diff options
Diffstat (limited to 'engine/menu/text_ids1.asm')
-rw-r--r-- | engine/menu/text_ids1.asm | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/engine/menu/text_ids1.asm b/engine/menu/text_ids1.asm deleted file mode 100644 index e2fd76f4..00000000 --- a/engine/menu/text_ids1.asm +++ /dev/null @@ -1,163 +0,0 @@ -; function that performs initialization for DisplayTextID -DisplayTextIDInit: - xor a - ld [wListMenuID],a - ld a,[wAutoTextBoxDrawingControl] - bit 0,a - jr nz,.skipDrawingTextBoxBorder - ld a,[hSpriteIndexOrTextID] ; text ID (or sprite ID) - and a - jr nz,.notStartMenu -; if text ID is 0 (i.e. the start menu) -; Note that the start menu text border is also drawn in the function directly -; below this, so this seems unnecessary. - CheckEvent EVENT_GOT_POKEDEX -; start menu with pokedex - coord hl, 10, 0 - lb bc, 14, 8 - jr nz,.drawTextBoxBorder -; start menu without pokedex - coord hl, 10, 0 - lb bc, 12, 8 - jr .drawTextBoxBorder -; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box -.notStartMenu - coord hl, 0, 12 - lb bc, 4, 18 -.drawTextBoxBorder - call TextBoxBorder -.skipDrawingTextBoxBorder - ld hl,wFontLoaded - set 0,[hl] - ld hl,wFlags_0xcd60 - bit 4,[hl] - res 4,[hl] - jr nz,.skipMovingSprites - call UpdateSprites -.skipMovingSprites -; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite -; this is done because when you talk to an NPC, they turn to look your way -; the original direction they were facing must be restored after the dialogue is over - ld hl,wSpriteStateData1 + $19 - ld c,$0f - ld de,$0010 -.spriteFacingDirectionCopyLoop - ld a,[hl] - inc h - ld [hl],a - dec h - add hl,de - dec c - jr nz,.spriteFacingDirectionCopyLoop -; loop to force all the sprites in the middle of animation to stand still -; (so that they don't like they're frozen mid-step during the dialogue) - ld hl,wSpriteStateData1 + 2 - ld de,$0010 - ld c,e -.spriteStandStillLoop - ld a,[hl] - cp a,$ff ; is the sprite visible? - jr z,.nextSprite -; if it is visible - and a,$fc - ld [hl],a -.nextSprite - add hl,de - dec c - jr nz,.spriteStandStillLoop - ld b,vBGMap1 / $100 ; window background address - call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM - xor a - ld [hWY],a ; put the window on the screen - call LoadFontTilePatterns - ld a,$01 - ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank - ret - -; function that displays the start menu -DrawStartMenu: - CheckEvent EVENT_GOT_POKEDEX -; menu with pokedex - coord hl, 10, 0 - lb bc, 14, 8 - jr nz,.drawTextBoxBorder -; shorter menu if the player doesn't have the pokedex - coord hl, 10, 0 - lb bc, 12, 8 -.drawTextBoxBorder - call TextBoxBorder - ld a,D_DOWN | D_UP | START | B_BUTTON | A_BUTTON - ld [wMenuWatchedKeys],a - ld a,$02 - ld [wTopMenuItemY],a ; Y position of first menu choice - ld a,$0b - ld [wTopMenuItemX],a ; X position of first menu choice - ld a,[wBattleAndStartSavedMenuItem] ; remembered menu selection from last time - ld [wCurrentMenuItem],a - ld [wLastMenuItem],a - xor a - ld [wMenuWatchMovingOutOfBounds],a - ld hl,wd730 - set 6,[hl] ; no pauses between printing each letter - coord hl, 12, 2 - CheckEvent EVENT_GOT_POKEDEX -; case for not having pokdex - ld a,$06 - jr z,.storeMenuItemCount -; case for having pokedex - ld de,StartMenuPokedexText - call PrintStartMenuItem - ld a,$07 -.storeMenuItemCount - ld [wMaxMenuItem],a ; number of menu items - ld de,StartMenuPokemonText - call PrintStartMenuItem - ld de,StartMenuItemText - call PrintStartMenuItem - ld de,wPlayerName ; player's name - call PrintStartMenuItem - ld a,[wd72e] - bit 6,a ; is the player using the link feature? -; case for not using link feature - ld de,StartMenuSaveText - jr z,.printSaveOrResetText -; case for using link feature - ld de,StartMenuResetText -.printSaveOrResetText - call PrintStartMenuItem - ld de,StartMenuOptionText - call PrintStartMenuItem - ld de,StartMenuExitText - call PlaceString - ld hl,wd730 - res 6,[hl] ; turn pauses between printing letters back on - ret - -StartMenuPokedexText: - db "POKéDEX@" - -StartMenuPokemonText: - db "#MON@" - -StartMenuItemText: - db "ITEM@" - -StartMenuSaveText: - db "SAVE@" - -StartMenuResetText: - db "RESET@" - -StartMenuExitText: - db "EXIT@" - -StartMenuOptionText: - db "OPTION@" - -PrintStartMenuItem: - push hl - call PlaceString - pop hl - ld de,SCREEN_WIDTH * 2 - add hl,de - ret |