diff options
Diffstat (limited to 'engine/menu')
-rw-r--r-- | engine/menu/bills_pc.asm | 90 | ||||
-rw-r--r--[-rwxr-xr-x] | engine/menu/diploma.asm | 100 | ||||
-rw-r--r-- | engine/menu/draw_start_menu.asm | 10 | ||||
-rwxr-xr-x | engine/menu/league_pc.asm | 5 | ||||
-rw-r--r-- | engine/menu/link_menu.asm | 910 | ||||
-rwxr-xr-x | engine/menu/main_menu.asm | 451 | ||||
-rwxr-xr-x | engine/menu/naming_screen.asm | 30 | ||||
-rw-r--r-- | engine/menu/options.asm | 443 | ||||
-rwxr-xr-x | engine/menu/party_menu.asm | 22 | ||||
-rwxr-xr-x | engine/menu/players_pc.asm | 7 | ||||
-rwxr-xr-x | engine/menu/pokedex.asm | 362 | ||||
-rwxr-xr-x | engine/menu/prize_menu.asm | 9 | ||||
-rwxr-xr-x | engine/menu/start_menu.asm | 5 | ||||
-rwxr-xr-x | engine/menu/start_sub_menus.asm | 39 | ||||
-rwxr-xr-x | engine/menu/status_screen.asm | 28 | ||||
-rw-r--r-- | engine/menu/text_box.asm | 36 | ||||
-rwxr-xr-x | engine/menu/vending_machine.asm | 3 |
17 files changed, 1769 insertions, 781 deletions
diff --git a/engine/menu/bills_pc.asm b/engine/menu/bills_pc.asm index 0864828a..41626310 100644 --- a/engine/menu/bills_pc.asm +++ b/engine/menu/bills_pc.asm @@ -11,18 +11,15 @@ DisplayPCMainMenu:: and a jr nz, .leaguePCAvailable coord hl, 0, 0 - ld b, 8 - ld c, 14 + lb bc, 8, 14 jr .next .noOaksPC coord hl, 0, 0 - ld b, 6 - ld c, 14 + lb bc, 6, 14 jr .next .leaguePCAvailable coord hl, 0, 0 - ld b, 10 - ld c, 14 + lb bc, 10, 14 .next call TextBoxBorder call UpdateSprites @@ -119,10 +116,13 @@ BillsPCMenu: lb bc, BANK(PokeballTileGraphics), $01 call CopyVideoData call LoadScreenTilesFromBuffer2DisableBGTransfer + coord hl, 0, 12 + lb bc, 4, 18 + call TextBoxBorder coord hl, 0, 0 - ld b, 10 - ld c, 12 + lb bc, 12, 12 call TextBoxBorder + call UpdateSprites coord hl, 2, 2 ld de, BillsPCMenuText call PlaceString @@ -133,7 +133,7 @@ BillsPCMenu: ld [hli], a ; wTopMenuItemX inc hl inc hl - ld a, 4 + ld a, 5 ld [hli], a ; wMaxMenuItem ld a, A_BUTTON | B_BUTTON ld [hli], a ; wMenuWatchedKeys @@ -144,11 +144,8 @@ BillsPCMenu: ld [hli], a ; wListScrollOffset ld [hl], a ; wMenuWatchMovingOutOfBounds ld [wPlayerMonNumber], a - ld hl, WhatText - call PrintText coord hl, 9, 14 - ld b, 2 - ld c, 9 + lb bc, 2, 9 call TextBoxBorder ld a, [wCurrentBoxNum] and $7f @@ -184,6 +181,8 @@ BillsPCMenu: jp z, BillsPCRelease ; release cp $3 jp z, BillsPCChangeBox ; change box + cp $4 + jp z, BillsPCPrintBox ExitBillsPC: ld a, [wFlags_0xcd60] @@ -204,6 +203,10 @@ ExitBillsPC: res 6, [hl] ret +BillsPCPrintBox: + callab PrintPCBox + jp BillsPCMenu + BillsPCDeposit: ld a, [wPartyCount] dec a @@ -222,11 +225,26 @@ BillsPCDeposit: ld hl, wPartyCount call DisplayMonListMenu jp c, BillsPCMenu + callab IsThisPartymonStarterPikachu_Party + jr nc, .asm_215ad + call CheckPikachuFollowingPlayer + jr z, .asm_215ad + ld hl, SleepingPikachuText2 + call PrintText + jp BillsPCMenu +.asm_215ad call DisplayDepositWithdrawMenu jp nc, BillsPCMenu + callab IsThisPartymonStarterPikachu_Party + jr nc, .asm_215c9 + ld e, $1b + callab PlayPikachuSoundClip + jr .asm_215cf +.asm_215c9 ld a, [wcf91] - call GetCryData - call PlaySoundWaitForCurrent + call PlayCry +.asm_215cf + callabd_ModifyPikachuHappiness PIKAHAPPY_DEPOSITED ld a, PARTY_TO_BOX ld [wMoveMonType], a call MoveMon @@ -253,6 +271,10 @@ BillsPCDeposit: call PrintText jp BillsPCMenu +SleepingPikachuText2: + TX_FAR _SleepingPikachuText2 + db "@" + BillsPCWithdraw: ld a, [wNumInBox] and a @@ -276,9 +298,15 @@ BillsPCWithdraw: ld a, [wWhichPokemon] ld hl, wBoxMonNicks call GetPartyMonName + callab IsThisPartymonStarterPikachu_Box + jr nc, .asm_21660 + ld e, $22 + callab PlayPikachuSoundClip + jr .asm_21666 +.asm_21660 ld a, [wcf91] - call GetCryData - call PlaySoundWaitForCurrent + call PlayCry +.asm_21666 xor a ; BOX_TO_PARTY ld [wMoveMonType], a call MoveMon @@ -301,6 +329,8 @@ BillsPCRelease: ld hl, wNumInBox call DisplayMonListMenu jp c, BillsPCMenu + callab IsThisPartymonStarterPikachu_Box + jr c, .asm_216cb ld hl, OnceReleasedText call PrintText call YesNoChoice @@ -317,6 +347,16 @@ BillsPCRelease: call PrintText jp BillsPCMenu +.asm_216cb + ld a, [wWhichPokemon] + ld hl, wBoxMonNicks + call GetPartyMonName + ld e, $27 + callab PlayPikachuSoundClip + ld hl, PikachuUnhappyText + call PrintText + jp BillsPCMenu + BillsPCChangeBox: callba ChangeBox jp BillsPCMenu @@ -343,6 +383,7 @@ BillsPCMenuText: next "DEPOSIT ", $4a next "RELEASE ", $4a next "CHANGE BOX" + next "PRINT BOX" next "SEE YA!" db "@" @@ -386,8 +427,7 @@ HMMoveArray: DisplayDepositWithdrawMenu: coord hl, 9, 10 - ld b, 6 - ld c, 9 + lb bc, 6, 9 call TextBoxBorder ld a, [wParentMenuItem] and a ; was the Deposit or Withdraw item selected in the parent menu? @@ -493,6 +533,10 @@ CantTakeMonText: TX_FAR _CantTakeMonText db "@" +PikachuUnhappyText: + TX_FAR _PikachuUnhappyText + db "@" + ReleaseWhichMonText: TX_FAR _ReleaseWhichMonText db "@" @@ -509,7 +553,7 @@ CableClubLeftGameboy:: ld a, [hSerialConnectionStatus] cp USING_EXTERNAL_CLOCK ret z - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction cp SPRITE_FACING_RIGHT ret nz ld a, [wCurMap] @@ -526,7 +570,7 @@ CableClubRightGameboy:: ld a, [hSerialConnectionStatus] cp USING_INTERNAL_CLOCK ret z - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction cp SPRITE_FACING_LEFT ret nz ld a, [wCurMap] @@ -543,12 +587,12 @@ JustAMomentText:: TX_FAR _JustAMomentText db "@" - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] ; player's sprite facing direction cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing tx_pre_jump OpenBillsPCText OpenBillsPCText:: - db $FD ; FuncTX_BillsPC + TX_BILLS_PC diff --git a/engine/menu/diploma.asm b/engine/menu/diploma.asm index 09ba123e..3f309bd2 100755..100644 --- a/engine/menu/diploma.asm +++ b/engine/menu/diploma.asm @@ -6,108 +6,12 @@ DisplayDiploma: ld [wUpdateSpritesEnabled], a ld hl, wd730 set 6, [hl] - call DisableLCD - ld hl, CircleTile - ld de, vChars2 + $700 - ld bc, $0010 - ld a, BANK(CircleTile) - call FarCopyData2 - coord hl, 0, 0 - lb bc, 16, 18 - predef Diploma_TextBoxBorder - ld hl, DiplomaTextPointersAndCoords - ld c, $5 -.asm_56715 - push bc - ld a, [hli] - ld e, a - ld a, [hli] - ld d, a - ld a, [hli] - push hl - ld h, [hl] - ld l, a - call PlaceString - pop hl - inc hl - pop bc - dec c - jr nz, .asm_56715 - coord hl, 10, 4 - ld de, wPlayerName - call PlaceString - callba DrawPlayerCharacter - -; Move the player 33 pixels right and set the priority bit so he appears -; behind the background layer. - ld hl, wOAMBuffer + $01 - lb bc, $80, $28 -.adjustPlayerGfxLoop - ld a, [hl] ; X - add 33 - ld [hli], a - inc hl - ld a, b - ld [hli], a ; attributes - inc hl - dec c - jr nz, .adjustPlayerGfxLoop - - call EnableLCD - callba LoadTrainerInfoTextBoxTiles - ld b, SET_PAL_GENERIC - call RunPaletteCommand - call Delay3 - call GBPalNormal - ld a, $90 - ld [rOBP0], a + callab _DisplayDiploma call WaitForTextScrollButtonPress ld hl, wd730 res 6, [hl] call GBPalWhiteOutWithDelay3 + call ReloadTilesetTilePatterns call RestoreScreenTilesAndReloadTilePatterns call Delay3 jp GBPalNormal - -UnusedPlayerNameLengthFunc: -; Unused function that does a calculation involving the length of the player's -; name. - ld hl, wPlayerName - ld bc, $ff00 -.loop - ld a, [hli] - cp "@" - ret z - dec c - jr .loop - -DiplomaTextPointersAndCoords: - dw DiplomaText - dwCoord 5, 2 - dw DiplomaPlayer - dwCoord 3, 4 - dw DiplomaEmptyText - dwCoord 15, 4 - dw DiplomaCongrats - dwCoord 2, 6 - dw DiplomaGameFreak - dwCoord 9, 16 - -DiplomaText: - db $70,"Diploma",$70,"@" - -DiplomaPlayer: - db "Player@" - -DiplomaEmptyText: - db "@" - -DiplomaCongrats: - db "Congrats! This" - next "diploma certifies" - next "that you have" - next "completed your" - next "#DEX.@" - -DiplomaGameFreak: - db "GAME FREAK@" diff --git a/engine/menu/draw_start_menu.asm b/engine/menu/draw_start_menu.asm index 11777dc6..632b8c3a 100644 --- a/engine/menu/draw_start_menu.asm +++ b/engine/menu/draw_start_menu.asm @@ -3,13 +3,11 @@ DrawStartMenu: CheckEvent EVENT_GOT_POKEDEX ; menu with pokedex coord hl, 10, 0 - ld b, $0e - ld c, $08 - jr nz, .drawTextBoxBorder + lb bc, 14, 8 + jr nz,.drawTextBoxBorder ; shorter menu if the player doesn't have the pokedex coord hl, 10, 0 - ld b, $0c - ld c, $08 + lb bc, 12, 8 .drawTextBoxBorder call TextBoxBorder ld a, D_DOWN | D_UP | START | B_BUTTON | A_BUTTON @@ -63,7 +61,7 @@ StartMenuPokedexText: db "POKéDEX@" StartMenuPokemonText: - db "POKéMON@" + db "#MON@" StartMenuItemText: db "ITEM@" diff --git a/engine/menu/league_pc.asm b/engine/menu/league_pc.asm index 170c0ef3..9946b90d 100755 --- a/engine/menu/league_pc.asm +++ b/engine/menu/league_pc.asm @@ -100,8 +100,7 @@ LeaguePCShowMon: call LoadFrontSpriteByMonIndex call GBPalNormal coord hl, 0, 13 - ld b, 2 - ld c, $12 + lb bc, 2, 18 call TextBoxBorder coord hl, 1, 15 ld de, HallOfFameNoText @@ -110,7 +109,7 @@ LeaguePCShowMon: ld de, wHoFTeamNo lb bc, 1, 3 call PrintNumber - jpba HoFDisplayMonInfo + jpba Func_7033f HallOfFameNoText: db "HALL OF FAME No @" diff --git a/engine/menu/link_menu.asm b/engine/menu/link_menu.asm new file mode 100644 index 00000000..9bc28b31 --- /dev/null +++ b/engine/menu/link_menu.asm @@ -0,0 +1,910 @@ +Func_f531b:: + ld c,$14 + call DelayFrames + ld a,$1 + ld [wBuffer],a + xor a + ld [wUnknownSerialFlag_d499],a + coord hl, 0,0 + lb bc, 4, 5 + call TextBoxBorder + ld de,Text_f5791 + coord hl, 1,2 + call PlaceString + coord hl, 8,0 + lb bc, 8, 10 + call TextBoxBorder + coord hl, 10,2 + ld de,Text_f579c + call PlaceString + coord hl, 0,10 + lb bc, 6, 18 + call TextBoxBorder + call UpdateSprites + xor a + ld [wUnusedCD37],a + ld [wd72d],a + ld [wd11e],a + ld hl,wTopMenuItemY + ld a,$2 + ld [hli],a + ld a,$9 + ld [hli],a + xor a + ld [hli],a + inc hl + ld a,$3 + ld [hli],a + ld a,$3 + ld [hli],a + xor a + ld [hl],a +.asm_f5377 + call Func_f56bd + call HandleMenuInput + and $3 + add a + add a + ld b,a + ld a,[wCurrentMenuItem] + cp $3 + jr nz,.asm_f5390 + bit 2,b + jr z,.asm_f5390 + dec a + ld b,$8 +.asm_f5390 + add b + add $c0 + ld [wLinkMenuSelectionSendBuffer],a + ld [wLinkMenuSelectionSendBuffer+1],a +.asm_f5399 + ld hl,wLinkMenuSelectionSendBuffer + ld a,[hl] + ld [hSerialSendData],a + call Serial_ExchangeByte + push af + ld hl,wLinkMenuSelectionSendBuffer + ld a,[hl] + ld [hSerialSendData],a + call Serial_ExchangeByte + pop bc + cp b + jr nz,.asm_f5399 + and $f0 + cp $c0 + jr nz,.asm_f5399 + ld a,b + and $c + jr nz,.asm_f53c4 + ld a,[wLinkMenuSelectionSendBuffer] + and $c + jr z,.asm_f5377 + jr .asm_f53df +.asm_f53c4 + ld a,[wLinkMenuSelectionSendBuffer] + and $c + jr z,.asm_f53d1 + ld a,[hSerialConnectionStatus] + cp $2 + jr z,.asm_f53df +.asm_f53d1 + ld a,$1 + ld [wd11e],a + ld a,b + ld [wLinkMenuSelectionSendBuffer],a + and $3 + ld [wCurrentMenuItem],a +.asm_f53df + call DelayFrame + call DelayFrame + ld hl,wLinkMenuSelectionSendBuffer + ld a,[hl] + ld [hSerialSendData],a + call Serial_ExchangeByte + call Serial_ExchangeByte + ld b,$14 +.loop + call DelayFrame + call Serial_SendZeroByte + dec b + jr nz,.loop + ld b,$7f + ld c,$7f + ld d,$7f + ld e,$ec + ld a,[wLinkMenuSelectionSendBuffer] + bit 3,a + jr nz,.asm_f541a + ld b,e + ld e,c + ld a,[wCurrentMenuItem] + and a + jr z,.asm_f541a + ld c,b + ld b,d + dec a + jr z,.asm_f541a + ld d,c + ld c,b +.asm_f541a + ld a,b + Coorda 9,2 + ld a,c + Coorda 9,4 + ld a,d + Coorda 9,6 + ld a,e + Coorda 9,8 + ld c,40 + call DelayFrames + ld a,[wLinkMenuSelectionSendBuffer] + bit 3,a + jr nz,asm_f547f + ld a,[wCurrentMenuItem] + cp $3 + jr z,asm_f547f + inc a + ld [wUnknownSerialFlag_d499],a + ld a,[wCurrentMenuItem] + ld hl,PointerTable_f5488 + ld c,a + ld b,$0 + add hl,bc + add hl,bc + ld a,[hli] + ld h,[hl] + ld l,a + ld de,.returnaddress + push de + jp hl +.returnaddress + ld [wLinkMenuSelectionSendBuffer],a + xor a + ld [wUnknownSerialCounter],a + ld [wUnknownSerialCounter+1],a + call Serial_SyncAndExchangeNybble + ld a,[wLinkMenuSelectionSendBuffer] + and a + jr nz,asm_f547c + ld a, [wLinkMenuSelectionReceiveBuffer] + and a + jr nz, Func_f5476 + xor a + ld [wUnknownSerialCounter],a + ld [wUnknownSerialCounter+1],a + and a + ret + +Func_f5476:: + ld hl,ColosseumIneligibleText + call PrintText +asm_f547c:: + jp Func_f531b + +asm_f547f:: + xor a + ld [wUnknownSerialCounter],a + ld [wUnknownSerialCounter+1],a + scf + ret + +PointerTable_f5488:: + dw PokeCup + dw PikaCup + dw PetitCup + +PokeCup:: + ld hl,wPartyCount + ld a,[hli] + cp $3 + jp nz,NotThreeMonsInParty + ld b,$3 +.loop + ld a,[hli] + cp MEW + jp z,MewInParty + dec b + jr nz,.loop + dec hl + dec hl + cp [hl] ; is third mon second mon? + jp z,DuplicateSpecies + dec hl ; wPartySpecies + cp [hl] ; is third mon first mon? + jp z,DuplicateSpecies + ld a,[hli] + cp [hl] ; is first mon second mon? + jp z,DuplicateSpecies + ld a,[wPartyMon1Level] + cp 56 + jp nc,LevelAbove55 + cp 50 + jp c,LevelUnder50 + ld b,a + ld a,[wPartyMon2Level] + cp 56 + jp nc,LevelAbove55 + cp 50 + jp c,LevelUnder50 + ld c,a + ld a,[wPartyMon3Level] + cp 56 + jp nc,LevelAbove55 + cp 50 + jp c,LevelUnder50 + add b + add c + cp 156 + jp nc,CombinedLevelsGreaterThan155 + xor a + ret + +PikaCup:: + ld hl,wPartyCount + ld a,[hli] + cp $3 + jp nz,NotThreeMonsInParty + ld b,$3 +.loop + ld a,[hli] ; wPartySpecies + cp MEW + jp z,MewInParty + dec b + jr nz,.loop + dec hl + dec hl + cp [hl] ; is third mon second mon? + jp z,DuplicateSpecies + dec hl ; wPartySpecies + cp [hl] ; is third mon first mon? + jp z,DuplicateSpecies + ld a,[hli] + cp [hl] ; is first mon second mon? + jp z,DuplicateSpecies + ld a,[wPartyMon1Level] + cp 21 + jp nc,LevelAbove20 + cp 15 + jp c,LevelUnder15 + ld b,a + ld a,[wPartyMon2Level] + cp 21 + jp nc,LevelAbove20 + cp 15 + jp c,LevelUnder15 + ld c,a + ld a,[wPartyMon3Level] + cp 21 + jp nc,LevelAbove20 + cp 15 + jp c,LevelUnder15 + add b + add c + cp 51 + jp nc,CombinedLevelsAbove50 + xor a + ret + +PetitCup:: + ld hl,wPartyCount + ld a,[hli] + cp $3 + jp nz,NotThreeMonsInParty + ld b,$3 +.loop + ld a,[hli] + cp MEW + jp z,MewInParty + dec b + jr nz,.loop + dec hl + dec hl + cp [hl] ; is third mon second mon? + jp z,DuplicateSpecies + dec hl ; wPartySpecies + cp [hl] ; is third mon first mon? + jp z,DuplicateSpecies + ld a,[hli] + cp [hl] ; is first mon second mon? + jp z,DuplicateSpecies + dec hl + ld a,[hl] + ld [wcf91],a + push hl + callab Func_3b10f + pop hl + jp c,asm_f56ad + inc hl + ld a,[hl] + ld [wcf91],a + push hl + callab Func_3b10f + pop hl + jp c,asm_f56ad + inc hl + ld a,[hl] + ld [wcf91],a + push hl + callab Func_3b10f + pop hl + jp c,asm_f56ad + dec hl + dec hl + ld b,$3 +.bigloop + ld a,[hli] + push hl + push bc + push af + dec a + ld c,a + ld b,$0 + ld hl,PokedexEntryPointers + add hl,bc + add hl,bc + ld de,wcd6d + ld bc,$2 + ld a,BANK(PokedexEntryPointers) + call FarCopyData + ld hl,wcd6d + ld a,[hli] + ld h,[hl] + ld l,a + ld de,wcd6d + ld bc,$14 + ld a,BANK(PokedexEntryPointers) + call FarCopyData + ld hl,wcd6d +.loop2 + ld a,[hli] + cp "@" + jr nz,.loop2 + ld a,[hli] + cp $7 + jp nc,asm_f5689 + add a + add a + ld b,a + add a + add b + ld b,a + ld a,[hli] + add b + cp $51 + jp nc,asm_f5689 + ld a,[hli] + sub $b9 + ld a,[hl] + sbc $1 + jp nc,asm_f569b + pop af + pop bc + pop hl + dec b + jr nz,.bigloop + ld a,[wPartyMon1Level] + cp 31 + jp nc,LevelAbove30 + cp 25 + jp c,LevelUnder25 + ld b,a + ld a,[wPartyMon2Level] + cp 31 + jp nc,LevelAbove30 + cp 25 + jp c,LevelUnder25 + ld c,a + ld a,[wPartyMon3Level] + cp 31 + jp nc,LevelAbove30 + cp 25 + jp c,LevelUnder25 + add b + add c + cp 81 + jp nc,CombinedLevelsAbove80 + xor a + ret + +NotThreeMonsInParty:: + ld hl,Colosseum3MonsText + call PrintText + ld a,$1 + ret + +MewInParty:: + ld hl,ColosseumMewText + call PrintText + ld a,$2 + ret + +DuplicateSpecies:: + ld hl,ColosseumDifferentMonsText + call PrintText + ld a,$3 + ret + +LevelAbove55:: + ld hl,ColosseumMaxL55Text + call PrintText + ld a,$4 + ret + +LevelUnder50:: + ld hl,ColosseumMinL50Text + call PrintText + ld a,$5 + ret + +CombinedLevelsGreaterThan155:: + ld hl,ColosseumTotalL155Text + call PrintText + ld a,$6 + ret + +LevelAbove30:: + ld hl,ColosseumMaxL30Text + call PrintText + ld a,$7 + ret + +LevelUnder25:: + ld hl,ColosseumMinL25Text + call PrintText + ld a,$8 + ret + +CombinedLevelsAbove80:: + ld hl,ColosseumTotalL80Text + call PrintText + ld a,$9 + ret + +LevelAbove20:: + ld hl,ColosseumMaxL20Text + call PrintText + ld a,$a + ret + +LevelUnder15:: + ld hl,ColosseumMinL15Text + call PrintText + ld a,$b + ret + +CombinedLevelsAbove50:: + ld hl,ColosseumTotalL50Text + call PrintText + ld a,$c + ret + +asm_f5689:: + pop af + pop bc + pop hl + ld [wd11e],a + call GetMonName + ld hl,ColosseumHeightText + call PrintText + ld a,$d + ret + +asm_f569b:: + pop af + pop bc + pop hl + ld [wd11e],a + call GetMonName + ld hl,ColosseumWeightText + call PrintText + ld a,$e + ret + +asm_f56ad:: + ld a,[hl] + ld [wd11e],a + call GetMonName + ld hl,ColosseumEvolvedText + call PrintText + ld a,$f + ret + +Func_f56bd:: + xor a + ld [H_AUTOBGTRANSFERENABLED],a + coord hl, 1,11 + lb bc, 6, 18 + call ClearScreenArea + ld a,[wCurrentMenuItem] + cp $3 + jr nc,.asm_f56e6 + ld hl,PointerTable_f56ee + ld a,[wCurrentMenuItem] + ld c,a + ld b,$0 + add hl,bc + add hl,bc + ld a,[hli] + ld h,[hl] + ld l,a + ld d,h + ld e,l + coord hl, 1,12 + call PlaceString +.asm_f56e6 + call Delay3 + ld a,$1 + ld [H_AUTOBGTRANSFERENABLED],a + ret + +PointerTable_f56ee:: + dw Text_f56f4 + dw Text_f5728 + dw Text_f575b + +Text_f56f4:: + db "LVs of 3<pkmn>:50-55" + next "Sum of LVs:155 MAX" + next "MEW can't attend.@" + +Text_f5728:: + db "LVs of 3<pkmn>:15-20" + next "Sum of LVs:50 MAX" + next "MEW can't attend.@" + +Text_f575b:: + db "3 Basic <pkmn>.LV25-30" + next "Sum of LVs:80 MAX" + next "6′8″ and 44lb MAX@" + +Text_f5791:: + db "View" + next "Rules@" + +Text_f579c:: + db "# Cup" + next "Pika Cup" + next "Petit Cup" + next "CANCEL@" + +Colosseum3MonsText:: + TX_FAR _Colosseum3MonsText + db "@" + +ColosseumMewText:: + TX_FAR _ColosseumMewText + db "@" + +ColosseumDifferentMonsText:: + TX_FAR _ColosseumDifferentMonsText + db "@" + +ColosseumMaxL55Text:: + TX_FAR _ColosseumMaxL55Text + db "@" + +ColosseumMinL50Text:: + TX_FAR _ColosseumMinL50Text + db "@" + +ColosseumTotalL155Text:: + TX_FAR _ColosseumTotalL155Text + db "@" + +ColosseumMaxL30Text:: + TX_FAR _ColosseumMaxL30Text + db "@" + +ColosseumMinL25Text:: + TX_FAR _ColosseumMinL25Text + db "@" + +ColosseumTotalL80Text:: + TX_FAR _ColosseumTotalL80Text + db "@" + +ColosseumMaxL20Text:: + TX_FAR _ColosseumMaxL20Text + db "@" + +ColosseumMinL15Text:: + TX_FAR _ColosseumMinL15Text + db "@" + +ColosseumTotalL50Text:: + TX_FAR _ColosseumTotalL50Text + db "@" + +ColosseumHeightText:: + TX_FAR _ColosseumHeightText + db "@" + +ColosseumWeightText:: + TX_FAR _ColosseumWeightText + db "@" + +ColosseumEvolvedText:: + TX_FAR _ColosseumEvolvedText + db "@" + +ColosseumIneligibleText:: + TX_FAR _ColosseumIneligibleText + db "@" + +LinkMenu: + xor a + ld [wLetterPrintingDelayFlags], a + ld hl, wd72e + set 6, [hl] + ld hl, TextTerminator_f5a16 + call PrintText + call SaveScreenTilesToBuffer1 + ld hl, ColosseumWhereToText + call PrintText + coord hl, 5, 3 + lb bc, 8, 13 + call TextBoxBorder + call UpdateSprites + coord hl, 7, 5 + ld de, TradeCenterText + call PlaceString + xor a + ld [wUnusedCD37], a + ld [wd72d], a + ld [wd11e], a + ld hl, wTopMenuItemY + ld a, $5 + ld [hli], a + ld a, $6 + ld [hli], a + xor a + ld [hli], a + inc hl + ld a, $3 + ld [hli], a + ld [hli], a + xor a + ld [hl], a +.waitForInputLoop + call HandleMenuInput + and A_BUTTON | B_BUTTON + add a + add a + ld b, a + ld a, [wCurrentMenuItem] + cp $3 + jr nz,.asm_f586b + bit 2,b + jr z,.asm_f586b + dec a + ld b,$8 +.asm_f586b + add b + add $d0 + ld [wLinkMenuSelectionSendBuffer], a + ld [wLinkMenuSelectionSendBuffer + 1], a +.exchangeMenuSelectionLoop + call Serial_ExchangeLinkMenuSelection + ld a, [wLinkMenuSelectionReceiveBuffer] + ld b, a + and $f0 + cp $d0 + jr z, .asm_f5c7d + ld a, [wLinkMenuSelectionReceiveBuffer + 1] + ld b, a + and $f0 + cp $d0 + jr nz, .exchangeMenuSelectionLoop +.asm_f5c7d + ld a, b + and $c ; did the enemy press A or B? + jr nz, .enemyPressedAOrB +; the enemy didn't press A or B + ld a, [wLinkMenuSelectionSendBuffer] + and $c ; did the player press A or B? + jr z, .waitForInputLoop ; if neither the player nor the enemy pressed A or B, try again + jr .doneChoosingMenuSelection ; if the player pressed A or B but the enemy didn't, use the player's selection +.enemyPressedAOrB + ld a, [wLinkMenuSelectionSendBuffer] + and $c ; did the player press A or B? + jr z, .useEnemyMenuSelection ; if the enemy pressed A or B but the player didn't, use the enemy's selection +; the enemy and the player both pressed A or B +; The gameboy that is clocking the connection wins. + ld a, [hSerialConnectionStatus] + cp USING_INTERNAL_CLOCK + jr z, .doneChoosingMenuSelection +.useEnemyMenuSelection + ld a, $1 + ld [wd11e], a + ld a, b + ld [wLinkMenuSelectionSendBuffer], a + and $3 + ld [wCurrentMenuItem], a ; wCurrentMenuItem +.doneChoosingMenuSelection + ld a, [hSerialConnectionStatus] + cp USING_INTERNAL_CLOCK + jr nz, .skipStartingTransfer + call DelayFrame + call DelayFrame + ld a, START_TRANSFER_INTERNAL_CLOCK + ld [rSC], a +.skipStartingTransfer + ld b, " " + ld c, " " + ld d, " " + ld e, "▷" + ld a, [wLinkMenuSelectionSendBuffer] + and (B_BUTTON << 2) ; was B button pressed? + jr nz, .updateCursorPosition +; A button was pressed + ld a, [wCurrentMenuItem] + cp $2 + jp z, .asm_f5963 + ld b, e + ld e, c + ld a, [wCurrentMenuItem] + and a + jr z, .updateCursorPosition + ld c, b + ld b, d + dec a + jr z, .updateCursorPosition + ld d, c + ld c, b +.updateCursorPosition + call Func_f59ec + call LoadScreenTilesFromBuffer1 + ld a, [wLinkMenuSelectionSendBuffer] + and (B_BUTTON << 2) ; was B button pressed? + jr nz, .choseCancel ; cancel if B pressed + ld a, [wCurrentMenuItem] + cp $2 + jr z, .choseCancel + xor a + ld [wWalkBikeSurfState], a ; start walking + ld a, [wCurrentMenuItem] + and a + ld a, COLOSSEUM + jr nz, .next + ld a, TRADE_CENTER +.next + ld [wd72d], a + ld hl, ColosseumPleaseWaitText + call PrintText + ld c, 50 + call DelayFrames + ld hl, wd732 + res 1, [hl] + ld a, [wDefaultMap] + ld [wDestinationMap], a + callab SpecialWarpIn + ld c, 20 + call DelayFrames + xor a + ld [wMenuJoypadPollCount], a + ld [wSerialExchangeNybbleSendData], a + inc a ; LINK_STATE_IN_CABLE_CLUB + ld [wLinkState], a + ld [wEnteringCableClub], a + jpab SpecialEnterMap +.choseCancel + xor a + ld [wMenuJoypadPollCount], a + call Delay3 + callab CloseLinkConnection + ld hl, ColosseumCanceledText + call PrintText + ld hl, wd72e + res 6, [hl] + ret + +.asm_f5963 + ld a,[wd11e] + and a + jr nz,.asm_f5974 + ld b," " + ld c," " + ld d,"▷" + ld e," " + call Func_f59ec +.asm_f5974 + xor a + ld [wBuffer], a + ld a,$ff + ld [wSerialExchangeNybbleReceiveData],a + ld a, $b + ld [wLinkMenuSelectionSendBuffer], a + ld b,$78 +.loop + ld a,[hSerialConnectionStatus] + cp $2 + call z,DelayFrame + dec b + jr z,.asm_f59b2 + call Serial_ExchangeNybble + call DelayFrame + ld a,[wSerialExchangeNybbleReceiveData] + inc a + jr z,.loop + ld b,$f +.loop2 + call DelayFrame + call Serial_ExchangeNybble + dec b + jr nz,.loop2 + ld b,$f +.loop3 + call DelayFrame + call Serial_SendZeroByte + dec b + jr nz,.loop3 + jr .asm_f59d6 + +.asm_f59b2 + xor a + ld [wUnknownSerialCounter],a + ld [wUnknownSerialCounter+1],a + ld a,[wd11e] + and a + jr z,.asm_f59cd + ld b," " + ld c," " + ld d," " + ld e,"▷" + call Func_f59ec + jp .choseCancel + +.asm_f59cd + ld hl,ColosseumVersionText + call PrintText + jp .choseCancel + +.asm_f59d6 + ld b," " + ld c," " + ld d,"▷" + ld e," " + call Func_f59ec + call Func_f531b + jp c,.choseCancel + ld a,$f0 + jp .next + +Func_f59ec:: + ld a, b + Coorda 6, 5 + ld a, c + Coorda 6, 7 + ld a, d + Coorda 6, 9 + ld a, e + Coorda 6, 11 + ld c, 40 + call DelayFrames + ret + +ColosseumWhereToText: + TX_FAR _ColosseumWhereToText + db "@" + +ColosseumPleaseWaitText: + TX_FAR _ColosseumPleaseWaitText + db "@" + +ColosseumCanceledText: + TX_FAR _ColosseumCanceledText + db "@" + +ColosseumVersionText: + TX_FAR _ColosseumVersionText + db "@" + +TextTerminator_f5a16: + db "@" + +TradeCenterText: + db "TRADE CENTER" + next "COLOSSEUM" + next "COLOSSEUM2" + next "CANCEL@" diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index da2e98e4..ce27ebba 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -34,8 +34,7 @@ MainMenu: jr z, .noSaveFile ; there's a save file coord hl, 0, 0 - ld b, 6 - ld c, 13 + lb bc, 6, 13 call TextBoxBorder coord hl, 2, 2 ld de, ContinueText @@ -43,8 +42,7 @@ MainMenu: jr .next2 .noSaveFile coord hl, 0, 0 - ld b, 4 - ld c, 13 + lb bc, 4, 13 call TextBoxBorder coord hl, 2, 2 ld de, NewGameText @@ -129,185 +127,29 @@ InitOptions: ld [wLetterPrintingDelayFlags], a ld a, 3 ; medium speed ld [wOptions], a + ld a, 64 ; audio? + ld [wPrinterSettings], a ret -LinkMenu: - xor a - ld [wLetterPrintingDelayFlags], a - ld hl, wd72e - set 6, [hl] - ld hl, TextTerminator_6b20 - call PrintText - call SaveScreenTilesToBuffer1 - ld hl, WhereWouldYouLikeText - call PrintText - coord hl, 5, 5 - ld b, $6 - ld c, $d - call TextBoxBorder - call UpdateSprites - coord hl, 7, 7 - ld de, CableClubOptionsText - call PlaceString - xor a - ld [wUnusedCD37], a - ld [wd72d], a - ld hl, wTopMenuItemY - ld a, $7 - ld [hli], a - ld a, $6 - ld [hli], a - xor a - ld [hli], a - inc hl - ld a, $2 - ld [hli], a - inc a - ; ld a, A_BUTTON | B_BUTTON - ld [hli], a ; wMenuWatchedKeys - xor a - ld [hl], a -.waitForInputLoop - call HandleMenuInput - and A_BUTTON | B_BUTTON - add a - add a - ld b, a - ld a, [wCurrentMenuItem] - add b - add $d0 - ld [wLinkMenuSelectionSendBuffer], a - ld [wLinkMenuSelectionSendBuffer + 1], a -.exchangeMenuSelectionLoop - call Serial_ExchangeLinkMenuSelection - ld a, [wLinkMenuSelectionReceiveBuffer] - ld b, a - and $f0 - cp $d0 - jr z, .asm_5c7d - ld a, [wLinkMenuSelectionReceiveBuffer + 1] - ld b, a - and $f0 - cp $d0 - jr nz, .exchangeMenuSelectionLoop -.asm_5c7d - ld a, b - and $c ; did the enemy press A or B? - jr nz, .enemyPressedAOrB -; the enemy didn't press A or B - ld a, [wLinkMenuSelectionSendBuffer] - and $c ; did the player press A or B? - jr z, .waitForInputLoop ; if neither the player nor the enemy pressed A or B, try again - jr .doneChoosingMenuSelection ; if the player pressed A or B but the enemy didn't, use the player's selection -.enemyPressedAOrB - ld a, [wLinkMenuSelectionSendBuffer] - and $c ; did the player press A or B? - jr z, .useEnemyMenuSelection ; if the enemy pressed A or B but the player didn't, use the enemy's selection -; the enemy and the player both pressed A or B -; The gameboy that is clocking the connection wins. - ld a, [hSerialConnectionStatus] - cp USING_INTERNAL_CLOCK - jr z, .doneChoosingMenuSelection -.useEnemyMenuSelection - ld a, b - ld [wLinkMenuSelectionSendBuffer], a - and $3 - ld [wCurrentMenuItem], a -.doneChoosingMenuSelection - ld a, [hSerialConnectionStatus] - cp USING_INTERNAL_CLOCK - jr nz, .skipStartingTransfer - call DelayFrame - call DelayFrame - ld a, START_TRANSFER_INTERNAL_CLOCK - ld [rSC], a -.skipStartingTransfer - ld b, $7f - ld c, $7f - ld d, $ec - ld a, [wLinkMenuSelectionSendBuffer] - and (B_BUTTON << 2) ; was B button pressed? - jr nz, .updateCursorPosition -; A button was pressed - ld a, [wCurrentMenuItem] - cp $2 - jr z, .updateCursorPosition - ld c, d - ld d, b - dec a - jr z, .updateCursorPosition - ld b, c - ld c, d -.updateCursorPosition - ld a, b - Coorda 6, 7 - ld a, c - Coorda 6, 9 - ld a, d - Coorda 6, 11 - ld c, 40 - call DelayFrames - call LoadScreenTilesFromBuffer1 - ld a, [wLinkMenuSelectionSendBuffer] - and (B_BUTTON << 2) ; was B button pressed? - jr nz, .choseCancel ; cancel if B pressed - ld a, [wCurrentMenuItem] - cp $2 - jr z, .choseCancel - xor a - ld [wWalkBikeSurfState], a ; start walking - ld a, [wCurrentMenuItem] - and a - ld a, COLOSSEUM - jr nz, .next - ld a, TRADE_CENTER -.next - ld [wd72d], a - ld hl, PleaseWaitText +Func_5cc1: +; unused? + ld a, $6d + cp $80 + ret c ; will always be executed + ld hl, NotEnoughMemoryText call PrintText - ld c, 50 - call DelayFrames - ld hl, wd732 - res 1, [hl] - ld a, [wDefaultMap] - ld [wDestinationMap], a - call SpecialWarpIn - ld c, 20 - call DelayFrames - xor a - ld [wMenuJoypadPollCount], a - ld [wSerialExchangeNybbleSendData], a - inc a ; LINK_STATE_IN_CABLE_CLUB - ld [wLinkState], a - ld [wEnteringCableClub], a - jr SpecialEnterMap -.choseCancel - xor a - ld [wMenuJoypadPollCount], a - call Delay3 - call CloseLinkConnection - ld hl, LinkCanceledText - call PrintText - ld hl, wd72e - res 6, [hl] ret -WhereWouldYouLikeText: - TX_FAR _WhereWouldYouLikeText - db "@" - -PleaseWaitText: - TX_FAR _PleaseWaitText - db "@" - -LinkCanceledText: - TX_FAR _LinkCanceledText +NotEnoughMemoryText: + TX_FAR _NotEnoughMemoryText db "@" StartNewGame: ld hl, wd732 res 1, [hl] call OakSpeech + ld a, $8 + ld [wPlayerMovingDirection], a ld c, 20 call DelayFrames @@ -323,6 +165,7 @@ SpecialEnterMap: call ResetPlayerSpriteData ld c, 20 call DelayFrames + call Func_5cc1 ld a, [wEnteringCableClub] and a ret nz @@ -335,17 +178,11 @@ NewGameText: db "NEW GAME" next "OPTION@" -CableClubOptionsText: - db "TRADE CENTER" - next "COLOSSEUM" - next "CANCEL@" - DisplayContinueGameInfo: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 4, 7 - ld b, 8 - ld c, 14 + lb bc, 8, 14 call TextBoxBorder coord hl, 5, 9 ld de, SaveScreenInfoText @@ -368,8 +205,7 @@ PrintSaveScreenText: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 4, 0 - ld b, $8 - ld c, $e + lb bc, 8, 14 call TextBoxBorder call LoadTextBoxTilePatterns call UpdateSprites @@ -427,259 +263,8 @@ SaveScreenInfoText: next "TIME@" DisplayOptionMenu: - coord hl, 0, 0 - ld b, 3 - ld c, 18 - call TextBoxBorder - coord hl, 0, 5 - ld b, 3 - ld c, 18 - call TextBoxBorder - coord hl, 0, 10 - ld b, 3 - ld c, 18 - call TextBoxBorder - coord hl, 1, 1 - ld de, TextSpeedOptionText - call PlaceString - coord hl, 1, 6 - ld de, BattleAnimationOptionText - call PlaceString - coord hl, 1, 11 - ld de, BattleStyleOptionText - call PlaceString - coord hl, 2, 16 - ld de, OptionMenuCancelText - call PlaceString - xor a - ld [wCurrentMenuItem], a - ld [wLastMenuItem], a - inc a - ld [wLetterPrintingDelayFlags], a - ld [wUnusedCD40], a - ld a, 3 ; text speed cursor Y coordinate - ld [wTopMenuItemY], a - call SetCursorPositionsFromOptions - ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate - ld [wTopMenuItemX], a - ld a, $01 - ld [H_AUTOBGTRANSFERENABLED], a ; enable auto background transfer - call Delay3 -.loop - call PlaceMenuCursor - call SetOptionsFromCursorPositions -.getJoypadStateLoop - call JoypadLowSensitivity - ld a, [hJoy5] - ld b, a - and A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed? - jr z, .getJoypadStateLoop - bit 1, b ; B button pressed? - jr nz, .exitMenu - bit 3, b ; Start button pressed? - jr nz, .exitMenu - bit 0, b ; A button pressed? - jr z, .checkDirectionKeys - ld a, [wTopMenuItemY] - cp 16 ; is the cursor on Cancel? - jr nz, .loop -.exitMenu - ld a, SFX_PRESS_AB - call PlaySound + callab DisplayOptionMenu_ ret -.eraseOldMenuCursor - ld [wTopMenuItemX], a - call EraseMenuCursor - jp .loop -.checkDirectionKeys - ld a, [wTopMenuItemY] - bit 7, b ; Down pressed? - jr nz, .downPressed - bit 6, b ; Up pressed? - jr nz, .upPressed - cp 8 ; cursor in Battle Animation section? - jr z, .cursorInBattleAnimation - cp 13 ; cursor in Battle Style section? - jr z, .cursorInBattleStyle - cp 16 ; cursor on Cancel? - jr z, .loop -.cursorInTextSpeed - bit 5, b ; Left pressed? - jp nz, .pressedLeftInTextSpeed - jp .pressedRightInTextSpeed -.downPressed - cp 16 - ld b, -13 - ld hl, wOptionsTextSpeedCursorX - jr z, .updateMenuVariables - ld b, 5 - cp 3 - inc hl - jr z, .updateMenuVariables - cp 8 - inc hl - jr z, .updateMenuVariables - ld b, 3 - inc hl - jr .updateMenuVariables -.upPressed - cp 8 - ld b, -5 - ld hl, wOptionsTextSpeedCursorX - jr z, .updateMenuVariables - cp 13 - inc hl - jr z, .updateMenuVariables - cp 16 - ld b, -3 - inc hl - jr z, .updateMenuVariables - ld b, 13 - inc hl -.updateMenuVariables - add b - ld [wTopMenuItemY], a - ld a, [hl] - ld [wTopMenuItemX], a - call PlaceUnfilledArrowMenuCursor - jp .loop -.cursorInBattleAnimation - ld a, [wOptionsBattleAnimCursorX] ; battle animation cursor X coordinate - xor $0b ; toggle between 1 and 10 - ld [wOptionsBattleAnimCursorX], a - jp .eraseOldMenuCursor -.cursorInBattleStyle - ld a, [wOptionsBattleStyleCursorX] ; battle style cursor X coordinate - xor $0b ; toggle between 1 and 10 - ld [wOptionsBattleStyleCursorX], a - jp .eraseOldMenuCursor -.pressedLeftInTextSpeed - ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate - cp 1 - jr z, .updateTextSpeedXCoord - cp 7 - jr nz, .fromSlowToMedium - sub 6 - jr .updateTextSpeedXCoord -.fromSlowToMedium - sub 7 - jr .updateTextSpeedXCoord -.pressedRightInTextSpeed - ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate - cp 14 - jr z, .updateTextSpeedXCoord - cp 7 - jr nz, .fromFastToMedium - add 7 - jr .updateTextSpeedXCoord -.fromFastToMedium - add 6 -.updateTextSpeedXCoord - ld [wOptionsTextSpeedCursorX], a ; text speed cursor X coordinate - jp .eraseOldMenuCursor - -TextSpeedOptionText: - db "TEXT SPEED" - next " FAST MEDIUM SLOW@" - -BattleAnimationOptionText: - db "BATTLE ANIMATION" - next " ON OFF@" - -BattleStyleOptionText: - db "BATTLE STYLE" - next " SHIFT SET@" - -OptionMenuCancelText: - db "CANCEL@" - -; sets the options variable according to the current placement of the menu cursors in the options menu -SetOptionsFromCursorPositions: - ld hl, TextSpeedOptionData - ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate - ld c, a -.loop - ld a, [hli] - cp c - jr z, .textSpeedMatchFound - inc hl - jr .loop -.textSpeedMatchFound - ld a, [hl] - ld d, a - ld a, [wOptionsBattleAnimCursorX] ; battle animation cursor X coordinate - dec a - jr z, .battleAnimationOn -.battleAnimationOff - set 7, d - jr .checkBattleStyle -.battleAnimationOn - res 7, d -.checkBattleStyle - ld a, [wOptionsBattleStyleCursorX] ; battle style cursor X coordinate - dec a - jr z, .battleStyleShift -.battleStyleSet - set 6, d - jr .storeOptions -.battleStyleShift - res 6, d -.storeOptions - ld a, d - ld [wOptions], a - ret - -; reads the options variable and places menu cursors in the correct positions within the options menu -SetCursorPositionsFromOptions: - ld hl, TextSpeedOptionData + 1 - ld a, [wOptions] - ld c, a - and $3f - push bc - ld de, 2 - call IsInArray - pop bc - dec hl - ld a, [hl] - ld [wOptionsTextSpeedCursorX], a ; text speed cursor X coordinate - coord hl, 0, 3 - call .placeUnfilledRightArrow - sla c - ld a, 1 ; On - jr nc, .storeBattleAnimationCursorX - ld a, 10 ; Off -.storeBattleAnimationCursorX - ld [wOptionsBattleAnimCursorX], a ; battle animation cursor X coordinate - coord hl, 0, 8 - call .placeUnfilledRightArrow - sla c - ld a, 1 - jr nc, .storeBattleStyleCursorX - ld a, 10 -.storeBattleStyleCursorX - ld [wOptionsBattleStyleCursorX], a ; battle style cursor X coordinate - coord hl, 0, 13 - call .placeUnfilledRightArrow -; cursor in front of Cancel - coord hl, 0, 16 - ld a, 1 -.placeUnfilledRightArrow - ld e, a - ld d, 0 - add hl, de - ld [hl], $ec ; unfilled right arrow menu cursor - ret - -; table that indicates how the 3 text speed options affect frame delays -; Format: -; 00: X coordinate of menu cursor -; 01: delay after printing a letter (in frames) -TextSpeedOptionData: - db 14,5 ; Slow - db 7,3 ; Medium - db 1,1 ; Fast - db 7 ; default X coordinate (Medium) - db $ff ; terminator CheckForPlayerNameInSRAM: ; Check if the player name data in SRAM has a string terminator character diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index 64065c4d..2560677a 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -5,8 +5,7 @@ AskName: ld a, [wIsInBattle] dec a coord hl, 0, 0 - ld b, 4 - ld c, 11 + lb bc, 4, 11 call z, ClearScreenArea ; only if in wild battle ld a, [wcf91] ld [wd11e], a @@ -94,8 +93,7 @@ DisplayNamingScreen: call LoadEDTile callba LoadMonPartySpriteGfx coord hl, 0, 4 - ld b, 9 - ld c, 18 + lb bc, 9, 18 call TextBoxBorder call PrintNamingText ld a, 3 @@ -324,12 +322,28 @@ DisplayNamingScreen: jp EraseMenuCursor LoadEDTile: +; In Red/Blue, the bank for the ED_tile was defined incorrectly as bank0 +; Luckily, the MBC3 treats loading $0 into $2000-$2fff range as loading bank1 into $4000-$7fff range +; Because Yellow uses the MBC5, loading $0 into $2000 - $2fff range will load bank0 instead of bank1 and thus incorrectly load the tile +; Instead of defining the correct bank, GameFreak decided to simply copy the ED_Tile in the function during HBlank ld de, ED_Tile ld hl, vFont + $700 - ld bc, (ED_TileEnd - ED_Tile) / $8 - ; to fix the graphical bug on poor emulators - ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8 - jp CopyVideoDataDouble + ld c, $4 ; number of copies needed +.waitForHBlankLoop + ld a, [rSTAT] + and %10 ; in HBlank? + jr nz, .waitForHBlankLoop + ld a, [de] + ld [hli], a + ld [hli], a + inc de + ld a, [de] + ld [hli], a + ld [hli], a + inc de + dec c + jr nz, .waitForHBlankLoop + ret ED_Tile: INCBIN "gfx/ED_tile.1bpp" diff --git a/engine/menu/options.asm b/engine/menu/options.asm new file mode 100644 index 00000000..da89ad82 --- /dev/null +++ b/engine/menu/options.asm @@ -0,0 +1,443 @@ +DisplayOptionMenu_: + call InitOptionsMenu +.optionMenuLoop + call JoypadLowSensitivity + ld a, [hJoy5] + and START | B_BUTTON + jr nz, .exitOptionMenu + call OptionsControl + jr c, .dpadDelay + call GetOptionPointer + jr c, .exitOptionMenu +.dpadDelay + call OptionsMenu_UpdateCursorPosition + call DelayFrame + call DelayFrame + call DelayFrame + jr .optionMenuLoop +.exitOptionMenu + ret + +GetOptionPointer: + ld a, [wOptionsCursorLocation] + ld e, a + ld d, $0 + ld hl, OptionMenuJumpTable + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl ; jump to the function for the current highlighted option + +OptionMenuJumpTable: + dw OptionsMenu_TextSpeed + dw OptionsMenu_BattleAnimations + dw OptionsMenu_BattleStyle + dw OptionsMenu_SpeakerSettings + dw OptionsMenu_GBPrinterBrightness + dw OptionsMenu_Dummy + dw OptionsMenu_Dummy + dw OptionsMenu_Cancel + +OptionsMenu_TextSpeed: + call GetTextSpeed + ld a, [hJoy5] + bit 4, a ; right + jr nz, .pressedRight + bit 5, a + jr nz, .pressedLeft + jr .asm_41ce0 +.pressedRight + ld a, c + cp $2 + jr c, .asm_41cca + ld c, $ff +.asm_41cca + inc c + ld a, e + jr .asm_41cd6 +.pressedLeft + ld a, c + and a + jr nz, .asm_41cd4 + ld c, $3 +.asm_41cd4 + dec c + ld a, d +.asm_41cd6 + ld b, a + ld a, [wOptions] + and $f0 + or b + ld [wOptions], a +.asm_41ce0 + ld b, $0 + ld hl, TextSpeedStringsPointerTable + add hl, bc + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + coord hl, 14, 2 + call PlaceString + and a + ret + +TextSpeedStringsPointerTable: + dw FastText + dw MidText + dw SlowText + +FastText: + db "FAST@" +MidText: + db "MID @" +SlowText: + db "SLOW@" + +GetTextSpeed: + ld a, [wOptions] + and $f + cp $5 + jr z, .slowTextOption + cp $1 + jr z, .fastTextOption +; mid text option + ld c, $1 + lb de, 1, 5 + ret +.slowTextOption + ld c, $2 + lb de, 3, 1 + ret +.fastTextOption + ld c, $0 + lb de, 5, 3 + ret + +OptionsMenu_BattleAnimations: + ld a, [hJoy5] + and D_RIGHT | D_LEFT + jr nz, .asm_41d33 + ld a, [wOptions] + and $80 ; mask other bits + jr .asm_41d3b +.asm_41d33 + ld a, [wOptions] + xor $80 + ld [wOptions], a +.asm_41d3b + ld bc, $0 + sla a + rl c + ld hl, AnimationOptionStringsPointerTable + add hl, bc + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + coord hl, 14, 4 + call PlaceString + and a + ret + +AnimationOptionStringsPointerTable: + dw AnimationOnText + dw AnimationOffText + +AnimationOnText: + db "ON @" +AnimationOffText: + db "OFF@" + +OptionsMenu_BattleStyle: + ld a, [hJoy5] + and D_LEFT | D_RIGHT + jr nz, .asm_41d6b + ld a, [wOptions] + and $40 ; mask other bits + jr .asm_41d73 +.asm_41d6b + ld a, [wOptions] + xor $40 + ld [wOptions], a +.asm_41d73 + ld bc, $0 + sla a + sla a + rl c + ld hl, BattleStyleOptionStringsPointerTable + add hl, bc + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + coord hl, 14, 6 + call PlaceString + and a + ret + +BattleStyleOptionStringsPointerTable: + dw BattleStyleShiftText + dw BattleStyleSetText + +BattleStyleShiftText: + db "SHIFT@" +BattleStyleSetText: + db "SET @" + +OptionsMenu_SpeakerSettings: + ld a, [wOptions] + and $30 + swap a + ld c, a + ld a, [hJoy5] + bit 4, a + jr nz, .pressedRight + bit 5, a + jr nz, .pressedLeft + jr .asm_41dca +.pressedRight + ld a, c + inc a + and $3 + jr .asm_41dba +.pressedLeft + ld a, c + dec a + and $3 +.asm_41dba + ld c, a + swap a + ld b, a + xor a + ld [rNR51], a + ld a, [wOptions] + and $cf + or b + ld [wOptions], a +.asm_41dca + ld b, $0 + ld hl, SpeakerOptionStringsPointerTable + add hl, bc + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + coord hl, 8, 8 + call PlaceString + and a + ret + +SpeakerOptionStringsPointerTable: + dw MonoSoundText + dw Earphone1SoundText + dw Earphone2SoundText + dw Earphone3SoundText + +MonoSoundText: + db "MONO @" +Earphone1SoundText: + db "EARPHONE1@" +Earphone2SoundText: + db "EARPHONE2@" +Earphone3SoundText: + db "EARPHONE3@" + +OptionsMenu_GBPrinterBrightness: + call Func_41e7b + ld a, [hJoy5] + bit 4, a + jr nz, .pressedRight + bit 5, a + jr nz, .pressedLeft + jr .asm_41e32 +.pressedRight + ld a, c + cp $4 + jr c, .asm_41e22 + ld c, $ff +.asm_41e22 + inc c + ld a, e + jr .asm_41e2e +.pressedLeft + ld a, c + and a + jr nz, .asm_41e2c + ld c, $5 +.asm_41e2c + dec c + ld a, d +.asm_41e2e + ld b, a + ld [wPrinterSettings], a +.asm_41e32 + ld b, $0 + ld hl, GBPrinterOptionStringsPointerTable + add hl, bc + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + coord hl, 8, 10 + call PlaceString + and a + ret + +GBPrinterOptionStringsPointerTable: + dw LightestPrintText + dw LighterPrintText + dw NormalPrintText + dw DarkerPrintText + dw DarkestPrintText + +LightestPrintText: + db "LIGHTEST@" +LighterPrintText: + db "LIGHTER @" +NormalPrintText: + db "NORMAL @" +DarkerPrintText: + db "DARKER @" +DarkestPrintText: + db "DARKEST @" + +Func_41e7b: + ld a, [wPrinterSettings] + and a + jr z, .asm_41e93 + cp $20 + jr z, .asm_41e99 + cp $60 + jr z, .asm_41e9f + cp $7f + jr z, .asm_41ea5 + ld c, $2 + lb de, $20, $60 + ret +.asm_41e93 + ld c, $0 + lb de, $7f, $20 + ret +.asm_41e99 + ld c, $1 + lb de, $0, $40 + ret +.asm_41e9f + ld c, $3 + lb de, $40, $7f + ret +.asm_41ea5 + ld c, $4 + lb de, $60, $0 + ret + +OptionsMenu_Dummy: + and a + ret + +OptionsMenu_Cancel: + ld a, [hJoy5] + and A_BUTTON + jr nz, .pressedCancel + and a + ret +.pressedCancel + scf + ret + +OptionsControl: + ld hl, wOptionsCursorLocation + ld a, [hJoy5] + cp D_DOWN + jr z, .pressedDown + cp D_UP + jr z, .pressedUp + and a + ret +.pressedDown + ld a, [hl] + cp $7 + jr nz, .doNotWrapAround + ld [hl], $0 + scf + ret +.doNotWrapAround + cp $4 + jr c, .regularIncrement + ld [hl], $6 +.regularIncrement + inc [hl] + scf + ret +.pressedUp + ld a, [hl] + cp $7 + jr nz, .doNotMoveCursorToPrintOption + ld [hl], $4 + scf + ret +.doNotMoveCursorToPrintOption + and a + jr nz, .regularDecrement + ld [hl], $8 +.regularDecrement + dec [hl] + scf + ret + +OptionsMenu_UpdateCursorPosition: + coord hl, 1, 1 + ld de, SCREEN_WIDTH + ld c, 16 +.loop + ld [hl], " " + add hl, de + dec c + jr nz, .loop + coord hl, 1, 2 + ld bc, SCREEN_WIDTH * 2 + ld a, [wOptionsCursorLocation] + call AddNTimes + ld [hl], "▶" + ret + +InitOptionsMenu: + coord hl, 0, 0 + lb bc, SCREEN_HEIGHT - 2, SCREEN_WIDTH - 2 + call TextBoxBorder + coord hl, 2, 2 + ld de, AllOptionsText + call PlaceString + coord hl, 2, 16 + ld de, OptionMenuCancelText + call PlaceString + xor a + ld [wOptionsCursorLocation], a + ld c, 5 ; the number of options to loop through +.loop + push bc + call GetOptionPointer ; updates the next option + pop bc + ld hl, wOptionsCursorLocation + inc [hl] ; moves the cursor for the highlighted option + dec c + jr nz, .loop + xor a + ld [wOptionsCursorLocation], a + inc a + ld [H_AUTOBGTRANSFERENABLED], a + call Delay3 + ret + +AllOptionsText: + db "TEXT SPEED :" + next "ANIMATION :" + next "BATTLESTYLE:" + next "SOUND:" + next "PRINT:@" + +OptionMenuCancelText: + db "CANCEL@" diff --git a/engine/menu/party_menu.asm b/engine/menu/party_menu.asm index 8323d0eb..00c757be 100755 --- a/engine/menu/party_menu.asm +++ b/engine/menu/party_menu.asm @@ -49,9 +49,17 @@ RedrawPartyMenu_: call GetPartyMonName pop hl call PlaceString ; print the pokemon's name - callba WriteMonPartySpriteOAMByPartyIndex ; place the appropriate pokemon icon ld a, [hPartyMonIndex] ld [wWhichPokemon], a + callab IsThisPartymonStarterPikachu_Party + jr nc, .regularMon + call CheckPikachuFollowingPlayer + jr z, .regularMon + ld a, $ff + ld [hPartyMonIndex], a +.regularMon + callba WriteMonPartySpriteOAMByPartyIndex ; place the appropriate pokemon icon + ld a, [wWhichPokemon] inc a ld [hPartyMonIndex], a call LoadMonData @@ -88,14 +96,14 @@ RedrawPartyMenu_: pop hl push hl ld bc, SCREEN_WIDTH + 1 ; down 1 row and right 1 column - ld a, [hFlags_0xFFF6] + ld a, [hFlags_0xFFFA] set 0, a - ld [hFlags_0xFFF6], a + ld [hFlags_0xFFFA], a add hl, bc predef DrawHP2 ; draw HP bar and prints current / max HP - ld a, [hFlags_0xFFF6] + ld a, [hFlags_0xFFFA] res 0, a - ld [hFlags_0xFFF6], a + ld [hFlags_0xFFFA], a call SetPartyMenuHPBarColor ; color the HP bar (on SGB) pop hl jr .printLevel @@ -109,8 +117,8 @@ RedrawPartyMenu_: jr nz, .placeMoveLearnabilityString ld de, .notAbleToLearnMoveText .placeMoveLearnabilityString - ld bc, 20 + 9 ; down 1 row and right 9 columns push hl + ld bc, 20 + 9 ; down 1 row and right 9 columns add hl, bc call PlaceString pop hl @@ -176,9 +184,9 @@ RedrawPartyMenu_: ; if it does match ld de, .ableToEvolveText .placeEvolutionStoneString - ld bc, 20 + 9 ; down 1 row and right 9 columns pop hl push hl + ld bc, 20 + 9 ; down 1 row and right 9 columns add hl, bc call PlaceString pop hl diff --git a/engine/menu/players_pc.asm b/engine/menu/players_pc.asm index bc2be4ef..1cc02cbf 100755 --- a/engine/menu/players_pc.asm +++ b/engine/menu/players_pc.asm @@ -1,6 +1,4 @@ PlayerPC: - ld hl, wd730 - set 6, [hl] ld a, ITEM_NAME ld [wNameListType], a call SaveScreenTilesToBuffer1 @@ -17,14 +15,15 @@ PlayerPC: call PrintText PlayerPCMenu: + ld hl, wd730 + set 6, [hl] ld a, [wParentMenuItem] ld [wCurrentMenuItem], a ld hl, wFlags_0xcd60 set 5, [hl] call LoadScreenTilesFromBuffer2 coord hl, 0, 0 - ld b, $8 - ld c, $e + lb bc, 8, 14 call TextBoxBorder call UpdateSprites coord hl, 2, 2 diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm index 8e1fd480..bc2a7e9b 100755 --- a/engine/menu/pokedex.asm +++ b/engine/menu/pokedex.asm @@ -12,9 +12,10 @@ ShowPokedexMenu: ld [wd11e], a ld [hJoy7], a .setUpGraphics + callab LoadPokedexTilePatterns +.loop ld b, SET_PAL_GENERIC call RunPaletteCommand - callab LoadPokedexTilePatterns .doPokemonListMenu ld hl, wTopMenuItemY ld a, 3 @@ -43,12 +44,15 @@ ShowPokedexMenu: call GBPalWhiteOutWithDelay3 call RunDefaultPaletteCommand jp ReloadMapData + .goToSideMenu call HandlePokedexSideMenu dec b jr z, .exitPokedex ; if the player chose Quit dec b jr z, .doPokemonListMenu ; if pokemon not seen or player pressed B button + dec b + jr z, .loop jp .setUpGraphics ; if pokemon data or area was shown ; handles the menu on the lower right in the pokedex screen @@ -79,20 +83,21 @@ HandlePokedexSideMenu: jr z, .exitSideMenu call PokedexToIndex ld hl, wTopMenuItemY - ld a, 10 + ld a, 8 ld [hli], a ; top menu item Y ld a, 15 ld [hli], a ; top menu item X xor a ld [hli], a ; current menu item ID inc hl - ld a, 3 + ld a, 4 ld [hli], a ; max menu item ID - ;ld a, A_BUTTON | B_BUTTON + ld a, A_BUTTON | B_BUTTON ld [hli], a ; menu watched keys (A button and B button) xor a ld [hli], a ; old menu item ID ld [wMenuWatchMovingOutOfBounds], a + ld [hJoy7], a .handleMenuInput call HandleMenuInput bit 1, a ; was the B button pressed? @@ -105,6 +110,8 @@ HandlePokedexSideMenu: jr z, .choseCry dec a jr z, .choseArea + dec a + jr z, .chosePrint .choseQuit ld b, 1 .exitSideMenu @@ -118,6 +125,8 @@ HandlePokedexSideMenu: ld [wLastMenuItem], a pop af ld [wCurrentMenuItem], a + ld a, $1 + ld [hJoy7], a push bc coord hl, 0, 3 ld de, 20 @@ -128,9 +137,9 @@ HandlePokedexSideMenu: .buttonBPressed push bc - coord hl, 15, 10 + coord hl, 15, 8 ld de, 20 - lb bc, " ", 7 + lb bc, " ", 9 call DrawTileLine ; cover up the menu cursor in the side menu pop bc jr .exitSideMenu @@ -152,13 +161,105 @@ HandlePokedexSideMenu: ld b, 0 jr .exitSideMenu +.chosePrint + ld a, [hTilesetType] + push af + xor a + ld [hTilesetType], a + ld a, [wd11e] + ld [wcf91], a + callab PrintPokedexEntry + xor a + ld [H_AUTOBGTRANSFERENABLED], a + call ClearScreen + pop af + ld [hTilesetType], a + ld b, $3 + jr .exitSideMenu + ; handles the list of pokemon on the left of the pokedex screen ; sets carry flag if player presses A, unsets carry flag if player presses B HandlePokedexListMenu: + call Pokedex_DrawInterface +.loop + call Pokedex_PlacePokemonList + call GBPalNormal + call HandleMenuInput + bit BIT_B_BUTTON, a ; was the B button pressed? + jp nz, .buttonBPressed + bit BIT_A_BUTTON, a ; was the A button pressed? + jp nz, .buttonAPressed +.checkIfUpPressed + bit BIT_D_UP, a ; was Up pressed? + jr z, .checkIfDownPressed +.upPressed ; scroll up one row + ld a, [wListScrollOffset] + and a + jp z, .loop + dec a + ld [wListScrollOffset], a + jp .loop + +.checkIfDownPressed + bit BIT_D_DOWN, a ; was Down pressed? + jr z, .checkIfRightPressed +.downPressed ; scroll down one row + ld a, [wDexMaxSeenMon] + cp a, 7 + jp c, .loop ; can't if the list is shorter than 7 + sub a, 7 + ld b, a + ld a, [wListScrollOffset] + cp b + jp z, .loop + inc a + ld [wListScrollOffset], a + jp .loop + +.checkIfRightPressed + bit BIT_D_RIGHT, a ; was Right pressed? + jr z, .checkIfLeftPressed +.rightPressed ; scroll down 7 rows + ld a, [wDexMaxSeenMon] + cp a, 7 + jp c, .loop ; can't if the list is shorter than 7 + sub a, 6 + ld b, a + ld a, [wListScrollOffset] + add a, 7 + ld [wListScrollOffset], a + cp b + jp c, .loop + dec b + ld a, b + ld [wListScrollOffset], a + jp .loop + +.checkIfLeftPressed ; scroll up 7 rows + bit BIT_D_LEFT, a ; was Left pressed? + jr z, .buttonAPressed +.leftPressed + ld a, [wListScrollOffset] + sub a, 7 + ld [wListScrollOffset], a + jp nc, .loop + xor a + ld [wListScrollOffset], a + jp .loop + +.buttonAPressed + scf + ret + +.buttonBPressed + and a + ret + +Pokedex_DrawInterface: xor a ld [H_AUTOBGTRANSFERENABLED], a ; draw the horizontal line separating the seen and owned amounts from the menu - coord hl, 15, 8 + coord hl, 15, 6 ld a, "─" ld [hli], a ld [hli], a @@ -175,26 +276,26 @@ HandlePokedexListMenu: ld b, wPokedexSeenEnd - wPokedexSeen call CountSetBits ld de, wNumSetBits - coord hl, 16, 3 + coord hl, 16, 2 lb bc, 1, 3 call PrintNumber ; print number of seen pokemon ld hl, wPokedexOwned ld b, wPokedexOwnedEnd - wPokedexOwned call CountSetBits ld de, wNumSetBits - coord hl, 16, 6 + coord hl, 16, 5 lb bc, 1, 3 call PrintNumber ; print number of owned pokemon - coord hl, 16, 2 + coord hl, 16, 1 ld de, PokedexSeenText call PlaceString - coord hl, 16, 5 + coord hl, 16, 4 ld de, PokedexOwnText call PlaceString coord hl, 1, 1 ld de, PokedexContentsText call PlaceString - coord hl, 16, 10 + coord hl, 16, 8 ld de, PokedexMenuItemsText call PlaceString ; find the highest pokedex number among the pokemon the player has seen @@ -214,7 +315,37 @@ HandlePokedexListMenu: .storeMaxSeenPokemon ld a, b ld [wDexMaxSeenMon], a + ret + +DrawPokedexVerticalLine: + ld c, 9 ; height of line + ld de, SCREEN_WIDTH ; width of screen + ld a, $71 ; vertical line tile .loop + ld [hl], a + add hl, de + xor a, 1 ; toggle between vertical line tile and box tile + dec c + jr nz, .loop + ret + +PokedexSeenText: + db "SEEN@" + +PokedexOwnText: + db "OWN@" + +PokedexContentsText: + db "CONTENTS@" + +PokedexMenuItemsText: + db "DATA" + next "CRY" + next "AREA" + next "PRNT" + next "QUIT@" + +Pokedex_PlacePokemonList: xor a ld [H_AUTOBGTRANSFERENABLED], a coord hl, 4, 2 @@ -282,98 +413,8 @@ HandlePokedexListMenu: ld a, 01 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 - call GBPalNormal - call HandleMenuInput - bit 1, a ; was the B button pressed? - jp nz, .buttonBPressed -.checkIfUpPressed - bit 6, a ; was Up pressed? - jr z, .checkIfDownPressed -.upPressed ; scroll up one row - ld a, [wListScrollOffset] - and a - jp z, .loop - dec a - ld [wListScrollOffset], a - jp .loop -.checkIfDownPressed - bit 7, a ; was Down pressed? - jr z, .checkIfRightPressed -.downPressed ; scroll down one row - ld a, [wDexMaxSeenMon] - cp 7 - jp c, .loop ; can't if the list is shorter than 7 - sub 7 - ld b, a - ld a, [wListScrollOffset] - cp b - jp z, .loop - inc a - ld [wListScrollOffset], a - jp .loop -.checkIfRightPressed - bit 4, a ; was Right pressed? - jr z, .checkIfLeftPressed -.rightPressed ; scroll down 7 rows - ld a, [wDexMaxSeenMon] - cp 7 - jp c, .loop ; can't if the list is shorter than 7 - sub 6 - ld b, a - ld a, [wListScrollOffset] - add 7 - ld [wListScrollOffset], a - cp b - jp c, .loop - dec b - ld a, b - ld [wListScrollOffset], a - jp .loop -.checkIfLeftPressed ; scroll up 7 rows - bit 5, a ; was Left pressed? - jr z, .buttonAPressed -.leftPressed - ld a, [wListScrollOffset] - sub 7 - ld [wListScrollOffset], a - jp nc, .loop - xor a - ld [wListScrollOffset], a - jp .loop -.buttonAPressed - scf - ret -.buttonBPressed - and a ret -DrawPokedexVerticalLine: - ld c, 9 ; height of line - ld de, SCREEN_WIDTH - ld a, $71 ; vertical line tile -.loop - ld [hl], a - add hl, de - xor 1 ; toggle between vertical line tile and box tile - dec c - jr nz, .loop - ret - -PokedexSeenText: - db "SEEN@" - -PokedexOwnText: - db "OWN@" - -PokedexContentsText: - db "CONTENTS@" - -PokedexMenuItemsText: - db "DATA" - next "CRY" - next "AREA" - next "QUIT@" - ; tests if a pokemon's bit is set in the seen or owned pokemon bit fields ; INPUT: ; [wd11e] = pokedex number @@ -401,8 +442,11 @@ ShowPokedexDataInternal: set 1, [hl] ld a, $33 ; 3/7 volume ld [rNR50], a + ld a, [hTilesetType] + push af + xor a + ld [hTilesetType], a call GBPalWhiteOut ; zero all palettes - call ClearScreen ld a, [wd11e] ; pokemon ID ld [wcf91], a push af @@ -410,10 +454,44 @@ ShowPokedexDataInternal: call RunPaletteCommand pop af ld [wd11e], a - ld a, [hTilesetType] - push af - xor a + call DrawDexEntryOnScreen + call c, Pokedex_PrintFlavorTextAtRow11 +.waitForButtonPress + call JoypadLowSensitivity + ld a, [hJoy5] + and a, A_BUTTON | B_BUTTON + jr z, .waitForButtonPress + pop af ld [hTilesetType], a + call GBPalWhiteOut + call ClearScreen + call RunDefaultPaletteCommand + call LoadTextBoxTilePatterns + call GBPalNormal + ld hl, wd72c + res 1, [hl] + ld a, $77 ; max volume + ld [rNR50], a + ret + +HeightWeightText: + db "HT ?", $60, "??", $61 + next "WT ???lb@" + +; XXX does anything point to this? +PokeText: + db "#@" + +; horizontal line that divides the pokedex text description from the rest of the data +PokedexDataDividerLine: + db $68, $69, $6B, $69, $6B + db $69, $6B, $69, $6B, $6B + db $6B, $6B, $69, $6B, $69 + db $6B, $69, $6B, $69, $6A + db "@" + +DrawDexEntryOnScreen: + call ClearScreen coord hl, 0, 0 ld de, 1 @@ -512,7 +590,8 @@ ShowPokedexDataInternal: ld a, c and a - jp z, .waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description + ret z ; if the pokemon has not been owned, don't print the height, weight, or description + inc de ; de = address of feet (height) ld a, [de] ; reads feet, but a is overwritten without being used coord hl, 12, 6 @@ -565,45 +644,48 @@ ShowPokedexDataInternal: ld [hDexWeight], a ; restore original value of [hDexWeight] pop hl inc hl ; hl = address of pokedex description text + scf + ret + +Pokedex_PrintFlavorTextAtRow11: coord bc, 1, 11 +Pokedex_PrintFlavorTextAtBC: ld a, 2 - ld [$fff4], a + ld [$fff9], a call TextCommandProcessor ; print pokedex description text xor a - ld [$fff4], a -.waitForButtonPress - call JoypadLowSensitivity - ld a, [hJoy5] - and A_BUTTON | B_BUTTON - jr z, .waitForButtonPress - pop af - ld [hTilesetType], a - call GBPalWhiteOut - call ClearScreen - call RunDefaultPaletteCommand - call LoadTextBoxTilePatterns - call GBPalNormal - ld hl, wd72c - res 1, [hl] - ld a, $77 ; max volume - ld [rNR50], a + ld [$fff9], a ret -HeightWeightText: - db "HT ?",$60,"??",$61 - next "WT ???lb@" - -; XXX does anything point to this? -PokeText: - db "#@" - -; horizontal line that divides the pokedex text description from the rest of the data -PokedexDataDividerLine: - db $68,$69,$6B,$69,$6B - db $69,$6B,$69,$6B,$6B - db $6B,$6B,$69,$6B,$69 - db $6B,$69,$6B,$69,$6A - db "@" +Pokedex_PrepareDexEntryForPrinting: + coord hl, 0, 0 + ld de, SCREEN_WIDTH + lb bc, $66, $d + call DrawTileLine + coord hl, 19, 0 + ld b, $67 + call DrawTileLine + coord hl, 0, 13 + ld de, $1 + lb bc, $6f, SCREEN_WIDTH + call DrawTileLine + ld a, $6c + Coorda 0, 13 + ld a, $6e + Coorda 19, 13 + ld a, [wPrinterPokedexEntryTextPointer] + ld l, a + ld a, [wPrinterPokedexEntryTextPointer + 1] + ld h, a + coord bc, 1, 1 + ld a, [hFlags_0xFFFA] + set 3, a + ld [hFlags_0xFFFA], a + call Pokedex_PrintFlavorTextAtBC + ld a, [hFlags_0xFFFA] + res 3, a + ld [hFlags_0xFFFA], a + ret ; draws a line of tiles ; INPUT: diff --git a/engine/menu/prize_menu.asm b/engine/menu/prize_menu.asm index bcd0d4ea..405441c8 100755 --- a/engine/menu/prize_menu.asm +++ b/engine/menu/prize_menu.asm @@ -23,8 +23,7 @@ CeladonPrizeMenu: ld [wTopMenuItemX], a call PrintPrizePrice coord hl, 0, 2 - ld b, 8 - ld c, 16 + lb bc, 8, 16 call TextBoxBorder call GetPrizeMenuId call UpdateSprites @@ -145,12 +144,14 @@ GetPrizeMenuId: ld c, (1 << 7 | 2) jp PrintBCDNumber +NoThanksText: + db "NO THANKS@" + INCLUDE "data/prizes.asm" PrintPrizePrice: coord hl, 11, 0 - ld b, 1 - ld c, 7 + lb bc, 1, 7 call TextBoxBorder call UpdateSprites coord hl, 12, 0 diff --git a/engine/menu/start_menu.asm b/engine/menu/start_menu.asm index eb4b4f2d..498d1467 100755 --- a/engine/menu/start_menu.asm +++ b/engine/menu/start_menu.asm @@ -1,7 +1,5 @@ DisplayStartMenu:: - ld a, BANK(StartMenu_Pokedex) - ld [H_LOADEDROMBANK], a - ld [MBC1RomBank], a + switchbank StartMenu_Pokedex ; also bank for other functions ld a, [wWalkBikeSurfState] ; walking/biking/surfing ld [wWalkBikeSurfStateCopy], a ld a, SFX_START_MENU @@ -9,6 +7,7 @@ DisplayStartMenu:: RedisplayStartMenu:: callba DrawStartMenu +RedisplayStartMenu_DoNotDrawStartMenu: callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone call UpdateSprites .loop diff --git a/engine/menu/start_sub_menus.asm b/engine/menu/start_sub_menus.asm index 947837e3..abc8f000 100755 --- a/engine/menu/start_sub_menus.asm +++ b/engine/menu/start_sub_menus.asm @@ -144,11 +144,14 @@ StartMenu_Pokemon: call ChooseFlyDestination ld a, [wd732] bit 3, a ; did the player decide to fly? - jp nz, .goBackToMap + jr nz, .asm_5d4c call LoadFontTilePatterns ld hl, wd72e set 1, [hl] jp StartMenu_Pokemon +.asm_5d4c + call Func_1510 + jp .goBackToMap .cut bit 1, a ; does the player have the Cascade Badge? jp z, .newBadgeRequired @@ -165,15 +168,28 @@ StartMenu_Pokemon: bit 1, [hl] res 1, [hl] jp z, .loop - ld a, SURFBOARD + ld a, [wcf91] + cp PIKACHU ; is this surfing pikachu? + jr z, .surfingPikachu + ld a, $1 + jr .continue +.surfingPikachu + ld a, $2 +.continue + ld [wd473], a + ld a,SURFBOARD ld [wcf91], a ld [wPseudoItemID], a call UseItem ld a, [wActionResultOrTookBattleTurn] and a - jp z, .loop + jr z, .reloadNormalSprite call GBPalWhiteOutWithDelay3 jp .goBackToMap +.reloadNormalSprite + xor a + ld [wd473], a + jp .loop .strength bit 3, a ; does the player have the Rainbow Badge? jp z, .newBadgeRequired @@ -217,6 +233,7 @@ StartMenu_Pokemon: ld hl, wd732 set 3, [hl] set 6, [hl] + call Func_1510 ld hl, wd72e set 1, [hl] res 4, [hl] @@ -307,11 +324,10 @@ StartMenu_Item: call PrintText jr .exitMenu .notInCableClubRoom - ld bc, wNumBagItems ld hl, wListPointer - ld a, c - ld [hli], a - ld [hl], b ; store item bag pointer in wListPointer (for DisplayListMenuID) + ld [hl], wNumBagItems & $ff + inc hl + ld [hl], wNumBagItems / $100 ; store item bag pointer in wListPointer (for DisplayListMenuID) xor a ld [wPrintItemPrices], a ld a, ITEMLISTMENU @@ -515,10 +531,11 @@ StartMenu_TrainerInfo: call LoadScreenTilesFromBuffer2 ; restore saved screen call RunDefaultPaletteCommand call ReloadMapData + callba DrawStartMenu ; XXX what difference does this make? call LoadGBPal pop af ld [hTilesetType], a - jp RedisplayStartMenu + jp RedisplayStartMenu_DoNotDrawStartMenu ; loads tile patterns and draws everything except for gym leader faces / badges DrawTrainerInfo: @@ -552,7 +569,7 @@ DrawTrainerInfo: ld de, vChars2 + $200 ld bc, $0400 ld a, $03 - call FarCopyData2 + call FarCopyData ld hl, TextBoxGraphics ld de, $00d0 add hl, de ; hl = colon tile pattern @@ -560,7 +577,7 @@ DrawTrainerInfo: ld bc, $0010 ld a, $04 push bc - call FarCopyData2 + call FarCopyData pop bc ld hl, TrainerInfoTextBoxTileGraphics + $80 ; background tile pattern ld de, vChars1 + $570 @@ -612,7 +629,7 @@ DrawTrainerInfo: TrainerInfo_FarCopyData: ld a, BANK(TrainerInfoTextBoxTileGraphics) - jp FarCopyData2 + jp FarCopyData TrainerInfo_NameMoneyTimeText: db "NAME/" diff --git a/engine/menu/status_screen.asm b/engine/menu/status_screen.asm index ef94f13c..1e2ba889 100755 --- a/engine/menu/status_screen.asm +++ b/engine/menu/status_screen.asm @@ -40,7 +40,7 @@ DrawHP_: push hl call DrawHPBar pop hl - ld a, [hFlags_0xFFF6] + ld a, [hFlags_0xFFFA] bit 0, a jr z, .printFractionBelowBar ld bc, $9 ; right of bar @@ -170,8 +170,25 @@ StatusScreen: call GBPalNormal coord hl, 1, 0 call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture + ld a, [wMonDataLocation] + cp ENEMY_PARTY_DATA + jr z, .playRegularCry + cp BOX_DATA + jr z, .checkBoxData + callab IsThisPartymonStarterPikachu_Party + jr nc, .playRegularCry + jr .playPikachuSoundClip +.checkBoxData + callab IsThisPartymonStarterPikachu_Box + jr nc, .playRegularCry +.playPikachuSoundClip + ld e, 16 + callab PlayPikachuSoundClip + jr .continue +.playRegularCry ld a, [wcf91] call PlayCry ; play Pokémon cry +.continue call WaitForTextScrollButtonPress ; wait for button pop af ld [hTilesetType], a @@ -250,16 +267,14 @@ PrintStatsBox: and a ; a is 0 from the status screen jr nz, .DifferentBox coord hl, 0, 8 - ld b, 8 - ld c, 8 + lb bc, 8, 8 call TextBoxBorder ; Draws the box coord hl, 1, 9 ; Start printing stats from here ld bc, $0019 ; Number offset jr .PrintStats .DifferentBox coord hl, 9, 2 - ld b, 8 - ld c, 9 + lb bc, 8, 9 call TextBoxBorder coord hl, 11, 3 ld bc, $0018 @@ -314,8 +329,7 @@ StatusScreen2: coord hl, 19, 3 ld [hl], $78 coord hl, 0, 8 - ld b, 8 - ld c, 18 + lb bc, 8, 18 call TextBoxBorder ; Draw move container coord hl, 2, 9 ld de, wMovesString diff --git a/engine/menu/text_box.asm b/engine/menu/text_box.asm index b9a36652..a109bff2 100644 --- a/engine/menu/text_box.asm +++ b/engine/menu/text_box.asm @@ -273,8 +273,7 @@ DisplayMoneyBox: ld [wTextBoxID], a call DisplayTextBoxID coord hl, 13, 1 - ld b, 1 - ld c, 6 + lb bc, 1, 6 call ClearScreenArea coord hl, 12, 1 ld de, wPlayerMoney @@ -416,36 +415,10 @@ DisplayTwoOptionMenu: pop hl add hl, bc call PlaceString - ld hl, wd730 - res 6, [hl] ; turn on the printing delay - ld a, [wTwoOptionMenuID] - cp NO_YES_MENU - jr nz, .notNoYesMenu -; No/Yes menu -; this menu type ignores the B button -; it only seems to be used when confirming the deletion of a save file - xor a - ld [wTwoOptionMenuID], a - ld a, [wFlags_0xcd60] - push af - push hl - ld hl, wFlags_0xcd60 - bit 5, [hl] - set 5, [hl] ; don't play sound when A or B is pressed in menu - pop hl -.noYesMenuInputLoop - call HandleMenuInput - bit 1, a ; A button pressed? - jr nz, .noYesMenuInputLoop ; try again if A was not pressed - pop af - pop hl - ld [wFlags_0xcd60], a - ld a, SFX_PRESS_AB - call PlaySound - jr .pressedAButton -.notNoYesMenu xor a ld [wTwoOptionMenuID], a + ld hl, wd730 + res 6, [hl] ; turn on the printing delay call HandleMenuInput pop hl bit 1, a ; A button pressed? @@ -577,8 +550,7 @@ DisplayFieldMoveMonMenu: ; no field moves coord hl, 11, 11 - ld b, 5 - ld c, 7 + lb bc, 5, 7 call TextBoxBorder call UpdateSprites ld a, 12 diff --git a/engine/menu/vending_machine.asm b/engine/menu/vending_machine.asm index aab4adf4..37d9b9e7 100755 --- a/engine/menu/vending_machine.asm +++ b/engine/menu/vending_machine.asm @@ -18,8 +18,7 @@ VendingMachineMenu: ld hl, wd730 set 6, [hl] coord hl, 0, 3 - ld b, 8 - ld c, 12 + lb bc, 8, 12 call TextBoxBorder call UpdateSprites coord hl, 2, 5 |