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-rwxr-xr-xengine/battle/1.asm54
-rwxr-xr-xengine/battle/14.asm64
-rwxr-xr-xengine/battle/16.asm2
-rwxr-xr-xengine/battle/1c.asm74
-rwxr-xr-xengine/battle/4.asm60
-rwxr-xr-xengine/battle/4_2.asm86
-rwxr-xr-xengine/battle/5.asm10
-rwxr-xr-xengine/battle/9.asm48
-rwxr-xr-xengine/battle/a.asm2
-rwxr-xr-xengine/battle/c.asm2
-rwxr-xr-xengine/battle/core.asm105
-rwxr-xr-xengine/battle/e.asm230
-rwxr-xr-xengine/battle/e_2.asm107
13 files changed, 436 insertions, 408 deletions
diff --git a/engine/battle/1.asm b/engine/battle/1.asm
index e28cd056..517d53d1 100755
--- a/engine/battle/1.asm
+++ b/engine/battle/1.asm
@@ -6,26 +6,28 @@ DrainHPEffect_: ; 783f (1:783f)
ld a, [hl]
rr a
ld [hld], a
- or [hl]
- jr nz, .asm_784f
+ or [hl] ; is damage 0?
+ jr nz, .getAttackerHP
+; if damage is 0, increase to 1 so that the attacker gains at least 1 HP
inc hl
inc [hl]
-.asm_784f
- ld hl, wBattleMonHP ; wd015
- ld de, wBattleMonMaxHP ; wd023
- ld a, [H_WHOSETURN] ; $fff3
+.getAttackerHP
+ ld hl, wBattleMonHP
+ ld de, wBattleMonMaxHP
+ ld a, [H_WHOSETURN]
and a
- jp z, Func_7861
+ jp z, .addDamageToAttackerHP
ld hl, wEnemyMonHP
ld de, wEnemyMonMaxHP
-
-Func_7861: ; 7861 (1:7861)
+.addDamageToAttackerHP
ld bc, wHPBarOldHP+1
+; copy current HP to wHPBarOldHP
ld a, [hli]
ld [bc], a
ld a, [hl]
dec bc
ld [bc], a
+; copy max HP to wHPBarMaxHP
ld a, [de]
dec bc
ld [bc], a
@@ -33,7 +35,8 @@ Func_7861: ; 7861 (1:7861)
ld a, [de]
dec bc
ld [bc], a
- ld a, [wd0d8]
+; add damage to attacker's HP and copy new HP to wHPBarNewHP
+ ld a, [W_DAMAGE + 1]
ld b, [hl]
add b
ld [hld], a
@@ -43,7 +46,8 @@ Func_7861: ; 7861 (1:7861)
adc b
ld [hli], a
ld [wHPBarNewHP+1], a
- jr c, .asm_7890
+ jr c, .capToMaxHP ; if HP > 65,535, cap to max HP
+; compare HP with max HP
ld a, [hld]
ld b, a
ld a, [de]
@@ -54,8 +58,8 @@ Func_7861: ; 7861 (1:7861)
ld a, [de]
inc de
sbc b
- jr nc, .asm_789c
-.asm_7890
+ jr nc, .next
+.capToMaxHP
ld a, [de]
ld [hld], a
ld [wHPBarNewHP], a
@@ -64,31 +68,31 @@ Func_7861: ; 7861 (1:7861)
ld [hli], a
ld [wHPBarNewHP+1], a
inc de
-.asm_789c
- ld a, [H_WHOSETURN] ; $fff3
+.next
+ ld a, [H_WHOSETURN]
and a
hlCoord 10, 9
ld a, $1
- jr z, .asm_78aa
+ jr z, .next2
hlCoord 2, 2
xor a
-.asm_78aa
- ld [wListMenuID], a ; wListMenuID
+.next2
+ ld [wHPBarType], a
predef UpdateHPBar2
predef DrawPlayerHUDAndHPBar
predef DrawEnemyHUDAndHPBar
callab ReadPlayerMonCurHPAndStatus
- ld hl, SuckedHealthText ; $78dc
- ld a, [H_WHOSETURN] ; $fff3
+ ld hl, SuckedHealthText
+ ld a, [H_WHOSETURN]
and a
- ld a, [W_PLAYERMOVEEFFECT] ; wcfd3
- jr z, .asm_78d2
+ ld a, [W_PLAYERMOVEEFFECT]
+ jr z, .next3
ld a, [W_ENEMYMOVEEFFECT]
-.asm_78d2
+.next3
cp DREAM_EATER_EFFECT
- jr nz, .asm_78d9
+ jr nz, .printText
ld hl, DreamWasEatenText
-.asm_78d9
+.printText
jp PrintText
SuckedHealthText: ; 78dc (1:78dc)
diff --git a/engine/battle/14.asm b/engine/battle/14.asm
index cabaae07..1b2d7462 100755
--- a/engine/battle/14.asm
+++ b/engine/battle/14.asm
@@ -1,4 +1,4 @@
-Func_525af: ; 525af (14:65af)
+InitBattleVariables: ; 525af (14:65af)
ld a, [hTilesetType]
ld [wd0d4], a
xor a
@@ -9,7 +9,7 @@ Func_525af: ; 525af (14:65af)
ld [hli], a
ld [hli], a
ld [hl], a
- ld [wListScrollOffset], a ; wcc36
+ ld [wListScrollOffset], a
ld [wCriticalHitOrOHKO], a
ld [wBattleMonSpecies], a
ld [wPartyGainExpFlags], a
@@ -21,73 +21,73 @@ Func_525af: ; 525af (14:65af)
ld [hl], a
ld hl, wccd3
ld b, $3c
-.asm_525e1
+.loop
ld [hli], a
dec b
- jr nz, .asm_525e1
+ jr nz, .loop
inc a
ld [wccd9], a
ld a, [W_CURMAP]
cp SAFARI_ZONE_EAST
- jr c, .asm_525f9
+ jr c, .notSafariBattle
cp SAFARI_ZONE_REST_HOUSE_1
- jr nc, .asm_525f9
- ld a, $2
- ld [W_BATTLETYPE], a ; wd05a
-.asm_525f9
+ jr nc, .notSafariBattle
+ ld a, $2 ; safari battle
+ ld [W_BATTLETYPE], a
+.notSafariBattle
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch
ParalyzeEffect_: ; 52601 (14:6601)
- ld hl, wEnemyMonStatus ; wcfe9
- ld de, W_PLAYERMOVETYPE ; wcfd5
- ld a, [H_WHOSETURN] ; $fff3
+ ld hl, wEnemyMonStatus
+ ld de, W_PLAYERMOVETYPE
+ ld a, [H_WHOSETURN]
and a
- jp z, .asm_52613
+ jp z, .next
ld hl, wBattleMonStatus
- ld de, W_ENEMYMOVETYPE ; wcfcf
-
-.asm_52613
+ ld de, W_ENEMYMOVETYPE
+.next
ld a, [hl]
- and a
- jr nz, .asm_52659
+ and a ; does the target already have a status ailment?
+ jr nz, .didntAffect
+; check if the target is immune due to types
ld a, [de]
- cp EVASION_DOWN1_EFFECT
- jr nz, .asm_5262a
+ cp ELECTRIC
+ jr nz, .hitTest
ld b, h
ld c, l
inc bc
ld a, [bc]
- cp $4
- jr z, .asm_52666
+ cp GROUND
+ jr z, .doesntAffect
inc bc
ld a, [bc]
- cp $4
- jr z, .asm_52666
-.asm_5262a
+ cp GROUND
+ jr z, .doesntAffect
+.hitTest
push hl
callab MoveHitTest
pop hl
ld a, [W_MOVEMISSED]
and a
- jr nz, .asm_52659
+ jr nz, .didntAffect
set PAR, [hl]
callab QuarterSpeedDueToParalysis
- ld c, $1e
+ ld c, 30
call DelayFrames
- callab Func_3fba8
+ callab PlayCurrentMoveAnimation
ld hl, PrintMayNotAttackText
ld b, BANK(PrintMayNotAttackText)
jp Bankswitch
-.asm_52659
- ld c, $32
+.didntAffect
+ ld c, 50
call DelayFrames
ld hl, PrintDidntAffectText
ld b, BANK(PrintDidntAffectText)
jp Bankswitch
-.asm_52666
- ld c, $32
+.doesntAffect
+ ld c, 50
call DelayFrames
ld hl, PrintDoesntAffectText
ld b, BANK(PrintDoesntAffectText)
diff --git a/engine/battle/16.asm b/engine/battle/16.asm
index d1cecbbe..9a00bd98 100755
--- a/engine/battle/16.asm
+++ b/engine/battle/16.asm
@@ -55,7 +55,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99)
ld hl, UnveiledGhostText
call PrintText
callab LoadEnemyMonData
- callab Func_708ca
+ callab MarowakAnim
ld hl, WildMonAppearedText
call PrintText
diff --git a/engine/battle/1c.asm b/engine/battle/1c.asm
index b905777b..ce0296f7 100755
--- a/engine/battle/1c.asm
+++ b/engine/battle/1c.asm
@@ -1,85 +1,91 @@
-Func_708ca: ; 708ca (1c:48ca)
+MarowakAnim: ; 708ca (1c:48ca)
+; animate the ghost being unveiled as a Marowak
ld a, $e4
- ld [rOBP1], a ; $ff49
- call Func_7092a
+ ld [rOBP1], a
+ call CopyMonPicFromBGToSpriteVRAM ; cover the BG ghost pic with a sprite ghost pic that looks the same
+; now that the ghost pic is being displayed using sprites, clear the ghost pic from the BG tilemap
hlCoord 12, 0
ld bc, $707
call ClearScreenArea
call Delay3
xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, $91
+ ld [H_AUTOBGTRANSFERENABLED], a ; disable BG transfer so we don't see the Marowak too soon
+; replace ghost pic with Marowak in BG
+ ld a, MAROWAK
ld [wHPBarMaxHP], a
ld a, $1
- ld [H_WHOSETURN], a ; $fff3
+ ld [H_WHOSETURN], a
callab Func_79793
+ ; alternate between black and light grey 8 times.
+ ; this makes the ghost's body appear to flash
ld d, $80
- call Func_704f3
-.asm_708f6
- ld c, $a
+ call FlashSprite8Times
+.fadeOutGhostLoop
+ ld c, 10
call DelayFrames
- ld a, [rOBP1] ; $ff49
+ ld a, [rOBP1]
sla a
sla a
- ld [rOBP1], a ; $ff49
- jr nz, .asm_708f6
+ ld [rOBP1], a
+ jr nz, .fadeOutGhostLoop
call ClearSprites
- call Func_7092a
+ call CopyMonPicFromBGToSpriteVRAM ; copy Marowak pic from BG to sprite VRAM
ld b, $e4
-.asm_7090d
- ld c, $a
+.fadeInMarowakLoop
+ ld c, 10
call DelayFrames
- ld a, [rOBP1] ; $ff49
+ ld a, [rOBP1]
srl b
rra
srl b
rra
- ld [rOBP1], a ; $ff49
+ ld [rOBP1], a
ld a, b
and a
- jr nz, .asm_7090d
+ jr nz, .fadeInMarowakLoop
ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
+ ld [H_AUTOBGTRANSFERENABLED], a ; enable BG transfer so the BG Marowak pic will be visible after the sprite one is cleared
call Delay3
jp ClearSprites
-Func_7092a: ; 7092a (1c:492a)
+; copies a mon pic's from background VRAM to sprite VRAM and sets up OAM
+CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a)
ld de, vFrontPic
ld hl, vSprites
ld bc, 7 * 7
call CopyVideoData
ld a, $10
- ld [W_BASECOORDY], a ; wd082
+ ld [W_BASECOORDY], a
ld a, $70
- ld [W_BASECOORDX], a ; wd081
+ ld [W_BASECOORDX], a
ld hl, wOAMBuffer
ld bc, $606
ld d, $8
-.asm_70948
+.oamLoop
push bc
- ld a, [W_BASECOORDY] ; wd082
+ ld a, [W_BASECOORDY]
ld e, a
-.asm_7094d
+.oamInnerLoop
ld a, e
add $8
ld e, a
ld [hli], a
- ld a, [W_BASECOORDX] ; wd081
+ ld a, [W_BASECOORDX]
ld [hli], a
ld a, d
ld [hli], a
- ld a, $10
+ ld a, $10 ; use OBP1
ld [hli], a
inc d
dec c
- jr nz, .asm_7094d
+ jr nz, .oamInnerLoop
inc d
- ld a, [W_BASECOORDX] ; wd081
+ ld a, [W_BASECOORDX]
add $8
- ld [W_BASECOORDX], a ; wd081
+ ld [W_BASECOORDX], a
pop bc
dec b
- jr nz, .asm_70948
+ jr nz, .oamLoop
ret
BattleTransition: ; 7096d (1c:496d)
@@ -270,9 +276,9 @@ BattleTransitionTile: ; 70a59 (1c:4a59)
BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
ld a, $ff
- ld [rBGP], a ; $ff47
- ld [rOBP0], a ; $ff48
- ld [rOBP1], a ; $ff49
+ ld [rBGP], a
+ ld [rOBP0], a
+ ld [rOBP1], a
ret
; for non-dungeon trainer battles
diff --git a/engine/battle/4.asm b/engine/battle/4.asm
index db6614cc..e96267c4 100755
--- a/engine/battle/4.asm
+++ b/engine/battle/4.asm
@@ -1,14 +1,14 @@
-Func_128d8: ; 128d8 (4:68d8)
- ld a, [W_YCOORD] ; wd361
+; returns whether the player is one tile outside the map in Z
+IsPlayerJustOutsideMap: ; 128d8 (4:68d8)
+ ld a, [W_YCOORD]
ld b, a
- ld a, [W_CURMAPHEIGHT] ; wd368
- call Func_128ea
+ ld a, [W_CURMAPHEIGHT]
+ call .compareCoordWithMapDimension
ret z
- ld a, [W_XCOORD] ; wd362
+ ld a, [W_XCOORD]
ld b, a
- ld a, [W_CURMAPWIDTH] ; wd369
-
-Func_128ea: ; 128ea (4:68ea)
+ ld a, [W_CURMAPWIDTH]
+.compareCoordWithMapDimension
add a
cp b
ret z
@@ -18,58 +18,58 @@ Func_128ea: ; 128ea (4:68ea)
DrawHP: ; 128ef (4:68ef)
call GetPredefRegisters
ld a, $1
- jr asm_128fb
+ jr DrawHP_
-Func_128f6: ; 128f6 (4:68f6)
+DrawHP2: ; 128f6 (4:68f6)
call GetPredefRegisters
ld a, $2
-asm_128fb: ; 128fb (4:68fb)
- ld [wListMenuID], a ; wListMenuID
+
+DrawHP_: ; 128fb (4:68fb)
+ ld [wHPBarType], a
push hl
- ld a, [wcf99]
+ ld a, [wLoadedMonHP]
ld b, a
- ld a, [wcf9a]
+ ld a, [wLoadedMonHP + 1]
ld c, a
or b
- jr nz, .asm_12913
+ jr nz, .nonzeroHP
xor a
ld c, a
ld e, a
ld a, $6
ld d, a
- jp Func_12924
-.asm_12913
- ld a, [wcfba]
+ jp .drawHPBarAndPrintFraction
+.nonzeroHP
+ ld a, [wLoadedMonMaxHP]
ld d, a
- ld a, [wcfbb]
+ ld a, [wLoadedMonMaxHP + 1]
ld e, a
predef HPBarLength
ld a, $6
ld d, a
ld c, a
-
-Func_12924: ; 12924 (4:6924)
+.drawHPBarAndPrintFraction
pop hl
push de
push hl
push hl
call DrawHPBar
pop hl
- ld a, [$fff6]
+ ld a, [hFlags_0xFFF6]
bit 0, a
- jr z, .asm_12937
- ld bc, $9
- jr .asm_1293a
-.asm_12937
- ld bc, $15
-.asm_1293a
+ jr z, .printFractionBelowBar
+ ld bc, $9 ; right of bar
+ jr .printFraction
+.printFractionBelowBar
+ ld bc, SCREEN_WIDTH + 1 ; below bar
+.printFraction
add hl, bc
- ld de, wcf99
+ ld de, wLoadedMonHP
ld bc, $203
call PrintNumber
ld a, "/"
ld [hli], a
- ld de, wcfba
+ ld de, wLoadedMonMaxHP
ld bc, $203
call PrintNumber
pop hl
diff --git a/engine/battle/4_2.asm b/engine/battle/4_2.asm
index a3ef1264..bac0a2d1 100755
--- a/engine/battle/4_2.asm
+++ b/engine/battle/4_2.asm
@@ -60,7 +60,7 @@ EndOfBattle: ; 137aa (4:77aa)
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a
- ld hl, wd060
+ ld hl, wPlayerStatsToDouble
ld b, $18
.loop
ld [hli], a
@@ -87,7 +87,9 @@ PickUpPayDayMoneyText: ; 1386b (4:786b)
TX_FAR _PickUpPayDayMoneyText
db "@"
-Func_13870: ; 13870 (4:7870)
+; try to initiate a wild pokemon encounter
+; returns success in Z
+TryDoWildEncounter: ; 13870 (4:7870)
ld a, [wNPCMovementScriptPointerTableNum]
and a
ret nz
@@ -95,14 +97,14 @@ Func_13870: ; 13870 (4:7870)
and a
ret nz
callab IsPlayerStandingOnDoorTileOrWarpTile
- jr nc, .asm_13888
-.asm_13884
+ jr nc, .notStandingOnDoorOrWarpTile
+.CantEncounter
ld a, $1
and a
ret
-.asm_13888
- callab Func_128d8
- jr z, .asm_13884
+.notStandingOnDoorOrWarpTile
+ callab IsPlayerJustOutsideMap
+ jr z, .CantEncounter
ld a, [wRepelRemainingSteps]
and a
jr z, .asm_1389e
@@ -110,8 +112,8 @@ Func_13870: ; 13870 (4:7870)
jr z, .lastRepelStep
ld [wRepelRemainingSteps], a
.asm_1389e
-; determine if wild pokémon can appear in the half-block we’re standing
-; is the bottom right tile (9,9) of the half-block are we standing a grass/water tile?
+; determine if wild pokémon can appear in the half-block we’re standing in
+; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
hlCoord 9, 9
ld c, [hl]
ld a, [W_GRASSTILE]
@@ -127,17 +129,17 @@ Func_13870: ; 13870 (4:7870)
; …as long as it’s not Viridian Forest or Safari Zone.
ld a, [W_CURMAP]
cp REDS_HOUSE_1F ; is this an indoor map?
- jr c, .CantEncounter
+ jr c, .CantEncounter2
ld a, [W_CURMAPTILESET]
cp FOREST ; Viridian Forest/Safari Zone
- jr z, .CantEncounter
+ jr z, .CantEncounter2
ld a, [W_GRASSRATE]
.CanEncounter
-; weigh encounter chance to a random number to determine if there will be an encounter
+; compare encounter chance with a random number to determine if there will be an encounter
ld b, a
ld a, [hRandomAdd]
cp b
- jr nc, .CantEncounter
+ jr nc, .CantEncounter2
ld a, [hRandomSub]
ld b, a
ld hl, WildMonEncounterSlotChances
@@ -148,15 +150,15 @@ Func_13870: ; 13870 (4:7870)
inc hl
jr .determineEncounterSlot
.gotEncounterSlot
-; determine which wild pokémon (grass or water) can appear in the half-block we’re standing
+; determine which wild pokémon (grass or water) can appear in the half-block we’re standing in
ld c, [hl]
ld hl, W_GRASSMONS
aCoord 8, 9
- cp $14 ; is the bottom left tile (8,9) of the half-block are we standing a water tile?
+ cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
ld hl, W_WATERMONS
; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
-; "left shore" half-blocks (such as the one in the east coast of Cinnabar), load grass encounters.
+; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
.gotWildEncounterType
ld b, $0
add hl, bc
@@ -172,15 +174,15 @@ Func_13870: ; 13870 (4:7870)
ld b, a
ld a, [W_CURENEMYLVL]
cp b
- jr c, .CantEncounter
+ jr c, .CantEncounter2 ; repel prevents encounters if the leading party mon's level is higher than the wild mon
jr .willEncounter
.lastRepelStep
ld [wRepelRemainingSteps], a
ld a, $d2
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
+ ld [H_DOWNARROWBLINKCNT2], a
call EnableAutoTextBoxDrawing
call DisplayTextID
-.CantEncounter
+.CantEncounter2
ld a, $1
and a
ret
@@ -205,16 +207,16 @@ WildMonEncounterSlotChances: ; 13918 (4:7918)
db $FF, $12 ; 3/256 = 1.2% chance of slot 9
RecoilEffect_: ; 1392c (4:792c)
- ld a, [H_WHOSETURN] ; $fff3
+ ld a, [H_WHOSETURN]
and a
- ld a, [W_PLAYERMOVENUM] ; wcfd2
- ld hl, wBattleMonMaxHP ; wd023
+ ld a, [W_PLAYERMOVENUM]
+ ld hl, wBattleMonMaxHP
jr z, .asm_1393d
- ld a, [W_ENEMYMOVENUM] ; W_ENEMYMOVENUM
- ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
+ ld a, [W_ENEMYMOVENUM]
+ ld hl, wEnemyMonMaxHP
.asm_1393d
ld d, a
- ld a, [W_DAMAGE] ; W_DAMAGE
+ ld a, [W_DAMAGE]
ld b, a
ld a, [W_DAMAGE + 1]
ld c, a
@@ -258,16 +260,16 @@ RecoilEffect_: ; 1392c (4:792c)
ld [hl], a
.asm_13982
hlCoord 10, 9
- ld a, [H_WHOSETURN] ; $fff3
+ ld a, [H_WHOSETURN]
and a
ld a, $1
jr z, .asm_13990
hlCoord 2, 2
xor a
.asm_13990
- ld [wListMenuID], a ; wListMenuID
+ ld [wHPBarType], a
predef UpdateHPBar2
- ld hl, HitWithRecoilText ; $799e
+ ld hl, HitWithRecoilText
jp PrintText
HitWithRecoilText: ; 1399e (4:799e)
TX_FAR _HitWithRecoilText
@@ -293,8 +295,8 @@ ConversionEffect_: ; 139a3 (4:79a3)
inc de
ld a, [hl]
ld [de], a
- ld hl, Func_3fba8
- call Func_139d5
+ ld hl, PlayCurrentMoveAnimation
+ call CallBankF
ld hl, ConvertedTypeText
jp PrintText
@@ -304,22 +306,22 @@ ConvertedTypeText: ; 139cd (4:79cd)
PrintButItFailedText: ; 139d2 (4:79d2)
ld hl, PrintButItFailedText_
-Func_139d5: ; 139d5 (4:79d5)
+CallBankF: ; 139d5 (4:79d5)
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
HazeEffect_: ; 139da (4:79da)
ld a, $7
ld hl, wPlayerMonAttackMod
- call Func_13a43
+ call ResetStatMods
ld hl, wEnemyMonAttackMod
- call Func_13a43
+ call ResetStatMods
ld hl, wPlayerMonUnmodifiedAttack
ld de, wBattleMonAttack
- call Func_13a4a
+ call ResetStats
ld hl, wEnemyMonUnmodifiedAttack
ld de, wEnemyMonAttack
- call Func_13a4a
+ call ResetStats
ld hl, wEnemyMonStatus
ld de, wEnemySelectedMove
ld a, [H_WHOSETURN]
@@ -347,8 +349,8 @@ HazeEffect_: ; 139da (4:79da)
call CureStatuses
ld hl, W_ENEMYBATTSTATUS1
call CureStatuses
- ld hl, Func_3fba8
- call Func_139d5
+ ld hl, PlayCurrentMoveAnimation
+ call CallBankF
ld hl, StatusChangesEliminatedText
jp PrintText
@@ -363,7 +365,7 @@ CureStatuses: ; 13a37 (4:7a37)
ld [hl], a
ret
-Func_13a43: ; 13a43 (4:7a43)
+ResetStatMods: ; 13a43 (4:7a43)
ld b, $8
.loop
ld [hli], a
@@ -371,7 +373,7 @@ Func_13a43: ; 13a43 (4:7a43)
jr nz, .loop
ret
-Func_13a4a: ; 13a4a (4:7a4a)
+ResetStats: ; 13a4a (4:7a4a)
ld b, $8
.loop
ld a, [hli]
@@ -390,8 +392,8 @@ GetTrainerName_: ; 13a58 (4:7a58)
ld a, [wLinkState]
and a
jr nz, .rival
- ld hl, W_RIVALNAME ; wd34a
- ld a, [W_TRAINERCLASS] ; wd031
+ ld hl, W_RIVALNAME
+ ld a, [W_TRAINERCLASS]
cp SONY1
jr z, .rival
cp SONY2
@@ -400,7 +402,7 @@ GetTrainerName_: ; 13a58 (4:7a58)
jr z, .rival
ld [wd0b5], a
ld a, TRAINER_NAME
- ld [W_LISTTYPE], a
+ ld [wNameListType], a
ld a, BANK(TrainerNames)
ld [wPredefBank], a
call GetName
diff --git a/engine/battle/5.asm b/engine/battle/5.asm
index e534470d..ef3e1362 100755
--- a/engine/battle/5.asm
+++ b/engine/battle/5.asm
@@ -4,7 +4,7 @@ SubstituteEffectHandler: ; 17dad (5:7dad)
ld hl, wBattleMonMaxHP
ld de, wPlayerSubstituteHP
ld bc, W_PLAYERBATTSTATUS2
- ld a, [$fff3] ;whose turn?
+ ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, wEnemyMonMaxHP
@@ -23,8 +23,8 @@ SubstituteEffectHandler: ; 17dad (5:7dad)
srl a
rr b
push de
- ld de, $fff2 ;subtract 8 to point to [current hp] instead of [max hp]
- add hl, de ;HL -= 8
+ ld de, wBattleMonHP - wBattleMonMaxHP
+ add hl, de ; point hl to current HP
pop de
ld a, b
ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
@@ -44,8 +44,8 @@ SubstituteEffectHandler: ; 17dad (5:7dad)
set HasSubstituteUp, [hl] ;set bit 4 of flags, user now has substitute
ld a, [W_OPTIONS] ;load options
bit 7, a ;battle animation is enabled?
- ld hl, Func_3fba8 ;animation enabled: 0F:7BA8
- ld b, BANK(Func_3fba8)
+ ld hl, PlayCurrentMoveAnimation ;animation enabled: 0F:7BA8
+ ld b, BANK(PlayCurrentMoveAnimation)
jr z, .animationEnabled
ld hl, AnimationSubstitute ;animation disabled: 1E:56E0
ld b, BANK(AnimationSubstitute)
diff --git a/engine/battle/9.asm b/engine/battle/9.asm
index eb86cce0..e7265f41 100755
--- a/engine/battle/9.asm
+++ b/engine/battle/9.asm
@@ -1,35 +1,43 @@
-Func_27d6b: ; 27d6b (9:7d6b)
+; [wd0b5] = pokemon ID
+; hl = dest addr
+PrintMonType: ; 27d6b (9:7d6b)
call GetPredefRegisters
push hl
call GetMonHeader
pop hl
push hl
ld a, [W_MONHTYPE1]
- call Func_27d89
+ call PrintType
ld a, [W_MONHTYPE1]
ld b, a
ld a, [W_MONHTYPE2]
cp b
pop hl
- jr z, asm_27d8c
- ld bc, $28
+ jr z, EraseType2Text
+ ld bc, SCREEN_WIDTH * 2
add hl, bc
-Func_27d89: ; 27d89 (9:7d89)
+; a = type
+; hl = dest addr
+PrintType: ; 27d89 (9:7d89)
push hl
- jr asm_27d9f
-asm_27d8c: ; 27d8c (9:7d8c)
- ld a, $7f
+ jr PrintType_
+
+; erase "TYPE2/" if the mon only has 1 type
+EraseType2Text: ; 27d8c (9:7d8c)
+ ld a, " "
ld bc, $13
add hl, bc
ld bc, $6
jp FillMemory
-Func_27d98: ; 27d98 (9:7d98)
+PrintMoveType: ; 27d98 (9:7d98)
call GetPredefRegisters
push hl
- ld a, [W_PLAYERMOVETYPE] ; wcfd5
-asm_27d9f: ; 27d9f (9:7d9f)
+ ld a, [W_PLAYERMOVETYPE]
+; fall through
+
+PrintType_: ; 27d9f (9:7d9f)
add a
ld hl, TypeNames
ld e, a
@@ -157,19 +165,19 @@ CooltrainerFName: ; 27f79 (9:7f79)
db "COOLTRAINER♀@"
FocusEnergyEffect_: ; 27f86 (9:7f86)
- ld hl, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2
- ld a, [H_WHOSETURN] ; $fff3
+ ld hl, W_PLAYERBATTSTATUS2
+ ld a, [H_WHOSETURN]
and a
- jr z, .asm_27f91
- ld hl, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2
-.asm_27f91
+ jr z, .notEnemy
+ ld hl, W_ENEMYBATTSTATUS2
+.notEnemy
bit GettingPumped, [hl] ; is mon already using focus energy?
- jr nz, .asm_27fa5
+ jr nz, .alreadyUsing
set GettingPumped, [hl] ; mon is now using focus energy
- callab Func_3fba8
- ld hl, GettingPumpedText ; $7fb2
+ callab PlayCurrentMoveAnimation
+ ld hl, GettingPumpedText
jp PrintText
-.asm_27fa5
+.alreadyUsing
ld c, $32
call DelayFrames
ld hl, PrintButItFailedText_
diff --git a/engine/battle/a.asm b/engine/battle/a.asm
index 917a462b..a257d143 100755
--- a/engine/battle/a.asm
+++ b/engine/battle/a.asm
@@ -21,7 +21,7 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9)
bit Seeded, [hl]
jr nz, .asm_2bee7
set Seeded, [hl]
- callab Func_3fba8
+ callab PlayCurrentMoveAnimation
ld hl, WasSeededText ; $7ef2
jp PrintText
.asm_2bee7
diff --git a/engine/battle/c.asm b/engine/battle/c.asm
index 07369375..b7c20ef6 100755
--- a/engine/battle/c.asm
+++ b/engine/battle/c.asm
@@ -8,7 +8,7 @@ MistEffect_: ; 33f2b (c:7f2b)
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .asm_33f4a
set ProtectedByMist, [hl] ; mon is now protected by mist
- callab Func_3fba8
+ callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.asm_33f4a
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 64a8d44e..63be5676 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -98,7 +98,7 @@ SpecialEffectsCont: ; 3c049 (f:4049)
SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
call LoadPlayerBackPic
- ld a, $1 ; the usual text box at the bottom of the screen
+ ld a, MESSAGE_BOX ; the usual text box at the bottom of the screen
ld [wTextBoxID], a
call DisplayTextBoxID
hlCoord 1, 5
@@ -768,7 +768,7 @@ UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
xor a
.playersTurn
push bc
- ld [wListMenuID], a
+ ld [wHPBarType], a
predef UpdateHPBar2
pop bc
ret
@@ -839,7 +839,7 @@ FaintEnemyPokemon ; 0x3c567
res AttackingMultipleTimes, [hl]
xor a
ld [wPlayerNumHits], a
- ld hl, wd065 ; clear enemy statuses
+ ld hl, wEnemyStatsToDouble ; clear enemy statuses
ld [hli], a
ld [hli], a
ld [hli], a
@@ -1137,7 +1137,7 @@ DoUseNextMonDialogue: ; 3c79b (f:479b)
.displayYesNoBox
hlCoord 13, 9
ld bc, $a0e
- ld a, $14 ; yes/no text box
+ ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID
ld a, [wd12e]
@@ -1366,7 +1366,7 @@ EnemySendOut: ; 3c90e (f:490e)
; don't change wPartyGainExpFlags or wPartyFoughtCurrentEnemyFlags
EnemySendOutFirstMon: ; 3c92a (f:492a)
xor a
- ld hl,wd065 ; clear enemy statuses
+ ld hl,wEnemyStatsToDouble ; clear enemy statuses
ld [hli],a
ld [hli],a
ld [hli],a
@@ -1454,7 +1454,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
call PrintText
hlCoord 0, 7
ld bc,$0801
- ld a,$14
+ ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID
ld a,[wCurrentMenuItem]
@@ -1815,7 +1815,7 @@ SendOutMon: ; 3cc91 (f:4c91)
ld hl, wPlayerUsedMove
ld [hli], a
ld [hl], a
- ld hl, wd060
+ ld hl, wPlayerStatsToDouble
ld [hli], a
ld [hli], a
ld [hli], a
@@ -1899,23 +1899,23 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
call CenterMonName
call PlaceString
ld hl, wBattleMonSpecies
- ld de, wcf98
+ ld de, wLoadedMon
ld bc, $c
call CopyData
ld hl, wBattleMonLevel
- ld de, wcfb9
+ ld de, wLoadedMonLevel
ld bc, $b
call CopyData
hlCoord 14, 8
push hl
inc hl
- ld de, wcf9c
+ ld de, wLoadedMonStatus
call PrintStatusConditionNotFainted
pop hl
jr nz, .asm_3cdae
call PrintLevel
.asm_3cdae
- ld a, [wcf98]
+ ld a, [wLoadedMonSpecies]
ld [wcf91], a
hlCoord 10, 9
predef DrawHP
@@ -1965,7 +1965,7 @@ DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
pop hl
jr nz, .skipPrintLevel ; if the mon has a status condition, skip printing the level
ld a, [wEnemyMonLevel]
- ld [wcfb9], a
+ ld [wLoadedMonLevel], a
call PrintLevel
.skipPrintLevel
ld hl, wEnemyMonHP
@@ -2029,7 +2029,7 @@ DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
ld c, a
.drawHPBar
xor a
- ld [wListMenuID], a
+ ld [wHPBarType], a
hlCoord 2, 2
call DrawHPBar
ld a, $1
@@ -2080,9 +2080,9 @@ DisplayBattleMenu: ; 3ceb3 (f:4eb3)
.nonstandardbattle
ld a, [W_BATTLETYPE]
cp $2 ; safari
- ld a, $b ; safari menu id
+ ld a, BATTLE_MENU_TEMPLATE
jr nz, .menuselected
- ld a, $1b ; regular menu id
+ ld a, SAFARI_BATTLE_MENU_TEMPLATE
.menuselected
ld [wTextBoxID], a
call DisplayTextBoxID
@@ -2270,9 +2270,9 @@ BagWasSelected:
jr nz, DisplayPlayerBag ; no, it is a normal battle
ld hl, OldManItemList
ld a, l
- ld [wcf8b], a
+ ld [wList], a
ld a, h
- ld [wcf8c], a
+ ld [wList + 1], a
jr DisplayBagMenu
OldManItemList:
@@ -2284,9 +2284,9 @@ DisplayPlayerBag:
; get the pointer to player's bag when in a normal battle
ld hl, wNumBagItems
ld a, l
- ld [wcf8b], a
+ ld [wList], a
ld a, h
- ld [wcf8c], a
+ ld [wList + 1], a
DisplayBagMenu:
xor a
@@ -2402,7 +2402,7 @@ PartyMenuOrRockOrRun:
call GoBackToPartyMenu
jr .checkIfPartyMonWasSelected
.partyMonWasSelected
- ld a, $c ; switch/stats/cancel menu
+ ld a, SWITCH_STATS_CANCEL_MENU_TEMPLATE
ld [wTextBoxID], a
call DisplayTextBoxID
ld hl, wTopMenuItemY
@@ -2533,21 +2533,21 @@ MoveSelectionMenu: ; 3d219 (f:5219)
jr .regularmenu
.loadmoves
- ld de, wd0dc
- ld bc, $4
+ ld de, wMoves
+ ld bc, NUM_MOVES
call CopyData
- callab Func_39b87
+ callab FormatMovesString
ret
.writemoves
- ld de, wd0e1
- ld a, [$fff6]
+ ld de, wMovesString
+ ld a, [hFlags_0xFFF6]
set 2, a
- ld [$fff6], a
+ ld [hFlags_0xFFF6], a
call PlaceString
- ld a, [$fff6]
+ ld a, [hFlags_0xFFF6]
res 2, a
- ld [$fff6], a
+ ld [hFlags_0xFFF6], a
ret
.regularmenu
@@ -2666,10 +2666,10 @@ SelectMenuItem: ; 3d2fe (f:52fe)
call AddNTimes
ld [hl], $ec
.select
- ld hl, $fff6
+ ld hl, hFlags_0xFFF6
set 1, [hl]
call HandleMenuInput
- ld hl, $fff6
+ ld hl, hFlags_0xFFF6
res 1, [hl]
bit 6, a
jp nz, CursorUp ; up
@@ -2959,7 +2959,7 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
call PrintNumber
call GetCurrentMove
hlCoord 2, 10
- predef Func_27d98
+ predef PrintMoveType
.moveDisabled
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a
@@ -3554,7 +3554,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
ld a,[hld]
add a
ld b,a
- ld [wd0d8],a
+ ld [W_DAMAGE + 1],a
ld a,[hl]
rl a ; double the damage
ld [W_DAMAGE],a
@@ -4451,7 +4451,7 @@ GetEnemyMonStat: ; 3df1c (f:5f1c)
ld [wd0b5], a
call GetMonHeader
ld hl, wEnemyMonDVs
- ld de, wcfaf
+ ld de, wLoadedMonSpeedExp
ld a, [hli]
ld [de], a
inc de
@@ -4459,7 +4459,7 @@ GetEnemyMonStat: ; 3df1c (f:5f1c)
ld [de], a
pop bc
ld b, $0
- ld hl, wcfa4
+ ld hl, wLoadedMonSpeedExp - $b ; this base address makes CalcStat look in [wLoadedMonSpeedExp] for DVs
call CalcStat
pop de
ret
@@ -4899,7 +4899,7 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
ld [wHPBarNewHP],a
hlCoord 2, 2
xor a
- ld [wListMenuID],a
+ ld [wHPBarType],a
predef UpdateHPBar2 ; animate the HP bar shortening
ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d)
jp DrawHUDsAndHPBars
@@ -5017,7 +5017,7 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
ld [wHPBarMaxHP],a
hlCoord 10, 9
ld a,$01
- ld [wListMenuID],a
+ ld [wHPBarType],a
predef UpdateHPBar2 ; animate the HP bar shortening
ApplyAttackToPlayerPokemonDone
jp DrawHUDsAndHPBars
@@ -5671,7 +5671,7 @@ EnemyCanExecuteChargingMove: ; 3e70b (f:670b)
ld a, BANK(MoveNames)
ld [wPredefBank], a
ld a, MOVE_NAME
- ld [W_LISTTYPE], a
+ ld [wNameListType], a
call GetName
ld de, wcd6d
call CopyStringToCF4B
@@ -6053,7 +6053,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
ld a, [hld]
add a
ld b, a
- ld [wd0d8], a
+ ld [W_DAMAGE + 1], a
ld a, [hl]
rl a
ld [W_DAMAGE], a
@@ -6148,7 +6148,7 @@ GetCurrentMove: ; 3eabe (f:6abe)
ld a, BANK(MoveNames)
ld [wPredefBank], a
ld a, MOVE_NAME
- ld [W_LISTTYPE], a
+ ld [wNameListType], a
call GetName
ld de, wcd6d
jp CopyStringToCF4B
@@ -6339,7 +6339,7 @@ DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32)
ld [hWY], a
ld [rWY], a
ld [hTilesetType], a
- ld hl, wd060
+ ld hl, wPlayerStatsToDouble
ld [hli], a
ld [hli], a
ld [hli], a
@@ -6423,10 +6423,11 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92)
hlCoord 1, 5
predef_jump Func_3f0c6
-Func_3ed02: ; 3ed02 (f:6d02)
- callab Func_39680
- ld hl, Func_396a7
- ld b, BANK(Func_396a7)
+; does nothing since no stats are ever selected (barring glitches)
+DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02)
+ callab DoubleSelectedStats
+ ld hl, HalveSelectedStats
+ ld b, BANK(HalveSelectedStats)
jp Bankswitch
ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12)
@@ -6814,7 +6815,7 @@ asm_3ef23: ; 3ef23 (f:6f23)
ld a, [wNumberOfNoRandomBattleStepsLeft]
and a
ret nz
- callab Func_13870
+ callab TryDoWildEncounter
ret nz
asm_3ef3d: ; 3ef3d (f:6f3d)
ld a, [wMapPalOffset]
@@ -6823,7 +6824,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
ld a, [hl]
push af
res 1, [hl]
- callab Func_525af
+ callab InitBattleVariables
ld a, [wEnemyMonSpecies2]
sub $c8
jp c, InitWildBattle
@@ -7637,7 +7638,7 @@ UpdateStatDone: ; 3f4ca (f:74ca)
call nz, Bankswitch ; play Minimize animation unless there's Substitute involved
pop de
.asm_3f4f9
- call Func_3fba8
+ call PlayCurrentMoveAnimation
ld a, [de]
cp MINIMIZE
jr nz, .applyBadgeBoostsAndStatusPenalties
@@ -8451,7 +8452,7 @@ MimicEffect: ; 3f9ed (f:79ed)
ld [hl], a
ld [wd11e], a
call GetMoveName
- call Func_3fba8
+ call PlayCurrentMoveAnimation
ld hl, MimicLearnedMoveText
jp PrintText
.asm_3fa74
@@ -8467,7 +8468,7 @@ LeechSeedEffect: ; 3fa7c (f:7a7c)
jp Bankswitch
SplashEffect: ; 3fa84 (f:7a84)
- call Func_3fba8
+ call PlayCurrentMoveAnimation
jp PrintNoEffectText
DisableEffect: ; 3fa8a (f:7a8a)
@@ -8662,15 +8663,15 @@ Func_3fb96: ; 3fb96 (f:7b96)
ld [wcc5b], a
jp Func_3fbbc
-Func_3fba8: ; 3fba8 (f:7ba8)
+PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8)
xor a
ld [wcc5b], a
ld a, [H_WHOSETURN]
and a
ld a, [W_PLAYERMOVENUM]
- jr z, .asm_3fbb7
+ jr z, .notEnemyTurn
ld a, [W_ENEMYMOVENUM]
-.asm_3fbb7
+.notEnemyTurn
and a
ret z
diff --git a/engine/battle/e.asm b/engine/battle/e.asm
index 9f93baa6..d124b77a 100755
--- a/engine/battle/e.asm
+++ b/engine/battle/e.asm
@@ -1,24 +1,25 @@
-Func_39680: ; 39680 (e:5680)
- ld a, [H_WHOSETURN] ; $fff3
+; does nothing since no stats are ever selected (barring glitches)
+DoubleSelectedStats: ; 39680 (e:5680)
+ ld a, [H_WHOSETURN]
and a
- ld a, [wd060]
+ ld a, [wPlayerStatsToDouble]
ld hl, wBattleMonAttack + 1
- jr z, .asm_39691
- ld a, [wd065]
+ jr z, .notEnemyTurn
+ ld a, [wEnemyStatsToDouble]
ld hl, wEnemyMonAttack + 1
-.asm_39691
- ld c, $4
+.notEnemyTurn
+ ld c, 4
ld b, a
-.asm_39694
+.loop
srl b
- call c, Func_3969f
+ call c, .doubleStat
inc hl
inc hl
dec c
ret z
- jr .asm_39694
+ jr .loop
-Func_3969f: ; 3969f (e:569f)
+.doubleStat
ld a, [hl]
add a
ld [hld], a
@@ -27,35 +28,36 @@ Func_3969f: ; 3969f (e:569f)
ld [hli], a
ret
-Func_396a7: ; 396a7 (e:56a7)
- ld a, [H_WHOSETURN] ; $fff3
+; does nothing since no stats are ever selected (barring glitches)
+HalveSelectedStats: ; 396a7 (e:56a7)
+ ld a, [H_WHOSETURN]
and a
- ld a, [wd061]
+ ld a, [wPlayerStatsToHalve]
ld hl, wBattleMonAttack
- jr z, .asm_396b8
- ld a, [wd066]
+ jr z, .notEnemyTurn
+ ld a, [wEnemyStatsToHalve]
ld hl, wEnemyMonAttack
-.asm_396b8
- ld c, $4
+.notEnemyTurn
+ ld c, 4
ld b, a
-.asm_396bb
+.loop
srl b
- call c, Func_396c6
+ call c, .halveStat
inc hl
inc hl
dec c
ret z
- jr .asm_396bb
+ jr .loop
-Func_396c6: ; 396c6 (e:56c6)
+.halveStat
ld a, [hl]
srl a
ld [hli], a
rr [hl]
or [hl]
- jr nz, .asm_396d1
- ld [hl], $1
-.asm_396d1
+ jr nz, .nonzeroStat
+ ld [hl], 1
+.nonzeroStat
dec hl
ret
@@ -69,41 +71,42 @@ _ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
callab _LoadTrainerPic
hlCoord 19, 0
ld c, $0
-.asm_396e9
+.scrollLoop
inc c
ld a, c
- cp $7
+ cp 7
ret z
ld d, $0
push bc
push hl
-.asm_396f2
- call Func_39707
+.drawTrainerPicLoop
+ call DrawTrainerPicColumn
inc hl
- ld a, $7
+ ld a, 7
add d
ld d, a
dec c
- jr nz, .asm_396f2
- ld c, $4
+ jr nz, .drawTrainerPicLoop
+ ld c, 4
call DelayFrames
pop hl
pop bc
dec hl
- jr .asm_396e9
+ jr .scrollLoop
-Func_39707: ; 39707 (e:5707)
+; write one 7-tile column of the trainer pic to the tilemap
+DrawTrainerPicColumn: ; 39707 (e:5707)
push hl
push de
push bc
- ld e, $7
-.asm_3970c
+ ld e, 7
+.loop
ld [hl], d
- ld bc, $14
+ ld bc, SCREEN_WIDTH
add hl, bc
inc d
dec e
- jr nz, .asm_3970c
+ jr nz, .loop
pop bc
pop de
pop hl
@@ -577,121 +580,124 @@ TrainerPicAndMoneyPointers: ; 39914 (e:5914)
INCLUDE "text/trainer_names.asm"
-Func_39b87: ; 39b87 (e:5b87)
- ld hl, wd0dc
- ld de, wd0e1
+; formats a string at wMovesString that lists the moves at wMoves
+FormatMovesString: ; 39b87 (e:5b87)
+ ld hl, wMoves
+ ld de, wMovesString
ld b, $0
-.asm_39b8f
+.printMoveNameLoop
ld a, [hli]
- and a
- jr z, .asm_39bc1
+ and a ; end of move list?
+ jr z, .printDashLoop ; print dashes when no moves are left
push hl
ld [wd0b5], a
ld a, BANK(MoveNames)
ld [wPredefBank], a
ld a, MOVE_NAME
- ld [W_LISTTYPE], a
+ ld [wNameListType], a
call GetName
ld hl, wcd6d
-.asm_39ba7
+.copyNameLoop
ld a, [hli]
cp $50
- jr z, .asm_39bb0
+ jr z, .doneCopyingName
ld [de], a
inc de
- jr .asm_39ba7
-.asm_39bb0
+ jr .copyNameLoop
+.doneCopyingName
ld a, b
ld [wcd6c], a
inc b
- ld a, $4e
+ ld a, $4e ; line break
ld [de], a
inc de
pop hl
ld a, b
- cp $4
- jr z, .asm_39bd1
- jr .asm_39b8f
-.asm_39bc1
+ cp NUM_MOVES
+ jr z, .done
+ jr .printMoveNameLoop
+.printDashLoop
ld a, "-"
ld [de], a
inc de
inc b
ld a, b
- cp $4
- jr z, .asm_39bd1
- ld a, $4e
+ cp NUM_MOVES
+ jr z, .done
+ ld a, $4e ; line break
ld [de], a
inc de
- jr .asm_39bc1
-.asm_39bd1
+ jr .printDashLoop
+.done
ld a, "@"
ld [de], a
ret
+; XXX this is called in a few places, but it doesn't appear to do anything useful
Func_39bd5: ; 39bd5 (e:5bd5)
ld a, [wd11b]
cp $1
jr nz, .asm_39be6
- ld hl, wEnemyPartyCount ; wEnemyPartyCount
- ld de, wEnemyMonOT ; wd9ac OT names of other player
- ld a, $6
+ ld hl, wEnemyPartyCount
+ ld de, wEnemyMonOT
+ ld a, ENEMYOT_NAME
jr .asm_39c18
.asm_39be6
cp $4
jr nz, .calcAttackStat4
- ld hl, wPartyCount ; wPartyCount
- ld de, wPartyMonOT ; wd273
- ld a, $5
+ ld hl, wPartyCount
+ ld de, wPartyMonOT
+ ld a, PLAYEROT_NAME
jr .asm_39c18
.calcAttackStat4
cp $5
jr nz, .asm_39c02
ld hl, wStringBuffer2 + 11
- ld de, MonsterNames ; $421e
- ld a, $1
+ ld de, MonsterNames
+ ld a, MONSTER_NAME
jr .asm_39c18
.asm_39c02
cp $2
jr nz, .asm_39c10
- ld hl, wNumBagItems ; wNumBagItems
- ld de, ItemNames ; $472b
- ld a, $4
+ ld hl, wNumBagItems
+ ld de, ItemNames
+ ld a, ITEM_NAME
jr .asm_39c18
.asm_39c10
ld hl, wStringBuffer2 + 11
- ld de, ItemNames ; $472b
+ ld de, ItemNames
ld a, ITEM_NAME
.asm_39c18
- ld [W_LISTTYPE], a
+ ld [wNameListType], a
ld a, l
- ld [wcf8b], a
+ ld [wList], a
ld a, h
- ld [wcf8c], a
+ ld [wList + 1], a
ld a, e
ld [wcf8d], a
ld a, d
ld [wcf8e], a
- ld bc, ItemPrices ; $4608
+ ld bc, ItemPrices
ld a, c
- ld [wcf8f], a
+ ld [wItemPrices], a
ld a, b
- ld [wcf90], a
+ ld [wItemPrices + 1], a
ret
-Func_39c37: ; 39c37 (e:5c37)
+; get species of mon e in list [wcc49] for LoadMonData
+GetMonSpecies: ; 39c37 (e:5c37)
ld hl, wPartySpecies
ld a, [wcc49]
and a
- jr z, .asm_39c4b
+ jr z, .getSpecies
dec a
- jr z, .asm_39c48
+ jr z, .enemyParty
ld hl, wBoxSpecies
- jr .asm_39c4b
-.asm_39c48
+ jr .getSpecies
+.enemyParty
ld hl, wEnemyPartyMons
-.asm_39c4b
- ld d, $0
+.getSpecies
+ ld d, 0
add hl, de
ld a, [hl]
ld [wcf91], a
@@ -954,7 +960,7 @@ TrainerAIPointers: ; 3a55c (e:655c)
JugglerAI: ; 3a5e9 (e:65e9)
cp $40
ret nc
- jp Func_3a72a
+ jp AISwitchIfEnoughMons
BlackbeltAI: ; 3a5ef (e:65ef)
cp $20
@@ -974,12 +980,12 @@ CooltrainerMAI: ; 3a5fb (e:65fb)
CooltrainerFAI: ; 3a601 (e:6601)
cp $40
ld a,$A
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
jp c,AIUseHyperPotion
ld a,5
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
- jp Func_3a72a
+ jp AISwitchIfEnoughMons
BrockAI: ; 3a614 (e:6614)
; if his active monster has a status condition, use a full heal
@@ -1002,7 +1008,7 @@ ErikaAI: ; 3a628 (e:6628)
cp $80
ret nc
ld a,$A
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
jp AIUseSuperPotion
@@ -1020,7 +1026,7 @@ SabrinaAI: ; 3a640 (e:6640)
cp $40
ret nc
ld a,$A
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
jp AIUseHyperPotion
@@ -1028,7 +1034,7 @@ Sony2AI: ; 3a64c (e:664c)
cp $20
ret nc
ld a,5
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
jp AIUsePotion
@@ -1036,7 +1042,7 @@ Sony3AI: ; 3a658 (e:6658)
cp $20
ret nc
ld a,5
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
jp AIUseFullRestore
@@ -1044,7 +1050,7 @@ LoreleiAI: ; 3a664 (e:6664)
cp $80
ret nc
ld a,5
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
jp AIUseSuperPotion
@@ -1055,11 +1061,11 @@ BrunoAI: ; 3a670 (e:6670)
AgathaAI: ; 3a676 (e:6676)
cp $14
- jp c,Func_3a72a
+ jp c,AISwitchIfEnoughMons
cp $80
ret nc
ld a,4
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
jp AIUseSuperPotion
@@ -1067,7 +1073,7 @@ LanceAI: ; 3a687 (e:6687)
cp $80
ret nc
ld a,5
- call Func_3a7cf
+ call AICheckIfHPBelowFraction
ret nc
jp AIUseHyperPotion
@@ -1109,7 +1115,7 @@ AIUseFullRestore: ; 3a6a0 (e:66a0)
ld [de],a
ld [wHPBarMaxHP+1],a
ld [wEnemyMonHP],a
- jr Func_3a718
+ jr AIPrintItemUseAndUpdateHPBar
AIUsePotion: ; 3a6ca (e:66ca)
; enemy trainer heals his monster with a potion
@@ -1159,7 +1165,7 @@ AIRecoverHP: ; 3a6da (e:66da)
ld a,[de]
ld [wHPBarMaxHP+1],a
sbc b
- jr nc,Func_3a718
+ jr nc,AIPrintItemUseAndUpdateHPBar
inc de
ld a,[de]
dec de
@@ -1170,15 +1176,16 @@ AIRecoverHP: ; 3a6da (e:66da)
ld [wHPBarNewHP+1],a
; fallthrough
-Func_3a718: ; 3a718 (e:6718)
+AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718)
call AIPrintItemUse_
hlCoord 2, 2
xor a
- ld [wListMenuID],a
+ ld [wHPBarType],a
predef UpdateHPBar2
jp DecrementAICount
-Func_3a72a: ; 3a72a (e:672a)
+AISwitchIfEnoughMons: ; 3a72a (e:672a)
+; enemy trainer switches if there are 3 or more unfainted mons in party
ld a,[wEnemyPartyCount]
ld c,a
ld hl,wEnemyMon1HP
@@ -1280,7 +1287,8 @@ AIUseDireHit: ; 0x3a7c2 unused
ld a,DIRE_HIT
jp AIPrintItemUse
-Func_3a7cf: ; 3a7cf (e:67cf)
+AICheckIfHPBelowFraction: ; 3a7cf (e:67cf)
+; return carry if enemy trainer's current HP is below 1 / a of the maximum
ld [H_DIVISOR],a
ld hl,wEnemyMonMaxHP
ld a,[hli]
@@ -1394,7 +1402,7 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869)
ld a, $8
ld [wTrainerEngageDistance], a
ld hl, wOAMBuffer
- jp Func_3a8e1
+ jp WritePokeballOAMData
SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
call PlaceEnemyHUDTiles
@@ -1408,7 +1416,7 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
ld a, $f8
ld [wTrainerEngageDistance], a
ld hl, wOAMBuffer + PARTY_LENGTH * 4
- jp Func_3a8e1
+ jp WritePokeballOAMData
SetupPokeballs: ; 0x3a8a6
ld a, [de]
@@ -1420,7 +1428,7 @@ SetupPokeballs: ; 0x3a8a6
ld [de], a
inc de
dec c
- jr nz, .emptyloop ; 0x3a8b2 $fb
+ jr nz, .emptyloop
pop af
ld de, wBuffer
.monloop
@@ -1460,10 +1468,10 @@ PickPokeball: ; 3a8c2 (e:68c2)
add hl, bc
ret
-Func_3a8e1: ; 3a8e1 (e:68e1)
- ld de, wHPBarMaxHP
+WritePokeballOAMData: ; 3a8e1 (e:68e1)
+ ld de, wBuffer
ld c, PARTY_LENGTH
-.asm_3a8e6
+.loop
ld a, [W_BASECOORDY] ; wd082
ld [hli], a
ld a, [W_BASECOORDX] ; wd081
@@ -1479,7 +1487,7 @@ Func_3a8e1: ; 3a8e1 (e:68e1)
ld [W_BASECOORDX], a ; wd081
inc de
dec c
- jr nz, .asm_3a8e6
+ jr nz, .loop
ret
PlacePlayerHUDTiles: ; 3a902 (e:6902)
@@ -1541,7 +1549,7 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
ld a, $8
ld [wTrainerEngageDistance], a
ld hl, wOAMBuffer
- call Func_3a8e1
+ call WritePokeballOAMData
ld hl, wEnemyMons ; wEnemyMon1Species
ld de, wEnemyPartyCount ; wEnemyPartyCount
call SetupPokeballs
@@ -1550,7 +1558,7 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
ld [hli], a
ld [hl], $68
ld hl, wOAMBuffer + $18
- jp Func_3a8e1
+ jp WritePokeballOAMData
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
PokeballTileGraphics:: ; 3a97e (e:697e)
diff --git a/engine/battle/e_2.asm b/engine/battle/e_2.asm
index 6c159c56..9400282d 100755
--- a/engine/battle/e_2.asm
+++ b/engine/battle/e_2.asm
@@ -1,13 +1,13 @@
HealEffect_: ; 3b9ec (e:79ec)
- ld a, [H_WHOSETURN] ; $fff3
+ ld a, [H_WHOSETURN]
and a
- ld de, wBattleMonHP ; wd015
- ld hl, wBattleMonMaxHP ; wd023
- ld a, [W_PLAYERMOVENUM] ; wcfd2
+ ld de, wBattleMonHP
+ ld hl, wBattleMonMaxHP
+ ld a, [W_PLAYERMOVENUM]
jr z, .asm_3ba03
- ld de, wEnemyMonHP ; wEnemyMonHP
- ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
- ld a, [W_ENEMYMOVENUM] ; W_ENEMYMOVENUM
+ ld de, wEnemyMonHP
+ ld hl, wEnemyMonMaxHP
+ ld a, [W_ENEMYMOVENUM]
.asm_3ba03
ld b, a
ld a, [de]
@@ -16,27 +16,27 @@ HealEffect_: ; 3b9ec (e:79ec)
inc hl
ld a, [de]
sbc [hl]
- jp z, Func_3ba97
+ jp z, .failed
ld a, b
cp REST
jr nz, .asm_3ba37
push hl
push de
push af
- ld c, $32
+ ld c, 50
call DelayFrames
- ld hl, wBattleMonStatus ; wBattleMonStatus
- ld a, [H_WHOSETURN] ; $fff3
+ ld hl, wBattleMonStatus
+ ld a, [H_WHOSETURN]
and a
jr z, .asm_3ba25
- ld hl, wEnemyMonStatus ; wcfe9
+ ld hl, wEnemyMonStatus
.asm_3ba25
ld a, [hl]
and a
ld [hl], 2 ; Number of turns from Rest
- ld hl, StartedSleepingEffect ; $7aa2
+ ld hl, StartedSleepingEffect
jr z, .asm_3ba31
- ld hl, FellAsleepBecameHealthyText ; $7aa7
+ ld hl, FellAsleepBecameHealthyText
.asm_3ba31
call PrintText
pop af
@@ -81,9 +81,9 @@ HealEffect_: ; 3b9ec (e:79ec)
ld [de], a
ld [wHPBarNewHP], a
.asm_3ba6f
- ld hl, Func_3fba8 ; $7ba8
+ ld hl, PlayCurrentMoveAnimation
call BankswitchEtoF
- ld a, [H_WHOSETURN] ; $fff3
+ ld a, [H_WHOSETURN]
and a
hlCoord 10, 9
ld a, $1
@@ -91,15 +91,14 @@ HealEffect_: ; 3b9ec (e:79ec)
hlCoord 2, 2
xor a
.asm_3ba83
- ld [wListMenuID], a ; wListMenuID
+ ld [wHPBarType], a
predef UpdateHPBar2
- ld hl, DrawHUDsAndHPBars ; $4d5a
+ ld hl, DrawHUDsAndHPBars
call BankswitchEtoF
- ld hl, RegainedHealthText ; $7aac
+ ld hl, RegainedHealthText
jp PrintText
-
-Func_3ba97: ; 3ba97 (e:7a97)
- ld c, $32
+.failed
+ ld c, 50
call DelayFrames
ld hl, PrintButItFailedText_
jp BankswitchEtoF
@@ -119,37 +118,37 @@ RegainedHealthText: ; 3baac (e:7aac)
TransformEffect_: ; 3bab1 (e:7ab1)
ld hl, wBattleMonSpecies
ld de, wEnemyMonSpecies
- ld bc, W_ENEMYBATTSTATUS3 ; W_ENEMYBATTSTATUS3
- ld a, [W_ENEMYBATTSTATUS1] ; W_ENEMYBATTSTATUS1
- ld a, [H_WHOSETURN] ; $fff3
+ ld bc, W_ENEMYBATTSTATUS3
+ ld a, [W_ENEMYBATTSTATUS1]
+ ld a, [H_WHOSETURN]
and a
jr nz, .asm_3bad1
ld hl, wEnemyMonSpecies
ld de, wBattleMonSpecies
- ld bc, W_PLAYERBATTSTATUS3 ; W_PLAYERBATTSTATUS3
- ld [wPlayerMoveListIndex], a ; wPlayerMoveListIndex
- ld a, [W_PLAYERBATTSTATUS1] ; W_PLAYERBATTSTATUS1
+ ld bc, W_PLAYERBATTSTATUS3
+ ld [wPlayerMoveListIndex], a
+ ld a, [W_PLAYERBATTSTATUS1]
.asm_3bad1
bit Invulnerable, a ; is mon invulnerable to typical attacks? (fly/dig)
- jp nz, Func_3bb8c
+ jp nz, .failed
push hl
push de
push bc
- ld hl, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2
- ld a, [H_WHOSETURN] ; $fff3
+ ld hl, W_PLAYERBATTSTATUS2
+ ld a, [H_WHOSETURN]
and a
jr z, .asm_3bae4
- ld hl, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2
+ ld hl, W_ENEMYBATTSTATUS2
.asm_3bae4
bit HasSubstituteUp, [hl]
push af
ld hl, Func_79747
ld b, BANK(Func_79747)
call nz, Bankswitch
- ld a, [W_OPTIONS] ; W_OPTIONS
+ ld a, [W_OPTIONS]
add a
- ld hl, Func_3fba8 ; $7ba8
- ld b, BANK(Func_3fba8)
+ ld hl, PlayCurrentMoveAnimation
+ ld b, BANK(PlayCurrentMoveAnimation)
jr nc, .asm_3baff
ld hl, AnimationTransformMon
ld b, BANK(AnimationTransformMon)
@@ -178,7 +177,7 @@ TransformEffect_: ; 3bab1 (e:7ab1)
inc bc
inc bc
call CopyData
- ld a, [H_WHOSETURN] ; $fff3
+ ld a, [H_WHOSETURN]
and a
jr z, .asm_3bb32
ld a, [de]
@@ -228,15 +227,15 @@ TransformEffect_: ; 3bab1 (e:7ab1)
call GetMonName
ld hl, wEnemyMonUnmodifiedAttack
ld de, wPlayerMonUnmodifiedAttack
- call Func_3bb7d
- ld hl, wEnemyMonStatMods ; wcd2e
- ld de, wPlayerMonStatMods ; wcd1a
- call Func_3bb7d
- ld hl, TransformedText ; $7b92
+ call .copyBasedOnTurn
+ ld hl, wEnemyMonStatMods
+ ld de, wPlayerMonStatMods
+ call .copyBasedOnTurn
+ ld hl, TransformedText
jp PrintText
-Func_3bb7d: ; 3bb7d (e:7b7d)
- ld a, [H_WHOSETURN] ; $fff3
+.copyBasedOnTurn
+ ld a, [H_WHOSETURN]
and a
jr z, .asm_3bb86
push hl
@@ -247,8 +246,8 @@ Func_3bb7d: ; 3bb7d (e:7b7d)
ld bc, $8
jp CopyData
-Func_3bb8c: ; 3bb8c (e:7b8c)
- ld hl, PrintButItFailedText_ ; $7b53
+.failed
+ ld hl, PrintButItFailedText_
jp BankswitchEtoF
TransformedText: ; 3bb92 (e:7b92)
@@ -256,13 +255,13 @@ TransformedText: ; 3bb92 (e:7b92)
db "@"
ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
- ld hl, W_PLAYERBATTSTATUS3 ; W_PLAYERBATTSTATUS3
- ld de, W_PLAYERMOVEEFFECT ; wcfd3
- ld a, [H_WHOSETURN] ; $fff3
+ ld hl, W_PLAYERBATTSTATUS3
+ ld de, W_PLAYERMOVEEFFECT
+ ld a, [H_WHOSETURN]
and a
jr z, .asm_3bba8
- ld hl, W_ENEMYBATTSTATUS3 ; W_ENEMYBATTSTATUS3
- ld de, W_ENEMYMOVEEFFECT ; W_ENEMYMOVEEFFECT
+ ld hl, W_ENEMYBATTSTATUS3
+ ld de, W_ENEMYMOVEEFFECT
.asm_3bba8
ld a, [de]
cp LIGHT_SCREEN_EFFECT
@@ -270,23 +269,23 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
bit HasLightScreenUp, [hl] ; is mon already protected by light screen?
jr nz, .moveFailed
set HasLightScreenUp, [hl] ; mon is now protected by light screen
- ld hl, LightScreenProtectedText ; $7bd7
+ ld hl, LightScreenProtectedText
jr .asm_3bbc1
.reflect
bit HasReflectUp, [hl] ; is mon already protected by reflect?
jr nz, .moveFailed
set HasReflectUp, [hl] ; mon is now protected by reflect
- ld hl, ReflectGainedArmorText ; $7bdc
+ ld hl, ReflectGainedArmorText
.asm_3bbc1
push hl
- ld hl, Func_3fba8 ; $7ba8
+ ld hl, PlayCurrentMoveAnimation
call BankswitchEtoF
pop hl
jp PrintText
.moveFailed
ld c, $32
call DelayFrames
- ld hl, PrintButItFailedText_ ; $7b53
+ ld hl, PrintButItFailedText_
jp BankswitchEtoF
LightScreenProtectedText: ; 3bbd7 (e:7bd7)