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-rw-r--r--engine/bg_map_attributes.asm12
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/bg_map_attributes.asm b/engine/bg_map_attributes.asm
index b2c4c3f1..90df9e27 100644
--- a/engine/bg_map_attributes.asm
+++ b/engine/bg_map_attributes.asm
@@ -1,6 +1,6 @@
INCLUDE "data/bg_map_attributes.asm"
-LoadBGMapAttributes:: ; bf450 (2f:7450)
+LoadBGMapAttributes::
ld hl, BGMapAttributesPointers
ld a, c ; c = which packet
push af ; save for later (to determine if we're handling the trainer card or party menu)
@@ -105,7 +105,7 @@ LoadBGMapAttributes:: ; bf450 (2f:7450)
ei
ret
-BGMapAttributesPointers: ; bf4de (2f:74de)
+BGMapAttributesPointers:
dw BGMapAttributes_Unknown1
dw BGMapAttributes_Unknown2
dw BGMapAttributes_GameFreakIntro
@@ -120,7 +120,7 @@ BGMapAttributesPointers: ; bf4de (2f:74de)
dw BGMapAttributes_WholeScreen
dw BGMapAttributes_Unknown13
-HandleBadgeFaceAttributes: ; bf4f8 (2f:74f8)
+HandleBadgeFaceAttributes:
; zero out the attributes if the player doesn't have the respective badge
; BOULDERBADGE
ld hl, vBGMap1 + $183
@@ -172,7 +172,7 @@ HandleBadgeFaceAttributes: ; bf4f8 (2f:74f8)
call z, ZeroOutCurrentBadgeAttributes
ret
-ZeroOutCurrentBadgeAttributes: ; bf551 (2f:7551)
+ZeroOutCurrentBadgeAttributes:
push hl
xor a
ld [hli], a
@@ -184,7 +184,7 @@ ZeroOutCurrentBadgeAttributes: ; bf551 (2f:7551)
pop hl
ret
-HandlePartyHPBarAttributes: ; bf55d (2f:755d)
+HandlePartyHPBarAttributes:
; hp bars require 3 (green, orange, red) colours, when there are only 2 "free" colours per palette
; therefore, we must transfer individual bg attributes where the locations of the hp bars are in vram
ld hl, vBGMap1 + $25 ; location of start of the HP bar in vram
@@ -216,4 +216,4 @@ HandlePartyHPBarAttributes: ; bf55d (2f:755d)
pop bc
dec c
jr nz, .loop
- ret \ No newline at end of file
+ ret