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-rwxr-xr-xengine/overworld/map_sprites.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm
index 1a877b4a..3e2c3912 100755
--- a/engine/overworld/map_sprites.asm
+++ b/engine/overworld/map_sprites.asm
@@ -7,7 +7,7 @@
; $C1X* and $C2X* are used to denote wSpriteStateData1-wSpriteStateData1 + $ff and wSpriteStateData2 + $00-wSpriteStateData2 + $ff sprite slot
; fields, respectively, within loops. The X is the loop index.
; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
-; denote fields of the sprite slots interated over in the inner loop.
+; denote fields of the sprite slots iterated over in the inner loop.
_InitMapSprites:
call InitOutsideMapSprites
ret c ; return if the map is an outside map (already handled by above call)
@@ -308,10 +308,10 @@ GetSplitMapSpriteSetID:
ret c
; Chooses the correct sprite set ID depending on the player's position within
; the map for maps with two sprite sets.
- cp a, $f8
+ cp $f8
jr z, .route20
ld hl, SplitMapSpriteSets
- and a, $0f
+ and $0f
dec a
add a
add a
@@ -321,7 +321,7 @@ GetSplitMapSpriteSetID:
inc h
.noCarry
ld a, [hli] ; determines whether the map is split East/West or North/South
- cp a, $01
+ cp $01
ld a, [hli] ; position of dividing line
ld b, a
jr z, .eastWestDivide
@@ -344,15 +344,15 @@ GetSplitMapSpriteSetID:
.route20
ld hl, wXCoord
ld a, [hl]
- cp a, $2b
+ cp $2b
ld a, $01
ret c
ld a, [hl]
- cp a, $3e
+ cp $3e
ld a, $0a
ret nc
ld a, [hl]
- cp a, $37
+ cp $37
ld b, $08
jr nc, .next
ld b, $0d