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-rw-r--r--engine/gfx/screen_effects.asm73
1 files changed, 73 insertions, 0 deletions
diff --git a/engine/gfx/screen_effects.asm b/engine/gfx/screen_effects.asm
new file mode 100644
index 00000000..973a951a
--- /dev/null
+++ b/engine/gfx/screen_effects.asm
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+; inverts the BGP for 4 (6 on CGB due to lag) frames
+ChangeBGPalColor0_4Frames:
+ call GetPredefRegisters ; leftover of red/blue, has no use here
+ ldh a, [rBGP]
+ xor $ff
+ ldh [rBGP], a
+ call UpdateGBCPal_BGP
+ ld c, 4
+ call DelayFrames
+ ldh a, [rBGP]
+ xor $ff
+ ldh [rBGP], a
+ call UpdateGBCPal_BGP
+ ret
+
+PredefShakeScreenVertically:
+; Moves the window down and then back in a sequence of progressively smaller
+; numbers of pixels, starting at b.
+ call GetPredefRegisters
+ ld a, 1
+ ld [wDisableVBlankWYUpdate], a
+ xor a
+.loop
+ ldh [hMutateWY], a
+ call .MutateWY
+ call .MutateWY
+ dec b
+ ld a, b
+ jr nz, .loop
+ xor a
+ ld [wDisableVBlankWYUpdate], a
+ ret
+
+.MutateWY
+ ldh a, [hMutateWY]
+ xor b
+ ldh [hMutateWY], a
+ ldh [rWY], a
+ ld c, 3
+ jp DelayFrames
+
+PredefShakeScreenHorizontally:
+; Moves the window right and then back in a sequence of progressively smaller
+; numbers of pixels, starting at b.
+ call GetPredefRegisters
+ xor a
+.loop
+ ldh [hMutateWX], a
+ call .MutateWX
+ ld c, 1
+ call DelayFrames
+ call .MutateWX
+ dec b
+ ld a, b
+ jr nz, .loop
+
+; restore normal WX
+ ld a, 7
+ ldh [rWX], a
+ ret
+
+.MutateWX
+ ldh a, [hMutateWX]
+ xor b
+ ldh [hMutateWX], a
+ bit 7, a
+ jr z, .skipZeroing
+ xor a ; zero a if it's negative
+.skipZeroing
+ add 7
+ ldh [rWX], a
+ ld c, 4
+ jp DelayFrames