diff options
Diffstat (limited to 'engine/battle')
-rwxr-xr-x | engine/battle/animations.asm | 65 | ||||
-rwxr-xr-x | engine/battle/bank_e_misc.asm | 10 | ||||
-rwxr-xr-x | engine/battle/core.asm | 78 | ||||
-rw-r--r-- | engine/battle/moveEffects/transform_effect.asm | 8 |
4 files changed, 82 insertions, 79 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 3321b738..6c98cc91 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -336,14 +336,14 @@ LoadAnimationTileset: ; 781d2 (1e:41d2) ld d,0 add hl,de ld a,[hli] - ld [wd07d],a ; number of tiles + ld [wTempTilesetNumTiles],a ; number of tiles ld a,[hli] ld e,a ld a,[hl] ld d,a ; de = address of tileset ld hl,vSprites + $310 ld b, BANK(AnimationTileset1) ; ROM bank - ld a,[wd07d] + ld a,[wTempTilesetNumTiles] ld c,a ; number of tiles jp CopyVideoData ; load tileset @@ -835,9 +835,9 @@ DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9) ; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically .shakeScreen ld b,1 - predef Func_48125 ; shake horizontally + predef PredefShakeScreenHorizontally ; shake horizontally ld b,1 - predef_jump Func_480ff ; shake vertically + predef_jump PredefShakeScreenVertically ; shake vertically FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7) ld a,[W_SUBANIMCOUNTER] @@ -1225,14 +1225,14 @@ SetAnimationBGPalette: ; 791fc (1e:51fc) ld b, $5 AnimationShakeScreenVertically: ; 79209 (1e:5209) - predef_jump Func_480ff + predef_jump PredefShakeScreenVertically AnimationShakeScreen: ; 7920e (1e:520e) ; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations. ld b, $8 AnimationShakeScreenHorizontallyFast: ; 79210 (1e:5210) - predef_jump Func_48125 + predef_jump PredefShakeScreenHorizontally AnimationWaterDropletsEverywhere: ; 79215 (1e:5215) ; Draws water droplets all over the screen and makes them @@ -1292,12 +1292,12 @@ AnimationSlideMonUp: ; 7927a (1e:527a) ld c, $7 ld a, [H_WHOSETURN] and a - ld hl, wTileMap + $79 - ld de, wTileMap + $65 + hlCoord 1, 6 + deCoord 1, 5 ld a, $30 jr z, .asm_79291 - ld hl, wTileMap + $20 - ld de, wTileMap + $c + hlCoord 12, 1 + deCoord 12, 0 ld a, $ff .asm_79291 ld [wd09f], a @@ -1345,16 +1345,16 @@ _AnimationSlideMonUp: ; 792bf (1e:52bf) call CopyData pop de pop hl - ld bc, $0028 + ld bc, SCREEN_WIDTH * 2 add hl, bc pop bc dec b jr nz, .asm_792c4 ld a, [H_WHOSETURN] and a - ld hl, wTileMap + $dd + hlCoord 1, 11 jr z, .asm_792e2 - ld hl, wTileMap + $84 + hlCoord 12, 6 .asm_792e2 ld a, [wd09f] inc a @@ -1513,11 +1513,11 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1) ; The mon's sprite disappears after this animation. ld a, [H_WHOSETURN] and a - ld hl, wTileMap + $64 - ld de, wTileMap + $66 + hlCoord 0, 5 + deCoord 2, 5 jr z, .asm_793c2 - ld hl, wTileMap + $b - ld de, wTileMap + $d + hlCoord 11, 0 + deCoord 13, 0 .asm_793c2 xor a @@ -2061,23 +2061,24 @@ CopySlowbroSpriteData: ; 7973f (1e:573f) ld a, BANK(SlowbroSprite) jp FarCopyData2 -Func_79747: ; 79747 (1e:5747) +HideSubstituteShowMonAnim: ; 79747 (1e:5747) ld a, [H_WHOSETURN] and a - ld hl, wccf7 + ld hl, wPlayerMonMinimized ld a, [W_PLAYERBATTSTATUS2] - jr z, .asm_79758 - ld hl, wccf3 + jr z, .next1 + ld hl, wEnemyMonMinimized ld a, [W_ENEMYBATTSTATUS2] -.asm_79758 +.next1 push hl - bit 4, a - jr nz, .asm_79762 +; if the substitute broke, slide it down, else slide it offscreen horizontally + bit HasSubstituteUp, a + jr nz, .substituteStillUp call AnimationSlideMonDown - jr .asm_79765 -.asm_79762 + jr .next2 +.substituteStillUp call AnimationSlideMonOut -.asm_79765 +.next2 pop hl ld a, [hl] and a @@ -2085,7 +2086,7 @@ Func_79747: ; 79747 (1e:5747) call AnimationFlashMonPic jp AnimationShowMonPic -Func_79771: ; 79771 (1e:5771) +ReshowSubstituteAnim: ; 79771 (1e:5771) call AnimationSlideMonOut call AnimationSubstitute jp AnimationShowMonPic @@ -2644,16 +2645,16 @@ Unknown_79c50: ; 79c50 (1e:5c50) AnimationLeavesFalling: ; 79c74 (1e:5c74) ; Makes leaves float down from the top of the screen. This is used ; in Razor Leaf's animation. - ld a, [$ff48] + ld a, [rOBP0] push af ld a, [wcc79] - ld [$ff48], a + ld [rOBP0], a ld d, $37 ld a, $3 ld [W_SUBANIMTRANSFORM], a call Func_79c97 pop af - ld [$ff48], a + ld [rOBP0], a ret AnimationPetalsFalling: ; 79c8a (1e:5c8a) @@ -2870,7 +2871,7 @@ Func_79de9: ; 79de9 (1e:5de9) Func_79e0d: ; 79e0d (1e:5e0d) ld a, h - ld [$ffbd], a + ld [H_AUTOBGTRANSFERDEST + 1], a ld a, l ld [H_AUTOBGTRANSFERDEST], a jp Delay3 diff --git a/engine/battle/bank_e_misc.asm b/engine/battle/bank_e_misc.asm index 80fa971a..2f3944e9 100755 --- a/engine/battle/bank_e_misc.asm +++ b/engine/battle/bank_e_misc.asm @@ -53,29 +53,29 @@ FormatMovesString: ; 39b87 (e:5b87) ; XXX this is called in a few places, but it doesn't appear to do anything useful InitList: ; 39bd5 (e:5bd5) - ld a, [wd11b] - cp $1 + ld a, [wInitListType] + cp INIT_ENEMYOT_LIST jr nz, .notEnemy ld hl, wEnemyPartyCount ld de, wEnemyMonOT ld a, ENEMYOT_NAME jr .done .notEnemy - cp $4 + cp INIT_PLAYEROT_LIST jr nz, .notPlayer ld hl, wPartyCount ld de, wPartyMonOT ld a, PLAYEROT_NAME jr .done .notPlayer - cp $5 + cp INIT_MON_LIST jr nz, .notMonster ld hl, wStringBuffer2 + 11 ld de, MonsterNames ld a, MONSTER_NAME jr .done .notMonster - cp $2 + cp INIT_BAG_ITEM_LIST jr nz, .notBag ld hl, wNumBagItems ld de, ItemNames diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 52beca1a..1825e61e 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -848,7 +848,7 @@ FaintEnemyPokemon: ; 0x3c567 ld [hl], a ld [W_ENEMYDISABLEDMOVE], a ld [wEnemyDisabledMoveNumber], a - ld [wccf3], a + ld [wEnemyMonMinimized], a ld hl, wPlayerUsedMove ld [hli], a ld [hl], a @@ -1142,8 +1142,8 @@ DoUseNextMonDialogue: ; 3c79b (f:479b) ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID - ld a, [wd12e] - cp $2 ; did the player choose NO? + ld a, [wMenuExitMethod] + cp CHOSE_SECOND_ITEM ; did the player choose NO? jr z, .tryRunning ; if the player chose NO, try running and a ; reset carry ret @@ -1162,8 +1162,8 @@ UseNextMonText: ; 3c7d3 (f:47d3) ; choose next player mon to send out ; stores whether enemy mon has no HP left in Z flag ChooseNextMon: ; 3c7d8 (f:47d8) - ld a, $2 - ld [wd07d], a + ld a, BATTLE_PARTY_MENU + ld [wPartyMenuTypeOrMessageID], a call DisplayPartyMenu .checkIfMonChosen jr nc, .monChosen @@ -1376,7 +1376,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) ld [hl],a ld [W_ENEMYDISABLEDMOVE],a ld [wEnemyDisabledMoveNumber],a - ld [wccf3],a + ld [wEnemyMonMinimized],a ld hl,wPlayerUsedMove ld [hli],a ld [hl],a @@ -1462,8 +1462,8 @@ EnemySendOutFirstMon: ; 3c92a (f:492a) ld a,[wCurrentMenuItem] and a jr nz,.next4 - ld a,2 - ld [wd07d],a + ld a,BATTLE_PARTY_MENU + ld [wPartyMenuTypeOrMessageID],a call DisplayPartyMenu .next9 ld a,1 @@ -1826,7 +1826,7 @@ SendOutMon: ; 3cc91 (f:4c91) ld [hl], a ld [W_PLAYERDISABLEDMOVE], a ld [wPlayerDisabledMoveNumber], a - ld [wccf7], a + ld [wPlayerMonMinimized], a ld b, $1 call GoPAL_SET ld hl, W_ENEMYBATTSTATUS1 @@ -2296,7 +2296,7 @@ DisplayPlayerBag: DisplayBagMenu: xor a - ld [wcf93], a + ld [wPrintItemPrices], a ld a, ITEMLISTMENU ld [wListMenuID], a ld a, [wcc2c] @@ -2305,7 +2305,7 @@ DisplayBagMenu: ld a, [wCurrentMenuItem] ld [wcc2c], a ld a, $0 - ld [wcc37], a + ld [wMenuWatchMovingOutOfBounds], a ld [wMenuItemToSwap], a jp c, DisplayBattleMenu ; go back to battle menu if an item was not selected @@ -2384,8 +2384,8 @@ PartyMenuOrRockOrRun: jp UseBagItem .partyMenuWasSelected call LoadScreenTilesFromBuffer1 - xor a - ld [wd07d], a + xor a ; NORMAL_PARTY_MENU + ld [wPartyMenuTypeOrMessageID], a ld [wMenuItemToSwap], a call DisplayPartyMenu .checkIfPartyMonWasSelected @@ -2403,8 +2403,8 @@ PartyMenuOrRockOrRun: ld bc, $81 ld a, $7f call FillMemory - xor a - ld [wd07d], a + xor a ; NORMAL_PARTY_MENU + ld [wPartyMenuTypeOrMessageID], a call GoBackToPartyMenu jr .checkIfPartyMonWasSelected .partyMonWasSelected @@ -2448,7 +2448,7 @@ PartyMenuOrRockOrRun: ld hl, AnimationSubstitute jr nz, .doEnemyMonAnimation ; enemy mon doesn't have substitute - ld a, [wccf3] + ld a, [wEnemyMonMinimized] and a ; has the enemy mon used Minimise? ld hl, AnimationMinimizeMon jr nz, .doEnemyMonAnimation @@ -3215,9 +3215,9 @@ getPlayerAnimationType playPlayerMoveAnimation push af ld a,[W_PLAYERBATTSTATUS2] - bit 4,a - ld hl,Func_79747 - ld b,BANK(Func_79747) + bit HasSubstituteUp,a + ld hl,HideSubstituteShowMonAnim + ld b,BANK(HideSubstituteShowMonAnim) call nz,Bankswitch pop af ld [wAnimationType],a @@ -3226,9 +3226,9 @@ playPlayerMoveAnimation call HandleExplodingAnimation call DrawPlayerHUDAndHPBar ld a,[W_PLAYERBATTSTATUS2] - bit 4,a - ld hl,Func_79771 - ld b,BANK(Func_79771) + bit HasSubstituteUp,a + ld hl,ReshowSubstituteAnim + ld b,BANK(ReshowSubstituteAnim) call nz,Bankswitch jr MirrorMoveCheck playerCheckIfFlyOrChargeEffect @@ -3958,7 +3958,7 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2) ld hl, KeptGoingAndCrashedText call PrintText ld b, $4 - predef Func_48125 + predef PredefShakeScreenHorizontally ld a, [H_WHOSETURN] and a jr nz, .enemyTurn @@ -5089,7 +5089,7 @@ AttackSubstitute: ; 3e25e (f:625e) ld a,[H_WHOSETURN] xor a,$01 ld [H_WHOSETURN],a - callab Func_79747 ; animate the substitute breaking + callab HideSubstituteShowMonAnim ; animate the substitute breaking ; flip the turn back to the way it was ld a,[H_WHOSETURN] xor a,$01 @@ -5767,8 +5767,8 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4) push af ld a, [W_ENEMYBATTSTATUS2] bit HasSubstituteUp, a ; does mon have a substitute? - ld hl, Func_79747 - ld b, BANK(Func_79747) + ld hl, HideSubstituteShowMonAnim + ld b, BANK(HideSubstituteShowMonAnim) call nz, Bankswitch pop af ld [wAnimationType], a @@ -5778,8 +5778,8 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4) call DrawEnemyHUDAndHPBar ld a, [W_ENEMYBATTSTATUS2] bit HasSubstituteUp, a ; does mon have a substitute? - ld hl, Func_79771 - ld b, BANK(Func_79771) + ld hl, ReshowSubstituteAnim + ld b, BANK(ReshowSubstituteAnim) call nz, Bankswitch ; slide the substitute's sprite out jr EnemyCheckIfMirrorMoveEffect @@ -6943,12 +6943,12 @@ InitBattle_Common: ; 3efeb (f:6feb) call SaveScreenTilesToBuffer1 call ClearScreen ld a, $98 - ld [$ffbd], a + ld [H_AUTOBGTRANSFERDEST + 1], a ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 ld a, $9c - ld [$ffbd], a + ld [H_AUTOBGTRANSFERDEST + 1], a call LoadScreenTilesFromBuffer1 hlCoord 9, 7 ld bc, $50a @@ -7657,24 +7657,26 @@ UpdateStatDone: ; 3f4ca (f:74ca) call PrintStatText ld hl, W_PLAYERBATTSTATUS2 ld de, W_PLAYERMOVENUM - ld bc, wccf7 + ld bc, wPlayerMonMinimized ld a, [H_WHOSETURN] and a jr z, .asm_3f4e6 ld hl, W_ENEMYBATTSTATUS2 ld de, W_ENEMYMOVENUM - ld bc, wccf3 + ld bc, wEnemyMonMinimized .asm_3f4e6 ld a, [de] cp MINIMIZE jr nz, .asm_3f4f9 - bit HasSubstituteUp, [hl] ; substitute + ; if a substitute is up, slide off the substitute and show the mon pic before + ; playing the minimize animation + bit HasSubstituteUp, [hl] push af push bc - ld hl, Func_79747 - ld b, BANK(Func_79747) + ld hl, HideSubstituteShowMonAnim + ld b, BANK(HideSubstituteShowMonAnim) push de - call nz, Bankswitch ; play Minimize animation unless there's Substitute involved + call nz, Bankswitch pop de .asm_3f4f9 call PlayCurrentMoveAnimation @@ -7684,8 +7686,8 @@ UpdateStatDone: ; 3f4ca (f:74ca) pop bc ld a, $1 ld [bc], a - ld hl, Func_79771 - ld b, BANK(Func_79771) + ld hl, ReshowSubstituteAnim + ld b, BANK(ReshowSubstituteAnim) pop af call nz, Bankswitch .applyBadgeBoostsAndStatusPenalties diff --git a/engine/battle/moveEffects/transform_effect.asm b/engine/battle/moveEffects/transform_effect.asm index 1b992df6..185d47af 100644 --- a/engine/battle/moveEffects/transform_effect.asm +++ b/engine/battle/moveEffects/transform_effect.asm @@ -26,8 +26,8 @@ TransformEffect_: ; 3bab1 (e:7ab1) ; animation(s) played are different if target has Substitute up bit HasSubstituteUp, [hl] push af - ld hl, Func_79747 - ld b, BANK(Func_79747) + ld hl, HideSubstituteShowMonAnim + ld b, BANK(HideSubstituteShowMonAnim) call nz, Bankswitch ld a, [W_OPTIONS] add a @@ -38,8 +38,8 @@ TransformEffect_: ; 3bab1 (e:7ab1) ld b, BANK(AnimationTransformMon) .gotAnimToPlay call Bankswitch - ld hl, Func_79771 - ld b, BANK(Func_79771) + ld hl, ReshowSubstituteAnim + ld b, BANK(ReshowSubstituteAnim) pop af call nz, Bankswitch pop bc |