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-rwxr-xr-xengine/items/item_effects.asm112
1 files changed, 56 insertions, 56 deletions
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm
index 6e7bed1e..7e2aa227 100755
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -239,14 +239,14 @@ ItemUseBall:
; Calculate MaxHP * 255.
xor a
- ld [H_MULTIPLICAND], a
+ ld [hMultiplicand], a
ld hl, wEnemyMonMaxHP
ld a, [hli]
- ld [H_MULTIPLICAND + 1], a
+ ld [hMultiplicand + 1], a
ld a, [hl]
- ld [H_MULTIPLICAND + 2], a
+ ld [hMultiplicand + 2], a
ld a, 255
- ld [H_MULTIPLIER], a
+ ld [hMultiplier], a
call Multiply
; Determine BallFactor. It's 8 for Great Balls and 12 for the others.
@@ -260,7 +260,7 @@ ItemUseBall:
; Note that the results of all division operations are floored.
; Calculate (MaxHP * 255) / BallFactor.
- ld [H_DIVISOR], a
+ ld [hDivisor], a
ld b, 4 ; number of bytes in dividend
call Divide
@@ -281,17 +281,17 @@ ItemUseBall:
.skip2
; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W.
- ld [H_DIVISOR], a
+ ld [hDivisor], a
ld b, 4
call Divide
-; If W > 255, store 255 in [H_QUOTIENT + 3].
-; Let X = min(W, 255) = [H_QUOTIENT + 3].
- ld a, [H_QUOTIENT + 2]
+; If W > 255, store 255 in [hQuotient + 3].
+; Let X = min(W, 255) = [hQuotient + 3].
+ ld a, [hQuotient + 2]
and a
jr z, .skip3
ld a, 255
- ld [H_QUOTIENT + 3], a
+ ld [hQuotient + 3], a
.skip3
pop bc ; b = Rand1 - Status
@@ -302,7 +302,7 @@ ItemUseBall:
jr c, .failedToCapture
; If W > 255, the ball captures the Pokémon.
- ld a, [H_QUOTIENT + 2]
+ ld a, [hQuotient + 2]
and a
jr nz, .captured
@@ -310,7 +310,7 @@ ItemUseBall:
; If Rand2 > X, the ball fails to capture the Pokémon.
ld b, a
- ld a, [H_QUOTIENT + 3]
+ ld a, [hQuotient + 3]
cp b
jr c, .failedToCapture
@@ -318,17 +318,17 @@ ItemUseBall:
jr .skipShakeCalculations
.failedToCapture
- ld a, [H_QUOTIENT + 3]
+ ld a, [hQuotient + 3]
ld [wPokeBallCaptureCalcTemp], a ; Save X.
; Calculate CatchRate * 100.
xor a
- ld [H_MULTIPLICAND], a
- ld [H_MULTIPLICAND + 1], a
+ ld [hMultiplicand], a
+ ld [hMultiplicand + 1], a
ld a, [wEnemyMonActualCatchRate]
- ld [H_MULTIPLICAND + 2], a
+ ld [hMultiplicand + 2], a
ld a, 100
- ld [H_MULTIPLIER], a
+ ld [hMultiplier], a
call Multiply
; Determine BallFactor2.
@@ -349,26 +349,26 @@ ItemUseBall:
.skip4
; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y.
ld a, b
- ld [H_DIVISOR], a
+ ld [hDivisor], a
ld b, 4
call Divide
; If Y > 255, there are 3 shakes.
; Note that this shouldn't be possible.
; The maximum value of Y is (255 * 100) / 150 = 170.
- ld a, [H_QUOTIENT + 2]
+ ld a, [hQuotient + 2]
and a
ld b, $63 ; 3 shakes
jr nz, .setAnimData
; Calculate X * Y.
ld a, [wPokeBallCaptureCalcTemp]
- ld [H_MULTIPLIER], a
+ ld [hMultiplier], a
call Multiply
; Calculate (X * Y) / 255.
ld a, 255
- ld [H_DIVISOR], a
+ ld [hDivisor], a
ld b, 4
call Divide
@@ -386,19 +386,19 @@ ItemUseBall:
.addAilmentValue
; If the Pokémon has a status ailment, add Status2.
- ld a, [H_QUOTIENT + 3]
+ ld a, [hQuotient + 3]
add b
- ld [H_QUOTIENT + 3], a
+ ld [hQuotient + 3], a
.skip5
; Finally determine the number of shakes.
-; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3].
+; Let Z = ((X * Y) / 255) + Status2 = [hQuotient + 3].
; The number of shakes depend on the range Z is in.
; 0 ≤ Z < 10: 0 shakes (the ball misses)
; 10 ≤ Z < 30: 1 shake
; 30 ≤ Z < 70: 2 shakes
; 70 ≤ Z: 3 shakes
- ld a, [H_QUOTIENT + 3]
+ ld a, [hQuotient + 3]
cp 10
ld b, $20
jr c, .setAnimData
@@ -422,7 +422,7 @@ ItemUseBall:
ld a, TOSS_ANIM
ld [wAnimationID], a
xor a
- ld [H_WHOSETURN], a
+ ld [hWhoseTurn], a
ld [wAnimationType], a
ld [wDamageMultipliers], a
ld a, [wWhichPokemon]
@@ -1018,18 +1018,18 @@ ItemUseMedicine:
call AddNTimes
ld a, [hli]
ld [wHPBarMaxHP + 1], a
- ld [H_DIVIDEND], a
+ ld [hDividend], a
ld a, [hl]
ld [wHPBarMaxHP], a
- ld [H_DIVIDEND + 1], a
+ ld [hDividend + 1], a
ld a, 5
- ld [H_DIVISOR], a
+ ld [hDivisor], a
ld b, 2 ; number of bytes
call Divide ; get 1/5 of max HP of pokemon that used Softboiled
ld bc, (wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1)
add hl, bc ; hl now points to LSB of current HP of pokemon that used Softboiled
; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
- ld a, [H_QUOTIENT + 3]
+ ld a, [hQuotient + 3]
push af
ld b, a
ld a, [hl]
@@ -1037,7 +1037,7 @@ ItemUseMedicine:
sub b
ld [hld], a
ld [wHPBarNewHP], a
- ld a, [H_QUOTIENT + 2]
+ ld a, [hQuotient + 2]
ld b, a
ld a, [hl]
ld [wHPBarOldHP+1], a
@@ -1050,15 +1050,15 @@ ItemUseMedicine:
call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
ld a, SFX_HEAL_HP
call PlaySoundWaitForCurrent
- ld a, [hFlags_0xFFF6]
+ ld a, [hFlagsFFF6]
set 0, a
- ld [hFlags_0xFFF6], a
+ ld [hFlagsFFF6], a
ld a, $02
ld [wHPBarType], a
predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled
- ld a, [hFlags_0xFFF6]
+ ld a, [hFlagsFFF6]
res 0, a
- ld [hFlags_0xFFF6], a
+ ld [hFlagsFFF6], a
pop af
ld b, a ; store heal amount (1/5 of max HP)
ld hl, wHPBarOldHP + 1
@@ -1200,15 +1200,15 @@ ItemUseMedicine:
jr z, .playStatusAilmentCuringSound
ld a, SFX_HEAL_HP
call PlaySoundWaitForCurrent
- ld a, [hFlags_0xFFF6]
+ ld a, [hFlagsFFF6]
set 0, a
- ld [hFlags_0xFFF6], a
+ ld [hFlagsFFF6], a
ld a, $02
ld [wHPBarType], a
predef UpdateHPBar2 ; animate the HP bar lengthening
- ld a, [hFlags_0xFFF6]
+ ld a, [hFlagsFFF6]
res 0, a
- ld [hFlags_0xFFF6], a
+ ld [hFlagsFFF6], a
ld a, REVIVE_MSG
ld [wPartyMenuTypeOrMessageID], a
ld a, [wcf91]
@@ -1224,13 +1224,13 @@ ItemUseMedicine:
call PlaySoundWaitForCurrent
.showHealingItemMessage
xor a
- ld [H_AUTOBGTRANSFERENABLED], a
+ ld [hAutoBGTransferEnabled], a
call ClearScreen
dec a
ld [wUpdateSpritesEnabled], a
call RedrawPartyMenu ; redraws the party menu and displays the message
ld a, 1
- ld [H_AUTOBGTRANSFERENABLED], a
+ ld [hAutoBGTransferEnabled], a
ld c, 50
call DelayFrames
call WaitForTextScrollButtonPress
@@ -1341,7 +1341,7 @@ ItemUseMedicine:
push hl
push de
ld d, a
- callab CalcExperience ; calculate experience for next level and store it at $ff96
+ callab CalcExperience ; calculate experience for next level and store it at hExperience
pop de
pop hl
ld bc, wPartyMon1Exp - wPartyMon1Level
@@ -1459,7 +1459,7 @@ BaitRockCommon:
ld [wAnimationID], a
xor a
ld [wAnimationType], a
- ld [H_WHOSETURN], a
+ ld [hWhoseTurn], a
ld [de], a ; zero escape factor (for bait), zero bait factor (for rock)
.randomLoop ; loop until a random number less than 5 is generated
call Random
@@ -1698,7 +1698,7 @@ ItemUseXStat:
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
xor a
- ld [H_WHOSETURN], a ; set turn to player's turn
+ ld [hWhoseTurn], a ; set turn to player's turn
callba StatModifierUpEffect ; do stat increase move
pop hl
pop af
@@ -1844,8 +1844,8 @@ PlayedFluteHadEffectText:
and a
jr nz, .done
; play out-of-battle pokeflute music
- ld a, $ff
- call PlaySound ; turn off music
+ ld a, SFX_STOP_ALL_MUSIC
+ call PlaySound
ld a, SFX_POKEFLUTE
ld c, BANK(SFX_Pokeflute)
call PlayMusic
@@ -1901,7 +1901,7 @@ ItemUseGoodRod:
xor 1
jr RodResponse
-INCLUDE "data/good_rod.asm"
+INCLUDE "data/wild/good_rod.asm"
ItemUseSuperRod:
call FishingInit
@@ -2463,13 +2463,13 @@ RestoreBonusPP:
AddBonusPP:
push bc
ld a, [de] ; normal max PP of move
- ld [H_DIVIDEND + 3], a
+ ld [hDividend + 3], a
xor a
- ld [H_DIVIDEND], a
- ld [H_DIVIDEND + 1], a
- ld [H_DIVIDEND + 2], a
+ ld [hDividend], a
+ ld [hDividend + 1], a
+ ld [hDividend + 2], a
ld a, 5
- ld [H_DIVISOR], a
+ ld [hDivisor], a
ld b, 4
call Divide
ld a, [hl] ; move PP
@@ -2480,7 +2480,7 @@ AddBonusPP:
srl a
ld c, a ; c = number of PP Ups used
.loop
- ld a, [H_QUOTIENT + 3]
+ ld a, [hQuotient + 3]
cp 8 ; is the amount greater than or equal to 8?
jr c, .addAmount
ld a, 7 ; cap the amount at 7
@@ -2686,7 +2686,7 @@ IsKeyItem_::
ld [wIsKeyItem], a
ret
-INCLUDE "data/key_items.asm"
+INCLUDE "data/items/key_items.asm"
SendNewMonToBox:
ld de, wNumInBox
@@ -2881,7 +2881,7 @@ IsNextTileShoreOrWater:
and a
ret
-INCLUDE "data/water_tilesets.asm"
+INCLUDE "data/tilesets/water_tilesets.asm"
ReadSuperRodData:
; return e = 2 if no fish on this map
@@ -2928,7 +2928,7 @@ ReadSuperRodData:
ld e, $1 ; $1 if there's a bite
ret
-INCLUDE "data/super_rod.asm"
+INCLUDE "data/wild/super_rod.asm"
; reloads map view and processes sprite data
; for items that cause the overworld to be displayed