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-rw-r--r--engine/battle/bank3d_battle.asm8
-rwxr-xr-xengine/battle/core.asm10
-rw-r--r--engine/battle/decrement_pp.asm2
3 files changed, 10 insertions, 10 deletions
diff --git a/engine/battle/bank3d_battle.asm b/engine/battle/bank3d_battle.asm
index 3719841f..740fc71a 100644
--- a/engine/battle/bank3d_battle.asm
+++ b/engine/battle/bank3d_battle.asm
@@ -28,7 +28,7 @@ asm_f601d:
ld a, [hl]
push af
res 1, [hl]
- call InitBattleVariables ; 3d:6236
+ call InitBattleVariables
ld a, [wEnemyMonSpecies2]
sub $c8
jp c, InitWildBattle
@@ -36,7 +36,7 @@ asm_f601d:
call GetTrainerInformation
callab ReadTrainer
callab DoBattleTransitionAndInitBattleVariables
- call _LoadTrainerPic ; 3d:615a
+ call _LoadTrainerPic
xor a
ld [wEnemyMonSpecies2], a
ld [$ffe1], a
@@ -151,9 +151,9 @@ InitBattle_Common:
_LoadTrainerPic:
; wd033-wd034 contain pointer to pic
- ld a, [wTrainerPicPointer] ; wd033
+ ld a, [wTrainerPicPointer]
ld e, a
- ld a, [wTrainerPicPointer + 1] ; wd034
+ ld a, [wTrainerPicPointer + 1]
ld d, a ; de contains pointer to trainer pic
ld a, [wLinkState]
and a
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 6805fbfe..51701157 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2347,7 +2347,7 @@ DisplayBattleMenu:
call PrintText
jp DisplayBattleMenu
-.RunAwayText ; 3d0df (f:50df)
+.RunAwayText
TX_FAR _RunAwayText
db "@"
@@ -3379,7 +3379,7 @@ getPlayerAnimationType:
ld a,4 ; move has no effect other than dealing damage
jr z,playPlayerMoveAnimation
ld a,5 ; move has effect
-playPlayerMoveAnimation ; 3d890 (f:5890)
+playPlayerMoveAnimation
push af
ld a,[wPlayerBattleStatus2]
bit HasSubstituteUp,a
@@ -3398,7 +3398,7 @@ playPlayerMoveAnimation ; 3d890 (f:5890)
ld b,BANK(ReshowSubstituteAnim)
call nz,Bankswitch
jr MirrorMoveCheck
-playerCheckIfFlyOrChargeEffect ; 3d8bd (f:58bd)
+playerCheckIfFlyOrChargeEffect
ld c,30
call DelayFrames
ld a,[wPlayerMoveEffect]
@@ -7172,7 +7172,7 @@ FellAsleepText:
TX_FAR _FellAsleepText
db "@"
-AlreadyAsleepText: ; 3f1cd (f:71cds)
+AlreadyAsleepText:
TX_FAR _AlreadyAsleepText
db "@"
@@ -7361,7 +7361,7 @@ FreezeBurnParalyzeEffect:
call PlayBattleAnimation
ld hl, FrozenText
jp PrintText
-.opponentAttacker ; 3f382 (f:7382)
+.opponentAttacker
ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent
and a
jp nz, CheckDefrost
diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm
index fd1a3184..984af087 100644
--- a/engine/battle/decrement_pp.asm
+++ b/engine/battle/decrement_pp.asm
@@ -33,7 +33,7 @@ DecrementPP:
ld a, [wPlayerMonNumber] ; which mon in party is active
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes ; calculate address of the mon to modify
-.DecrementPP ; f4301 (3d:4301)
+.DecrementPP
ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?
ld c, a
ld b, 0