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-rwxr-xr-xengine/intro.asm354
1 files changed, 23 insertions, 331 deletions
diff --git a/engine/intro.asm b/engine/intro.asm
index a016b365..00e892da 100755
--- a/engine/intro.asm
+++ b/engine/intro.asm
@@ -16,8 +16,7 @@ PlayIntro:
inc a
ld [H_AUTOBGTRANSFERENABLED], a
call PlayShootingStar
- call PlayIntroScene
- call GBFadeOutToWhite
+ callab PlayIntroScene
xor a
ld [hSCX], a
ld [H_AUTOBGTRANSFERENABLED], a
@@ -25,162 +24,6 @@ PlayIntro:
call DelayFrame
ret
-PlayIntroScene:
- ld b, SET_PAL_NIDORINO_INTRO
- call RunPaletteCommand
- ldPal a, BLACK, DARK_GRAY, LIGHT_GRAY, WHITE
- ld [rBGP], a
- ld [rOBP0], a
- ld [rOBP1], a
- xor a
- ld [hSCX], a
- ld b, GENGAR_INTRO_TILES1
- call IntroCopyTiles
- ld a, 0
- ld [wBaseCoordX], a
- ld a, 80
- ld [wBaseCoordY], a
- lb bc, 6, 6
- call InitIntroNidorinoOAM
- lb de, 80 / 2, MOVE_NIDORINO_RIGHT
- call IntroMoveMon
- ret c
-
-; hip
- ld a, SFX_INTRO_HIP
- call PlaySound
- xor a
- ld [wIntroNidorinoBaseTile], a
- ld de, IntroNidorinoAnimation1
- call AnimateIntroNidorino
-; hop
- ld a, SFX_INTRO_HOP
- call PlaySound
- ld de, IntroNidorinoAnimation2
- call AnimateIntroNidorino
- ld c, 10
- call CheckForUserInterruption
- ret c
-
-; hip
- ld a, SFX_INTRO_HIP
- call PlaySound
- ld de, IntroNidorinoAnimation1
- call AnimateIntroNidorino
-; hop
- ld a, SFX_INTRO_HOP
- call PlaySound
- ld de, IntroNidorinoAnimation2
- call AnimateIntroNidorino
- ld c, 30
- call CheckForUserInterruption
- ret c
-
-; raise
- ld b, GENGAR_INTRO_TILES2
- call IntroCopyTiles
- ld a, SFX_INTRO_RAISE
- call PlaySound
- lb de, 8 / 2, MOVE_GENGAR_LEFT
- call IntroMoveMon
- ld c, 30
- call CheckForUserInterruption
- ret c
-
-; slash
- ld b, GENGAR_INTRO_TILES3
- call IntroCopyTiles
- ld a, SFX_INTRO_CRASH
- call PlaySound
- lb de, 16 / 2, MOVE_GENGAR_RIGHT
- call IntroMoveMon
-; hip
- ld a, SFX_INTRO_HIP
- call PlaySound
- ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / BYTES_PER_TILE
- ld [wIntroNidorinoBaseTile], a
- ld de, IntroNidorinoAnimation3
- call AnimateIntroNidorino
- ld c, 30
- call CheckForUserInterruption
- ret c
-
- lb de, 8 / 2, MOVE_GENGAR_LEFT
- call IntroMoveMon
- ld b, GENGAR_INTRO_TILES1
- call IntroCopyTiles
- ld c, 60
- call CheckForUserInterruption
- ret c
-
-; hip
- ld a, SFX_INTRO_HIP
- call PlaySound
- xor a
- ld [wIntroNidorinoBaseTile], a
- ld de, IntroNidorinoAnimation4
- call AnimateIntroNidorino
-; hop
- ld a, SFX_INTRO_HOP
- call PlaySound
- ld de, IntroNidorinoAnimation5
- call AnimateIntroNidorino
- ld c, 20
- call CheckForUserInterruption
- ret c
-
- ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / BYTES_PER_TILE
- ld [wIntroNidorinoBaseTile], a
- ld de, IntroNidorinoAnimation6
- call AnimateIntroNidorino
- ld c, 30
- call CheckForUserInterruption
- ret c
-
-; lunge
- ld a, SFX_INTRO_LUNGE
- call PlaySound
- ld a, (FightIntroFrontMon3 - FightIntroFrontMon) / BYTES_PER_TILE
- ld [wIntroNidorinoBaseTile], a
- ld de, IntroNidorinoAnimation7
- jp AnimateIntroNidorino
-
-AnimateIntroNidorino:
- ld a, [de]
- cp ANIMATION_END
- ret z
- ld [wBaseCoordY], a
- inc de
- ld a, [de]
- ld [wBaseCoordX], a
- push de
- ld c, 6 * 6
- call UpdateIntroNidorinoOAM
- ld c, 5
- call DelayFrames
- pop de
- inc de
- jr AnimateIntroNidorino
-
-UpdateIntroNidorinoOAM:
- ld hl, wOAMBuffer
- ld a, [wIntroNidorinoBaseTile]
- ld d, a
-.loop
- ld a, [wBaseCoordY]
- add [hl]
- ld [hli], a ; Y
- ld a, [wBaseCoordX]
- add [hl]
- ld [hli], a ; X
- ld a, d
- ld [hli], a ; tile
- inc hl
- inc d
- dec c
- jr nz, .loop
- ret
-
InitIntroNidorinoOAM:
ld hl, wOAMBuffer
ld d, 0
@@ -237,83 +80,17 @@ IntroPlaceBlackTiles:
jr nz, .loop
ret
-IntroMoveMon:
-; d = number of times to move the mon (2 pixels each time)
- ld a, e
- cp MOVE_NIDORINO_RIGHT
- jr z, .moveNidorinoRight
- cp MOVE_GENGAR_LEFT
- jr z, .moveGengarLeft
-; move Gengar right
- ld a, [hSCX]
- dec a
- dec a
- jr .next
-.moveNidorinoRight
- push de
- ld a, 2
- ld [wBaseCoordX], a
- xor a
- ld [wBaseCoordY], a
- ld c, 6 * 6
- call UpdateIntroNidorinoOAM
- pop de
-.moveGengarLeft
- ld a, [hSCX]
- inc a
- inc a
-.next
- ld [hSCX], a
- push de
- ld c, 2
- call CheckForUserInterruption
- pop de
- ret c
- dec d
- jr nz, IntroMoveMon
- ret
-
-IntroCopyTiles:
- coord hl, 13, 7
-
CopyTileIDsFromList_ZeroBaseTileID:
ld c, 0
predef_jump CopyTileIDsFromList
-PlayMoveSoundB:
-; unused
- predef GetMoveSoundB
- ld a, b
- jp PlaySound
-
-LoadIntroGraphics:
- ld hl, FightIntroBackMon
- ld de, vChars2
- ld bc, FightIntroBackMonEnd - FightIntroBackMon
- ld a, BANK(FightIntroBackMon)
- call FarCopyData2
- ld hl, GameFreakIntro
- ld de, vChars2 + (FightIntroBackMonEnd - FightIntroBackMon)
- ld bc, GameFreakIntroEnd - GameFreakIntro
- ld a, BANK(GameFreakIntro)
- call FarCopyData2
- ld hl, GameFreakIntro
- ld de, vChars1
- ld bc, GameFreakIntroEnd - GameFreakIntro
- ld a, BANK(GameFreakIntro)
- call FarCopyData2
- ld hl, FightIntroFrontMon
- ld de, vChars0
- ld bc, FightIntroFrontMonEnd - FightIntroFrontMon
- ld a, BANK(FightIntroFrontMon)
- jp FarCopyData2
-
PlayShootingStar:
ld b, SET_PAL_GAME_FREAK_INTRO
call RunPaletteCommand
callba LoadCopyrightAndTextBoxTiles
ldPal a, BLACK, DARK_GRAY, LIGHT_GRAY, WHITE
ld [rBGP], a
+ call UpdateGBCPal_BGP
ld c, 180
call DelayFrames
call ClearScreen
@@ -321,7 +98,27 @@ PlayShootingStar:
xor a
ld [wCurOpponent], a
call IntroDrawBlackBars
- call LoadIntroGraphics
+; write the black and white tiles
+ ld hl, vChars2
+ ld bc, $10
+ xor a
+ call FillMemory
+ ld hl, vChars2 + $10
+ ld bc, $10
+ ld a, $ff
+ call FillMemory
+; copy gamefreak logo and others
+ ld hl, GameFreakIntro
+ ld de, vChars2 + $600
+ ld bc, GameFreakIntroEnd - GameFreakIntro
+ ld a, BANK(GameFreakIntro)
+ call FarCopyData
+ ld hl, GameFreakIntro
+ ld de, vChars1
+ ld bc, GameFreakIntroEnd - GameFreakIntro
+ ld a, BANK(GameFreakIntro)
+ call FarCopyData
+
call EnableLCD
ld hl, rLCDC
res 5, [hl]
@@ -335,12 +132,6 @@ PlayShootingStar:
ld c, 40
call DelayFrames
.next
- ld a, BANK(Music_IntroBattle)
- ld [wAudioROMBank], a
- ld [wAudioSavedROMBank], a
- ld a, MUSIC_INTRO_BATTLE
- ld [wNewSoundID], a
- call PlaySound
call IntroClearMiddleOfScreen
call ClearSprites
jp Delay3
@@ -364,79 +155,6 @@ IntroDrawBlackBars:
EmptyFunc4:
ret
-IntroNidorinoAnimation0:
- db 0, 0
- db ANIMATION_END
-
-IntroNidorinoAnimation1:
-; This is a sequence of pixel movements for part of the Nidorino animation. This
-; list describes how Nidorino should hop.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -2, 2
- db -1, 2
- db 1, 2
- db 2, 2
- db ANIMATION_END
-
-IntroNidorinoAnimation2:
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -2, -2
- db -1, -2
- db 1, -2
- db 2, -2
- db ANIMATION_END
-
-IntroNidorinoAnimation3:
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -12, 6
- db -8, 6
- db 8, 6
- db 12, 6
- db ANIMATION_END
-
-IntroNidorinoAnimation4:
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -8, -4
- db -4, -4
- db 4, -4
- db 8, -4
- db ANIMATION_END
-
-IntroNidorinoAnimation5:
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -8, 4
- db -4, 4
- db 4, 4
- db 8, 4
- db ANIMATION_END
-
-IntroNidorinoAnimation6:
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db 2, 0
- db 2, 0
- db 0, 0
- db ANIMATION_END
-
-IntroNidorinoAnimation7:
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db -8, -16
- db -7, -14
- db -6, -12
- db -4, -10
- db ANIMATION_END
-
GameFreakIntro:
INCBIN "gfx/gamefreak_intro.2bpp"
INCBIN "gfx/gamefreak_logo.2bpp"
@@ -444,29 +162,3 @@ GameFreakIntro:
db $00 ; blank tile
endr
GameFreakIntroEnd:
-
-FightIntroBackMon:
- INCBIN "gfx/intro_fight.2bpp"
-FightIntroBackMonEnd:
-
-FightIntroFrontMon:
-
-IF DEF(_RED)
- INCBIN "gfx/red/intro_nido_1.2bpp"
-FightIntroFrontMon2:
- INCBIN "gfx/red/intro_nido_2.2bpp"
-FightIntroFrontMon3:
- INCBIN "gfx/red/intro_nido_3.2bpp"
-ENDC
-
-IF DEF(_BLUE)
- INCBIN "gfx/blue/intro_purin_1.2bpp"
-FightIntroFrontMon2:
- INCBIN "gfx/blue/intro_purin_2.2bpp"
-FightIntroFrontMon3:
- INCBIN "gfx/blue/intro_purin_3.2bpp"
-ENDC
-
-FightIntroFrontMonEnd:
-
- ds $10 ; blank tile