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-rwxr-xr-xengine/items/items.asm3235
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diff --git a/engine/items/items.asm b/engine/items/items.asm
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--- a/engine/items/items.asm
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@@ -1,3235 +0,0 @@
-UseItem_:
- ld a, 1
- ld [wActionResultOrTookBattleTurn], a ; initialise to success value
- ld a, [wcf91] ;contains item_ID
- cp HM_01
- jp nc, ItemUseTMHM
- ld hl, ItemUsePtrTable
- dec a
- add a
- ld c, a
- ld b, 0
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp hl
-
-ItemUsePtrTable:
- dw ItemUseBall ; MASTER_BALL
- dw ItemUseBall ; ULTRA_BALL
- dw ItemUseBall ; GREAT_BALL
- dw ItemUseBall ; POKE_BALL
- dw ItemUseTownMap ; TOWN_MAP
- dw ItemUseBicycle ; BICYCLE
- dw ItemUseSurfboard ; out-of-battle Surf effect
- dw ItemUseBall ; SAFARI_BALL
- dw ItemUsePokedex ; POKEDEX
- dw ItemUseEvoStone ; MOON_STONE
- dw ItemUseMedicine ; ANTIDOTE
- dw ItemUseMedicine ; BURN_HEAL
- dw ItemUseMedicine ; ICE_HEAL
- dw ItemUseMedicine ; AWAKENING
- dw ItemUseMedicine ; PARLYZ_HEAL
- dw ItemUseMedicine ; FULL_RESTORE
- dw ItemUseMedicine ; MAX_POTION
- dw ItemUseMedicine ; HYPER_POTION
- dw ItemUseMedicine ; SUPER_POTION
- dw ItemUseMedicine ; POTION
- dw ItemUseBait ; BOULDERBADGE
- dw ItemUseRock ; CASCADEBADGE
- dw UnusableItem ; THUNDERBADGE
- dw UnusableItem ; RAINBOWBADGE
- dw UnusableItem ; SOULBADGE
- dw UnusableItem ; MARSHBADGE
- dw UnusableItem ; VOLCANOBADGE
- dw UnusableItem ; EARTHBADGE
- dw ItemUseEscapeRope ; ESCAPE_ROPE
- dw ItemUseRepel ; REPEL
- dw UnusableItem ; OLD_AMBER
- dw ItemUseEvoStone ; FIRE_STONE
- dw ItemUseEvoStone ; THUNDER_STONE
- dw ItemUseEvoStone ; WATER_STONE
- dw ItemUseVitamin ; HP_UP
- dw ItemUseVitamin ; PROTEIN
- dw ItemUseVitamin ; IRON
- dw ItemUseVitamin ; CARBOS
- dw ItemUseVitamin ; CALCIUM
- dw ItemUseVitamin ; RARE_CANDY
- dw UnusableItem ; DOME_FOSSIL
- dw UnusableItem ; HELIX_FOSSIL
- dw UnusableItem ; SECRET_KEY
- dw UnusableItem
- dw UnusableItem ; BIKE_VOUCHER
- dw ItemUseXAccuracy ; X_ACCURACY
- dw ItemUseEvoStone ; LEAF_STONE
- dw ItemUseCardKey ; CARD_KEY
- dw UnusableItem ; NUGGET
- dw UnusableItem ; ??? PP_UP
- dw ItemUsePokedoll ; POKE_DOLL
- dw ItemUseMedicine ; FULL_HEAL
- dw ItemUseMedicine ; REVIVE
- dw ItemUseMedicine ; MAX_REVIVE
- dw ItemUseGuardSpec ; GUARD_SPEC
- dw ItemUseSuperRepel ; SUPER_REPL
- dw ItemUseMaxRepel ; MAX_REPEL
- dw ItemUseDireHit ; DIRE_HIT
- dw UnusableItem ; COIN
- dw ItemUseMedicine ; FRESH_WATER
- dw ItemUseMedicine ; SODA_POP
- dw ItemUseMedicine ; LEMONADE
- dw UnusableItem ; S_S_TICKET
- dw UnusableItem ; GOLD_TEETH
- dw ItemUseXStat ; X_ATTACK
- dw ItemUseXStat ; X_DEFEND
- dw ItemUseXStat ; X_SPEED
- dw ItemUseXStat ; X_SPECIAL
- dw ItemUseCoinCase ; COIN_CASE
- dw ItemUseOaksParcel ; OAKS_PARCEL
- dw ItemUseItemfinder ; ITEMFINDER
- dw UnusableItem ; SILPH_SCOPE
- dw ItemUsePokeflute ; POKE_FLUTE
- dw UnusableItem ; LIFT_KEY
- dw UnusableItem ; EXP_ALL
- dw ItemUseOldRod ; OLD_ROD
- dw ItemUseGoodRod ; GOOD_ROD
- dw ItemUseSuperRod ; SUPER_ROD
- dw ItemUsePPUp ; PP_UP (real one)
- dw ItemUsePPRestore ; ETHER
- dw ItemUsePPRestore ; MAX_ETHER
- dw ItemUsePPRestore ; ELIXER
- dw ItemUsePPRestore ; MAX_ELIXER
-
-ItemUseBall:
-
-; Balls can't be used out of battle.
- ld a, [wIsInBattle]
- and a
- jp z, ItemUseNotTime
-
-; Balls can't catch trainers' Pokémon.
- dec a
- jp nz, ThrowBallAtTrainerMon
-
-; If this is for the old man battle, skip checking if the party & box are full.
- ld a, [wBattleType]
- cp BATTLE_TYPE_OLD_MAN
- jr z, .canUseBall
- cp BATTLE_TYPE_PIKACHU
- jr z, .canUseBall
-
- ld a, [wPartyCount] ; is party full?
- cp PARTY_LENGTH
- jr nz, .canUseBall
- ld a, [wNumInBox] ; is box full?
- cp MONS_PER_BOX
- jp z, BoxFullCannotThrowBall
-
-.canUseBall
- xor a
- ld [wCapturedMonSpecies], a
-
- ld a, [wBattleType]
- cp BATTLE_TYPE_SAFARI
- jr nz, .skipSafariZoneCode
-
-.safariZone
- ld hl, wNumSafariBalls
- dec [hl] ; remove a Safari Ball
-
-.skipSafariZoneCode
- call RunDefaultPaletteCommand
-
- ld a, $43 ; successful capture value
- ld [wPokeBallAnimData], a
-
- call LoadScreenTilesFromBuffer1
- ld hl, ItemUseText00
- call PrintText
-
-; If the player is fighting an unidentified ghost, set the value that indicates
-; the Pokémon can't be caught and skip the capture calculations.
- callab IsGhostBattle
- ld b, $10 ; can't be caught value
- jp z, .setAnimData
-
- ld a, [wBattleType]
- cp BATTLE_TYPE_OLD_MAN
- jr z, .oldManBattle
- cp BATTLE_TYPE_PIKACHU
- jr z, .oldManBattle ; pikachu battle technically old man battle
- jr .notOldManBattle
-
-.oldManBattle
- ld hl, wGrassRate
- ld de, wPlayerName
- ld bc, NAME_LENGTH
- call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch)
- ld a, [wBattleType]
- cp BATTLE_TYPE_OLD_MAN
- jp nz,.captured
- ld a,$1
- ld [wCapturedMonSpecies], a
- CheckEvent EVENT_02F
- ld b, $63
- jp nz,.setAnimData
- jp .captured
-.notOldManBattle
-; If the player is fighting the ghost Marowak, set the value that indicates the
-; Pokémon can't be caught and skip the capture calculations.
- ld a, [wCurMap]
- cp POKEMON_TOWER_6F
- jr nz, .loop
- ld a, [wEnemyMonSpecies2]
- cp RESTLESS_SOUL
- ld b, $10 ; can't be caught value
- jp z, .setAnimData
-
-; Get the first random number. Let it be called Rand1.
-; Rand1 must be within a certain range according the kind of ball being thrown.
-; The ranges are as follows.
-; Poké Ball: [0, 255]
-; Great Ball: [0, 200]
-; Ultra/Safari Ball: [0, 150]
-; Loop until an acceptable number is found.
-
-.loop
- call Random
- ld b, a
-
-; Get the item ID.
- ld hl, wcf91
- ld a, [hl]
-
-; The Master Ball always succeeds.
- cp MASTER_BALL
- jp z, .captured
-
-; Anything will do for the basic Poké Ball.
- cp POKE_BALL
- jr z, .checkForAilments
-
-; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again.
- ld a, 200
- cp b
- jr c, .loop
-
-; Less than or equal to 200 is good enough for a Great Ball.
- ld a, [hl]
- cp GREAT_BALL
- jr z, .checkForAilments
-
-; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again.
- ld a, 150
- cp b
- jr c, .loop
-
-.checkForAilments
-; Pokémon can be caught more easily with a status ailment.
-; Depending on the status ailment, a certain value will be subtracted from
-; Rand1. Let this value be called Status.
-; The larger Status is, the more easily the Pokémon can be caught.
-; no status ailment: Status = 0
-; Burn/Paralysis/Poison: Status = 12
-; Freeze/Sleep: Status = 25
-; If Status is greater than Rand1, the Pokémon will be caught for sure.
- ld a, [wEnemyMonStatus]
- and a
- jr z, .skipAilmentValueSubtraction ; no ailments
- and 1 << FRZ | SLP
- ld c, 12
- jr z, .notFrozenOrAsleep
- ld c, 25
-.notFrozenOrAsleep
- ld a, b
- sub c
- jp c, .captured
- ld b, a
-
-.skipAilmentValueSubtraction
- push bc ; save (Rand1 - Status)
-
-; Calculate MaxHP * 255.
- xor a
- ld [H_MULTIPLICAND], a
- ld hl, wEnemyMonMaxHP
- ld a, [hli]
- ld [H_MULTIPLICAND + 1], a
- ld a, [hl]
- ld [H_MULTIPLICAND + 2], a
- ld a, 255
- ld [H_MULTIPLIER], a
- call Multiply
-
-; Determine BallFactor. It's 8 for Great Balls and 12 for the others.
- ld a, [wcf91]
- cp GREAT_BALL
- ld a, 12
- jr nz, .skip1
- ld a, 8
-
-.skip1
-; Note that the results of all division operations are floored.
-
-; Calculate (MaxHP * 255) / BallFactor.
- ld [H_DIVISOR], a
- ld b, 4 ; number of bytes in dividend
- call Divide
-
-; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so
-; the result should fit in a. If the division results in a quotient of 0,
-; change it to 1.
- ld hl, wEnemyMonHP
- ld a, [hli]
- ld b, a
- ld a, [hl]
- srl b
- rr a
- srl b
- rr a
- and a
- jr nz, .skip2
- inc a
-
-.skip2
-
-; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W.
- ld [H_DIVISOR], a
- ld b, 4
- call Divide
-
-; If W > 255, store 255 in [H_QUOTIENT + 3].
-; Let X = min(W, 255) = [H_QUOTIENT + 3].
- ld a, [H_QUOTIENT + 2]
- and a
- jr z, .skip3
- ld a, 255
- ld [H_QUOTIENT + 3], a
-
-.skip3
- pop bc ; b = Rand1 - Status
-
-; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon.
- ld a, [wEnemyMonActualCatchRate]
- cp b
- jr c, .failedToCapture
-
-; If W > 255, the ball captures the Pokémon.
- ld a, [H_QUOTIENT + 2]
- and a
- jr nz, .captured
-
- call Random ; Let this random number be called Rand2.
-
-; If Rand2 > X, the ball fails to capture the Pokémon.
- ld b, a
- ld a, [H_QUOTIENT + 3]
- cp b
- jr c, .failedToCapture
-
-.captured
- jr .skipShakeCalculations
-
-.failedToCapture
- ld a, [H_QUOTIENT + 3]
- ld [wPokeBallCaptureCalcTemp], a ; Save X.
-
-; Calculate CatchRate * 100.
- xor a
- ld [H_MULTIPLICAND], a
- ld [H_MULTIPLICAND + 1], a
- ld a, [wEnemyMonActualCatchRate]
- ld [H_MULTIPLICAND + 2], a
- ld a, 100
- ld [H_MULTIPLIER], a
- call Multiply
-
-; Determine BallFactor2.
-; Poké Ball: BallFactor2 = 255
-; Great Ball: BallFactor2 = 200
-; Ultra/Safari Ball: BallFactor2 = 150
- ld a, [wcf91]
- ld b, 255
- cp POKE_BALL
- jr z, .skip4
- ld b, 200
- cp GREAT_BALL
- jr z, .skip4
- ld b, 150
- cp ULTRA_BALL
- jr z, .skip4
-
-.skip4
-
-; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y.
- ld a, b
- ld [H_DIVISOR], a
- ld b, 4
- call Divide
-
-; If Y > 255, there are 3 shakes.
-; Note that this shouldn't be possible.
-; The maximum value of Y is (255 * 100) / 150 = 170.
- ld a, [H_QUOTIENT + 2]
- and a
- ld b, $63 ; 3 shakes
- jr nz, .setAnimData
-
-; Calculate X * Y.
- ld a, [wPokeBallCaptureCalcTemp]
- ld [H_MULTIPLIER], a
- call Multiply
-
-; Calculate (X * Y) / 255.
- ld a, 255
- ld [H_DIVISOR], a
- ld b, 4
- call Divide
-
-; Determine Status2.
-; no status ailment: Status2 = 0
-; Burn/Paralysis/Poison: Status2 = 5
-; Freeze/Sleep: Status2 = 10
- ld a, [wEnemyMonStatus]
- and a
- jr z, .skip5
- and 1 << FRZ | SLP
- ld b, 5
- jr z, .addAilmentValue
- ld b, 10
-
-.addAilmentValue
-; If the Pokémon has a status ailment, add Status2.
- ld a, [H_QUOTIENT + 3]
- add b
- ld [H_QUOTIENT + 3], a
-
-.skip5
-; Finally determine the number of shakes.
-; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3].
-; The number of shakes depend on the range Z is in.
-; 0 ≤ Z < 10: 0 shakes (the ball misses)
-; 10 ≤ Z < 30: 1 shake
-; 30 ≤ Z < 70: 2 shakes
-; 70 ≤ Z: 3 shakes
- ld a, [H_QUOTIENT + 3]
- cp 10
- ld b, $20
- jr c, .setAnimData
- cp 30
- ld b, $61
- jr c, .setAnimData
- cp 70
- ld b, $62
- jr c, .setAnimData
- ld b, $63
-
-.setAnimData
- ld a, b
- ld [wPokeBallAnimData], a
-
-.skipShakeCalculations
- ld c, 20
- call DelayFrames
-
-; Do the animation.
- ld a, TOSS_ANIM
- ld [wAnimationID], a
- xor a
- ld [H_WHOSETURN], a
- ld [wAnimationType], a
- ld [wDamageMultipliers], a
- ld a, [wWhichPokemon]
- push af
- ld a, [wcf91]
- push af
- predef MoveAnimation
- pop af
- ld [wcf91], a
- pop af
- ld [wWhichPokemon], a
-
-; Determine the message to display from the animation.
- ld a, [wPokeBallAnimData]
- cp $10
- ld hl, ItemUseBallText00
- jp z, .printMessage
- cp $20
- ld hl, ItemUseBallText01
- jp z, .printMessage
- cp $61
- ld hl, ItemUseBallText02
- jp z, .printMessage
- cp $62
- ld hl, ItemUseBallText03
- jp z, .printMessage
- cp $63
- ld hl, ItemUseBallText04
- jp z, .printMessage
-
-; Save current HP.
- ld hl, wEnemyMonHP
- ld a, [hli]
- push af
- ld a, [hli]
- push af
-
-; Save status ailment.
- inc hl
- ld a, [hl]
- push af
-
- push hl
-
-; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto.
-; This is a bug because a wild Pokémon could have used Transform via
-; Mirror Move even though the only wild Pokémon that knows Transform is Ditto.
- ld hl, wEnemyBattleStatus3
- bit TRANSFORMED, [hl]
- jr z, .notTransformed
- ld a, DITTO
- ld [wEnemyMonSpecies2], a
- jr .skip6
-
-.notTransformed
-; If the Pokémon is not transformed, set the transformed bit and copy the
-; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate
-; new DVs.
- set TRANSFORMED, [hl]
- ld hl, wTransformedEnemyMonOriginalDVs
- ld a, [wEnemyMonDVs]
- ld [hli], a
- ld a, [wEnemyMonDVs + 1]
- ld [hl], a
-
-.skip6
- ld a, [wcf91]
- push af
- ld a, [wEnemyMonSpecies2]
- ld [wcf91], a
- ld a, [wEnemyMonLevel]
- ld [wCurEnemyLVL], a
- callab LoadEnemyMonData
- pop af
- ld [wcf91], a
- pop hl
- pop af
- ld [hld], a
- dec hl
- pop af
- ld [hld], a
- pop af
- ld [hl], a
- ld a, [wEnemyMonSpecies]
- ld [wCapturedMonSpecies], a
- ld [wcf91], a
- ld [wd11e], a
- ld a, [wBattleType]
- cp BATTLE_TYPE_OLD_MAN ; is this the old man battle?
- jp z, .oldManCaughtMon ; if so, don't give the player the caught Pokémon
- cp BATTLE_TYPE_PIKACHU
- jr z, .oldManCaughtMon ; same with Pikachu battle
- ld hl, ItemUseBallText05
- call PrintText
-
-; Add the caught Pokémon to the Pokédex.
- predef IndexToPokedex
- ld a, [wd11e]
- dec a
- ld c, a
- ld b, FLAG_TEST
- ld hl, wPokedexOwned
- predef FlagActionPredef
- ld a, c
- push af
- ld a, [wd11e]
- dec a
- ld c, a
- ld b, FLAG_SET
- predef FlagActionPredef
- pop af
-
- and a ; was the Pokémon already in the Pokédex?
- jr nz, .skipShowingPokedexData ; if so, don't show the Pokédex data
-
- ld hl, ItemUseBallText06
- call PrintText
- call ClearSprites
- ld a, [wEnemyMonSpecies]
- ld [wd11e], a
- predef ShowPokedexData
-
-.skipShowingPokedexData
- ld a, $1
- ld [wd49c], a
- ld a, $85
- ld [wPikachuMood], a
- ld a, [wPartyCount]
- cp PARTY_LENGTH ; is party full?
- jr z, .sendToBox
- xor a ; PLAYER_PARTY_DATA
- ld [wMonDataLocation], a
- call ClearSprites
- ld hl, .emptyString
- call PrintText
- call AddPartyMon
- jr .done
-
-.sendToBox
- call ClearSprites
- call SendNewMonToBox
- ld hl, ItemUseBallText07
- CheckEvent EVENT_MET_BILL
- jr nz, .printTransferredToPCText
- ld hl, ItemUseBallText08
-.printTransferredToPCText
- call PrintText
- jr .done
-
-.oldManCaughtMon
- ld hl, ItemUseBallText05
-
-.printMessage
- call PrintText
- call ClearSprites
-
-.done
- ld a, [wBattleType]
- and a ; is this the old man battle?
- ret nz ; if so, don't remove a ball from the bag
-
-; Remove a ball from the bag.
- ld hl, wNumBagItems
- inc a
- ld [wItemQuantity], a
- jp RemoveItemFromInventory
-
-.emptyString
- db "@"
-
-ItemUseBallText00:
-;"It dodged the thrown ball!"
-;"This pokemon can't be caught"
- TX_FAR _ItemUseBallText00
- db "@"
-ItemUseBallText01:
-;"You missed the pokemon!"
- TX_FAR _ItemUseBallText01
- db "@"
-ItemUseBallText02:
-;"Darn! The pokemon broke free!"
- TX_FAR _ItemUseBallText02
- db "@"
-ItemUseBallText03:
-;"Aww! It appeared to be caught!"
- TX_FAR _ItemUseBallText03
- db "@"
-ItemUseBallText04:
-;"Shoot! It was so close too!"
- TX_FAR _ItemUseBallText04
- db "@"
-ItemUseBallText05:
-;"All right! {MonName} was caught!"
-;play sound
- TX_FAR _ItemUseBallText05
- TX_SFX_CAUGHT_MON
- TX_BLINK
- db "@"
-ItemUseBallText07:
-;"X was transferred to Bill's PC"
- TX_FAR _ItemUseBallText07
- db "@"
-ItemUseBallText08:
-;"X was transferred to someone's PC"
- TX_FAR _ItemUseBallText08
- db "@"
-
-ItemUseBallText06:
-;"New DEX data will be added..."
-;play sound
- TX_FAR _ItemUseBallText06
- TX_SFX_DEX_PAGE_ADDED
- TX_BLINK
- db "@"
-
-ItemUseTownMap:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
- jpba DisplayTownMap
-
-ItemUseBicycle:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
- ld a, [wWalkBikeSurfState]
- ld [wWalkBikeSurfStateCopy], a
- cp 2 ; is the player surfing?
- jp z, ItemUseNotTime
- dec a ; is player already bicycling?
- jr nz, .tryToGetOnBike
-.getOffBike
- call ItemUseReloadOverworldData
- xor a
- ld [wWalkBikeSurfState], a ; change player state to walking
- ld a, $00
- ld [wPikachuSpawnState], a
- call PlayDefaultMusic ; play walking music
- ld hl, GotOffBicycleText
- jp PrintText
-
-.tryToGetOnBike
- call IsBikeRidingAllowed
- jp nc, NoCyclingAllowedHere
- call ItemUseReloadOverworldData
- xor a ; no keys pressed
- ld [hJoyHeld], a ; current joypad state
- ld a, $1
- ld [wWalkBikeSurfState], a ; change player state to bicycling
- call PlayDefaultMusic ; play bike riding music
- xor a
- ld [wWalkBikeSurfState], a
- ld hl, GotOnBicycleText
- call PrintText
- ld a, $1
- ld [wWalkBikeSurfState], a
- ret
-
-; used for Surf out-of-battle effect
-ItemUseSurfboard:
- ld a, [wWalkBikeSurfState]
- ld [wWalkBikeSurfStateCopy], a
- cp 2 ; is the player already surfing?
- jr z, .tryToStopSurfing
-.tryToSurf
- call IsNextTileShoreOrWater
- jp nc, SurfingAttemptFailed
- ld hl, TilePairCollisionsWater
- call CheckForTilePairCollisions
- jp c, SurfingAttemptFailed
-.surf
- call .makePlayerMoveForward
- ld hl, wd730
- set 7, [hl]
- ld a, 2
- ld [wWalkBikeSurfState], a ; change player state to surfing
- call PlayDefaultMusic ; play surfing music
- ld hl, SurfingGotOnText
- jp PrintText
-
-.tryToStopSurfing
- xor a
- ld [hSpriteIndexOrTextID], a
- ld d, 16 ; talking range in pixels (normal range)
- call IsSpriteInFrontOfPlayer2
- res 7, [hl]
- ld a, [hSpriteIndexOrTextID]
- and a ; is there a sprite in the way?
- jr nz, .cannotStopSurfing
- ld hl, TilePairCollisionsWater
- call CheckForTilePairCollisions
- jr c, .cannotStopSurfing
- ld a, [wTileInFrontOfPlayer]
- ld c, a
- call IsTilePassable
- jr nc, .stopSurfing
-.cannotStopSurfing
- ld hl, SurfingNoPlaceToGetOffText
- jp PrintText
-
-.stopSurfing
- call .makePlayerMoveForward
- ld a, $3
- ld [wPikachuSpawnState], a
- ld hl, wPikachuOverworldStateFlags
- set 5, [hl]
- ld hl, wd730
- set 7, [hl]
- xor a
- ld [wWalkBikeSurfState], a ; change player state to walking
- dec a
- ld [wJoyIgnore], a
- call PlayDefaultMusic ; play walking music
- call GBPalWhiteOutWithDelay3
- jp LoadWalkingPlayerSpriteGraphics
-
-; uses a simulated button press to make the player move forward
-.makePlayerMoveForward
- ld a, [wPlayerDirection] ; direction the player is going
- bit PLAYER_DIR_BIT_UP, a
- ld b, D_UP
- jr nz, .storeSimulatedButtonPress
- bit PLAYER_DIR_BIT_DOWN, a
- ld b, D_DOWN
- jr nz, .storeSimulatedButtonPress
- bit PLAYER_DIR_BIT_LEFT, a
- ld b, D_LEFT
- jr nz, .storeSimulatedButtonPress
- ld b, D_RIGHT
-.storeSimulatedButtonPress
- ld a, b
- ld [wSimulatedJoypadStatesEnd], a
- xor a
- ld [wWastedByteCD39], a
- inc a
- ld [wSimulatedJoypadStatesIndex], a
- ret
-
-SurfingGotOnText:
- TX_FAR _SurfingGotOnText
- db "@"
-
-SurfingNoPlaceToGetOffText:
- TX_FAR _SurfingNoPlaceToGetOffText
- db "@"
-
-ItemUsePokedex:
- predef_jump ShowPokedexMenu
-
-ItemUseEvoStone:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
- ld a, [wWhichPokemon]
- push af
- ld a, [wcf91]
- ld [wEvoStoneItemID], a
- push af
- ld a, EVO_STONE_PARTY_MENU
- ld [wPartyMenuTypeOrMessageID], a
- ld a, $ff
- ld [wUpdateSpritesEnabled], a
- call DisplayPartyMenu
- ld a, [wcf91]
- ld [wLoadedMon], a
- pop bc
- jr c, .canceledItemUse
- ld a, b
- ld [wcf91], a
- call Func_d85d
- jr nc, .noEffect
- callab IsThisPartymonStarterPikachu_Party
- jr nc, .notPlayerPikachu
- ld e, $1b
- callab PlayPikachuSoundClip
- ld a, [wWhichPokemon]
- ld hl, wPartyMonNicks
- call GetPartyMonName
- ld hl, RefusingText
- call PrintText
- ld a, $4
- ld [wd49c], a
- ld a, $82
- ld [wPikachuMood], a
- jr .canceledItemUse
-
-.notPlayerPikachu
- ld a, SFX_HEAL_AILMENT
- call PlaySoundWaitForCurrent
- call WaitForSoundToFinish
- ld a, $01
- ld [wForceEvolution], a
- callab TryEvolvingMon ; try to evolve pokemon
- pop af
- ld [wWhichPokemon], a
- ld hl, wNumBagItems
- ld a, 1 ; remove 1 stone
- ld [wItemQuantity], a
- jp RemoveItemFromInventory
-
-.noEffect
- call ItemUseNoEffect
-.canceledItemUse
- xor a
- ld [wActionResultOrTookBattleTurn], a ; item not used
- pop af
- ret
-
-Func_d85d:
- ld hl, EvosMovesPointerTable
- ld a, [wLoadedMon]
- dec a
- ld c, a
- ld b, $0
- add hl, bc
- add hl, bc
- ld de, wcd6d
- ld a, BANK(TryEvolvingMon)
- ld bc, $2
- call FarCopyData
- ld hl, wcd6d
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, wcd6d
- ld a, BANK(TryEvolvingMon)
- ld bc, 13
- call FarCopyData
- ld hl, wcd6d
-.loop
- ld a, [hli]
- and a
- jr z, .cannotEvolveWithUsedStone
- inc hl
- inc hl
- cp EV_ITEM
- jr nz, .loop
- dec hl
- dec hl
- ld b, [hl]
- ld a, [wcf91]
- inc hl
- inc hl
- inc hl
- cp b
- jr nz, .loop
- scf
- ret
-
-.cannotEvolveWithUsedStone
- and a
- ret
-
-RefusingText:
- TX_FAR _RefusingText
- db "@"
-
-ItemUseVitamin:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
-
-ItemUseMedicine:
- ld a, [wPartyCount]
- and a
- jp z, Func_e4bf
- ld a, [wWhichPokemon]
- push af
- ld a, [wcf91]
- push af
- ld a, USE_ITEM_PARTY_MENU
- ld [wPartyMenuTypeOrMessageID], a
- ld a, $ff
- ld [wUpdateSpritesEnabled], a
- ld a, [wPseudoItemID]
- and a ; using Softboiled?
- jr z, .notUsingSoftboiled
-; if using softboiled
- call GoBackToPartyMenu
- jr .getPartyMonDataAddress
-.notUsingSoftboiled
- call DisplayPartyMenu
-.getPartyMonDataAddress
- jp c, .canceledItemUse
- ld hl, wPartyMons
- ld bc, wPartyMon2 - wPartyMon1
- ld a, [wWhichPokemon]
- call AddNTimes
- ld a, [wWhichPokemon]
- ld [wUsedItemOnWhichPokemon], a
- ld d, a
- ld a, [wcf91]
- ld e, a
- ld [wd0b5], a
- pop af
- push af
- cp $28
- jr nc, .asm_d906
- push hl
- push de
- callabd_ModifyPikachuHappiness PIKAHAPPY_USEDITEM
- pop de
- pop hl
-.asm_d906
- pop af
- ld [wcf91], a
- pop af
- ld [wWhichPokemon], a
- ld a, [wPseudoItemID]
- and a ; using Softboiled?
- jr z, .checkItemType
-; if using softboiled
- ld a, [wWhichPokemon]
- cp d ; is the pokemon trying to use softboiled on itself?
- jr z, ItemUseMedicine ; if so, force another choice
-.checkItemType
- ld a, [wcf91]
- cp REVIVE
- jr nc, .healHP ; if it's a Revive or Max Revive
- cp FULL_HEAL
- jr z, .cureStatusAilment ; if it's a Full Heal
- cp HP_UP
- jp nc, .useVitamin ; if it's a vitamin or Rare Candy
- cp FULL_RESTORE
- jr nc, .healHP ; if it's a Full Restore or one of the potions
-; fall through if it's one of the status-specific healing items
-.cureStatusAilment
- ld bc, wPartyMon1Status - wPartyMon1
- add hl, bc ; hl now points to status
- ld a, [wcf91]
- lb bc, ANTIDOTE_MSG, 1 << PSN
- cp ANTIDOTE
- jr z, .checkMonStatus
- lb bc, BURN_HEAL_MSG, 1 << BRN
- cp BURN_HEAL
- jr z, .checkMonStatus
- lb bc, ICE_HEAL_MSG, 1 << FRZ
- cp ICE_HEAL
- jr z, .checkMonStatus
- lb bc, AWAKENING_MSG, SLP
- cp AWAKENING
- jr z, .checkMonStatus
- lb bc, PARALYZ_HEAL_MSG, 1 << PAR
- cp PARLYZ_HEAL
- jr z, .checkMonStatus
- lb bc, FULL_HEAL_MSG, $ff ; Full Heal
-.checkMonStatus
- ld a, [hl] ; pokemon's status
- and c ; does the pokemon have a status ailment the item can cure?
- jp z, .healingItemNoEffect
-; if the pokemon has a status the item can heal
- xor a
- ld [hl], a ; remove the status ailment in the party data
- ld a, b
- ld [wPartyMenuTypeOrMessageID], a ; the message to display for the item used
- ld a, [wPlayerMonNumber]
- cp d ; is pokemon the item was used on active in battle?
- jp nz, .doneHealing
-; if it is active in battle
- xor a
- ld [wBattleMonStatus], a ; remove the status ailment in the in-battle pokemon data
- push hl
- ld hl, wPlayerBattleStatus3
- res BADLY_POISONED, [hl] ; heal Toxic status
- pop hl
- ld bc, wPartyMon1Stats - wPartyMon1Status
- add hl, bc ; hl now points to party stats
- ld de, wBattleMonStats
- ld bc, NUM_STATS * 2
- call CopyData ; copy party stats to in-battle stat data
- predef DoubleOrHalveSelectedStats
- jp .doneHealing
-
-.healHP
- inc hl ; hl = address of current HP
- ld a, [hli]
- ld b, a
- ld [wHPBarOldHP+1], a
- ld a, [hl]
- ld c, a
- ld [wHPBarOldHP], a ; current HP stored at wHPBarOldHP (2 bytes, big-endian)
- or b
- jr nz, .notFainted
-.fainted
- ld a, [wcf91]
- cp REVIVE
- jr z, .updateInBattleFaintedData
- cp MAX_REVIVE
- jr z, .updateInBattleFaintedData
- jp .healingItemNoEffect
-
-.updateInBattleFaintedData
- ld a, [wWhichPokemon]
- push af
- ld a, [wUsedItemOnWhichPokemon]
- ld [wWhichPokemon], a
- push hl
- push de
- push bc
- callab Func_2fd6a
- pop bc
- pop de
- pop hl
- pop af
- ld [wWhichPokemon], a
-
- ld a, [wIsInBattle]
- and a
- jr z, .compareCurrentHPToMaxHP
- push hl
- push de
- push bc
- ld a, [wUsedItemOnWhichPokemon]
- ld c, a
- ld hl, wPartyFoughtCurrentEnemyFlags
- ld b, FLAG_TEST
- predef FlagActionPredef
- ld a, c
- and a
- jr z, .next
- ld a, [wUsedItemOnWhichPokemon]
- ld c, a
- ld hl, wPartyGainExpFlags
- ld b, FLAG_SET
- predef FlagActionPredef
-.next
- pop bc
- pop de
- pop hl
- jr .compareCurrentHPToMaxHP
-
-.notFainted
- ld a, [wcf91]
- cp REVIVE
- jp z, .healingItemNoEffect
- cp MAX_REVIVE
- jp z, .healingItemNoEffect
-.compareCurrentHPToMaxHP
- push hl
- push bc
- ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1)
- add hl, bc ; hl now points to max HP
- pop bc
- ld a, [hli]
- cp b
- jr nz, .skipComparingLSB ; no need to compare the LSB's if the MSB's don't match
- ld a, [hl]
- cp c
-.skipComparingLSB
- pop hl
- jr nz, .notFullHP
-.fullHP ; if the pokemon's current HP equals its max HP
- ld a, [wcf91]
- cp FULL_RESTORE
- jp nz, .healingItemNoEffect
- inc hl
- inc hl
- ld a, [hld] ; status ailment
- and a ; does the pokemon have a status ailment?
- jp z, .healingItemNoEffect
- ld a, FULL_HEAL
- ld [wcf91], a
- dec hl
- dec hl
- dec hl
- jp .cureStatusAilment
-
-.notFullHP ; if the pokemon's current HP doesn't equal its max HP
- xor a
- ld [wLowHealthAlarm], a ;disable low health alarm
- ld [wChannelSoundIDs + Ch5], a
- push hl
- push de
- ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1)
- add hl, bc ; hl now points to max HP
- ld a, [hli]
- ld [wHPBarMaxHP+1], a
- ld a, [hl]
- ld [wHPBarMaxHP], a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian)
- ld a, [wPseudoItemID]
- and a ; using Softboiled?
- jp z, .notUsingSoftboiled2
-; if using softboiled
- ld hl, wHPBarMaxHP
- ld a, [hli]
- push af
- ld a, [hli]
- push af
- ld a, [hli]
- push af
- ld a, [hl]
- push af
- ld hl, wPartyMon1MaxHP
- ld a, [wWhichPokemon]
- ld bc, wPartyMon2 - wPartyMon1
- call AddNTimes
- ld a, [hli]
- ld [wHPBarMaxHP + 1], a
- ld [H_DIVIDEND], a
- ld a, [hl]
- ld [wHPBarMaxHP], a
- ld [H_DIVIDEND + 1], a
- ld a, 5
- ld [H_DIVISOR], a
- ld b, 2 ; number of bytes
- call Divide ; get 1/5 of max HP of pokemon that used Softboiled
- ld bc, (wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1)
- add hl, bc ; hl now points to LSB of current HP of pokemon that used Softboiled
-; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
- ld a, [H_QUOTIENT + 3]
- push af
- ld b, a
- ld a, [hl]
- ld [wHPBarOldHP], a
- sub b
- ld [hld], a
- ld [wHPBarNewHP], a
- ld a, [H_QUOTIENT + 2]
- ld b, a
- ld a, [hl]
- ld [wHPBarOldHP+1], a
- sbc b
- ld [hl], a
- ld [wHPBarNewHP+1], a
- coord hl, 4, 1
- ld a, [wWhichPokemon]
- ld bc, 2 * SCREEN_WIDTH
- call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
- ld a, SFX_HEAL_HP
- call PlaySoundWaitForCurrent
- ld a, [hFlags_0xFFFA]
- set 0, a
- ld [hFlags_0xFFFA], a
- ld a, $02
- ld [wHPBarType], a
- predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled
- ld a, [hFlags_0xFFFA]
- res 0, a
- ld [hFlags_0xFFFA], a
- pop af
- ld b, a ; store heal amount (1/5 of max HP)
- ld hl, wHPBarOldHP + 1
- pop af
- ld [hld], a
- pop af
- ld [hld], a
- pop af
- ld [hld], a
- pop af
- ld [hl], a
- jr .addHealAmount
-
-.notUsingSoftboiled2
- ld a, [wcf91]
- cp SODA_POP
- ld b, 60 ; Soda Pop heal amount
- jr z, .addHealAmount
- ld b, 80 ; Lemonade heal amount
- jr nc, .addHealAmount
- cp FRESH_WATER
- ld b, 50 ; Fresh Water heal amount
- jr z, .addHealAmount
- cp SUPER_POTION
- ld b, 200 ; Hyper Potion heal amount
- jr c, .addHealAmount
- ld b, 50 ; Super Potion heal amount
- jr z, .addHealAmount
- ld b, 20 ; Potion heal amount
-.addHealAmount
- pop de
- pop hl
- ld a, [hl]
- add b
- ld [hld], a
- ld [wHPBarNewHP], a
- ld a, [hl]
- ld [wHPBarNewHP+1], a
- jr nc, .noCarry
- inc [hl]
- ld a, [hl]
- ld [wHPBarNewHP + 1], a
-.noCarry
- push de
- inc hl
- ld d, h
- ld e, l ; de now points to current HP
- ld hl, (wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1)
- add hl, de ; hl now points to max HP
- ld a, [wcf91]
- cp REVIVE
- jr z, .setCurrentHPToHalfMaxHP
- ld a, [hld]
- ld b, a
- ld a, [de]
- sub b
- dec de
- ld b, [hl]
- ld a, [de]
- sbc b
- jr nc, .setCurrentHPToMaxHp ; if current HP exceeds max HP after healing
- ld a, [wcf91]
- cp HYPER_POTION
- jr c, .setCurrentHPToMaxHp ; if using a Full Restore or Max Potion
- cp MAX_REVIVE
- jr z, .setCurrentHPToMaxHp ; if using a Max Revive
- jr .updateInBattleData
-
-.setCurrentHPToHalfMaxHP
- dec hl
- dec de
- ld a, [hli]
- srl a
- ld [de], a
- ld [wHPBarNewHP+1], a
- ld a, [hl]
- rr a
- inc de
- ld [de], a
- ld [wHPBarNewHP], a
- dec de
- jr .doneHealingPartyHP
-
-.setCurrentHPToMaxHp
- ld a, [hli]
- ld [de], a
- ld [wHPBarNewHP+1], a
- inc de
- ld a, [hl]
- ld [de], a
- ld [wHPBarNewHP], a
- dec de
-.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
- ld a, [wcf91]
- cp FULL_RESTORE
- jr nz, .updateInBattleData
- ld bc, wPartyMon1Status - (wPartyMon1MaxHP + 1)
- add hl, bc
- xor a
- ld [hl], a ; remove the status ailment in the party data
-.updateInBattleData
- ld h, d
- ld l, e
- pop de
- ld a, [wPlayerMonNumber]
- cp d ; is pokemon the item was used on active in battle?
- jr nz, .calculateHPBarCoords
-; copy party HP to in-battle HP
- ld a, [hli]
- ld [wBattleMonHP], a
- ld a, [hld]
- ld [wBattleMonHP + 1], a
- ld a, [wcf91]
- cp FULL_RESTORE
- jr nz, .calculateHPBarCoords
- xor a
- ld [wBattleMonStatus], a ; remove the status ailment in the in-battle pokemon data
-.calculateHPBarCoords
- ld hl, wOAMBuffer + $90
- ld bc, 2 * SCREEN_WIDTH
- inc d
-.calculateHPBarCoordsLoop
- add hl, bc
- dec d
- jr nz, .calculateHPBarCoordsLoop
- jr .doneHealing
-
-.healingItemNoEffect
- call ItemUseNoEffect
- jp .done
-
-.doneHealing
- ld a, [wPseudoItemID]
- and a ; using Softboiled?
- jr nz, .skipRemovingItem ; no item to remove if using Softboiled
- push hl
- call RemoveUsedItem
- pop hl
-.skipRemovingItem
- ld a, [wcf91]
- cp FULL_RESTORE
- jr c, .playStatusAilmentCuringSound
- cp FULL_HEAL
- jr z, .playStatusAilmentCuringSound
- ld a, SFX_HEAL_HP
- call PlaySoundWaitForCurrent
- ld a, [hFlags_0xFFFA]
- set 0, a
- ld [hFlags_0xFFFA], a
- ld a, $02
- ld [wHPBarType], a
- predef UpdateHPBar2 ; animate the HP bar lengthening
- ld a, [hFlags_0xFFFA]
- res 0, a
- ld [hFlags_0xFFFA], a
- ld a, REVIVE_MSG
- ld [wPartyMenuTypeOrMessageID], a
- ld a, [wcf91]
- cp REVIVE
- jr z, .showHealingItemMessage
- cp MAX_REVIVE
- jr z, .showHealingItemMessage
- ld a, POTION_MSG
- ld [wPartyMenuTypeOrMessageID], a
- jr .showHealingItemMessage
-
-.playStatusAilmentCuringSound
- ld a, SFX_HEAL_AILMENT
- call PlaySoundWaitForCurrent
-.showHealingItemMessage
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- call ClearScreen
- dec a
- ld [wUpdateSpritesEnabled], a
- call RedrawPartyMenu ; redraws the party menu and displays the message
- ld a, 1
- ld [H_AUTOBGTRANSFERENABLED], a
- ld c, 50
- call DelayFrames
- call WaitForTextScrollButtonPress
- jr .done
-
-.canceledItemUse
- xor a
- ld [wActionResultOrTookBattleTurn], a ; item use failed
- pop af
- pop af
-.done
- ld a, [wPseudoItemID]
- and a ; using Softboiled?
- ret nz ; if so, return
- call GBPalWhiteOut
- call z, RunDefaultPaletteCommand
- ld a, [wIsInBattle]
- and a
- ret nz
- jp ReloadMapData
-
-.useVitamin
- push hl
- ld a, [hl]
- ld [wd0b5], a
- ld [wd11e], a
- ld bc, wPartyMon1Level - wPartyMon1
- add hl, bc ; hl now points to level
- ld a, [hl] ; a = level
- ld [wCurEnemyLVL], a ; store level
- call GetMonHeader
- push de
- ld a, d
- ld hl, wPartyMonNicks
- call GetPartyMonName
- pop de
- pop hl
- ld a, [wcf91]
- cp RARE_CANDY
- jp z, .useRareCandy
- push hl
- sub HP_UP
- add a
- ld bc, wPartyMon1HPExp - wPartyMon1
- add hl, bc
- add l
- ld l, a
- jr nc, .noCarry2
- inc h
-.noCarry2
- ld a, 10
- ld b, a
- ld a, [hl] ; a = MSB of stat experience of the appropriate stat
- cp 100 ; is there already at least 25600 (256 * 100) stat experience?
- jr nc, .vitaminNoEffect ; if so, vitamins can't add any more
- add b ; add 2560 (256 * 10) stat experience
- jr nc, .noCarry3 ; a carry should be impossible here, so this will always jump
- ld a, 255
-.noCarry3
- ld [hl], a
- pop hl
- call .recalculateStats
- ld hl, VitaminText
- ld a, [wcf91]
- sub HP_UP - 1
- ld c, a
-.statNameLoop ; loop to get the address of the name of the stat the vitamin increases
- dec c
- jr z, .gotStatName
-.statNameInnerLoop
- ld a, [hli]
- ld b, a
- ld a, $50
- cp b
- jr nz, .statNameInnerLoop
- jr .statNameLoop
-
-.gotStatName
- ld de, wcf4b
- ld bc, 10
- call CopyData ; copy the stat's name to wcf4b
- ld a, SFX_HEAL_AILMENT
- call PlaySound
- ld hl, VitaminStatRoseText
- call PrintText
- jp RemoveUsedItem
-
-.vitaminNoEffect
- pop hl
- ld hl, VitaminNoEffectText
- call PrintText
- jp GBPalWhiteOut
-
-.recalculateStats
- ld bc, wPartyMon1Stats - wPartyMon1
- add hl, bc
- ld d, h
- ld e, l ; de now points to stats
- ld bc, (wPartyMon1Exp + 2) - wPartyMon1Stats
- add hl, bc ; hl now points to LSB of experience
- ld b, 1
- jp CalcStats ; recalculate stats
-.useRareCandy
- push hl
- ld bc, wPartyMon1Level - wPartyMon1
- add hl, bc ; hl now points to level
- ld a, [hl] ; a = level
- cp MAX_LEVEL
- jr z, .vitaminNoEffect ; can't raise level above 100
- inc a
- ld [hl], a ; store incremented level
- ld [wCurEnemyLVL], a
- push hl
- push de
- ld d, a
- callab CalcExperience ; calculate experience for next level and store it at $ff96
- pop de
- pop hl
- ld bc, wPartyMon1Exp - wPartyMon1Level
- add hl, bc ; hl now points to MSB of experience
-; update experience to minimum for new level
- ld a, [hExperience]
- ld [hli], a
- ld a, [hExperience + 1]
- ld [hli], a
- ld a, [hExperience + 2]
- ld [hl], a
- pop hl
- ld a, [wWhichPokemon]
- push af
- ld a, [wcf91]
- push af
- push de
- push hl
- ld bc, wPartyMon1MaxHP - wPartyMon1
- add hl, bc ; hl now points to MSB of max HP
- ld a, [hli]
- ld b, a
- ld c, [hl]
- pop hl
- push bc
- push hl
- call .recalculateStats
- pop hl
- ld bc, (wPartyMon1MaxHP + 1) - wPartyMon1
- add hl, bc ; hl now points to LSB of max HP
- pop bc
- ld a, [hld]
- sub c
- ld c, a
- ld a, [hl]
- sbc b
- ld b, a ; bc = the amount of max HP gained from leveling up
-; add the amount gained to the current HP
- ld de, (wPartyMon1HP + 1) - wPartyMon1MaxHP
- add hl, de ; hl now points to LSB of current HP
- ld a, [hl]
- add c
- ld [hld], a
- ld a, [hl]
- adc b
- ld [hl], a
- ld a, RARE_CANDY_MSG
- ld [wPartyMenuTypeOrMessageID], a
- call RedrawPartyMenu
- pop de
- ld a, d
- ld [wWhichPokemon], a
- ld a, e
- ld [wd11e], a
- xor a ; PLAYER_PARTY_DATA
- ld [wMonDataLocation], a
- call LoadMonData
- ld d, $01
- callab PrintStatsBox ; display new stats text box
- call WaitForTextScrollButtonPress ; wait for button press
- xor a ; PLAYER_PARTY_DATA
- ld [wMonDataLocation], a
- predef LearnMoveFromLevelUp ; learn level up move, if any
-
- xor a
- ld [wForceEvolution], a
- callabd_ModifyPikachuHappiness PIKAHAPPY_LEVELUP
- ld a, [wWhichPokemon]
- push af
- ld a, [wUsedItemOnWhichPokemon]
- ld [wWhichPokemon], a
- callab Func_2fd6a ; evolve pokemon, if appropriate
- pop af
- ld [wWhichPokemon], a
-
- callab TryEvolvingMon
- ld a, $01
- ld [wUpdateSpritesEnabled], a
- pop af
- ld [wcf91], a
- pop af
- ld [wWhichPokemon], a
- jp RemoveUsedItem
-
-VitaminStatRoseText:
- TX_FAR _VitaminStatRoseText
- db "@"
-
-VitaminNoEffectText:
- TX_FAR _VitaminNoEffectText
- db "@"
-
-VitaminText:
- db "HEALTH@"
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
-
-ItemUseBait:
- ld hl, ThrewBaitText
- call PrintText
- ld hl, wEnemyMonActualCatchRate ; catch rate
- srl [hl] ; halve catch rate
- ld a, BAIT_ANIM
- ld hl, wSafariBaitFactor ; bait factor
- ld de, wSafariEscapeFactor ; escape factor
- jr BaitRockCommon
-
-ItemUseRock:
- ld hl, ThrewRockText
- call PrintText
- ld hl, wEnemyMonActualCatchRate ; catch rate
- ld a, [hl]
- add a ; double catch rate
- jr nc, .noCarry
- ld a, $ff
-.noCarry
- ld [hl], a
- ld a, ROCK_ANIM
- ld hl, wSafariEscapeFactor ; escape factor
- ld de, wSafariBaitFactor ; bait factor
-
-BaitRockCommon:
- ld [wAnimationID], a
- xor a
- ld [wAnimationType], a
- ld [H_WHOSETURN], a
- ld [de], a ; zero escape factor (for bait), zero bait factor (for rock)
-.randomLoop ; loop until a random number less than 5 is generated
- call Random
- and 7
- cp 5
- jr nc, .randomLoop
- inc a ; increment the random number, giving a range from 1 to 5 inclusive
- ld b, a
- ld a, [hl]
- add b ; increase bait factor (for bait), increase escape factor (for rock)
- jr nc, .noCarry
- ld a, $ff
-.noCarry
- ld [hl], a
- predef MoveAnimation ; do animation
- ld c, 70
- jp DelayFrames
-
-ThrewBaitText:
- TX_FAR _ThrewBaitText
- db "@"
-
-ThrewRockText:
- TX_FAR _ThrewRockText
- db "@"
-
-; also used for Dig out-of-battle effect
-ItemUseEscapeRope:
- ld a, [wIsInBattle]
- and a
- jr nz, .notUsable
- ld a, [wCurMap]
- cp AGATHAS_ROOM
- jr z, .notUsable
- cp BILLS_HOUSE
- jr z, .notUsable
- cp POKEMON_FAN_CLUB
- jr z, .notUsable
- ld a, [wCurMapTileset]
- ld b, a
- ld hl, EscapeRopeTilesets
-.loop
- ld a, [hli]
- cp $ff
- jr z, .notUsable
- cp b
- jr nz, .loop
- ld hl, wd732
- set 3, [hl]
- set 6, [hl]
- call Func_1510
- ld hl, wd72e
- res 4, [hl]
- ResetEvent EVENT_IN_SAFARI_ZONE
- xor a
- ld [wNumSafariBalls], a
- ld [wSafariZoneGateCurScript], a
- inc a
- ld [wEscapedFromBattle], a
- ld [wActionResultOrTookBattleTurn], a ; item used
- ld a, [wPseudoItemID]
- and a ; using Dig?
- ret nz ; if so, return
- call ItemUseReloadOverworldData
- ld c, 30
- call DelayFrames
- jp RemoveUsedItem
-
-.notUsable
- jp ItemUseNotTime
-
-EscapeRopeTilesets:
- db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR
- db $ff ; terminator
-
-ItemUseRepel:
- ld b, 100
-
-ItemUseRepelCommon:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
- ld a, b
- ld [wRepelRemainingSteps], a
- jp PrintItemUseTextAndRemoveItem
-
-; handles X Accuracy item
-ItemUseXAccuracy:
- ld a, [wIsInBattle]
- and a
- jp z, ItemUseNotTime
- ld hl, wPlayerBattleStatus2
- set USING_X_ACCURACY, [hl] ; X Accuracy bit
- callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM
- jp PrintItemUseTextAndRemoveItem
-
-; This function is bugged and never works. It always jumps to ItemUseNotTime.
-; The Card Key is handled in a different way.
-ItemUseCardKey:
- xor a
- ld [wUnusedD71F], a
- call GetTileAndCoordsInFrontOfPlayer
- ld a, [GetTileAndCoordsInFrontOfPlayer]
- cp $18
- jr nz, .next0
- ld hl, CardKeyTable1
- jr .next1
-
-.next0
- cp $24
- jr nz, .next2
- ld hl, CardKeyTable2
- jr .next1
-
-.next2
- cp $5e
- jp nz, ItemUseNotTime
- ld hl, CardKeyTable3
-.next1
- ld a, [wCurMap]
- ld b, a
-.loop
- ld a, [hli]
- cp $ff
- jp z, ItemUseNotTime
- cp b
- jr nz, .nextEntry1
- ld a, [hli]
- cp d
- jr nz, .nextEntry2
- ld a, [hli]
- cp e
- jr nz, .nextEntry3
- ld a, [hl]
- ld [wUnusedD71F], a
- jr .done
-
-.nextEntry1
- inc hl
-.nextEntry2
- inc hl
-.nextEntry3
- inc hl
- jr .loop
-
-.done
- ld hl, ItemUseText00
- call PrintText
- ld hl, wd728
- set 7, [hl]
- ret
-
-; These tables are probably supposed to be door locations in Silph Co.,
-; but they are unused.
-; The reason there are 3 tables is unknown.
-
-; Format:
-; 00: Map ID
-; 01: Y
-; 02: X
-; 03: ID?
-
-CardKeyTable1:
- db SILPH_CO_2F, $04, $04, $00
- db SILPH_CO_2F, $04, $05, $01
- db SILPH_CO_4F, $0C, $04, $02
- db SILPH_CO_4F, $0C, $05, $03
- db SILPH_CO_7F, $06, $0A, $04
- db SILPH_CO_7F, $06, $0B, $05
- db SILPH_CO_9F, $04, $12, $06
- db SILPH_CO_9F, $04, $13, $07
- db SILPH_CO_10F, $08, $0A, $08
- db SILPH_CO_10F, $08, $0B, $09
- db $ff
-
-CardKeyTable2:
- db SILPH_CO_3F, $08, $09, $0A
- db SILPH_CO_3F, $09, $09, $0B
- db SILPH_CO_5F, $04, $07, $0C
- db SILPH_CO_5F, $05, $07, $0D
- db SILPH_CO_6F, $0C, $05, $0E
- db SILPH_CO_6F, $0D, $05, $0F
- db SILPH_CO_8F, $08, $07, $10
- db SILPH_CO_8F, $09, $07, $11
- db SILPH_CO_9F, $08, $03, $12
- db SILPH_CO_9F, $09, $03, $13
- db $ff
-
-CardKeyTable3:
- db SILPH_CO_11F, $08, $09, $14
- db SILPH_CO_11F, $09, $09, $15
- db $ff
-
-ItemUsePokedoll:
- ld a, [wIsInBattle]
- dec a
- jp nz, ItemUseNotTime
- ld a, $01
- ld [wEscapedFromBattle], a
- jp PrintItemUseTextAndRemoveItem
-
-ItemUseGuardSpec:
- ld a, [wIsInBattle]
- and a
- jp z, ItemUseNotTime
-
- ld a, [wWhichPokemon]
- push af
- ld a, [wPlayerMonNumber]
- ld [wWhichPokemon], a
- callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM
- pop af
- ld [wWhichPokemon], a
-
- ld hl, wPlayerBattleStatus2
- set PROTECTED_BY_MIST, [hl] ; Mist bit
- jp PrintItemUseTextAndRemoveItem
-
-ItemUseSuperRepel:
- ld b, 200
- jp ItemUseRepelCommon
-
-ItemUseMaxRepel:
- ld b, 250
- jp ItemUseRepelCommon
-
-ItemUseDireHit:
- ld a, [wIsInBattle]
- and a
- jp z, ItemUseNotTime
-
- ld a, [wWhichPokemon]
- push af
- ld a, [wPlayerMonNumber]
- ld [wWhichPokemon], a
- callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM
- pop af
- ld [wWhichPokemon], a
-
- ld hl, wPlayerBattleStatus2
- set GETTING_PUMPED, [hl] ; Focus Energy bit
- jp PrintItemUseTextAndRemoveItem
-
-ItemUseXStat:
- ld a, [wIsInBattle]
- and a
- jr nz, .inBattle
- call ItemUseNotTime
- ld a, 2
- ld [wActionResultOrTookBattleTurn], a ; item not used
- ret
-
-.inBattle
- ld hl, wPlayerMoveNum
- ld a, [hli]
- push af ; save [wPlayerMoveNum]
- ld a, [hl]
- push af ; save [wPlayerMoveEffect]
- push hl
- ld a, [wcf91]
- sub X_ATTACK - ATTACK_UP1_EFFECT
- ld [hl], a ; store player move effect
- call PrintItemUseTextAndRemoveItem
- ld a, XSTATITEM_ANIM ; X stat item animation ID
- ld [wPlayerMoveNum], a
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- call Delay3
- xor a
- ld [H_WHOSETURN], a ; set turn to player's turn
- callba StatModifierUpEffect ; do stat increase move
-
- ld a, [wWhichPokemon]
- push af
- ld a, [wPlayerMonNumber]
- ld [wWhichPokemon], a
- callabd_ModifyPikachuHappiness PIKAHAPPY_USEDXITEM
- pop af
- ld [wWhichPokemon], a
-
- pop hl
- pop af
- ld [hld], a ; restore [wPlayerMoveEffect]
- pop af
- ld [hl], a ; restore [wPlayerMoveNum]
- ret
-
-ItemUsePokeflute:
- ld a, [wIsInBattle]
- and a
- jr nz, .inBattle
-; if not in battle
- call ItemUseReloadOverworldData
- ld a, [wCurMap]
- cp ROUTE_12
- jr nz, .notRoute12
- CheckEvent EVENT_BEAT_ROUTE12_SNORLAX
- jr nz, .noSnorlaxOrPikachuToWakeUp
-; if the player hasn't beaten Route 12 Snorlax
- ld hl, Route12SnorlaxFluteCoords
- call ArePlayerCoordsInArray
- jr nc, .noSnorlaxOrPikachuToWakeUp
- ld hl, PlayedFluteHadEffectText
- call PrintText
- SetEvent EVENT_FIGHT_ROUTE12_SNORLAX
- ret
-
-.notRoute12
- cp ROUTE_16
- jr nz, .notRoute16
- CheckEvent EVENT_BEAT_ROUTE16_SNORLAX
- jr nz, .noSnorlaxOrPikachuToWakeUp
-; if the player hasn't beaten Route 16 Snorlax
- ld hl, Route16SnorlaxFluteCoords
- call ArePlayerCoordsInArray
- jr nc, .noSnorlaxOrPikachuToWakeUp
- ld hl, PlayedFluteHadEffectText
- call PrintText
- SetEvent EVENT_FIGHT_ROUTE16_SNORLAX
- ret
-
-.notRoute16
- cp PEWTER_POKECENTER
- jr nz, .noSnorlaxOrPikachuToWakeUp
- call CheckPikachuFollowingPlayer
- jr z, .noSnorlaxOrPikachuToWakeUp
- callab IsPikachuRightNextToPlayer
- jr nc, .noSnorlaxOrPikachuToWakeUp
- ld hl, PlayedFluteHadEffectText
- call PrintText
- call ItemUseReloadOverworldData
- ldpikaemotion e, PikachuEmotion26
- callab PlaySpecificPikachuEmotion
- ret
-
-.noSnorlaxOrPikachuToWakeUp
- ld hl, PlayedFluteNoEffectText
- jp PrintText
-
-.inBattle
- xor a
- ld [wWereAnyMonsAsleep], a
- ld b, ~SLP & $ff
- ld hl, wPartyMon1Status
- call WakeUpEntireParty
- ld a, [wIsInBattle]
- dec a ; is it a trainer battle?
- jr z, .skipWakingUpEnemyParty
-; if it's a trainer battle
- ld hl, wEnemyMon1Status
- call WakeUpEntireParty
-.skipWakingUpEnemyParty
- ld hl, wBattleMonStatus
- ld a, [hl]
- and b ; remove Sleep status
- ld [hl], a
- ld hl, wEnemyMonStatus
- ld a, [hl]
- ld c, a
- and b ; remove Sleep status
- ld [hl], a
- ld a, c
- and SLP
- jr z, .asm_e063
- ld a, $1
- ld [wWereAnyMonsAsleep], a
-.asm_e063
- call LoadScreenTilesFromBuffer2 ; restore saved screen
- ld a, [wWereAnyMonsAsleep]
- and a ; were any pokemon asleep before playing the flute?
- ld hl, PlayedFluteNoEffectText
- jp z, PrintText ; if no pokemon were asleep
-; if some pokemon were asleep
- ld hl, PlayedFluteHadEffectText
- call PrintText
- ld a, [wLowHealthAlarm]
- and $80
- jr nz, .skipMusic
- call WaitForSoundToFinish ; wait for sound to end
- callba Music_PokeFluteInBattle ; play in-battle pokeflute music
-.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch7]
- and a ; music off?
- jr nz, .musicWaitLoop
-.skipMusic
- ld hl, FluteWokeUpText
- jp PrintText
-
-; wakes up all party pokemon
-; INPUT:
-; hl must point to status of first pokemon in party (player's or enemy's)
-; b must equal ~SLP
-; [wWereAnyMonsAsleep] should be initialized to 0
-; OUTPUT:
-; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep
-WakeUpEntireParty:
- ld de, 44
- ld c, 6
-.loop
- ld a, [hl]
- push af
- and SLP ; is pokemon asleep?
- jr z, .notAsleep
- ld a, 1
- ld [wWereAnyMonsAsleep], a ; indicate that a pokemon had to be woken up
-.notAsleep
- pop af
- and b ; remove Sleep status
- ld [hl], a
- add hl, de
- dec c
- jr nz, .loop
- ret
-
-; Format:
-; 00: Y
-; 01: X
-Route12SnorlaxFluteCoords:
- db 62, 9 ; one space West of Snorlax
- db 61, 10 ; one space North of Snorlax
- db 63, 10 ; one space South of Snorlax
- db 62, 11 ; one space East of Snorlax
- db $ff ; terminator
-
-; Format:
-; 00: Y
-; 01: X
-Route16SnorlaxFluteCoords:
- db 10, 27 ; one space East of Snorlax
- db 10, 25 ; one space West of Snorlax
- db $ff ; terminator
-
-PlayedFluteNoEffectText:
- TX_FAR _PlayedFluteNoEffectText
- db "@"
-
-FluteWokeUpText:
- TX_FAR _FluteWokeUpText
- db "@"
-
-PlayedFluteHadEffectText:
- TX_FAR _PlayedFluteHadEffectText
- TX_BLINK
- TX_ASM
- ld a, [wIsInBattle]
- and a
- jr nz, .done
-; play out-of-battle pokeflute music
- call StopAllMusic ; turn off music
- ld a, SFX_POKEFLUTE
- ld c, BANK(SFX_Pokeflute)
- call PlayMusic
-.musicWaitLoop ; wait for music to finish playing
- ld a, [wChannelSoundIDs + Ch3]
- cp SFX_POKEFLUTE
- jr z, .musicWaitLoop
- call PlayDefaultMusic ; start playing normal music again
-.done
- jp TextScriptEnd ; end text
-
-ItemUseCoinCase:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
- ld hl, CoinCaseNumCoinsText
- jp PrintText
-
-CoinCaseNumCoinsText:
- TX_FAR _CoinCaseNumCoinsText
- db "@"
-
-ItemUseOldRod:
- call FishingInit
- jp c, ItemUseNotTime
- lb bc, 5, MAGIKARP
- ld a, $1 ; set bite
- jr RodResponse
-
-ItemUseGoodRod:
- call FishingInit
- jp c, ItemUseNotTime
-.RandomLoop
- call Random
- srl a
- jr c, .SetBite
- and %11
- cp 2
- jr nc, .RandomLoop
- ; choose which monster appears
- ld hl, GoodRodMons
- add a
- ld c, a
- ld b, 0
- add hl, bc
- ld b, [hl]
- inc hl
- ld c, [hl]
- and a
-.SetBite
- ld a, 0
- rla
- xor 1
- jr RodResponse
-
-INCLUDE "data/good_rod.asm"
-
-ItemUseSuperRod:
- call FishingInit
- jp c, ItemUseNotTime
- callab ReadSuperRodData
- ld c, e
- ld b, d
- ld a, $2
- ld [wRodResponse], a
- ld a, c
- and a ; are there fish in the map?
- jr z, DoNotGenerateFishingEncounter ; if not, do not generate an encounter
- ld a, $1
- ld [wRodResponse], a
- call Random
- and $1
- jr nz, RodResponse
- xor a
- ld [wRodResponse], a
- jr DoNotGenerateFishingEncounter
-
-RodResponse:
- ld [wRodResponse], a
-
- dec a ; is there a bite?
- jr nz, DoNotGenerateFishingEncounter
- ; if yes, store level and species data
- ld a, 1
- ld [wMoveMissed], a
- ld a, b ; level
- ld [wCurEnemyLVL], a
- ld a, c ; species
- ld [wCurOpponent], a
-
-DoNotGenerateFishingEncounter:
- ld hl, wWalkBikeSurfState
- ld a, [hl] ; store the value in a
- push af
- push hl
- ld [hl], 0
- callba FishingAnim
- pop hl
- pop af
- ld [hl], a
- ret
-
-; checks if fishing is possible and if so, runs initialization code common to all rods
-; unsets carry if fishing is possible, sets carry if not
-FishingInit:
- ld a, [wIsInBattle]
- and a
- jr z, .notInBattle
- scf ; can't fish during battle
- ret
-
-.notInBattle
- call IsNextTileShoreOrWater
- jr nc, .cannotFish
- ld a, [wWalkBikeSurfState]
- cp 2 ; Surfing?
- jr z, .cannotFish
- call ItemUseReloadOverworldData
- ld hl, ItemUseText00
- call PrintText
- ld a, SFX_HEAL_AILMENT
- call PlaySound
- ld a, $2
- ld [wd49c], a
- ld a, $81
- ld [wPikachuMood], a
- ld c, 80
- call DelayFrames
- and a
- ret
-
-.cannotFish
- scf ; can't fish when surfing
- ret
-
-ItemUseOaksParcel:
- jp ItemUseNotYoursToUse
-
-ItemUseItemfinder:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
- call ItemUseReloadOverworldData
- callba HiddenItemNear ; check for hidden items
- ld hl, ItemfinderFoundNothingText
- jr nc, .printText ; if no hidden items
- ld c, 4
-.loop
- ld a, SFX_HEALING_MACHINE
- call PlaySoundWaitForCurrent
- ld a, SFX_PURCHASE
- call PlaySoundWaitForCurrent
- dec c
- jr nz, .loop
- ld hl, ItemfinderFoundItemText
-.printText
- jp PrintText
-
-ItemfinderFoundItemText:
- TX_FAR _ItemfinderFoundItemText
- db "@"
-
-ItemfinderFoundNothingText:
- TX_FAR _ItemfinderFoundNothingText
- db "@"
-
-ItemUsePPUp:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
-
-ItemUsePPRestore:
- ld a, [wWhichPokemon]
- push af
- ld a, [wcf91]
- ld [wPPRestoreItem], a
-.chooseMon
- xor a
- ld [wUpdateSpritesEnabled], a
- ld a, USE_ITEM_PARTY_MENU
- ld [wPartyMenuTypeOrMessageID], a
- call DisplayPartyMenu
- jr nc, .chooseMove
- jp .itemNotUsed
-
-.chooseMove
- ld a, [wIsInBattle]
- and a
- jr z, .usePPItem
- ld a, [wWhichPokemon]
- ld b, a
- ld a, [wPlayerMonNumber]
- cp b
- jr nz, .usePPItem
- ld a, [wPlayerBattleStatus3]
- bit TRANSFORMED, a
- jr z, .usePPItem
- call ItemUseNotTime
- jp .itemNotUsed
-
-.usePPItem
- ld a, [wPPRestoreItem]
- cp ELIXER
- jp nc, .useElixir ; if Elixir or Max Elixir
- ld a, $02
- ld [wMoveMenuType], a
- ld hl, RaisePPWhichTechniqueText
- ld a, [wPPRestoreItem]
- cp ETHER ; is it a PP Up?
- jr c, .printWhichTechniqueMessage ; if so, print the raise PP message
- ld hl, RestorePPWhichTechniqueText ; otherwise, print the restore PP message
-.printWhichTechniqueMessage
- call PrintText
- xor a
- ld [wPlayerMoveListIndex], a
- callab MoveSelectionMenu ; move selection menu
- ld a, 0
- ld [wPlayerMoveListIndex], a
- jr nz, .chooseMon
- ld hl, wPartyMon1Moves
- ld bc, wPartyMon2 - wPartyMon1
- call GetSelectedMoveOffset
- push hl
- ld a, [hl]
- ld [wd11e], a
- call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
- pop hl
- ld a, [wPPRestoreItem]
- cp ETHER
- jr nc, .useEther ; if Ether or Max Ether
-.usePPUp
- ld bc, wPartyMon1PP - wPartyMon1Moves
- add hl, bc
- ld a, [hl] ; move PP
- cp 3 << 6 ; have 3 PP Ups already been used?
- jr c, .PPNotMaxedOut
- ld hl, PPMaxedOutText
- call PrintText
- jr .chooseMove
-
-.PPNotMaxedOut
- ld a, [hl]
- add 1 << 6 ; increase PP Up count by 1
- ld [hl], a
- ld a, 1 ; 1 PP Up used
- ld [wd11e], a
- call RestoreBonusPP ; add the bonus PP to current PP
- ld a, SFX_HEAL_AILMENT
- call PlaySound
- ld hl, PPIncreasedText
- call PrintText
-.done
- pop af
- ld [wWhichPokemon], a
- call GBPalWhiteOut
- call RunDefaultPaletteCommand
- jp RemoveUsedItem
-
-.afterRestoringPP ; after using a (Max) Ether/Elixir
- ld a, [wWhichPokemon]
- ld b, a
- ld a, [wPlayerMonNumber]
- cp b ; is the pokemon whose PP was restored active in battle?
- jr nz, .skipUpdatingInBattleData
- ld hl, wPartyMon1PP
- ld bc, wPartyMon2 - wPartyMon1
- call AddNTimes
- ld de, wBattleMonPP
- ld bc, 4
- call CopyData ; copy party data to in-battle data
-.skipUpdatingInBattleData
- ld a, SFX_HEAL_AILMENT
- call PlaySound
- ld hl, PPRestoredText
- call PrintText
- jr .done
-
-.useEther
- call .restorePP
- jr nz, .afterRestoringPP
- jp .noEffect
-
-; unsets zero flag if PP was restored, sets zero flag if not
-; however, this is bugged for Max Ethers and Max Elixirs (see below)
-.restorePP
- xor a ; PLAYER_PARTY_DATA
- ld [wMonDataLocation], a
- call GetMaxPP
- ld hl, wPartyMon1Moves
- ld bc, wPartyMon2 - wPartyMon1
- call GetSelectedMoveOffset
- ld bc, wPartyMon1PP - wPartyMon1Moves
- add hl, bc ; hl now points to move's PP
- ld a, [wMaxPP]
- ld b, a
- ld a, [wPPRestoreItem]
- cp MAX_ETHER
- jr z, .fullyRestorePP
- ld a, [hl] ; move PP
- and %00111111 ; lower 6 bit bits store current PP
- cp b ; does current PP equal max PP?
- ret z ; if so, return
- add 10 ; increase current PP by 10
-; b holds the max PP amount and b will hold the new PP amount.
-; So, if the new amount meets or exceeds the max amount,
-; cap the amount to the max amount by leaving b unchanged.
-; Otherwise, store the new amount in b.
- cp b ; does the new amount meet or exceed the maximum?
- jr nc, .storeNewAmount
- ld b, a
-.storeNewAmount
- ld a, [hl] ; move PP
- and %11000000 ; PP Up counter bits
- add b
- ld [hl], a
- ret
-
-.fullyRestorePP
- ld a, [hl] ; move PP
-; Note that this code has a bug. It doesn't mask out the upper two bits, which
-; are used to count how many PP Ups have been used on the move. So, Max Ethers
-; and Max Elixirs will not be detected as having no effect on a move with full
-; PP if the move has had any PP Ups used on it.
- cp b ; does current PP equal max PP?
- ret z
- jr .storeNewAmount
-
-.useElixir
-; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
- ld hl, wPPRestoreItem
- dec [hl]
- dec [hl]
- xor a
- ld hl, wCurrentMenuItem
- ld [hli], a
- ld [hl], a ; zero the counter for number of moves that had their PP restored
- ld b, 4
-; loop through each move and restore PP
-.elixirLoop
- push bc
- ld hl, wPartyMon1Moves
- ld bc, wPartyMon2 - wPartyMon1
- call GetSelectedMoveOffset
- ld a, [hl]
- and a ; does the current slot have a move?
- jr z, .nextMove
- call .restorePP
- jr z, .nextMove
-; if some PP was restored
- ld hl, wTileBehindCursor ; counter for number of moves that had their PP restored
- inc [hl]
-.nextMove
- ld hl, wCurrentMenuItem
- inc [hl]
- pop bc
- dec b
- jr nz, .elixirLoop
- ld a, [wTileBehindCursor]
- and a ; did any moves have their PP restored?
- jp nz, .afterRestoringPP
-.noEffect
- call ItemUseNoEffect
-.itemNotUsed
- call GBPalWhiteOut
- call RunDefaultPaletteCommand
- pop af
- xor a
- ld [wActionResultOrTookBattleTurn], a ; item use failed
- ret
-
-RaisePPWhichTechniqueText:
- TX_FAR _RaisePPWhichTechniqueText
- db "@"
-
-RestorePPWhichTechniqueText:
- TX_FAR _RestorePPWhichTechniqueText
- db "@"
-
-PPMaxedOutText:
- TX_FAR _PPMaxedOutText
- db "@"
-
-PPIncreasedText:
- TX_FAR _PPIncreasedText
- db "@"
-
-PPRestoredText:
- TX_FAR _PPRestoredText
- db "@"
-
-; for items that can't be used from the Item menu
-UnusableItem:
- jp ItemUseNotTime
-
-ItemUseTMHM:
- ld a, [wIsInBattle]
- and a
- jp nz, ItemUseNotTime
- ld a, [wcf91]
- sub TM_01
- push af
- jr nc, .skipAdding
- add 55 ; if item is an HM, add 55
-.skipAdding
- inc a
- ld [wd11e], a
- predef TMToMove ; get move ID from TM/HM ID
- ld a, [wd11e]
- ld [wMoveNum], a
- call GetMoveName
- call CopyStringToCF4B ; copy name to wcf4b
- pop af
- ld hl, BootedUpTMText
- jr nc, .printBootedUpMachineText
- ld hl, BootedUpHMText
-.printBootedUpMachineText
- call PrintText
- ld hl, TeachMachineMoveText
- call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
- ld a, TWO_OPTION_MENU
- ld [wTextBoxID], a
- call DisplayTextBoxID ; yes/no menu
- ld a, [wCurrentMenuItem]
- and a
- jr z, .useMachine
- ld a, 2
- ld [wActionResultOrTookBattleTurn], a ; item not used
- ret
-
-.useMachine
- ld a, [wWhichPokemon]
- push af
- ld a, [wcf91]
- push af
-.chooseMon
- ld hl, wcf4b
- ld de, wTempMoveNameBuffer
- ld bc, 14
- call CopyData ; save the move name because DisplayPartyMenu will overwrite it
- ld a, $ff
- ld [wUpdateSpritesEnabled], a
- ld a, TMHM_PARTY_MENU
- ld [wPartyMenuTypeOrMessageID], a
- call DisplayPartyMenu
- push af
- ld hl, wTempMoveNameBuffer
- ld de, wcf4b
- ld bc, 14
- call CopyData
- pop af
- jr nc, .checkIfAbleToLearnMove
-; if the player canceled teaching the move
- pop af
- pop af
- call GBPalWhiteOutWithDelay3
- call ClearSprites
- call RunDefaultPaletteCommand
- jp LoadScreenTilesFromBuffer1 ; restore saved screen
-.checkIfAbleToLearnMove
- predef CanLearnTM ; check if the pokemon can learn the move
- push bc
- ld a, [wWhichPokemon]
- ld hl, wPartyMonNicks
- call GetPartyMonName
- pop bc
- ld a, c
- and a ; can the pokemon learn the move?
- jr nz, .checkIfAlreadyLearnedMove
-; if the pokemon can't learn the move
- ld a, SFX_DENIED
- call PlaySoundWaitForCurrent
- ld hl, MonCannotLearnMachineMoveText
- call PrintText
- jr .chooseMon
-
-.checkIfAlreadyLearnedMove
- callab CheckIfMoveIsKnown ; check if the pokemon already knows the move
- jr c, .chooseMon
- predef LearnMove ; teach move
- ld a, [wWhichPokemon]
- ld d, a
- pop af
- ld [wcf91], a
- pop af
- ld [wWhichPokemon], a
- ld a, b
- and a
- ret z
-
- ld a, [wWhichPokemon]
- push af
- ld a, d
- ld [wWhichPokemon], a
- callabd_ModifyPikachuHappiness PIKAHAPPY_USEDTMHM
- callab IsThisPartymonStarterPikachu_Party
- jr nc, .notTeachingThunderboltOrThunderToPikachu
- ld a, [wcf91]
- cp TM_24 ; are we teaching thunderbolt to the player pikachu?
- jr z, .teachingThunderboltOrThunderToPlayerPikachu
- cp TM_25 ; are we teaching thunder then?
- jr nz, .notTeachingThunderboltOrThunderToPikachu
-.teachingThunderboltOrThunderToPlayerPikachu
- ld a, $5
- ld [wd49c], a
- ld a, $85
- ld [wPikachuMood], a
-.notTeachingThunderboltOrThunderToPikachu
- pop af
- ld [wWhichPokemon], a
-
- ld a, [wcf91]
- call IsItemHM
- ret c
- jp RemoveUsedItem
-
-BootedUpTMText:
- TX_FAR _BootedUpTMText
- db "@"
-
-BootedUpHMText:
- TX_FAR _BootedUpHMText
- db "@"
-
-TeachMachineMoveText:
- TX_FAR _TeachMachineMoveText
- db "@"
-
-MonCannotLearnMachineMoveText:
- TX_FAR _MonCannotLearnMachineMoveText
- db "@"
-
-PrintItemUseTextAndRemoveItem:
- ld hl, ItemUseText00
- call PrintText
- ld a, SFX_HEAL_AILMENT
- call PlaySound
- call WaitForTextScrollButtonPress ; wait for button press
-
-RemoveUsedItem:
- ld hl, wNumBagItems
- ld a, 1 ; one item
- ld [wItemQuantity], a
- jp RemoveItemFromInventory
-
-ItemUseNoEffect:
- ld hl, ItemUseNoEffectText
- jr ItemUseFailed
-
-ItemUseNotTime:
- ld hl, ItemUseNotTimeText
- jr ItemUseFailed
-
-ItemUseNotYoursToUse:
- ld hl, ItemUseNotYoursToUseText
- jr ItemUseFailed
-
-Func_e4bf:
- ld a, $2
- ld [wActionResultOrTookBattleTurn], a
- ld hl, DontHavePokemonText
- jp PrintText
-
-ThrowBallAtTrainerMon:
- call RunDefaultPaletteCommand
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- call Delay3
- ld a, TOSS_ANIM
- ld [wAnimationID], a
- predef MoveAnimation ; do animation
- ld hl, ThrowBallAtTrainerMonText1
- call PrintText
- ld hl, ThrowBallAtTrainerMonText2
- call PrintText
- jr RemoveUsedItem
-
-NoCyclingAllowedHere:
- ld hl, NoCyclingAllowedHereText
- jr ItemUseFailed
-
-BoxFullCannotThrowBall:
- ld hl, BoxFullCannotThrowBallText
- jr ItemUseFailed
-
-SurfingAttemptFailed:
- ld hl, NoSurfingHereText
-
-ItemUseFailed:
- xor a
- ld [wActionResultOrTookBattleTurn], a ; item use failed
- jp PrintText
-
-ItemUseNotTimeText:
- TX_FAR _ItemUseNotTimeText
- db "@"
-
-ItemUseNotYoursToUseText:
- TX_FAR _ItemUseNotYoursToUseText
- db "@"
-
-ItemUseNoEffectText:
- TX_FAR _ItemUseNoEffectText
- db "@"
-
-ThrowBallAtTrainerMonText1:
- TX_FAR _ThrowBallAtTrainerMonText1
- db "@"
-
-ThrowBallAtTrainerMonText2:
- TX_FAR _ThrowBallAtTrainerMonText2
- db "@"
-
-NoCyclingAllowedHereText:
- TX_FAR _NoCyclingAllowedHereText
- db "@"
-
-NoSurfingHereText:
- TX_FAR _NoSurfingHereText
- db "@"
-
-BoxFullCannotThrowBallText:
- TX_FAR _BoxFullCannotThrowBallText
- db "@"
-
-DontHavePokemonText:
- TX_FAR _DontHavePokemonText
- db "@"
-
-ItemUseText00:
- TX_FAR _ItemUseText001
- TX_LINE
- TX_FAR _ItemUseText002
- db "@"
-
-GotOnBicycleText:
- TX_FAR _GotOnBicycleText1
- TX_LINE
- TX_FAR _GotOnBicycleText2
- db "@"
-
-GotOffBicycleText:
- TX_FAR _GotOffBicycleText1
- TX_LINE
- TX_FAR _GotOffBicycleText2
- db "@"
-
-; restores bonus PP (from PP Ups) when healing at a pokemon center
-; also, when a PP Up is used, it increases the current PP by one PP Up bonus
-; INPUT:
-; [wWhichPokemon] = index of pokemon in party
-; [wCurrentMenuItem] = index of move (when using a PP Up)
-RestoreBonusPP:
- ld hl, wPartyMon1Moves
- ld bc, wPartyMon2 - wPartyMon1
- ld a, [wWhichPokemon]
- call AddNTimes
- push hl
- ld de, wNormalMaxPPList - 1
- predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList
- pop hl
- ld c, wPartyMon1PP - wPartyMon1Moves
- ld b, 0
- add hl, bc ; hl now points to move 1 PP
- ld de, wNormalMaxPPList
- ld b, 0 ; initialize move counter to zero
-; loop through the pokemon's moves
-.loop
- inc b
- ld a, b
- cp 5 ; reached the end of the pokemon's moves?
- ret z ; if so, return
- ld a, [wUsingPPUp]
- dec a ; using a PP Up?
- jr nz, .skipMenuItemIDCheck
-; if using a PP Up, check if this is the move it's being used on
- ld a, [wCurrentMenuItem]
- inc a
- cp b
- jr nz, .nextMove
-.skipMenuItemIDCheck
- ld a, [hl]
- and %11000000 ; have any PP Ups been used?
- call nz, AddBonusPP ; if so, add bonus PP
-.nextMove
- inc hl
- inc de
- jr .loop
-
-; adds bonus PP from PP Ups to current PP
-; 1/5 of normal max PP (capped at 7) is added for each PP Up
-; INPUT:
-; [de] = normal max PP
-; [hl] = move PP
-AddBonusPP:
- push bc
- ld a, [de] ; normal max PP of move
- ld [H_DIVIDEND + 3], a
- xor a
- ld [H_DIVIDEND], a
- ld [H_DIVIDEND + 1], a
- ld [H_DIVIDEND + 2], a
- ld a, 5
- ld [H_DIVISOR], a
- ld b, 4
- call Divide
- ld a, [hl] ; move PP
- ld b, a
- swap a
- and %00001111
- srl a
- srl a
- ld c, a ; c = number of PP Ups used
-.loop
- ld a, [H_QUOTIENT + 3]
- cp 8 ; is the amount greater than or equal to 8?
- jr c, .addAmount
- ld a, 7 ; cap the amount at 7
-.addAmount
- add b
- ld b, a
- ld a, [wUsingPPUp]
- dec a ; is the player using a PP Up right now?
- jr z, .done ; if so, only add the bonus once
- dec c
- jr nz, .loop
-.done
- ld [hl], b
- pop bc
- ret
-
-; gets max PP of a pokemon's move (including PP from PP Ups)
-; INPUT:
-; [wWhichPokemon] = index of pokemon within party/box
-; [wMonDataLocation] = pokemon source
-; 00: player's party
-; 01: enemy's party
-; 02: current box
-; 03: daycare
-; 04: player's in-battle pokemon
-; [wCurrentMenuItem] = move index
-; OUTPUT:
-; [wMaxPP] = max PP
-GetMaxPP:
- ld a, [wMonDataLocation]
- and a
- ld hl, wPartyMon1Moves
- ld bc, wPartyMon2 - wPartyMon1
- jr z, .sourceWithMultipleMon
- ld hl, wEnemyMon1Moves
- dec a
- jr z, .sourceWithMultipleMon
- ld hl, wBoxMon1Moves
- ld bc, wBoxMon2 - wBoxMon1
- dec a
- jr z, .sourceWithMultipleMon
- ld hl, wDayCareMonMoves
- dec a
- jr z, .sourceWithOneMon
- ld hl, wBattleMonMoves ; player's in-battle pokemon
-.sourceWithOneMon
- call GetSelectedMoveOffset2
- jr .next
-
-.sourceWithMultipleMon
- call GetSelectedMoveOffset
-.next
- ld a, [hl]
- dec a
- push hl
- ld hl, Moves
- ld bc, MoveEnd - Moves
- call AddNTimes
- ld de, wcd6d
- ld a, BANK(Moves)
- call FarCopyData
- ld de, wcd6d + 5 ; PP is byte 5 of move data
- ld a, [de]
- ld b, a ; b = normal max PP
- pop hl
- push bc
- ld bc, wPartyMon1PP - wPartyMon1Moves ; PP offset if not player's in-battle pokemon data
- ld a, [wMonDataLocation]
- cp 4 ; player's in-battle pokemon?
- jr nz, .addPPOffset
- ld bc, wBattleMonPP - wBattleMonMoves ; PP offset if player's in-battle pokemon data
-.addPPOffset
- add hl, bc
- ld a, [hl] ; a = current PP
- and %11000000 ; get PP Up count
- pop bc
- or b ; place normal max PP in 6 lower bits of a
- ld h, d
- ld l, e
- inc hl ; hl = wcd73
- ld [hl], a
- xor a ; add the bonus for the existing PP Up count
- ld [wUsingPPUp], a
- call AddBonusPP ; add bonus PP from PP Ups
- ld a, [hl]
- and %00111111 ; mask out the PP Up count
- ld [wMaxPP], a ; store max PP
- ret
-
-GetSelectedMoveOffset:
- ld a, [wWhichPokemon]
- call AddNTimes
-
-GetSelectedMoveOffset2:
- ld a, [wCurrentMenuItem]
- ld c, a
- ld b, 0
- add hl, bc
- ret
-
-; confirms the item toss and then tosses the item
-; INPUT:
-; hl = address of inventory (either wNumBagItems or wNumBoxItems)
-; [wcf91] = item ID
-; [wWhichPokemon] = index of item within inventory
-; [wItemQuantity] = quantity to toss
-; OUTPUT:
-; clears carry flag if the item is tossed, sets carry flag if not
-TossItem_:
- push hl
- ld a, [wcf91]
- call IsItemHM
- pop hl
- jr c, .tooImportantToToss
- push hl
- call IsKeyItem_
- ld a, [wIsKeyItem]
- pop hl
- and a
- jr nz, .tooImportantToToss
- push hl
- ld a, [wcf91]
- ld [wd11e], a
- call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
- ld hl, IsItOKToTossItemText
- call PrintText
- coord hl, 14, 7
- lb bc, 8, 15
- ld a, TWO_OPTION_MENU
- ld [wTextBoxID], a
- call DisplayTextBoxID ; yes/no menu
- ld a, [wMenuExitMethod]
- cp CHOSE_SECOND_ITEM
- pop hl
- scf
- ret z ; return if the player chose No
-; if the player chose Yes
- push hl
- ld a, [wWhichPokemon]
- call RemoveItemFromInventory
- ld a, [wcf91]
- ld [wd11e], a
- call GetItemName
- call CopyStringToCF4B ; copy name to wcf4b
- ld hl, ThrewAwayItemText
- call PrintText
- pop hl
- and a
- ret
-
-.tooImportantToToss
- push hl
- ld hl, TooImportantToTossText
- call PrintText
- pop hl
- scf
- ret
-
-ThrewAwayItemText:
- TX_FAR _ThrewAwayItemText
- db "@"
-
-IsItOKToTossItemText:
- TX_FAR _IsItOKToTossItemText
- db "@"
-
-TooImportantToTossText:
- TX_FAR _TooImportantToTossText
- db "@"
-
-; checks if an item is a key item
-; INPUT:
-; [wcf91] = item ID
-; OUTPUT:
-; [wIsKeyItem] = result
-; 00: item is not key item
-; 01: item is key item
-IsKeyItem_:
- ld a, $01
- ld [wIsKeyItem], a
- ld a, [wcf91]
- cp HM_01 ; is the item an HM or TM?
- jr nc, .checkIfItemIsHM
-; if the item is not an HM or TM
- push af
- ld hl, KeyItemBitfield
- ld de, wBuffer
- ld bc, 15 ; only 11 bytes are actually used
- call CopyData
- pop af
- dec a
- ld c, a
- ld hl, wBuffer
- ld b, FLAG_TEST
- predef FlagActionPredef
- ld a, c
- and a
- ret nz
-.checkIfItemIsHM
- ld a, [wcf91]
- call IsItemHM
- ret c
- xor a
- ld [wIsKeyItem], a
- ret
-
-INCLUDE "data/key_items.asm"
-
-SendNewMonToBox:
- ld de, wNumInBox
- ld a, [de]
- inc a
- ld [de], a
- ld a, [wcf91]
- ld [wd0b5], a
- ld c, a
-.asm_e6f5
- inc de
- ld a, [de]
- ld b, a
- ld a, c
- ld c, b
- ld [de], a
- cp $ff
- jr nz, .asm_e6f5
- call GetMonHeader
- ld hl, wBoxMonOT
- ld bc, NAME_LENGTH
- ld a, [wNumInBox]
- dec a
- jr z, .asm_e732
- dec a
- call AddNTimes
- push hl
- ld bc, NAME_LENGTH
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- ld a, [wNumInBox]
- dec a
- ld b, a
-.asm_e71f
- push bc
- push hl
- ld bc, NAME_LENGTH
- call CopyData
- pop hl
- ld d, h
- ld e, l
- ld bc, -NAME_LENGTH
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_e71f
-.asm_e732
- ld hl, wPlayerName
- ld de, wBoxMonOT
- ld bc, NAME_LENGTH
- call CopyData
- ld a, [wNumInBox]
- dec a
- jr z, .asm_e76e
- ld hl, wBoxMonNicks
- ld bc, NAME_LENGTH
- dec a
- call AddNTimes
- push hl
- ld bc, NAME_LENGTH
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- ld a, [wNumInBox]
- dec a
- ld b, a
-.asm_e75b
- push bc
- push hl
- ld bc, NAME_LENGTH
- call CopyData
- pop hl
- ld d, h
- ld e, l
- ld bc, -NAME_LENGTH
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_e75b
-.asm_e76e
- ld hl, wBoxMonNicks
- ld a, NAME_MON_SCREEN
- ld [wNamingScreenType], a
- predef AskName
- ld a, [wNumInBox]
- dec a
- jr z, .asm_e7ab
- ld hl, wBoxMons
- ld bc, wBoxMon2 - wBoxMon1
- dec a
- call AddNTimes
- push hl
- ld bc, wBoxMon2 - wBoxMon1
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- ld a, [wNumInBox]
- dec a
- ld b, a
-.asm_e798
- push bc
- push hl
- ld bc, wBoxMon2 - wBoxMon1
- call CopyData
- pop hl
- ld d, h
- ld e, l
- ld bc, wBoxMon1 - wBoxMon2
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_e798
-.asm_e7ab
- ld a, [wEnemyMonLevel]
- ld [wEnemyMonBoxLevel], a
- ld hl, wEnemyMon
- ld de, wBoxMon1
- ld bc, wEnemyMonDVs - wEnemyMon
- call CopyData
- ld hl, wPlayerID
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- inc de
- push de
- ld a, [wCurEnemyLVL]
- ld d, a
- callab CalcExperience
- pop de
- ld a, [hExperience]
- ld [de], a
- inc de
- ld a, [hExperience + 1]
- ld [de], a
- inc de
- ld a, [hExperience + 2]
- ld [de], a
- inc de
- xor a
- ld b, NUM_STATS * 2
-.asm_e7e3
- ld [de], a
- inc de
- dec b
- jr nz, .asm_e7e3
- ld hl, wEnemyMonDVs
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- ld hl, wEnemyMonPP
- ld b, NUM_MOVES
-.asm_e7f5
- ld a, [hli]
- inc de
- ld [de], a
- dec b
- jr nz, .asm_e7f5
- ld a, [wcf91]
- cp KADABRA
- jr nz, .notKadabra
- ld a, $60 ; twistedspoon in gsc
- ld [wBoxMon1CatchRate], a
-.notKadabra
- ret
-
-; checks if the tile in front of the player is a shore or water tile
-; used for surfing and fishing
-; unsets carry if it is, sets carry if not
-IsNextTileShoreOrWater:
- ld a, [wCurMapTileset]
- ld hl, WaterTilesets
- ld de, 1
- call IsInArray ; does the current map allow surfing?
- ret nc ; if not, return
- ld hl, WaterTile
- ld a, [wCurMapTileset]
- cp SHIP_PORT ; Vermilion Dock tileset
- jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
- cp GYM ; eastern shore tile in Safari Zone
- jr z, .skipShoreTiles
- cp DOJO ; usual eastern shore tile
- jr z, .skipShoreTiles
- ld hl, ShoreTiles
-.skipShoreTiles
- ld a, [wTileInFrontOfPlayer]
- ld de, $1
- call IsInArray
- ret
-
-; tilesets with water
-WaterTilesets:
- db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU
- db $ff ; terminator
-
-; shore tiles
-ShoreTiles:
- db $48, $32
-WaterTile:
- db $14
- db $ff ; terminator
-
-; reloads map view and processes sprite data
-; for items that cause the overworld to be displayed
-ItemUseReloadOverworldData:
- call LoadCurrentMapView
- jp UpdateSprites
-
-; creates a list at wBuffer of maps where the mon in [wd11e] can be found.
-; this is used by the pokedex to display locations the mon can be found on the map.
-FindWildLocationsOfMon:
- ld hl, WildDataPointers
- ld de, wBuffer
- ld c, $0
-.loop
- inc hl
- ld a, [hld]
- inc a
- jr z, .done
- push hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [hli]
- and a
- call nz, CheckMapForMon ; land
- ld a, [hli]
- and a
- call nz, CheckMapForMon ; water
- pop hl
- inc hl
- inc hl
- inc c
- jr .loop
-.done
- ld a, $ff ; list terminator
- ld [de], a
- ret
-
-CheckMapForMon:
- inc hl
- ld b, $a
-.loop
- ld a, [wd11e]
- cp [hl]
- jr nz, .nextEntry
- ld a, c
- ld [de], a
- inc de
-.nextEntry
- inc hl
- inc hl
- dec b
- jr nz, .loop
- dec hl
- ret