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-rw-r--r--engine/menus/display_text_id_init.asm9
-rw-r--r--engine/menus/draw_start_menu.asm8
-rw-r--r--engine/menus/league_pc.asm5
-rw-r--r--engine/menus/link_menu.asm910
-rw-r--r--engine/menus/main_menu.asm451
-rw-r--r--engine/menus/naming_screen.asm30
-rw-r--r--engine/menus/options.asm443
-rw-r--r--engine/menus/party_menu.asm22
-rw-r--r--engine/menus/players_pc.asm7
-rw-r--r--engine/menus/pokedex.asm354
-rw-r--r--engine/menus/save.asm170
-rw-r--r--engine/menus/start_sub_menus.asm38
-rw-r--r--engine/menus/text_box.asm36
-rw-r--r--engine/menus/unused_input.asm129
14 files changed, 1870 insertions, 742 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm
index 6ce76e7f..17f290b4 100644
--- a/engine/menus/display_text_id_init.asm
+++ b/engine/menus/display_text_id_init.asm
@@ -14,19 +14,16 @@ DisplayTextIDInit::
CheckEvent EVENT_GOT_POKEDEX
; start menu with pokedex
hlcoord 10, 0
- ld b, $0e
- ld c, $08
+ lb bc, 14, 8
jr nz, .drawTextBoxBorder
; start menu without pokedex
hlcoord 10, 0
- ld b, $0c
- ld c, $08
+ lb bc, 12, 8
jr .drawTextBoxBorder
; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box
.notStartMenu
hlcoord 0, 12
- ld b, $04
- ld c, $12
+ lb bc, 4, 18
.drawTextBoxBorder
call TextBoxBorder
.skipDrawingTextBoxBorder
diff --git a/engine/menus/draw_start_menu.asm b/engine/menus/draw_start_menu.asm
index 00d385bc..7ca75ecb 100644
--- a/engine/menus/draw_start_menu.asm
+++ b/engine/menus/draw_start_menu.asm
@@ -3,13 +3,11 @@ DrawStartMenu::
CheckEvent EVENT_GOT_POKEDEX
; menu with pokedex
hlcoord 10, 0
- ld b, $0e
- ld c, $08
+ lb bc, 14, 8
jr nz, .drawTextBoxBorder
; shorter menu if the player doesn't have the pokedex
hlcoord 10, 0
- ld b, $0c
- ld c, $08
+ lb bc, 12, 8
.drawTextBoxBorder
call TextBoxBorder
ld a, D_DOWN | D_UP | START | B_BUTTON | A_BUTTON
@@ -63,7 +61,7 @@ StartMenuPokedexText:
db "POKéDEX@"
StartMenuPokemonText:
- db "POKéMON@"
+ db "#MON@"
StartMenuItemText:
db "ITEM@"
diff --git a/engine/menus/league_pc.asm b/engine/menus/league_pc.asm
index 533454ad..882565ca 100644
--- a/engine/menus/league_pc.asm
+++ b/engine/menus/league_pc.asm
@@ -100,8 +100,7 @@ LeaguePCShowMon:
call LoadFrontSpriteByMonIndex
call GBPalNormal
hlcoord 0, 13
- ld b, 2
- ld c, $12
+ lb bc, 2, 18
call TextBoxBorder
hlcoord 1, 15
ld de, HallOfFameNoText
@@ -110,7 +109,7 @@ LeaguePCShowMon:
ld de, wHoFTeamNo
lb bc, 1, 3
call PrintNumber
- farjp HoFDisplayMonInfo
+ farjp Func_7033f
HallOfFameNoText:
db "HALL OF FAME No @"
diff --git a/engine/menus/link_menu.asm b/engine/menus/link_menu.asm
new file mode 100644
index 00000000..2f2db573
--- /dev/null
+++ b/engine/menus/link_menu.asm
@@ -0,0 +1,910 @@
+Func_f531b::
+ ld c, $14
+ call DelayFrames
+ ld a, $1
+ ld [wBuffer], a
+ xor a
+ ld [wUnknownSerialFlag_d499], a
+ coord hl, 0, 0
+ lb bc, 4, 5
+ call TextBoxBorder
+ ld de, Text_f5791
+ coord hl, 1, 2
+ call PlaceString
+ coord hl, 8, 0
+ lb bc, 8, 10
+ call TextBoxBorder
+ coord hl, 10, 2
+ ld de, Text_f579c
+ call PlaceString
+ coord hl, 0, 10
+ lb bc, 6, 18
+ call TextBoxBorder
+ call UpdateSprites
+ xor a
+ ld [wUnusedCD37], a
+ ld [wd72d], a
+ ld [wd11e], a
+ ld hl, wTopMenuItemY
+ ld a, $2
+ ld [hli], a
+ ld a, $9
+ ld [hli], a
+ xor a
+ ld [hli], a
+ inc hl
+ ld a, $3
+ ld [hli], a
+ ld a, $3
+ ld [hli], a
+ xor a
+ ld [hl], a
+.asm_f5377
+ call Func_f56bd
+ call HandleMenuInput
+ and $3
+ add a
+ add a
+ ld b, a
+ ld a, [wCurrentMenuItem]
+ cp $3
+ jr nz, .asm_f5390
+ bit 2, b
+ jr z, .asm_f5390
+ dec a
+ ld b, $8
+.asm_f5390
+ add b
+ add $c0
+ ld [wLinkMenuSelectionSendBuffer], a
+ ld [wLinkMenuSelectionSendBuffer+1], a
+.asm_f5399
+ ld hl, wLinkMenuSelectionSendBuffer
+ ld a, [hl]
+ ldh [hSerialSendData], a
+ call Serial_ExchangeByte
+ push af
+ ld hl, wLinkMenuSelectionSendBuffer
+ ld a, [hl]
+ ldh [hSerialSendData], a
+ call Serial_ExchangeByte
+ pop bc
+ cp b
+ jr nz, .asm_f5399
+ and $f0
+ cp $c0
+ jr nz, .asm_f5399
+ ld a, b
+ and $c
+ jr nz, .asm_f53c4
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and $c
+ jr z, .asm_f5377
+ jr .asm_f53df
+.asm_f53c4
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and $c
+ jr z, .asm_f53d1
+ ldh a, [hSerialConnectionStatus]
+ cp $2
+ jr z, .asm_f53df
+.asm_f53d1
+ ld a, $1
+ ld [wd11e], a
+ ld a, b
+ ld [wLinkMenuSelectionSendBuffer], a
+ and $3
+ ld [wCurrentMenuItem], a
+.asm_f53df
+ call DelayFrame
+ call DelayFrame
+ ld hl, wLinkMenuSelectionSendBuffer
+ ld a, [hl]
+ ldh [hSerialSendData], a
+ call Serial_ExchangeByte
+ call Serial_ExchangeByte
+ ld b, $14
+.loop
+ call DelayFrame
+ call Serial_SendZeroByte
+ dec b
+ jr nz, .loop
+ ld b, " "
+ ld c, " "
+ ld d, " "
+ ld e, "▷"
+ ld a, [wLinkMenuSelectionSendBuffer]
+ bit 3, a
+ jr nz, .asm_f541a
+ ld b, e
+ ld e, c
+ ld a, [wCurrentMenuItem]
+ and a
+ jr z, .asm_f541a
+ ld c, b
+ ld b, d
+ dec a
+ jr z, .asm_f541a
+ ld d, c
+ ld c, b
+.asm_f541a
+ ld a, b
+ ldcoord_a 9, 2
+ ld a, c
+ ldcoord_a 9, 4
+ ld a, d
+ ldcoord_a 9, 6
+ ld a, e
+ ldcoord_a 9, 8
+ ld c, 40
+ call DelayFrames
+ ld a, [wLinkMenuSelectionSendBuffer]
+ bit 3, a
+ jr nz, asm_f547f
+ ld a, [wCurrentMenuItem]
+ cp $3
+ jr z, asm_f547f
+ inc a
+ ld [wUnknownSerialFlag_d499], a
+ ld a, [wCurrentMenuItem]
+ ld hl, PointerTable_f5488
+ ld c, a
+ ld b, $0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld de, .returnaddress
+ push de
+ jp hl
+.returnaddress
+ ld [wLinkMenuSelectionSendBuffer], a
+ xor a
+ ld [wUnknownSerialCounter], a
+ ld [wUnknownSerialCounter+1], a
+ call Serial_SyncAndExchangeNybble
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and a
+ jr nz, asm_f547c
+ ld a, [wLinkMenuSelectionReceiveBuffer]
+ and a
+ jr nz, Func_f5476
+ xor a
+ ld [wUnknownSerialCounter], a
+ ld [wUnknownSerialCounter+1], a
+ and a
+ ret
+
+Func_f5476::
+ ld hl, ColosseumIneligibleText
+ call PrintText
+asm_f547c::
+ jp Func_f531b
+
+asm_f547f::
+ xor a
+ ld [wUnknownSerialCounter], a
+ ld [wUnknownSerialCounter+1], a
+ scf
+ ret
+
+PointerTable_f5488::
+ dw PokeCup
+ dw PikaCup
+ dw PetitCup
+
+PokeCup::
+ ld hl, wPartyCount
+ ld a, [hli]
+ cp $3
+ jp nz, NotThreeMonsInParty
+ ld b, $3
+.loop
+ ld a, [hli]
+ cp MEW
+ jp z, MewInParty
+ dec b
+ jr nz, .loop
+ dec hl
+ dec hl
+ cp [hl] ; is third mon second mon?
+ jp z, DuplicateSpecies
+ dec hl ; wPartySpecies
+ cp [hl] ; is third mon first mon?
+ jp z, DuplicateSpecies
+ ld a, [hli]
+ cp [hl] ; is first mon second mon?
+ jp z, DuplicateSpecies
+ ld a, [wPartyMon1Level]
+ cp 56
+ jp nc, LevelAbove55
+ cp 50
+ jp c, LevelUnder50
+ ld b, a
+ ld a, [wPartyMon2Level]
+ cp 56
+ jp nc, LevelAbove55
+ cp 50
+ jp c, LevelUnder50
+ ld c, a
+ ld a, [wPartyMon3Level]
+ cp 56
+ jp nc, LevelAbove55
+ cp 50
+ jp c, LevelUnder50
+ add b
+ add c
+ cp 156
+ jp nc, CombinedLevelsGreaterThan155
+ xor a
+ ret
+
+PikaCup::
+ ld hl, wPartyCount
+ ld a, [hli]
+ cp $3
+ jp nz, NotThreeMonsInParty
+ ld b, $3
+.loop
+ ld a, [hli] ; wPartySpecies
+ cp MEW
+ jp z, MewInParty
+ dec b
+ jr nz, .loop
+ dec hl
+ dec hl
+ cp [hl] ; is third mon second mon?
+ jp z, DuplicateSpecies
+ dec hl ; wPartySpecies
+ cp [hl] ; is third mon first mon?
+ jp z, DuplicateSpecies
+ ld a, [hli]
+ cp [hl] ; is first mon second mon?
+ jp z, DuplicateSpecies
+ ld a, [wPartyMon1Level]
+ cp 21
+ jp nc, LevelAbove20
+ cp 15
+ jp c, LevelUnder15
+ ld b, a
+ ld a, [wPartyMon2Level]
+ cp 21
+ jp nc, LevelAbove20
+ cp 15
+ jp c, LevelUnder15
+ ld c, a
+ ld a, [wPartyMon3Level]
+ cp 21
+ jp nc, LevelAbove20
+ cp 15
+ jp c, LevelUnder15
+ add b
+ add c
+ cp 51
+ jp nc, CombinedLevelsAbove50
+ xor a
+ ret
+
+PetitCup::
+ ld hl, wPartyCount
+ ld a, [hli]
+ cp $3
+ jp nz, NotThreeMonsInParty
+ ld b, $3
+.loop
+ ld a, [hli]
+ cp MEW
+ jp z, MewInParty
+ dec b
+ jr nz, .loop
+ dec hl
+ dec hl
+ cp [hl] ; is third mon second mon?
+ jp z, DuplicateSpecies
+ dec hl ; wPartySpecies
+ cp [hl] ; is third mon first mon?
+ jp z, DuplicateSpecies
+ ld a, [hli]
+ cp [hl] ; is first mon second mon?
+ jp z, DuplicateSpecies
+ dec hl
+ ld a, [hl]
+ ld [wcf91], a
+ push hl
+ callfar Func_3b10f
+ pop hl
+ jp c, asm_f56ad
+ inc hl
+ ld a, [hl]
+ ld [wcf91], a
+ push hl
+ callfar Func_3b10f
+ pop hl
+ jp c, asm_f56ad
+ inc hl
+ ld a, [hl]
+ ld [wcf91], a
+ push hl
+ callfar Func_3b10f
+ pop hl
+ jp c, asm_f56ad
+ dec hl
+ dec hl
+ ld b, $3
+.bigloop
+ ld a, [hli]
+ push hl
+ push bc
+ push af
+ dec a
+ ld c, a
+ ld b, $0
+ ld hl, PokedexEntryPointers
+ add hl, bc
+ add hl, bc
+ ld de, wcd6d
+ ld bc, $2
+ ld a, BANK(PokedexEntryPointers)
+ call FarCopyData
+ ld hl, wcd6d
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld de, wcd6d
+ ld bc, $14
+ ld a, BANK(PokedexEntryPointers)
+ call FarCopyData
+ ld hl, wcd6d
+.loop2
+ ld a, [hli]
+ cp "@"
+ jr nz, .loop2
+ ld a, [hli]
+ cp $7
+ jp nc, asm_f5689
+ add a
+ add a
+ ld b, a
+ add a
+ add b
+ ld b, a
+ ld a, [hli]
+ add b
+ cp $51
+ jp nc, asm_f5689
+ ld a, [hli]
+ sub $b9
+ ld a, [hl]
+ sbc $1
+ jp nc, asm_f569b
+ pop af
+ pop bc
+ pop hl
+ dec b
+ jr nz, .bigloop
+ ld a, [wPartyMon1Level]
+ cp 31
+ jp nc, LevelAbove30
+ cp 25
+ jp c, LevelUnder25
+ ld b, a
+ ld a, [wPartyMon2Level]
+ cp 31
+ jp nc, LevelAbove30
+ cp 25
+ jp c, LevelUnder25
+ ld c, a
+ ld a, [wPartyMon3Level]
+ cp 31
+ jp nc, LevelAbove30
+ cp 25
+ jp c, LevelUnder25
+ add b
+ add c
+ cp 81
+ jp nc, CombinedLevelsAbove80
+ xor a
+ ret
+
+NotThreeMonsInParty::
+ ld hl, Colosseum3MonsText
+ call PrintText
+ ld a, $1
+ ret
+
+MewInParty::
+ ld hl, ColosseumMewText
+ call PrintText
+ ld a, $2
+ ret
+
+DuplicateSpecies::
+ ld hl, ColosseumDifferentMonsText
+ call PrintText
+ ld a, $3
+ ret
+
+LevelAbove55::
+ ld hl, ColosseumMaxL55Text
+ call PrintText
+ ld a, $4
+ ret
+
+LevelUnder50::
+ ld hl, ColosseumMinL50Text
+ call PrintText
+ ld a, $5
+ ret
+
+CombinedLevelsGreaterThan155::
+ ld hl, ColosseumTotalL155Text
+ call PrintText
+ ld a, $6
+ ret
+
+LevelAbove30::
+ ld hl, ColosseumMaxL30Text
+ call PrintText
+ ld a, $7
+ ret
+
+LevelUnder25::
+ ld hl, ColosseumMinL25Text
+ call PrintText
+ ld a, $8
+ ret
+
+CombinedLevelsAbove80::
+ ld hl, ColosseumTotalL80Text
+ call PrintText
+ ld a, $9
+ ret
+
+LevelAbove20::
+ ld hl, ColosseumMaxL20Text
+ call PrintText
+ ld a, $a
+ ret
+
+LevelUnder15::
+ ld hl, ColosseumMinL15Text
+ call PrintText
+ ld a, $b
+ ret
+
+CombinedLevelsAbove50::
+ ld hl, ColosseumTotalL50Text
+ call PrintText
+ ld a, $c
+ ret
+
+asm_f5689::
+ pop af
+ pop bc
+ pop hl
+ ld [wd11e], a
+ call GetMonName
+ ld hl, ColosseumHeightText
+ call PrintText
+ ld a, $d
+ ret
+
+asm_f569b::
+ pop af
+ pop bc
+ pop hl
+ ld [wd11e], a
+ call GetMonName
+ ld hl, ColosseumWeightText
+ call PrintText
+ ld a, $e
+ ret
+
+asm_f56ad::
+ ld a, [hl]
+ ld [wd11e], a
+ call GetMonName
+ ld hl, ColosseumEvolvedText
+ call PrintText
+ ld a, $f
+ ret
+
+Func_f56bd::
+ xor a
+ ldh [hAutoBGTransferEnabled], a
+ coord hl, 1, 11
+ lb bc, 6, 18
+ call ClearScreenArea
+ ld a, [wCurrentMenuItem]
+ cp $3
+ jr nc, .asm_f56e6
+ ld hl, PointerTable_f56ee
+ ld a, [wCurrentMenuItem]
+ ld c, a
+ ld b, $0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld d, h
+ ld e, l
+ coord hl, 1, 12
+ call PlaceString
+.asm_f56e6
+ call Delay3
+ ld a, $1
+ ldh [hAutoBGTransferEnabled], a
+ ret
+
+PointerTable_f56ee::
+ dw Text_f56f4
+ dw Text_f5728
+ dw Text_f575b
+
+Text_f56f4::
+ db "LVs of 3<PKMN>:50-55"
+ next "Sum of LVs:155 MAX"
+ next "MEW can't attend.@"
+
+Text_f5728::
+ db "LVs of 3<PKMN>:15-20"
+ next "Sum of LVs:50 MAX"
+ next "MEW can't attend.@"
+
+Text_f575b::
+ db "3 Basic <PKMN>.LV25-30"
+ next "Sum of LVs:80 MAX"
+ next "6’8” and 44lb MAX@"
+
+Text_f5791::
+ db "View"
+ next "Rules@"
+
+Text_f579c::
+ db "# Cup"
+ next "Pika Cup"
+ next "Petit Cup"
+ next "CANCEL@"
+
+Colosseum3MonsText::
+ text_far _Colosseum3MonsText
+ text_end
+
+ColosseumMewText::
+ text_far _ColosseumMewText
+ text_end
+
+ColosseumDifferentMonsText::
+ text_far _ColosseumDifferentMonsText
+ text_end
+
+ColosseumMaxL55Text::
+ text_far _ColosseumMaxL55Text
+ text_end
+
+ColosseumMinL50Text::
+ text_far _ColosseumMinL50Text
+ text_end
+
+ColosseumTotalL155Text::
+ text_far _ColosseumTotalL155Text
+ text_end
+
+ColosseumMaxL30Text::
+ text_far _ColosseumMaxL30Text
+ text_end
+
+ColosseumMinL25Text::
+ text_far _ColosseumMinL25Text
+ text_end
+
+ColosseumTotalL80Text::
+ text_far _ColosseumTotalL80Text
+ text_end
+
+ColosseumMaxL20Text::
+ text_far _ColosseumMaxL20Text
+ text_end
+
+ColosseumMinL15Text::
+ text_far _ColosseumMinL15Text
+ text_end
+
+ColosseumTotalL50Text::
+ text_far _ColosseumTotalL50Text
+ text_end
+
+ColosseumHeightText::
+ text_far _ColosseumHeightText
+ text_end
+
+ColosseumWeightText::
+ text_far _ColosseumWeightText
+ text_end
+
+ColosseumEvolvedText::
+ text_far _ColosseumEvolvedText
+ text_end
+
+ColosseumIneligibleText::
+ text_far _ColosseumIneligibleText
+ text_end
+
+LinkMenu:
+ xor a
+ ld [wLetterPrintingDelayFlags], a
+ ld hl, wd72e
+ set 6, [hl]
+ ld hl, TextTerminator_f5a16
+ call PrintText
+ call SaveScreenTilesToBuffer1
+ ld hl, ColosseumWhereToText
+ call PrintText
+ hlcoord 5, 3
+ lb bc, 8, 13
+ call TextBoxBorder
+ call UpdateSprites
+ hlcoord 7, 5
+ ld de, TradeCenterText
+ call PlaceString
+ xor a
+ ld [wUnusedCD37], a
+ ld [wd72d], a
+ ld [wd11e], a
+ ld hl, wTopMenuItemY
+ ld a, $5
+ ld [hli], a
+ ld a, $6
+ ld [hli], a
+ xor a
+ ld [hli], a
+ inc hl
+ ld a, $3
+ ld [hli], a
+ ld [hli], a
+ xor a
+ ld [hl], a
+.waitForInputLoop
+ call HandleMenuInput
+ and A_BUTTON | B_BUTTON
+ add a
+ add a
+ ld b, a
+ ld a, [wCurrentMenuItem]
+ cp $3
+ jr nz, .asm_f586b
+ bit 2, b
+ jr z, .asm_f586b
+ dec a
+ ld b, $8
+.asm_f586b
+ add b
+ add $d0
+ ld [wLinkMenuSelectionSendBuffer], a
+ ld [wLinkMenuSelectionSendBuffer + 1], a
+.exchangeMenuSelectionLoop
+ call Serial_ExchangeLinkMenuSelection
+ ld a, [wLinkMenuSelectionReceiveBuffer]
+ ld b, a
+ and $f0
+ cp $d0
+ jr z, .asm_f5c7d
+ ld a, [wLinkMenuSelectionReceiveBuffer + 1]
+ ld b, a
+ and $f0
+ cp $d0
+ jr nz, .exchangeMenuSelectionLoop
+.asm_f5c7d
+ ld a, b
+ and $c ; did the enemy press A or B?
+ jr nz, .enemyPressedAOrB
+; the enemy didn't press A or B
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and $c ; did the player press A or B?
+ jr z, .waitForInputLoop ; if neither the player nor the enemy pressed A or B, try again
+ jr .doneChoosingMenuSelection ; if the player pressed A or B but the enemy didn't, use the player's selection
+.enemyPressedAOrB
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and $c ; did the player press A or B?
+ jr z, .useEnemyMenuSelection ; if the enemy pressed A or B but the player didn't, use the enemy's selection
+; the enemy and the player both pressed A or B
+; The gameboy that is clocking the connection wins.
+ ldh a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr z, .doneChoosingMenuSelection
+.useEnemyMenuSelection
+ ld a, $1
+ ld [wd11e], a
+ ld a, b
+ ld [wLinkMenuSelectionSendBuffer], a
+ and $3
+ ld [wCurrentMenuItem], a ; wCurrentMenuItem
+.doneChoosingMenuSelection
+ ldh a, [hSerialConnectionStatus]
+ cp USING_INTERNAL_CLOCK
+ jr nz, .skipStartingTransfer
+ call DelayFrame
+ call DelayFrame
+ ld a, START_TRANSFER_INTERNAL_CLOCK
+ ldh [rSC], a
+.skipStartingTransfer
+ ld b, " "
+ ld c, " "
+ ld d, " "
+ ld e, "▷"
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and (B_BUTTON << 2) ; was B button pressed?
+ jr nz, .updateCursorPosition
+; A button was pressed
+ ld a, [wCurrentMenuItem]
+ cp $2
+ jp z, .asm_f5963
+ ld b, e
+ ld e, c
+ ld a, [wCurrentMenuItem]
+ and a
+ jr z, .updateCursorPosition
+ ld c, b
+ ld b, d
+ dec a
+ jr z, .updateCursorPosition
+ ld d, c
+ ld c, b
+.updateCursorPosition
+ call Func_f59ec
+ call LoadScreenTilesFromBuffer1
+ ld a, [wLinkMenuSelectionSendBuffer]
+ and (B_BUTTON << 2) ; was B button pressed?
+ jr nz, .choseCancel ; cancel if B pressed
+ ld a, [wCurrentMenuItem]
+ cp $2
+ jr z, .choseCancel
+ xor a
+ ld [wWalkBikeSurfState], a ; start walking
+ ld a, [wCurrentMenuItem]
+ and a
+ ld a, COLOSSEUM
+ jr nz, .next
+ ld a, TRADE_CENTER
+.next
+ ld [wd72d], a
+ ld hl, ColosseumPleaseWaitText
+ call PrintText
+ ld c, 50
+ call DelayFrames
+ ld hl, wd732
+ res 1, [hl]
+ ld a, [wDefaultMap]
+ ld [wDestinationMap], a
+ callfar SpecialWarpIn
+ ld c, 20
+ call DelayFrames
+ xor a
+ ld [wMenuJoypadPollCount], a
+ ld [wSerialExchangeNybbleSendData], a
+ inc a ; LINK_STATE_IN_CABLE_CLUB
+ ld [wLinkState], a
+ ld [wEnteringCableClub], a
+ jpfar SpecialEnterMap
+.choseCancel
+ xor a
+ ld [wMenuJoypadPollCount], a
+ call Delay3
+ callfar CloseLinkConnection
+ ld hl, ColosseumCanceledText
+ call PrintText
+ ld hl, wd72e
+ res 6, [hl]
+ ret
+
+.asm_f5963
+ ld a, [wd11e]
+ and a
+ jr nz, .asm_f5974
+ ld b, " "
+ ld c, " "
+ ld d, "▷"
+ ld e, " "
+ call Func_f59ec
+.asm_f5974
+ xor a
+ ld [wBuffer], a
+ ld a, $ff
+ ld [wSerialExchangeNybbleReceiveData], a
+ ld a, $b
+ ld [wLinkMenuSelectionSendBuffer], a
+ ld b, $78
+.loop
+ ldh a, [hSerialConnectionStatus]
+ cp $2
+ call z, DelayFrame
+ dec b
+ jr z, .asm_f59b2
+ call Serial_ExchangeNybble
+ call DelayFrame
+ ld a, [wSerialExchangeNybbleReceiveData]
+ inc a
+ jr z, .loop
+ ld b, $f
+.loop2
+ call DelayFrame
+ call Serial_ExchangeNybble
+ dec b
+ jr nz, .loop2
+ ld b, $f
+.loop3
+ call DelayFrame
+ call Serial_SendZeroByte
+ dec b
+ jr nz, .loop3
+ jr .asm_f59d6
+
+.asm_f59b2
+ xor a
+ ld [wUnknownSerialCounter], a
+ ld [wUnknownSerialCounter+1], a
+ ld a, [wd11e]
+ and a
+ jr z, .asm_f59cd
+ ld b, " "
+ ld c, " "
+ ld d, " "
+ ld e, "▷"
+ call Func_f59ec
+ jp .choseCancel
+
+.asm_f59cd
+ ld hl, ColosseumVersionText
+ call PrintText
+ jp .choseCancel
+
+.asm_f59d6
+ ld b, " "
+ ld c, " "
+ ld d, "▷"
+ ld e, " "
+ call Func_f59ec
+ call Func_f531b
+ jp c, .choseCancel
+ ld a, $f0
+ jp .next
+
+Func_f59ec::
+ ld a, b
+ ldcoord_a 6, 5
+ ld a, c
+ ldcoord_a 6, 7
+ ld a, d
+ ldcoord_a 6, 9
+ ld a, e
+ ldcoord_a 6, 11
+ ld c, 40
+ call DelayFrames
+ ret
+
+ColosseumWhereToText:
+ text_far _ColosseumWhereToText
+ text_end
+
+ColosseumPleaseWaitText:
+ text_far _ColosseumPleaseWaitText
+ text_end
+
+ColosseumCanceledText:
+ text_far _ColosseumCanceledText
+ text_end
+
+ColosseumVersionText:
+ text_far _ColosseumVersionText
+ text_end
+
+TextTerminator_f5a16:
+ text_end
+
+TradeCenterText:
+ db "TRADE CENTER"
+ next "COLOSSEUM"
+ next "COLOSSEUM2"
+ next "CANCEL@"
diff --git a/engine/menus/main_menu.asm b/engine/menus/main_menu.asm
index 95404cce..7d81d2f6 100644
--- a/engine/menus/main_menu.asm
+++ b/engine/menus/main_menu.asm
@@ -34,8 +34,7 @@ MainMenu:
jr z, .noSaveFile
; there's a save file
hlcoord 0, 0
- ld b, 6
- ld c, 13
+ lb bc, 6, 13
call TextBoxBorder
hlcoord 2, 2
ld de, ContinueText
@@ -43,8 +42,7 @@ MainMenu:
jr .next2
.noSaveFile
hlcoord 0, 0
- ld b, 4
- ld c, 13
+ lb bc, 4, 13
call TextBoxBorder
hlcoord 2, 2
ld de, NewGameText
@@ -129,179 +127,21 @@ InitOptions:
ld [wLetterPrintingDelayFlags], a
ld a, 3 ; medium speed
ld [wOptions], a
+ ld a, 64 ; audio?
+ ld [wPrinterSettings], a
ret
-LinkMenu:
- xor a
- ld [wLetterPrintingDelayFlags], a
- ld hl, wd72e
- set 6, [hl]
- ld hl, LinkMenuEmptyText
- call PrintText
- call SaveScreenTilesToBuffer1
- ld hl, WhereWouldYouLikeText
- call PrintText
- hlcoord 5, 5
- ld b, $6
- ld c, $d
- call TextBoxBorder
- call UpdateSprites
- hlcoord 7, 7
- ld de, CableClubOptionsText
- call PlaceString
- xor a
- ld [wUnusedCD37], a
- ld [wd72d], a
- ld hl, wTopMenuItemY
- ld a, $7
- ld [hli], a
- ld a, $6
- ld [hli], a
- xor a
- ld [hli], a
- inc hl
- ld a, $2
- ld [hli], a
- inc a
- ; ld a, A_BUTTON | B_BUTTON
- ld [hli], a ; wMenuWatchedKeys
- xor a
- ld [hl], a
-.waitForInputLoop
- call HandleMenuInput
- and A_BUTTON | B_BUTTON
- add a
- add a
- ld b, a
- ld a, [wCurrentMenuItem]
- add b
- add $d0
- ld [wLinkMenuSelectionSendBuffer], a
- ld [wLinkMenuSelectionSendBuffer + 1], a
-.exchangeMenuSelectionLoop
- call Serial_ExchangeLinkMenuSelection
- ld a, [wLinkMenuSelectionReceiveBuffer]
- ld b, a
- and $f0
- cp $d0
- jr z, .asm_5c7d
- ld a, [wLinkMenuSelectionReceiveBuffer + 1]
- ld b, a
- and $f0
- cp $d0
- jr nz, .exchangeMenuSelectionLoop
-.asm_5c7d
- ld a, b
- and $c ; did the enemy press A or B?
- jr nz, .enemyPressedAOrB
-; the enemy didn't press A or B
- ld a, [wLinkMenuSelectionSendBuffer]
- and $c ; did the player press A or B?
- jr z, .waitForInputLoop ; if neither the player nor the enemy pressed A or B, try again
- jr .doneChoosingMenuSelection ; if the player pressed A or B but the enemy didn't, use the player's selection
-.enemyPressedAOrB
- ld a, [wLinkMenuSelectionSendBuffer]
- and $c ; did the player press A or B?
- jr z, .useEnemyMenuSelection ; if the enemy pressed A or B but the player didn't, use the enemy's selection
-; the enemy and the player both pressed A or B
-; The gameboy that is clocking the connection wins.
- ldh a, [hSerialConnectionStatus]
- cp USING_INTERNAL_CLOCK
- jr z, .doneChoosingMenuSelection
-.useEnemyMenuSelection
- ld a, b
- ld [wLinkMenuSelectionSendBuffer], a
- and $3
- ld [wCurrentMenuItem], a
-.doneChoosingMenuSelection
- ldh a, [hSerialConnectionStatus]
- cp USING_INTERNAL_CLOCK
- jr nz, .skipStartingTransfer
- call DelayFrame
- call DelayFrame
- ld a, START_TRANSFER_INTERNAL_CLOCK
- ldh [rSC], a
-.skipStartingTransfer
- ld b, " "
- ld c, " "
- ld d, "▷"
- ld a, [wLinkMenuSelectionSendBuffer]
- and (B_BUTTON << 2) ; was B button pressed?
- jr nz, .updateCursorPosition
-; A button was pressed
- ld a, [wCurrentMenuItem]
- cp $2
- jr z, .updateCursorPosition
- ld c, d
- ld d, b
- dec a
- jr z, .updateCursorPosition
- ld b, c
- ld c, d
-.updateCursorPosition
- ld a, b
- ldcoord_a 6, 7
- ld a, c
- ldcoord_a 6, 9
- ld a, d
- ldcoord_a 6, 11
- ld c, 40
- call DelayFrames
- call LoadScreenTilesFromBuffer1
- ld a, [wLinkMenuSelectionSendBuffer]
- and (B_BUTTON << 2) ; was B button pressed?
- jr nz, .choseCancel ; cancel if B pressed
- ld a, [wCurrentMenuItem]
- cp $2
- jr z, .choseCancel
- xor a
- ld [wWalkBikeSurfState], a ; start walking
- ld a, [wCurrentMenuItem]
- and a
- ld a, COLOSSEUM
- jr nz, .next
- ld a, TRADE_CENTER
-.next
- ld [wd72d], a
- ld hl, PleaseWaitText
+Func_5cc1:
+; unused?
+ ld a, $6d
+ cp $80
+ ret c ; will always be executed
+ ld hl, NotEnoughMemoryText
call PrintText
- ld c, 50
- call DelayFrames
- ld hl, wd732
- res 1, [hl]
- ld a, [wDefaultMap]
- ld [wDestinationMap], a
- call SpecialWarpIn
- ld c, 20
- call DelayFrames
- xor a
- ld [wMenuJoypadPollCount], a
- ld [wSerialExchangeNybbleSendData], a
- inc a ; LINK_STATE_IN_CABLE_CLUB
- ld [wLinkState], a
- ld [wEnteringCableClub], a
- jr SpecialEnterMap
-.choseCancel
- xor a
- ld [wMenuJoypadPollCount], a
- call Delay3
- call CloseLinkConnection
- ld hl, LinkCanceledText
- call PrintText
- ld hl, wd72e
- res 6, [hl]
ret
-WhereWouldYouLikeText:
- text_far _WhereWouldYouLikeText
- text_end
-
-PleaseWaitText:
- text_far _PleaseWaitText
- text_end
-
-LinkCanceledText:
- text_far _LinkCanceledText
+NotEnoughMemoryText:
+ text_far _NotEnoughMemoryText
text_end
StartNewGame:
@@ -309,6 +149,8 @@ StartNewGame:
res 1, [hl]
StartNewGameDebug:
call OakSpeech
+ ld a, $8
+ ld [wPlayerMovingDirection], a
ld c, 20
call DelayFrames
@@ -324,6 +166,7 @@ SpecialEnterMap::
call ResetPlayerSpriteData
ld c, 20
call DelayFrames
+ call Func_5cc1
ld a, [wEnteringCableClub]
and a
ret nz
@@ -338,17 +181,11 @@ NewGameText:
db "NEW GAME"
next "OPTION@"
-CableClubOptionsText:
- db "TRADE CENTER"
- next "COLOSSEUM"
- next "CANCEL@"
-
DisplayContinueGameInfo:
xor a
ldh [hAutoBGTransferEnabled], a
hlcoord 4, 7
- ld b, 8
- ld c, 14
+ lb bc, 8, 14
call TextBoxBorder
hlcoord 5, 9
ld de, SaveScreenInfoText
@@ -371,8 +208,7 @@ PrintSaveScreenText:
xor a
ldh [hAutoBGTransferEnabled], a
hlcoord 4, 0
- ld b, $8
- ld c, $e
+ lb bc, 8, 14
call TextBoxBorder
call LoadTextBoxTilePatterns
call UpdateSprites
@@ -430,259 +266,8 @@ SaveScreenInfoText:
next "TIME@"
DisplayOptionMenu:
- hlcoord 0, 0
- ld b, 3
- ld c, 18
- call TextBoxBorder
- hlcoord 0, 5
- ld b, 3
- ld c, 18
- call TextBoxBorder
- hlcoord 0, 10
- ld b, 3
- ld c, 18
- call TextBoxBorder
- hlcoord 1, 1
- ld de, TextSpeedOptionText
- call PlaceString
- hlcoord 1, 6
- ld de, BattleAnimationOptionText
- call PlaceString
- hlcoord 1, 11
- ld de, BattleStyleOptionText
- call PlaceString
- hlcoord 2, 16
- ld de, OptionMenuCancelText
- call PlaceString
- xor a
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- inc a
- ld [wLetterPrintingDelayFlags], a
- ld [wOptionsCancelCursorX], a
- ld a, 3 ; text speed cursor Y coordinate
- ld [wTopMenuItemY], a
- call SetCursorPositionsFromOptions
- ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
- ld [wTopMenuItemX], a
- ld a, $01
- ldh [hAutoBGTransferEnabled], a ; enable auto background transfer
- call Delay3
-.loop
- call PlaceMenuCursor
- call SetOptionsFromCursorPositions
-.getJoypadStateLoop
- call JoypadLowSensitivity
- ldh a, [hJoy5]
- ld b, a
- and A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed?
- jr z, .getJoypadStateLoop
- bit 1, b ; B button pressed?
- jr nz, .exitMenu
- bit 3, b ; Start button pressed?
- jr nz, .exitMenu
- bit 0, b ; A button pressed?
- jr z, .checkDirectionKeys
- ld a, [wTopMenuItemY]
- cp 16 ; is the cursor on Cancel?
- jr nz, .loop
-.exitMenu
- ld a, SFX_PRESS_AB
- call PlaySound
+ callfar DisplayOptionMenu_
ret
-.eraseOldMenuCursor
- ld [wTopMenuItemX], a
- call EraseMenuCursor
- jp .loop
-.checkDirectionKeys
- ld a, [wTopMenuItemY]
- bit 7, b ; Down pressed?
- jr nz, .downPressed
- bit 6, b ; Up pressed?
- jr nz, .upPressed
- cp 8 ; cursor in Battle Animation section?
- jr z, .cursorInBattleAnimation
- cp 13 ; cursor in Battle Style section?
- jr z, .cursorInBattleStyle
- cp 16 ; cursor on Cancel?
- jr z, .loop
-.cursorInTextSpeed
- bit 5, b ; Left pressed?
- jp nz, .pressedLeftInTextSpeed
- jp .pressedRightInTextSpeed
-.downPressed
- cp 16
- ld b, -13
- ld hl, wOptionsTextSpeedCursorX
- jr z, .updateMenuVariables
- ld b, 5
- cp 3
- inc hl
- jr z, .updateMenuVariables
- cp 8
- inc hl
- jr z, .updateMenuVariables
- ld b, 3
- inc hl
- jr .updateMenuVariables
-.upPressed
- cp 8
- ld b, -5
- ld hl, wOptionsTextSpeedCursorX
- jr z, .updateMenuVariables
- cp 13
- inc hl
- jr z, .updateMenuVariables
- cp 16
- ld b, -3
- inc hl
- jr z, .updateMenuVariables
- ld b, 13
- inc hl
-.updateMenuVariables
- add b
- ld [wTopMenuItemY], a
- ld a, [hl]
- ld [wTopMenuItemX], a
- call PlaceUnfilledArrowMenuCursor
- jp .loop
-.cursorInBattleAnimation
- ld a, [wOptionsBattleAnimCursorX] ; battle animation cursor X coordinate
- xor $0b ; toggle between 1 and 10
- ld [wOptionsBattleAnimCursorX], a
- jp .eraseOldMenuCursor
-.cursorInBattleStyle
- ld a, [wOptionsBattleStyleCursorX] ; battle style cursor X coordinate
- xor $0b ; toggle between 1 and 10
- ld [wOptionsBattleStyleCursorX], a
- jp .eraseOldMenuCursor
-.pressedLeftInTextSpeed
- ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
- cp 1
- jr z, .updateTextSpeedXCoord
- cp 7
- jr nz, .fromSlowToMedium
- sub 6
- jr .updateTextSpeedXCoord
-.fromSlowToMedium
- sub 7
- jr .updateTextSpeedXCoord
-.pressedRightInTextSpeed
- ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
- cp 14
- jr z, .updateTextSpeedXCoord
- cp 7
- jr nz, .fromFastToMedium
- add 7
- jr .updateTextSpeedXCoord
-.fromFastToMedium
- add 6
-.updateTextSpeedXCoord
- ld [wOptionsTextSpeedCursorX], a ; text speed cursor X coordinate
- jp .eraseOldMenuCursor
-
-TextSpeedOptionText:
- db "TEXT SPEED"
- next " FAST MEDIUM SLOW@"
-
-BattleAnimationOptionText:
- db "BATTLE ANIMATION"
- next " ON OFF@"
-
-BattleStyleOptionText:
- db "BATTLE STYLE"
- next " SHIFT SET@"
-
-OptionMenuCancelText:
- db "CANCEL@"
-
-; sets the options variable according to the current placement of the menu cursors in the options menu
-SetOptionsFromCursorPositions:
- ld hl, TextSpeedOptionData
- ld a, [wOptionsTextSpeedCursorX] ; text speed cursor X coordinate
- ld c, a
-.loop
- ld a, [hli]
- cp c
- jr z, .textSpeedMatchFound
- inc hl
- jr .loop
-.textSpeedMatchFound
- ld a, [hl]
- ld d, a
- ld a, [wOptionsBattleAnimCursorX] ; battle animation cursor X coordinate
- dec a
- jr z, .battleAnimationOn
-.battleAnimationOff
- set 7, d
- jr .checkBattleStyle
-.battleAnimationOn
- res 7, d
-.checkBattleStyle
- ld a, [wOptionsBattleStyleCursorX] ; battle style cursor X coordinate
- dec a
- jr z, .battleStyleShift
-.battleStyleSet
- set 6, d
- jr .storeOptions
-.battleStyleShift
- res 6, d
-.storeOptions
- ld a, d
- ld [wOptions], a
- ret
-
-; reads the options variable and places menu cursors in the correct positions within the options menu
-SetCursorPositionsFromOptions:
- ld hl, TextSpeedOptionData + 1
- ld a, [wOptions]
- ld c, a
- and $3f
- push bc
- ld de, 2
- call IsInArray
- pop bc
- dec hl
- ld a, [hl]
- ld [wOptionsTextSpeedCursorX], a ; text speed cursor X coordinate
- hlcoord 0, 3
- call .placeUnfilledRightArrow
- sla c
- ld a, 1 ; On
- jr nc, .storeBattleAnimationCursorX
- ld a, 10 ; Off
-.storeBattleAnimationCursorX
- ld [wOptionsBattleAnimCursorX], a ; battle animation cursor X coordinate
- hlcoord 0, 8
- call .placeUnfilledRightArrow
- sla c
- ld a, 1
- jr nc, .storeBattleStyleCursorX
- ld a, 10
-.storeBattleStyleCursorX
- ld [wOptionsBattleStyleCursorX], a ; battle style cursor X coordinate
- hlcoord 0, 13
- call .placeUnfilledRightArrow
-; cursor in front of Cancel
- hlcoord 0, 16
- ld a, 1
-.placeUnfilledRightArrow
- ld e, a
- ld d, 0
- add hl, de
- ld [hl], "▷"
- ret
-
-; table that indicates how the 3 text speed options affect frame delays
-; Format:
-; 00: X coordinate of menu cursor
-; 01: delay after printing a letter (in frames)
-TextSpeedOptionData:
- db 14, 5 ; Slow
- db 7, 3 ; Medium
- db 1, 1 ; Fast
- db 7 ; default X coordinate (Medium)
- db -1 ; end
CheckForPlayerNameInSRAM:
; Check if the player name data in SRAM has a string terminator character
diff --git a/engine/menus/naming_screen.asm b/engine/menus/naming_screen.asm
index 9347212e..553c47d0 100644
--- a/engine/menus/naming_screen.asm
+++ b/engine/menus/naming_screen.asm
@@ -5,8 +5,7 @@ AskName:
ld a, [wIsInBattle]
dec a
hlcoord 0, 0
- ld b, 4
- ld c, 11
+ lb bc, 4, 11
call z, ClearScreenArea ; only if in wild battle
ld a, [wcf91]
ld [wd11e], a
@@ -94,8 +93,7 @@ DisplayNamingScreen:
call LoadEDTile
farcall LoadMonPartySpriteGfx
hlcoord 0, 4
- ld b, 9
- ld c, 18
+ lb bc, 9, 18
call TextBoxBorder
call PrintNamingText
ld a, 3
@@ -324,12 +322,28 @@ DisplayNamingScreen:
jp EraseMenuCursor
LoadEDTile:
+; In Red/Blue, the bank for the ED_tile was defined incorrectly as bank0
+; Luckily, the MBC3 treats loading $0 into $2000-$2fff range as loading bank1 into $4000-$7fff range
+; Because Yellow uses the MBC5, loading $0 into $2000 - $2fff range will load bank0 instead of bank1 and thus incorrectly load the tile
+; Instead of defining the correct bank, GameFreak decided to simply copy the ED_Tile in the function during HBlank
ld de, ED_Tile
ld hl, vFont tile $70
- ld bc, (ED_TileEnd - ED_Tile) / $8
- ; to fix the graphical bug on poor emulators
- ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8
- jp CopyVideoDataDouble
+ ld c, $4 ; number of copies needed
+.waitForHBlankLoop
+ ldh a, [rSTAT]
+ and %10 ; in HBlank?
+ jr nz, .waitForHBlankLoop
+ ld a, [de]
+ ld [hli], a
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ ld [hli], a
+ inc de
+ dec c
+ jr nz, .waitForHBlankLoop
+ ret
ED_Tile:
INCBIN "gfx/font/ED.1bpp"
diff --git a/engine/menus/options.asm b/engine/menus/options.asm
new file mode 100644
index 00000000..110bef2a
--- /dev/null
+++ b/engine/menus/options.asm
@@ -0,0 +1,443 @@
+DisplayOptionMenu_:
+ call InitOptionsMenu
+.optionMenuLoop
+ call JoypadLowSensitivity
+ ldh a, [hJoy5]
+ and START | B_BUTTON
+ jr nz, .exitOptionMenu
+ call OptionsControl
+ jr c, .dpadDelay
+ call GetOptionPointer
+ jr c, .exitOptionMenu
+.dpadDelay
+ call OptionsMenu_UpdateCursorPosition
+ call DelayFrame
+ call DelayFrame
+ call DelayFrame
+ jr .optionMenuLoop
+.exitOptionMenu
+ ret
+
+GetOptionPointer:
+ ld a, [wOptionsCursorLocation]
+ ld e, a
+ ld d, $0
+ ld hl, OptionMenuJumpTable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl ; jump to the function for the current highlighted option
+
+OptionMenuJumpTable:
+ dw OptionsMenu_TextSpeed
+ dw OptionsMenu_BattleAnimations
+ dw OptionsMenu_BattleStyle
+ dw OptionsMenu_SpeakerSettings
+ dw OptionsMenu_GBPrinterBrightness
+ dw OptionsMenu_Dummy
+ dw OptionsMenu_Dummy
+ dw OptionsMenu_Cancel
+
+OptionsMenu_TextSpeed:
+ call GetTextSpeed
+ ldh a, [hJoy5]
+ bit 4, a ; right
+ jr nz, .pressedRight
+ bit 5, a
+ jr nz, .pressedLeft
+ jr .asm_41ce0
+.pressedRight
+ ld a, c
+ cp $2
+ jr c, .asm_41cca
+ ld c, $ff
+.asm_41cca
+ inc c
+ ld a, e
+ jr .asm_41cd6
+.pressedLeft
+ ld a, c
+ and a
+ jr nz, .asm_41cd4
+ ld c, $3
+.asm_41cd4
+ dec c
+ ld a, d
+.asm_41cd6
+ ld b, a
+ ld a, [wOptions]
+ and $f0
+ or b
+ ld [wOptions], a
+.asm_41ce0
+ ld b, $0
+ ld hl, TextSpeedStringsPointerTable
+ add hl, bc
+ add hl, bc
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ hlcoord 14, 2
+ call PlaceString
+ and a
+ ret
+
+TextSpeedStringsPointerTable:
+ dw FastText
+ dw MidText
+ dw SlowText
+
+FastText:
+ db "FAST@"
+MidText:
+ db "MID @"
+SlowText:
+ db "SLOW@"
+
+GetTextSpeed:
+ ld a, [wOptions]
+ and $f
+ cp $5
+ jr z, .slowTextOption
+ cp $1
+ jr z, .fastTextOption
+; mid text option
+ ld c, $1
+ lb de, 1, 5
+ ret
+.slowTextOption
+ ld c, $2
+ lb de, 3, 1
+ ret
+.fastTextOption
+ ld c, $0
+ lb de, 5, 3
+ ret
+
+OptionsMenu_BattleAnimations:
+ ldh a, [hJoy5]
+ and D_RIGHT | D_LEFT
+ jr nz, .asm_41d33
+ ld a, [wOptions]
+ and $80 ; mask other bits
+ jr .asm_41d3b
+.asm_41d33
+ ld a, [wOptions]
+ xor $80
+ ld [wOptions], a
+.asm_41d3b
+ ld bc, $0
+ sla a
+ rl c
+ ld hl, AnimationOptionStringsPointerTable
+ add hl, bc
+ add hl, bc
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ hlcoord 14, 4
+ call PlaceString
+ and a
+ ret
+
+AnimationOptionStringsPointerTable:
+ dw AnimationOnText
+ dw AnimationOffText
+
+AnimationOnText:
+ db "ON @"
+AnimationOffText:
+ db "OFF@"
+
+OptionsMenu_BattleStyle:
+ ldh a, [hJoy5]
+ and D_LEFT | D_RIGHT
+ jr nz, .asm_41d6b
+ ld a, [wOptions]
+ and $40 ; mask other bits
+ jr .asm_41d73
+.asm_41d6b
+ ld a, [wOptions]
+ xor $40
+ ld [wOptions], a
+.asm_41d73
+ ld bc, $0
+ sla a
+ sla a
+ rl c
+ ld hl, BattleStyleOptionStringsPointerTable
+ add hl, bc
+ add hl, bc
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ hlcoord 14, 6
+ call PlaceString
+ and a
+ ret
+
+BattleStyleOptionStringsPointerTable:
+ dw BattleStyleShiftText
+ dw BattleStyleSetText
+
+BattleStyleShiftText:
+ db "SHIFT@"
+BattleStyleSetText:
+ db "SET @"
+
+OptionsMenu_SpeakerSettings:
+ ld a, [wOptions]
+ and $30
+ swap a
+ ld c, a
+ ldh a, [hJoy5]
+ bit 4, a
+ jr nz, .pressedRight
+ bit 5, a
+ jr nz, .pressedLeft
+ jr .asm_41dca
+.pressedRight
+ ld a, c
+ inc a
+ and $3
+ jr .asm_41dba
+.pressedLeft
+ ld a, c
+ dec a
+ and $3
+.asm_41dba
+ ld c, a
+ swap a
+ ld b, a
+ xor a
+ ldh [rNR51], a
+ ld a, [wOptions]
+ and $cf
+ or b
+ ld [wOptions], a
+.asm_41dca
+ ld b, $0
+ ld hl, SpeakerOptionStringsPointerTable
+ add hl, bc
+ add hl, bc
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ hlcoord 8, 8
+ call PlaceString
+ and a
+ ret
+
+SpeakerOptionStringsPointerTable:
+ dw MonoSoundText
+ dw Earphone1SoundText
+ dw Earphone2SoundText
+ dw Earphone3SoundText
+
+MonoSoundText:
+ db "MONO @"
+Earphone1SoundText:
+ db "EARPHONE1@"
+Earphone2SoundText:
+ db "EARPHONE2@"
+Earphone3SoundText:
+ db "EARPHONE3@"
+
+OptionsMenu_GBPrinterBrightness:
+ call Func_41e7b
+ ldh a, [hJoy5]
+ bit 4, a
+ jr nz, .pressedRight
+ bit 5, a
+ jr nz, .pressedLeft
+ jr .asm_41e32
+.pressedRight
+ ld a, c
+ cp $4
+ jr c, .asm_41e22
+ ld c, $ff
+.asm_41e22
+ inc c
+ ld a, e
+ jr .asm_41e2e
+.pressedLeft
+ ld a, c
+ and a
+ jr nz, .asm_41e2c
+ ld c, $5
+.asm_41e2c
+ dec c
+ ld a, d
+.asm_41e2e
+ ld b, a
+ ld [wPrinterSettings], a
+.asm_41e32
+ ld b, $0
+ ld hl, GBPrinterOptionStringsPointerTable
+ add hl, bc
+ add hl, bc
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ hlcoord 8, 10
+ call PlaceString
+ and a
+ ret
+
+GBPrinterOptionStringsPointerTable:
+ dw LightestPrintText
+ dw LighterPrintText
+ dw NormalPrintText
+ dw DarkerPrintText
+ dw DarkestPrintText
+
+LightestPrintText:
+ db "LIGHTEST@"
+LighterPrintText:
+ db "LIGHTER @"
+NormalPrintText:
+ db "NORMAL @"
+DarkerPrintText:
+ db "DARKER @"
+DarkestPrintText:
+ db "DARKEST @"
+
+Func_41e7b:
+ ld a, [wPrinterSettings]
+ and a
+ jr z, .asm_41e93
+ cp $20
+ jr z, .asm_41e99
+ cp $60
+ jr z, .asm_41e9f
+ cp $7f
+ jr z, .asm_41ea5
+ ld c, $2
+ lb de, $20, $60
+ ret
+.asm_41e93
+ ld c, $0
+ lb de, $7f, $20
+ ret
+.asm_41e99
+ ld c, $1
+ lb de, $0, $40
+ ret
+.asm_41e9f
+ ld c, $3
+ lb de, $40, $7f
+ ret
+.asm_41ea5
+ ld c, $4
+ lb de, $60, $0
+ ret
+
+OptionsMenu_Dummy:
+ and a
+ ret
+
+OptionsMenu_Cancel:
+ ldh a, [hJoy5]
+ and A_BUTTON
+ jr nz, .pressedCancel
+ and a
+ ret
+.pressedCancel
+ scf
+ ret
+
+OptionsControl:
+ ld hl, wOptionsCursorLocation
+ ldh a, [hJoy5]
+ cp D_DOWN
+ jr z, .pressedDown
+ cp D_UP
+ jr z, .pressedUp
+ and a
+ ret
+.pressedDown
+ ld a, [hl]
+ cp $7
+ jr nz, .doNotWrapAround
+ ld [hl], $0
+ scf
+ ret
+.doNotWrapAround
+ cp $4
+ jr c, .regularIncrement
+ ld [hl], $6
+.regularIncrement
+ inc [hl]
+ scf
+ ret
+.pressedUp
+ ld a, [hl]
+ cp $7
+ jr nz, .doNotMoveCursorToPrintOption
+ ld [hl], $4
+ scf
+ ret
+.doNotMoveCursorToPrintOption
+ and a
+ jr nz, .regularDecrement
+ ld [hl], $8
+.regularDecrement
+ dec [hl]
+ scf
+ ret
+
+OptionsMenu_UpdateCursorPosition:
+ hlcoord 1, 1
+ ld de, SCREEN_WIDTH
+ ld c, 16
+.loop
+ ld [hl], " "
+ add hl, de
+ dec c
+ jr nz, .loop
+ hlcoord 1, 2
+ ld bc, SCREEN_WIDTH * 2
+ ld a, [wOptionsCursorLocation]
+ call AddNTimes
+ ld [hl], "▶"
+ ret
+
+InitOptionsMenu:
+ hlcoord 0, 0
+ lb bc, SCREEN_HEIGHT - 2, SCREEN_WIDTH - 2
+ call TextBoxBorder
+ hlcoord 2, 2
+ ld de, AllOptionsText
+ call PlaceString
+ hlcoord 2, 16
+ ld de, OptionMenuCancelText
+ call PlaceString
+ xor a
+ ld [wOptionsCursorLocation], a
+ ld c, 5 ; the number of options to loop through
+.loop
+ push bc
+ call GetOptionPointer ; updates the next option
+ pop bc
+ ld hl, wOptionsCursorLocation
+ inc [hl] ; moves the cursor for the highlighted option
+ dec c
+ jr nz, .loop
+ xor a
+ ld [wOptionsCursorLocation], a
+ inc a
+ ldh [hAutoBGTransferEnabled], a
+ call Delay3
+ ret
+
+AllOptionsText:
+ db "TEXT SPEED :"
+ next "ANIMATION :"
+ next "BATTLESTYLE:"
+ next "SOUND:"
+ next "PRINT:@"
+
+OptionMenuCancelText:
+ db "CANCEL@"
diff --git a/engine/menus/party_menu.asm b/engine/menus/party_menu.asm
index 6648ab54..32f47f6a 100644
--- a/engine/menus/party_menu.asm
+++ b/engine/menus/party_menu.asm
@@ -30,9 +30,17 @@ RedrawPartyMenu_::
call GetPartyMonName
pop hl
call PlaceString ; print the pokemon's name
- farcall WriteMonPartySpriteOAMByPartyIndex ; place the appropriate pokemon icon
ldh a, [hPartyMonIndex]
ld [wWhichPokemon], a
+ callfar IsThisPartymonStarterPikachu_Party
+ jr nc, .regularMon
+ call CheckPikachuFollowingPlayer
+ jr z, .regularMon
+ ld a, $ff
+ ldh [hPartyMonIndex], a
+.regularMon
+ farcall WriteMonPartySpriteOAMByPartyIndex ; place the appropriate pokemon icon
+ ld a, [wWhichPokemon]
inc a
ldh [hPartyMonIndex], a
call LoadMonData
@@ -69,14 +77,14 @@ RedrawPartyMenu_::
pop hl
push hl
ld bc, SCREEN_WIDTH + 1 ; down 1 row and right 1 column
- ldh a, [hFlagsFFF6]
+ ldh a, [hFlagsFFFA]
set 0, a
- ldh [hFlagsFFF6], a
+ ldh [hFlagsFFFA], a
add hl, bc
predef DrawHP2 ; draw HP bar and prints current / max HP
- ldh a, [hFlagsFFF6]
+ ldh a, [hFlagsFFFA]
res 0, a
- ldh [hFlagsFFF6], a
+ ldh [hFlagsFFFA], a
call SetPartyMenuHPBarColor ; color the HP bar (on SGB)
pop hl
jr .printLevel
@@ -90,8 +98,8 @@ RedrawPartyMenu_::
jr nz, .placeMoveLearnabilityString
ld de, .notAbleToLearnMoveText
.placeMoveLearnabilityString
- ld bc, 20 + 9 ; down 1 row and right 9 columns
push hl
+ ld bc, 20 + 9 ; down 1 row and right 9 columns
add hl, bc
call PlaceString
pop hl
@@ -157,9 +165,9 @@ RedrawPartyMenu_::
; if it does match
ld de, .ableToEvolveText
.placeEvolutionStoneString
- ld bc, 20 + 9 ; down 1 row and right 9 columns
pop hl
push hl
+ ld bc, 20 + 9 ; down 1 row and right 9 columns
add hl, bc
call PlaceString
pop hl
diff --git a/engine/menus/players_pc.asm b/engine/menus/players_pc.asm
index 5461be51..1fac030b 100644
--- a/engine/menus/players_pc.asm
+++ b/engine/menus/players_pc.asm
@@ -1,6 +1,4 @@
PlayerPC::
- ld hl, wd730
- set 6, [hl]
ld a, ITEM_NAME
ld [wNameListType], a
call SaveScreenTilesToBuffer1
@@ -17,14 +15,15 @@ PlayerPC::
call PrintText
PlayerPCMenu:
+ ld hl, wd730
+ set 6, [hl]
ld a, [wParentMenuItem]
ld [wCurrentMenuItem], a
ld hl, wFlags_0xcd60
set 5, [hl]
call LoadScreenTilesFromBuffer2
hlcoord 0, 0
- ld b, $8
- ld c, $e
+ lb bc, 8, 14
call TextBoxBorder
call UpdateSprites
hlcoord 2, 2
diff --git a/engine/menus/pokedex.asm b/engine/menus/pokedex.asm
index 2af8d714..8e4fef19 100644
--- a/engine/menus/pokedex.asm
+++ b/engine/menus/pokedex.asm
@@ -12,9 +12,10 @@ ShowPokedexMenu:
ld [wd11e], a
ldh [hJoy7], a
.setUpGraphics
+ callfar LoadPokedexTilePatterns
+.loop
ld b, SET_PAL_GENERIC
call RunPaletteCommand
- callfar LoadPokedexTilePatterns
.doPokemonListMenu
ld hl, wTopMenuItemY
ld a, 3
@@ -43,12 +44,15 @@ ShowPokedexMenu:
call GBPalWhiteOutWithDelay3
call RunDefaultPaletteCommand
jp ReloadMapData
+
.goToSideMenu
call HandlePokedexSideMenu
dec b
jr z, .exitPokedex ; if the player chose Quit
dec b
jr z, .doPokemonListMenu ; if pokemon not seen or player pressed B button
+ dec b
+ jr z, .loop
jp .setUpGraphics ; if pokemon data or area was shown
; handles the menu on the lower right in the pokedex screen
@@ -79,20 +83,21 @@ HandlePokedexSideMenu:
jr z, .exitSideMenu
call PokedexToIndex
ld hl, wTopMenuItemY
- ld a, 10
+ ld a, 8
ld [hli], a ; top menu item Y
ld a, 15
ld [hli], a ; top menu item X
xor a
ld [hli], a ; current menu item ID
inc hl
- ld a, 3
+ ld a, 4
ld [hli], a ; max menu item ID
- ;ld a, A_BUTTON | B_BUTTON
+ ld a, A_BUTTON | B_BUTTON
ld [hli], a ; menu watched keys (A button and B button)
xor a
ld [hli], a ; old menu item ID
ld [wMenuWatchMovingOutOfBounds], a
+ ldh [hJoy7], a
.handleMenuInput
call HandleMenuInput
bit 1, a ; was the B button pressed?
@@ -105,6 +110,8 @@ HandlePokedexSideMenu:
jr z, .choseCry
dec a
jr z, .choseArea
+ dec a
+ jr z, .chosePrint
.choseQuit
ld b, 1
.exitSideMenu
@@ -118,6 +125,8 @@ HandlePokedexSideMenu:
ld [wLastMenuItem], a
pop af
ld [wCurrentMenuItem], a
+ ld a, $1
+ ldh [hJoy7], a
push bc
hlcoord 0, 3
ld de, 20
@@ -128,9 +137,9 @@ HandlePokedexSideMenu:
.buttonBPressed
push bc
- hlcoord 15, 10
+ hlcoord 15, 8
ld de, 20
- lb bc, " ", 7
+ lb bc, " ", 9
call DrawTileLine ; cover up the menu cursor in the side menu
pop bc
jr .exitSideMenu
@@ -152,13 +161,105 @@ HandlePokedexSideMenu:
ld b, 0
jr .exitSideMenu
+.chosePrint
+ ldh a, [hTileAnimations]
+ push af
+ xor a
+ ldh [hTileAnimations], a
+ ld a, [wd11e]
+ ld [wcf91], a
+ callfar PrintPokedexEntry
+ xor a
+ ldh [hAutoBGTransferEnabled], a
+ call ClearScreen
+ pop af
+ ldh [hTileAnimations], a
+ ld b, $3
+ jr .exitSideMenu
+
; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu:
+ call Pokedex_DrawInterface
+.loop
+ call Pokedex_PlacePokemonList
+ call GBPalNormal
+ call HandleMenuInput
+ bit BIT_B_BUTTON, a ; was the B button pressed?
+ jp nz, .buttonBPressed
+ bit BIT_A_BUTTON, a ; was the A button pressed?
+ jp nz, .buttonAPressed
+.checkIfUpPressed
+ bit BIT_D_UP, a ; was Up pressed?
+ jr z, .checkIfDownPressed
+.upPressed ; scroll up one row
+ ld a, [wListScrollOffset]
+ and a
+ jp z, .loop
+ dec a
+ ld [wListScrollOffset], a
+ jp .loop
+
+.checkIfDownPressed
+ bit BIT_D_DOWN, a ; was Down pressed?
+ jr z, .checkIfRightPressed
+.downPressed ; scroll down one row
+ ld a, [wDexMaxSeenMon]
+ cp 7
+ jp c, .loop ; can't if the list is shorter than 7
+ sub 7
+ ld b, a
+ ld a, [wListScrollOffset]
+ cp b
+ jp z, .loop
+ inc a
+ ld [wListScrollOffset], a
+ jp .loop
+
+.checkIfRightPressed
+ bit BIT_D_RIGHT, a ; was Right pressed?
+ jr z, .checkIfLeftPressed
+.rightPressed ; scroll down 7 rows
+ ld a, [wDexMaxSeenMon]
+ cp 7
+ jp c, .loop ; can't if the list is shorter than 7
+ sub 6
+ ld b, a
+ ld a, [wListScrollOffset]
+ add 7
+ ld [wListScrollOffset], a
+ cp b
+ jp c, .loop
+ dec b
+ ld a, b
+ ld [wListScrollOffset], a
+ jp .loop
+
+.checkIfLeftPressed ; scroll up 7 rows
+ bit BIT_D_LEFT, a ; was Left pressed?
+ jr z, .buttonAPressed
+.leftPressed
+ ld a, [wListScrollOffset]
+ sub 7
+ ld [wListScrollOffset], a
+ jp nc, .loop
+ xor a
+ ld [wListScrollOffset], a
+ jp .loop
+
+.buttonAPressed
+ scf
+ ret
+
+.buttonBPressed
+ and a
+ ret
+
+Pokedex_DrawInterface:
xor a
ldh [hAutoBGTransferEnabled], a
; draw the horizontal line separating the seen and owned amounts from the menu
- hlcoord 15, 8
+ hlcoord 15, 6
ld a, "─"
ld [hli], a
ld [hli], a
@@ -175,26 +276,26 @@ HandlePokedexListMenu:
ld b, wPokedexSeenEnd - wPokedexSeen
call CountSetBits
ld de, wNumSetBits
- hlcoord 16, 3
+ hlcoord 16, 2
lb bc, 1, 3
call PrintNumber ; print number of seen pokemon
ld hl, wPokedexOwned
ld b, wPokedexOwnedEnd - wPokedexOwned
call CountSetBits
ld de, wNumSetBits
- hlcoord 16, 6
+ hlcoord 16, 5
lb bc, 1, 3
call PrintNumber ; print number of owned pokemon
- hlcoord 16, 2
+ hlcoord 16, 1
ld de, PokedexSeenText
call PlaceString
- hlcoord 16, 5
+ hlcoord 16, 4
ld de, PokedexOwnText
call PlaceString
hlcoord 1, 1
ld de, PokedexContentsText
call PlaceString
- hlcoord 16, 10
+ hlcoord 16, 8
ld de, PokedexMenuItemsText
call PlaceString
; find the highest pokedex number among the pokemon the player has seen
@@ -214,7 +315,37 @@ HandlePokedexListMenu:
.storeMaxSeenPokemon
ld a, b
ld [wDexMaxSeenMon], a
+ ret
+
+DrawPokedexVerticalLine:
+ ld c, 9 ; height of line
+ ld de, SCREEN_WIDTH ; width of screen
+ ld a, $71 ; vertical line tile
.loop
+ ld [hl], a
+ add hl, de
+ xor 1 ; toggle between vertical line tile and box tile
+ dec c
+ jr nz, .loop
+ ret
+
+PokedexSeenText:
+ db "SEEN@"
+
+PokedexOwnText:
+ db "OWN@"
+
+PokedexContentsText:
+ db "CONTENTS@"
+
+PokedexMenuItemsText:
+ db "DATA"
+ next "CRY"
+ next "AREA"
+ next "PRNT"
+ next "QUIT@"
+
+Pokedex_PlacePokemonList:
xor a
ldh [hAutoBGTransferEnabled], a
hlcoord 4, 2
@@ -282,98 +413,8 @@ HandlePokedexListMenu:
ld a, 01
ldh [hAutoBGTransferEnabled], a
call Delay3
- call GBPalNormal
- call HandleMenuInput
- bit 1, a ; was the B button pressed?
- jp nz, .buttonBPressed
-.checkIfUpPressed
- bit 6, a ; was Up pressed?
- jr z, .checkIfDownPressed
-.upPressed ; scroll up one row
- ld a, [wListScrollOffset]
- and a
- jp z, .loop
- dec a
- ld [wListScrollOffset], a
- jp .loop
-.checkIfDownPressed
- bit 7, a ; was Down pressed?
- jr z, .checkIfRightPressed
-.downPressed ; scroll down one row
- ld a, [wDexMaxSeenMon]
- cp 7
- jp c, .loop ; can't if the list is shorter than 7
- sub 7
- ld b, a
- ld a, [wListScrollOffset]
- cp b
- jp z, .loop
- inc a
- ld [wListScrollOffset], a
- jp .loop
-.checkIfRightPressed
- bit 4, a ; was Right pressed?
- jr z, .checkIfLeftPressed
-.rightPressed ; scroll down 7 rows
- ld a, [wDexMaxSeenMon]
- cp 7
- jp c, .loop ; can't if the list is shorter than 7
- sub 6
- ld b, a
- ld a, [wListScrollOffset]
- add 7
- ld [wListScrollOffset], a
- cp b
- jp c, .loop
- dec b
- ld a, b
- ld [wListScrollOffset], a
- jp .loop
-.checkIfLeftPressed ; scroll up 7 rows
- bit 5, a ; was Left pressed?
- jr z, .buttonAPressed
-.leftPressed
- ld a, [wListScrollOffset]
- sub 7
- ld [wListScrollOffset], a
- jp nc, .loop
- xor a
- ld [wListScrollOffset], a
- jp .loop
-.buttonAPressed
- scf
- ret
-.buttonBPressed
- and a
- ret
-
-DrawPokedexVerticalLine:
- ld c, 9 ; height of line
- ld de, SCREEN_WIDTH
- ld a, $71 ; vertical line tile
-.loop
- ld [hl], a
- add hl, de
- xor 1 ; toggle between vertical line tile and box tile
- dec c
- jr nz, .loop
ret
-PokedexSeenText:
- db "SEEN@"
-
-PokedexOwnText:
- db "OWN@"
-
-PokedexContentsText:
- db "CONTENTS@"
-
-PokedexMenuItemsText:
- db "DATA"
- next "CRY"
- next "AREA"
- next "QUIT@"
-
; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
; [wd11e] = pokedex number
@@ -401,8 +442,11 @@ ShowPokedexDataInternal:
set 1, [hl]
ld a, $33 ; 3/7 volume
ldh [rNR50], a
+ ldh a, [hTileAnimations]
+ push af
+ xor a
+ ldh [hTileAnimations], a
call GBPalWhiteOut ; zero all palettes
- call ClearScreen
ld a, [wd11e] ; pokemon ID
ld [wcf91], a
push af
@@ -410,10 +454,42 @@ ShowPokedexDataInternal:
call RunPaletteCommand
pop af
ld [wd11e], a
- ldh a, [hTileAnimations]
- push af
- xor a
+ call DrawDexEntryOnScreen
+ call c, Pokedex_PrintFlavorTextAtRow11
+.waitForButtonPress
+ call JoypadLowSensitivity
+ ldh a, [hJoy5]
+ and A_BUTTON | B_BUTTON
+ jr z, .waitForButtonPress
+ pop af
ldh [hTileAnimations], a
+ call GBPalWhiteOut
+ call ClearScreen
+ call RunDefaultPaletteCommand
+ call LoadTextBoxTilePatterns
+ call GBPalNormal
+ ld hl, wd72c
+ res 1, [hl]
+ ld a, $77 ; max volume
+ ldh [rNR50], a
+ ret
+
+HeightWeightText:
+ db "HT ?′??″"
+ next "WT ???lb@"
+
+; XXX does anything point to this?
+PokeText:
+ db "#@"
+
+; horizontal line that divides the pokedex text description from the rest of the data
+PokedexDataDividerLine:
+ db $68, $69, $6B, $69, $6B, $69, $6B, $69, $6B, $6B
+ db $6B, $6B, $69, $6B, $69, $6B, $69, $6B, $69, $6A
+ db "@"
+
+DrawDexEntryOnScreen:
+ call ClearScreen
hlcoord 0, 0
ld de, 1
@@ -512,7 +588,8 @@ ShowPokedexDataInternal:
ld a, c
and a
- jp z, .waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
+ ret z ; if the pokemon has not been owned, don't print the height, weight, or description
+
inc de ; de = address of feet (height)
ld a, [de] ; reads feet, but a is overwritten without being used
hlcoord 12, 6
@@ -565,43 +642,48 @@ ShowPokedexDataInternal:
ldh [hDexWeight], a ; restore original value of [hDexWeight]
pop hl
inc hl ; hl = address of pokedex description text
+ scf
+ ret
+
+Pokedex_PrintFlavorTextAtRow11:
bccoord 1, 11
+Pokedex_PrintFlavorTextAtBC:
ld a, %10
ldh [hClearLetterPrintingDelayFlags], a
call TextCommandProcessor ; print pokedex description text
xor a
ldh [hClearLetterPrintingDelayFlags], a
-.waitForButtonPress
- call JoypadLowSensitivity
- ldh a, [hJoy5]
- and A_BUTTON | B_BUTTON
- jr z, .waitForButtonPress
- pop af
- ldh [hTileAnimations], a
- call GBPalWhiteOut
- call ClearScreen
- call RunDefaultPaletteCommand
- call LoadTextBoxTilePatterns
- call GBPalNormal
- ld hl, wd72c
- res 1, [hl]
- ld a, $77 ; max volume
- ldh [rNR50], a
ret
-HeightWeightText:
- db "HT ?′??″"
- next "WT ???lb@"
-
-; XXX does anything point to this?
-PokeText:
- db "#@"
-
-; horizontal line that divides the pokedex text description from the rest of the data
-PokedexDataDividerLine:
- db $68, $69, $6B, $69, $6B, $69, $6B, $69, $6B, $6B
- db $6B, $6B, $69, $6B, $69, $6B, $69, $6B, $69, $6A
- db "@"
+Pokedex_PrepareDexEntryForPrinting:
+ hlcoord 0, 0
+ ld de, SCREEN_WIDTH
+ lb bc, $66, $d
+ call DrawTileLine
+ hlcoord 19, 0
+ ld b, $67
+ call DrawTileLine
+ hlcoord 0, 13
+ ld de, $1
+ lb bc, $6f, SCREEN_WIDTH
+ call DrawTileLine
+ ld a, $6c
+ ldcoord_a 0, 13
+ ld a, $6e
+ ldcoord_a 19, 13
+ ld a, [wPrinterPokedexEntryTextPointer]
+ ld l, a
+ ld a, [wPrinterPokedexEntryTextPointer + 1]
+ ld h, a
+ bccoord 1, 1
+ ldh a, [hFlagsFFFA]
+ set 3, a
+ ldh [hFlagsFFFA], a
+ call Pokedex_PrintFlavorTextAtBC
+ ldh a, [hFlagsFFFA]
+ res 3, a
+ ldh [hFlagsFFFA], a
+ ret
; draws a line of tiles
; INPUT:
diff --git a/engine/menus/save.asm b/engine/menus/save.asm
index 194fb810..13fdf729 100644
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -32,10 +32,8 @@ FileDataDestroyedText:
text_end
LoadSAV0:
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
+ call EnableSRAMAndLatchClockData
ld a, $1
- ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, sPlayerName ; hero name located in SRAM
ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
@@ -79,10 +77,8 @@ LoadSAV0:
jp SAVGoodChecksum
LoadSAV1:
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
+ call EnableSRAMAndLatchClockData
ld a, $1
- ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, sPlayerName ; hero name located in SRAM
ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
@@ -99,10 +95,8 @@ LoadSAV1:
jp SAVGoodChecksum
LoadSAV2:
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
+ call EnableSRAMAndLatchClockData
ld a, $1
- ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, sPlayerName ; hero name located in SRAM
ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
@@ -126,9 +120,7 @@ SAVBadCheckSum:
scf
SAVGoodChecksum:
- ld a, $0
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
ret
LoadSAVIgnoreBadCheckSum:
@@ -139,12 +131,16 @@ LoadSAVIgnoreBadCheckSum:
SaveSAV:
farcall PrintSaveScreenText
+ ld c, 10
+ call DelayFrames
ld hl, WouldYouLikeToSaveText
call SaveSAVConfirm
and a ;|0 = Yes|1 = No|
ret nz
+ ld c, 10
+ call DelayFrames
ld a, [wSaveFileStatus]
- dec a
+ cp $1
jr z, .save
call SAVCheckRandomID
jr z, .save
@@ -154,24 +150,20 @@ SaveSAV:
ret nz
.save
call SaveSAVtoSRAM
- hlcoord 1, 13
- lb bc, 4, 18
- call ClearScreenArea
- hlcoord 1, 14
- ld de, NowSavingString
- call PlaceString
- ld c, 120
+ ld hl, SavingText
+ call PrintText
+ ld c, 128
call DelayFrames
ld hl, GameSavedText
call PrintText
+ ld c, 10
+ call DelayFrames
ld a, SFX_SAVE
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
ld c, 30
- jp DelayFrames
-
-NowSavingString:
- db "Now saving...@"
+ call DelayFrames
+ ret
SaveSAVConfirm:
call PrintText
@@ -187,6 +179,10 @@ WouldYouLikeToSaveText:
text_far _WouldYouLikeToSaveText
text_end
+SavingText:
+ text_far _SavingText
+ text_end
+
GameSavedText:
text_far _GameSavedText
text_end
@@ -196,10 +192,8 @@ OlderFileWillBeErasedText:
text_end
SaveSAVtoSRAM0:
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
+ call EnableSRAMAndLatchClockData
ld a, $1
- ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wPlayerName
ld de, sPlayerName
@@ -223,17 +217,13 @@ SaveSAVtoSRAM0:
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld [sMainDataCheckSum], a
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
ret
SaveSAVtoSRAM1:
; stored pokémon
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
+ call EnableSRAMAndLatchClockData
ld a, $1
- ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wBoxDataStart
ld de, sCurBoxData
@@ -243,16 +233,12 @@ SaveSAVtoSRAM1:
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld [sMainDataCheckSum], a
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
ret
SaveSAVtoSRAM2:
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
+ call EnableSRAMAndLatchClockData
ld a, $1
- ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld hl, wPartyDataStart
ld de, sPartyData
@@ -262,13 +248,18 @@ SaveSAVtoSRAM2:
ld de, sMainData
ld bc, wPokedexSeenEnd - wPokedexOwned
call CopyData
+ ld hl, wPikachuHappiness
+ ld de, sMainData + $179
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
ld hl, sPlayerName
ld bc, sMainDataCheckSum - sPlayerName
call SAVCheckSum
ld [sMainDataCheckSum], a
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
ret
SaveSAVtoSRAM::
@@ -351,13 +342,16 @@ ChangeBox::
call z, EmptyAllSRAMBoxes ; if so, empty all boxes in SRAM
call DisplayChangeBoxMenu
call UpdateSprites
- ld hl, hFlagsFFF6
+ ld hl, hFlagsFFFA
set 1, [hl]
call HandleMenuInput
- ld hl, hFlagsFFF6
+ ld hl, hFlagsFFFA
res 1, [hl]
bit 1, a ; pressed b
ret nz
+ ld a, $b6
+ call PlaySoundWaitForCurrent
+ call WaitForSoundToFinish
call GetBoxSRAMLocation
ld e, l
ld d, h
@@ -380,9 +374,6 @@ ChangeBox::
call SaveSAVtoSRAM
ld hl, wChangeBoxSavedMapTextPointer
call SetMapTextPointer
- ld a, SFX_SAVE
- call PlaySoundWaitForCurrent
- call WaitForSoundToFinish
ret
WhenYouChangeBoxText:
@@ -392,10 +383,7 @@ WhenYouChangeBoxText:
CopyBoxToOrFromSRAM:
; copy an entire box from hl to de with b as the SRAM bank
push hl
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
- ld a, $1
- ld [MBC1SRamBankingMode], a
+ call EnableSRAMAndLatchClockData
ld a, b
ld [MBC1SRamBank], a
ld bc, wBoxDataEnd - wBoxDataStart
@@ -413,9 +401,7 @@ CopyBoxToOrFromSRAM:
call SAVCheckSum
ld [sBank2AllBoxesChecksum], a ; sBank3AllBoxesChecksum
call CalcIndividualBoxCheckSums
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
ret
DisplayChangeBoxMenu:
@@ -436,21 +422,19 @@ DisplayChangeBoxMenu:
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
hlcoord 0, 0
- ld b, 2
- ld c, 9
+ lb bc, 2, 9
call TextBoxBorder
ld hl, ChooseABoxText
call PrintText
hlcoord 11, 0
- ld b, 12
- ld c, 7
+ lb bc, 12, 7
call TextBoxBorder
- ld hl, hFlagsFFF6
+ ld hl, hFlagsFFFA
set 2, [hl]
ld de, BoxNames
hlcoord 13, 1
call PlaceString
- ld hl, hFlagsFFF6
+ ld hl, hFlagsFFFA
res 2, [hl]
ld a, [wCurrentBoxNum]
and $7f
@@ -513,19 +497,14 @@ BoxNoText:
EmptyAllSRAMBoxes:
; marks all boxes in SRAM as empty (initialisation for the first time the
; player changes the box)
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
- ld a, $1
- ld [MBC1SRamBankingMode], a
+ call EnableSRAMAndLatchClockData
ld a, 2
ld [MBC1SRamBank], a
call EmptySRAMBoxesInBank
ld a, 3
ld [MBC1SRamBank], a
call EmptySRAMBoxesInBank
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
ret
EmptySRAMBoxesInBank:
@@ -559,19 +538,14 @@ EmptySRAMBox:
GetMonCountsForAllBoxes:
ld hl, wBoxMonCounts
push hl
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
- ld a, $1
- ld [MBC1SRamBankingMode], a
+ call EnableSRAMAndLatchClockData
ld a, $2
ld [MBC1SRamBank], a
call GetMonCountsForBoxesInBank
ld a, $3
ld [MBC1SRamBank], a
call GetMonCountsForBoxesInBank
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
pop hl
; copy the count for the current box from WRAM
@@ -604,10 +578,8 @@ SAVCheckRandomID:
; checks if Sav file is the same by checking player's name 1st letter
; and the two random numbers generated at game beginning
; (which are stored at wPlayerID)s
- ld a, $0a
- ld [MBC1SRamEnable], a
+ call EnableSRAMAndLatchClockData
ld a, $01
- ld [MBC1SRamBankingMode], a
ld [MBC1SRamBank], a
ld a, [sPlayerName]
and a
@@ -670,34 +642,23 @@ LoadHallOfFameTeams:
; fallthrough
HallOfFame_Copy:
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
- ld a, $1
- ld [MBC1SRamBankingMode], a
+ call EnableSRAMAndLatchClockData
xor a
ld [MBC1SRamBank], a
call CopyData
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ call DisableSRAMAndPrepareClockData
ret
ClearSAV:
- ld a, SRAM_ENABLE
- ld [MBC1SRamEnable], a
- ld a, $1
- ld [MBC1SRamBankingMode], a
- xor a
- call PadSRAM_FF
- ld a, $1
- call PadSRAM_FF
- ld a, $2
- call PadSRAM_FF
- ld a, $3
+ call EnableSRAMAndLatchClockData
+ ld a, $4
+.loop
+ dec a
+ push af
call PadSRAM_FF
- xor a
- ld [MBC1SRamBankingMode], a
- ld [MBC1SRamEnable], a
+ pop af
+ jr nz, .loop
+ call DisableSRAMAndPrepareClockData
ret
PadSRAM_FF:
@@ -706,3 +667,16 @@ PadSRAM_FF:
ld bc, SRAM_End - SRAM_Begin
ld a, $ff
jp FillMemory
+
+EnableSRAMAndLatchClockData:
+ ld a, $1
+ ld [MBC1SRamBankingMode], a
+ ld a, SRAM_ENABLE
+ ld [MBC1SRamEnable], a
+ ret
+
+DisableSRAMAndPrepareClockData:
+ ld a, SRAM_DISABLE
+ ld [MBC1SRamBankingMode], a
+ ld [MBC1SRamEnable], a
+ ret
diff --git a/engine/menus/start_sub_menus.asm b/engine/menus/start_sub_menus.asm
index c0448121..05a1fa56 100644
--- a/engine/menus/start_sub_menus.asm
+++ b/engine/menus/start_sub_menus.asm
@@ -144,11 +144,14 @@ StartMenu_Pokemon::
call ChooseFlyDestination
ld a, [wd732]
bit 3, a ; did the player decide to fly?
- jp nz, .goBackToMap
+ jr nz, .asm_5d4c
call LoadFontTilePatterns
ld hl, wd72e
set 1, [hl]
jp StartMenu_Pokemon
+.asm_5d4c
+ call Func_1510
+ jp .goBackToMap
.cut
bit BIT_CASCADEBADGE, a
jp z, .newBadgeRequired
@@ -165,15 +168,28 @@ StartMenu_Pokemon::
bit 1, [hl]
res 1, [hl]
jp z, .loop
+ ld a, [wcf91]
+ cp STARTER_PIKACHU
+ jr z, .surfingPikachu
+ ld a, $1
+ jr .continue
+.surfingPikachu
+ ld a, $2
+.continue
+ ld [wd473], a
ld a, SURFBOARD
ld [wcf91], a
ld [wPseudoItemID], a
call UseItem
ld a, [wActionResultOrTookBattleTurn]
and a
- jp z, .loop
+ jr z, .reloadNormalSprite
call GBPalWhiteOutWithDelay3
jp .goBackToMap
+.reloadNormalSprite
+ xor a
+ ld [wd473], a
+ jp .loop
.strength
bit BIT_RAINBOWBADGE, a
jp z, .newBadgeRequired
@@ -217,6 +233,7 @@ StartMenu_Pokemon::
ld hl, wd732
set 3, [hl]
set 6, [hl]
+ call Func_1510
ld hl, wd72e
set 1, [hl]
res 4, [hl]
@@ -307,11 +324,11 @@ StartMenu_Item::
call PrintText
jr .exitMenu
.notInCableClubRoom
- ld bc, wNumBagItems
+ ; store item bag pointer in wListPointer (for DisplayListMenuID)
ld hl, wListPointer
- ld a, c
- ld [hli], a
- ld [hl], b ; store item bag pointer in wListPointer (for DisplayListMenuID)
+ ld [hl], LOW(wNumBagItems)
+ inc hl
+ ld [hl], HIGH(wNumBagItems)
xor a
ld [wPrintItemPrices], a
ld a, ITEMLISTMENU
@@ -469,10 +486,11 @@ StartMenu_TrainerInfo::
call LoadScreenTilesFromBuffer2 ; restore saved screen
call RunDefaultPaletteCommand
call ReloadMapData
+ farcall DrawStartMenu ; XXX what difference does this make?
call LoadGBPal
pop af
ldh [hTileAnimations], a
- jp RedisplayStartMenu
+ jp RedisplayStartMenu_DoNotDrawStartMenu
; loads tile patterns and draws everything except for gym leader faces / badges
DrawTrainerInfo:
@@ -506,7 +524,7 @@ DrawTrainerInfo:
ld de, vChars2 tile $20
ld bc, 8 * 8 tiles
ld a, BANK(GymLeaderFaceAndBadgeTileGraphics)
- call FarCopyData2
+ call FarCopyData
ld hl, TextBoxGraphics
ld de, 13 tiles
add hl, de ; hl = colon tile pattern
@@ -514,7 +532,7 @@ DrawTrainerInfo:
ld bc, 1 tiles
ld a, BANK(TextBoxGraphics)
push bc
- call FarCopyData2
+ call FarCopyData
pop bc
ld hl, TrainerInfoTextBoxTileGraphics tile 8 ; background tile pattern
ld de, vChars1 tile $57
@@ -566,7 +584,7 @@ DrawTrainerInfo:
TrainerInfo_FarCopyData:
ld a, BANK(TrainerInfoTextBoxTileGraphics)
- jp FarCopyData2
+ jp FarCopyData
TrainerInfo_NameMoneyTimeText:
db "NAME/"
diff --git a/engine/menus/text_box.asm b/engine/menus/text_box.asm
index 5253ec48..7a315af2 100644
--- a/engine/menus/text_box.asm
+++ b/engine/menus/text_box.asm
@@ -134,8 +134,7 @@ DisplayMoneyBox:
ld [wTextBoxID], a
call DisplayTextBoxID
hlcoord 13, 1
- ld b, 1
- ld c, 6
+ lb bc, 1, 6
call ClearScreenArea
hlcoord 12, 1
ld de, wPlayerMoney
@@ -277,36 +276,10 @@ DisplayTwoOptionMenu:
pop hl
add hl, bc
call PlaceString
- ld hl, wd730
- res 6, [hl] ; turn on the printing delay
- ld a, [wTwoOptionMenuID]
- cp NO_YES_MENU
- jr nz, .notNoYesMenu
-; No/Yes menu
-; this menu type ignores the B button
-; it only seems to be used when confirming the deletion of a save file
- xor a
- ld [wTwoOptionMenuID], a
- ld a, [wFlags_0xcd60]
- push af
- push hl
- ld hl, wFlags_0xcd60
- bit 5, [hl]
- set 5, [hl] ; don't play sound when A or B is pressed in menu
- pop hl
-.noYesMenuInputLoop
- call HandleMenuInput
- bit 1, a ; A button pressed?
- jr nz, .noYesMenuInputLoop ; try again if A was not pressed
- pop af
- pop hl
- ld [wFlags_0xcd60], a
- ld a, SFX_PRESS_AB
- call PlaySound
- jr .pressedAButton
-.notNoYesMenu
xor a
ld [wTwoOptionMenuID], a
+ ld hl, wd730
+ res 6, [hl] ; turn on the printing delay
call HandleMenuInput
pop hl
bit 1, a ; A button pressed?
@@ -395,8 +368,7 @@ DisplayFieldMoveMonMenu:
; no field moves
hlcoord 11, 11
- ld b, 5
- ld c, 7
+ lb bc, 5, 7
call TextBoxBorder
call UpdateSprites
ld a, 12
diff --git a/engine/menus/unused_input.asm b/engine/menus/unused_input.asm
new file mode 100644
index 00000000..ad5c36df
--- /dev/null
+++ b/engine/menus/unused_input.asm
@@ -0,0 +1,129 @@
+HandleMenuInputDuplicate: ; unreferenced
+ xor a
+ ld [wPartyMenuAnimMonEnabled], a
+
+HandleMenuInputPokemonSelectionDuplicate: ; unreferenced
+ ldh a, [hDownArrowBlinkCount1]
+ push af
+ ldh a, [hDownArrowBlinkCount2]
+ push af ; save existing values on stack
+ xor a
+ ldh [hDownArrowBlinkCount1], a ; blinking down arrow timing value 1
+ ld a, 6
+ ldh [hDownArrowBlinkCount2], a ; blinking down arrow timing value 2
+.loop1
+ xor a
+ ld [wAnimCounter], a ; counter for pokemon shaking animation
+ call PlaceMenuCursorDuplicate
+ call JoypadLowSensitivity
+ ldh a, [hJoy5]
+ and a ; was a key pressed?
+ jr nz, .keyPressed
+ pop af
+ ldh [hDownArrowBlinkCount2], a
+ pop af
+ ldh [hDownArrowBlinkCount1], a ; restore previous values
+ xor a
+ ld [wMenuWrappingEnabled], a ; disable menu wrapping
+ ret
+.keyPressed
+ xor a
+ ld [wCheckFor180DegreeTurn], a
+ ldh a, [hJoy5]
+ ld b, a
+ bit 6, a ; pressed Up key?
+ jr z, .checkIfDownPressed
+.upPressed
+ ld a, [wCurrentMenuItem] ; selected menu item
+ and a ; already at the top of the menu?
+ jr z, .checkOtherKeys
+.notAtTop
+ dec a
+ ld [wCurrentMenuItem], a ; move selected menu item up one space
+ jr .checkOtherKeys
+.checkIfDownPressed
+ bit 7, a
+ jr z, .checkOtherKeys
+.downPressed
+ ld a, [wCurrentMenuItem]
+ inc a
+ ld c, a
+ ld a, [wMaxMenuItem]
+ cp c
+ jr c, .checkOtherKeys
+ ld a, c
+ ld [wCurrentMenuItem], a
+.checkOtherKeys
+ ld a, [wMenuWatchedKeys]
+ and b ; does the menu care about any of the pressed keys?
+ jp z, .loop1
+.checkIfAButtonOrBButtonPressed
+ ldh a, [hJoy5]
+ and A_BUTTON | B_BUTTON
+ jr z, .skipPlayingSound
+.AButtonOrBButtonPressed
+ ld a, SFX_PRESS_AB
+ call PlaySound ; play sound
+.skipPlayingSound
+ pop af
+ ldh [hDownArrowBlinkCount2], a
+ pop af
+ ldh [hDownArrowBlinkCount1], a ; restore previous values
+ ldh a, [hJoy5]
+ ret
+
+PlaceMenuCursorDuplicate:
+ ld a, [wTopMenuItemY]
+ and a
+ jr z, .asm_f5ac0
+ hlcoord 0, 0
+ ld bc, SCREEN_WIDTH
+.loop
+ add hl, bc
+ dec a
+ jr nz, .loop
+.asm_f5ac0
+ ld a, [wTopMenuItemX]
+ ld b, $0
+ ld c, a
+ add hl, bc
+ push hl
+ ld a, [wLastMenuItem]
+ and a
+ jr z, .asm_f5ad5
+ ld bc, $28
+.loop2
+ add hl, bc
+ dec a
+ jr nz, .loop2
+.asm_f5ad5
+ ld a, [hl]
+ cp "▶"
+ jr nz, .asm_f5ade
+ ld a, [wTileBehindCursor]
+ ld [hl], a
+.asm_f5ade
+ pop hl
+ ld a, [wCurrentMenuItem]
+ and a
+ jr z, .asm_f5aec
+ ld bc, $28
+.loop3
+ add hl, bc
+ dec a
+ jr nz, .loop3
+.asm_f5aec
+ ld a, [hl]
+ cp "▶"
+ jr z, .asm_f5af4
+ ld [wTileBehindCursor], a
+.asm_f5af4
+ ld a, "▶"
+ ld [hl], a
+ ld a, l
+ ld [wMenuCursorLocation], a
+ ld a, h
+ ld [wMenuCursorLocation + 1], a
+ ld a, [wCurrentMenuItem]
+ ld [wLastMenuItem], a
+ ret