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-rwxr-xr-xengine/hidden_object_functions18.asm78
1 files changed, 42 insertions, 36 deletions
diff --git a/engine/hidden_object_functions18.asm b/engine/hidden_object_functions18.asm
index 6ce582ed..f96f0e3a 100755
--- a/engine/hidden_object_functions18.asm
+++ b/engine/hidden_object_functions18.asm
@@ -3,7 +3,7 @@ GymStatues:
; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; else ret
call EnableAutoTextBoxDrawing
- ld a, [wSpriteStateData1 + 9]
+ ld a, [wPlayerFacingDirection]
cp SPRITE_FACING_UP
ret nz
ld hl, .BadgeFlags
@@ -29,14 +29,14 @@ GymStatues:
jp PrintPredefTextID
.BadgeFlags:
- db PEWTER_GYM, %00000001
- db CERULEAN_GYM, %00000010
- db VERMILION_GYM,%00000100
- db CELADON_GYM, %00001000
- db FUCHSIA_GYM, %00010000
- db SAFFRON_GYM, %00100000
- db CINNABAR_GYM, %01000000
- db VIRIDIAN_GYM, %10000000
+ db PEWTER_GYM, %00000001
+ db CERULEAN_GYM, %00000010
+ db VERMILION_GYM, %00000100
+ db CELADON_GYM, %00001000
+ db FUCHSIA_GYM, %00010000
+ db SAFFRON_GYM, %00100000
+ db CINNABAR_GYM, %01000000
+ db VIRIDIAN_GYM, %10000000
db $ff
GymStatueText1:
@@ -64,7 +64,7 @@ PrintBenchGuyText:
.match
ld a, [hli]
ld b, a
- ld a, [wSpriteStateData1 + 9]
+ ld a, [wPlayerFacingDirection]
cp b
jr nz, .loop ; player isn't facing left at the bench guy
ld a, [hl]
@@ -72,30 +72,36 @@ PrintBenchGuyText:
; format: db map id, player sprite facing direction, text id of PredefTextIDPointerTable
BenchGuyTextPointers:
- db VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT
- db (ViridianCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db PEWTER_POKECENTER, SPRITE_FACING_LEFT
- db (PewterCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db CERULEAN_POKECENTER, SPRITE_FACING_LEFT
- db (CeruleanCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db LAVENDER_POKECENTER, SPRITE_FACING_LEFT
- db (LavenderCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db VERMILION_POKECENTER, SPRITE_FACING_LEFT
- db (VermilionCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db CELADON_POKECENTER, SPRITE_FACING_LEFT
- db (CeladonCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db CELADON_HOTEL, SPRITE_FACING_LEFT
- db (CeladonCityHotelText_id - TextPredefs) / 2 + 1
- db FUCHSIA_POKECENTER, SPRITE_FACING_LEFT
- db (FuchsiaCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db CINNABAR_POKECENTER, SPRITE_FACING_LEFT
- db (CinnabarIslandPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db SAFFRON_POKECENTER, SPRITE_FACING_LEFT
- db (SaffronCityPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db MT_MOON_POKECENTER, SPRITE_FACING_LEFT
- db (MtMoonPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
- db ROCK_TUNNEL_POKECENTER,SPRITE_FACING_LEFT
- db (RockTunnelPokecenterBenchGuyText_id - TextPredefs) / 2 + 1
+ db VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre ViridianCityPokecenterBenchGuyText
+ db PEWTER_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre PewterCityPokecenterBenchGuyText
+ db CERULEAN_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre CeruleanCityPokecenterBenchGuyText
+ db LAVENDER_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre LavenderCityPokecenterBenchGuyText
+ db VERMILION_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre VermilionCityPokecenterBenchGuyText
+ db CELADON_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre CeladonCityPokecenterBenchGuyText
+ db CELADON_HOTEL, SPRITE_FACING_LEFT
+ db_tx_pre CeladonCityHotelText
+ db FUCHSIA_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre FuchsiaCityPokecenterBenchGuyText
+ db CINNABAR_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre CinnabarIslandPokecenterBenchGuyText
+ db SAFFRON_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre SaffronCityPokecenterBenchGuyText
+ db MT_MOON_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre MtMoonPokecenterBenchGuyText
+ db ROCK_TUNNEL_POKECENTER, SPRITE_FACING_LEFT
+ db_tx_pre RockTunnelPokecenterBenchGuyText
+ db SAFARI_ZONE_REST_HOUSE_2,SPRITE_FACING_LEFT
+ db_tx_pre UnusedBenchGuyText1
+ db SAFARI_ZONE_REST_HOUSE_3,SPRITE_FACING_LEFT
+ db_tx_pre UnusedBenchGuyText2
+ db SAFARI_ZONE_REST_HOUSE_4,SPRITE_FACING_LEFT
+ db_tx_pre UnusedBenchGuyText3
db $FF
ViridianCityPokecenterBenchGuyText:
@@ -186,7 +192,7 @@ BookcaseText:
db "@"
OpenPokemonCenterPC:
- ld a, [wSpriteStateData1 + 9]
+ ld a, [wPlayerFacingDirection]
cp SPRITE_FACING_UP ; check to see if player is facing up
ret nz
call EnableAutoTextBoxDrawing
@@ -195,4 +201,4 @@ OpenPokemonCenterPC:
tx_pre_jump PokemonCenterPCText
PokemonCenterPCText:
- TX_POKECENTER_PC
+ db $F9 ; FuncTX_PokemonCenterPC