + ld [hli], a ; write sprite dimensions + ld bc, GhostPic + ld a, c + ld [hli], a ; write front sprite pointer + ld [hl], b + ld hl, wEnemyMonNick ; set name to "GHOST" + ld a, "G" + ld [hli], a + ld a, "H" + ld [hli], a + ld a, "O" + ld [hli], a + ld a, "S" + ld [hli], a + ld a, "T" + ld [hli], a + ld [hl], "@" + ld a, [wcf91] + push af + ld a, MON_GHOST + ld [wcf91], a + ld de, vFrontPic + call LoadMonFrontSprite ; load ghost sprite + pop af + ld [wcf91], a + jr .spriteLoaded +.isNoGhost + ld de, vFrontPic + call LoadMonFrontSprite ; load mon sprite +.spriteLoaded + xor a + ld [wTrainerClass], a + ld [$ffe1], a + coord hl, 12, 0 + predef CopyUncompressedPicToTilemap + +; common code that executes after init battle code specific to trainer or wild battles +InitBattle_Common: ; f60eb (3d:60eb) + ld b, $0 + call RunPaletteCommand + callab SlidePlayerAndEnemySilhouettesOnScreen + xor a + ld [H_AUTOBGTRANSFERENABLED], a + ld hl, .emptyString + call PrintText + call SaveScreenTilesToBuffer1 + call ClearScreen + ld a, $98 + ld [$ffbd], a + ld a, $1 + ld [H_AUTOBGTRANSFERENABLED], a + call Delay3 + ld a, $9c + ld [$ffbd], a + call LoadScreenTilesFromBuffer1 + coord hl, 9, 7 + ld bc, $50a + call ClearScreenArea + coord hl, 1, 0 + ld bc, $40a + call ClearScreenArea + call ClearSprites + ld a, [wIsInBattle] + dec a ; is it a wild battle? + ld hl, DrawEnemyHUDAndHPBar + ld b,BANK(DrawEnemyHUDAndHPBar) + call z, Bankswitch ; draw enemy HUD and HP bar if it's a wild battle + callab StartBattle + callab EndOfBattle + pop af + ld [wLetterPrintingDelayFlags], a + pop af + ld [wMapPalOffset], a + ld a, [wSavedTilesetType] + ld [hTilesetType], a + scf + ret +.emptyString + db "@" + +_LoadTrainerPic: ; f615a (3d:615a) +; wd033-wd034 contain pointer to pic + ld a, [wTrainerPicPointer] ; wd033 + ld e, a + ld a, [wTrainerPicPointer + 1] ; wd034 + ld d, a ; de contains pointer to trainer pic + ld a, [wLinkState] + and a + ld a, Bank(TrainerPics) ; this is where all the trainer pics are (not counting Red's) + jr z, .loadSprite + ld a, Bank(RedPicFront) +.loadSprite + call UncompressSpriteFromDE + ld de, vFrontPic + ld a, $77 + ld c, a + jp LoadUncompressedSpriteData + +LoadMonBackPic: ; f6178 (3d:6178) +; Assumes the monster's attributes have +; been loaded with GetMonHeader. + ld a, [wBattleMonSpecies2] + ld [wcf91], a + coord hl, 1, 5 + ld bc,$708 + call ClearScreenArea + ld hl, wMonHBackSprite - wMonHeader + call UncompressMonSprite + predef ScaleSpriteByTwo + ld de, vBackPic + call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite + ld hl, vSprites + ld de, vBackPic + ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied + ld a, [H_LOADEDROMBANK] + ld b, a + jp CopyVideoData + +Func_f61a6: ; f61a6 (3d:f61a6) + ld a, [wPredefRegisters] + ld h, a + ld a, [wPredefRegisters + 1] + ld l, a + ld a, [$ffe1] + ld [H_DOWNARROWBLINKCNT1], a + ld b, $4c + ld a, [wIsInBattle] + and a + jr z, .asm_f61ef + add b + ld [hl], a + call Delay3 + ld bc, -41 + add hl, bc + ld a, $1 + ld [wNumMovesMinusOne], a + ld bc, $303 + predef CopyDownscaledMonTiles + ld c, $4 + call DelayFrames + ld bc, -41 + add hl, bc + xor a + ld [wNumMovesMinusOne], a + ld bc, $505 + predef CopyDownscaledMonTiles + ld c, $5 + call DelayFrames + ld bc, -41 + jr .asm_f61f2 +.asm_f61ef + ld bc, -123 +.asm_f61f2 + add hl, bc + ld a, [H_DOWNARROWBLINKCNT1] + add $31 + jr CopyUncompressedPicToHL + +Func_f61f9: ; f61f9 (3d:61f9) + ld a, [wPredefRegisters] + ld h, a + ld a, [wPredefRegisters + 1] + ld l, a + ld a, [$ffe1] +CopyUncompressedPicToHL: ; f6203 (3d:6203) + ld bc, $707 + ld de, $14 + push af + ld a, [W_SPRITEFLIPPED] + and a + jr nz, .asm_f6220 + pop af +.asm_f6211 + push bc + push hl +.asm_f6213 + ld [hl], a + add hl, de + inc a + dec c + jr nz, .asm_f6213 + pop hl + inc hl + pop bc + dec b + jr nz, .asm_f6211 + ret + +.asm_f6220 + push bc + ld b, $0 + dec c + add hl, bc + pop bc + pop af +.asm_f6227 + push bc + push hl +.asm_f6229 + ld [hl], a + add hl, de + inc a + dec c + jr nz, .asm_f6229 + pop hl + dec hl + pop bc + dec b + jr nz, .asm_f6227 + ret + +INCLUDE "engine/battle/init_battle_variables.asm" +INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm" +INCLUDE "engine/battle/moveEffects/heal_effect.asm" +INCLUDE "engine/battle/moveEffects/transform_effect.asm" +INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm" +INCLUDE "engine/battle/moveEffects/mist_effect.asm" +INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm" +INCLUDE "engine/battle/moveEffects/pay_day_effect.asm" +INCLUDE "engine/battle/moveEffects/paralyze_effect.asm"
\ No newline at end of file |