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-rw-r--r--engine/menus/unused_input.asm129
1 files changed, 129 insertions, 0 deletions
diff --git a/engine/menus/unused_input.asm b/engine/menus/unused_input.asm
new file mode 100644
index 00000000..ad5c36df
--- /dev/null
+++ b/engine/menus/unused_input.asm
@@ -0,0 +1,129 @@
+HandleMenuInputDuplicate: ; unreferenced
+ xor a
+ ld [wPartyMenuAnimMonEnabled], a
+
+HandleMenuInputPokemonSelectionDuplicate: ; unreferenced
+ ldh a, [hDownArrowBlinkCount1]
+ push af
+ ldh a, [hDownArrowBlinkCount2]
+ push af ; save existing values on stack
+ xor a
+ ldh [hDownArrowBlinkCount1], a ; blinking down arrow timing value 1
+ ld a, 6
+ ldh [hDownArrowBlinkCount2], a ; blinking down arrow timing value 2
+.loop1
+ xor a
+ ld [wAnimCounter], a ; counter for pokemon shaking animation
+ call PlaceMenuCursorDuplicate
+ call JoypadLowSensitivity
+ ldh a, [hJoy5]
+ and a ; was a key pressed?
+ jr nz, .keyPressed
+ pop af
+ ldh [hDownArrowBlinkCount2], a
+ pop af
+ ldh [hDownArrowBlinkCount1], a ; restore previous values
+ xor a
+ ld [wMenuWrappingEnabled], a ; disable menu wrapping
+ ret
+.keyPressed
+ xor a
+ ld [wCheckFor180DegreeTurn], a
+ ldh a, [hJoy5]
+ ld b, a
+ bit 6, a ; pressed Up key?
+ jr z, .checkIfDownPressed
+.upPressed
+ ld a, [wCurrentMenuItem] ; selected menu item
+ and a ; already at the top of the menu?
+ jr z, .checkOtherKeys
+.notAtTop
+ dec a
+ ld [wCurrentMenuItem], a ; move selected menu item up one space
+ jr .checkOtherKeys
+.checkIfDownPressed
+ bit 7, a
+ jr z, .checkOtherKeys
+.downPressed
+ ld a, [wCurrentMenuItem]
+ inc a
+ ld c, a
+ ld a, [wMaxMenuItem]
+ cp c
+ jr c, .checkOtherKeys
+ ld a, c
+ ld [wCurrentMenuItem], a
+.checkOtherKeys
+ ld a, [wMenuWatchedKeys]
+ and b ; does the menu care about any of the pressed keys?
+ jp z, .loop1
+.checkIfAButtonOrBButtonPressed
+ ldh a, [hJoy5]
+ and A_BUTTON | B_BUTTON
+ jr z, .skipPlayingSound
+.AButtonOrBButtonPressed
+ ld a, SFX_PRESS_AB
+ call PlaySound ; play sound
+.skipPlayingSound
+ pop af
+ ldh [hDownArrowBlinkCount2], a
+ pop af
+ ldh [hDownArrowBlinkCount1], a ; restore previous values
+ ldh a, [hJoy5]
+ ret
+
+PlaceMenuCursorDuplicate:
+ ld a, [wTopMenuItemY]
+ and a
+ jr z, .asm_f5ac0
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH
+.loop
+ add hl, bc
+ dec a
+ jr nz, .loop
+.asm_f5ac0
+ ld a, [wTopMenuItemX]
+ ld b, $0
+ ld c, a
+ add hl, bc
+ push hl
+ ld a, [wLastMenuItem]
+ and a
+ jr z, .asm_f5ad5
+ ld bc, $28
+.loop2
+ add hl, bc
+ dec a
+ jr nz, .loop2
+.asm_f5ad5
+ ld a, [hl]
+ cp "▶"
+ jr nz, .asm_f5ade
+ ld a, [wTileBehindCursor]
+ ld [hl], a
+.asm_f5ade
+ pop hl
+ ld a, [wCurrentMenuItem]
+ and a
+ jr z, .asm_f5aec
+ ld bc, $28
+.loop3
+ add hl, bc
+ dec a
+ jr nz, .loop3
+.asm_f5aec
+ ld a, [hl]
+ cp "▶"
+ jr z, .asm_f5af4
+ ld [wTileBehindCursor], a
+.asm_f5af4
+ ld a, "▶"
+ ld [hl], a
+ ld a, l
+ ld [wMenuCursorLocation], a
+ ld a, h
+ ld [wMenuCursorLocation + 1], a
+ ld a, [wCurrentMenuItem]
+ ld [wLastMenuItem], a
+ ret