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-rwxr-xr-xengine/overworld/map_sprites.asm31
1 files changed, 15 insertions, 16 deletions
diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm
index 10f0362e..32d3d47b 100755
--- a/engine/overworld/map_sprites.asm
+++ b/engine/overworld/map_sprites.asm
@@ -8,7 +8,7 @@
; fields, respectively, within loops. The X is the loop index.
; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
; denote fields of the sprite slots interated over in the inner loop.
-_InitMapSprites: ; 1401b (5:401b)
+_InitMapSprites:
call InitOutsideMapSprites
ret c ; return if the map is an outside map (already handled by above call)
; if the map is an inside map (i.e. mapID >= $25)
@@ -19,7 +19,7 @@ _InitMapSprites: ; 1401b (5:401b)
; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
; sets carry if the map is a city or route, unsets carry if not
-InitOutsideMapSprites: ; 14029 (5:4029)
+InitOutsideMapSprites:
ld a, [wCurMap]
cp a, REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
ret nc ; if not, return
@@ -50,7 +50,7 @@ InitOutsideMapSprites: ; 14029 (5:4029)
scf
ret
-LoadSpriteSetFromMapHeader: ; 14061 (5:4061)
+LoadSpriteSetFromMapHeader:
; This loop stores the correct VRAM tile pattern slots according the sprite
; data from the map's header. Since the VRAM tile pattern slots are filled in
; the order of the sprite set, in order to find the VRAM tile pattern slot
@@ -93,7 +93,7 @@ LoadSpriteSetFromMapHeader: ; 14061 (5:4061)
jr nz, .storeVRAMSlotsLoop
ret
-CheckIfPictureIDAlreadyLoaded: ; 1409b (5:409b)
+CheckIfPictureIDAlreadyLoaded:
; Check if the current picture ID has already had its tile patterns loaded.
; This done by looping through the previous sprite slots and seeing if any of
; their picture ID's match that of the current sprite slot.
@@ -118,7 +118,7 @@ CheckIfPictureIDAlreadyLoaded: ; 1409b (5:409b)
scf
ret
-CheckForFourTileSprite: ; 140ac (5:40ac)
+CheckForFourTileSprite:
; Checks for a sprite added in yellow
; Returns no carry if the sprite is Pikachu, as its sprite is handled separately
; Else, returns carry if the sprite uses 4 tiles
@@ -135,7 +135,7 @@ CheckForFourTileSprite: ; 140ac (5:40ac)
scf
ret
-LoadMapSpriteTilePatterns: ; 140b7 (5:40b7)
+LoadMapSpriteTilePatterns:
ld a, 0
.loop
ld [hVRAMSlot], a
@@ -154,7 +154,7 @@ LoadMapSpriteTilePatterns: ; 140b7 (5:40b7)
jr nz, .loop
ret
-ReloadWalkingTilePatterns: ; 140d2 (5:40d2)
+ReloadWalkingTilePatterns:
xor a
.loop
ld [hVRAMSlot], a
@@ -168,7 +168,7 @@ ReloadWalkingTilePatterns: ; 140d2 (5:40d2)
jr nz, .loop
ret
-LoadStillTilePattern: ; 140e4 (5:40e4)
+LoadStillTilePattern:
ld a, [wFontLoaded]
bit 0, a ; reloading upper half of tile patterns after displaying text?
ret nz ; if so, skip loading data into the lower half
@@ -178,7 +178,7 @@ LoadStillTilePattern: ; 140e4 (5:40e4)
call CopyVideoDataAlternate ; new yellow function
ret
-LoadWalkingTilePattern: ; 140f5 (5:40f5)
+LoadWalkingTilePattern:
call ReadSpriteSheetData
ret nc
ld hl, $c0
@@ -190,7 +190,7 @@ LoadWalkingTilePattern: ; 140f5 (5:40f5)
call CopyVideoDataAlternate
ret
-GetSpriteVRAMAddress: ; 14018 (5:4108)
+GetSpriteVRAMAddress:
push bc
ld a, [hVRAMSlot]
ld c, a
@@ -204,7 +204,7 @@ GetSpriteVRAMAddress: ; 14018 (5:4108)
pop bc
ret
-SpriteVRAMAddresses: ; 14118 (5:4118)
+SpriteVRAMAddresses:
; Equivalent to multiplying $C0 (number of bytes in 12 tiles) times the VRAM
; slot and adding the result to $8000 (the VRAM base address).
dw vChars0 + $0c0
@@ -219,7 +219,7 @@ SpriteVRAMAddresses: ; 14118 (5:4118)
dw vChars0 + $780 ; 4-tile sprites
dw vChars0 + $7c0 ; 4-tile sprites
-ReadSpriteSheetData: ; 1412e (5:412e)
+ReadSpriteSheetData:
ld a, [hVRAMSlot]
ld e, a
ld d, 0
@@ -249,7 +249,7 @@ ReadSpriteSheetData: ; 1412e (5:412e)
scf
ret
-Func_14150: ; 14150 (5:4150)
+Func_14150:
ld a, $1
ld [wPlayerSpriteImageBaseOffset], a ; vram slot for player
ld a, $2
@@ -275,7 +275,7 @@ Func_14150: ; 14150 (5:4150)
jr nz, .loop
ret
-Func_14179: ; 14179 (5:4179)
+Func_14179:
push de
push bc
ld c, a ; c = picture ID
@@ -298,7 +298,7 @@ Func_14179: ; 14179 (5:4179)
pop de
ret
-GetSplitMapSpriteSetID: ; 14193 (5:4193)
+GetSplitMapSpriteSetID:
ld e, a
ld d, 0
ld hl, MapSpriteSets
@@ -328,7 +328,6 @@ GetSplitMapSpriteSetID: ; 14193 (5:4193)
.northSouthDivide
ld a, [wYCoord]
jr .compareCoord
-
.eastWestDivide
ld a, [wXCoord]
.compareCoord