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-rw-r--r--engine/movie/title.asm459
1 files changed, 216 insertions, 243 deletions
diff --git a/engine/movie/title.asm b/engine/movie/title.asm
index 8f97f8fa..dfe057f3 100644
--- a/engine/movie/title.asm
+++ b/engine/movie/title.asm
@@ -1,8 +1,3 @@
-; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
-CopyFixedLengthText:
- ld bc, NAME_LENGTH
- jp CopyData
-
SetDefaultNamesBeforeTitlescreen::
ld hl, NintenText
ld de, wPlayerName
@@ -35,98 +30,34 @@ DisplayTitleScreen:
call ClearScreen
call DisableLCD
call LoadFontTilePatterns
+; todo: fix hl pointers
ld hl, NintendoCopyrightLogoGraphics
- ld de, vTitleLogo2 tile 16
+ ld de, vTitleLogo tile $60
ld bc, 5 tiles
ld a, BANK(NintendoCopyrightLogoGraphics)
- call FarCopyData2
+ call FarCopyData
+ ld hl, NineTile
+ ld de, vTitleLogo tile $6e
+ ld bc, 1 tiles
+ ld a, BANK(NineTile)
+ call FarCopyData
ld hl, GamefreakLogoGraphics
- ld de, vTitleLogo2 tile (16 + 5)
+ ld de, vTitleLogo tile $65
ld bc, 9 tiles
ld a, BANK(GamefreakLogoGraphics)
- call FarCopyData2
- ld hl, PokemonLogoGraphics
- ld de, vTitleLogo
- ld bc, $60 tiles
- ld a, BANK(PokemonLogoGraphics)
- call FarCopyData2 ; first chunk
- ld hl, PokemonLogoGraphics tile $60
- ld de, vTitleLogo2
- ld bc, $10 tiles
- ld a, BANK(PokemonLogoGraphics)
- call FarCopyData2 ; second chunk
- ld hl, Version_GFX
- ld de, vChars2 tile $60 + (10 tiles - (Version_GFXEnd - Version_GFX) * 2) / 2
- ld bc, Version_GFXEnd - Version_GFX
- ld a, BANK(Version_GFX)
- call FarCopyDataDouble
- call ClearBothBGMaps
-
-; place tiles for pokemon logo (except for the last row)
- hlcoord 2, 1
- ld a, $80
- ld de, SCREEN_WIDTH
- ld c, 6
-.pokemonLogoTileLoop
- ld b, $10
- push hl
-.pokemonLogoTileRowLoop ; place tiles for one row
- ld [hli], a
- inc a
- dec b
- jr nz, .pokemonLogoTileRowLoop
- pop hl
- add hl, de
- dec c
- jr nz, .pokemonLogoTileLoop
-
-; place tiles for the last row of the pokemon logo
- hlcoord 2, 7
- ld a, $31
- ld b, $10
-.pokemonLogoLastTileRowLoop
- ld [hli], a
- inc a
- dec b
- jr nz, .pokemonLogoLastTileRowLoop
-
- call DrawPlayerCharacter
-
-; put a pokeball in the player's hand
- ld hl, wOAMBuffer + $28
- ld a, $74
- ld [hl], a
-
-; place tiles for title screen copyright
- hlcoord 2, 17
- ld de, .tileScreenCopyrightTiles
- ld b, $10
-.tileScreenCopyrightTilesLoop
- ld a, [de]
- ld [hli], a
- inc de
- dec b
- jr nz, .tileScreenCopyrightTilesLoop
-
- jr .next
-
-.tileScreenCopyrightTiles
- db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
-
-.next
+ call FarCopyData
+ callfar LoadYellowTitleScreenGFX
+ ld hl, vBGMap0
+ ld bc, (vBGMap1 tile $40) - vBGMap0
+ ld a, " "
+ call FillMemory
+ callfar TitleScreen_PlacePokemonLogo
+ call FillSpriteBuffer0WithAA
+ call .WriteCopyrightTiles
call SaveScreenTilesToBuffer2
call LoadScreenTilesFromBuffer2
call EnableLCD
-
-IF DEF(_RED)
- ld a, STARTER1 ; which Pokemon to show first on the title screen
-ENDC
-IF DEF(_BLUE)
- ld a, STARTER2 ; which Pokemon to show first on the title screen
-ENDC
- ld [wTitleMonSpecies], a
- call LoadTitleMonSprite
-
+ callfar TitleScreen_PlacePikachu
ld a, HIGH(vBGMap0 + $300)
call TitleScreenCopyTileMapToVRAM
call SaveScreenTilesToBuffer1
@@ -138,8 +69,9 @@ ENDC
ld b, SET_PAL_TITLE_SCREEN
call RunPaletteCommand
call GBPalNormal
- ld a, %11100100
+ ld a, %11100000
ldh [rOBP0], a
+ call UpdateGBCPal_OBP0
; make pokemon logo bounce up and down
ld bc, hSCY ; background scroll Y
@@ -181,6 +113,21 @@ ENDC
jr nz, .ScrollTitleScreenPokemonLogo
ret
+; place tiles for title screen copyright
+.WriteCopyrightTiles
+ hlcoord 2, 17
+ ld de, .tileScreenCopyrightTiles
+.titleScreenCopyrightTilesLoop
+ ld a, [de]
+ inc de
+ cp $ff
+ ret z
+ ld [hli], a
+ jr .titleScreenCopyrightTilesLoop
+
+.tileScreenCopyrightTiles
+ db $e0,$e1,$e2,$e3,$e1,$e2,$ee,$e5,$e6,$e7,$e8,$e9,$ea,$eb,$ec,$ed,$ff ; ©1995-1999 GAME FREAK inc.
+
.finishedBouncingPokemonLogo
call LoadScreenTilesFromBuffer1
ld c, 36
@@ -189,52 +136,46 @@ ENDC
call PlaySound
; scroll game version in from the right
- call PrintGameVersionOnTitleScreen
+ callfar TitleScreen_PlacePikaSpeechBubble
ld a, SCREEN_HEIGHT_PX
ldh [hWY], a
- ld d, 144
-.scrollTitleScreenGameVersionLoop
- ld h, d
- ld l, 64
- call ScrollTitleScreenGameVersion
- ld h, 0
- ld l, 80
- call ScrollTitleScreenGameVersion
- ld a, d
- add 4
- ld d, a
- and a
- jr nz, .scrollTitleScreenGameVersionLoop
-
- ld a, HIGH(vBGMap1)
- call TitleScreenCopyTileMapToVRAM
- call LoadScreenTilesFromBuffer2
- call PrintGameVersionOnTitleScreen
call Delay3
+ ld e, 0
+ call TitleScreen_PlayPikachuPCM
call WaitForSoundToFinish
+ call StopAllMusic
ld a, MUSIC_TITLE_SCREEN
ld [wNewSoundID], a
call PlaySound
+.loop
xor a
ld [wUnusedCC5B], a
+ ld [wTitleScreenScene], a
+ ld [wTitleScreenScene + 1], a
+ ld [wTitleScreenScene + 2], a
+ ld [wTitleScreenScene + 3], a
+ ld a, $f
+ ld [wTitleScreenScene + 4], a
+.titleScreenLoop
+ call IncrementResetCounter
+ jp c, .doTitlescreenReset
+ call DelayFrame
+ call JoypadLowSensitivity
+ ldh a, [hJoyHeld]
+ cp D_UP | SELECT | B_BUTTON
+ jr z, .go_to_main_menu
+IF DEF(_DEBUG)
+ and A_BUTTON | SELECT | START
+ELSE
+ and A_BUTTON | START
+ENDC
+ jr nz, .go_to_main_menu
+ call DoTitleScreenFunction
+ jr .titleScreenLoop
-; Keep scrolling in new mons indefinitely until the user performs input.
-.awaitUserInterruptionLoop
- ld c, 200
- call CheckForUserInterruption
- jr c, .finishedWaiting
- call TitleScreenScrollInMon
- ld c, 1
- call CheckForUserInterruption
- jr c, .finishedWaiting
- farcall TitleScreenAnimateBallIfStarterOut
- call TitleScreenPickNewMon
- jr .awaitUserInterruptionLoop
-
-.finishedWaiting
- ld a, [wTitleMonSpecies]
- call PlayCry
- call WaitForSoundToFinish
+.go_to_main_menu
+ ld e, $a
+ call TitleScreen_PlayPikachuPCM
call GBPalWhiteOutWithDelay3
call ClearSprites
xor a
@@ -256,112 +197,46 @@ ENDC
IF DEF(_DEBUG)
ld a, b
bit BIT_SELECT, a
- jp nz, DebugMenu
-ENDC
+ jp z, MainMenu
+ callfar DebugMenu
+ jp hl
+ELSE
jp MainMenu
+ENDC
-.doClearSaveDialogue
- farjp DoClearSaveDialogue
-
-TitleScreenPickNewMon:
- ld a, HIGH(vBGMap0)
- call TitleScreenCopyTileMapToVRAM
-
-.loop
-; Keep looping until a mon different from the current one is picked.
- call Random
- and $f
- ld c, a
- ld b, 0
- ld hl, TitleMons
- add hl, bc
- ld a, [hl]
- ld hl, wTitleMonSpecies
-
-; Can't be the same as before.
- cp [hl]
- jr z, .loop
-
- ld [hl], a
- call LoadTitleMonSprite
-
- ld a, $90
- ldh [hWY], a
- ld d, 1 ; scroll out
- farcall TitleScroll
- ret
-
-TitleScreenScrollInMon:
- ld d, 0 ; scroll in
- farcall TitleScroll
- xor a
- ldh [hWY], a
- ret
-
-ScrollTitleScreenGameVersion:
-.wait
- ldh a, [rLY]
- cp l
- jr nz, .wait
-
- ld a, h
- ldh [rSCX], a
-
-.wait2
- ldh a, [rLY]
- cp h
- jr z, .wait2
- ret
+.asm_42f0
+; unreferenced
+ callfar PrinterDebug
+ jp .loop
-DrawPlayerCharacter:
- ld hl, PlayerCharacterTitleGraphics
- ld de, vSprites
- ld bc, PlayerCharacterTitleGraphicsEnd - PlayerCharacterTitleGraphics
- ld a, BANK(PlayerCharacterTitleGraphics)
- call FarCopyData2
- call ClearSprites
- xor a
- ld [wPlayerCharacterOAMTile], a
- ld hl, wOAMBuffer
- lb de, $60, $5a
- ld b, 7
-.loop
- push de
- ld c, 5
-.innerLoop
- ld a, d
- ld [hli], a ; Y
- ld a, e
- ld [hli], a ; X
- add 8
- ld e, a
- ld a, [wPlayerCharacterOAMTile]
- ld [hli], a ; tile
+.asm_42fb
+; unreferenced
+ ld a, [wTitleScreenScene + 4]
inc a
- ld [wPlayerCharacterOAMTile], a
- inc hl
- dec c
- jr nz, .innerLoop
- pop de
- ld a, 8
- add d
- ld d, a
- dec b
- jr nz, .loop
- ret
+ cp $2a
+ jr c, .asm_4305
+ ld a, $f
+.asm_4305
+ ld [wTitleScreenScene + 4], a
+ ld e, a
+ callfar PlayPikachuSoundClip
+ xor a
+ ld [wTitleScreenScene + 2], a
+ ld [wTitleScreenScene + 3], a
+ jp .titleScreenLoop
+
+.doTitlescreenReset
+ ld [wAudioFadeOutControl], a
+ call StopAllMusic
+.audioFadeLoop
+ ld a, [wAudioFadeOutControl]
+ and a
+ jr nz, .audioFadeLoop
+ jp Init
-ClearBothBGMaps:
- ld hl, vBGMap0
- ld bc, $400 * 2
- ld a, " "
- jp FillMemory
+.doClearSaveDialogue
+ farjp DoClearSaveDialogue
-LoadTitleMonSprite:
- ld [wcf91], a
- ld [wd0b5], a
- hlcoord 5, 10
- call GetMonHeader
- jp LoadFrontSpriteByMonIndex
TitleScreenCopyTileMapToVRAM:
ldh [hAutoBGTransferDest + 1], a
@@ -376,34 +251,132 @@ LoadCopyrightAndTextBoxTiles:
LoadCopyrightTiles:
ld de, NintendoCopyrightLogoGraphics
ld hl, vChars2 tile $60
- lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10
+ lb bc, BANK(NintendoCopyrightLogoGraphics), (TextBoxGraphics + $10 - NintendoCopyrightLogoGraphics) / $10 ; bug: overflows into text box graphics and copies the "A" tile
call CopyVideoData
hlcoord 2, 7
ld de, CopyrightTextString
jp PlaceString
CopyrightTextString:
- db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
- next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
- next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
+ db $60,$61,$62,$63,$61,$62,$7c,$7f,$65,$66,$67,$68,$69,$6a ; ©1995-1999 Nintendo
+ next $60,$61,$62,$63,$61,$62,$7c,$7f,$6b,$6c,$6d,$6e,$6f,$70,$71,$72 ; ©1995-1999 Creatures inc.
+ next $60,$61,$62,$63,$61,$62,$7c,$7f,$73,$74,$75,$76,$77,$78,$79,$7a,$7b ; ©1995-1999 GAME FREAK inc.
db "@"
-INCLUDE "data/pokemon/title_mons.asm"
+TitleScreen_PlayPikachuPCM:
+ callfar PlayPikachuSoundClip
+ ret
-; prints version text (red, blue)
-PrintGameVersionOnTitleScreen:
- hlcoord 7, 8
- ld de, VersionOnTitleScreenText
- jp PlaceString
+DoTitleScreenFunction:
+ call .CheckTimer
+ ld a, [wTitleScreenScene]
+ ld e, a
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+
+.Jumptable:
+ dw .Nop
+ dw .BlinkHalf
+ dw .BlinkWait
+ dw .BlinkWait
+ dw .BlinkClosed
+ dw .BlinkWait
+ dw .BlinkWait
+ dw .BlinkHalf
+ dw .BlinkWait
+ dw .BlinkWait
+ dw .BlinkOpen
+ dw .GoBackToStart
+
+.GoBackToStart:
+ xor a
+ ld [wTitleScreenScene], a
+.Nop
+ ret
-; these point to special tiles specifically loaded for that purpose and are not usual text
-VersionOnTitleScreenText:
-IF DEF(_RED)
- db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
-ENDC
-IF DEF(_BLUE)
- db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
-ENDC
+.BlinkOpen:
+ ld e, 0
+ jr .LoadBlinkFrame
+
+.BlinkHalf:
+ ld e, 4
+ jr .LoadBlinkFrame
+
+.BlinkClosed:
+ ld e, 8
+.LoadBlinkFrame:
+ ld hl, wOAMBuffer + 2
+ ld c, 8
+.loop
+ ld a, [hl]
+ and $f3
+ or e
+ ld [hli], a
+ inc hl
+ inc hl
+ inc hl
+ dec c
+ jr nz, .loop
+.BlinkWait:
+ ld hl, wTitleScreenScene
+ inc [hl]
+ ret
+
+.CheckTimer:
+ ld hl, wTitleScreenTimer
+ ld a, [hl]
+ inc [hl]
+ and a
+ jr z, .restart
+ cp $80
+ jr z, .restart
+ cp $90
+ ret nz
+.restart
+ ld a, $1
+ ld [wTitleScreenScene], a
+ ret
+
+; copy text of fixed length NAME_LENGTH (like player name, rival name, mon names, ...)
+CopyFixedLengthText:
+ ld bc, NAME_LENGTH
+ jp CopyData
NintenText: db "NINTEN@"
SonyText: db "SONY@"
+
+IncrementResetCounter:
+ ld hl, wTitleScreenScene + 2
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ ld a, d
+ cp $c
+ jr z, .doReset
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ and a
+ ret
+
+.doReset
+ scf
+ ret
+
+FillSpriteBuffer0WithAA:
+ xor a
+ call SwitchSRAMBankAndLatchClockData
+ ld hl, sSpriteBuffer0
+ ld bc, $20
+ ld a, $aa
+ call FillMemory
+ call PrepareRTCDataAndDisableSRAM
+ ret