diff options
Diffstat (limited to 'engine/items')
-rwxr-xr-x | engine/items/items.asm | 5740 |
1 files changed, 2872 insertions, 2868 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm index 21e6e924..beb85cde 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -1,2868 +1,2872 @@ -UseItem_: ; d5c7 (3:55c7) - ld a,1 - ld [wcd6a],a - ld a,[wcf91] ;contains item_ID - cp a,HM_01 - jp nc,ItemUseTMHM - ld hl,ItemUsePtrTable - dec a - add a - ld c,a - ld b,0 - add hl,bc - ld a,[hli] - ld h,[hl] - ld l,a - jp [hl] - -ItemUsePtrTable: ; d5e1 (3:55e1) - dw ItemUseBall ; MASTER_BALL - dw ItemUseBall ; ULTRA_BALL - dw ItemUseBall ; GREAT_BALL - dw ItemUseBall ; POKE_BALL - dw ItemUseTownMap ; TOWN_MAP - dw ItemUseBicycle ; BICYCLE - dw ItemUseSurfboard ; out-of-battle Surf effect - dw ItemUseBall ; SAFARI_BALL - dw ItemUsePokedex ; POKEDEX - dw ItemUseEvoStone ; MOON_STONE - dw ItemUseMedicine ; ANTIDOTE - dw ItemUseMedicine ; BURN_HEAL - dw ItemUseMedicine ; ICE_HEAL - dw ItemUseMedicine ; AWAKENING - dw ItemUseMedicine ; PARLYZ_HEAL - dw ItemUseMedicine ; FULL_RESTORE - dw ItemUseMedicine ; MAX_POTION - dw ItemUseMedicine ; HYPER_POTION - dw ItemUseMedicine ; SUPER_POTION - dw ItemUseMedicine ; POTION - dw ItemUseBait ; BOULDERBADGE - dw ItemUseRock ; CASCADEBADGE - dw UnusableItem ; THUNDERBADGE - dw UnusableItem ; RAINBOWBADGE - dw UnusableItem ; SOULBADGE - dw UnusableItem ; MARSHBADGE - dw UnusableItem ; VOLCANOBADGE - dw UnusableItem ; EARTHBADGE - dw ItemUseEscapeRope ; ESCAPE_ROPE - dw ItemUseRepel ; REPEL - dw UnusableItem ; OLD_AMBER - dw ItemUseEvoStone ; FIRE_STONE - dw ItemUseEvoStone ; THUNDER_STONE - dw ItemUseEvoStone ; WATER_STONE - dw ItemUseVitamin ; HP_UP - dw ItemUseVitamin ; PROTEIN - dw ItemUseVitamin ; IRON - dw ItemUseVitamin ; CARBOS - dw ItemUseVitamin ; CALCIUM - dw ItemUseVitamin ; RARE_CANDY - dw UnusableItem ; DOME_FOSSIL - dw UnusableItem ; HELIX_FOSSIL - dw UnusableItem ; SECRET_KEY - dw UnusableItem - dw UnusableItem ; BIKE_VOUCHER - dw ItemUseXAccuracy ; X_ACCURACY - dw ItemUseEvoStone ; LEAF_STONE - dw ItemUseCardKey ; CARD_KEY - dw UnusableItem ; NUGGET - dw UnusableItem ; ??? PP_UP - dw ItemUsePokedoll ; POKE_DOLL - dw ItemUseMedicine ; FULL_HEAL - dw ItemUseMedicine ; REVIVE - dw ItemUseMedicine ; MAX_REVIVE - dw ItemUseGuardSpec ; GUARD_SPEC_ - dw ItemUseSuperRepel ; SUPER_REPL - dw ItemUseMaxRepel ; MAX_REPEL - dw ItemUseDireHit ; DIRE_HIT - dw UnusableItem ; COIN - dw ItemUseMedicine ; FRESH_WATER - dw ItemUseMedicine ; SODA_POP - dw ItemUseMedicine ; LEMONADE - dw UnusableItem ; S_S__TICKET - dw UnusableItem ; GOLD_TEETH - dw ItemUseXStat ; X_ATTACK - dw ItemUseXStat ; X_DEFEND - dw ItemUseXStat ; X_SPEED - dw ItemUseXStat ; X_SPECIAL - dw ItemUseCoinCase ; COIN_CASE - dw ItemUseOaksParcel ; OAKS_PARCEL - dw ItemUseItemfinder ; ITEMFINDER - dw UnusableItem ; SILPH_SCOPE - dw ItemUsePokeflute ; POKE_FLUTE - dw UnusableItem ; LIFT_KEY - dw UnusableItem ; EXP__ALL - dw OldRodCode ; OLD_ROD - dw GoodRodCode ; GOOD_ROD - dw SuperRodCode ; SUPER_ROD - dw ItemUsePPUp ; PP_UP (real one) - dw ItemUsePPRestore ; ETHER - dw ItemUsePPRestore ; MAX_ETHER - dw ItemUsePPRestore ; ELIXER - dw ItemUsePPRestore ; MAX_ELIXER - -ItemUseBall: ; d687 (3:5687) - ld a,[W_ISINBATTLE] - and a - jp z,ItemUseNotTime ; not in battle - dec a - jp nz,ThrowBallAtTrainerMon - ld a,[W_BATTLETYPE] - dec a - jr z,.UseBall - ld a,[wPartyCount] ;is Party full? - cp a,PARTY_LENGTH - jr nz,.UseBall - ld a,[W_NUMINBOX] ;is Box full? - cp a,MONS_PER_BOX - jp z,BoxFullCannotThrowBall -.UseBall ;$56a7 -;ok, you can use a ball - xor a - ld [wd11c],a - ld a,[W_BATTLETYPE] - cp a,2 ;SafariBattle - jr nz,.skipSafariZoneCode -.safariZone - ; remove a Safari Ball from inventory - ld hl,W_NUMSAFARIBALLS - dec [hl] -.skipSafariZoneCode ;$56b6 - call GoPAL_SET_CF1C - ld a,$43 - ld [wd11e],a - call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup - ld hl,ItemUseText00 - call PrintText - callab IsGhostBattle - ld b,$10 - jp z,.next12 - ld a,[W_BATTLETYPE] - dec a - jr nz,.notOldManBattle -.oldManBattle - ld hl,W_GRASSRATE - ld de,wPlayerName - ld bc,11 - call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch) - jp .BallSuccess ;$578b -.notOldManBattle ;$56e9 - ld a,[W_CURMAP] - cp a,POKEMONTOWER_6 - jr nz,.loop - ld a,[wEnemyMonSpecies2] - cp a,MAROWAK - ld b,$10 - jp z,.next12 -; if not fighting ghost Marowak, loop until a random number in the current -; pokeball's allowed range is found -.loop ;$56fa - call Random - ld b,a - ld hl,wcf91 - ld a,[hl] - cp a,MASTER_BALL - jp z,.BallSuccess ;$578b - cp a,POKE_BALL - jr z,.checkForAilments - ld a,200 - cp b - jr c,.loop ;get only numbers <= 200 for Great Ball - ld a,[hl] - cp a,GREAT_BALL - jr z,.checkForAilments - ld a,150 ;get only numbers <= 150 for Ultra Ball - cp b - jr c,.loop -.checkForAilments ;$571a -; pokemon can be caught more easily with any (primary) status ailment -; Frozen/Asleep pokemon are relatively even easier to catch -; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch. -; for the others, a random number from 0-11 ensures a catch. - ld a,[wEnemyMonStatus] ;status ailments - and a - jr z,.noAilments - and a, 1 << FRZ | SLP ;is frozen and/or asleep? - ld c,12 - jr z,.notFrozenOrAsleep - ld c,25 -.notFrozenOrAsleep ;$5728 - ld a,b - sub c - jp c,.BallSuccess ;$578b - ld b,a -.noAilments ;$572e - push bc ;save RANDOM number - xor a - ld [H_MULTIPLICAND],a - ld hl,wEnemyMonMaxHP - ld a,[hli] - ld [H_MULTIPLICAND + 1],a - ld a,[hl] - ld [H_MULTIPLICAND + 2],a - ld a,255 - ld [H_MULTIPLIER],a - call Multiply ; MaxHP * 255 - ld a,[wcf91] - cp a,GREAT_BALL - ld a,12 ;any other BallFactor - jr nz,.next7 - ld a,8 -.next7 ;$574d - ld [H_DIVISOR],a - ld b,4 ; number of bytes in dividend - call Divide - ld hl,wEnemyMonHP - ld a,[hli] - ld b,a - ld a,[hl] - -; explanation: we have a 16-bit value equal to [b << 8 | a]. -; This number is divided by 4. The result is 8 bit (reg. a). -; Always bigger than zero. - srl b - rr a - srl b - rr a ; a = current HP / 4 - and a - jr nz,.next8 - inc a -.next8 ;$5766 - ld [H_DIVISOR],a - ld b,4 - call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4) - ld a,[H_QUOTIENT + 2] - and a - jr z,.next9 - ld a,255 - ld [H_QUOTIENT + 3],a -.next9 ;$5776 - pop bc - ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate - cp b - jr c,.next10 - ld a,[H_QUOTIENT + 2] - and a - jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success - call Random - ld b,a - ld a,[H_QUOTIENT + 3] - cp b - jr c,.next10 -.BallSuccess ;$578b - jr .BallSuccess2 -.next10 ;$578d - ld a,[H_QUOTIENT + 3] - ld [wd11e],a - xor a - ld [H_MULTIPLICAND],a - ld [H_MULTIPLICAND + 1],a - ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate - ld [H_MULTIPLICAND + 2],a - ld a,100 - ld [H_MULTIPLIER],a - call Multiply ; CatchRate * 100 - ld a,[wcf91] - ld b,255 - cp a,POKE_BALL - jr z,.next11 - ld b,200 - cp a,GREAT_BALL - jr z,.next11 - ld b,150 - cp a,ULTRA_BALL - jr z,.next11 -.next11 ;$57b8 - ld a,b - ld [H_DIVISOR],a - ld b,4 - call Divide - ld a,[H_QUOTIENT + 2] - and a - ld b,$63 - jr nz,.next12 - ld a,[wd11e] - ld [H_MULTIPLIER],a - call Multiply - ld a,255 - ld [H_DIVISOR],a - ld b,4 - call Divide - ld a,[wEnemyMonStatus] ;status ailments - and a - jr z,.next13 - and a, 1 << FRZ | SLP - ld b,5 - jr z,.next14 - ld b,10 -.next14 ;$57e6 - ld a,[H_QUOTIENT + 3] - add b - ld [H_QUOTIENT + 3],a -.next13 ;$57eb - ld a,[H_QUOTIENT + 3] - cp a,10 - ld b,$20 - jr c,.next12 - cp a,30 - ld b,$61 - jr c,.next12 - cp a,70 - ld b,$62 - jr c,.next12 - ld b,$63 -.next12 ;$5801 - ld a,b - ld [wd11e],a -.BallSuccess2 ;$5805 - ld c,20 - call DelayFrames - ld a,TOSS_ANIM - ld [W_ANIMATIONID],a - xor a - ld [$fff3],a - ld [wAnimationType],a - ld [wDamageMultipliers],a - ld a,[wWhichPokemon] - push af - ld a,[wcf91] - push af - predef MoveAnimation - pop af - ld [wcf91],a - pop af - ld [wWhichPokemon],a - ld a,[wd11e] - cp a,$10 - ld hl,ItemUseBallText00 - jp z,.printText0 - cp a,$20 - ld hl,ItemUseBallText01 - jp z,.printText0 - cp a,$61 - ld hl,ItemUseBallText02 - jp z,.printText0 - cp a,$62 - ld hl,ItemUseBallText03 - jp z,.printText0 - cp a,$63 - ld hl,ItemUseBallText04 - jp z,.printText0 - ld hl,wEnemyMonHP ;current HP - ld a,[hli] - push af - ld a,[hli] - push af ;backup currentHP... - inc hl - ld a,[hl] - push af ;...and status ailments - push hl - ld hl,W_ENEMYBATTSTATUS3 - bit Transformed,[hl] - jr z,.next15 - ld a,$4c - ld [wEnemyMonSpecies2],a - jr .next16 -.next15 ;$5871 - set Transformed,[hl] - ld hl,wcceb - ld a,[wEnemyMonDVs] - ld [hli],a - ld a,[wEnemyMonDVs + 1] - ld [hl],a -.next16 ;$587e - ld a,[wcf91] - push af - ld a,[wEnemyMonSpecies2] - ld [wcf91],a - ld a,[wEnemyMonLevel] - ld [W_CURENEMYLVL],a - callab LoadEnemyMonData - pop af - ld [wcf91],a - pop hl - pop af - ld [hld],a - dec hl - pop af - ld [hld],a - pop af - ld [hl],a - ld a,[wEnemyMonSpecies] ;enemy - ld [wd11c],a - ld [wcf91],a - ld [wd11e],a - ld a,[W_BATTLETYPE] - dec a - jr z,.printText1 - ld hl,ItemUseBallText05 - call PrintText - predef IndexToPokedex - ld a,[wd11e] - dec a - ld c,a - ld b,2 - ld hl,wPokedexOwned ;Dex_own_flags (pokemon) - predef FlagActionPredef - ld a,c - push af - ld a,[wd11e] - dec a - ld c,a - ld b,1 - predef FlagActionPredef - pop af - and a - jr nz,.checkParty - ld hl,ItemUseBallText06 - call PrintText - call ClearSprites - ld a,[wEnemyMonSpecies] ;caught mon_ID - ld [wd11e],a - predef ShowPokedexData -.checkParty ;$58f4 - ld a,[wPartyCount] - cp a,PARTY_LENGTH ;is party full? - jr z,.sendToBox - xor a - ld [wcc49],a - call ClearSprites - call AddPartyMon ;add mon to Party - jr .End -.sendToBox ;$5907 - call ClearSprites - call SendNewMonToBox - ld hl,ItemUseBallText07 - ld a,[wd7f1] - bit 0,a ;already met Bill? - jr nz,.sendToBox2 - ld hl,ItemUseBallText08 -.sendToBox2 ;$591a - call PrintText - jr .End -.printText1 ;$591f - ld hl,ItemUseBallText05 -.printText0 ;$5922 - call PrintText - call ClearSprites -.End ;$5928 - ld a,[W_BATTLETYPE] - and a - ret nz - ld hl,wNumBagItems - inc a - ld [wcf96],a - jp RemoveItemFromInventory ;remove ITEM (XXX) -ItemUseBallText00: ; d937 (3:5937) -;"It dodged the thrown ball!" -;"This pokemon can't be caught" - TX_FAR _ItemUseBallText00 - db "@" -ItemUseBallText01: ; d93c (3:593c) -;"You missed the pokemon!" - TX_FAR _ItemUseBallText01 - db "@" -ItemUseBallText02: ; d941 (3:5941) -;"Darn! The pokemon broke free!" - TX_FAR _ItemUseBallText02 - db "@" -ItemUseBallText03: ; d946 (3:5946) -;"Aww! It appeared to be caught!" - TX_FAR _ItemUseBallText03 - db "@" -ItemUseBallText04: ; d94b (3:594b) -;"Shoot! It was so close too!" - TX_FAR _ItemUseBallText04 - db "@" -ItemUseBallText05: ; d950 (3:5950) -;"All right! {MonName} was caught!" -;play sound - TX_FAR _ItemUseBallText05 - db $12,$06 - db "@" -ItemUseBallText07: ; d957 (3:5957) -;"X was transferred to Bill's PC" - TX_FAR _ItemUseBallText07 - db "@" -ItemUseBallText08: ; d95c (3:595c) -;"X was transferred to someone's PC" - TX_FAR _ItemUseBallText08 - db "@" - -ItemUseBallText06: ; d961 (3:5961) -;"New DEX data will be added..." -;play sound - TX_FAR _ItemUseBallText06 - db $13,$06 - db "@" - -ItemUseTownMap: ; d968 (3:5968) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - ld b, BANK(DisplayTownMap) - ld hl, DisplayTownMap - jp Bankswitch ; display Town Map - -ItemUseBicycle: ; d977 (3:5977) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - ld a,[wWalkBikeSurfState] - ld [wWalkBikeSurfStateCopy],a - cp a,2 ; is the player surfing? - jp z,ItemUseNotTime - dec a ; is player already bicycling? - jr nz,.tryToGetOnBike -.getOffBike - call ItemUseReloadOverworldData - xor a - ld [wWalkBikeSurfState],a ; change player state to walking - call PlayDefaultMusic ; play walking music - ld hl,GotOffBicycleText - jr .printText -.tryToGetOnBike - call IsBikeRidingAllowed - jp nc,NoCyclingAllowedHere - call ItemUseReloadOverworldData - xor a ; no keys pressed - ld [hJoyHeld],a ; current joypad state - inc a - ld [wWalkBikeSurfState],a ; change player state to bicycling - ld hl,GotOnBicycleText - call PlayDefaultMusic ; play bike riding music -.printText - jp PrintText - -; used for Surf out-of-battle effect -ItemUseSurfboard: ; d9b4 (3:59b4) - ld a,[wWalkBikeSurfState] - ld [wWalkBikeSurfStateCopy],a - cp a,2 ; is the player already surfing? - jr z,.tryToStopSurfing -.tryToSurf - call IsNextTileShoreOrWater - jp c,SurfingAttemptFailed - ld hl,TilePairCollisionsWater - call CheckForTilePairCollisions - jp c,SurfingAttemptFailed -.surf - call .makePlayerMoveForward - ld hl,wd730 - set 7,[hl] - ld a,2 - ld [wWalkBikeSurfState],a ; change player state to surfing - call PlayDefaultMusic ; play surfing music - ld hl,SurfingGotOnText - jp PrintText -.tryToStopSurfing - xor a - ld [$ff8c],a - ld d,16 ; talking range in pixels (normal range) - call IsSpriteInFrontOfPlayer2 - res 7,[hl] - ld a,[$ff8c] - and a ; is there a sprite in the way? - jr nz,.cannotStopSurfing - ld hl,TilePairCollisionsWater - call CheckForTilePairCollisions - jr c,.cannotStopSurfing - ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles - ld a,[hli] - ld h,[hl] - ld l,a ; hl now points to passable tiles - ld a,[wTileInFrontOfPlayer] ; tile in front of the player - ld b,a -.passableTileLoop - ld a,[hli] - cp b - jr z,.stopSurfing - cp a,$ff - jr nz,.passableTileLoop -.cannotStopSurfing - ld hl,SurfingNoPlaceToGetOffText - jp PrintText -.stopSurfing - call .makePlayerMoveForward - ld hl,wd730 - set 7,[hl] - xor a - ld [wWalkBikeSurfState],a ; change player state to walking - dec a - ld [wJoyIgnore],a - call PlayDefaultMusic ; play walking music - jp LoadWalkingPlayerSpriteGraphics -; uses a simulated button press to make the player move forward -.makePlayerMoveForward - ld a,[wd52a] ; direction the player is going - bit 3,a - ld b,D_UP - jr nz,.storeSimulatedButtonPress - bit 2,a - ld b,D_DOWN - jr nz,.storeSimulatedButtonPress - bit 1,a - ld b,D_LEFT - jr nz,.storeSimulatedButtonPress - ld b,D_RIGHT -.storeSimulatedButtonPress - ld a,b - ld [wSimulatedJoypadStatesEnd],a - xor a - ld [wWastedByteCD39],a - inc a - ld [wSimulatedJoypadStatesIndex],a - ret - -SurfingGotOnText: ; da4c (3:5a4c) - TX_FAR _SurfingGotOnText - db "@" - -SurfingNoPlaceToGetOffText: ; da51 (3:5a51) - TX_FAR _SurfingNoPlaceToGetOffText - db "@" - -ItemUsePokedex: ; da56 (3:5a56) - predef_jump ShowPokedexMenu - -ItemUseEvoStone: ; da5b (3:5a5b) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - ld a,[wWhichPokemon] - push af - ld a,[wcf91] - ld [wd156],a - push af - ld a,$05 ; evolution stone party menu - ld [wd07d],a - ld a,$ff - ld [wUpdateSpritesEnabled],a - call DisplayPartyMenu - pop bc - jr c,.canceledItemUse - ld a,b - ld [wcf91],a - ld a,$01 - ld [wccd4],a - ld a,(SFX_02_3e - SFX_Headers_02) / 3 - call PlaySoundWaitForCurrent ; play sound - call WaitForSoundToFinish ; wait for sound to end - callab TryEvolvingMon ; try to evolve pokemon - ld a,[wd121] - and a - jr z,.noEffect - pop af - ld [wWhichPokemon],a - ld hl,wNumBagItems - ld a,1 ; remove 1 stone - ld [wcf96],a - jp RemoveItemFromInventory -.noEffect - call ItemUseNoEffect -.canceledItemUse - xor a - ld [wcd6a],a - pop af - ret - -ItemUseVitamin: ; dab4 (3:5ab4) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - -ItemUseMedicine: ; dabb (3:5abb) - ld a,[wPartyCount] - and a - jp z,.emptyParty - ld a,[wWhichPokemon] - push af - ld a,[wcf91] - push af - ld a,$01 - ld [wd07d],a ; item use party menu - ld a,$ff - ld [wUpdateSpritesEnabled],a - ld a,[wd152] - and a ; using Softboiled? - jr z,.notUsingSoftboiled -; if using softboiled - call GoBackToPartyMenu - jr .getPartyMonDataAddress -.emptyParty - ld hl,.emptyPartyText - xor a - ld [wcd6a],a ; item use failed - jp PrintText -.emptyPartyText - text "You don't have" - line "any #MON!" - prompt -.notUsingSoftboiled - call DisplayPartyMenu -.getPartyMonDataAddress - jp c,.canceledItemUse - ld hl,wPartyMons - ld bc,wPartyMon2 - wPartyMon1 - ld a,[wWhichPokemon] - call AddNTimes - ld a,[wWhichPokemon] - ld [wcf06],a - ld d,a - ld a,[wcf91] - ld e,a - ld [wd0b5],a - pop af - ld [wcf91],a - pop af - ld [wWhichPokemon],a - ld a,[wd152] - and a ; using Softboiled? - jr z,.checkItemType -; if using softboiled - ld a,[wWhichPokemon] - cp d ; is the pokemon trying to use softboiled on itself? - jr z,ItemUseMedicine ; if so, force another choice -.checkItemType - ld a,[wcf91] - cp a,REVIVE - jr nc,.healHP ; if it's a Revive or Max Revive - cp a,FULL_HEAL - jr z,.cureStatusAilment ; if it's a Full Heal - cp a,HP_UP - jp nc,.useVitamin ; if it's a vitamin or Rare Candy - cp a,FULL_RESTORE - jr nc,.healHP ; if it's a Full Restore or one of the potions -; fall through if it's one of the status-specifc healing items -.cureStatusAilment - ld bc,4 - add hl,bc ; hl now points to status - ld a,[wcf91] - ld bc,$f008 - cp a,ANTIDOTE - jr z,.checkMonStatus - ld bc,$f110 - cp a,BURN_HEAL - jr z,.checkMonStatus - ld bc,$f220 - cp a,ICE_HEAL - jr z,.checkMonStatus - ld bc,$f307 - cp a,AWAKENING - jr z,.checkMonStatus - ld bc,$f440 - cp a,PARLYZ_HEAL - jr z,.checkMonStatus - ld bc,$f6ff ; Full Heal -.checkMonStatus - ld a,[hl] ; pokemon's status - and c ; does the pokemon have a status ailment the item can cure? - jp z,.healingItemNoEffect -; if the pokemon has a status the item can heal - xor a - ld [hl],a ; remove the status ailment in the party data - ld a,b - ld [wd07d],a ; the message to display for the item used - ld a,[wPlayerMonNumber] - cp d ; is pokemon the item was used on active in battle? - jp nz,.doneHealing -; if it is active in battle - xor a - ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data - push hl - ld hl,W_PLAYERBATTSTATUS3 - res BadlyPoisoned,[hl] ; heal Toxic status - pop hl - ld bc,30 - add hl,bc ; hl now points to party stats - ld de,wBattleMonMaxHP - ld bc,10 - call CopyData ; copy party stats to in-battle stat data - predef DoubleOrHalveSelectedStats - jp .doneHealing -.healHP - inc hl ; hl = address of current HP - ld a,[hli] - ld b,a - ld [wHPBarOldHP+1],a - ld a,[hl] - ld c,a - ld [wHPBarOldHP],a ; current HP stored at wHPBarOldHP (2 bytes, big-endian) - or b - jr nz,.notFainted -.fainted - ld a,[wcf91] - cp a,REVIVE - jr z,.updateInBattleFaintedData - cp a,MAX_REVIVE - jr z,.updateInBattleFaintedData - jp .healingItemNoEffect -.updateInBattleFaintedData - ld a,[W_ISINBATTLE] - and a - jr z,.compareCurrentHPToMaxHP - push hl - push de - push bc - ld a,[wcf06] - ld c,a - ld hl,wPartyFoughtCurrentEnemyFlags - ld b,$02 - predef FlagActionPredef - ld a,c - and a - jr z,.next - ld a,[wcf06] - ld c,a - ld hl,wPartyGainExpFlags - ld b,$01 - predef FlagActionPredef -.next - pop bc - pop de - pop hl - jr .compareCurrentHPToMaxHP -.notFainted - ld a,[wcf91] - cp a,REVIVE - jp z,.healingItemNoEffect - cp a,MAX_REVIVE - jp z,.healingItemNoEffect -.compareCurrentHPToMaxHP - push hl - push bc - ld bc,32 - add hl,bc ; hl now points to max HP - pop bc - ld a,[hli] - cp b - jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match - ld a,[hl] - cp c -.skipComparingLSB - pop hl - jr nz,.notFullHP -.fullHP ; if the pokemon's current HP equals its max HP - ld a,[wcf91] - cp a,FULL_RESTORE - jp nz,.healingItemNoEffect - inc hl - inc hl - ld a,[hld] ; status ailment - and a ; does the pokemon have a status ailment? - jp z,.healingItemNoEffect - ld a,FULL_HEAL - ld [wcf91],a - dec hl - dec hl - dec hl - jp .cureStatusAilment -.notFullHP ; if the pokemon's current HP doesn't equal its max HP - xor a - ld [wLowHealthAlarm],a ;disable low health alarm - ld [wc02a],a - push hl - push de - ld bc,32 - add hl,bc ; hl now points to max HP - ld a,[hli] - ld [wHPBarMaxHP+1],a - ld a,[hl] - ld [wHPBarMaxHP],a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian) - ld a,[wd152] - and a ; using Softboiled? - jp z,.notUsingSoftboiled2 -; if using softboiled - ld hl,wHPBarMaxHP - ld a,[hli] - push af - ld a,[hli] - push af - ld a,[hli] - push af - ld a,[hl] - push af - ld hl,wPartyMon1MaxHP - ld a,[wWhichPokemon] - ld bc,wPartyMon2 - wPartyMon1 - call AddNTimes - ld a,[hli] - ld [wHPBarMaxHP + 1],a - ld [H_DIVIDEND],a - ld a,[hl] - ld [wHPBarMaxHP],a - ld [H_DIVIDEND + 1],a - ld a,5 - ld [H_DIVISOR],a - ld b,2 ; number of bytes - call Divide ; get 1/5 of max HP of pokemon that used Softboiled - ld bc,wPartyMon1HP - wPartyMon1MaxHP - add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled -; subtract 1/5 of max HP from current HP of pokemon that used Softboiled - ld a,[H_QUOTIENT + 3] - push af - ld b,a - ld a,[hl] - ld [wHPBarOldHP],a - sub b - ld [hld],a - ld [wHPBarNewHP],a - ld a,[H_QUOTIENT + 2] - ld b,a - ld a,[hl] - ld [wHPBarOldHP+1],a - sbc b - ld [hl],a - ld [wHPBarNewHP+1],a - hlCoord 4, 1 - ld a,[wWhichPokemon] - ld bc,2 * 20 - call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled - ld a,(SFX_02_3d - SFX_Headers_02) / 3 - call PlaySoundWaitForCurrent ; play sound - ld a,[hFlags_0xFFF6] - set 0,a - ld [hFlags_0xFFF6],a - ld a,$02 - ld [wHPBarType],a - predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled - ld a,[hFlags_0xFFF6] - res 0,a - ld [hFlags_0xFFF6],a - pop af - ld b,a ; store heal amount (1/5 of max HP) - ld hl,wHPBarOldHP + 1 - pop af - ld [hld],a - pop af - ld [hld],a - pop af - ld [hld],a - pop af - ld [hl],a - jr .addHealAmount -.notUsingSoftboiled2 - ld a,[wcf91] - cp a,SODA_POP - ld b,60 ; Soda Pop heal amount - jr z,.addHealAmount - ld b,80 ; Lemonade heal amount - jr nc,.addHealAmount - cp a,FRESH_WATER - ld b,50 ; Fresh Water heal amount - jr z,.addHealAmount - cp a,SUPER_POTION - ld b,200 ; Hyper Potion heal amount - jr c,.addHealAmount - ld b,50 ; Super Potion heal amount - jr z,.addHealAmount - ld b,20 ; Potion heal amount -.addHealAmount - pop de - pop hl - ld a,[hl] - add b - ld [hld],a - ld [wHPBarNewHP],a - ld a,[hl] - ld [wHPBarNewHP+1],a - jr nc,.noCarry - inc [hl] - ld a,[hl] - ld [wHPBarNewHP + 1],a -.noCarry - push de - inc hl - ld d,h - ld e,l ; de now points to current HP - ld hl,33 - add hl,de ; hl now points to max HP - ld a,[wcf91] - cp a,REVIVE - jr z,.setCurrentHPToHalfMaxHP - ld a,[hld] - ld b,a - ld a,[de] - sub b - dec de - ld b,[hl] - ld a,[de] - sbc b - jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing - ld a,[wcf91] - cp a,HYPER_POTION - jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion - cp a,MAX_REVIVE - jr z,.setCurrentHPToMaxHp ; if using a Max Revive - jr .updateInBattleData -.setCurrentHPToHalfMaxHP - dec hl - dec de - ld a,[hli] - srl a - ld [de],a - ld [wHPBarNewHP+1],a - ld a,[hl] - rr a - inc de - ld [de],a - ld [wHPBarNewHP],a - dec de - jr .doneHealingPartyHP -.setCurrentHPToMaxHp - ld a,[hli] - ld [de],a - ld [wHPBarNewHP+1],a - inc de - ld a,[hl] - ld [de],a - ld [wHPBarNewHP],a - dec de -.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure - ld a,[wcf91] - cp a,FULL_RESTORE - jr nz,.updateInBattleData - ld bc,-31 - add hl,bc - xor a - ld [hl],a ; remove the status ailment in the party data -.updateInBattleData - ld h,d - ld l,e - pop de - ld a,[wPlayerMonNumber] - cp d ; is pokemon the item was used on active in battle? - jr nz,.calculateHPBarCoords -; copy party HP to in-battle HP - ld a,[hli] - ld [wBattleMonHP],a - ld a,[hld] - ld [wBattleMonHP + 1],a - ld a,[wcf91] - cp a,FULL_RESTORE - jr nz,.calculateHPBarCoords - xor a - ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data -.calculateHPBarCoords - ld hl,wOAMBuffer + $90 - ld bc,2 * 20 - inc d -.calculateHPBarCoordsLoop - add hl,bc - dec d - jr nz,.calculateHPBarCoordsLoop - jr .doneHealing -.healingItemNoEffect - call ItemUseNoEffect - jp .done -.doneHealing - ld a,[wd152] - and a ; using Softboiled? - jr nz,.skipRemovingItem ; no item to remove if using Softboiled - push hl - call RemoveUsedItem - pop hl -.skipRemovingItem - ld a,[wcf91] - cp a,FULL_RESTORE - jr c,.playStatusAilmentCuringSound - cp a,FULL_HEAL - jr z,.playStatusAilmentCuringSound - ld a,(SFX_02_3d - SFX_Headers_02) / 3 ; HP healing sound - call PlaySoundWaitForCurrent ; play sound - ld a,[hFlags_0xFFF6] - set 0,a - ld [hFlags_0xFFF6],a - ld a,$02 - ld [wHPBarType],a - predef UpdateHPBar2 ; animate the HP bar lengthening - ld a,[hFlags_0xFFF6] - res 0,a - ld [hFlags_0xFFF6],a - ld a,$f7 ; revived message - ld [wd07d],a - ld a,[wcf91] - cp a,REVIVE - jr z,.showHealingItemMessage - cp a,MAX_REVIVE - jr z,.showHealingItemMessage - ld a,$f5 ; standard HP healed message - ld [wd07d],a - jr .showHealingItemMessage -.playStatusAilmentCuringSound - ld a,(SFX_02_3e - SFX_Headers_02) / 3 ; status ailment curing sound - call PlaySoundWaitForCurrent -.showHealingItemMessage - xor a - ld [H_AUTOBGTRANSFERENABLED],a - call ClearScreen - dec a - ld [wUpdateSpritesEnabled],a - call RedrawPartyMenu ; redraws the party menu and displays the message - ld a,1 - ld [H_AUTOBGTRANSFERENABLED],a - ld c,50 - call DelayFrames - call WaitForTextScrollButtonPress - jr .done -.canceledItemUse - xor a - ld [wcd6a],a ; item use failed - pop af - pop af -.done - ld a,[wd152] - and a ; using Softboiled? - ret nz ; if so, return - call GBPalWhiteOut - call z,GoPAL_SET_CF1C - ld a,[W_ISINBATTLE] - and a - ret nz - jp ReloadMapData -.useVitamin - push hl - ld a,[hl] - ld [wd0b5],a - ld [wd11e],a - ld bc,33 - add hl,bc ; hl now points to level - ld a,[hl] ; a = level - ld [W_CURENEMYLVL],a ; store level - call GetMonHeader - push de - ld a,d - ld hl,wPartyMonNicks - call GetPartyMonName - pop de - pop hl - ld a,[wcf91] - cp a,RARE_CANDY - jp z,.useRareCandy - push hl - sub a,HP_UP - add a - ld bc,17 - add hl,bc - add l - ld l,a - jr nc,.noCarry2 - inc h -.noCarry2 - ld a,10 - ld b,a - ld a,[hl] ; a = MSB of stat experience of the appropriate stat - cp a,100 ; is there already at least 25600 (256 * 100) stat experience? - jr nc,.vitaminNoEffect ; if so, vitamins can't add any more - add b ; add 2560 (256 * 10) stat experience - jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump - ld a,255 -.noCarry3 - ld [hl],a - pop hl - call .recalculateStats - ld hl,VitaminText - ld a,[wcf91] - sub a,HP_UP - 1 - ld c,a -.statNameLoop ; loop to get the address of the name of the stat the vitamin increases - dec c - jr z,.gotStatName -.statNameInnerLoop - ld a,[hli] - ld b,a - ld a,$50 - cp b - jr nz,.statNameInnerLoop - jr .statNameLoop -.gotStatName - ld de,wcf4b - ld bc,10 - call CopyData ; copy the stat's name to wcf4b - ld a,(SFX_02_3e - SFX_Headers_02) / 3 - call PlaySound ; play sound - ld hl,VitaminStatRoseText - call PrintText - jp RemoveUsedItem -.vitaminNoEffect - pop hl - ld hl,VitaminNoEffectText - call PrintText - jp GBPalWhiteOut -.recalculateStats - ld bc,34 - add hl,bc - ld d,h - ld e,l ; de now points to stats - ld bc,-18 - add hl,bc ; hl now points to byte 3 of experience - ld b,1 - jp CalcStats ; recalculate stats -.useRareCandy - push hl - ld bc,33 - add hl,bc ; hl now points to level - ld a,[hl] ; a = level - cp a, MAX_LEVEL - jr z,.vitaminNoEffect ; can't raise level above 100 - inc a - ld [hl],a ; store incremented level - ld [W_CURENEMYLVL],a - push hl - push de - ld d,a - callab CalcExperience ; calculate experience for next level and store it at $ff96 - pop de - pop hl - ld bc,-19 - add hl,bc ; hl now points to experience -; update experience to minimum for new level - ld a,[$ff96] - ld [hli],a - ld a,[$ff97] - ld [hli],a - ld a,[$ff98] - ld [hl],a - pop hl - ld a,[wWhichPokemon] - push af - ld a,[wcf91] - push af - push de - push hl - ld bc,34 - add hl,bc ; hl now points to MSB of max HP - ld a,[hli] - ld b,a - ld c,[hl] - pop hl - push bc - push hl - call .recalculateStats - pop hl - ld bc,35 ; hl now points to LSB of max HP - add hl,bc - pop bc - ld a,[hld] - sub c - ld c,a - ld a,[hl] - sbc b - ld b,a ; bc = the amount of max HP gained from leveling up -; add the amount gained to the current HP - ld de,-32 - add hl,de ; hl now points to MSB of current HP - ld a,[hl] - add c - ld [hld],a - ld a,[hl] - adc b - ld [hl],a - ld a,$f8 ; level up message - ld [wd07d],a - call RedrawPartyMenu - pop de - ld a,d - ld [wWhichPokemon],a - ld a,e - ld [wd11e],a - xor a - ld [wcc49],a ; load from player's party - call LoadMonData - ld d,$01 - callab PrintStatsBox ; display new stats text box - call WaitForTextScrollButtonPress ; wait for button press - xor a - ld [wcc49],a - predef LearnMoveFromLevelUp ; learn level up move, if any - xor a - ld [wccd4],a - callab TryEvolvingMon ; evolve pokemon, if appropriate - ld a,$01 - ld [wUpdateSpritesEnabled],a - pop af - ld [wcf91],a - pop af - ld [wWhichPokemon],a - jp RemoveUsedItem - -VitaminStatRoseText: ; df24 (3:5f24) - TX_FAR _VitaminStatRoseText - db "@" - -VitaminNoEffectText: ; df29 (3:5f29) - TX_FAR _VitaminNoEffectText - db "@" - -VitaminText: ; df2e (3:5f2e) - db "HEALTH@" - db "ATTACK@" - db "DEFENSE@" - db "SPEED@" - db "SPECIAL@" - -ItemUseBait: ; df52 (3:5f52) - ld hl,ThrewBaitText - call PrintText - ld hl,wEnemyMonCatchRate ; catch rate - srl [hl] ; halve catch rate - ld a,BAIT_ANIM - ld hl,wSafariBaitFactor ; bait factor - ld de,wSafariEscapeFactor ; escape factor - jr BaitRockCommon - -ItemUseRock: ; df67 (3:5f67) - ld hl,ThrewRockText - call PrintText - ld hl,wEnemyMonCatchRate ; catch rate - ld a,[hl] - add a ; double catch rate - jr nc,.noCarry - ld a,$ff -.noCarry - ld [hl],a - ld a,ROCK_ANIM - ld hl,wSafariEscapeFactor ; escape factor - ld de,wSafariBaitFactor ; bait factor - -BaitRockCommon: ; df7f (3:5f7f) - ld [W_ANIMATIONID],a - xor a - ld [wcc5b],a - ld [H_WHOSETURN],a - ld [de],a ; zero escape factor (for bait), zero bait factor (for rock) -.randomLoop ; loop until a random number less than 5 is generated - call Random - and a,7 - cp a,5 - jr nc,.randomLoop - inc a ; increment the random number, giving a range from 1 to 5 inclusive - ld b,a - ld a,[hl] - add b ; increase bait factor (for bait), increase escape factor (for rock) - jr nc,.noCarry - ld a,$ff -.noCarry - ld [hl],a - predef MoveAnimation ; do animation - ld c,70 - jp DelayFrames - -ThrewBaitText: ; dfa5 (3:5fa5) - TX_FAR _ThrewBaitText - db "@" - -ThrewRockText: ; dfaa (3:5faa) - TX_FAR _ThrewRockText - db "@" - -; also used for Dig out-of-battle effect -ItemUseEscapeRope: ; dfaf (3:5faf) - ld a,[W_ISINBATTLE] - and a - jr nz,.notUsable - ld a,[W_CURMAP] - cp a,AGATHAS_ROOM - jr z,.notUsable - ld a,[W_CURMAPTILESET] - ld b,a - ld hl,EscapeRopeTilesets -.loop - ld a,[hli] - cp a,$ff - jr z,.notUsable - cp b - jr nz,.loop - ld hl,wd732 - set 3,[hl] - set 6,[hl] - ld hl,wd72e - res 4,[hl] - ld hl,wd790 - res 7,[hl] ; unset Safari Zone bit - xor a - ld [W_NUMSAFARIBALLS],a - ld [W_SAFARIZONEENTRANCECURSCRIPT],a - inc a - ld [wEscapedFromBattle],a - ld [wcd6a],a ; item used - ld a,[wd152] - and a ; using Dig? - ret nz ; if so, return - call ItemUseReloadOverworldData - ld c,30 - call DelayFrames - jp RemoveUsedItem -.notUsable - jp ItemUseNotTime - -EscapeRopeTilesets: ; dffd (3:5ffd) - db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR - db $ff ; terminator - -ItemUseRepel: ; e003 (3:6003) - ld b,100 - -ItemUseRepelCommon: ; e005 (3:6005) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - ld a,b - ld [wRepelRemainingSteps],a - jp PrintItemUseTextAndRemoveItem - -; handles X Accuracy item -ItemUseXAccuracy: ; e013 (3:6013) - ld a,[W_ISINBATTLE] - and a - jp z,ItemUseNotTime - ld hl,W_PLAYERBATTSTATUS2 - set UsingXAccuracy,[hl] ; X Accuracy bit - jp PrintItemUseTextAndRemoveItem - -; This function is bugged and never works. It always jumps to ItemUseNotTime. -; The Card Key is handled in a different way. -ItemUseCardKey: ; e022 (3:6022) - xor a - ld [wd71f],a - call GetTileAndCoordsInFrontOfPlayer - ld a,[GetTileAndCoordsInFrontOfPlayer] ; $4586 - cp a,$18 - jr nz,.next0 - ld hl,CardKeyTable1 - jr .next1 -.next0 - cp a,$24 - jr nz,.next2 - ld hl,CardKeyTable2 - jr .next1 -.next2 - cp a,$5e - jp nz,ItemUseNotTime - ld hl,CardKeyTable3 -.next1 - ld a,[W_CURMAP] - ld b,a -.loop - ld a,[hli] - cp a,$ff - jp z,ItemUseNotTime - cp b - jr nz,.nextEntry1 - ld a,[hli] - cp d - jr nz,.nextEntry2 - ld a,[hli] - cp e - jr nz,.nextEntry3 - ld a,[hl] - ld [wd71f],a - jr .done -.nextEntry1 - inc hl -.nextEntry2 - inc hl -.nextEntry3 - inc hl - jr .loop -.done - ld hl,ItemUseText00 - call PrintText - ld hl,wd728 - set 7,[hl] - ret - -; These tables are probably supposed to be door locations in Silph Co., -; but they are unused. -; The reason there are 3 tables is unknown. - -; Format: -; 00: Map ID -; 01: Y -; 02: X -; 03: ID? - -CardKeyTable1: ; e072 (3:6072) - db SILPH_CO_2F,$04,$04,$00 - db SILPH_CO_2F,$04,$05,$01 - db SILPH_CO_4F,$0C,$04,$02 - db SILPH_CO_4F,$0C,$05,$03 - db SILPH_CO_7F,$06,$0A,$04 - db SILPH_CO_7F,$06,$0B,$05 - db SILPH_CO_9F,$04,$12,$06 - db SILPH_CO_9F,$04,$13,$07 - db SILPH_CO_10F,$08,$0A,$08 - db SILPH_CO_10F,$08,$0B,$09 - db $ff - -CardKeyTable2: ; e09b (3:609b) - db SILPH_CO_3F,$08,$09,$0A - db SILPH_CO_3F,$09,$09,$0B - db SILPH_CO_5F,$04,$07,$0C - db SILPH_CO_5F,$05,$07,$0D - db SILPH_CO_6F,$0C,$05,$0E - db SILPH_CO_6F,$0D,$05,$0F - db SILPH_CO_8F,$08,$07,$10 - db SILPH_CO_8F,$09,$07,$11 - db SILPH_CO_9F,$08,$03,$12 - db SILPH_CO_9F,$09,$03,$13 - db $ff - -CardKeyTable3: ; e0c4 (3:60c4) - db SILPH_CO_11F,$08,$09,$14 - db SILPH_CO_11F,$09,$09,$15 - db $ff - -ItemUsePokedoll: ; e0cd (3:60cd) - ld a,[W_ISINBATTLE] - dec a - jp nz,ItemUseNotTime - ld a,$01 - ld [wEscapedFromBattle],a - jp PrintItemUseTextAndRemoveItem - -ItemUseGuardSpec: ; e0dc (3:60dc) - ld a,[W_ISINBATTLE] - and a - jp z,ItemUseNotTime - ld hl,W_PLAYERBATTSTATUS2 - set ProtectedByMist,[hl] ; Mist bit - jp PrintItemUseTextAndRemoveItem - -ItemUseSuperRepel: ; e0eb (3:60eb) - ld b,200 - jp ItemUseRepelCommon - -ItemUseMaxRepel: ; e0f0 (3:60f0) - ld b,250 - jp ItemUseRepelCommon - -ItemUseDireHit: ; e0f5 (3:60f5) - ld a,[W_ISINBATTLE] - and a - jp z,ItemUseNotTime - ld hl,W_PLAYERBATTSTATUS2 - set GettingPumped,[hl] ; Focus Energy bit - jp PrintItemUseTextAndRemoveItem - -ItemUseXStat: ; e104 (3:6104) - ld a,[W_ISINBATTLE] - and a - jr nz,.inBattle - call ItemUseNotTime - ld a,2 - ld [wcd6a],a ; item not used - ret -.inBattle - ld hl,W_PLAYERMOVENUM - ld a,[hli] - push af ; save [W_PLAYERMOVENUM] - ld a,[hl] - push af ; save [W_PLAYERMOVEEFFECT] - push hl - ld a,[wcf91] - sub a,X_ATTACK - ATTACK_UP1_EFFECT - ld [hl],a ; store player move effect - call PrintItemUseTextAndRemoveItem - ld a,XSTATITEM_ANIM ; X stat item animation ID - ld [W_PLAYERMOVENUM],a - call LoadScreenTilesFromBuffer1 ; restore saved screen - call Delay3 - xor a - ld [H_WHOSETURN],a ; set turn to player's turn - callba StatModifierUpEffect ; do stat increase move - pop hl - pop af - ld [hld],a ; restore [W_PLAYERMOVEEFFECT] - pop af - ld [hl],a ; restore [W_PLAYERMOVENUM] - ret - -ItemUsePokeflute: ; e140 (3:6140) - ld a,[W_ISINBATTLE] - and a - jr nz,.inBattle -; if not in battle - call ItemUseReloadOverworldData - ld a,[W_CURMAP] - cp a,ROUTE_12 - jr nz,.notRoute12 - ld a,[wd7d8] - bit 7,a ; has the player beaten Route 12 Snorlax yet? - jr nz,.noSnorlaxToWakeUp -; if the player hasn't beaten Route 12 Snorlax - ld hl,Route12SnorlaxFluteCoords - call ArePlayerCoordsInArray - jr nc,.noSnorlaxToWakeUp - ld hl,PlayedFluteHadEffectText - call PrintText - ld hl,wd7d8 - set 6,[hl] ; trigger Snorlax fight (handled by map script) - ret -.notRoute12 - cp a,ROUTE_16 - jr nz,.noSnorlaxToWakeUp - ld a,[wd7e0] - bit 1,a ; has the player beaten Route 16 Snorlax yet? - jr nz,.noSnorlaxToWakeUp -; if the player hasn't beaten Route 16 Snorlax - ld hl,Route16SnorlaxFluteCoords - call ArePlayerCoordsInArray - jr nc,.noSnorlaxToWakeUp - ld hl,PlayedFluteHadEffectText - call PrintText - ld hl,wd7e0 - set 0,[hl] ; trigger Snorlax fight (handled by map script) - ret -.noSnorlaxToWakeUp - ld hl,PlayedFluteNoEffectText - jp PrintText -.inBattle - xor a - ld [wWhichTrade],a ; initialize variable that indicates if any pokemon were woken up to zero - ld b,~SLP & $FF - ld hl,wPartyMon1Status - call WakeUpEntireParty - ld a,[W_ISINBATTLE] - dec a ; is it a trainer battle? - jr z,.skipWakingUpEnemyParty -; if it's a trainer battle - ld hl,wEnemyMon1Status - call WakeUpEntireParty -.skipWakingUpEnemyParty - ld hl,wBattleMonStatus - ld a,[hl] - and b ; remove Sleep status - ld [hl],a - ld hl,wEnemyMonStatus - ld a,[hl] - and b ; remove Sleep status - ld [hl],a - call LoadScreenTilesFromBuffer2 ; restore saved screen - ld a,[wWhichTrade] - and a ; were any pokemon asleep before playing the flute? - ld hl,PlayedFluteNoEffectText - jp z,PrintText ; if no pokemon were asleep -; if some pokemon were asleep - ld hl,PlayedFluteHadEffectText - call PrintText - ld a,[wLowHealthAlarm] - and a,$80 - jr nz,.skipMusic - call WaitForSoundToFinish ; wait for sound to end - callba Music_PokeFluteInBattle ; play in-battle pokeflute music -.musicWaitLoop ; wait for music to finish playing - ld a,[wc02c] - and a ; music off? - jr nz,.musicWaitLoop -.skipMusic - ld hl,FluteWokeUpText - jp PrintText - -; wakes up all party pokemon -; INPUT: -; hl must point to status of first pokemon in party (player's or enemy's) -; b must equal ~SLP -; [wWhichTrade] should be initialized to 0 -; OUTPUT: -; [wWhichTrade]: set to 1 if any pokemon were asleep -WakeUpEntireParty: ; e1e5 (3:61e5) - ld de,44 - ld c,6 -.loop - ld a,[hl] - push af - and a,SLP ; is pokemon asleep? - jr z,.notAsleep - ld a,1 - ld [wWhichTrade],a ; indicate that a pokemon had to be woken up -.notAsleep - pop af - and b ; remove Sleep status - ld [hl],a - add hl,de - dec c - jr nz,.loop - ret - -; Format: -; 00: Y -; 01: X -Route12SnorlaxFluteCoords: ; e1fd (3:61fd) - db 62,9 ; one space West of Snorlax - db 61,10 ; one space North of Snorlax - db 63,10 ; one space South of Snorlax - db 62,11 ; one space East of Snorlax - db $ff ; terminator - -; Format: -; 00: Y -; 01: X -Route16SnorlaxFluteCoords: ; e206 (3:6206) - db 10,27 ; one space East of Snorlax - db 10,25 ; one space West of Snorlax - db $ff ; terminator - -PlayedFluteNoEffectText: ; e20b (3:620b) - TX_FAR _PlayedFluteNoEffectText - db "@" - -FluteWokeUpText: ; e210 (3:6210) - TX_FAR _FluteWokeUpText - db "@" - -PlayedFluteHadEffectText: ; e215 (3:6215) - TX_FAR _PlayedFluteHadEffectText - db $06 - db $08 - ld a,[W_ISINBATTLE] - and a - jr nz,.done -; play out-of-battle pokeflute music - ld a,$ff - call PlaySound ; turn off music - ld a, (SFX_02_5e - SFX_Headers_02) / 3 - ld c, BANK(SFX_02_5e) - call PlayMusic ; play music -.musicWaitLoop ; wait for music to finish playing - ld a,[wc028] - cp a,$b8 - jr z,.musicWaitLoop - call PlayDefaultMusic ; start playing normal music again -.done - jp TextScriptEnd ; end text - -ItemUseCoinCase: ; e23a (3:623a) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - ld hl,CoinCaseNumCoinsText - jp PrintText - -CoinCaseNumCoinsText: ; e247 (3:6247) - TX_FAR _CoinCaseNumCoinsText - db "@" - -OldRodCode: ; e24c (3:624c) - call FishingInit - jp c, ItemUseNotTime - ld bc, (5 << 8) | MAGIKARP - ld a, $1 ; set bite - jr RodResponse ; 0xe257 $34 - -GoodRodCode: ; e259 (3:6259) - call FishingInit - jp c,ItemUseNotTime -.RandomLoop - call Random - srl a - jr c, .SetBite - and %11 - cp 2 - jr nc, .RandomLoop - ; choose which monster appears - ld hl,GoodRodMons - add a,a - ld c,a - ld b,0 - add hl,bc - ld b,[hl] - inc hl - ld c,[hl] - and a -.SetBite - ld a,0 - rla - xor 1 - jr RodResponse - -INCLUDE "data/good_rod.asm" - -SuperRodCode: ; e283 (3:6283) - call FishingInit - jp c, ItemUseNotTime - call ReadSuperRodData ; 0xe8ea - ld a, e -RodResponse: ; e28d (3:628d) - ld [wWhichTrade], a - - dec a ; is there a bite? - jr nz, .next - ; if yes, store level and species data - ld a, 1 - ld [W_MOVEMISSED], a - ld a, b ; level - ld [W_CURENEMYLVL], a - ld a, c ; species - ld [W_CUROPPONENT], a - -.next - ld hl, wWalkBikeSurfState - ld a, [hl] ; store the value in a - push af - push hl - ld [hl], 0 - callba Func_707b6 - pop hl - pop af - ld [hl], a - ret - -; checks if fishing is possible and if so, runs initialization code common to all rods -; unsets carry if fishing is possible, sets carry if not -FishingInit: ; e2b4 (3:62b4) - ld a,[W_ISINBATTLE] - and a - jr z,.notInBattle - scf ; can't fish during battle - ret -.notInBattle - call IsNextTileShoreOrWater - ret c - ld a,[wWalkBikeSurfState] - cp a,2 ; Surfing? - jr z,.surfing - call ItemUseReloadOverworldData - ld hl,ItemUseText00 - call PrintText - ld a,(SFX_02_3e - SFX_Headers_02) / 3 - call PlaySound ; play sound - ld c,80 - call DelayFrames - and a - ret -.surfing - scf ; can't fish when surfing - ret - -ItemUseOaksParcel: ; e2de (3:62de) - jp ItemUseNotYoursToUse - -ItemUseItemfinder: ; e2e1 (3:62e1) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - call ItemUseReloadOverworldData - callba HiddenItemNear ; check for hidden items - ld hl,ItemfinderFoundNothingText - jr nc,.printText ; if no hidden items - ld c,4 -.loop - ld a,(SFX_02_4a - SFX_Headers_02) / 3 - call PlaySoundWaitForCurrent ; play sound - ld a,(SFX_02_5a - SFX_Headers_02) / 3 - call PlaySoundWaitForCurrent ; play sound - dec c - jr nz,.loop - ld hl,ItemfinderFoundItemText -.printText - jp PrintText - -ItemfinderFoundItemText: ; e30d (3:630d) - TX_FAR _ItemfinderFoundItemText - db "@" - -ItemfinderFoundNothingText: ; e312 (3:6312) - TX_FAR _ItemfinderFoundNothingText - db "@" - -ItemUsePPUp: ; e317 (3:6317) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - -ItemUsePPRestore: ; e31e (3:631e) - ld a,[wWhichPokemon] - push af - ld a,[wcf91] - ld [wWhichTrade],a -.chooseMon - xor a - ld [wUpdateSpritesEnabled],a - ld a,$01 ; item use party menu - ld [wd07d],a - call DisplayPartyMenu - jr nc,.chooseMove - jp .itemNotUsed -.chooseMove - ld a,[wWhichTrade] - cp a,ELIXER - jp nc,.useElixir ; if Elixir or Max Elixir - ld a,$02 - ld [wMoveMenuType],a - ld hl,RaisePPWhichTechniqueText - ld a,[wWhichTrade] - cp a,ETHER ; is it a PP Up? - jr c,.printWhichTechniqueMessage ; if so, print the raise PP message - ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message -.printWhichTechniqueMessage - call PrintText - xor a - ld [wPlayerMoveListIndex],a - callab MoveSelectionMenu ; move selection menu - ld a,0 - ld [wPlayerMoveListIndex],a - jr nz,.chooseMon - ld hl,wPartyMon1Moves - ld bc,44 - call GetSelectedMoveOffset - push hl - ld a,[hl] - ld [wd11e],a - call GetMoveName - call CopyStringToCF4B ; copy name to wcf4b - pop hl - ld a,[wWhichTrade] - cp a,ETHER - jr nc,.useEther ; if Ether or Max Ether -.usePPUp - ld bc,21 - add hl,bc - ld a,[hl] ; move PP - cp a,3 << 6 ; have 3 PP Ups already been used? - jr c,.PPNotMaxedOut - ld hl,PPMaxedOutText - call PrintText - jr .chooseMove -.PPNotMaxedOut - ld a,[hl] - add a,1 << 6 ; increase PP Up count by 1 - ld [hl],a - ld a,1 ; 1 PP Up used - ld [wd11e],a - call RestoreBonusPP ; add the bonus PP to current PP - ld hl,PPIncreasedText - call PrintText -.done - pop af - ld [wWhichPokemon],a - call GBPalWhiteOut - call GoPAL_SET_CF1C - jp RemoveUsedItem -.afterRestoringPP ; after using a (Max) Ether/Elixir - ld a,[wWhichPokemon] - ld b,a - ld a,[wPlayerMonNumber] - cp b ; is the pokemon whose PP was restored active in battle? - jr nz,.skipUpdatingInBattleData - ld hl,wPartyMon1PP - ld bc,44 - call AddNTimes - ld de,wBattleMonPP - ld bc,4 - call CopyData ; copy party data to in-battle data -.skipUpdatingInBattleData - ld a,(SFX_02_3e - SFX_Headers_02) / 3 - call PlaySound - ld hl,PPRestoredText - call PrintText - jr .done -.useEther - call .restorePP - jr nz,.afterRestoringPP - jp .noEffect -; unsets zero flag if PP was restored, sets zero flag if not -; however, this is bugged for Max Ethers and Max Elixirs (see below) -.restorePP - xor a - ld [wcc49],a ; party pokemon - call GetMaxPP - ld hl,wPartyMon1Moves - ld bc,44 - call GetSelectedMoveOffset - ld bc,21 - add hl,bc ; hl now points to move's PP - ld a,[wd11e] - ld b,a ; b = max PP - ld a,[wWhichTrade] - cp a,MAX_ETHER - jr z,.fullyRestorePP - ld a,[hl] ; move PP - and a,%00111111 ; lower 6 bit bits store current PP - cp b ; does current PP equal max PP? - ret z ; if so, return - add a,10 ; increase current PP by 10 -; b holds the max PP amount and b will hold the new PP amount. -; So, if the new amount meets or exceeds the max amount, -; cap the amount to the max amount by leaving b unchanged. -; Otherwise, store the new amount in b. - cp b ; does the new amount meet or exceed the maximum? - jr nc,.storeNewAmount - ld b,a -.storeNewAmount - ld a,[hl] ; move PP - and a,%11000000 ; PP Up counter bits - add b - ld [hl],a - ret -.fullyRestorePP - ld a,[hl] ; move PP -; Note that this code has a bug. It doesn't mask out the upper two bits, which -; are used to count how many PP Ups have been used on the move. So, Max Ethers -; and Max Elixirs will not be detected as having no effect on a move with full -; PP if the move has had any PP Ups used on it. - cp b ; does current PP equal max PP? - ret z - jr .storeNewAmount -.useElixir -; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER - ld hl,wWhichTrade - dec [hl] - dec [hl] - xor a - ld hl,wCurrentMenuItem - ld [hli],a - ld [hl],a ; zero the counter for number of moves that had their PP restored - ld b,4 -; loop through each move and restore PP -.elixirLoop - push bc - ld hl,wPartyMon1Moves - ld bc,44 - call GetSelectedMoveOffset - ld a,[hl] - and a ; does the current slot have a move? - jr z,.nextMove - call .restorePP - jr z,.nextMove -; if some PP was restored - ld hl,wTileBehindCursor ; counter for number of moves that had their PP restored - inc [hl] -.nextMove - ld hl,wCurrentMenuItem - inc [hl] - pop bc - dec b - jr nz,.elixirLoop - ld a,[wTileBehindCursor] - and a ; did any moves have their PP restored? - jp nz,.afterRestoringPP -.noEffect - call ItemUseNoEffect -.itemNotUsed - call GBPalWhiteOut - call GoPAL_SET_CF1C - pop af - xor a - ld [wcd6a],a ; item use failed - ret - -RaisePPWhichTechniqueText: ; e45d (3:645d) - TX_FAR _RaisePPWhichTechniqueText - db "@" - -RestorePPWhichTechniqueText: ; e462 (3:6462) - TX_FAR _RestorePPWhichTechniqueText - db "@" - -PPMaxedOutText: ; e467 (3:6467) - TX_FAR _PPMaxedOutText - db "@" - -PPIncreasedText: ; e46c (3:646c) - TX_FAR _PPIncreasedText - db "@" - -PPRestoredText: ; e471 (3:6471) - TX_FAR _PPRestoredText - db "@" - -; for items that can't be used from the Item menu -UnusableItem: ; e476 (3:6476) - jp ItemUseNotTime - -ItemUseTMHM: ; e479 (3:6479) - ld a,[W_ISINBATTLE] - and a - jp nz,ItemUseNotTime - ld a,[wcf91] - sub a,TM_01 - push af - jr nc,.skipAdding - add a,55 ; if item is an HM, add 55 -.skipAdding - inc a - ld [wd11e],a - predef TMToMove ; get move ID from TM/HM ID - ld a,[wd11e] - ld [wMoveNum],a - call GetMoveName - call CopyStringToCF4B ; copy name to wcf4b - pop af - ld hl,BootedUpTMText - jr nc,.printBootedUpMachineText - ld hl,BootedUpHMText -.printBootedUpMachineText - call PrintText - ld hl,TeachMachineMoveText - call PrintText - hlCoord 14, 7 - ld bc,$080f - ld a,TWO_OPTION_MENU - ld [wTextBoxID],a - call DisplayTextBoxID ; yes/no menu - ld a,[wCurrentMenuItem] - and a - jr z,.useMachine - ld a,2 - ld [wcd6a],a ; item not used - ret -.useMachine - ld a,[wWhichPokemon] - push af - ld a,[wcf91] - push af -.chooseMon - ld hl,wcf4b - ld de,wd036 - ld bc,14 - call CopyData - ld a,$ff - ld [wUpdateSpritesEnabled],a - ld a,$03 ; teach TM/HM party menu - ld [wd07d],a - call DisplayPartyMenu - push af - ld hl,wd036 - ld de,wcf4b - ld bc,14 - call CopyData - pop af - jr nc,.checkIfAbleToLearnMove -; if the player canceled teaching the move - pop af - pop af - call GBPalWhiteOutWithDelay3 - call ClearSprites - call GoPAL_SET_CF1C - jp LoadScreenTilesFromBuffer1 ; restore saved screen -.checkIfAbleToLearnMove - predef CanLearnTM ; check if the pokemon can learn the move - push bc - ld a,[wWhichPokemon] - ld hl,wPartyMonNicks - call GetPartyMonName - pop bc - ld a,c - and a ; can the pokemon learn the move? - jr nz,.checkIfAlreadyLearnedMove -; if the pokemon can't learn the move - ld a,(SFX_02_51 - SFX_Headers_02) / 3 - call PlaySoundWaitForCurrent ; play sound - ld hl,MonCannotLearnMachineMoveText - call PrintText - jr .chooseMon -.checkIfAlreadyLearnedMove - callab CheckIfMoveIsKnown ; check if the pokemon already knows the move - jr c,.chooseMon - predef LearnMove ; teach move - pop af - ld [wcf91],a - pop af - ld [wWhichPokemon],a - ld a,b - and a - ret z - ld a,[wcf91] - call IsItemHM - ret c - jp RemoveUsedItem - -BootedUpTMText: ; e54f (3:654f) - TX_FAR _BootedUpTMText - db "@" - -BootedUpHMText: ; e554 (3:6554) - TX_FAR _BootedUpHMText - db "@" - -TeachMachineMoveText: ; e559 (3:6559) - TX_FAR _TeachMachineMoveText - db "@" - -MonCannotLearnMachineMoveText: ; e55e (3:655e) - TX_FAR _MonCannotLearnMachineMoveText - db "@" - -PrintItemUseTextAndRemoveItem: ; e563 (3:6563) - ld hl,ItemUseText00 - call PrintText - ld a,(SFX_02_3e - SFX_Headers_02) / 3 - call PlaySound ; play sound - call WaitForTextScrollButtonPress ; wait for button press - -RemoveUsedItem: ; e571 (3:6571) - ld hl,wNumBagItems - ld a,1 ; one item - ld [wcf96],a ; store quantity - jp RemoveItemFromInventory - -ItemUseNoEffect: ; e57c (3:657c) - ld hl,ItemUseNoEffectText - jr ItemUseFailed - -ItemUseNotTime: ; e581 (3:6581) - ld hl,ItemUseNotTimeText - jr ItemUseFailed - -ItemUseNotYoursToUse: ; e586 (3:6586) - ld hl,ItemUseNotYoursToUseText - jr ItemUseFailed - -ThrowBallAtTrainerMon: ; e58b (3:658b) - call GoPAL_SET_CF1C - call LoadScreenTilesFromBuffer1 ; restore saved screen - call Delay3 - ld a,TOSS_ANIM - ld [W_ANIMATIONID],a - predef MoveAnimation ; do animation - ld hl,ThrowBallAtTrainerMonText1 - call PrintText - ld hl,ThrowBallAtTrainerMonText2 - call PrintText - jr RemoveUsedItem - -NoCyclingAllowedHere: ; e5ac (3:65ac) - ld hl,NoCyclingAllowedHereText - jr ItemUseFailed - -BoxFullCannotThrowBall: ; e5b1 (3:65b1) - ld hl,BoxFullCannotThrowBallText - jr ItemUseFailed - -SurfingAttemptFailed: ; e5b6 (3:65b6) - ld hl,NoSurfingHereText - -ItemUseFailed: ; e5b9 (3:65b9) - xor a - ld [wcd6a],a ; item use failed - jp PrintText - -ItemUseNotTimeText: ; e5c0 (3:65c0) - TX_FAR _ItemUseNotTimeText - db "@" - -ItemUseNotYoursToUseText: ; e5c5 (3:65c5) - TX_FAR _ItemUseNotYoursToUseText - db "@" - -ItemUseNoEffectText: ; e5ca (3:65ca) - TX_FAR _ItemUseNoEffectText - db "@" - -ThrowBallAtTrainerMonText1: ; e5cf (3:65cf) - TX_FAR _ThrowBallAtTrainerMonText1 - db "@" - -ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4) - TX_FAR _ThrowBallAtTrainerMonText2 - db "@" - -NoCyclingAllowedHereText: ; e5d9 (3:65d9) - TX_FAR _NoCyclingAllowedHereText - db "@" - -NoSurfingHereText: ; e5de (3:65de) - TX_FAR _NoSurfingHereText - db "@" - -BoxFullCannotThrowBallText: ; e5e3 (3:65e3) - TX_FAR _BoxFullCannotThrowBallText - db "@" - -ItemUseText00: ; e5e8 (3:65e8) - TX_FAR _ItemUseText001 - db $05 - TX_FAR _ItemUseText002 - db "@" - -GotOnBicycleText: ; e5f2 (3:65f2) - TX_FAR _GotOnBicycleText1 - db $05 - TX_FAR _GotOnBicycleText2 - db "@" - -GotOffBicycleText: ; e5fc (3:65fc) - TX_FAR _GotOffBicycleText1 - db $05 - TX_FAR _GotOffBicycleText2 - db "@" - -; restores bonus PP (from PP Ups) when healing at a pokemon center -; also, when a PP Up is used, it increases the current PP by one PP Up bonus -; INPUT: -; [wWhichPokemon] = index of pokemon in party -; [wd11e] = mode -; 0: Pokemon Center healing -; 1: using a PP Up -; [wCurrentMenuItem] = index of move (when using a PP Up) -RestoreBonusPP: ; e606 (3:6606) - ld hl,wPartyMon1Moves - ld bc,44 - ld a,[wWhichPokemon] - call AddNTimes - push hl - ld de,wcd78 - 1 - predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wcd78 - pop hl - ld c,21 - ld b,0 - add hl,bc ; hl now points to move 1 PP - ld de,wcd78 - ld b,0 ; initialize move counter to zero -; loop through the pokemon's moves -.loop - inc b - ld a,b - cp a,5 ; reached the end of the pokemon's moves? - ret z ; if so, return - ld a,[wd11e] - dec a ; using a PP Up? - jr nz,.skipMenuItemIDCheck -; if using a PP Up, check if this is the move it's being used on - ld a,[wCurrentMenuItem] - inc a - cp b - jr nz,.nextMove -.skipMenuItemIDCheck - ld a,[hl] - and a,%11000000 ; have any PP Ups been used? - call nz,AddBonusPP ; if so, add bonus PP -.nextMove - inc hl - inc de - jr .loop - -; adds bonus PP from PP Ups to current PP -; 1/5 of normal max PP (capped at 7) is added for each PP Up -; INPUT: -; [de] = normal max PP -; [hl] = move PP -; [wd11e] = max number of times to add bonus -; set to 1 when using a PP Up, set to 255 otherwise -AddBonusPP: ; e642 (3:6642) - push bc - ld a,[de] ; normal max PP of move - ld [H_DIVIDEND + 3],a - xor a - ld [H_DIVIDEND],a - ld [H_DIVIDEND + 1],a - ld [H_DIVIDEND + 2],a - ld a,5 - ld [H_DIVISOR],a - ld b,4 - call Divide - ld a,[hl] ; move PP - ld b,a - swap a - and a,%00001111 - srl a - srl a - ld c,a ; c = number of PP Ups used -.loop - ld a,[H_QUOTIENT + 3] - cp a,8 ; is the amount greater than or equal to 8? - jr c,.addAmount - ld a,7 ; cap the amount at 7 -.addAmount - add b - ld b,a - ld a,[wd11e] - dec a - jr z,.done - dec c - jr nz,.loop -.done - ld [hl],b - pop bc - ret - -; gets max PP of a pokemon's move (including PP from PP Ups) -; INPUT: -; [wWhichPokemon] = index of pokemon within party/box -; [wcc49] = pokemon source -; 00: player's party -; 01: enemy's party -; 02: current box -; 03: daycare -; 04: player's in-battle pokemon -; [wCurrentMenuItem] = move index -; OUTPUT: -; [wd11e] = max PP -GetMaxPP: ; e677 (3:6677) - ld a,[wcc49] - and a - ld hl,wPartyMon1Moves - ld bc,wPartyMon2 - wPartyMon1 - jr z,.sourceWithMultipleMon - ld hl,wEnemyMon1Moves - dec a - jr z,.sourceWithMultipleMon - ld hl,wBoxMon1Moves - ld bc,wBoxMon2 - wBoxMon1 - dec a - jr z,.sourceWithMultipleMon - ld hl,wDayCareMonMoves - dec a - jr z,.sourceWithOneMon - ld hl,wBattleMonMoves ; player's in-battle pokemon -.sourceWithOneMon - call GetSelectedMoveOffset2 - jr .next -.sourceWithMultipleMon - call GetSelectedMoveOffset -.next - ld a,[hl] - dec a - push hl - ld hl,Moves - ld bc,6 - call AddNTimes - ld de,wcd6d - ld a,BANK(Moves) - call FarCopyData - ld de,wcd72 - ld a,[de] - ld b,a ; b = normal max PP - pop hl - push bc - ld bc,21 ; PP offset if not player's in-battle pokemon data - ld a,[wcc49] - cp a,4 ; player's in-battle pokemon? - jr nz,.addPPOffset - ld bc,17 ; PP offset if player's in-battle pokemon data -.addPPOffset - add hl,bc - ld a,[hl] ; a = current PP - and a,%11000000 ; get PP Up count - pop bc - or b ; place normal max PP in 6 lower bits of a - ld h,d - ld l,e - inc hl ; hl = wcd73 - ld [hl],a - xor a - ld [wd11e],a ; no limit on PP Up amount - call AddBonusPP ; add bonus PP from PP Ups - ld a,[hl] - and a,%00111111 ; mask out the PP Up count - ld [wd11e],a ; store max PP - ret - -GetSelectedMoveOffset: ; e6e3 (3:66e3) - ld a,[wWhichPokemon] - call AddNTimes - -GetSelectedMoveOffset2: ; e6e9 (3:66e9) - ld a,[wCurrentMenuItem] - ld c,a - ld b,0 - add hl,bc - ret - -; confirms the item toss and then tosses the item -; INPUT: -; hl = address of inventory (either wNumBagItems or wNumBoxItems) -; [wcf91] = item ID -; [wWhichPokemon] = index of item within inventory -; [wcf96] = quantity to toss -; OUTPUT: -; clears carry flag if the item is tossed, sets carry flag if not -TossItem_: ; e6f1 (3:66f1) - push hl - ld a,[wcf91] - call IsItemHM - pop hl - jr c,.tooImportantToToss - push hl - call IsKeyItem_ - ld a,[wd124] - pop hl - and a - jr nz,.tooImportantToToss - push hl - ld a,[wcf91] - ld [wd11e],a - call GetItemName - call CopyStringToCF4B ; copy name to wcf4b - ld hl,IsItOKToTossItemText - call PrintText - hlCoord 14, 7 - ld bc,$080f - ld a,TWO_OPTION_MENU - ld [wTextBoxID],a - call DisplayTextBoxID ; yes/no menu - ld a,[wd12e] - cp a,2 - pop hl - scf - ret z -; if the player chose Yes - push hl - ld a,[wWhichPokemon] - call RemoveItemFromInventory - ld a,[wcf91] - ld [wd11e],a - call GetItemName - call CopyStringToCF4B ; copy name to wcf4b - ld hl,ThrewAwayItemText - call PrintText - pop hl - and a - ret -.tooImportantToToss - push hl - ld hl,TooImportantToTossText - call PrintText - pop hl - scf - ret - -ThrewAwayItemText: ; e755 (3:6755) - TX_FAR _ThrewAwayItemText - db "@" - -IsItOKToTossItemText: ; e75a (3:675a) - TX_FAR _IsItOKToTossItemText - db "@" - -TooImportantToTossText: ; e75f (3:675f) - TX_FAR _TooImportantToTossText - db "@" - -; checks if an item is a key item -; INPUT: -; [wcf91] = item ID -; OUTPUT: -; [wd124] = result -; 00: item is not key item -; 01: item is key item -IsKeyItem_: ; e764 (3:6764) - ld a,$01 - ld [wd124],a - ld a,[wcf91] - cp a,HM_01 ; is the item an HM or TM? - jr nc,.checkIfItemIsHM -; if the item is not an HM or TM - push af - ld hl,KeyItemBitfield - ld de,wHPBarMaxHP - ld bc,15 ; only 11 bytes are actually used - call CopyData - pop af - dec a - ld c,a - ld hl,wHPBarMaxHP - ld b,$02 ; test bit - predef FlagActionPredef ; bitfield operation function - ld a,c - and a - ret nz -.checkIfItemIsHM - ld a,[wcf91] - call IsItemHM - ret c - xor a - ld [wd124],a - ret - -INCLUDE "data/key_items.asm" - -SendNewMonToBox: ; e7a4 (3:67a4) - ld de, W_NUMINBOX ; wda80 - ld a, [de] - inc a - ld [de], a - ld a, [wcf91] - ld [wd0b5], a - ld c, a -.asm_e7b1 - inc de - ld a, [de] - ld b, a - ld a, c - ld c, b - ld [de], a - cp $ff - jr nz, .asm_e7b1 - call GetMonHeader - ld hl, wBoxMonOT - ld bc, $b - ld a, [W_NUMINBOX] ; wda80 - dec a - jr z, .asm_e7ee - dec a - call AddNTimes - push hl - ld bc, $b - add hl, bc - ld d, h - ld e, l - pop hl - ld a, [W_NUMINBOX] ; wda80 - dec a - ld b, a -.asm_e7db - push bc - push hl - ld bc, $b - call CopyData - pop hl - ld d, h - ld e, l - ld bc, $fff5 - add hl, bc - pop bc - dec b - jr nz, .asm_e7db -.asm_e7ee - ld hl, wPlayerName ; wd158 - ld de, wBoxMonOT - ld bc, $b - call CopyData - ld a, [W_NUMINBOX] ; wda80 - dec a - jr z, .asm_e82a - ld hl, wBoxMonNicks - ld bc, $b - dec a - call AddNTimes - push hl - ld bc, $b - add hl, bc - ld d, h - ld e, l - pop hl - ld a, [W_NUMINBOX] ; wda80 - dec a - ld b, a -.asm_e817 - push bc - push hl - ld bc, $b - call CopyData - pop hl - ld d, h - ld e, l - ld bc, $fff5 - add hl, bc - pop bc - dec b - jr nz, .asm_e817 -.asm_e82a - ld hl, wBoxMonNicks - ld a, $2 - ld [wd07d], a - predef AskName - ld a, [W_NUMINBOX] ; wda80 - dec a - jr z, .asm_e867 - ld hl, wBoxMons - ld bc, wBoxMon2 - wBoxMon1 - dec a - call AddNTimes - push hl - ld bc, wBoxMon2 - wBoxMon1 - add hl, bc - ld d, h - ld e, l - pop hl - ld a, [W_NUMINBOX] ; wda80 - dec a - ld b, a -.asm_e854 - push bc - push hl - ld bc, wBoxMon2 - wBoxMon1 - call CopyData - pop hl - ld d, h - ld e, l - ld bc, $ffdf - add hl, bc - pop bc - dec b - jr nz, .asm_e854 -.asm_e867 - ld a, [wEnemyMonLevel] ; wEnemyMonLevel - ld [wEnemyMonBoxLevel], a - ld hl, wEnemyMon - ld de, wBoxMon1 - ld bc, $c - call CopyData - ld hl, wPlayerID ; wPlayerID - ld a, [hli] - ld [de], a - inc de - ld a, [hl] - ld [de], a - inc de - push de - ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL - ld d, a - callab CalcExperience - pop de - ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND) - ld [de], a - inc de - ld a, [$ff97] - ld [de], a - inc de - ld a, [$ff98] - ld [de], a - inc de - xor a - ld b, $a -.asm_e89f - ld [de], a - inc de - dec b - jr nz, .asm_e89f - ld hl, wEnemyMonDVs - ld a, [hli] - ld [de], a - inc de - ld a, [hli] - ld [de], a - ld hl, wEnemyMonPP ; wcffe - ld b, $4 -.asm_e8b1 - ld a, [hli] - inc de - ld [de], a - dec b - jr nz, .asm_e8b1 - ret - -; checks if the tile in front of the player is a shore or water tile -; used for surfing and fishing -; unsets carry if it is, sets carry if not -IsNextTileShoreOrWater: ; e8b8 (3:68b8) - ld a, [W_CURMAPTILESET] - ld hl, WaterTilesets - ld de,1 - call IsInArray - jr nc, .notShoreOrWater - ld a, [W_CURMAPTILESET] - cp SHIP_PORT ; Vermilion Dock tileset - ld a, [wTileInFrontOfPlayer] ; tile in front of player - jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset - cp $48 ; eastern shore tile in Safari Zone - jr z, .shoreOrWater - cp $32 ; usual eastern shore tile - jr z, .shoreOrWater -.skipShoreTiles - cp $14 ; water tile - jr z, .shoreOrWater -.notShoreOrWater - scf - ret -.shoreOrWater - and a - ret - -; tilesets with water -WaterTilesets: ; e8e0 (3:68e0) - db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU - db $ff ; terminator - -ReadSuperRodData: ; e8ea (3:68ea) -; return e = 2 if no fish on this map -; return e = 1 if a bite, bc = level,species -; return e = 0 if no bite - ld a, [W_CURMAP] - ld de, 3 ; each fishing group is three bytes wide - ld hl, SuperRodData - call IsInArray - jr c, .ReadFishingGroup - ld e, $2 ; $2 if no fishing groups found - ret - -.ReadFishingGroup ; 0xe8f6 -; hl points to the fishing group entry in the index - inc hl ; skip map id - - ; read fishing group address - ld a, [hli] - ld h, [hl] - ld l, a - - ld b, [hl] ; how many mons in group - inc hl ; point to data - ld e, $0 ; no bite yet - -.RandomLoop ; 0xe90c - call Random - srl a - ret c ; 50% chance of no battle - - and %11 ; 2-bit random number - cp b - jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate - - ; get the mon - add a - ld c, a - ld b, $0 - add hl, bc - ld b, [hl] ; level - inc hl - ld c, [hl] ; species - ld e, $1 ; $1 if there's a bite - ret - -INCLUDE "data/super_rod.asm" - -; reloads map view and processes sprite data -; for items that cause the overworld to be displayed -ItemUseReloadOverworldData: ; e9c5 (3:69c5) - call LoadCurrentMapView - jp UpdateSprites - -; creates a list at wBuffer of maps where the mon in [wd11e] can be found. -; this is used by the pokedex to display locations the mon can be found on the map. -FindWildLocationsOfMon: ; e9cb (3:69cb) - ld hl, WildDataPointers - ld de, wBuffer - ld c, $0 -.loop - inc hl - ld a, [hld] - inc a - jr z, .done - push hl - ld a, [hli] - ld h, [hl] - ld l, a - ld a, [hli] - and a - call nz, CheckMapForMon ; land - ld a, [hli] - and a - call nz, CheckMapForMon ; water - pop hl - inc hl - inc hl - inc c - jr .loop -.done - ld a, $ff ; list terminator - ld [de], a - ret - -CheckMapForMon: ; e9f0 (3:69f0) - inc hl - ld b, $a -.loop - ld a, [wd11e] - cp [hl] - jr nz, .nextEntry - ld a, c - ld [de], a - inc de -.nextEntry - inc hl - inc hl - dec b - jr nz, .loop - dec hl - ret +UseItem_: ; d5c7 (3:55c7)
+ ld a,1
+ ld [wcd6a],a
+ ld a,[wcf91] ;contains item_ID
+ cp a,HM_01
+ jp nc,ItemUseTMHM
+ ld hl,ItemUsePtrTable
+ dec a
+ add a
+ ld c,a
+ ld b,0
+ add hl,bc
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a
+ jp [hl]
+
+ItemUsePtrTable: ; d5e1 (3:55e1)
+ dw ItemUseBall ; MASTER_BALL
+ dw ItemUseBall ; ULTRA_BALL
+ dw ItemUseBall ; GREAT_BALL
+ dw ItemUseBall ; POKE_BALL
+ dw ItemUseTownMap ; TOWN_MAP
+ dw ItemUseBicycle ; BICYCLE
+ dw ItemUseSurfboard ; out-of-battle Surf effect
+ dw ItemUseBall ; SAFARI_BALL
+ dw ItemUsePokedex ; POKEDEX
+ dw ItemUseEvoStone ; MOON_STONE
+ dw ItemUseMedicine ; ANTIDOTE
+ dw ItemUseMedicine ; BURN_HEAL
+ dw ItemUseMedicine ; ICE_HEAL
+ dw ItemUseMedicine ; AWAKENING
+ dw ItemUseMedicine ; PARLYZ_HEAL
+ dw ItemUseMedicine ; FULL_RESTORE
+ dw ItemUseMedicine ; MAX_POTION
+ dw ItemUseMedicine ; HYPER_POTION
+ dw ItemUseMedicine ; SUPER_POTION
+ dw ItemUseMedicine ; POTION
+ dw ItemUseBait ; BOULDERBADGE
+ dw ItemUseRock ; CASCADEBADGE
+ dw UnusableItem ; THUNDERBADGE
+ dw UnusableItem ; RAINBOWBADGE
+ dw UnusableItem ; SOULBADGE
+ dw UnusableItem ; MARSHBADGE
+ dw UnusableItem ; VOLCANOBADGE
+ dw UnusableItem ; EARTHBADGE
+ dw ItemUseEscapeRope ; ESCAPE_ROPE
+ dw ItemUseRepel ; REPEL
+ dw UnusableItem ; OLD_AMBER
+ dw ItemUseEvoStone ; FIRE_STONE
+ dw ItemUseEvoStone ; THUNDER_STONE
+ dw ItemUseEvoStone ; WATER_STONE
+ dw ItemUseVitamin ; HP_UP
+ dw ItemUseVitamin ; PROTEIN
+ dw ItemUseVitamin ; IRON
+ dw ItemUseVitamin ; CARBOS
+ dw ItemUseVitamin ; CALCIUM
+ dw ItemUseVitamin ; RARE_CANDY
+ dw UnusableItem ; DOME_FOSSIL
+ dw UnusableItem ; HELIX_FOSSIL
+ dw UnusableItem ; SECRET_KEY
+ dw UnusableItem
+ dw UnusableItem ; BIKE_VOUCHER
+ dw ItemUseXAccuracy ; X_ACCURACY
+ dw ItemUseEvoStone ; LEAF_STONE
+ dw ItemUseCardKey ; CARD_KEY
+ dw UnusableItem ; NUGGET
+ dw UnusableItem ; ??? PP_UP
+ dw ItemUsePokedoll ; POKE_DOLL
+ dw ItemUseMedicine ; FULL_HEAL
+ dw ItemUseMedicine ; REVIVE
+ dw ItemUseMedicine ; MAX_REVIVE
+ dw ItemUseGuardSpec ; GUARD_SPEC_
+ dw ItemUseSuperRepel ; SUPER_REPL
+ dw ItemUseMaxRepel ; MAX_REPEL
+ dw ItemUseDireHit ; DIRE_HIT
+ dw UnusableItem ; COIN
+ dw ItemUseMedicine ; FRESH_WATER
+ dw ItemUseMedicine ; SODA_POP
+ dw ItemUseMedicine ; LEMONADE
+ dw UnusableItem ; S_S__TICKET
+ dw UnusableItem ; GOLD_TEETH
+ dw ItemUseXStat ; X_ATTACK
+ dw ItemUseXStat ; X_DEFEND
+ dw ItemUseXStat ; X_SPEED
+ dw ItemUseXStat ; X_SPECIAL
+ dw ItemUseCoinCase ; COIN_CASE
+ dw ItemUseOaksParcel ; OAKS_PARCEL
+ dw ItemUseItemfinder ; ITEMFINDER
+ dw UnusableItem ; SILPH_SCOPE
+ dw ItemUsePokeflute ; POKE_FLUTE
+ dw UnusableItem ; LIFT_KEY
+ dw UnusableItem ; EXP__ALL
+ dw OldRodCode ; OLD_ROD
+ dw GoodRodCode ; GOOD_ROD
+ dw SuperRodCode ; SUPER_ROD
+ dw ItemUsePPUp ; PP_UP (real one)
+ dw ItemUsePPRestore ; ETHER
+ dw ItemUsePPRestore ; MAX_ETHER
+ dw ItemUsePPRestore ; ELIXER
+ dw ItemUsePPRestore ; MAX_ELIXER
+
+ItemUseBall: ; d687 (3:5687)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime ; not in battle
+ dec a
+ jp nz,ThrowBallAtTrainerMon
+ ld a,[W_BATTLETYPE]
+ dec a
+ jr z,.UseBall
+ ld a,[wPartyCount] ;is Party full?
+ cp a,PARTY_LENGTH
+ jr nz,.UseBall
+ ld a,[W_NUMINBOX] ;is Box full?
+ cp a,MONS_PER_BOX
+ jp z,BoxFullCannotThrowBall
+.UseBall ;$56a7
+;ok, you can use a ball
+ xor a
+ ld [wd11c],a
+ ld a,[W_BATTLETYPE]
+ cp a,2 ;SafariBattle
+ jr nz,.skipSafariZoneCode
+.safariZone
+ ; remove a Safari Ball from inventory
+ ld hl,W_NUMSAFARIBALLS
+ dec [hl]
+.skipSafariZoneCode ;$56b6
+ call GoPAL_SET_CF1C
+ ld a,$43
+ ld [wd11e],a
+ call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup
+ ld hl,ItemUseText00
+ call PrintText
+ callab IsGhostBattle
+ ld b,$10
+ jp z,.next12
+ ld a,[W_BATTLETYPE]
+ dec a
+ jr nz,.notOldManBattle
+.oldManBattle
+ ld hl,W_GRASSRATE
+ ld de,wPlayerName
+ ld bc,11
+ call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch)
+ jp .BallSuccess ;$578b
+.notOldManBattle ;$56e9
+ ld a,[W_CURMAP]
+ cp a,POKEMONTOWER_6
+ jr nz,.loop
+ ld a,[wEnemyMonSpecies2]
+ cp a,MAROWAK
+ ld b,$10
+ jp z,.next12
+; if not fighting ghost Marowak, loop until a random number in the current
+; pokeball's allowed range is found
+.loop ;$56fa
+ call Random
+ ld b,a
+ ld hl,wcf91
+ ld a,[hl]
+ cp a,MASTER_BALL
+ jp z,.BallSuccess ;$578b
+ cp a,POKE_BALL
+ jr z,.checkForAilments
+ ld a,200
+ cp b
+ jr c,.loop ;get only numbers <= 200 for Great Ball
+ ld a,[hl]
+ cp a,GREAT_BALL
+ jr z,.checkForAilments
+ ld a,150 ;get only numbers <= 150 for Ultra Ball
+ cp b
+ jr c,.loop
+.checkForAilments ;$571a
+; pokemon can be caught more easily with any (primary) status ailment
+; Frozen/Asleep pokemon are relatively even easier to catch
+; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch.
+; for the others, a random number from 0-11 ensures a catch.
+ ld a,[wEnemyMonStatus] ;status ailments
+ and a
+ jr z,.noAilments
+ and a, 1 << FRZ | SLP ;is frozen and/or asleep?
+ ld c,12
+ jr z,.notFrozenOrAsleep
+ ld c,25
+.notFrozenOrAsleep ;$5728
+ ld a,b
+ sub c
+ jp c,.BallSuccess ;$578b
+ ld b,a
+.noAilments ;$572e
+ push bc ;save RANDOM number
+ xor a
+ ld [H_MULTIPLICAND],a
+ ld hl,wEnemyMonMaxHP
+ ld a,[hli]
+ ld [H_MULTIPLICAND + 1],a
+ ld a,[hl]
+ ld [H_MULTIPLICAND + 2],a
+ ld a,255
+ ld [H_MULTIPLIER],a
+ call Multiply ; MaxHP * 255
+ ld a,[wcf91]
+ cp a,GREAT_BALL
+ ld a,12 ;any other BallFactor
+ jr nz,.next7
+ ld a,8
+.next7 ;$574d
+ ld [H_DIVISOR],a
+ ld b,4 ; number of bytes in dividend
+ call Divide
+ ld hl,wEnemyMonHP
+ ld a,[hli]
+ ld b,a
+ ld a,[hl]
+
+; explanation: we have a 16-bit value equal to [b << 8 | a].
+; This number is divided by 4. The result is 8 bit (reg. a).
+; Always bigger than zero.
+ srl b
+ rr a
+ srl b
+ rr a ; a = current HP / 4
+ and a
+ jr nz,.next8
+ inc a
+.next8 ;$5766
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4)
+ ld a,[H_QUOTIENT + 2]
+ and a
+ jr z,.next9
+ ld a,255
+ ld [H_QUOTIENT + 3],a
+.next9 ;$5776
+ pop bc
+ ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate
+ cp b
+ jr c,.next10
+ ld a,[H_QUOTIENT + 2]
+ and a
+ jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
+ call Random
+ ld b,a
+ ld a,[H_QUOTIENT + 3]
+ cp b
+ jr c,.next10
+.BallSuccess ;$578b
+ jr .BallSuccess2
+.next10 ;$578d
+ ld a,[H_QUOTIENT + 3]
+ ld [wd11e],a
+ xor a
+ ld [H_MULTIPLICAND],a
+ ld [H_MULTIPLICAND + 1],a
+ ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate
+ ld [H_MULTIPLICAND + 2],a
+ ld a,100
+ ld [H_MULTIPLIER],a
+ call Multiply ; CatchRate * 100
+ ld a,[wcf91]
+ ld b,255
+ cp a,POKE_BALL
+ jr z,.next11
+ ld b,200
+ cp a,GREAT_BALL
+ jr z,.next11
+ ld b,150
+ cp a,ULTRA_BALL
+ jr z,.next11
+.next11 ;$57b8
+ ld a,b
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide
+ ld a,[H_QUOTIENT + 2]
+ and a
+ ld b,$63
+ jr nz,.next12
+ ld a,[wd11e]
+ ld [H_MULTIPLIER],a
+ call Multiply
+ ld a,255
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide
+ ld a,[wEnemyMonStatus] ;status ailments
+ and a
+ jr z,.next13
+ and a, 1 << FRZ | SLP
+ ld b,5
+ jr z,.next14
+ ld b,10
+.next14 ;$57e6
+ ld a,[H_QUOTIENT + 3]
+ add b
+ ld [H_QUOTIENT + 3],a
+.next13 ;$57eb
+ ld a,[H_QUOTIENT + 3]
+ cp a,10
+ ld b,$20
+ jr c,.next12
+ cp a,30
+ ld b,$61
+ jr c,.next12
+ cp a,70
+ ld b,$62
+ jr c,.next12
+ ld b,$63
+.next12 ;$5801
+ ld a,b
+ ld [wd11e],a
+.BallSuccess2 ;$5805
+ ld c,20
+ call DelayFrames
+ ld a,TOSS_ANIM
+ ld [W_ANIMATIONID],a
+ xor a
+ ld [$fff3],a
+ ld [wAnimationType],a
+ ld [wDamageMultipliers],a
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[wcf91]
+ push af
+ predef MoveAnimation
+ pop af
+ ld [wcf91],a
+ pop af
+ ld [wWhichPokemon],a
+ ld a,[wd11e]
+ cp a,$10
+ ld hl,ItemUseBallText00
+ jp z,.printText0
+ cp a,$20
+ ld hl,ItemUseBallText01
+ jp z,.printText0
+ cp a,$61
+ ld hl,ItemUseBallText02
+ jp z,.printText0
+ cp a,$62
+ ld hl,ItemUseBallText03
+ jp z,.printText0
+ cp a,$63
+ ld hl,ItemUseBallText04
+ jp z,.printText0
+ ld hl,wEnemyMonHP ;current HP
+ ld a,[hli]
+ push af
+ ld a,[hli]
+ push af ;backup currentHP...
+ inc hl
+ ld a,[hl]
+ push af ;...and status ailments
+ push hl
+ ld hl,W_ENEMYBATTSTATUS3
+ bit Transformed,[hl]
+ jr z,.next15
+ ld a,$4c
+ ld [wEnemyMonSpecies2],a
+ jr .next16
+.next15 ;$5871
+ set Transformed,[hl]
+ ld hl,wcceb
+ ld a,[wEnemyMonDVs]
+ ld [hli],a
+ ld a,[wEnemyMonDVs + 1]
+ ld [hl],a
+.next16 ;$587e
+ ld a,[wcf91]
+ push af
+ ld a,[wEnemyMonSpecies2]
+ ld [wcf91],a
+ ld a,[wEnemyMonLevel]
+ ld [W_CURENEMYLVL],a
+ callab LoadEnemyMonData
+ pop af
+ ld [wcf91],a
+ pop hl
+ pop af
+ ld [hld],a
+ dec hl
+ pop af
+ ld [hld],a
+ pop af
+ ld [hl],a
+ ld a,[wEnemyMonSpecies] ;enemy
+ ld [wd11c],a
+ ld [wcf91],a
+ ld [wd11e],a
+ ld a,[W_BATTLETYPE]
+ dec a
+ jr z,.printText1
+ ld hl,ItemUseBallText05
+ call PrintText
+ predef IndexToPokedex
+ ld a,[wd11e]
+ dec a
+ ld c,a
+ ld b,2
+ ld hl,wPokedexOwned ;Dex_own_flags (pokemon)
+ predef FlagActionPredef
+ ld a,c
+ push af
+ ld a,[wd11e]
+ dec a
+ ld c,a
+ ld b,1
+ predef FlagActionPredef
+ pop af
+ and a
+ jr nz,.checkParty
+ ld hl,ItemUseBallText06
+ call PrintText
+ call ClearSprites
+ ld a,[wEnemyMonSpecies] ;caught mon_ID
+ ld [wd11e],a
+ predef ShowPokedexData
+.checkParty ;$58f4
+ ld a,[wPartyCount]
+ cp a,PARTY_LENGTH ;is party full?
+ jr z,.sendToBox
+ xor a
+ ld [wcc49],a
+ call ClearSprites
+ call AddPartyMon ;add mon to Party
+ jr .End
+.sendToBox ;$5907
+ call ClearSprites
+ call SendNewMonToBox
+ ld hl,ItemUseBallText07
+ ld a,[wd7f1]
+ bit 0,a ;already met Bill?
+ jr nz,.sendToBox2
+ ld hl,ItemUseBallText08
+.sendToBox2 ;$591a
+ call PrintText
+ jr .End
+.printText1 ;$591f
+ ld hl,ItemUseBallText05
+.printText0 ;$5922
+ call PrintText
+ call ClearSprites
+.End ;$5928
+ ld a,[W_BATTLETYPE]
+ and a
+ ret nz
+ ld hl,wNumBagItems
+ inc a
+ ld [wcf96],a
+ jp RemoveItemFromInventory ;remove ITEM (XXX)
+ItemUseBallText00: ; d937 (3:5937)
+;"It dodged the thrown ball!"
+;"This pokemon can't be caught"
+ TX_FAR _ItemUseBallText00
+ db "@"
+ItemUseBallText01: ; d93c (3:593c)
+;"You missed the pokemon!"
+ TX_FAR _ItemUseBallText01
+ db "@"
+ItemUseBallText02: ; d941 (3:5941)
+;"Darn! The pokemon broke free!"
+ TX_FAR _ItemUseBallText02
+ db "@"
+ItemUseBallText03: ; d946 (3:5946)
+;"Aww! It appeared to be caught!"
+ TX_FAR _ItemUseBallText03
+ db "@"
+ItemUseBallText04: ; d94b (3:594b)
+;"Shoot! It was so close too!"
+ TX_FAR _ItemUseBallText04
+ db "@"
+ItemUseBallText05: ; d950 (3:5950)
+;"All right! {MonName} was caught!"
+;play sound
+ TX_FAR _ItemUseBallText05
+ db $12,$06
+ db "@"
+ItemUseBallText07: ; d957 (3:5957)
+;"X was transferred to Bill's PC"
+ TX_FAR _ItemUseBallText07
+ db "@"
+ItemUseBallText08: ; d95c (3:595c)
+;"X was transferred to someone's PC"
+ TX_FAR _ItemUseBallText08
+ db "@"
+
+ItemUseBallText06: ; d961 (3:5961)
+;"New DEX data will be added..."
+;play sound
+ TX_FAR _ItemUseBallText06
+ db $13,$06
+ db "@"
+
+ItemUseTownMap: ; d968 (3:5968)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld b, BANK(DisplayTownMap)
+ ld hl, DisplayTownMap
+ jp Bankswitch ; display Town Map
+
+ItemUseBicycle: ; d977 (3:5977)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,[wWalkBikeSurfState]
+ ld [wWalkBikeSurfStateCopy],a
+ cp a,2 ; is the player surfing?
+ jp z,ItemUseNotTime
+ dec a ; is player already bicycling?
+ jr nz,.tryToGetOnBike
+.getOffBike
+ call ItemUseReloadOverworldData
+ xor a
+ ld [wWalkBikeSurfState],a ; change player state to walking
+ call PlayDefaultMusic ; play walking music
+ ld hl,GotOffBicycleText
+ jr .printText
+.tryToGetOnBike
+ call IsBikeRidingAllowed
+ jp nc,NoCyclingAllowedHere
+ call ItemUseReloadOverworldData
+ xor a ; no keys pressed
+ ld [hJoyHeld],a ; current joypad state
+ inc a
+ ld [wWalkBikeSurfState],a ; change player state to bicycling
+ ld hl,GotOnBicycleText
+ call PlayDefaultMusic ; play bike riding music
+.printText
+ jp PrintText
+
+; used for Surf out-of-battle effect
+ItemUseSurfboard: ; d9b4 (3:59b4)
+ ld a,[wWalkBikeSurfState]
+ ld [wWalkBikeSurfStateCopy],a
+ cp a,2 ; is the player already surfing?
+ jr z,.tryToStopSurfing
+.tryToSurf
+ call IsNextTileShoreOrWater
+ jp c,SurfingAttemptFailed
+ ld hl,TilePairCollisionsWater
+ call CheckForTilePairCollisions
+ jp c,SurfingAttemptFailed
+.surf
+ call .makePlayerMoveForward
+ ld hl,wd730
+ set 7,[hl]
+ ld a,2
+ ld [wWalkBikeSurfState],a ; change player state to surfing
+ call PlayDefaultMusic ; play surfing music
+ ld hl,SurfingGotOnText
+ jp PrintText
+.tryToStopSurfing
+ xor a
+ ld [$ff8c],a
+ ld d,16 ; talking range in pixels (normal range)
+ call IsSpriteInFrontOfPlayer2
+ res 7,[hl]
+ ld a,[$ff8c]
+ and a ; is there a sprite in the way?
+ jr nz,.cannotStopSurfing
+ ld hl,TilePairCollisionsWater
+ call CheckForTilePairCollisions
+ jr c,.cannotStopSurfing
+ ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a ; hl now points to passable tiles
+ ld a,[wTileInFrontOfPlayer] ; tile in front of the player
+ ld b,a
+.passableTileLoop
+ ld a,[hli]
+ cp b
+ jr z,.stopSurfing
+ cp a,$ff
+ jr nz,.passableTileLoop
+.cannotStopSurfing
+ ld hl,SurfingNoPlaceToGetOffText
+ jp PrintText
+.stopSurfing
+ call .makePlayerMoveForward
+ ld hl,wd730
+ set 7,[hl]
+ xor a
+ ld [wWalkBikeSurfState],a ; change player state to walking
+ dec a
+ ld [wJoyIgnore],a
+ call PlayDefaultMusic ; play walking music
+ jp LoadWalkingPlayerSpriteGraphics
+; uses a simulated button press to make the player move forward
+.makePlayerMoveForward
+ ld a,[wd52a] ; direction the player is going
+ bit 3,a
+ ld b,D_UP
+ jr nz,.storeSimulatedButtonPress
+ bit 2,a
+ ld b,D_DOWN
+ jr nz,.storeSimulatedButtonPress
+ bit 1,a
+ ld b,D_LEFT
+ jr nz,.storeSimulatedButtonPress
+ ld b,D_RIGHT
+.storeSimulatedButtonPress
+ ld a,b
+ ld [wSimulatedJoypadStatesEnd],a
+ xor a
+ ld [wWastedByteCD39],a
+ inc a
+ ld [wSimulatedJoypadStatesIndex],a
+ ret
+
+SurfingGotOnText: ; da4c (3:5a4c)
+ TX_FAR _SurfingGotOnText
+ db "@"
+
+SurfingNoPlaceToGetOffText: ; da51 (3:5a51)
+ TX_FAR _SurfingNoPlaceToGetOffText
+ db "@"
+
+ItemUsePokedex: ; da56 (3:5a56)
+ predef_jump ShowPokedexMenu
+
+ItemUseEvoStone: ; da5b (3:5a5b)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[wcf91]
+ ld [wd156],a
+ push af
+ ld a,$05 ; evolution stone party menu
+ ld [wd07d],a
+ ld a,$ff
+ ld [wUpdateSpritesEnabled],a
+ call DisplayPartyMenu
+ pop bc
+ jr c,.canceledItemUse
+ ld a,b
+ ld [wcf91],a
+ ld a,$01
+ ld [wccd4],a
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ call WaitForSoundToFinish ; wait for sound to end
+ callab TryEvolvingMon ; try to evolve pokemon
+ ld a,[wd121]
+ and a
+ jr z,.noEffect
+ pop af
+ ld [wWhichPokemon],a
+ ld hl,wNumBagItems
+ ld a,1 ; remove 1 stone
+ ld [wcf96],a
+ jp RemoveItemFromInventory
+.noEffect
+ call ItemUseNoEffect
+.canceledItemUse
+ xor a
+ ld [wcd6a],a
+ pop af
+ ret
+
+ItemUseVitamin: ; dab4 (3:5ab4)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+
+ItemUseMedicine: ; dabb (3:5abb)
+ ld a,[wPartyCount]
+ and a
+ jp z,.emptyParty
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[wcf91]
+ push af
+ ld a,$01
+ ld [wd07d],a ; item use party menu
+ ld a,$ff
+ ld [wUpdateSpritesEnabled],a
+ ld a,[wd152]
+ and a ; using Softboiled?
+ jr z,.notUsingSoftboiled
+; if using softboiled
+ call GoBackToPartyMenu
+ jr .getPartyMonDataAddress
+.emptyParty
+ ld hl,.emptyPartyText
+ xor a
+ ld [wcd6a],a ; item use failed
+ jp PrintText
+.emptyPartyText
+ text "You don't have"
+ line "any #MON!"
+ prompt
+.notUsingSoftboiled
+ call DisplayPartyMenu
+.getPartyMonDataAddress
+ jp c,.canceledItemUse
+ ld hl,wPartyMons
+ ld bc,wPartyMon2 - wPartyMon1
+ ld a,[wWhichPokemon]
+ call AddNTimes
+ ld a,[wWhichPokemon]
+ ld [wcf06],a
+ ld d,a
+ ld a,[wcf91]
+ ld e,a
+ ld [wd0b5],a
+ pop af
+ ld [wcf91],a
+ pop af
+ ld [wWhichPokemon],a
+ ld a,[wd152]
+ and a ; using Softboiled?
+ jr z,.checkItemType
+; if using softboiled
+ ld a,[wWhichPokemon]
+ cp d ; is the pokemon trying to use softboiled on itself?
+ jr z,ItemUseMedicine ; if so, force another choice
+.checkItemType
+ ld a,[wcf91]
+ cp a,REVIVE
+ jr nc,.healHP ; if it's a Revive or Max Revive
+ cp a,FULL_HEAL
+ jr z,.cureStatusAilment ; if it's a Full Heal
+ cp a,HP_UP
+ jp nc,.useVitamin ; if it's a vitamin or Rare Candy
+ cp a,FULL_RESTORE
+ jr nc,.healHP ; if it's a Full Restore or one of the potions
+; fall through if it's one of the status-specifc healing items
+.cureStatusAilment
+ ld bc,4
+ add hl,bc ; hl now points to status
+ ld a,[wcf91]
+ ld bc,$f008
+ cp a,ANTIDOTE
+ jr z,.checkMonStatus
+ ld bc,$f110
+ cp a,BURN_HEAL
+ jr z,.checkMonStatus
+ ld bc,$f220
+ cp a,ICE_HEAL
+ jr z,.checkMonStatus
+ ld bc,$f307
+ cp a,AWAKENING
+ jr z,.checkMonStatus
+ ld bc,$f440
+ cp a,PARLYZ_HEAL
+ jr z,.checkMonStatus
+ ld bc,$f6ff ; Full Heal
+.checkMonStatus
+ ld a,[hl] ; pokemon's status
+ and c ; does the pokemon have a status ailment the item can cure?
+ jp z,.healingItemNoEffect
+; if the pokemon has a status the item can heal
+ xor a
+ ld [hl],a ; remove the status ailment in the party data
+ ld a,b
+ ld [wd07d],a ; the message to display for the item used
+ ld a,[wPlayerMonNumber]
+ cp d ; is pokemon the item was used on active in battle?
+ jp nz,.doneHealing
+; if it is active in battle
+ xor a
+ ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data
+ push hl
+ ld hl,W_PLAYERBATTSTATUS3
+ res BadlyPoisoned,[hl] ; heal Toxic status
+ pop hl
+ ld bc,30
+ add hl,bc ; hl now points to party stats
+ ld de,wBattleMonMaxHP
+ ld bc,10
+ call CopyData ; copy party stats to in-battle stat data
+ predef DoubleOrHalveSelectedStats
+ jp .doneHealing
+.healHP
+ inc hl ; hl = address of current HP
+ ld a,[hli]
+ ld b,a
+ ld [wHPBarOldHP+1],a
+ ld a,[hl]
+ ld c,a
+ ld [wHPBarOldHP],a ; current HP stored at wHPBarOldHP (2 bytes, big-endian)
+ or b
+ jr nz,.notFainted
+.fainted
+ ld a,[wcf91]
+ cp a,REVIVE
+ jr z,.updateInBattleFaintedData
+ cp a,MAX_REVIVE
+ jr z,.updateInBattleFaintedData
+ jp .healingItemNoEffect
+.updateInBattleFaintedData
+ ld a,[W_ISINBATTLE]
+ and a
+ jr z,.compareCurrentHPToMaxHP
+ push hl
+ push de
+ push bc
+ ld a,[wcf06]
+ ld c,a
+ ld hl,wPartyFoughtCurrentEnemyFlags
+ ld b,$02
+ predef FlagActionPredef
+ ld a,c
+ and a
+ jr z,.next
+ ld a,[wcf06]
+ ld c,a
+ ld hl,wPartyGainExpFlags
+ ld b,$01
+ predef FlagActionPredef
+.next
+ pop bc
+ pop de
+ pop hl
+ jr .compareCurrentHPToMaxHP
+.notFainted
+ ld a,[wcf91]
+ cp a,REVIVE
+ jp z,.healingItemNoEffect
+ cp a,MAX_REVIVE
+ jp z,.healingItemNoEffect
+.compareCurrentHPToMaxHP
+ push hl
+ push bc
+ ld bc,32
+ add hl,bc ; hl now points to max HP
+ pop bc
+ ld a,[hli]
+ cp b
+ jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match
+ ld a,[hl]
+ cp c
+.skipComparingLSB
+ pop hl
+ jr nz,.notFullHP
+.fullHP ; if the pokemon's current HP equals its max HP
+ ld a,[wcf91]
+ cp a,FULL_RESTORE
+ jp nz,.healingItemNoEffect
+ inc hl
+ inc hl
+ ld a,[hld] ; status ailment
+ and a ; does the pokemon have a status ailment?
+ jp z,.healingItemNoEffect
+ ld a,FULL_HEAL
+ ld [wcf91],a
+ dec hl
+ dec hl
+ dec hl
+ jp .cureStatusAilment
+.notFullHP ; if the pokemon's current HP doesn't equal its max HP
+ xor a
+ ld [wLowHealthAlarm],a ;disable low health alarm
+ ld [wc02a],a
+ push hl
+ push de
+ ld bc,32
+ add hl,bc ; hl now points to max HP
+ ld a,[hli]
+ ld [wHPBarMaxHP+1],a
+ ld a,[hl]
+ ld [wHPBarMaxHP],a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian)
+ ld a,[wd152]
+ and a ; using Softboiled?
+ jp z,.notUsingSoftboiled2
+; if using softboiled
+ ld hl,wHPBarMaxHP
+ ld a,[hli]
+ push af
+ ld a,[hli]
+ push af
+ ld a,[hli]
+ push af
+ ld a,[hl]
+ push af
+ ld hl,wPartyMon1MaxHP
+ ld a,[wWhichPokemon]
+ ld bc,wPartyMon2 - wPartyMon1
+ call AddNTimes
+ ld a,[hli]
+ ld [wHPBarMaxHP + 1],a
+ ld [H_DIVIDEND],a
+ ld a,[hl]
+ ld [wHPBarMaxHP],a
+ ld [H_DIVIDEND + 1],a
+ ld a,5
+ ld [H_DIVISOR],a
+ ld b,2 ; number of bytes
+ call Divide ; get 1/5 of max HP of pokemon that used Softboiled
+ ld bc,wPartyMon1HP - wPartyMon1MaxHP
+ add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
+; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
+ ld a,[H_QUOTIENT + 3]
+ push af
+ ld b,a
+ ld a,[hl]
+ ld [wHPBarOldHP],a
+ sub b
+ ld [hld],a
+ ld [wHPBarNewHP],a
+ ld a,[H_QUOTIENT + 2]
+ ld b,a
+ ld a,[hl]
+ ld [wHPBarOldHP+1],a
+ sbc b
+ ld [hl],a
+ ld [wHPBarNewHP+1],a
+ hlCoord 4, 1
+ ld a,[wWhichPokemon]
+ ld bc,2 * 20
+ call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
+ ld a,(SFX_02_3d - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ ld a,[hFlags_0xFFF6]
+ set 0,a
+ ld [hFlags_0xFFF6],a
+ ld a,$02
+ ld [wHPBarType],a
+ predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled
+ ld a,[hFlags_0xFFF6]
+ res 0,a
+ ld [hFlags_0xFFF6],a
+ pop af
+ ld b,a ; store heal amount (1/5 of max HP)
+ ld hl,wHPBarOldHP + 1
+ pop af
+ ld [hld],a
+ pop af
+ ld [hld],a
+ pop af
+ ld [hld],a
+ pop af
+ ld [hl],a
+ jr .addHealAmount
+.notUsingSoftboiled2
+ ld a,[wcf91]
+ cp a,SODA_POP
+ ld b,60 ; Soda Pop heal amount
+ jr z,.addHealAmount
+ ld b,80 ; Lemonade heal amount
+ jr nc,.addHealAmount
+ cp a,FRESH_WATER
+ ld b,50 ; Fresh Water heal amount
+ jr z,.addHealAmount
+ cp a,SUPER_POTION
+ ld b,200 ; Hyper Potion heal amount
+ jr c,.addHealAmount
+ ld b,50 ; Super Potion heal amount
+ jr z,.addHealAmount
+ ld b,20 ; Potion heal amount
+.addHealAmount
+ pop de
+ pop hl
+ ld a,[hl]
+ add b
+ ld [hld],a
+ ld [wHPBarNewHP],a
+ ld a,[hl]
+ ld [wHPBarNewHP+1],a
+ jr nc,.noCarry
+ inc [hl]
+ ld a,[hl]
+ ld [wHPBarNewHP + 1],a
+.noCarry
+ push de
+ inc hl
+ ld d,h
+ ld e,l ; de now points to current HP
+ ld hl,33
+ add hl,de ; hl now points to max HP
+ ld a,[wcf91]
+ cp a,REVIVE
+ jr z,.setCurrentHPToHalfMaxHP
+ ld a,[hld]
+ ld b,a
+ ld a,[de]
+ sub b
+ dec de
+ ld b,[hl]
+ ld a,[de]
+ sbc b
+ jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing
+ ld a,[wcf91]
+ cp a,HYPER_POTION
+ jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion
+ cp a,MAX_REVIVE
+ jr z,.setCurrentHPToMaxHp ; if using a Max Revive
+ jr .updateInBattleData
+.setCurrentHPToHalfMaxHP
+ dec hl
+ dec de
+ ld a,[hli]
+ srl a
+ ld [de],a
+ ld [wHPBarNewHP+1],a
+ ld a,[hl]
+ rr a
+ inc de
+ ld [de],a
+ ld [wHPBarNewHP],a
+ dec de
+ jr .doneHealingPartyHP
+.setCurrentHPToMaxHp
+ ld a,[hli]
+ ld [de],a
+ ld [wHPBarNewHP+1],a
+ inc de
+ ld a,[hl]
+ ld [de],a
+ ld [wHPBarNewHP],a
+ dec de
+.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
+ ld a,[wcf91]
+ cp a,FULL_RESTORE
+ jr nz,.updateInBattleData
+ ld bc,-31
+ add hl,bc
+ xor a
+ ld [hl],a ; remove the status ailment in the party data
+.updateInBattleData
+ ld h,d
+ ld l,e
+ pop de
+ ld a,[wPlayerMonNumber]
+ cp d ; is pokemon the item was used on active in battle?
+ jr nz,.calculateHPBarCoords
+; copy party HP to in-battle HP
+ ld a,[hli]
+ ld [wBattleMonHP],a
+ ld a,[hld]
+ ld [wBattleMonHP + 1],a
+ ld a,[wcf91]
+ cp a,FULL_RESTORE
+ jr nz,.calculateHPBarCoords
+ xor a
+ ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data
+.calculateHPBarCoords
+ ld hl,wOAMBuffer + $90
+ ld bc,2 * 20
+ inc d
+.calculateHPBarCoordsLoop
+ add hl,bc
+ dec d
+ jr nz,.calculateHPBarCoordsLoop
+ jr .doneHealing
+.healingItemNoEffect
+ call ItemUseNoEffect
+ jp .done
+.doneHealing
+ ld a,[wd152]
+ and a ; using Softboiled?
+ jr nz,.skipRemovingItem ; no item to remove if using Softboiled
+ push hl
+ call RemoveUsedItem
+ pop hl
+.skipRemovingItem
+ ld a,[wcf91]
+ cp a,FULL_RESTORE
+ jr c,.playStatusAilmentCuringSound
+ cp a,FULL_HEAL
+ jr z,.playStatusAilmentCuringSound
+ ld a,(SFX_02_3d - SFX_Headers_02) / 3 ; HP healing sound
+ call PlaySoundWaitForCurrent ; play sound
+ ld a,[hFlags_0xFFF6]
+ set 0,a
+ ld [hFlags_0xFFF6],a
+ ld a,$02
+ ld [wHPBarType],a
+ predef UpdateHPBar2 ; animate the HP bar lengthening
+ ld a,[hFlags_0xFFF6]
+ res 0,a
+ ld [hFlags_0xFFF6],a
+ ld a,$f7 ; revived message
+ ld [wd07d],a
+ ld a,[wcf91]
+ cp a,REVIVE
+ jr z,.showHealingItemMessage
+ cp a,MAX_REVIVE
+ jr z,.showHealingItemMessage
+ ld a,$f5 ; standard HP healed message
+ ld [wd07d],a
+ jr .showHealingItemMessage
+.playStatusAilmentCuringSound
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3 ; status ailment curing sound
+ call PlaySoundWaitForCurrent
+.showHealingItemMessage
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+ call ClearScreen
+ dec a
+ ld [wUpdateSpritesEnabled],a
+ call RedrawPartyMenu ; redraws the party menu and displays the message
+ ld a,1
+ ld [H_AUTOBGTRANSFERENABLED],a
+ ld c,50
+ call DelayFrames
+ call WaitForTextScrollButtonPress
+ jr .done
+.canceledItemUse
+ xor a
+ ld [wcd6a],a ; item use failed
+ pop af
+ pop af
+.done
+ ld a,[wd152]
+ and a ; using Softboiled?
+ ret nz ; if so, return
+ call GBPalWhiteOut
+ call z,GoPAL_SET_CF1C
+ ld a,[W_ISINBATTLE]
+ and a
+ ret nz
+ jp ReloadMapData
+.useVitamin
+ push hl
+ ld a,[hl]
+ ld [wd0b5],a
+ ld [wd11e],a
+ ld bc,33
+ add hl,bc ; hl now points to level
+ ld a,[hl] ; a = level
+ ld [W_CURENEMYLVL],a ; store level
+ call GetMonHeader
+ push de
+ ld a,d
+ ld hl,wPartyMonNicks
+ call GetPartyMonName
+ pop de
+ pop hl
+ ld a,[wcf91]
+ cp a,RARE_CANDY
+ jp z,.useRareCandy
+ push hl
+ sub a,HP_UP
+ add a
+ ld bc,17
+ add hl,bc
+ add l
+ ld l,a
+ jr nc,.noCarry2
+ inc h
+.noCarry2
+ ld a,10
+ ld b,a
+ ld a,[hl] ; a = MSB of stat experience of the appropriate stat
+ cp a,100 ; is there already at least 25600 (256 * 100) stat experience?
+ jr nc,.vitaminNoEffect ; if so, vitamins can't add any more
+ add b ; add 2560 (256 * 10) stat experience
+ jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump
+ ld a,255
+.noCarry3
+ ld [hl],a
+ pop hl
+ call .recalculateStats
+ ld hl,VitaminText
+ ld a,[wcf91]
+ sub a,HP_UP - 1
+ ld c,a
+.statNameLoop ; loop to get the address of the name of the stat the vitamin increases
+ dec c
+ jr z,.gotStatName
+.statNameInnerLoop
+ ld a,[hli]
+ ld b,a
+ ld a,$50
+ cp b
+ jr nz,.statNameInnerLoop
+ jr .statNameLoop
+.gotStatName
+ ld de,wcf4b
+ ld bc,10
+ call CopyData ; copy the stat's name to wcf4b
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound ; play sound
+ ld hl,VitaminStatRoseText
+ call PrintText
+ jp RemoveUsedItem
+.vitaminNoEffect
+ pop hl
+ ld hl,VitaminNoEffectText
+ call PrintText
+ jp GBPalWhiteOut
+.recalculateStats
+ ld bc,34
+ add hl,bc
+ ld d,h
+ ld e,l ; de now points to stats
+ ld bc,-18
+ add hl,bc ; hl now points to byte 3 of experience
+ ld b,1
+ jp CalcStats ; recalculate stats
+.useRareCandy
+ push hl
+ ld bc,33
+ add hl,bc ; hl now points to level
+ ld a,[hl] ; a = level
+ cp a, MAX_LEVEL
+ jr z,.vitaminNoEffect ; can't raise level above 100
+ inc a
+ ld [hl],a ; store incremented level
+ ld [W_CURENEMYLVL],a
+ push hl
+ push de
+ ld d,a
+ callab CalcExperience ; calculate experience for next level and store it at $ff96
+ pop de
+ pop hl
+ ld bc,-19
+ add hl,bc ; hl now points to experience
+; update experience to minimum for new level
+ ld a,[$ff96]
+ ld [hli],a
+ ld a,[$ff97]
+ ld [hli],a
+ ld a,[$ff98]
+ ld [hl],a
+ pop hl
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[wcf91]
+ push af
+ push de
+ push hl
+ ld bc,34
+ add hl,bc ; hl now points to MSB of max HP
+ ld a,[hli]
+ ld b,a
+ ld c,[hl]
+ pop hl
+ push bc
+ push hl
+ call .recalculateStats
+ pop hl
+ ld bc,35 ; hl now points to LSB of max HP
+ add hl,bc
+ pop bc
+ ld a,[hld]
+ sub c
+ ld c,a
+ ld a,[hl]
+ sbc b
+ ld b,a ; bc = the amount of max HP gained from leveling up
+; add the amount gained to the current HP
+ ld de,-32
+ add hl,de ; hl now points to MSB of current HP
+ ld a,[hl]
+ add c
+ ld [hld],a
+ ld a,[hl]
+ adc b
+ ld [hl],a
+ ld a,$f8 ; level up message
+ ld [wd07d],a
+ call RedrawPartyMenu
+ pop de
+ ld a,d
+ ld [wWhichPokemon],a
+ ld a,e
+ ld [wd11e],a
+ xor a
+ ld [wcc49],a ; load from player's party
+ call LoadMonData
+ ld d,$01
+ callab PrintStatsBox ; display new stats text box
+ call WaitForTextScrollButtonPress ; wait for button press
+ xor a
+ ld [wcc49],a
+ predef LearnMoveFromLevelUp ; learn level up move, if any
+ xor a
+ ld [wccd4],a
+ callab TryEvolvingMon ; evolve pokemon, if appropriate
+ ld a,$01
+ ld [wUpdateSpritesEnabled],a
+ pop af
+ ld [wcf91],a
+ pop af
+ ld [wWhichPokemon],a
+ jp RemoveUsedItem
+
+VitaminStatRoseText: ; df24 (3:5f24)
+ TX_FAR _VitaminStatRoseText
+ db "@"
+
+VitaminNoEffectText: ; df29 (3:5f29)
+ TX_FAR _VitaminNoEffectText
+ db "@"
+
+VitaminText: ; df2e (3:5f2e)
+ db "HEALTH@"
+ db "ATTACK@"
+ db "DEFENSE@"
+ db "SPEED@"
+ db "SPECIAL@"
+
+ItemUseBait: ; df52 (3:5f52)
+ ld hl,ThrewBaitText
+ call PrintText
+ ld hl,wEnemyMonCatchRate ; catch rate
+ srl [hl] ; halve catch rate
+ ld a,BAIT_ANIM
+ ld hl,wSafariBaitFactor ; bait factor
+ ld de,wSafariEscapeFactor ; escape factor
+ jr BaitRockCommon
+
+ItemUseRock: ; df67 (3:5f67)
+ ld hl,ThrewRockText
+ call PrintText
+ ld hl,wEnemyMonCatchRate ; catch rate
+ ld a,[hl]
+ add a ; double catch rate
+ jr nc,.noCarry
+ ld a,$ff
+.noCarry
+ ld [hl],a
+ ld a,ROCK_ANIM
+ ld hl,wSafariEscapeFactor ; escape factor
+ ld de,wSafariBaitFactor ; bait factor
+
+BaitRockCommon: ; df7f (3:5f7f)
+ ld [W_ANIMATIONID],a
+ xor a
+ ld [wcc5b],a
+ ld [H_WHOSETURN],a
+ ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
+.randomLoop ; loop until a random number less than 5 is generated
+ call Random
+ and a,7
+ cp a,5
+ jr nc,.randomLoop
+ inc a ; increment the random number, giving a range from 1 to 5 inclusive
+ ld b,a
+ ld a,[hl]
+ add b ; increase bait factor (for bait), increase escape factor (for rock)
+ jr nc,.noCarry
+ ld a,$ff
+.noCarry
+ ld [hl],a
+ predef MoveAnimation ; do animation
+ ld c,70
+ jp DelayFrames
+
+ThrewBaitText: ; dfa5 (3:5fa5)
+ TX_FAR _ThrewBaitText
+ db "@"
+
+ThrewRockText: ; dfaa (3:5faa)
+ TX_FAR _ThrewRockText
+ db "@"
+
+; also used for Dig out-of-battle effect
+ItemUseEscapeRope: ; dfaf (3:5faf)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.notUsable
+ ld a,[W_CURMAP]
+ cp a,AGATHAS_ROOM
+ jr z,.notUsable
+ ld a,[W_CURMAPTILESET]
+ ld b,a
+ ld hl,EscapeRopeTilesets
+.loop
+ ld a,[hli]
+ cp a,$ff
+ jr z,.notUsable
+ cp b
+ jr nz,.loop
+ ld hl,wd732
+ set 3,[hl]
+ set 6,[hl]
+ ld hl,wd72e
+ res 4,[hl]
+ ld hl,wd790
+ res 7,[hl] ; unset Safari Zone bit
+ xor a
+ ld [W_NUMSAFARIBALLS],a
+ ld [W_SAFARIZONEENTRANCECURSCRIPT],a
+ inc a
+ ld [wEscapedFromBattle],a
+ ld [wcd6a],a ; item used
+ ld a,[wd152]
+ and a ; using Dig?
+ ret nz ; if so, return
+ call ItemUseReloadOverworldData
+ ld c,30
+ call DelayFrames
+ jp RemoveUsedItem
+.notUsable
+ jp ItemUseNotTime
+
+EscapeRopeTilesets: ; dffd (3:5ffd)
+ db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR
+ db $ff ; terminator
+
+ItemUseRepel: ; e003 (3:6003)
+ ld b,100
+
+ItemUseRepelCommon: ; e005 (3:6005)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,b
+ ld [wRepelRemainingSteps],a
+ jp PrintItemUseTextAndRemoveItem
+
+; handles X Accuracy item
+ItemUseXAccuracy: ; e013 (3:6013)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime
+ ld hl,W_PLAYERBATTSTATUS2
+ set UsingXAccuracy,[hl] ; X Accuracy bit
+ jp PrintItemUseTextAndRemoveItem
+
+; This function is bugged and never works. It always jumps to ItemUseNotTime.
+; The Card Key is handled in a different way.
+ItemUseCardKey: ; e022 (3:6022)
+ xor a
+ ld [wd71f],a
+ call GetTileAndCoordsInFrontOfPlayer
+ ld a,[GetTileAndCoordsInFrontOfPlayer] ; $4586
+ cp a,$18
+ jr nz,.next0
+ ld hl,CardKeyTable1
+ jr .next1
+.next0
+ cp a,$24
+ jr nz,.next2
+ ld hl,CardKeyTable2
+ jr .next1
+.next2
+ cp a,$5e
+ jp nz,ItemUseNotTime
+ ld hl,CardKeyTable3
+.next1
+ ld a,[W_CURMAP]
+ ld b,a
+.loop
+ ld a,[hli]
+ cp a,$ff
+ jp z,ItemUseNotTime
+ cp b
+ jr nz,.nextEntry1
+ ld a,[hli]
+ cp d
+ jr nz,.nextEntry2
+ ld a,[hli]
+ cp e
+ jr nz,.nextEntry3
+ ld a,[hl]
+ ld [wd71f],a
+ jr .done
+.nextEntry1
+ inc hl
+.nextEntry2
+ inc hl
+.nextEntry3
+ inc hl
+ jr .loop
+.done
+ ld hl,ItemUseText00
+ call PrintText
+ ld hl,wd728
+ set 7,[hl]
+ ret
+
+; These tables are probably supposed to be door locations in Silph Co.,
+; but they are unused.
+; The reason there are 3 tables is unknown.
+
+; Format:
+; 00: Map ID
+; 01: Y
+; 02: X
+; 03: ID?
+
+CardKeyTable1: ; e072 (3:6072)
+ db SILPH_CO_2F,$04,$04,$00
+ db SILPH_CO_2F,$04,$05,$01
+ db SILPH_CO_4F,$0C,$04,$02
+ db SILPH_CO_4F,$0C,$05,$03
+ db SILPH_CO_7F,$06,$0A,$04
+ db SILPH_CO_7F,$06,$0B,$05
+ db SILPH_CO_9F,$04,$12,$06
+ db SILPH_CO_9F,$04,$13,$07
+ db SILPH_CO_10F,$08,$0A,$08
+ db SILPH_CO_10F,$08,$0B,$09
+ db $ff
+
+CardKeyTable2: ; e09b (3:609b)
+ db SILPH_CO_3F,$08,$09,$0A
+ db SILPH_CO_3F,$09,$09,$0B
+ db SILPH_CO_5F,$04,$07,$0C
+ db SILPH_CO_5F,$05,$07,$0D
+ db SILPH_CO_6F,$0C,$05,$0E
+ db SILPH_CO_6F,$0D,$05,$0F
+ db SILPH_CO_8F,$08,$07,$10
+ db SILPH_CO_8F,$09,$07,$11
+ db SILPH_CO_9F,$08,$03,$12
+ db SILPH_CO_9F,$09,$03,$13
+ db $ff
+
+CardKeyTable3: ; e0c4 (3:60c4)
+ db SILPH_CO_11F,$08,$09,$14
+ db SILPH_CO_11F,$09,$09,$15
+ db $ff
+
+ItemUsePokedoll: ; e0cd (3:60cd)
+ ld a,[W_ISINBATTLE]
+ dec a
+ jp nz,ItemUseNotTime
+ ld a,$01
+ ld [wEscapedFromBattle],a
+ jp PrintItemUseTextAndRemoveItem
+
+ItemUseGuardSpec: ; e0dc (3:60dc)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime
+ ld hl,W_PLAYERBATTSTATUS2
+ set ProtectedByMist,[hl] ; Mist bit
+ jp PrintItemUseTextAndRemoveItem
+
+ItemUseSuperRepel: ; e0eb (3:60eb)
+ ld b,200
+ jp ItemUseRepelCommon
+
+ItemUseMaxRepel: ; e0f0 (3:60f0)
+ ld b,250
+ jp ItemUseRepelCommon
+
+ItemUseDireHit: ; e0f5 (3:60f5)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime
+ ld hl,W_PLAYERBATTSTATUS2
+ set GettingPumped,[hl] ; Focus Energy bit
+ jp PrintItemUseTextAndRemoveItem
+
+ItemUseXStat: ; e104 (3:6104)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.inBattle
+ call ItemUseNotTime
+ ld a,2
+ ld [wcd6a],a ; item not used
+ ret
+.inBattle
+ ld hl,W_PLAYERMOVENUM
+ ld a,[hli]
+ push af ; save [W_PLAYERMOVENUM]
+ ld a,[hl]
+ push af ; save [W_PLAYERMOVEEFFECT]
+ push hl
+ ld a,[wcf91]
+ sub a,X_ATTACK - ATTACK_UP1_EFFECT
+ ld [hl],a ; store player move effect
+ call PrintItemUseTextAndRemoveItem
+ ld a,XSTATITEM_ANIM ; X stat item animation ID
+ ld [W_PLAYERMOVENUM],a
+ call LoadScreenTilesFromBuffer1 ; restore saved screen
+ call Delay3
+ xor a
+ ld [H_WHOSETURN],a ; set turn to player's turn
+ callba StatModifierUpEffect ; do stat increase move
+ pop hl
+ pop af
+ ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
+ pop af
+ ld [hl],a ; restore [W_PLAYERMOVENUM]
+ ret
+
+ItemUsePokeflute: ; e140 (3:6140)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.inBattle
+; if not in battle
+ call ItemUseReloadOverworldData
+ ld a,[W_CURMAP]
+ cp a,ROUTE_12
+ jr nz,.notRoute12
+ ld a,[wd7d8]
+ bit 7,a ; has the player beaten Route 12 Snorlax yet?
+ jr nz,.noSnorlaxToWakeUp
+; if the player hasn't beaten Route 12 Snorlax
+ ld hl,Route12SnorlaxFluteCoords
+ call ArePlayerCoordsInArray
+ jr nc,.noSnorlaxToWakeUp
+ ld hl,PlayedFluteHadEffectText
+ call PrintText
+ ld hl,wd7d8
+ set 6,[hl] ; trigger Snorlax fight (handled by map script)
+ ret
+.notRoute12
+ cp a,ROUTE_16
+ jr nz,.noSnorlaxToWakeUp
+ ld a,[wd7e0]
+ bit 1,a ; has the player beaten Route 16 Snorlax yet?
+ jr nz,.noSnorlaxToWakeUp
+; if the player hasn't beaten Route 16 Snorlax
+ ld hl,Route16SnorlaxFluteCoords
+ call ArePlayerCoordsInArray
+ jr nc,.noSnorlaxToWakeUp
+ ld hl,PlayedFluteHadEffectText
+ call PrintText
+ ld hl,wd7e0
+ set 0,[hl] ; trigger Snorlax fight (handled by map script)
+ ret
+.noSnorlaxToWakeUp
+ ld hl,PlayedFluteNoEffectText
+ jp PrintText
+.inBattle
+ xor a
+ ld [wWhichTrade],a ; initialize variable that indicates if any pokemon were woken up to zero
+ ld b,~SLP & $FF
+ ld hl,wPartyMon1Status
+ call WakeUpEntireParty
+ ld a,[W_ISINBATTLE]
+ dec a ; is it a trainer battle?
+ jr z,.skipWakingUpEnemyParty
+; if it's a trainer battle
+ ld hl,wEnemyMon1Status
+ call WakeUpEntireParty
+.skipWakingUpEnemyParty
+ ld hl,wBattleMonStatus
+ ld a,[hl]
+ and b ; remove Sleep status
+ ld [hl],a
+ ld hl,wEnemyMonStatus
+ ld a,[hl]
+ and b ; remove Sleep status
+ ld [hl],a
+ call LoadScreenTilesFromBuffer2 ; restore saved screen
+ ld a,[wWhichTrade]
+ and a ; were any pokemon asleep before playing the flute?
+ ld hl,PlayedFluteNoEffectText
+ jp z,PrintText ; if no pokemon were asleep
+; if some pokemon were asleep
+ ld hl,PlayedFluteHadEffectText
+ call PrintText
+ ld a,[wLowHealthAlarm]
+ and a,$80
+ jr nz,.skipMusic
+ call WaitForSoundToFinish ; wait for sound to end
+ callba Music_PokeFluteInBattle ; play in-battle pokeflute music
+.musicWaitLoop ; wait for music to finish playing
+ ld a,[wc02c]
+ and a ; music off?
+ jr nz,.musicWaitLoop
+.skipMusic
+ ld hl,FluteWokeUpText
+ jp PrintText
+
+; wakes up all party pokemon
+; INPUT:
+; hl must point to status of first pokemon in party (player's or enemy's)
+; b must equal ~SLP
+; [wWhichTrade] should be initialized to 0
+; OUTPUT:
+; [wWhichTrade]: set to 1 if any pokemon were asleep
+WakeUpEntireParty: ; e1e5 (3:61e5)
+ ld de,44
+ ld c,6
+.loop
+ ld a,[hl]
+ push af
+ and a,SLP ; is pokemon asleep?
+ jr z,.notAsleep
+ ld a,1
+ ld [wWhichTrade],a ; indicate that a pokemon had to be woken up
+.notAsleep
+ pop af
+ and b ; remove Sleep status
+ ld [hl],a
+ add hl,de
+ dec c
+ jr nz,.loop
+ ret
+
+; Format:
+; 00: Y
+; 01: X
+Route12SnorlaxFluteCoords: ; e1fd (3:61fd)
+ db 62,9 ; one space West of Snorlax
+ db 61,10 ; one space North of Snorlax
+ db 63,10 ; one space South of Snorlax
+ db 62,11 ; one space East of Snorlax
+ db $ff ; terminator
+
+; Format:
+; 00: Y
+; 01: X
+Route16SnorlaxFluteCoords: ; e206 (3:6206)
+ db 10,27 ; one space East of Snorlax
+ db 10,25 ; one space West of Snorlax
+ db $ff ; terminator
+
+PlayedFluteNoEffectText: ; e20b (3:620b)
+ TX_FAR _PlayedFluteNoEffectText
+ db "@"
+
+FluteWokeUpText: ; e210 (3:6210)
+ TX_FAR _FluteWokeUpText
+ db "@"
+
+PlayedFluteHadEffectText: ; e215 (3:6215)
+ TX_FAR _PlayedFluteHadEffectText
+ db $06
+ db $08
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.done
+; play out-of-battle pokeflute music
+ ld a,$ff
+ call PlaySound ; turn off music
+ ld a, (SFX_02_5e - SFX_Headers_02) / 3
+ ld c, BANK(SFX_02_5e)
+ call PlayMusic ; play music
+.musicWaitLoop ; wait for music to finish playing
+ ld a,[wc028]
+ cp a,$b8
+ jr z,.musicWaitLoop
+ call PlayDefaultMusic ; start playing normal music again
+.done
+ jp TextScriptEnd ; end text
+
+ItemUseCoinCase: ; e23a (3:623a)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld hl,CoinCaseNumCoinsText
+ jp PrintText
+
+CoinCaseNumCoinsText: ; e247 (3:6247)
+ TX_FAR _CoinCaseNumCoinsText
+ db "@"
+
+OldRodCode: ; e24c (3:624c)
+ call FishingInit
+ jp c, ItemUseNotTime
+ ld bc, (5 << 8) | MAGIKARP
+ ld a, $1 ; set bite
+ jr RodResponse ; 0xe257 $34
+
+GoodRodCode: ; e259 (3:6259)
+ call FishingInit
+ jp c,ItemUseNotTime
+.RandomLoop
+ call Random
+ srl a
+ jr c, .SetBite
+ and %11
+ cp 2
+ jr nc, .RandomLoop
+ ; choose which monster appears
+ ld hl,GoodRodMons
+ add a,a
+ ld c,a
+ ld b,0
+ add hl,bc
+ ld b,[hl]
+ inc hl
+ ld c,[hl]
+ and a
+.SetBite
+ ld a,0
+ rla
+ xor 1
+ jr RodResponse
+
+INCLUDE "data/good_rod.asm"
+
+SuperRodCode: ; e283 (3:6283)
+ call FishingInit
+ jp c, ItemUseNotTime
+ call ReadSuperRodData ; 0xe8ea
+ ld a, e
+RodResponse: ; e28d (3:628d)
+ ld [wWhichTrade], a
+
+ dec a ; is there a bite?
+ jr nz, .next
+ ; if yes, store level and species data
+ ld a, 1
+ ld [W_MOVEMISSED], a
+ ld a, b ; level
+ ld [W_CURENEMYLVL], a
+ ld a, c ; species
+ ld [W_CUROPPONENT], a
+
+.next
+ ld hl, wWalkBikeSurfState
+ ld a, [hl] ; store the value in a
+ push af
+ push hl
+ ld [hl], 0
+ callba Func_707b6
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; checks if fishing is possible and if so, runs initialization code common to all rods
+; unsets carry if fishing is possible, sets carry if not
+FishingInit: ; e2b4 (3:62b4)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr z,.notInBattle
+ scf ; can't fish during battle
+ ret
+.notInBattle
+ call IsNextTileShoreOrWater
+ ret c
+ ld a,[wWalkBikeSurfState]
+ cp a,2 ; Surfing?
+ jr z,.surfing
+ call ItemUseReloadOverworldData
+ ld hl,ItemUseText00
+ call PrintText
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound ; play sound
+ ld c,80
+ call DelayFrames
+ and a
+ ret
+.surfing
+ scf ; can't fish when surfing
+ ret
+
+ItemUseOaksParcel: ; e2de (3:62de)
+ jp ItemUseNotYoursToUse
+
+ItemUseItemfinder: ; e2e1 (3:62e1)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ call ItemUseReloadOverworldData
+ callba HiddenItemNear ; check for hidden items
+ ld hl,ItemfinderFoundNothingText
+ jr nc,.printText ; if no hidden items
+ ld c,4
+.loop
+ ld a,(SFX_02_4a - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ ld a,(SFX_02_5a - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ dec c
+ jr nz,.loop
+ ld hl,ItemfinderFoundItemText
+.printText
+ jp PrintText
+
+ItemfinderFoundItemText: ; e30d (3:630d)
+ TX_FAR _ItemfinderFoundItemText
+ db "@"
+
+ItemfinderFoundNothingText: ; e312 (3:6312)
+ TX_FAR _ItemfinderFoundNothingText
+ db "@"
+
+ItemUsePPUp: ; e317 (3:6317)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+
+ItemUsePPRestore: ; e31e (3:631e)
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[wcf91]
+ ld [wWhichTrade],a
+.chooseMon
+ xor a
+ ld [wUpdateSpritesEnabled],a
+ ld a,$01 ; item use party menu
+ ld [wd07d],a
+ call DisplayPartyMenu
+ jr nc,.chooseMove
+ jp .itemNotUsed
+.chooseMove
+ ld a,[wWhichTrade]
+ cp a,ELIXER
+ jp nc,.useElixir ; if Elixir or Max Elixir
+ ld a,$02
+ ld [wMoveMenuType],a
+ ld hl,RaisePPWhichTechniqueText
+ ld a,[wWhichTrade]
+ cp a,ETHER ; is it a PP Up?
+ jr c,.printWhichTechniqueMessage ; if so, print the raise PP message
+ ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message
+.printWhichTechniqueMessage
+ call PrintText
+ xor a
+ ld [wPlayerMoveListIndex],a
+ callab MoveSelectionMenu ; move selection menu
+ ld a,0
+ ld [wPlayerMoveListIndex],a
+ jr nz,.chooseMon
+ ld hl,wPartyMon1Moves
+ ld bc,44
+ call GetSelectedMoveOffset
+ push hl
+ ld a,[hl]
+ ld [wd11e],a
+ call GetMoveName
+ call CopyStringToCF4B ; copy name to wcf4b
+ pop hl
+ ld a,[wWhichTrade]
+ cp a,ETHER
+ jr nc,.useEther ; if Ether or Max Ether
+.usePPUp
+ ld bc,21
+ add hl,bc
+ ld a,[hl] ; move PP
+ cp a,3 << 6 ; have 3 PP Ups already been used?
+ jr c,.PPNotMaxedOut
+ ld hl,PPMaxedOutText
+ call PrintText
+ jr .chooseMove
+.PPNotMaxedOut
+ ld a,[hl]
+ add a,1 << 6 ; increase PP Up count by 1
+ ld [hl],a
+ ld a,1 ; 1 PP Up used
+ ld [wd11e],a
+ call RestoreBonusPP ; add the bonus PP to current PP
+ ld hl,PPIncreasedText
+ call PrintText
+.done
+ pop af
+ ld [wWhichPokemon],a
+ call GBPalWhiteOut
+ call GoPAL_SET_CF1C
+ jp RemoveUsedItem
+.afterRestoringPP ; after using a (Max) Ether/Elixir
+ ld a,[wWhichPokemon]
+ ld b,a
+ ld a,[wPlayerMonNumber]
+ cp b ; is the pokemon whose PP was restored active in battle?
+ jr nz,.skipUpdatingInBattleData
+ ld hl,wPartyMon1PP
+ ld bc,44
+ call AddNTimes
+ ld de,wBattleMonPP
+ ld bc,4
+ call CopyData ; copy party data to in-battle data
+.skipUpdatingInBattleData
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound
+ ld hl,PPRestoredText
+ call PrintText
+ jr .done
+.useEther
+ call .restorePP
+ jr nz,.afterRestoringPP
+ jp .noEffect
+; unsets zero flag if PP was restored, sets zero flag if not
+; however, this is bugged for Max Ethers and Max Elixirs (see below)
+.restorePP
+ xor a
+ ld [wcc49],a ; party pokemon
+ call GetMaxPP
+ ld hl,wPartyMon1Moves
+ ld bc,44
+ call GetSelectedMoveOffset
+ ld bc,21
+ add hl,bc ; hl now points to move's PP
+ ld a,[wd11e]
+ ld b,a ; b = max PP
+ ld a,[wWhichTrade]
+ cp a,MAX_ETHER
+ jr z,.fullyRestorePP
+ ld a,[hl] ; move PP
+ and a,%00111111 ; lower 6 bit bits store current PP
+ cp b ; does current PP equal max PP?
+ ret z ; if so, return
+ add a,10 ; increase current PP by 10
+; b holds the max PP amount and b will hold the new PP amount.
+; So, if the new amount meets or exceeds the max amount,
+; cap the amount to the max amount by leaving b unchanged.
+; Otherwise, store the new amount in b.
+ cp b ; does the new amount meet or exceed the maximum?
+ jr nc,.storeNewAmount
+ ld b,a
+.storeNewAmount
+ ld a,[hl] ; move PP
+ and a,%11000000 ; PP Up counter bits
+ add b
+ ld [hl],a
+ ret
+.fullyRestorePP
+ ld a,[hl] ; move PP
+; Note that this code has a bug. It doesn't mask out the upper two bits, which
+; are used to count how many PP Ups have been used on the move. So, Max Ethers
+; and Max Elixirs will not be detected as having no effect on a move with full
+; PP if the move has had any PP Ups used on it.
+ cp b ; does current PP equal max PP?
+ ret z
+ jr .storeNewAmount
+.useElixir
+; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
+ ld hl,wWhichTrade
+ dec [hl]
+ dec [hl]
+ xor a
+ ld hl,wCurrentMenuItem
+ ld [hli],a
+ ld [hl],a ; zero the counter for number of moves that had their PP restored
+ ld b,4
+; loop through each move and restore PP
+.elixirLoop
+ push bc
+ ld hl,wPartyMon1Moves
+ ld bc,44
+ call GetSelectedMoveOffset
+ ld a,[hl]
+ and a ; does the current slot have a move?
+ jr z,.nextMove
+ call .restorePP
+ jr z,.nextMove
+; if some PP was restored
+ ld hl,wTileBehindCursor ; counter for number of moves that had their PP restored
+ inc [hl]
+.nextMove
+ ld hl,wCurrentMenuItem
+ inc [hl]
+ pop bc
+ dec b
+ jr nz,.elixirLoop
+ ld a,[wTileBehindCursor]
+ and a ; did any moves have their PP restored?
+ jp nz,.afterRestoringPP
+.noEffect
+ call ItemUseNoEffect
+.itemNotUsed
+ call GBPalWhiteOut
+ call GoPAL_SET_CF1C
+ pop af
+ xor a
+ ld [wcd6a],a ; item use failed
+ ret
+
+RaisePPWhichTechniqueText: ; e45d (3:645d)
+ TX_FAR _RaisePPWhichTechniqueText
+ db "@"
+
+RestorePPWhichTechniqueText: ; e462 (3:6462)
+ TX_FAR _RestorePPWhichTechniqueText
+ db "@"
+
+PPMaxedOutText: ; e467 (3:6467)
+ TX_FAR _PPMaxedOutText
+ db "@"
+
+PPIncreasedText: ; e46c (3:646c)
+ TX_FAR _PPIncreasedText
+ db "@"
+
+PPRestoredText: ; e471 (3:6471)
+ TX_FAR _PPRestoredText
+ db "@"
+
+; for items that can't be used from the Item menu
+UnusableItem: ; e476 (3:6476)
+ jp ItemUseNotTime
+
+ItemUseTMHM: ; e479 (3:6479)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,[wcf91]
+ sub a,TM_01
+ push af
+ jr nc,.skipAdding
+ add a,55 ; if item is an HM, add 55
+.skipAdding
+ inc a
+ ld [wd11e],a
+ predef TMToMove ; get move ID from TM/HM ID
+ ld a,[wd11e]
+ ld [wMoveNum],a
+ call GetMoveName
+ call CopyStringToCF4B ; copy name to wcf4b
+ pop af
+ ld hl,BootedUpTMText
+ jr nc,.printBootedUpMachineText
+ ld hl,BootedUpHMText
+.printBootedUpMachineText
+ call PrintText
+ ld hl,TeachMachineMoveText
+ call PrintText
+ hlCoord 14, 7
+ ld bc,$080f
+ ld a,TWO_OPTION_MENU
+ ld [wTextBoxID],a
+ call DisplayTextBoxID ; yes/no menu
+ ld a,[wCurrentMenuItem]
+ and a
+ jr z,.useMachine
+ ld a,2
+ ld [wcd6a],a ; item not used
+ ret
+.useMachine
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[wcf91]
+ push af
+.chooseMon
+ ld hl,wcf4b
+ ld de,wd036
+ ld bc,14
+ call CopyData
+ ld a,$ff
+ ld [wUpdateSpritesEnabled],a
+ ld a,$03 ; teach TM/HM party menu
+ ld [wd07d],a
+ call DisplayPartyMenu
+ push af
+ ld hl,wd036
+ ld de,wcf4b
+ ld bc,14
+ call CopyData
+ pop af
+ jr nc,.checkIfAbleToLearnMove
+; if the player canceled teaching the move
+ pop af
+ pop af
+ call GBPalWhiteOutWithDelay3
+ call ClearSprites
+ call GoPAL_SET_CF1C
+ jp LoadScreenTilesFromBuffer1 ; restore saved screen
+.checkIfAbleToLearnMove
+ predef CanLearnTM ; check if the pokemon can learn the move
+ push bc
+ ld a,[wWhichPokemon]
+ ld hl,wPartyMonNicks
+ call GetPartyMonName
+ pop bc
+ ld a,c
+ and a ; can the pokemon learn the move?
+ jr nz,.checkIfAlreadyLearnedMove
+; if the pokemon can't learn the move
+ ld a,(SFX_02_51 - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ ld hl,MonCannotLearnMachineMoveText
+ call PrintText
+ jr .chooseMon
+.checkIfAlreadyLearnedMove
+ callab CheckIfMoveIsKnown ; check if the pokemon already knows the move
+ jr c,.chooseMon
+ predef LearnMove ; teach move
+ pop af
+ ld [wcf91],a
+ pop af
+ ld [wWhichPokemon],a
+ ld a,b
+ and a
+ ret z
+ ld a,[wcf91]
+ call IsItemHM
+ ret c
+ jp RemoveUsedItem
+
+BootedUpTMText: ; e54f (3:654f)
+ TX_FAR _BootedUpTMText
+ db "@"
+
+BootedUpHMText: ; e554 (3:6554)
+ TX_FAR _BootedUpHMText
+ db "@"
+
+TeachMachineMoveText: ; e559 (3:6559)
+ TX_FAR _TeachMachineMoveText
+ db "@"
+
+MonCannotLearnMachineMoveText: ; e55e (3:655e)
+ TX_FAR _MonCannotLearnMachineMoveText
+ db "@"
+
+PrintItemUseTextAndRemoveItem: ; e563 (3:6563)
+ ld hl,ItemUseText00
+ call PrintText
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound ; play sound
+ call WaitForTextScrollButtonPress ; wait for button press
+
+RemoveUsedItem: ; e571 (3:6571)
+ ld hl,wNumBagItems
+ ld a,1 ; one item
+ ld [wcf96],a ; store quantity
+ jp RemoveItemFromInventory
+
+ItemUseNoEffect: ; e57c (3:657c)
+ ld hl,ItemUseNoEffectText
+ jr ItemUseFailed
+
+ItemUseNotTime: ; e581 (3:6581)
+ ld hl,ItemUseNotTimeText
+ jr ItemUseFailed
+
+ItemUseNotYoursToUse: ; e586 (3:6586)
+ ld hl,ItemUseNotYoursToUseText
+ jr ItemUseFailed
+
+ThrowBallAtTrainerMon: ; e58b (3:658b)
+ call GoPAL_SET_CF1C
+ call LoadScreenTilesFromBuffer1 ; restore saved screen
+ call Delay3
+ ld a,TOSS_ANIM
+ ld [W_ANIMATIONID],a
+ predef MoveAnimation ; do animation
+ ld hl,ThrowBallAtTrainerMonText1
+ call PrintText
+ ld hl,ThrowBallAtTrainerMonText2
+ call PrintText
+ jr RemoveUsedItem
+
+NoCyclingAllowedHere: ; e5ac (3:65ac)
+ ld hl,NoCyclingAllowedHereText
+ jr ItemUseFailed
+
+BoxFullCannotThrowBall: ; e5b1 (3:65b1)
+ ld hl,BoxFullCannotThrowBallText
+ jr ItemUseFailed
+
+SurfingAttemptFailed: ; e5b6 (3:65b6)
+ ld hl,NoSurfingHereText
+
+ItemUseFailed: ; e5b9 (3:65b9)
+ xor a
+ ld [wcd6a],a ; item use failed
+ jp PrintText
+
+ItemUseNotTimeText: ; e5c0 (3:65c0)
+ TX_FAR _ItemUseNotTimeText
+ db "@"
+
+ItemUseNotYoursToUseText: ; e5c5 (3:65c5)
+ TX_FAR _ItemUseNotYoursToUseText
+ db "@"
+
+ItemUseNoEffectText: ; e5ca (3:65ca)
+ TX_FAR _ItemUseNoEffectText
+ db "@"
+
+ThrowBallAtTrainerMonText1: ; e5cf (3:65cf)
+ TX_FAR _ThrowBallAtTrainerMonText1
+ db "@"
+
+ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4)
+ TX_FAR _ThrowBallAtTrainerMonText2
+ db "@"
+
+NoCyclingAllowedHereText: ; e5d9 (3:65d9)
+ TX_FAR _NoCyclingAllowedHereText
+ db "@"
+
+NoSurfingHereText: ; e5de (3:65de)
+ TX_FAR _NoSurfingHereText
+ db "@"
+
+BoxFullCannotThrowBallText: ; e5e3 (3:65e3)
+ TX_FAR _BoxFullCannotThrowBallText
+ db "@"
+
+ItemUseText00: ; e5e8 (3:65e8)
+ TX_FAR _ItemUseText001
+ db $05
+ TX_FAR _ItemUseText002
+ db "@"
+
+GotOnBicycleText: ; e5f2 (3:65f2)
+ TX_FAR _GotOnBicycleText1
+ db $05
+ TX_FAR _GotOnBicycleText2
+ db "@"
+
+GotOffBicycleText: ; e5fc (3:65fc)
+ TX_FAR _GotOffBicycleText1
+ db $05
+ TX_FAR _GotOffBicycleText2
+ db "@"
+
+; restores bonus PP (from PP Ups) when healing at a pokemon center
+; also, when a PP Up is used, it increases the current PP by one PP Up bonus
+; INPUT:
+; [wWhichPokemon] = index of pokemon in party
+; [wd11e] = mode
+; 0: Pokemon Center healing
+; 1: using a PP Up
+; [wCurrentMenuItem] = index of move (when using a PP Up)
+RestoreBonusPP: ; e606 (3:6606)
+ ld hl,wPartyMon1Moves
+ ld bc,44
+ ld a,[wWhichPokemon]
+ call AddNTimes
+ push hl
+ ld de,wcd78 - 1
+ predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wcd78
+ pop hl
+ ld c,21
+ ld b,0
+ add hl,bc ; hl now points to move 1 PP
+ ld de,wcd78
+ ld b,0 ; initialize move counter to zero
+; loop through the pokemon's moves
+.loop
+ inc b
+ ld a,b
+ cp a,5 ; reached the end of the pokemon's moves?
+ ret z ; if so, return
+ ld a,[wd11e]
+ dec a ; using a PP Up?
+ jr nz,.skipMenuItemIDCheck
+; if using a PP Up, check if this is the move it's being used on
+ ld a,[wCurrentMenuItem]
+ inc a
+ cp b
+ jr nz,.nextMove
+.skipMenuItemIDCheck
+ ld a,[hl]
+ and a,%11000000 ; have any PP Ups been used?
+ call nz,AddBonusPP ; if so, add bonus PP
+.nextMove
+ inc hl
+ inc de
+ jr .loop
+
+; adds bonus PP from PP Ups to current PP
+; 1/5 of normal max PP (capped at 7) is added for each PP Up
+; INPUT:
+; [de] = normal max PP
+; [hl] = move PP
+; [wd11e] = max number of times to add bonus
+; set to 1 when using a PP Up, set to 255 otherwise
+AddBonusPP: ; e642 (3:6642)
+ push bc
+ ld a,[de] ; normal max PP of move
+ ld [H_DIVIDEND + 3],a
+ xor a
+ ld [H_DIVIDEND],a
+ ld [H_DIVIDEND + 1],a
+ ld [H_DIVIDEND + 2],a
+ ld a,5
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide
+ ld a,[hl] ; move PP
+ ld b,a
+ swap a
+ and a,%00001111
+ srl a
+ srl a
+ ld c,a ; c = number of PP Ups used
+.loop
+ ld a,[H_QUOTIENT + 3]
+ cp a,8 ; is the amount greater than or equal to 8?
+ jr c,.addAmount
+ ld a,7 ; cap the amount at 7
+.addAmount
+ add b
+ ld b,a
+ ld a,[wd11e]
+ dec a
+ jr z,.done
+ dec c
+ jr nz,.loop
+.done
+ ld [hl],b
+ pop bc
+ ret
+
+; gets max PP of a pokemon's move (including PP from PP Ups)
+; INPUT:
+; [wWhichPokemon] = index of pokemon within party/box
+; [wcc49] = pokemon source
+; 00: player's party
+; 01: enemy's party
+; 02: current box
+; 03: daycare
+; 04: player's in-battle pokemon
+; [wCurrentMenuItem] = move index
+; OUTPUT:
+; [wd11e] = max PP
+GetMaxPP: ; e677 (3:6677)
+ ld a,[wcc49]
+ and a
+ ld hl,wPartyMon1Moves
+ ld bc,wPartyMon2 - wPartyMon1
+ jr z,.sourceWithMultipleMon
+ ld hl,wEnemyMon1Moves
+ dec a
+ jr z,.sourceWithMultipleMon
+ ld hl,wBoxMon1Moves
+ ld bc,wBoxMon2 - wBoxMon1
+ dec a
+ jr z,.sourceWithMultipleMon
+ ld hl,wDayCareMonMoves
+ dec a
+ jr z,.sourceWithOneMon
+ ld hl,wBattleMonMoves ; player's in-battle pokemon
+.sourceWithOneMon
+ call GetSelectedMoveOffset2
+ jr .next
+.sourceWithMultipleMon
+ call GetSelectedMoveOffset
+.next
+ ld a,[hl]
+ dec a
+ push hl
+ ld hl,Moves
+ ld bc,6
+ call AddNTimes
+ ld de,wcd6d
+ ld a,BANK(Moves)
+ call FarCopyData
+ ld de,wcd72
+ ld a,[de]
+ ld b,a ; b = normal max PP
+ pop hl
+ push bc
+ ld bc,21 ; PP offset if not player's in-battle pokemon data
+ ld a,[wcc49]
+ cp a,4 ; player's in-battle pokemon?
+ jr nz,.addPPOffset
+ ld bc,17 ; PP offset if player's in-battle pokemon data
+.addPPOffset
+ add hl,bc
+ ld a,[hl] ; a = current PP
+ and a,%11000000 ; get PP Up count
+ pop bc
+ or b ; place normal max PP in 6 lower bits of a
+ ld h,d
+ ld l,e
+ inc hl ; hl = wcd73
+ ld [hl],a
+ xor a
+ ld [wd11e],a ; no limit on PP Up amount
+ call AddBonusPP ; add bonus PP from PP Ups
+ ld a,[hl]
+ and a,%00111111 ; mask out the PP Up count
+ ld [wd11e],a ; store max PP
+ ret
+
+GetSelectedMoveOffset: ; e6e3 (3:66e3)
+ ld a,[wWhichPokemon]
+ call AddNTimes
+
+GetSelectedMoveOffset2: ; e6e9 (3:66e9)
+ ld a,[wCurrentMenuItem]
+ ld c,a
+ ld b,0
+ add hl,bc
+ ret
+
+; confirms the item toss and then tosses the item
+; INPUT:
+; hl = address of inventory (either wNumBagItems or wNumBoxItems)
+; [wcf91] = item ID
+; [wWhichPokemon] = index of item within inventory
+; [wcf96] = quantity to toss
+; OUTPUT:
+; clears carry flag if the item is tossed, sets carry flag if not
+TossItem_: ; e6f1 (3:66f1)
+ push hl
+ ld a,[wcf91]
+ call IsItemHM
+ pop hl
+ jr c,.tooImportantToToss
+ push hl
+ call IsKeyItem_
+ ld a,[wd124]
+ pop hl
+ and a
+ jr nz,.tooImportantToToss
+ push hl
+ ld a,[wcf91]
+ ld [wd11e],a
+ call GetItemName
+ call CopyStringToCF4B ; copy name to wcf4b
+ ld hl,IsItOKToTossItemText
+ call PrintText
+ hlCoord 14, 7
+ ld bc,$080f
+ ld a,TWO_OPTION_MENU
+ ld [wTextBoxID],a
+ call DisplayTextBoxID ; yes/no menu
+ ld a,[wd12e]
+ cp a,2
+ pop hl
+ scf
+ ret z
+; if the player chose Yes
+ push hl
+ ld a,[wWhichPokemon]
+ call RemoveItemFromInventory
+ ld a,[wcf91]
+ ld [wd11e],a
+ call GetItemName
+ call CopyStringToCF4B ; copy name to wcf4b
+ ld hl,ThrewAwayItemText
+ call PrintText
+ pop hl
+ and a
+ ret
+.tooImportantToToss
+ push hl
+ ld hl,TooImportantToTossText
+ call PrintText
+ pop hl
+ scf
+ ret
+
+ThrewAwayItemText: ; e755 (3:6755)
+ TX_FAR _ThrewAwayItemText
+ db "@"
+
+IsItOKToTossItemText: ; e75a (3:675a)
+ TX_FAR _IsItOKToTossItemText
+ db "@"
+
+TooImportantToTossText: ; e75f (3:675f)
+ TX_FAR _TooImportantToTossText
+ db "@"
+
+; checks if an item is a key item
+; INPUT:
+; [wcf91] = item ID
+; OUTPUT:
+; [wd124] = result
+; 00: item is not key item
+; 01: item is key item
+IsKeyItem_: ; e764 (3:6764)
+ ld a,$01
+ ld [wd124],a
+ ld a,[wcf91]
+ cp a,HM_01 ; is the item an HM or TM?
+ jr nc,.checkIfItemIsHM
+; if the item is not an HM or TM
+ push af
+ ld hl,KeyItemBitfield
+ ld de,wHPBarMaxHP
+ ld bc,15 ; only 11 bytes are actually used
+ call CopyData
+ pop af
+ dec a
+ ld c,a
+ ld hl,wHPBarMaxHP
+ ld b,$02 ; test bit
+ predef FlagActionPredef ; bitfield operation function
+ ld a,c
+ and a
+ ret nz
+.checkIfItemIsHM
+ ld a,[wcf91]
+ call IsItemHM
+ ret c
+ xor a
+ ld [wd124],a
+ ret
+
+INCLUDE "data/key_items.asm"
+
+SendNewMonToBox: ; e7a4 (3:67a4)
+ ld de, W_NUMINBOX ; wda80
+ ld a, [de]
+ inc a
+ ld [de], a
+ ld a, [wcf91]
+ ld [wd0b5], a
+ ld c, a
+.asm_e7b1
+ inc de
+ ld a, [de]
+ ld b, a
+ ld a, c
+ ld c, b
+ ld [de], a
+ cp $ff
+ jr nz, .asm_e7b1
+ call GetMonHeader
+ ld hl, wBoxMonOT
+ ld bc, $b
+ ld a, [W_NUMINBOX] ; wda80
+ dec a
+ jr z, .asm_e7ee
+ dec a
+ call AddNTimes
+ push hl
+ ld bc, $b
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [W_NUMINBOX] ; wda80
+ dec a
+ ld b, a
+.asm_e7db
+ push bc
+ push hl
+ ld bc, $b
+ call CopyData
+ pop hl
+ ld d, h
+ ld e, l
+ ld bc, $fff5
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_e7db
+.asm_e7ee
+ ld hl, wPlayerName ; wd158
+ ld de, wBoxMonOT
+ ld bc, $b
+ call CopyData
+ ld a, [W_NUMINBOX] ; wda80
+ dec a
+ jr z, .asm_e82a
+ ld hl, wBoxMonNicks
+ ld bc, $b
+ dec a
+ call AddNTimes
+ push hl
+ ld bc, $b
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [W_NUMINBOX] ; wda80
+ dec a
+ ld b, a
+.asm_e817
+ push bc
+ push hl
+ ld bc, $b
+ call CopyData
+ pop hl
+ ld d, h
+ ld e, l
+ ld bc, $fff5
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_e817
+.asm_e82a
+ ld hl, wBoxMonNicks
+ ld a, $2
+ ld [wd07d], a
+ predef AskName
+ ld a, [W_NUMINBOX] ; wda80
+ dec a
+ jr z, .asm_e867
+ ld hl, wBoxMons
+ ld bc, wBoxMon2 - wBoxMon1
+ dec a
+ call AddNTimes
+ push hl
+ ld bc, wBoxMon2 - wBoxMon1
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [W_NUMINBOX] ; wda80
+ dec a
+ ld b, a
+.asm_e854
+ push bc
+ push hl
+ ld bc, wBoxMon2 - wBoxMon1
+ call CopyData
+ pop hl
+ ld d, h
+ ld e, l
+ ld bc, $ffdf
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_e854
+.asm_e867
+ ld a, [wEnemyMonLevel] ; wEnemyMonLevel
+ ld [wEnemyMonBoxLevel], a
+ ld hl, wEnemyMon
+ ld de, wBoxMon1
+ ld bc, $c
+ call CopyData
+ ld hl, wPlayerID ; wPlayerID
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ inc de
+ push de
+ ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
+ ld d, a
+ callab CalcExperience
+ pop de
+ ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
+ ld [de], a
+ inc de
+ ld a, [$ff97]
+ ld [de], a
+ inc de
+ ld a, [$ff98]
+ ld [de], a
+ inc de
+ xor a
+ ld b, $a
+.asm_e89f
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .asm_e89f
+ ld hl, wEnemyMonDVs
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ ld hl, wEnemyMonPP ; wcffe
+ ld b, $4
+.asm_e8b1
+ ld a, [hli]
+ inc de
+ ld [de], a
+ dec b
+ jr nz, .asm_e8b1
+ ret
+
+; checks if the tile in front of the player is a shore or water tile
+; used for surfing and fishing
+; unsets carry if it is, sets carry if not
+IsNextTileShoreOrWater: ; e8b8 (3:68b8)
+ ld a, [W_CURMAPTILESET]
+ ld hl, WaterTilesets
+ ld de,1
+ call IsInArray ; does the current map allow surfing?
+ ret nc ; if not, return
+ ld hl,WaterTile
+ ld a, [W_CURMAPTILESET]
+ cp SHIP_PORT ; Vermilion Dock tileset
+ jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
+ cp GYM ; eastern shore tile in Safari Zone
+ jr z, .skipShoreTiles
+ cp DOJO ; usual eastern shore tile
+ jr z, .skipShoreTiles
+ ld hl,ShoreTiles
+.skipShoreTiles
+ ld a,[wTileInFrontOfPlayer]
+ ld de,$1
+ call IsInArray
+ ret
+
+; tilesets with water
+WaterTilesets: ; e834 (3:6834)
+ db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU
+ db $ff ; terminator
+
+; shore tiles
+ShoreTiles: ; e83e (3:683e)
+ db $48, $32
+WaterTile: ; e840 (3:6840)
+ db $14
+ db $ff ; terminator
+
+ReadSuperRodData: ; e8ea (3:68ea)
+; return e = 2 if no fish on this map
+; return e = 1 if a bite, bc = level,species
+; return e = 0 if no bite
+ ld a, [W_CURMAP]
+ ld de, 3 ; each fishing group is three bytes wide
+ ld hl, SuperRodData
+ call IsInArray
+ jr c, .ReadFishingGroup
+ ld e, $2 ; $2 if no fishing groups found
+ ret
+
+.ReadFishingGroup ; 0xe8f6
+; hl points to the fishing group entry in the index
+ inc hl ; skip map id
+
+ ; read fishing group address
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ ld b, [hl] ; how many mons in group
+ inc hl ; point to data
+ ld e, $0 ; no bite yet
+
+.RandomLoop ; 0xe90c
+ call Random
+ srl a
+ ret c ; 50% chance of no battle
+
+ and %11 ; 2-bit random number
+ cp b
+ jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate
+
+ ; get the mon
+ add a
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld b, [hl] ; level
+ inc hl
+ ld c, [hl] ; species
+ ld e, $1 ; $1 if there's a bite
+ ret
+
+INCLUDE "data/super_rod.asm"
+
+; reloads map view and processes sprite data
+; for items that cause the overworld to be displayed
+ItemUseReloadOverworldData: ; e9c5 (3:69c5)
+ call LoadCurrentMapView
+ jp UpdateSprites
+
+; creates a list at wBuffer of maps where the mon in [wd11e] can be found.
+; this is used by the pokedex to display locations the mon can be found on the map.
+FindWildLocationsOfMon: ; e9cb (3:69cb)
+ ld hl, WildDataPointers
+ ld de, wBuffer
+ ld c, $0
+.loop
+ inc hl
+ ld a, [hld]
+ inc a
+ jr z, .done
+ push hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, [hli]
+ and a
+ call nz, CheckMapForMon ; land
+ ld a, [hli]
+ and a
+ call nz, CheckMapForMon ; water
+ pop hl
+ inc hl
+ inc hl
+ inc c
+ jr .loop
+.done
+ ld a, $ff ; list terminator
+ ld [de], a
+ ret
+
+CheckMapForMon: ; e9f0 (3:69f0)
+ inc hl
+ ld b, $a
+.loop
+ ld a, [wd11e]
+ cp [hl]
+ jr nz, .nextEntry
+ ld a, c
+ ld [de], a
+ inc de
+.nextEntry
+ inc hl
+ inc hl
+ dec b
+ jr nz, .loop
+ dec hl
+ ret
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